#This doesn't even get into how the game treats you the player as the villain in that route
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sometimes I think about how the game that completely changed how the general public viewed pixel rpgs, has a breathtaking soundtrack that has completely escaped it's original circle, has lines like "It's you!" "Despite everything it's still you", changed so many people's mind about empathy in video games, was damn near revolutionary in how it used game mechanics as part of the story and literally fucked with the code of your computer, uses the game code as a means of storytelling, has secrets people still are trying to unravel to this day, and has a boss fight so mind-blowing people still talk about it and for so many people it's ongoing legacy is Kanye West likes...., selfcest, and that time it killed the queen of England. And I love that. good job team
#undertale#I will forever gas up undertale are you kidding#also if you weren't there in 2015 you might not get how like. jaw dropping sans' boss fight was.#just because how it became a meme#all the endings were secret!! For every one except a very very specific one that you have to grind for Sans does not fight you#you can't get him to fight you#he's the true fucking pacifist for better or worse!!#and it's not just his own nihilism he genuinely believes violence#and taking a life especially is this just insanely cruel thing#so you listen to him preach on and on about not hurting others#about not killing#about how it's wrong to kill#and then just completely decimates you when you first encounter him in the worst ending#'his boss fight isn't that hard!!'#YEAH NOW!#after people have had the better part of a decade to dissect it down to the millisecond#the reason it caught people so odd guard it because randomly the game changes the rules!!!#the character you're fighting changed the rules#you can the first move every encounter? no not this time#boss fights work up to their stronger moves to let you adjust? not here he hits you hard right out of the gate#the game gives you hints how to beat enemies? no. good luck babe#he opens the fight with a bit of dialogue the same bit of dialogue every time like every other fight? Not this time now he just goes#every fight gives you the chance to back out and finish the game like normal? no you're out of options#You have to restart the game if you want to start fresh#Again this is a character who never fights you! his fight isn't an option except in the worst time line!#and now he's just put every card on the table and is wildly considered the hardest fight in the game#AND! he fucking counts out your death#sans undertale is that dude.#He's always a character that breaks the rules everyone else follows and now he's breaking the rules YOU follow get dunked on idiot#This doesn't even get into how the game treats you the player as the villain in that route
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Im a fan of Da since 2019, I've cherished all 3 games, my favorite one is DA2. I will not be persuaded by anyone that DA4 is a good DA game.
They have damned everything I loved about Dragon Age for... this???
This is no longer the dark fantasy I fell in love with; it's a game that feels more like a Disney movie, complete with writing intended for children. The way they treat YOU as a player suggests that you aren't capable of solving the easiest riddle in this world. The direction of the writing is baffling. The constant explanations for everything make my blood boil because I'm not a child, and I can think for myself. They claim this is an RPG, yet it lacks any meaningful RPG elements. You have no choice whatsoever; your character is scripted the way the developers wanted them to be. (By the way, I had no idea that no matter which option you choose, your character will always try to be funny in an unfunny way.)
As for the gameplay, I've never cared for the gameplay in any Dragon Age games, so I won’t dwell on it, but I’ll share my opinion nonetheless. I think it’s still an improvement from Inquisition, but that’s not hard to achieve. The game was designed to be played online, which is another insane thing to consider. Is a Dragon Age game supposed to be online??? It’s so ridiculous, and I have no idea how BioWare thought it would work when nobody showed any interest in the multiplayer mode in Inquisition.
The lack of choice and the absence of consequences for your actions are glaring issues. Not a single companion cares if you try to be "rude" to them because you simply can’t be. The fact that you cannot make any of your companions leave your party is ridiculous. You are forced to harden one of your companions (which happens in almost every title), and the only consequences of them being hardened are that they will refuse to heal you and their approval rating is slightly lowered. You can literally romance both of them as if nothing happened.
I'm tired of my companions constantly reminding me that they have issues and need to work through their trauma with my character. As someone who goes to therapy every week, I find this portrayal insulting and ridiculous. Therapy is neither fun nor pleasant. It isn’t something you resolve by completing two quests and reassuring a character that “it’s fine, we have each other, and I care about you; your feelings are valid.” It’s the most absurd echo chamber I’ve ever been in. The fact that none of my companions can stop making everything about themselves and get their shit together while a blight is swallowing the world is beyond me. Therapy takes months, even years, and it’s a deeply personal journey that friends cannot, and shouldn't, interfere with. The whole idea that my protagonist can choose what’s best for the companions is equally absurd. My companions should be making choices based on how I treated them throughout the game; it shouldn't be up to me to decide that. And the best part is that, in the end, it doesn't matter, because no choice in this game has any real weight. Honestly, it’s narcissistic of anyone to expect others to fix their mental health issues. This was a reality check for me when I was younger; it hurts, but it is what it is.
