#Wedge anchor Bolt
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fixdex-fastening-technology · 1 month ago
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WOW Large quantity in stock / immediate delivery / 0 lead time
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midseo · 5 months ago
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Through Bolt Anchors - TBA, Drop In Anchors - DIA, Manufacturer, India
We are Manufacturer, Supplier, Exporter of Mechanical Anchor Bolts, Wedge Anchor Bolts, Through Bolt Anchors - TBA, Drop In Anchors - DIA from Kolhapur. The through bolt anchor TBA can be installed through the work piece. The drop in anchor DIA creates a strong, permanent and reusable female thread in the base material.
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jimitjain · 2 years ago
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Best Anchor Bolt Manufacturer In India
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We are one of the best wedge anchor bolt manufacturers in India and anchor fasteners
Ananka Group is one of the major Anchor Bolt Manufacturer In India offering a diverse range of anchor bolt in a variety of sizes, grades, and scales. The majority of high-tensile bolts, screws, and fasteners on the market are blackish-colored alloys. 
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i-did-not-mean-to · 6 months ago
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Virginity
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Only mild suggestive content for this <3
As every month, it has been an honour and a joy!
Prompt: Virginity -First Kiss
Pairing: Turgon x Finrod
Words: 1100
Warnings: Virginity, Seduction, work relationship, questionable power dynamics
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Finrod was about to call it a night. He’d taken his coat and had dutifully tidied his desk to leave everything spick and span for the long weekend ahead—thus padding along the old, horrifyingly tiled hallway leisurely, he suddenly caught a sliver of light cutting across the worn floor like a blade.
For a moment, he hesitated.
After having squandered most of his youth with wonderfully enjoyable and entirely unregretted frivolities, he’d grudgingly accepted a post as a teaching assistant at the local university to placate his worried family.
Initially, Finrod had not intended to stay here long, but the surprisingly young and sinfully handsome professor he’d been assigned to had inadvertently convinced him to linger in this wholly inappropriate career for longer than he’d ever stayed in a previous job.
Pressing his lips together, he knocked on the door. Probably, he thought, Turgon had merely forgotten to turn off the lights—stupidly hoping and dreaming that he’d find himself alone with his bewitching superior on the deserted campus, as he well knew, would only lead to bitter regrets that might well ruin his enjoyment of the long drive ahead of him.
When his eyes hit the figure, bent intently over a stack of papers, Finrod suppressed a tremulous sigh.
Of course, someone as diligent as Turgon would never leave the light in his tiny, orderly office burning or omit to lock the door.
Finrod’s overactive imagination bolted, flooding his head with deliciously devious visions of utter depravity at once.
He cleared his throat awkwardly—he knew that he shouldn’t, by rights, even be here, disturbing Turgon in his late-night musings, but the idea of being caught gawking at the other man was more mortifying than to announce his trespassing brazenly.
“Oh? I thought you’d left already,” Turgon gasped when he lifted his slightly blurry gaze and tried to get his eyes to focus on the golden apparition of youthful beauty standing in front of him. “Is there a problem? Is the gate stuck again?”
“No, I…I didn’t make it outside yet,” Finrod admitted. “I saw light in your study, and I wanted to check whether…”
He didn’t quite know how to finish that sentence.
“Indeed,” Turgon said with a discreet cough after a moment of prolonged silence. “I thought you had plans for the long weekend?”
“Don’t you?” Finrod burst out, letting his eyes sweep through the room before settling his sparkling gaze on the stern, statuesque visage of the enigma that occupied and tormented his thoughts more often than he cared to admit.
“No,” Turgon admitted. “My family does not have a summerhouse by the sea.”
Something—presumably the thing that had driven him halfway across the world and from one adventure to the next—reared its reckless head deep within Finrod’s soul.
“You’re very welcome to join me! You work too much, you know? Some strong cocktails and sweet kisses by the ocean would do you good.”
“Kisses?” Turgon asked sharply.
Under the merciless glare of the overhead fixture, it was cruelly evident that his face had heated up with either anger or embarrassment.
Sliding closer, Finrod grinned charmingly. “Yeah, kisses. You know what they are, right? Otherwise, I spot a dictionary just over yonder—I can fetch it for you.”
“In theory, I’m familiar with the concept,” Turgon replied tersely, drawing up his shoulders defensively.
“I have a sister, brothers, and some of my cousins might join us,” Finrod smirked. “And—if that’s not too forward an offer—there’s also always me.”
Again, Turgon coughed. The sound betrayed definite nervousness now, which only emboldened Finrod further.
By now, he’d managed to wedge himself between Turgon and the blasted documents he kept perusing blindly as if to anchor himself.
This extraordinary feat of flexibility and grace had been achieved by purposefully throwing one long leg over the chair, to which the other seemed rooted, while pushing aside the paperwork with his perky behind.
“Have you really never kissed anyone?” he purred into Turgon’s ever so slightly pink ear.
“Maybe nobody’s ever bothered kissing me,” the captive professor murmured defiantly.
“Highly unlikely. Nevertheless, that can be changed. Would that please you? After all, your wish is my command, boss.”
Turgon’s head snapped up sharply, and he immediately lost himself in the sea-green depths of Finrod’s gleaming eyes—he found that he longed to take his mouthy assistant by his word and accompany him to the seaside to drown in that cool, sparkling colour.
“I’m waiting,” Finrod hummed gently.
“Very well, there’s a first time for everything, I guess,” Turgon said, realising too late that he was babbling—an undignified habit he thoroughly despised—and closing his mouth just in time to feel warm, soft lips brush playfully against his tingling skin.
Finrod, he learned, smelled like summer and sun, and his lips bore the faint taste of the disgustingly sticky candies he ate all day long.
Bracing his feet against the carpeted floor and surging up, Turgon dove into that careful kiss with all the unleashed, uncontrollable hunger of a man who’d been denied such a bounty for too long.
“Come with me,” Finrod pleaded, toppling off the desk and into Turgon’s lap with a muted moan. He would not have cared if they’d fallen over, because even the idea of cracking open his skull against the old, rusty radiator was a risk he’d have taken if it meant that he’d get closer to that tall, firm body he’d thus far only ever touched in his most outrageous, unprofessional dreams.
“I don’t know about these things,” Turgon whimpered as he felt Finrod’s daring hand slip between their bodies to trace the bulge of his growing arousal teasingly. “I’ve never…”
“You’ve been so good to me,” Finrod interrupted, punctuating every word with another nipping kiss. “You’ve taught me the ropes of this job. Let me pay you back—I’ll be your teacher this time.”
The incredulous expression on the other’s face made him guffaw aloud.
“Don’t worry, I’ll be more patient and upbeat than you’ve been. Please, dear Turno, say you’ll try. For me. With me!”
Mirroring Finrod’s ministrations of literal prestidigitation, Turgon bit his lip when his fingers found his teaching assistant fully engorged and straining against the smooth fabric of his light-grey trousers.
He was not only welcome—he was wanted.
Stronger minds and souls than he had succumbed to the siren call of unequivocal, unabashed desire, Turgon knew, and so he felt blameless as he ultimately nodded slowly.
“Is this your letter of resignation?” he asked, regret and anticipation warring within his heaving chest.
“Yes.”
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-> Masterlist
@tolkienpinupcalendar Here's another one from me <3
@fellowshipofthefics let's finish with a cute one: First Kiss.
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duckapus · 8 months ago
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When she actually has time to think about it later, she'll realize that it should've been impossible. All foreign code, from entire cities to a Pingas Head to something as small and inconsequential as a pen she'd borrowed from Wareach and forgotten to return, was supposed to have been left behind (and likely fizzle out of existence in the code-dense space between servers, if it hadn't been for a few particularly powerful visitors. not that Jayin knew that. not that she'd have cared if she did know) when the Connected Cosmos Company took GP's copy of the game back.
And yet, she'd found it, wedged in the bottom of the passenger seat collecting dust. A little red-and-white metal ball, scuffed and scratched from years of adventures with a tiny half-faded yellow lightning bolt painted on the front just above the button.
Most of the time, she has no idea what it is, what significance it holds. It's just a neat little curiosity, something to pull out of the glove compartment and fidget with when she needs to Do Something with her hands besides just steer but it's not safe enough outside to stop driving and tinker with the van. With how hectic things get sometimes she'll forget she even has it for days on end.
But in those rare moments, when the memories of her other life burst out of their cage, jumbles and raging and straining so hard at the chains pulling them back that it hurts and she can barely breathe, it becomes one of her last links to reality.
She takes shaky, shallow gulp of air, clutching Pikachu's Pokeball to her chest, and once again does her best to sort through the memories for as long as she still has them.
"M-my name is...Tulip Orpheus.
I am... seventeen years old.
I ran away from home when I was sixteen.
I'm... I am a... video game character...
Seven years ago, my game was...was filled with memes via a mod pack...to b-bring it to life.
I was seventeen when that happened. I am still seventeen because that is the age my character model was designed to be, and the people who modded my game haven't had a reason to change it yet.
I am an-an Avatar. I am the seventh Avatar.
This means that I am an anchor-point that keeps my game stable. If I... die, so does the rest of the world.
I have...two partners, who came with the mod pack. They help me st-stay alive, and they make art with the memes. This also keeps the game stable.
Their names are Super Meme Guardian 7 and Super Meme Guardian 10. They usually just use their initials because that's a mouthful.
There are currently...twenty? Yeah, t-twenty Avatars. But only across seventeen games. Two of them turned out to be evil and are in prison. Three of them died, but one came back. Two are...complicated. There was another complicated one, but that was fixed a few months ago.
I am friends with the other Avatars. I'm closest with a half-genie dancer named Shantae, a Pokemon trainer named Ash Ketchum, and a space-traveling alien delivery man named Captain Ol-Olimar.
I am being trained to defend myself by a Keyblade wielder named Sora."
Another, slightly steadier breath.
"My game...was created by the Connected Cosmos Company.
They took my copy of the game back, and put its data in a new game.
I don't know for sure, but I think they did it to three of the other Avatars too.
They tried to make me forget my time as an Avatar.
It only partially worked.
I don't know why.
I...I am alone." her vision gets blurry. She doesn't stop the tears, "I am not supposed to be alone anymore.
I am alone, I am in danger, and I am scared."
She feels the memories slipping away again, and grips the ball tighter.
"I... I am... real.
My memories are real.
My friends are Real.
MY FAMILY IS REAL!
They're real, and they're coming for me, and nothing will stop them.
And when they find me, I will never be alone again."
The bit of fire she found inside herself burns up far too soon, and she rapidly goes from determined to desperate as the cage door closes once more, "Please let them be real..."
A moment later, she looks around in confusion. She doesn't know why she's sitting on the floor of the van, or why she's been crying, or why she's holding that weird ball.
What she does know, is that she needs to get ready for another hard day of surviving the nightmare her world's become.
Not like someone's gonna swoop in and save her from it, after all.
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snowboyclarkov · 2 years ago
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MetalBurst Project - Season 2: Beyblade Burst Evolution
Includes the basics (bladers, beyblades, battles, events, debuts). Specific scores of individual matches not included. Also, some teams are from different nations to adhere to a 1 team/nation rule (except for Catalonia).
Note: the times when some bladers meet their bey Spirits for the first time are what count as that spirit's debut.
Each opening would have different scenes from the original, but while I can draw I can't animate whatsoever, nor do I have time to draw an entire opening. So use your minds to imagine alternate scenes for the opening.
