[230628] Consequence Article: 10 Dynamic Pop Albums ATEEZ Think Every Music Fan Should Own
1. SZA - SOS
HONGJOONG: I’ve been so into this album lately. SOS itself is so organic, and with SZA’s voice, it’s music that you wouldn’t get tired of even if you listened to the entire album on repeat all day long. I can honestly say that it’s an album that awakened a new taste in music that I never realized I had.
2. DPR IAN - Moodswings in to Order
SEONGHWA: The videos and concept are so fascinating and extremely cool. And the music, of course, is to my taste and preference. I’ve actually been largely influenced by the style from this album.
3. Christopher - Under the Surface
YUNHO: Every single track on this album, even the B-side tracks, are my style! I can honestly say that every song on this album is my type of song.
4. ATEEZ - SPIN OFF : FROM THE WITNESS
YEOSANG: This is an ATEEZ album, but I wanted to bring it up because I personally really like the style and mood of the album. I loved performing the title track off the EP a lot, too.
5. EXO - DON'T MESS UP MY TEMPO
SAN: This would definitely be my personal pick for a top album because it’s one that largely inspired me as an artist on stage. I grew my own dreams of being an artist while listening to their songs and watching their performances.
6. Calvin Harris - Funk Wav Bounces Vol. 2
MINGI: I’ve always been a huge fan of Calvin Harris, but I really like the overall vibe of this album, so it’s my favorite. It’s got so many songs that are great for easy listening, so it’s an album that I’m really fond of.
7. Shawn Mendes - Illuminate
WOOYOUNG: There’s a lot of memories tied to this album, and Shawn Mendes is an artist whose vocals have really inspired me as an artist. I remember when we used to listen to this album a lot as trainees, and even do vocal practices using his music. Each and every single song on this album is a masterpiece! I’d love to collaborate with him one day.
8. Bruno Mars - XXIVK Magic
JONGHO: Every single song on this album is amazing. It’s an understatement to say that his music has given me so much inspiration vocally. This album in particular really makes you think, because it’s simply enthralling how one person’s vocals can express so many different genres! After listening to all the songs on this album, it made me want to work even harder to broaden my spectrum and range.
9. Charlie Puth - Voicenotes
ATEEZ: We listened to this album a lot in the car on our way to and from different work schedules during promotions, so it brings back a lot of memories. Definitely one for the road that brings back a lot of memories we’ve had together as a group.
10. EDEN - RYU : 川
ATEEZ: This is an album that we listened to a lot as trainees that gave us comfort. We learned and gained inspiration from this album during our early days as a group. And though we work with him frequently now as our producer, it wasn’t as easy to see EDEN back then. We would listen to his songs, study them, and receive comfort from them.
128 notes
·
View notes
These albums aren’t worth the spins.
*im not saying that every album was a total flop, in fact i found some of them that were pretty good. Not the best worthy of a grammy but kinda good nonetheless. But I understand why people don’t like it