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[English] Opening Theme (Ep. 1-35): Evolution
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[English] Opening Theme (Ep. 36-52): Made For This
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[Japanese] Opening Theme (3 versions - Ep. 1-24, Ep. 25-35 + Ep. 36-52): Evolution Burst!
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Note: Motif, and avatar/spirit, is according to the Beyblade Wiki and by me.
Bladers (Beyblades - Motifs) - MOVES:
Alexander Shakadera (Surge Xcalius 1 Iron - Holy Sword of England) - DUAL SABERS, TRIPLE SABER
Boa Alcazaba (Arc Balkesh 2Bump Atomic - God Dragon) - FINAL GUARD, FINAL CRASH
Clio Delon (Deep Caynox 4Flow Bearing - Primordial Void) - LEVITATION LAUNCH
Count Nightfell (Duo Aether 7Star Unite - Sun-Moon Combination) - ECLIPSE LAUNCH
Cuza Ackermann (Alter Cognite 6Meteor Trans - Time God) - TIGHTROPE DIVE, WARP LAUNCH, ETERNITY LAUNCH, SPINNING MOON DIVE
Daigo Kurogami (Krusher Doomscizor 2Vortex Hunter - Grim Reaper) - DOUBLE STRIKE, HUNT LAUNCH
Esmeralda Petersburg (Smite Amaterios 0Bump Anchor - Sun Goddess) - SMITE SPIN
Free de la Hoya (Drain Fafnir 8 Nothing - Golden Dragon) - DRAIN SPIN, NOTHING BREAK
Ghasem Madal (Maximum Garudas 8Flow Flugel - King of Birds) - METEOR STRIKE
Joshua Burns (Blast Jinnius 5Glaive Guard - Genie) - CYCLONE WALL, CYCLONE COUNTER
Ken Midori (Guardian Kerbeus 7 Nothing - Underworld Guardian) - GUARDIAN LAUNCH, NOTHING COUNTER
Kurt Baratier (Boom Khalzar 7Under Hunter - Hurricane Bird God) - SKYSCRAPER BOOST, THUNDER ATTACK, BOLT ATTACK
Lui Shirosagi (Nightmare LĂşinor Destroy - Ice Dragon of Ruin) - DRAGON CRASH, NIGHTMARE BOOST
Norman Tarver (Twin Noctemis 3Hit Jaggy - Anger God) - UPPER CRASH, COLOSSUS HAMMER
Rantaro Kiyama (Berserk Roktavor 4Cross Flugel - Winged Demon) - ROKTAVOR ZONE, STAMINA LAUNCH
Raul Comas (Genesis/Strike Valtryek Mugen - Battle Goddess) - INFINITY LAUNCH, GENESIS WHIP
Ren Wu Sun (Shelter Regulus 5Star Tower - Lion) - SHELTER DEFENCE, FANG ATTACK
Shu Kurenai (Legend Spryzen 7 Merge | Spryzen Requiem 0 Zeta - Protector Giant) - COUNTER BREAK, UPPER LAUNCH, CRUX BOOST, AXE LAUNCH | COUNTER BREAK, UPPER LAUNCH, REQUIEM WHIP, REQUIEM ZONE, REQUIEM SPIN
Silas Karlisle (Kinetic Satomb 2Glaive Loop - Devil) - ROLLER DRIFT, ROLLER DEFENCE, CYCLONE LOOP
Suki Ryushima (Shining Orichalcum Outer Octa - Mountain Metal) - SHINING COUNTER, SHINING BREAK, OMEGA ATTACK
Tess Dileva (Shadow Orichalcum Aero Bite - Mountain Metal) - LUNAR COUNTER, SHADOW BREAK, LUNAR SONATA
Toko Aoi (Spiral Treptune 8Bump Wedge - Three-Pronged Spear) - SPIRAL COUNTER
Valt Aoi (Genesis Valtryek 6Vortex Reboot | Strike Valtryek 6Vortex Reboot | Strike Valtryek 6Vortex Ultimate Reboot - Battle Goddess) - SPRING ATTACK, GENESIS REBOOT, SPRING WINGED LAUNCH, SPRING RUSH LAUNCH, FLASH LAUNCH | GENESIS WHIP, GENESIS REBOOT | GENESIS WHIP, ULTIMATE GENESIS REBOOT, ULTIMATE FLASH LAUNCH
Wakiya Murasaki (Tempest Wyvron 4Glaive Atomic - Wyvern) - SUPER TEMPEST ATTACK, TEMPEST SHIELD, HYPER SHIELD CRASH
Zachary Kaneguro (Galaxy Zeutron 4Meteor Planet - Thunder God) - GALAXY BOOST, GRAND LIGHTNING*, PLANET BREAK
Pablo (Uber Unicrest Upper Xtreme - Unicorn)
Paul Orlando (Storm Spryzn Limited Press - Protector Giant)
Mark Strong (Uber Unicrest Triple Revolve - Unicorn)
Calli/Kahli (Dual Diomedes Triple Accel - Hero King)
Ivan (Beast Betromoth Infinity Press - Beast)
Rickson Clay (Jumbo Jormuntor Jerk Unite - World Serpent)
Shasa Guten (Giga Gaianon Vertical Cycle - Primordial of Earth)
Stan Hamburg (Psychic Phantazus Polish Weight - Phantom)
Django del Toro (Quill Quetziko Quarter Hold - Wind & Learning God)
Rodrick (Storm Spryzen Limited Press - Protector Giant)
Spark Torres (Hyper Horusood Gravity Xtreme - Sky God)
Sara Sanchez (Raging Roktavor Limited Press - Winged Demon)
Xavier Kappa (King Kerbeus Knuckle Unite - Underworld Guardian)
Ruck Mar (Omni Odax Upper Yielding - War God)
Allan Renoir (Raging Roktavor Knuckle Unite - Winged Demon)
Arthur Lawrence (King Kerbeus Knuckle Unite - Underworld Guardian)
George Star (Uber Unicrest Upper Xtreme - Unicorn)
Jorge Ortega (Hyper Horusood Gravity Xtreme - Sky God)
Richard Yello (Shadow Roktavor 4Cross Flugel - Winged Demon)
Black Eye (Shadow Doomscizor 2Vortex Hunter - Grim Reaper)
Grey Eye (Shadow Cognite 6Meteor Trans - Time God)
Azure Eye (Shadow Valtryek 6Vortex Reboot - Battle Goddess)
Violet Eye (Shadow Wyvron 4Glaive Atomic - Wyvern)
Dylan Summers (Raging Roktavor Force Jaggy - Winged Demon)
Dolph Henson (Hyper Horusood Gravity Xtreme - Sky God)
Lionel Mecca (King Kerbeus Knuckle Unite - Underworld Guardian)
Thiago Torres (Hyper Horusood Gravity Xtreme - Sky God)
Leone Balone (Omni Odax Upper Yielding - War God)
Javier (Uber Unicrest Triple Revolve - Unicorn)
Ana Mark (Omni Odax Upper Yielding - War God)
Carlos Thunder (Omni Odax Gravity Needle - War God)
Ramon Martinez (Dark Doomscizor Knuckle Unite - Grim Reaper)
Sergio Lopez (Raging Roktavor Knuckle Unite - Winged Demon)
Anton (King Kerbeus Gravity Revolve - Underworld Guardian)
Jeff Peterson (Raging Roktavor Force Jaggy - Winged Demon)
Ataru Okinaka (Storm Spryzen Mugen - Protector Giant)
*Galaxy Zeutron having a move called Grand Lightning in this fan-made season is a homage to Dynamis and Jade Jupiter.
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Teams (Known bladers only if available, at time of World League):
Sol (Spain) = Valt Aoi, Rantaro Kiyama, Zachary Kaneguro, Silas Karlisle, Cuza Ackermann, Suki Ryushima, Rickson Clay, Shasa Guten
Sunbat United (Catalonia) = Wakiya Murasaki, Ken Midori, Django del Toro, Ataru Okinaka
Top Wand (Germany) = Heinrich, Rodrick
Galleon (Portugal) = Xavier Kappa, Sara Sanchez, Spark Torres
Gallus (France) = Daigo Kurogami, Allan Renoir, Ruck Mar
Nord (Sweden) = Unknown bladers
Royals (England) = Arthur Lawrence, George Star, Ghasem Madal, Jeff Peterson, Pax Forsythe [Retired due to injury]
Raging Bulls (America) = Joshua Burns, Free de la Hoya, Tess Dileva, Richard Yello, Dylan Summers, Guy Spear, Dust Rukane
Lago (Mexico) = Jorge Ortega, Ramon Martinez, Sergio Lopez
Rios (Brazil) = Alexander Shakadera, Ren Wu Sun, Javier, Ana Mark Carlos Thunder, Stan Hamburg
Rocks (Australia) = Dolph Henson
Tango Rhythms (Argentina) = Lionel Mecca, Thiago Torres, Leone Balone
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Key -> SOLvSUU = Sol vs. Sunbat United, EL = European League, SOLvTOW = Sol vs. Top Wand, SOLvNOR = Sol vs. Nord, SOLvGLO = Sol vs. Galleon, SOLvGAL = Sol vs. Gallus, SOLvROY = Sol vs. Royals, NAL = North American League, RABvLAG = Raging Bulls vs. Lago, WL = World League, RABvROC = Raging Bulls vs. Rocks, SOLvTAR = Sol vs. Tango Rhythms, RIOvLAG = Rios vs. Lago, ROYvSOL = Royals vs. Sol, RIOvSUU = Rios vs. Sunbat United, GALvGLO = Gallus vs. Galleon, RABvTOW = Raging Bulls vs. Top Wand, RIOvSOL = Rios vs. Sol, RABvGAL = Raging Bulls vs. Gallus, SOLvRAB = Sol vs. Raging Bulls, IBC = International Bladers Cup
Main Protagonists = Valt Aoi, Free de la Hoya (IBC)
Main Antagonists = Theodore Glass, Spryzen, Tess Dileva
Disc 1 Antagonists (Pre-IBC) = Shu Kurenai, Free de la Hoya
Disc 1 Antagonists (IBC) = Kurt Baratier, Norman Tarver
Episodes -> (Battles [Events]) -> {Other}:
01 - To The World! Genesis Valtryek! -> (Pablo defeats Ken, Silas defeats Pablo, Valt loses to Silas, Valt defeats Silas) -> {Silas/Kit/Pablo/Raul debut, Valt/Ken make their Evolution debut, Satomb cracks Valtryek, Victory Valtryek is evolved into Genesis Valtryek, King Kerbeus is evolved into Guardian Kerbeus}
02 - Fighting Spirit! Berserk Roktavor! -> (Rantaro defeats Paul, Valt defeats Mark, Rantaro defeats Calli/Kahli, Valt defeats Suki, Rantaro defeats Zachary, Valt defeats Tess, Valt defeats Rantaro) -> {Kristina/Trad/Free debut, Rantaro/Tess/Zachary/Suki make their Evolution debut, Berserk Roktavor is created, Valt/Rantaro/Zachary/Tess/Suki are accepted into Sol}
03 - Shock! Drain Fafnir! -> (Free defeats Valt, Free defeats Rantaro, Free defeats Ivan, Free defeats Rickson, Free defeats Shasa, Free defeats Ken, Free defeats Esmeralda) -> {Ataru/Honey/Shasa/Ange/Senor Hanami/Ivan/Rickson/Django debut, Wakiya/Esmeralda/Stan make their Evolution debut, Esmeralda/Stan are revealed to be part of Sol, Wakiya/Silas are revealed to be part of Sunbat United, Sunbat United challenge Sol to a battle}
04 - Whirlwind! Tempest Wyvron! -> (Wakiya defeats Rantaro [SOLvSUU], Wakiya loses to Valt [SOLvSUU continued]) -> {Theodore debuts, Valt removes Valtryek's Vortex frame}
05 - Devil Assault! Kinetic Satomb! -> (Valt loses to Silas [SOLvSUU], Free defeats Silas [SOLvSUU continued])
06 - Severe Earthquake! Sol! -> (Rantaro defeats Wakiya [SOLvSUU: SOL 4-2 SUU], Rickson defeats Calli/Kahli, Stan defeats Suki, Ivan defeats Esmeralda, Shasa defeats Tess, Django loses to Valt, Django loses to Silas, Silas defeats Rantaro) -> {Rantaro removes Roktavor's Cross frame, Valt reattaches Valtryek's Vortex frame, Silas leaves Sunbat United & is accepted into Sol, Django leaves Sol after demotion to the B-Team causing tension between Stan & Valt, Esmeralda vindictively forces Tess to leave Sol after the latter tried to screw up her secret plan to leave Sol herself}
07 - Reach It! Journey To The Top! -> (Rickson defeats Stan, Shasa vs. Ivan interuppted, Valt draws with Rantaro, Esmeralda defeats Calli/Kahli, Rickson draws with Ivan, Valt defeats Stan, Silas loses to Rantaro) -> {Rantaro reattaches Roktavor's Cross frame, Stan blames Valt for Django leaving Sol}
08 - Season Opener! European League! -> (Free defeats Heinrich [EL Round 1: SOLvTOW], Valt loses to Cuza [EL Round 1: SOLvTOW continued]) -> {Cuza/Carl/Rodrick debut, Heinrich/Cuza are revealed to be part of Top Wand, Theodore starts trying to convince Free to join Raging Bulls}
09 - Temporal Troupe! Alter Cognite! -> (Rantaro loses to Rodrick [EL Round 1: SOLvTOW], Free defeats Cuza [EL Round 1: SOLvTOW], Valt defeats Cuza [EL Round 1: SOL 3-2 TOW]) -> {Theodore continues scouting Free}
10 - Free To Launch! Valt and Free! -> (Ivan draws with Rickson, Stan draws with Shasa, Rantaro vs Suki interrupted, Valt loses to Free) -> {Silas confronts Kristina and Trad about not being chosen for the team more but Trad tells him to swallow his pride, Valt's/Rantaro's rankings move up alongside Sol's causing tension between them and the rest of the team, Valt/Rantaro are revealed to have tried contacting Shu but he has not gotten back to them, Alexander is revealed to be in Brazil, Free leaves Sol to join Raging Bulls, Free allows Valt access to his secret forest stadium}