BEST ALBUMSMUST HEARWORST ALBUMSRECENTLY RATED
The 25 Worst Albums of 2022
* YEAR
* 2022
1. DJ Khaled - GOD DID
August 26, 2022
Trap
CRITIC SCORE
43
6 reviews
AmazoniTunesMusicSpotify
2. Van Morrison - What's It Gonna Take?
May 20, 2022
Singer-Songwriter
CRITIC SCORE
46
5 reviews
Amazon
3. Kanye West - Donda 2
February 24, 2022
Hip Hop
CRITIC SCORE
47
6 reviews
Amazon
4. Jeff Beck & Johnny Depp - 18
July 15, 2022
Hard Rock
CRITIC SCORE
47
7 reviews
AmazoniTunesMusic
5. Jack Harlow - Come Home the Kids Miss You
May 6, 2022
Pop Rap
CRITIC SCORE
48
10 reviews
AmazoniTunesMusicSpotify
6. Machine Gun Kelly - mainstream sellout
March 25, 2022
Pop Punk
CRITIC SCORE
52
12 reviews
AmazoniTunesMusicSpotify
7. James Righton - Jim, I’m Still Here
July 8, 2022
Synthpop
CRITIC SCORE
54
5 reviews
Amazon
8. Swedish House Mafia - Paradise Again
April 15, 2022
House
CRITIC SCORE
56
7 reviews
AmazoniTunesMusicSpotify
9. Post Malone - Twelve Carat Toothache
June 3, 2022
Pop Rap
CRITIC SCORE
57
13 reviews
AmazoniTunesMusicSpotify
10. YoungBoy Never Broke Again - The Last Slimeto
August 5, 2022
Southern Hip Hop
CRITIC SCORE
59
7 reviews
AmazoniTunesMusic
ADVERTISEMENT
11. Hayley Kiyoko - PANORAMA
July 29, 2022
Pop
CRITIC SCORE
59
5 reviews
AmazoniTunesMusic
12. 2 Chainz - Dope Don't Sell Itself
February 4, 2022
Trap
CRITIC SCORE
60
6 reviews
AmazoniTunesMusicSpotify
13. Calvin Harris - Funk Wav Bounces Vol. 2
August 5, 2022
Dance Pop
CRITIC SCORE
60
14 reviews
AmazoniTunesMusicSpotify
14. Gunna - DS4EVER
January 7, 2022
Trap
CRITIC SCORE
61
5 reviews
AmazoniTunesMusicSpotify
15. Swamp Dogg - I Need a Job... So I Can Buy More Auto-Tune
February 25, 2022
Southern Soul
CRITIC SCORE
61
5 reviews
AmazoniTunesMusic
16. Julian Lennon - Jude
September 9, 2022
Pop Rock
CRITIC SCORE
62
10 reviews
AmazoniTunesMusic
17. Big K.R.I.T. - Digital Roses Don't Die
February 18, 2022
Southern Hip Hop
CRITIC SCORE
62
6 reviews
AmazoniTunesMusicSpotify
18. Michelle Branch - The Trouble With Fever
September 16, 2022
Singer-Songwriter
CRITIC SCORE
62
6 reviews
AmazoniTunesMusic
19. Mount Westmore - SNOOP, CUBE, 40, $HORT
December 9, 2022
West Coast Hip Hop
CRITIC SCORE
62
5 reviews
AmazoniTunesMusicSpotify
20. Starcrawler - She Said
September 16, 2022
Garage Rock
CRITIC SCORE
62
5 reviews
Amazon
21. Billy Talent - Crisis Of Faith
January 21, 2022
Alternative Rock
CRITIC SCORE
63
7 reviews
AmazoniTunesMusicSpotify
22. The Lumineers - Brightside
January 14, 2022
Folk Pop
CRITIC SCORE
63
6 reviews
AmazoniTunesMusicSpotify
23. Aitch - Close To Home
August 19, 2022
UK Hip Hop
CRITIC SCORE
63
14 reviews
AmazoniTunesMusic
24. Drake & 21 Savage - Her Loss
November 4, 2022
Trap
CRITIC SCORE
63
9 reviews
AmazoniTunesMusicSpotify
25. Mabel - About Last Night…
July 15, 2022
Dance Pop
CRITIC SCORE
63
9 reviews
AmazoniTunesMusic
CONNECT WITH AOTY
Like UsFollow Us
Become a Donor
Donor badge, no ads + more benefits.
ADVERTISEMENT
2 notes
·
View notes
Positive grid bias fx professional win torrent
POSITIVE GRID BIAS FX PROFESSIONAL WIN TORRENT CRACKED
POSITIVE GRID BIAS FX PROFESSIONAL WIN TORRENT MAC OS X
POSITIVE GRID BIAS FX PROFESSIONAL WIN TORRENT FULL
POSITIVE GRID BIAS FX PROFESSIONAL WIN TORRENT SOFTWARE
POSITIVE GRID BIAS FX PROFESSIONAL WIN TORRENT FULL
It is full offline installer standalone setup of Positive Grid BIAS FX Professional 1.5.5 crack for 32/64.
POSITIVE GRID BIAS FX PROFESSIONAL WIN TORRENT MAC OS X
BIAS FX 2 may not match Fixed BIAS FX 2 freezes on Mac OS X 10.11 Delay pedal. Positive Grid BIAS FX Elite Crack (Win) Torrent With Complete Library. BIAS FX Crack includes latest and updated tools for editing music with modern. Positive Grid BIAS FX Professional 1.5.5 freeload Latest Version for Windows. BIAS FX 2 Crack Torrent Win/Mac freeload 2021.
POSITIVE GRID BIAS FX PROFESSIONAL WIN TORRENT CRACKED
Best source of cracked VST torrents and audio samples. Laniakea Sounds – Melodic Deep House Vol. Positive Grid Bias FX 2 Elite (Win) - Download it now from our website for FREE.Cymatics – The Ultimate Lofi Collection (MIDI, WAV, SERUM, MASSIVE, SYLENTH1) 24 views per day.Vandalism – Shocking Arabic Trap For Sylenth1 (SYNTH PRESET, MIDI) 25 views per day.
POSITIVE GRID BIAS FX PROFESSIONAL WIN TORRENT SOFTWARE
TBProAudio Plugins Pack 2017.05.31 Incl Cracked and Keygen-R2R Tracktion Software BioTek v1.5.8 Incl Patched and Keygen-R2R Tracktion Software. 3 by Gill Chang (WAV, SERUM, SYLENTH1) 30 views per day Positive Grid BIAS FX v1.5.5 Incl Keygen-R2R Positive Grid Pro.
789ten – The Bass Modulators Producer Pack V.2 (MIDI, WAV, SPIRE, SYLENTH1, TUTORIAL, STUDIO ONE) 32 views per day.
Product Comparison & System Requirement for BIAS FX 2. Complete Guide from Downloading BIAS FX 2 to Getting a Sound. BIAS FX 2 Blocks the Audio/Sound from other Softwares.
Audentity Records – Future Soul Music (MIDI, WAV, MASSIVE, SYLENTH1, SERUM) 48 views per day Prevent Bias FX 2 from logging out (Mac) Find User Presets in GarageBand.
System requirements: Windows 7 (SP1) or Windows 8ĤGB of RAM minimal, 8GB or more recommendedġ.5GHz Dual core processor minimal, 2.0GHz Dual core or more recommended STANDALONE, VST, AAX x32 圆4 VST Torrent - VST Crack - Free VST Plugins - Torrent. Fredrick Days on LINK Positive Grid Bias Fx Keygen Torrent. Positive Grid continues to work with world-wide artists, producers, and engineers to create a massive and ever-growing library of virtual pedalboards and rigs for BIAS FX. Positive Grid BIAS AMP 2 Elite Crack is the most accurate, elaborated and versatile model of a guitar amp in the world. A collection of newly developed, high-definition pedal and rack effects is also included: noise gate, boosters, overdrive, distortion, fuzz, equalizers, tremolo, phaser, flanger, chorus, octaver, compressors, delays and spring and plate reverbs, and everything in between vintage and modern rigs. Users all around the world can now create, upload, share and download the same amps, effects and pedalboards across all their mobile devices and computer. It also features dual amps, dual signal chain, BIAS amps integration, Inter App Audio host, and a highly intuitive graphical interface.īIAS FX was conceived and designed from the ground up as an online pedalboard storehouse with universal access. It also has two signal paths and full integration with the BIAS amplifier, allowing you to use two Amp Match amp models in the same setup.BIAS FX provides musicians with thousands of ultra-high definition multi-effects and pedalboard combinations instantly downloadable from ToneCloud, the company’s proprietary amp and effects sharing platform. It comes with all the latest and greatest algorithms in our extensive research on audio signal processing, providing significantly detailed and authentic emulations of analog pedals, studio rack and tube amplifiers. The result is BIAS FX, designed from the ground up with an uncompromising approach to sound quality and maximum flexibility. Although most of these applications are variations on the same theme, we felt that the guitar world needed something new. Over the past few years, a number of powerful digital guitar and mobile app programs have changed the way you play and record millions of guitarists. BIAS FX – a virtual guitar processor, offers all the best and latest algorithms from the field of signal processing research, it presents a detailed and genuine emulation of analog pedals and studio effects racks.