11 - The Collapse! A Team Divided! -> (Zachary loses to Tess [EL Round 2: SOL 0-3 NOR], Valt vs Rantaro interrupted, Silas defeats 5 random bladers at once, Silas defeats Wakiya, Rantaro loses to Spark [EL Round 3: SOLvGLO], Suki loses to Sara [EL Round 3: SOLvGLO], Valt loses to Xavier K. [EL Round 3: SOL 0-3 GLO]) -> {Tess is revealed to have gained a new bey from an unknown place called Shadow Orichalcum, Zachary's humiliation at causes an increase in aggressiveness and an exodus of unfaithful fans, Tess is revealed to have joined Nord, the crushing defeat to Nord causes further friction within Sol, Silas leaves refusing to be held back by Valt any longer but Wakiya convinces him to return to which he says he just needed fresh air, Ivan leaves Sol to achieve his dream of becoming a BeyTrainer, Esmeralda leaves Sol to become the bodyguard for an enigmatic new client even though her employers [apprenticeship-type thing] never assigned her one raising heavy suspicion from Trad}
12 - Second Coming! The Return Of Doomscizor! -> (Rantaro loses to Rickson, Rantaro loses to Silas, Valt loses to Daigo, Rantaro loses to Daigo, Rantaro draws with Ruck, Valt defeats Shasa) -> {Allan/Ruck/Marie debut, Daigo makes his Evolution debut, Daigo is revealed to be part of Gallus, Dark Doomscizor is revealed to have been evolved into Krusher Doomscizor, Daigo fails to convince Valt/Rantaro to join him in France but his attempt make Sol think the two do plan to leave and they are removed from the eligible bladers list, Shasa gives up her place for Valt after she realises he is telling the truth about not leaving, Zachary quickly recovers with help from Kristina and decides to take back his place in stardom as an idol with backing from the faithful fans who stick around regardless of the result, Zillion Zeutron is evolved into Galaxy Zeutron}
13 - Beyond The Sunrise! Galaxy Zeutron! -> (Valt loses to Daigo [EL Round 4: SOLvGAL], Zachary defeats Ruck [EL Round 4: SOLvGAL], Silas loses to Allan [EL Round 4: SOLvGAL], Valt defeats Daigo [EL Round 4: SOLvGAL], Zachary defeats Daigo [EL Round 4: SOL 3-2 GAL]) -> {Ghasem/Arthur L./George debut, Ghasem watches the match between Silas and Allan, Daigo's role in improving Gallus is revealed}
14 - Attack! Shining Orichalcum! -> (Silas defeats Ken, Suki defeats Silas, Silas defeats Ghasem [Flashback], George loses to Arthur L., Silas loses to Ghasem [EL Round 5: SOLvROY]) -> {Valt is named leader of Sol, it is revealed that Ghasem holds a grudge against Silas for destroying his old bey, Suki creates Shining Orichalcum out of Salvo Surtr having naturally watched Tess' demolition of Zachary as part of Sol}
15 - Maximus Garuda! The Airborne Bey! -> (Suki defeats Arthur L. [EL Round 5: SOLvROY], Zachary draws with Ghasem [EL Round 5: SOLvROY], Rantaro defeats George [EL Round 5: SOLvROY], Valt loses to Ghasem [EL Round 5: SOLvROY], Silas defeats Ghasem [EL Round 5: SOL 3-2 ROY]) -> {It is revealed that Ghasem recieved Garuda from Arthur L., victory over Royals mean Sol qualify for the World League, Wakiya tells Valt/Rantaro that Shu is missing}
16 - The Search For Shu! Legend Spryzen! -> (Shu defeats Jorge [NAL Round 5: RAB 3-0 LAG], Valt loses to Red Eye) -> {Jorge debuts, Valt/Rantaro/Daigo/Wakiya/Suki travel to Mexico to search for Shu and meet Cuza along the way, Zachary opts to remain at Sol, the crew learn about Snake Pit and discover its HQ, the crew meet a boy called Red Eye who has supposedly stolen Shu's Spryzen for himself}
17 - Shadow Magic! The Snake Pit! -> (Rantaro loses to Yellow Eye) -> {Gold Eye/Boa/Black Eye/Violet Eye/Grey Eye/Yellow Eye/Azure Eye debut, Silver Eye makes her Evolution debut, the crew learn more about Snake Pit and discover the Shadow Bladers, Rantaro is almost kicked out of the Snake Pit but the crew save him}
18 - Into The Labyrinth! Underground Maze! -> (Daigo defeats Black Eye, Cuza defeats Grey Eye, Valt vs. Azure Eye continued) -> {Black Eye/Grey Eye are kicked out of Snake Pit}
19 - Secret Fire! Red And Silver! -> (Valt defeats Azure Eye, Wakiya vs. Violet Eye [interrupted by Red Eye] -> Wakiya vs. Violet Eye vs. Red Eye [Battle Royale results: Red Eye > Wakiya > Violet Eye], Valt/Daigo/Cuza vs. Red Eye [interrupted by Suki/Silver Eye] -> Valt/Daigo/Cuza/Suki lose to Red Eye/Silver Eye) -> {Azure Eye is kicked out of Snake Pit, Wakiya/Violet Eye are kicked out of Snake Pit, Tess is revealed to have gained Shadow Orichalcum from Ashtem, Valt/Suki/Rantaro/Daigo/Cuza are kicked out of Snake Pit, Tess is revealed to be Silver Eye, Boa guides the crew through the jungle to safety}
20 - New Teammates! New Rivals! -> (Cuza draws with Silas, Kristina loses to Free [Flashback], Valt loses to Cuza, Valt defeats Stan) -> {Cuza leaves Top Wand to join Sol, Trad leaves Sol to join Raging Bulls, Stan leaves Sol and heads to Brazil, the members of Sol discover Free's secret forest stadium and that he gave Valt permission to use it, Free is revealed to have entrusted Valt with leading the team in his absence}
21 - A-List! Joshua Burns! -> (Joshua defeats Cuza) -> {Joshua/Deborah/Terry debut, Joshua invites Sol to star in his latest movie, Joshua declines Wakiya's invitation to join Sunbat United}
22 - Blast Jinnius! Caller of Storms! -> (Rantaro loses to Joshua, Wakiya loses to Joshua) -> {The movie finishes, Wakiya challenges Joshua intent on making him join Sunbat United if he loses, Joshua reveals Jinnius' true power, Theodore convinces Joshua to become the captain of Raging Bulls}
23 - Infinity Stadium! Raul's Challenge! -> (Joshua defeats Richard, Valt loses to Shasa, Valt loses to Raul, Silas loses to Raul) -> {Yellow Eye is revealed to have left Snake Pit to focus on Raging Bulls, Yellow Eye's identity is revealed as Richard Yello, Kristina's grandad Jinbei is revealed to be a legendary blader of the past and the creator of the first ever beyblades, Jinbei & Raul are revealed to have been rivals, Sol receive a new stadium, Kristina confides in Suki about her doubts about being a good manager for Sol, Suki slowly convinces Kristina to continue her way of managing the team citing her own increase in confidence/willingness to interact with her teammates as proof, Kristina admits her doubts haven't gone away but resolves to persist past them}
24 - World League! Setting The Stage! -> (Joshua defeats Dylan, Valt draws with Rantaro, Joshua loses to Free, Joshua defeats Dolph [WL Round 1: RAB 3-0 ROC], Valt vs. Lionel continued [WL Round 1: SOLvTAR]) -> {Lionel/Thiago/Leone/Karina/Dylan debut, Joshua attempts to connect with Free & eventually succeeds, Free & Valt reminisce about when Free left Sol, Kristina reveals to Valt that Free thought he would make Sol a better team in his absence which Valt acknowledges, Red Eye leaves Snake Pit to find his own path after hearing that two bladers defeated several Snake Pit members including Tess, the World League begins}
25 - Sword Fighting! Surge Xcalius! -> (Valt defeats Lionel [WL Round 1: SOLvTAR], Silas defeats Thiago [WL Round 1: SOLvTAR], Cuza defeats Leone [WL Round 1: SOL 3-0 TAR], Alexander defeats 100 unknown bladers in a row [Flashback], Alexander defeats Javier/Ana/Carlos [Flashback], Alexander defeats Stan [Flashback], Ren Wu defeats Ramon [WL Round 1: RIOvLAG], Stan defeats Sergio [WL Round 1: RIOvLAG], Alexander defeats Jorge [WL Round 1: RIO 3-0 LAG]) -> {Ren Wu/Ramon/Sergio/Horikawa/Marco/Javier/Carlos/Ana/Banner debut, Alexander makes his Evolution debut, Alexander is revealed to have forged Surge Xcalius as an evolution of Xeno Xcalius and travelled to Brazil where he re-united with old martial artist rival Ren Wu, Alexander is revealed to have passed the 100 Blader Test to join Rios and to have received a new launcher from Banner after his launcher broke during the test, Stan joins Rios, Rick tells Valt/Rantaro/Suki/Zachary that he moved to Sol from Rios, Rick reveals to Sol that his dad Banner is the manager/founder of Rios}
26 - Explode! Genesis Reboot! -> (Rantaro loses to Raul, Shasa loses to Raul, Rickson defeats Anton, Valt loses to Rickson x3, Valt defeats Rickson, Ghasem defeats Silas [WL Quarter-Final: ROYvSOL], Arthur L. loses to Cuza [WL Quarter-Final: ROYvSOL], Jeff loses to Suki [WL Quarter-Final: ROYvSOL], Ghasem loses to Valt [WL Quarter-Final: ROY 1-3 SOL]) -> {Rickson helps Valt master Genesis Reboot, Ivan is revealed to have become the BeyTrainer of Royals}
27 - Worlds Collide! Home Turf! -> (Valt vs. Rantaro vs. Wakiya vs. Alexander vs. Ataru [Battle Royale results order: Valt > Alexander > Wakiya > Rantaro > Ataru], Suki draws with Zachary, Wakiya defeats Toko, Stan defeats Django [WL Quarter-Final: RIOvSUU], Ana defeats Ataru [WL Quarter-Final: RIOvSUU], Carlos loses to Wakiya [WL Quarter-Final: RIOvSUU], Alexander defeats Wakiya [WL Quarter-Final: RIO 3-1 SUU]) -> {Guy/Dust debut, Chiharu/Toko/Nika/Hoji/Quon/Ukio/Yugo make their Evolution debut, Sol travel to Japan to watch Rios vs. Sunbat United, Valt/Rantaro/Wakiya/Zachary/Suki introduce the rest of Sol to their old friends/rivals, Toko is revealed to have created Spiral Treptune, Ken/Django are revealed to have joined Sunbat United, Boa is scarred across the nose during Snake Pit trials, Boa obtains Arc Balkesh, Boa is tasked by Ashtem to track down & surpass Red Eye}
28 - The Vampire! Deep Caynox! -> (Cuza loses to Clio, Daigo defeats Spark [WL Quarter-Final: GALvGLO], Ruck defeats Sara [WL Quarter-Final: GALvGLO], Clio defeats Xavier K. [WL Quarter-Final: GAL 3-0 GLO], Joshua defeats Heinrich [WL Quarter-Final: RABvTOW], Free defeats Rodrick [WL Quarter-Final: RABvTOW], Tess defeats Heinrich [WL Quarter-Final: RAB 3-0 TOW], Red Eye defeats Ghasem) -> {Clio debuts, Sol/Wakiya/Ataru travel to France to watch Gallus vs. Galleon, Cuza is revealed to have been traumatized by one of Clio's magic tricks in the past, Valt & Zachary help Cuza get over his fear of Clio, Tess decides to drop being Silver Eye and leaves Snake Pit to join Raging Bulls, Maximus Garuda is crushed by the machinery of Big Ben in the Elizabeth Tower}