0 notes
Non-real time Music Video & Sound Analysis Framework for Processing
// Non-real time Music Video & Sound Analysis Framework by Harcore Scm
// If interested please check out my other work at hardcorescm.bandcamp.com
//
// Based on offlineAnalysis.pde found at
// https://github.com/ddf/Minim/blob/master/examples/Analysis/offlineAnalysis/offlineAnalysis.pde
// For more information about Minim and additional features, visit http://code.compartmental.net/minim/
//
// This sketch enables non-real time (offline) analysis of an audio file to give
// FFT and Volume data for each frame of a sketch.
// For use when sketches are too slow/complex to run in real time at the desired frame rate, resolution etc
//
// The sketch generates arrays of information at chosen video frames-per-second
// that can then be used to run the animation and save the individual frames
// for later video creation in a video editor
//
// For the LEFT and Right channels the sketch makes arrays of FFT and Volume directly
// from the soundfile. The CENTER channel data is an average of the LEFT and RIGHT
//
// For MONO files = data will be identical in LEFT, RIGHT and CENTER data arrays
//
// Generated data available for each animation frame:
//
// Data Type ¦ LEFT Channel ¦ RIGHT Channel ¦ CENTER Audio Channel
// -------------------¦----------------¦------------------¦-------------------------
// Audio Samples ¦ samplesL ¦ samplesR ¦ SamplesC = (left + right) * 0.5
// FFT Array ¦ spectraL ¦ spectraR ¦ spectraC
// Volume Array ¦ volumeL ¦ volumeR ¦ volumeC
// RMS Volume Array ¦ volumeLRMS ¦ volumeRRMS ¦ volumeCRMS
// Max FFT Value ¦ MaxFFTL ¦ MaxFFTR ¦ MaxFFTR
// Max Vol Value ¦ MaxVolL ¦ MaxVolR ¦ MaxVolC
// Max RMS Vol Value ¦ MaxVolLRMS ¦ MaxVolRRMS ¦ MaxVolCRMS
//
// Press "p" to start/stop animation
// Use mouse wheel to step through one frame at a time
import ddf.minim.*;
import ddf.minim.analysis.*;
import ddf.minim.spi.*;
Minim minim;
float[][] spectraL, spectraR, spectraC;
float[][] samplesL, samplesR, samplesC;
float[] volumeL, volumeR, volumeC;
float[] volumeLRMS, volumeRRMS, volumeCRMS;
float MaxFFTL, MaxFFTR, MaxFFTC;
float MaxVolL, MaxVolR, MaxVolC;
float MaxVolLRMS, MaxVolRRMS, MaxVolCRMS;
float[] volumetemp;
float audioFPS;
//-----Variables to change-----!!!!!!!!
//-----The frames per second rate of the video you want to make
int videoFPS = 60;
//-----Size of FFT array MUST BE A POWER OF 2 - useable data points for the FFT is half the fftSize
int fftSize = 1024;
//----Audio Filename (assumed to be in the data folder of the sketch)
//test file can be found here https://archive.org/download/20s-tests-44
String filename = "20sTests44.wav";
//String filename = "Your file name here.wav";
//----Path to save frames of animation to - sub folder will be made using filename of audio
String savepath = "D:/Renders/";
//----Save the animation frames to file? true or false
//----the draw loop is always running - if true = will save frames even if playing is paused (false)
//----when you are ready to render the animation set saveVid and playing to true and run sketch
boolean saveVid = false;
//----automatically step through the animation frames? true or false?
boolean playing = false;
// the variable used to step through each frame of animation in the draw loop
int counter = 0;
//-----Global variables for your drawing
float leftHeight, rightHeight;
int spectraMap;
void setup()
{
minim = new Minim(this);
analyzeUsingAudioSample();
//-----Sketch Drawing Setup Code Here
size(1920, 1080);
frameRate(videoFPS);
leftHeight = height*0.33;
rightHeight = height*0.67;
spectraMap = (height/3)-70;
}
void analyzeUsingAudioSample()
{ //load the sound file
AudioSample audiofile = minim.loadSample(filename, 2048);
//work out the number of audio-frames per video-frame (audio sample rate / video frames-per-second)
audioFPS = audiofile.sampleRate()/videoFPS;
//get left and right channels and put in loat arrays
float[] leftChannel = audiofile.getChannel(AudioSample.LEFT);
//detect if right channel exists (stereo file), use left if it doesn't (mono)
float[] rightChannel;
try {
rightChannel = audiofile.getChannel(AudioSample.RIGHT);
}
catch (IllegalArgumentException e) {
rightChannel = audiofile.getChannel(AudioSample.LEFT);
}
//calculate center channel from left and right
float[] centerChannel = new float[leftChannel.length];
for(int i = 0; i < leftChannel.length; i++)
{
centerChannel[i] = (leftChannel[i] + rightChannel[i]) * 0.5;
}
//the useable data points for the FFT will be half the fftSize
int fftHalf = fftSize/2;
float[] fftSamples = new float[fftSize];
FFT fft = new FFT( fftSize, audiofile.sampleRate() );
//We analyze the samples in chunks. The chunk size is the number of audio-frames that occur for each video-frame.
//Total chunks is audio length / chunk size
int totalChunks = int((leftChannel.length / audioFPS) + 1);
// allocate the arrays that will hold all of the data for all of the chunks.
// for FFT data - the second dimension is fftSize/2 because the spectrum size is always half the number of samples analyzed.
spectraL = new float[totalChunks][fftHalf];
spectraR = new float[totalChunks][fftHalf];
spectraC = new float[totalChunks][fftHalf];
samplesL = new float[totalChunks][fftSize];
samplesR = new float[totalChunks][fftSize];
samplesC = new float[totalChunks][fftSize];
volumeL = new float[totalChunks];
volumeR = new float[totalChunks];
volumeC = new float[totalChunks];
volumeLRMS = new float[totalChunks];
volumeRRMS = new float[totalChunks];
volumeCRMS = new float[totalChunks];
volumetemp = new float[fftSize];
//-----Run through the audio file one frame of animation at a time, get fft and volume data for each channel
for(int chunkIdx = 0; chunkIdx < totalChunks; ++chunkIdx)
{
//move the start position forwards by number of chunks of audio in one frame of animation
int chunkStartIndex = round(chunkIdx * audioFPS);
// the chunk size will always be fftSize, except for the
// last chunk, which will be however many samples are left in source
int chunkSize = min( leftChannel.length - chunkStartIndex, fftSize );
//LEFT CHANNEL
// copy first chunk into our analysis array
System.arraycopy( leftChannel, // source of the copy
chunkStartIndex, // index to start in the source
fftSamples, // destination of the copy
0, // index to copy to
chunkSize // how many samples to copy
);
// if the chunk was smaller than the fftSize, we need to pad the analysis buffer with zeroes
if ( chunkSize < fftSize ){
// we use a system call for this
java.util.Arrays.fill( fftSamples, chunkSize, fftSamples.length - 1, 0.0 );
}
// now analyze this buffer
fft.forward( fftSamples );
// and copy the resulting spectrum into our spectra array
for(int i = 0; i < fftHalf; ++i) {
spectraL[chunkIdx][i] = fft.getBand(i);
}