29 - The Fortress! Shelter Regulus! -> (Valt/Rantaro/Cuza lose to Ren Wu, Valt defeats 95 unknown bladers in a row, Alexander vs Silas continued [WL Semi-Final: RIOvSOL]) -> {Sol travel to Brazil to see the BeyCarnival, Cuza's acrobatics accidentally ruin the parade causing general anger towards Sol by the Brazilians present, Ren Wu decides to settle things with a bey battle, Valt's lacklustre performance against Ren Wu results in him letting Alexander down, Valt takes on the 100 Blader Challenge to redeem himself in Alexander's eyes & completes 95 before he tires out & Rickson collects him}
30 - Collision Course! To The Finals! -> (Alexander defeats Silas [WL Semi-Final: RIOvSOL], Joshua defeats Ruck [WL Semi-Final: RABvGAL], Stan loses to Rickson [WL Semi-Final: RIOvSOL], Clio defeats Daigo [Flashback], Dylan loses to Clio, Ren Wu vs. Cuza continued [WL Semi-Final: RIOvSOL]) -> {Clio is revealed to be an actual vampire, Suki decides it's a good time to tell Kristina of the true reason behind Tess' departure, Kristina decides to enforce a ban on Esmeralda ever returning to Sol, Suki tells a grateful Kristina that she wants to repay her help in becoming more confident by showing Tess that Sol are as exemplary as their reputation suggests, Kristina advises Suki to train with Valt knowing due to previous scouting of bladers that he's the one who convinced her to break out of her shell}
31 - The Big 5's Wall! Breaking Through! -> (Ren Wu defeats Cuza [WL Semi-Final: RIOvSOL], Daigo loses to Free [WL Semi-Final: RABvGAL], Ren Wu loses to Valt [WL Semi-Final: RIOvSOL], Tess vs. Daigo continued [WL Semi-Final: RABvGAL]) -> {Tess visits Sol to talk with Valt about the ins and outs of being a leader and being serious about their roles, Valt ruminates with Rantaro about his conversation with Tess and what it truly means to be a captain, Rantaro convinces Valt to make an effort to not be a captain in name only, Valt agrees to help personally train Suki}
32 - Peerless! Triple Saber! -> (Tess defeats Daigo [WL Semi-Final: RAB 3-1 GAL], Alexander loses to Valt [WL Semi-Final: RIO 2-3 SOL]) -> {Alexander realises Valtryek has more stages to evolve to, Raul is revealed to be working on something called Genesis Special}
33 - The Finals! Spain vs. America! -> (Lui defeats 7 unknown bladers, Red Eye defeats Alexander, Boa defeats Ren Wu, Valt loses to Raul, Valt loses to Free, Rantaro defeats Richard [WL Final: SOLvRAB], Cuza loses to Joshua [WL Final: SOLvRAB]) -> {Lui makes his Evolution debut, Lui completes a long period of intense training, Lui is revealed to have evolved Lost LĂşinor into Nightmare LĂşinor, Boa successfully tracks down and shows his power to Red Eye}
34 - Reassurance! Omega Attack! -> (Silas loses to Free [Flashback], Silas loses to Free [WL Final: SOLvRAB], Suki defeats Tess [WL Final: SOLvRAB], Silas vs. Joshua continued [WL Final: SOLvRAB]) -> {Lui appears to watch the World League Final, Tess being as mostly serious as ever ignores her own former Rideout teammate, Tess/Suki briefly discuss Esmeralda being vindictive and forcing her to leave after threatening to expose her own plans for departure to Kristina, Suki tells Tess she wants to prove her own development to herself a Suki creates a new move called Omega Attack to overcome Tess, Tess commends Suki for her increase in confidence since the National Tournament and Sol for becoming a team worth their lustrous reputation, Free silently agrees with Tess' judgement of his former team, Silas requests to replace Zachary and go out for match 5 claiming he needs it, Joshua forcefully takes Free's place in match 5 much to Free's displeasure, Free secretly hopes Silas can win the tournament for Sol partially to humble Joshua and partially to prove they don't need to rely on him}
35 - To The Podium! That's A Wrap! -> (Silas defeats Joshua [WL Final: SOL 3-2 RAB], Lui vs. Red Eye continued) -> [Silas temporarily switches out Satomb's Glaive frame for Valtryek's Vortex frame, Silas claims his moment of glory and wins the final, Sol win the World League, Free departs Raging Bulls to return to Sol]
36 - Duel! LĂşinor vs. Spryzen! -> (Lui defeats Shu, Valt loses to Lui, Shu loses to Free [Flashback]) -> {Spryzen debuts, the power from LĂşinor's Dragon Crash cleaves Red Eye's mask in half revealing Red Eye to be Shu Kurenai, Lui turns out to have known this the entire time, Shu pushes away Valt's attempts at reconnection, Lui berates Valt for not truly knowing his friend, Shu is revealed to have become Red Eye after losing to Free, Shu abandons Legend Spryzen, Boa revokes his role in disgust as Shu's apprentice and vows to surpass who he now sees as a massive disappointment, Theodore puts Shu through the Requiem Project, Shu meets Spryzen in person for the first time}
37 - Blading Deities! Challenge of Champions! -> (Free loses to Lui, Valt loses to Raul, Valt draws with Zachary, Nightfell defeats Boa) -> {Nightfell makes his Evolution debut, Free suffers his first ever defeat, The International Bladers Cup is announced, Alexander/Clio/Cuza/Daigo/Esmeralda/Free/Ghasem/Joshua/Ken/Lui/Nightfell/Rantaro/Ren Wu/Shu/Silas/Suki/Tess/Toko/Valt/Wakiya/Zachary/3 mystery bladers are announced as the participants, Esmeralda is replaced by another mystery blader due to not turning up for reasons related to when she left Sol, Free re-joins Sol, Nightfell ponders stealing Balkesh but uncharacteristically decides not to for unknown reasons, Free thanks Valt in his own way for leading Sol in his absence}
38 - Requiem Project! Spryzen Unleashed! -> (Valt loses to Free, Shu defeats Hologram Lui, Shu defeats Hologram Alexander, Shu defeats Hologram Tess, Shu defeats Hologram Joshua, Shu defeats Hologram Free, Shasa loses to Free) -> {Shasa/Valt teach Free to shake hands with an opponent after a battle, Shasa finally accepts Free back into Sol, Free reprises his role as leader of Sol, Spryzen subtly convinces Shu that they are one and the same, Shu obtains Spryzen Requiem, Spryzen possesses Shu with the intention of ruthlessly destroying anyone who gets in the way of taking Shu/itself to the top of the blading world, Nightfell creates Duo Apollo and Duo Artemis before merging them to create Duo Aether, Spryzen begins altering Shu to be the blader/master it desires, Spryzen is revealed to have a serious vendetta against Lui for beating it so many times and scarring Shu's eye}
39 - Bow Down! Boom Khalzar! -> (Kurt defeats 5 members of his gang, Rantaro loses to Kurt, Shu defeats 5 members of Kurt's gang, Valt loses to Kurt) -> {Kurt debuts, the International Bladers Cup begins, Boa/Kurt/Norman/Raul are revealed to be the mystery participants, Norman is revealed to be Esmeralda's replacement in the International Bladers Cup, Boa is revealed to have replaced a blader called Pax Forsythe who had to retire from the tournament due to injury-induced disability caused by a freak accident, the International Bladers Cup is divided into 4 groups consisting of Group A: Cuza/Free/Kurt/Joshua/Silas/Zachary - Group B: Shu/Ken/Daigo/Norman/Clio/Toko - Group C: Tess/Ren Wu/Rantaro/Lui/Nightfell/Alexander - Group D: Valt/Ghasem/Boa/Wakiya/Raul/Suki, Khalzar cracks Roktavor, Valt stops Kurt's gang from stealing Roktavor, Arthur L. repairs Garuda for Ghasem, Tess tells Boa that she only ever joined Snake Pit in the first place as part of a covert attempt to save Shu from Theodore, Kurt is revealed to be the former world number 1 blader and to have never lost a battle}
40 - The Tyrant! Spryzen Requiem! -> (Cuza defeats Shasa, Valt defeats Rickson, Valt loses to Rantaro, Silas loses to Alexander [Flashback], Cuza defeats Clio, Free defeats Cuza [IBC: Group A MD1], Ken loses to Shu [IBC: Group B MD1], Ren Wu loses to Tess [IBC: Group C MD1], Ghasem loses to Valt [IBC: Group D MD1]) -> {Raul repairs Roktavor after it was cracked by Khalzar, Kurt with his gang confront Shu about his visit to Kurt's underground blading kingdom, Kurt notices fury in Shu's eyes and compliments his power, Tess rips into Valt for allowing Shu to get into the state that he's in and accuses him of not really caring for his friends, Norman tells Valt to lay off attempting to beat Shu declaring that honour to be reserved for himself, Norman is revealed to be Gold Eye and the former top blader of Snake Pit before Red Eye, Theodore is revealed to be Ashtem, Boa is revealed to have left Snake Pit realizing Theodore was using him, Boa tries to convince Norman to leave Snake Pit for that reason to which Norman responds that he isn't loyal to Theodore, Norman declares his intent to beat Shu and take back his crown to Boa while Boa declares his intent to beat Shu and surpass him to Norman at the same time, Tess declares her intent to beat Valt for being a terrible friend toward Shu to Norman and Boa, Shu rips Besu causing Ken much distress}
41 - Colossus Hammer! Twin Noctemis! -> (Kurt defeats Zachary [IBC: Group A MD1], Daigo defeats Toko [IBC: Group B MD1], Rantaro loses to Alexander [IBC: Group C MD1], Boa loses to Suki [IBC: Group D MD1], Ken defeats Cuza, Shu loses to Lui [Flashback], Cuza loses to Suki, Joshua loses to Silas [IBC: Group A MD1], Norman defeats Clio [IBC: Group B MD1], Lui defeats Nightfell [IBC: Group C MD1], Wakiya loses to Raul [IBC: Group D MD1]) -> {Raul tells Kristina he wanted to experience the bladers of this era in action for himself, fans across the stadium go nuts at the prospect of the former legend Raul re-entering the blading scene one last time, Kurt tries to crush Zeutron's main layer underneath his foot}
42 - Lunar Prime! Tess Dileva! -> (Kurt defeats Joshua [IBC: Group A MD2], Daigo loses to Norman [IBC: Group B MD2], Rantaro loses to Lui [IBC: Group C MD2], Boa defeats Wakiya [IBC: Group D MD2], Wakiya loses to Silas [Flashback], Tess defeats Esmeralda [Flashback], Zachary defeats Cuza [IBC: Group A MD2], Toko loses to Shu [IBC: Group B MD2], Alexander loses to Tess [IBC: Group C MD2], Suki defeats Valt [IBC: Group D MD2]) -> {Wakiya tells Kristina of his suspicions that Snake Pit are meddling in the tournament, Valtryek finally becomes ready for Raul's Genesis Special despite its defeat, Tess dismisses Alexander as being too unruly and careless, Shu finds out that Tess was Silver Eye, Boa harshly tells Valt that his overly positive attitude contributed to Shu turning to the Snake Pit, Valt ruminates on the verbal hammerings Tess & Boa dished out and realises that he's failed Shu by not truly looking out for his wellbeing, Theodore finds out that Tess is trying to find a way to free Shu from his grasp but is unphased by this discovery}