//copy the samples into samples array
for (int i = 0; i < fftSamples.length; i++){
samplesL[chunkIdx][i] = fftSamples[i];
}
//volume at this video frame - based on max value of the fftsamples
for (int i = 0; i < fftSamples.length; i++){
volumetemp[i] = abs(fftSamples[i]);
}
volumeL[chunkIdx] = max(volumetemp);
//volume at this video frame - based on root mean square of all fftsamples
float totalFFT = 0;
for (int i = 0; i < fftSamples.length; i++){
totalFFT += sq(fftSamples[i]);
}
totalFFT = totalFFT/fftSamples.length;
volumeLRMS[chunkIdx] = sqrt(totalFFT);
//RIGHT CHANNEL
// copy first chunk into our analysis array
System.arraycopy( rightChannel, // source of the copy
chunkStartIndex, // index to start in the source
fftSamples, // destination of the copy
0, // index to copy to
chunkSize // how many samples to copy
);
// if the chunk was smaller than the fftSize, we need to pad the analysis buffer with zeroes
if ( chunkSize < fftSize ){
java.util.Arrays.fill( fftSamples, chunkSize, fftSamples.length - 1, 0.0 );
}
// now analyze this buffer
fft.forward( fftSamples );
// and copy the resulting spectrum into our spectra array
for(int i = 0; i < fftHalf; ++i)
{
spectraR[chunkIdx][i] = fft.getBand(i);
}
//copy the samples into samples array
for (int i = 0; i < fftSamples.length; i++){
samplesR[chunkIdx][i] = fftSamples[i];
}
//volume at this video frame - based on max value of the fftsamples
for (int i = 0; i < fftSamples.length; i++){
volumetemp[i] = abs(fftSamples[i]);
}
volumeR[chunkIdx] = max(volumetemp);
//volume at this video frame - based on root mean square of all fftsamples
totalFFT = 0;
for (int i = 0; i < fftSamples.length; i++){
totalFFT += sq(fftSamples[i]);
}
totalFFT = totalFFT/fftSamples.length;
volumeRRMS[chunkIdx] = sqrt(totalFFT);
//CENTER CHANNEL
// copy first chunk into our analysis array
System.arraycopy( centerChannel, // source of the copy
chunkStartIndex, // index to start in the source
fftSamples, // destination of the copy
0, // index to copy to
chunkSize // how many samples to copy
);
// if the chunk was smaller than the fftSize, we need to pad the analysis buffer with zeroes
if ( chunkSize < fftSize ){
java.util.Arrays.fill( fftSamples, chunkSize, fftSamples.length - 1, 0.0 );
}
// now analyze this buffer
fft.forward( fftSamples );
// and copy the resulting spectrum into our spectra array
for(int i = 0; i < fftHalf; ++i)
{
spectraC[chunkIdx][i] = fft.getBand(i);
}
//copy the samples into samples array
for (int i = 0; i < fftSamples.length; i++){
samplesC[chunkIdx][i] = fftSamples[i];
}
//volume at this video frame - based on max value of the fftsamples
for (int i = 0; i < fftSamples.length; i++){
volumetemp[i] = abs(fftSamples[i]);
}
volumeC[chunkIdx] = max(volumetemp);
//volume at this video frame - based on root mean square of all fftsamples
totalFFT = 0;
for (int i = 0; i < fftSamples.length; i++){
totalFFT += sq(fftSamples[i]);
}
totalFFT = totalFFT/fftSamples.length;
volumeCRMS[chunkIdx] = sqrt(totalFFT);
//end of loop
}
//--don't need the audiofile anymore so close it
audiofile.close();
//------- Find the max values of the data
float[] MaxFFTTemp = new float[spectraL.length];
//--Left Channel
for(int i = 0; i < spectraL.length; ++i)
{
MaxFFTTemp[i] = max(spectraL[i]);
}
MaxFFTL = max(MaxFFTTemp);
//--Right Channel
for(int i = 0; i < spectraR.length; ++i)
{
MaxFFTTemp[i] = max(spectraR[i]);
}
MaxFFTR = max(MaxFFTTemp);
//--center Channel
for(int i = 0; i < spectraC.length; ++i)
{
MaxFFTTemp[i] = max(spectraC[i]);
}
MaxFFTC = max(MaxFFTTemp);
MaxVolL = max(volumeL);
MaxVolR = max(volumeR);