43 - The Eclipse! Duo Aether! -> (Free defeats Silas [IBC: Group A MD2], Ken defeats Clio [IBC: Group B MD2], Ren Wu loses to Nightfell [IBC: Group C MD2], Ghasem loses to Raul [IBC: Group D MD2], Valt loses to Kurt [Flashback], Zachary loses to Joshua [IBC: Group A MD3], Toko loses to Norman [IBC: Group B MD3], Alexander loses to Lui [IBC: Group C MD3], Suki loses to Wakiya [IBC: Group D MD3]) -> {Nightfell makes a public declaration that he won't steal the beys of any blader he beats until the tournament ends which is why he didn't steal Balkesh before, Kristina & Raul speculate about Ashtem and his potential goals}
44 - Epic Evolution! Legacy of Valtryek! -> (Valt loses to Cuza, Free defeats Kurt [IBC: Group A MD3], Ken loses to Daigo [IBC: Group B MD3], Ren Wu defeats Rantaro [IBC: Group C MD3], Ghasem loses to Boa [IBC: Group D MD3], Cuza loses to Silas [IBC: Group A MD3], Shu defeats Clio [IBC: Group B MD3], Tess loses to Nightfell [IBC: Group C MD3], Valt defeats Raul [IBC: Group D MD3]) -> {Kurt suffers his first ever defeat, Raul gives Valt the Genesis Special allowing Genesis Valtryek to upgrade to Strike Valtryek, Valt comes into his own as Raul's spiritual successor}
45 - Scorcher! Blading Miracles! -> (Lui defeats Shu [Flashback], Silas loses to Valt, Joshua defeats Cuza [IBC: Group A MD4], Norman defeats Shu [IBC: Group B MD4], Lui loses to Tess [IBC: Group C MD4], Wakiya defeats Valt [IBC: Group D MD4], Silas loses to Kurt [IBC: Group A MD4], Clio defeats Daigo [IBC: Group B MD4], Nightfell defeats Rantaro [IBC: Group C MD4], Raul loses to Boa [IBC: Group D MD4]) -> {Spryzen cracks Noctemis but despite this Noctemis pulls off a win, Norman takes back his crown as Snake Pit's best ever blader, Lui suffers his first ever defeat but due to his arrogance he dismisses it as a fluke, Tess verbally berates Lui over him calling her victory a fluke, Lui/Tess almost break into an all-out brawl before the referee forcefully splits them up, Norman repairs Twin Noctemis after it was cracked during his victory over Shu/Spryzen}
46 - Beyond The Limit! Valt vs. Shu! -> (Zachary loses to Free [IBC: Group A MD4], Toko defeats Ken [IBC: Group B MD4], Alexander defeats Ren Wu [IBC: Group C MD4], Suki loses to Ghasem [IBC: Group D MD4], Valt loses to Shu) -> {Spryzen shatters Valtryek's Reboot performance tip, Valt learns on his own that Shu's failure to live up to Valt's hopes and Tess replacing him as a Supreme Four member as well as losing to Free in a humiliating way all contributed to Theodore being able to manipulate Shu into taking up the Red Eye mantle, Valt considers confronting Free/Tess about their inadvertent role in allowing Shu to become possessed but Kristina/Rantaro/Daigo/Ken/Wakiya/Toko/Nika convince him not to, Kristina helps Valt accept the reality that his own excessive positivity has contributed the most to Shu's current issues}
47 - Full Force! Towards The Ultimate! -> (Silas loses to Zachary [IBC: Group A MD5], Clio defeats Toko [IBC: Group B MD5], Nightfell loses to Alexander [IBC: Group C MD5], Raul loses to Suki [IBC: Group D MD5], Cuza loses to Kurt [IBC: Group A MD5], Shu defeats Daigo [IBC: Group B MD5], Tess defeats Rantaro [IBC: Group C MD5], Valt defeats Boa [IBC: MD5], Joshua defeats Free [IBC: Group A MD5], Norman loses to Ken [IBC: Group B MD5], Lui defeats Ren Wu [IBC: Group C MD5], Wakiya loses to Ghasem [IBC: Group D MD5], Valt vs. Boa vs. Suki [IBC: Group D tiebreaker -> Valt = Boa > Suki]) -> {Raul creates the Ultimate Reboot performance tip for Valtryek, Valt discovers Free's training regimen of dragging/lifting boulders, Free teaches Valt about the importance of finding one's own path, Nightfell fails at getting payback against Alexander for shattering Balderov in the National Tournament, Spryzen shatters Doomscizor, Trad helps Joshua with a strategy to defeat Free and it works causing the biggest upset of the tournament, Ken fully masters Guardian Kerbeus, after Boa's crushing defeat to Shu and loss to Valt the latter stops a despairing Boa from abandoning Balkesh, Boa meets Balkesh for the first time who tells him it won't let him give up so soon, Boa creates a new move called Final Crash and gets one back on Suki who he lost to previously in the tournament, Free/Tess get into an argument over Free accusing Tess of being self-righteous in regards to her hostilities against Valt, Valt/Kristina witness the argument between Free and Tess, Free/Kurt/Shu/Norman/Tess/Lui/Valt/Boa qualify for the quarter-finals, the battle system for the quarter-finals is announced with 2 4-blader battle royales with 3 matches each and 2 points for every burst along with 1 point for every ring-out or survivor finish}
48 - Decisive Battle! The Quarter-Finals! -> (Free vs. Shu. vs. Lui vs. Boa [IBC: Quarter-Final -> Free (6) = Shu (6) > Lui (5) > Boa (2)]**) -> {LĂşinor debuts, Boa tells Valt that Theodore is Ashtem and that the tournament was made to perfect Spryzen Requiem in order to eventually sell it and Shu off as a living weapon to a mysterious partner from a bey club called Inferno (its Arthur Peregrine [OOC: this is foreshadowing]), Boa reminisces about how he made it past being an ordinary Snake Pit background member to one of the world's best through sheer willpower, LĂşinor ringing out Fafnir in the first round of the 3-round battle causes Lui to start becoming overconfident, Boa/Balkesh manage the previously unthinkable to burst Spryzen in the first round, Free remembers his previous defeat to Lui which made him decide to take training seriously again, Free uses his full power for the first time but begins to show signs of pushing himself too hard, Free creates a new move called Nothing Break, Free gets his revenge on Lui and reclaims his title of world's best blader, Spryzen shatters LĂşinor, Spryzen takes revenge on behalf of Shu for all those times Lui wiped the floor with him including when he gave Shu his eye scar, Lui is left all but humbled by the battle's end and especially by his loss to a Spryzen-possessed Shu, Free/Shu qualify for the semi-finals, Lui meets LĂşinor for the first time though LĂşinor is bisected, Lui discovers how fun battling an opponent on his level is, LĂşinor shares one of Lui's iconic laughs before finally dying, Lui tells LĂşinor that he's proud of it for how bravely and hard it fought, Shu insults Lui's skill ticking him off and prompting him to swear to give Shu the beating Lui believes he deserves}
49 - The Fierce Four! Battle of Destiny! -> (Norman defeats Shu [Flashback], Lui loses to Tess [Flashback], Valt loses to Kurt [Flashback], Kurt vs. Norman vs. Tess vs. Valt [IBC: Quarter-Final -> Valt (5) > Kurt (4) > Norman (3) = Tess (3)]***) -> {Kurt rallies his followers to support his charge to prove that he is still the greatest blader, Tess saves Norman from Theodore's wrath, Norman ponders why Tess/Valt get under his skin so much, the mental shells of Kurt/Tess both begin to crack after the first round, Kurt uses his full power for the first time during the second round, Kurt throws Valtryek's performance tip to Valt instead of trying to crush it signalling a moral change for the better after the second round, Kurt declares that Valt has earned his full attention and respect as the former world champion, seeing even the formerly stone-cold Kurt develop a soft spot for Valt makes Tess seriously rethink her stance on him, Tess realises Valt is a genuine friend to Shu and the others during the third round and accepts that she isn't always right, Valtryek reaches its ultimate potential against Orichalcum in the third round, Valt and Tess reconcile with Tess telling Valt that he's the only one who can help Shu save himself, Norman remembers when Boa left Snake Pit and resolves to do the same, Tess leaves Raging Bulls, Valt/Kurt qualify for the semi-finals, Kurt tells Valt/Tess that they and any current/future friends are welcome in his underground base at any time, Free handpicks Valt to be his semi-final opponent}
50 - Breaking Point! Bursting Through! -> (Shu defeats Kurt [IBC: Semi-Final]) -> {Khalzar debuts, Raul tells Sol that Kurt is likely the best blader in terms of sheer power at this point, Shu is forced to resort to strategy to overcome Kurt, Kurt meets Khalzar for the first time, Spryzen fails to shatter Khalzar which Kurt happily mocks him for, Kurt fully commits to changing his ways and re-entering the blading world}
51 - One's Own Path! Fafnir vs. Valtryek! -> (Free loses to Valt by default [IBC: Semi-Final -> Score at time of forfeit: DFA 2-2 SVA], Valt vs. Shu continued [IBC: Final]) -> {Fafnir debuts, Gabe/Naoki/Jin/Orochi/Akira/Ben/Hoji make their Evolution debut, Free meets Fafnir for the first time, Free is convinced by Kristina to forfeit with over-exertion injuries and has to be carried off on a stretcher, Free thanks Valt while on the stretcher for pushing him to use his full power and admits that he now sees blading as fun, Beigoma Academy and Valt's family arrive to cheer him on and help him train, Free realises his teammates genuinely care about him as if he were a family member, Free apologises to Sol for pushing himself too hard and entrusts Valt with defeating Shu, Theodore finds out that Spryzen has completely possessed Shu's body and is exuberant that the Requiem Project has gone better than he ever hoped}
52 - Enter The Final! A Champion Is Crowned! -> (Valt defeats Shu [IBC: Final], Valt defeats Shu [Flashback], Lui defeats Shu [Flashback], Shu defeats Norman) -> {Fubuki debuts, all the IBC/Beigoma bladers and Valt's mother/siblings come to watch the final, Valt meets Spryzen, Valt realises mid-battle that Spryzen has possessed Shu, Valt wins the International Bladers Cup and becomes the new world champion, Shu briefly takes back control of his body/mind and finally admits that he would never be able to forgive himself if he ever lost to Valt, Shu takes the chance Valt gave him and frees himself from Spryzen's possession, Shu leaves Snake Pit, Valt/Shu become friends again, Shu finds out that Norman was Gold Eye, Norman requests a rematch with Shu to see what he is truly like now that both are out of the Snake Pit, Theodore admits defeat and revokes his plans but warns Kristina that he will return, Shu becomes Fubuki's mentor, Valt's time as main protagonist ends}
**First battle: LĂşinor ringed out Fafnir, Balkesh burst Spryzen, LĂşinor burst Balkesh [B = 2, F = 0, L = 3, S = 0] -> Second battle: Fafnir ringed out Balkesh, LĂşinor burst Spryzen, Fafnir burst LĂşinor [B = 2, F = 4, L = 5, S = 0] -> Third battle: Spryzen burst Balkesh, Spryzen shattered LĂşinor, Spryzen & Fafnir burst each other [B = 2, F = 6, L = 5, S = 6]
***First battle: Orichalcum ringed out Khalzar, Noctemis burst Orichalcum, Valtryek burst Noctemis [K =0 , N = 2, T = 1 , V = 2] -> Second battle: Orichalcum ringed out Valtryek, Khalzar burst Noctemis & Orichalcum at once [K = 4, N = 2, T = 2, V = 2] -> Third battle: Noctemis ringed out Khalzar, Orichalcum ringed out Noctemis, Valtryek and Orichalcum burst each other but Orichalcum burst first [K = 4, N = 3, T = 3, V = 5]
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Blader rankings at end of season:
Free de la Hoya
Valt Aoi
Shu Kurenai
Kurt Baratier
Tess Dileva
Lui Shirosagi
Norman Tarver
Boa Alcazaba
Silas Karlisle
Suki Ryushima
Joshua Burns
Zachary Kaneguro
Alexander Shakadera
Ken Midori
Esmeralda Petersburg
Count Nightfell
Raul Comas
Clio Delon
Daigo Kurogami
Wakiya Murasaki
Ren Wu Sun
Cuza Ackermann
Toko Aoi
Ghasem Madal
Rantaro Kiyama
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International Bladers Cup Participants (A.U. version):
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MetalBurst Project - Season 1:
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Note: 5 of my OCs in chronological order of meeting C.J.S. after his 'being able to be himself' revelation over the course of a few months - the stoic bodyguard-in-training Esmeralda Petersburg, the disciplinarian Tess Dileva, the poetic Kirumi Silkenstar (introduced in later season), the spunky wannabe witch Karaina Caulton (introduced in later season) & the highly introverted loner Suki Ryushima - are derived from and inspired by existing OCs found on (y/n) x yandere quizzes on Quotev that I took a liking to thanks to the story/characters/detail/etc., like how much of JoJo's Bizarre Adventure is inspired by Western songs. This includes their personalities. I took 5 such quizzes honestly answering the questions posed based on my personality and that of Clarkov Sahaidachny/Furutani, my first and main OC, which are very similar in most ways but very different in some areas. These 5 were the results. As for the dere sides, they start out full on and become more mentally sound as time goes on. That part is inspired by the development of Mizore Shirayuki in Rosario + Vampire. It's how I have to do almost everything in life. Start out with a base, then slowly build it into my own thing. It's a bit annoying, but I make do with what I have. I'll leave a link to the quizzes below.
The quizzes:
https://www.quotev.com/quiz/14308763/and-they-were-roommates-yanderes-x-reader
https://www.quotev.com/quiz/9340557/Bloodstained-Roses-Girl-Yanderes-X-Male-Reader-Part-0 | https://www.quotev.com/quiz/9459484/Bloodstained-Roses-Girl-Yanderes-x-Male-Reader-Part-1 | https://www.quotev.com/quiz/9916834/Bloodstained-Roses-Female-Yanderes-x-Male-Reader-Part-2 | https://www.quotev.com/quiz/9941208/Bloodstained-Roses-Female-Yanderes-x-Male-Reader-Part-3 | https://www.quotev.com/quiz/9982278/Bloodstained-Roses-Female-Yanderes-x-Male-Reader-Part-4 | https://www.quotev.com/quiz/10307250/Bloodstained-Roses-Tess-x-Male-Reader-Part-5 | https://www.quotev.com/quiz/11771247/Bloodstained-Roses-Tess-x-Male-Reader-Part-6
https://www.quotev.com/quiz/10443555/How-Far-Will-You-Go-Yandere-RP-Part-1
https://www.quotev.com/quiz/11634020/Tendrils-Of-Enchantment-Supernatural-Girl-Yanderes-x-Reader-Part-1 | https://www.quotev.com/quiz/11809703/Tendrils-Of-Enchantment-Supernatural-Girl-Yanderes-x-Reader-Part-2 | https://www.quotev.com/quiz/11897977/Tendrils-Of-Enchantment-Supernatural-Girl-Yanderes-x-Reader-Part-3-FINAL
https://www.quotev.com/quiz/12939352/Which-Yandere-Is-For-You-Part-1 | https://www.quotev.com/quiz/12940932/Which-Yandere-Is-For-You-Part-2
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buildingmaterials580 · 10 days ago
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Significant Fixing Accessories for Developing Every Construction Project
When starting any building project, creating a new place or fixing up an old one requires having the right tools and parts. Using high-quality tools becomes even more critical for projects like industrial refrigeration in Penrith. These tools help keep everything strong, work well, and stay safe. From essential screws to more complex fasteners, each tool has its job. In this article, we'll look at the crucial tools that should be part of any building project.
Strong Anchors for Industrial Buildings
In big construction jobs, especially those with industrial cooling systems, strong anchors are essential to keep different building parts safe and steady. These anchors help hold big machines and equipment in place, ensuring they are supported well.
Wedge Anchors: 
These are great for concrete and brick walls. They have extreme holding power and are essential for attaching cooling units, compressors, and pipes that need to handle solid forces and shaking.
Sleeve Anchors: 
These work well with softer materials and are easy to install. Their design can expand, allowing them to be securely fastened to walls or ceilings. This makes them a good choice for holding equipment in place.
Expansion Anchors: 
These are made for more challenging jobs. They support heavy machines strongly, ensuring they stay connected firmly even under difficult conditions.
Securing Brackets and Supports for Stability
In industrial refrigeration systems, keeping everything stable is very important. Securing brackets and supports provides essential reinforcement for different parts, ensuring the whole system stays safe and works well even under pressure.
Stainless Steel Brackets: 
Strong and capable of enduring heavy weights for years, these brackets can hardly rust. They are ideally suitable for suspending refrigeration units and ducts in moist and temperature-dragged changes. With a long service life, they will continue working flawlessly even after many years.
Adjustable Supports: 
These supports allow minimal adjustments while setting up to help get things straightened out. They hold all parts of the refrigeration system firmly to prevent any movement in sag when under pressure.
Custom-Fit Solutions: 
Brackets and supports come in many shapes and sizes, allowing contractors to choose the best option.
Strong Fasteners for Safe Connections
Fasteners are crucial for keeping all parts of industrial refrigeration systems attached. These small parts are vital to maintaining the system, from cooling coils to control panels.
Strong Steel Fasteners: 
Bolts and screws made from solid steel help prevent loosening from vibrations and heat changes, keeping all parts of the refrigeration system firmly in place over time.
Corrosion-Resistant Fasteners: 
Fasteners made from galvanised and stainless steel provide excellent protection against rust, making them perfect for places with high humidity or temperature changes, ensuring they work well for a long time.
Secure Connections for Refrigerant and Electricity: 
Suitable fasteners are essential for tightly connecting refrigerant pipes, electrical wires, and compressors, preventing leaks and problems that could cause the system to fail.
Conclusions
When working on industrial refrigeration projects in Penrith, picking the right installation parts is crucial for a successful setup. includes strong anchors, supports, and suitable fasteners, which help keep your refrigeration systems safe, stable, and working well. When picking these parts, always focus on quality and how well they fit the project's needs. With the right parts, you can be sure your industrial refrigeration system will last long, giving you dependable performance for many years.
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priyasinghi · 13 days ago
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Custom Hex Washers: When and Why You Should Consider Them for Your Projects
Hex washers are essential components in a variety of industrial and construction applications. While standard washers may work for many tasks, there are times when custom hex washers are the best solution. These washers provide precise fit and enhanced durability for projects requiring specific sizes, materials, and conditions. Let’s explore when and why you should consider using custom hex washers.
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What Are Custom Hex Washers?
Custom hex washers are washers with a six-sided (hexagonal) shape, designed to meet specific requirements. They can be made from materials like stainless steel, brass, or carbon steel, and are customized to fit unique bolt sizes, load capacities, and environmental conditions. These washers are used to distribute load evenly, prevent surface damage, and ensure a secure, durable fit.
Unlike standard washers, custom hex washers are tailored to provide the precise fit and strength required for demanding applications.
When Should You Consider Custom Hex Washers?
There are several situations where custom hex washers are necessary:
Non-standard Bolt Sizes: If you’re working with bolts or nuts that don't fit typical washers, custom washers provide the perfect match.
Harsh Conditions: For projects exposed to high temperatures, chemicals, or corrosion, stainless steel washers or brass shim sheets offer better durability than standard washers.
Tight Tolerances: In applications where precision is critical (e.g., aerospace or medical equipment), custom washers ensure a perfect fit.
Heavy Loads or Vibrations: Custom washers help with better load distribution and prevent damage or failure in high-stress environments, such as machined washers in heavy machinery.
Unique Shapes or Sizes: If you need a washer with a specific thickness or shape, custom hex washers can be made to suit these unique requirements.