MaxVolC = max(volumeC);
MaxVolLRMS = max(volumeLRMS);
MaxVolRRMS = max(volumeRRMS);
MaxVolCRMS = max(volumeCRMS);
}
void draw(){
background(0);
stroke(255);
strokeWeight(3);
fill(255,255,255);
textSize(32);
text("Left", 10, 40);
text("Right", 10, leftHeight+40);
text("Center", 10, rightHeight+40);
line(0,height*0.33,width,height*0.33);
line(0,height*0.67,width,height*0.67);
strokeWeight(1);
fill(255,50,50);
stroke(255,50,50);
text("Samples/Waveform", 10, leftHeight-10);
text("Samples/Waveform", 10, rightHeight-10);
text("Samples/Waveform", 10, height-10);
for(int i = 0; i < samplesL[counter].length-1; ++i )
{
line(1+i, leftHeight-60, 1+i, leftHeight-60+samplesL[counter][i]*25);
line(1+i, rightHeight-60, 1+i, rightHeight-60+samplesR[counter][i]*25);
line(1+i, height-60, 1+i, height-60+samplesC[counter][i]*25);
}
fill(100,100,255);
stroke(100,100,255);
text("Spectra", fftSize + 10, leftHeight-10);
text("Spectra", fftSize + 10, rightHeight-10);
text("Spectra", fftSize + 10, height-10);
for(int i = 0; i < spectraL[counter].length-1; ++i )
{
line(fftSize + 10+i, leftHeight-60, fftSize + 10+i, leftHeight - 60 - map(spectraL[counter][i],0,MaxFFTL,0,spectraMap));
line(fftSize + 10+i, rightHeight-60, fftSize + 10+i, rightHeight-60- map(spectraR[counter][i],0,MaxFFTR,0,spectraMap));
line(fftSize + 10+i, height-60, fftSize + 10+i, height-60- map(spectraC[counter][i],0,MaxFFTC, 0,spectraMap));
}
fill(255,100,255);
stroke(255,100,255);
text("Vol ABS", fftSize + fftSize/2 + 50, leftHeight-10);
text("Vol ABS", fftSize + fftSize/2 + 50, rightHeight-10);
text("Vol ABS", fftSize + fftSize/2 + 50, height-10);
noFill();
ellipse(fftSize + fftSize/2 + 90,leftHeight-100,MaxVolL*100,MaxVolL*100);
ellipse(fftSize + fftSize/2 + 90,rightHeight-100,MaxVolR*100,MaxVolR*100);
ellipse(fftSize + fftSize/2 + 90,height-100,MaxVolC*100,MaxVolC*100);
fill(255,100,255);
ellipse(fftSize + fftSize/2 + 90,leftHeight-100,volumeL[counter]*100,volumeL[counter]*100);
ellipse(fftSize + fftSize/2 + 90,rightHeight-100,volumeR[counter]*100,volumeR[counter]*100);
ellipse(fftSize + fftSize/2 + 90,height-100,volumeC[counter]*100,volumeC[counter]*100);
fill(100,255,100);
stroke(100,255,100);
text("Vol RMS", fftSize + fftSize/2 + 190, leftHeight-10);
text("Vol RMS", fftSize + fftSize/2 + 190, rightHeight-10);
text("Vol RMS", fftSize + fftSize/2 + 190, height-10);
noFill();
ellipse(fftSize + fftSize/2 + 240,leftHeight-100,MaxVolLRMS*100,MaxVolLRMS*100);
ellipse(fftSize + fftSize/2 + 240,rightHeight-100,MaxVolRRMS*100,MaxVolRRMS*100);
ellipse(fftSize + fftSize/2 + 240,height-100,MaxVolCRMS*100,MaxVolCRMS*100);
fill(100,255,100);
ellipse(fftSize + fftSize/2 + 240,leftHeight-100,volumeLRMS[counter]*100,volumeLRMS[counter]*100);
ellipse(fftSize + fftSize/2 + 240,rightHeight-100,volumeRRMS[counter]*100,volumeRRMS[counter]*100);
ellipse(fftSize + fftSize/2 + 240,height-100,volumeCRMS[counter]*100,volumeCRMS[counter]*100);
//save the current frame
if(saveVid){
saveFrame(savepath+filename+"/frame-######.png");
}
//if currently playing move the counter to next frame
if (playing){
counter +=1;
println("Current Frame: " + counter + " / " + samplesL.length);
}
//check if end of file reached
if (counter > spectraL.length-1) {
println("Finished");
exit();
}
}
void mouseWheel(MouseEvent event) {
float e = event.getCount();
if (e>0){counter --;}
if (e<0){counter ++;}
if(counter<0){counter=0;}
if(counter>samplesL.length){counter=samplesL.length;}
println("Current Frame: " + counter + " / " + samplesL.length);
}
void keyPressed() {
if (key == 'p') {playing = ! playing;}
}
20 notes
·
View notes