Key Benefits of Custom Hex Washers
Custom hex washers offer several advantages that make them ideal for various applications:
Improved Load Distribution: They evenly distribute pressure across the fastened joint, reducing surface damage and wear. This is essential for foundation bolts or U bolts in construction.
Enhanced Durability: Custom washers made from materials like brass shim sheets or stainless steel can withstand extreme environmental conditions, ensuring long-term performance.
Better Fit: Custom washers are made to match the exact dimensions of your bolts or nuts, ensuring a secure and stable fit.
Increased Safety: By preventing loosening or movement, custom washers help maintain the integrity of the assembly. Wedge lock washers and spring lock washers can add extra security in high-vibration applications.
Longer Lifespan: With the right custom washer, the life of your project increases because it reduces wear and tear on the materials being fastened.
Applications of Custom Hex Washers
Custom hex washers are used across various industries:
Construction: In heavy-duty applications like foundation bolts, U bolts, and anchor bolts, custom washers ensure structural stability and strength.
Automotive and Aerospace: For critical parts like engines and suspension components, custom hex washers provide precision and durability.
HVAC Systems: Used in ducts and piping, custom washers help prevent leaks and vibrations. Sealing washers are often used in these systems for extra protection.
Machinery and Equipment: In machinery, custom washers reduce vibrations and wear. Machined washers or tab washers can help secure equipment during operation.
Electronics: Custom washers are important for securing electrical components, preventing shorts, and ensuring system reliability.
How to Choose the Right Custom Hex Washer for Your Project
Selecting the right custom hex washer requires careful consideration of the following factors:
Material: Choose a material based on environmental conditions. Stainless steel washers are ideal for corrosion resistance, while brass offers excellent wear resistance.
Size and Dimensions: Measure the bolt and nut sizes to ensure the washer fits perfectly. An incorrect size can compromise the load distribution and stability.
Thickness: The washer’s thickness affects its load-bearing capacity. Ensure you select the right thickness for your specific requirements.
Special Features: For high-vibration or heavy-load applications, consider washers like wedge lock washers or spring lock washers to prevent loosening.
Custom hex washers are an essential component for projects requiring precision, durability, and efficiency. Whether you're working on construction, machinery, or aerospace, choosing the right custom washer can significantly improve your project’s performance and longevity. Make sure to partner with trusted shim washer manufacturers or washer manufacturers who can provide high-quality custom solutions tailored to your needs.
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dynemechantivibration · 2 months ago
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Take your machines to the next level with Dynemech Special Wedge Mounts!
Support in industrial applications is of utmost importance in machinery, ensuring optimal performance and longevity. Carefully designed to give very good stability and versatility with reliability, Dynemech wedge mounts are an essential component for different setups, providing effective industrial vibration control and machine mounting solutions.
Features
· Durable Construction: Our wedge mounts are built of heavy-duty metal construction in order to endure considerable load capacity and harsh environmental conditions. That will then determine longer equipment service life and lower maintenance.
· Adjustable Form: The unique shape of the wedge means that you can make easy height adjustment and leveling adjustment, then level and align your machines with great precision measuring. This then reduces the wear and tear and leads to smoother running as well as efficiencies.
Vibration Damping: The vibration dampening supports of our wedge mounts are excellent to assimilate and dissipate vibrations. This function, thereby, reduces noise level and avoids damage to delicate apparatus. The characteristic is highly sensitive, enabling it to maintain a quiet working atmosphere and has been productive.
Multi Application: Dynemech Wedge Mounts can be used as machine leveling pads for CNC machines, power presses, and conveyor systems. They are designed as adjustable equipment mounts to suit your specific needs. They work well for static and dynamic applications with flexible support in a wide range of industries.
Benefits:
Increased Stability: It provides a solid machine base for supporting hence it increases the machine stability, thereby disallowing unwanted movement thus having precise function.
· Increased Efficiency: By providing precision alignment wedges and effective vibration control, your machines can run at the optimum level of efficiency, thus making them produce more and then minimizes running costs.
· Ease in Installation: Our wedge mounts are built with the intention of easy and simple installation, thus getting into your existing systems in the shortest time possible and reduces system downtime and its interruption.
· Value Investment: An investment in Dynemech Wedge Mounts is an investment in the years and life of your equipment, with a clear payoff in avoided expensive repairs and replacements.
Dynemech Wedge Mounts, specifically are designed as precision leveling wedges for industrial machine tools, ensuring optimal performance, stability, alignment, and vibration isolation mounts in various industrial setups.
1. Industrial Machine Tools Design: Dynemech Precision Levelling Wedge Mounts are specifically engineered as machinery mounts for use with industrial machine tools. This makes them suitable for a variety of machining applications including milling, lathe, drilling, grinding, CNC machining, metal cutting, pressing, injection molding, sheet metal fabrication, and automation setups providing a stable and reliable machine base.
2. 3-Piece Wedge Mount with Adjustable Bolt: These Precision Alignment Wedge Mounts consist of three pieces, including an adjustable anchor bolt. The design allows for precise leveling and machine alignment. The adjustable bolt and center wedge facilitate easy and accurate adjustments to achieve the desired machine alignment.
3. Wedge Lift Mechanism: The mounts are designed to provide lift to achieve the desired height and alignment, ensuring that the machine is positioned optimally for efficient operation.
4. Anti-Skid Plate for Free Standing Installation: To enhance stability and prevent machine walking, the mounts come equipped with an anti-skid plate. This anti-skid properties ensures that the machine remains securely in place during operation, especially in free-standing mounts.
5. Solidity and Rigidity with Large Supporting Surface: Dynemech Wedge Mounts are built to provide solidity and rigidity to the machinery setup. The large supporting surface area ensures a robust foundation isolation, minimizing any potential movement or vibration during operation.
6. Vibration Reduction with Dynemech Insulation Plates: Besides anti-skid plates, these precision wedge mounts incorporate Dynemech Insulation Plates to reduce vibrations. Vibration reduction is crucial for maintaining precision in machining processes and extending the lifespan of the machine.
7. Elevated Machine Performance: By incorporating Dynemech Wedge Mounts into the setup, the industrial machinery setup is elevated because of precision leveling, stability, and vibration reduction. By minimizing vibrations and providing a stable platform, wedge mounts contribute to reducing wear and tear on machinery components. This, in turn, extends the lifespan of the machine, improving its longevity and cost-effectiveness.'
Why Special Dynemech Wedge?
1. Protects Equipment from Damage
One of the primary advantages of the usage of Anti-Vibration Rubber Mounts is that they shield the equipment/machinery from harm resulting from traveling vibrations. Machinery that operates at high speeds or is subject to several operational oscillations can produce a whole lot of vibration, which could reason put on and tear on the device over the years. Shock-absorbing pads assist to take in the vibrations and save you harm to the system.
2. Increases Equipment Lifespan
Another benefit of the use of vibration isolation mounts is that they can boost the lifespan of the device. By reducing the impact of the vibration, the system is subjected to much less strain and stress, which can enhance its lifespan. This means that companies can save energy and resources on repair and maintenance and instead focus on production efficiency.
3. Reduces Maintenance Costs
Anti-vibration rubber mounts also can help to reduce expensive maintenance and repair bills and increase productivity. When machinery is subjected to uncontrolled vibrations, it may cause frequent breakdowns and maintenance issues. This additionally leads to downtime, which could affect productivity. Saving of money, time, productive hours are just one of the benefits of anti vibration mounts.
4. Improves Equipment/Machinery Performance
Vibration also affects the overall performance of the equipment. When equipment/machinery or nearby measuring and testing equipment have difficulty in mitigating vibrations, it may cause inaccuracies in measurements or affect the production output. Dynemech Anti-Vibration Pads protects against both structure-borne and attenuated vibration, ensuring the safety of sensitive equipment, heavy equipment, or precision instruments . Anti-vibration pads assist to stabilize the machinery, reducing risk of tipping over or becoming unbalanced, enhancing overall performance and accuracy.
5. Quieter Workplace
Dynemech Anti Vibration Mounts are effective for lowering the noise generated by means of equipment/ working machinery . When machinery vibrates, it can produce plenty of noise, which may be disruptive and uncomfortable for human beings in the surroundings. Anti-vibration mounts absorb or dampen these vibrations, leading to a more pleasant and comfortable workplace, not to mention n=compliance of noise regulations.
6. Increases safety through Anti Vibration Pads
Excessive machinery vibration can weaken or even completely damage various parts and components. These loose or dislodged components can lead to accidents, injuries, or damage to the workers and machinery itself.
Dynemech Anti-vibration mounts play an important role in increasing workplace safety by stabilizing machinery, absorbing vibrations from within and outside the machinery, keeping the machinery and its components in place and reducing the risk of accidents involving loose or displaced parts. In industries where heavy machinery is used or where accuracy is important, such as laboratories, in production testing and calibration facilities,research, manufacturing facilities, the use of anti-vibration mounts is an integral part to ensure the safety of equipment and personnel.
7. Easy Installation
Anti-vibration pads are easy to install and can be used with a variety of equipment. They come in different sizes and shapes, making them adaptable to all industrial machinery. They can also be customized to fit specific equipment/ machinery, which ensures maximum effectiveness.
Conclusion:
Vibration Mitigation is an essential component of any industrial, manufacturing and production facility for optimal machinery operations. They protect equipment from damage, increase lifespan, reduce maintenance costs, improve performance, reduce noise pollution, enhance safety, and are easy to install. By using anti-vibration pads, companies can improve productivity, reduce downtime, and save money on equipment replacement and repair costs. Dynemech anti vibration pads are the most effective and cost efficient solution for achieving manufacturing efficiency.
#DynemechPrecisionMounts, ,#VibrationDampingTech, , , #VibrationControl ,#MachinerySupport, #IndustrialSolutions, #PrecisionEngineering, #VibrationDamping, #HeavyMachinery, #MachineTools, #antibvibrationmount. #antivibrationpad, #levelling mounts.
Contact:
Dynеmеch Systеms Pvt Ltd.
Mob: +91-9810760131 ; +91-9911145131
Email: Salе[email protected] www.vibrationmountsindia.com | www.vibrationdampingpads.
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jinnoxbolt · 5 months ago
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The Essential Guide to Bolts: Types, Uses, and Selection Tips
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Jinnox Bolt is a leading Bolt Manufacturer in India, known for quality, innovation, and customer satisfaction. Since it started, we have been catering top-quality fasteners to industries such as automobile, construction, aerospace etc. Bolts are a fundamental component in construction and manufacturing, serving as the backbone for various structures and machinery. Understanding the different types of bolts, their applications, and how to select the right one is crucial for ensuring the stability and safety of any project. In this article, we'll explore the world of bolts in detail, providing you with the knowledge needed to make informed decisions.
Introduction to Bolts
Bolts are threaded fasteners that are typically used in conjunction with nuts to hold objects together. They come in various shapes, sizes, and materials, each designed for specific applications. Unlike screws, bolts are not self-tapping and require a nut or a pre-tapped hole for installation.
Types of Bolts
Hex Bolts
Hex bolts are one of the most common types, characterized by their hexagonal heads. They are used in various applications, from construction to machinery, due to their strong grip and ease of installation.
Carriage Bolts
Carriage bolts have a round head with a square neck that prevents the bolt from turning when the nut is tightened. They are often used in wood connections and applications where a smooth, finished appearance is desired.
Eye Bolts
Eye bolts have a looped head and are used for attaching ropes, chains, or cables. They are commonly used in lifting and rigging applications.
Anchor Bolts
Anchor bolts are designed to attach structures to concrete. They come in various designs, including L-shaped, J-shaped, and wedge anchors, each serving specific purposes.
Materials Used in Bolts
Bolts are made from a variety of materials, each offering different levels of strength, corrosion resistance, and suitability for specific environments.
Steel Bolts
Steel bolts are the most common and come in different grades, such as low-carbon steel, medium-carbon steel, and alloy steel. They are known for their strength and versatility.
Stainless Steel Bolts
Stainless steel bolts offer excellent corrosion resistance, making them ideal for use in environments exposed to moisture and chemicals.
Brass Bolts
Brass bolts are known for their resistance to corrosion and electrical conductivity. They are often used in plumbing and electrical applications.
Titanium Bolts
Titanium bolts are lightweight and highly resistant to corrosion, making them suitable for aerospace and marine applications.
How to Select the Right Bolt
Choosing the right bolt for your application involves considering several factors:
Load Requirements
Determine the load that the bolt will need to support. This includes both static and dynamic loads.
Environmental Conditions
Consider the environment in which the bolt will be used. Corrosive environments require bolts made from materials like stainless steel or titanium.
Bolt Size and Length
Select the appropriate bolt size and length to ensure a secure fit. This involves measuring the thickness of the materials being joined.
Thread Type
Choose the right thread type for your application. Coarse threads are suitable for quick assembly, while fine threads offer better-holding power.
Common Applications of Bolts
Bolts are used in a wide range of applications across various industries:
Construction
Bolts are essential in construction for joining structural elements, securing beams, and assembling scaffolding.
Automotive
In the automotive industry, bolts are used to assemble engines, transmissions, and other critical components.
Machinery
Bolts are used in machinery to hold parts together, ensuring the smooth operation of equipment.
Furniture
In furniture making, bolts provide strong and durable connections, especially in flat-pack furniture.
Countries Where We Supply Our Bolts:
Bolt Manufacturers in UK
Bolt Manufacturers in Australia
Bolt Manufacturers in South Africa
Bolt Manufacturers in USA
Bolt Manufacturer in UAE
Bolt Manufacturer in Kenya
Bolt Manufacturer in Qatar
Jinnox Bolt is a top Bolt Manufacturers in India. We focus on providing the most premium Bolts that are made with the help of the latest technology and the best quality Bolt materials. Our Fasteners are used in diverse industries across the board ranging from petroleum, transportation and construction.
For more details:
Product: Bolt Supplier in India
Website: jinnoxbolt.com
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luminous007 · 6 months ago
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New Construction Brackets for 1-1/2" Helical Pier
Material: Bracket-Ductile Iron, Grade 654512 Per ASTM A536; RCS Shaft-Per ASTM A29 or A576
Hot-Dipped Galvanized per ASTM A123, after fabrication
Do not exceed 165 ft/lbs of Torque on 7/8" dia
Lifting thread rods during stabilizing or load lock-off
Recommend anchor shaft cutoff level above the bottom of the footing is 10" to 11" maximum lift distance
5/8"X4-1/2" wedge bolt
Notes: OEM service is available, different materials and specifications can be customized according to your demands.
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fixdex-fastening-technology · 5 months ago
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midseo · 1 year ago
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Indo Wedge Anchors - IWA, Manufacturer, Supplier, Kolhapur, India
We are Manufacturer, Supplier, Exporter of Indo Wedge Anchors - IWA from Kolhapur, Maharashtra, India. The through bolt anchor IWA can be installed through the work piece.
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jimitjain · 4 months ago
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Essentials of Fasteners: Recognizing Types and Uses
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Ananka Group is among the best Fasteners Manufacturer in India. Fasteners are an essential part of many different sectors, including manufacturing and construction. They keep components and structures together. To ensure the structural integrity and safety of buildings, it is crucial to understand the principles governing the many types of fasteners that are available, each designed for a specific purpose. In this article, we'll look at the principles of fasteners, including their types and applications.
Types of Fasteners:
Nuts:
Hex bolts: These bolts are easily recognized by their hexagonal heads and full threads, and they are widely used in building and structural applications.
Lock Nuts: Lock nuts are available in a variety of styles, including serrated and nylon-insert, and are made to withstand loosening from vibrations.
Screws:
Wood Screws: With a coarse thread and a sharp point for effortless penetration, these screws are made specifically for use in wood applications.
Machine Screws: Available in a range of sizes and materials, machine screws are usually used with nuts or tapped holes.
Self-Tapping Screws: These screws don't require pre-drilling because they have a sharp point and form their own threads as they penetrate the material.
Anchors:
Concrete anchors: These anchors, which come in a variety of designs such as wedge and sleeve anchors, are used to fasten objects to concrete surfaces.
Drywall anchors: Made of lightweight materials, drywall anchors offer support for gypsum board and other similar materials.
Bolts:
Hex bolts: Easily identified by their full threads and hexagonal heads, these bolts are frequently utilised in structural and building applications.
Bolts for Carriage: Carriage bolts, which have square necks and round heads, are frequently used in wood applications where one side of the wood needs to be smooth.
Washers:
Flat Washers: Distributing the load and creating a smooth surface, flat washers are positioned beneath nuts or bolt heads.
Spring washers: These washers are designed like springs and provide tension to stop vibration-induced loosening.
Applications:
Construction:
In order to give buildings and bridges the strength and stability they require, bolts and nuts are widely used in structural applications.
Automotive Industry:
Fasteners, such as bolts and screws, are essential for assuring dependability and safety when assembling different car parts.
Aerospace:
Specialised fasteners are necessary for the assembly of aircraft and spacecraft because aerospace applications require accuracy and dependability.
Woodworking:
Fasteners, such as wood screws, are essential to woodworking projects because they provide a stable connection between wooden parts.
Electronic Devices:
Electronic devices use tiny screws and fasteners to hold components in place without adding a lot of weight.Also, we manufacture eye bolts, U-bolts, and Hex nuts
To guarantee the safety and structural integrity of diverse applications, it is essential to comprehend the basics of fasteners. Selecting the proper fastener type for a given application is essential, whether in manufacturing, construction, or do-it-yourself tasks. A sturdy, dependable connection that endures over time can be guaranteed by taking into account elements like material, size, and design. The strength and stability of structures are greatly affected by fasteners, despite their small size.
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Product Source: Fasteners Supplier in India
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edurane · 8 months ago
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Fasteners Manufacturer in India
In India, a wide variety of fasteners are manufactured to meet the diverse needs of industries such as automotive, construction, aerospace, electronics, and general engineering. Some of the commonly manufactured fasteners in India include:
Bolts: Bolts are threaded fasteners with an external male thread designed to be used with a mating nut. They come in various types such as hex bolts, carriage bolts, and eye bolts.
Nuts: Nuts are internally threaded fasteners designed to mate with bolts or screws to secure components together. Common types of nuts manufactured in India include hex nuts, lock nuts, and wing nuts.
Screws: Screws are threaded fasteners with a helical ridge (thread) and a head, used to fasten objects by engaging with a corresponding threaded hole. They include machine screws, wood screws, self-tapping screws, and sheet metal screws.
Washers: Washers are thin plates with a hole in the center, used to distribute the load of a threaded fastener such as a bolt or nut. They prevent damage to the surface being fastened and help to ensure a secure connection.
Rivets: Rivets are permanent mechanical fasteners consisting of a cylindrical shaft with a head on one end. They are commonly used to join two materials together by deforming the shaft to form a head on the other end.
Anchors: Anchors are fasteners used to attach objects or structures to concrete, masonry, or other materials. They come in various types such as concrete anchors, wedge anchors, and sleeve anchors.
Studs: Studs are threaded rods without a head, used to secure components by being threaded into a tapped hole or welded onto a surface.
Pins: Pins are cylindrical fasteners used to align, join, or retain parts in a machine or structure. They include dowel pins, taper pins, and clevis pins.
Clips and Clamps: Clips and clamps are fasteners used to secure or hold together components or parts. They include hose clamps, spring clips, and retaining rings.
Specialized Fasteners: Manufacturers in India also produce specialized fasteners designed for specific applications, such as automotive fasteners, aerospace fasteners, and electronic hardware.
These are just some examples of the types of fasteners manufactured in India. The industry is diverse and continually evolving to meet the changing demands of various sectors both domestically and internationally.
Click here to know more: https://vidyafasteners.com
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camerontrever · 9 months ago
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Elevating Brick Masonry with Advanced Anchoring Solutions
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In the realm of construction, brick masonry stands as a timeless testament to durability and aesthetic appeal. Yet, the reliability and longevity of brick structures are intrinsically linked to the effectiveness of their anchoring systems. This is where masonry anchors for brick emerge as indispensable allies, offering unparalleled support and stability.
Unraveling the Role of Masonry Anchors
Masonry anchors represent specialized fasteners meticulously crafted to affix a myriad of materials – be it wood, metal, or concrete – securely onto brick surfaces. These anchors are available in diverse types, each tailored to meet specific application requirements and load capacities.
Exploring the Diverse Array of Masonry Anchors
Sleeve Anchors: Renowned for their versatility, sleeve anchors utilize an expanding sleeve mechanism to grip the interior of pre-drilled holes in brick, ensuring steadfast attachment.
Wedge Anchors: Featuring a threaded stud culminating in a cone-shaped end, wedge anchors expand against the confines of drilled holes upon installation, delivering a tight and secure fit.
Drop-in Anchors: These anchors seamlessly integrate into pre-drilled holes and are secured using a setting tool. Once in place, they provide a flush surface for bolts or threaded rods, facilitating seamless integration.
Toggle Bolts: Ideal for heavy-duty applications, toggle bolts boast a bolt with spring-loaded wings that unfurl behind the brick upon tightening, offering robust support.
Harnessing the Advantages of Masonry Anchors for Brick
Enhanced Stability: By firmly fastening diverse materials to brick masonry, anchors bolster structural stability, minimizing the risk of displacement or structural compromise.
Versatility Redefined: With an extensive range of sizes and configurations available, masonry anchors cater to a myriad of applications, from mounting decorative elements to anchoring heavy machinery.
Simplicity in Installation: Installing masonry anchors requires minimal expertise and specialized tools, rendering the process accessible to a wide spectrum of users.
Long-lasting Performance: Premium masonry anchors are engineered to withstand environmental stressors such as moisture, temperature fluctuations, and corrosion, ensuring sustained performance and reliability.
Key Considerations in Masonry Anchor Selection
When selecting masonry anchors for brick applications, several crucial factors merit consideration:
Load Requirements: Assess the anticipated load capacity to select anchors capable of bearing the intended weight effortlessly.
Brick Composition: Consider the composition and condition of the brick masonry to opt for anchors compatible with the material.
Installation Method: Choose anchors that align with the installation method and tools available for the project at hand.
Environmental Resilience: Evaluate the exposure of the brick structure to environmental elements like moisture and chemicals, opting for anchors fortified with corrosion-resistant properties.
Conclusion:
In summary, masonry anchors for brick construction serve as indispensable assets in fortifying the stability, durability, and functionality of brick masonry structures. By securely fastening materials to brick surfaces, these anchors uphold structural integrity, empowering diverse construction endeavors. Whether embarking on residential renovations, commercial constructions, or industrial projects, the strategic deployment of masonry anchors is pivotal in attaining steadfast and enduring outcomes in brick construction.
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