The writing of the characters is something I never thought possible, but here we are. Most characters are written as if they're afraid to offend anyone. My wise friend once said, "If you live your life trying to avoid offending everyone, you might as well not live at all," and that’s true. It’s probably another reason why I can’t take anything seriously in this game—because nothing is serious. Nobody talks like this ever. So much of this is self-indulgent writing, which is fine and valid if you do it for yourself, not for the masses who will play this game.
This is easily illustrated by the Commander of the Grey Wardens, who tries so hard to be the bad guy. He won’t listen to logic or reason; he’s just a children’s movie villain who is evil for the sake of being evil. Honestly, the dialogue speaks for itself.
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I've never thought about this in the 11 years I've played but I just realised gw2 must look.. pretty zany to outsiders? It didn't even occur to me. I'm really glad it's in a low fantasy setting that allows for pretty much anything and I think it's inkeeping with the focus on player creativity in an MMO to have that kind of range.
Like I know the overall aesthetic can get wacky but because that's so fitting for a multiplayer game... it's never occured to me that anything looks odd.
Like, here's a screenshot of me, someone's bird, and some lovely folks from the last pride march
Like real pride marches, being over the top and loud is the point. We have the tools to do that, even in regular gameplay. I think it's fascinating that nothing about this feels out of place. Magic in this universe does practically anything you want it to. Technology varies from nonexistent to far beyond real life. There's a massive range but everything feels kind of.... justified?
Some people will wear fantasy armour and keep everything on a theme. Some people are going to group transform into giant frogs and some people are going to cosplay as Johnny Bravo. It happens. The game doesn't mind. It doesn't shy away from people being incredibly weird. I remember the devs recalling a decision they had to make about letting players jump on top of a plot-important table where NPCs sat for serious discussions. The decision was they they shouldn't stop people from doing that if they wanted to.
The openness of the setting means these are all things that could exist. People reanimate corpses here for the hell of it. The weapons are magic and can be literally anything. The mounts are all creatures that have been tamed, or vehicles someone could have invented. Even the living plushie mounts are lore-compliant because... magic.
But on top of this, this game has one of the most sincere stories of anything I've ever played? Whether it's to your taste or not, I don't think you could deny how much care goes into it. From terminal conditions to villains having tantrums over childish insecurities to symbolic anticapitalism to racial superiority rallies, it has treated its topics with dead-solid respect. It does not undercut its serious moments - but it allows you the privilege if you'd like.
Maybe it's the balance of being so immersed in that that's stopped me from thinking any of this looks silly. The players can be silly, sure. Maybe there's a kind of game-and-player suspension of disbelief. We tell our story, and you have your freedom, and for the most part they won't intersect (except for the infamous Wynne cutscene).
In the MMO space there's other ways to approach this. You've got ESO which holds back very tightly to its high fantasy setting. That's for people with different tastes who don't want anything aesthetic-breaking in their game, and they have to cut back the player freedom to get it while trying to introduce a steady stream of new armours that can't be too interesting. They have magic, but don't go too far. It also means you get deals begging you to come to the cash shop to buy, like, rags. Fun rags for your character!
Then inbetween those two there's 'your name has to be lore compliant but fuck it, flying convertible'
#gw2#this is NOT a dig at those games I'm just fascinated by the varying levels of what they'll accept#and that car is one of the most immersion breaking things i've ever seen just bc nothing else is like that
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In Defense of Magnificus
A very very long rant by me. Originally from a rant I posted in a discord server in 2022, modified to be a little more concise. I have to apologize if some of this stuff is incredibly outdated, I haven't really bothered to catch up with newer stuff about the game outside of the game itself yknow... Like twitch streams from the dev and such.
I saw a theory that Magnificus was originally intended to be the villain of the original, in lore Inscryption, but through the rush of making the game as a coverup and developers like Kaycee not making much progress on the development because of said rush, he didn't get finished. And I think if you really analyze his character, everything about him FEELS unfinished.
His character design is super simple compared to the other scrybes. His deck is weak; there are not a lot of hard hitting cards aside from the Stim Mage, and the Magiks system itself feels wonky, as if they didn't have enough time to balance it out. His tower feels empty (Specially that damned bathroom. It haunts me.) His letter stops before its completed, he suddenly disappears mid-sentence... He's the only scrybe to not get a proper 3D version, as the game was mostly deleted by the time we got to him in Act 4, and he might've been the only scrybe that never became hegemon. We don't get to finish his battle, and he doesn't even get a handshake.
And going back to originally being a villain? Maybe that's why he was made to be so cruel to his pupils. P03 is also mean to his subordinates, but they're robots, they're not mean to gain as much sympathy from the player. Meanwhile, Magnificus is established to be mean and perhaps downright evil by the dialogue we get through Act 2. Rebecha speaks about him by saying he's mysterious, stating "Some say he wants... No, it's too terrible to say." But we never know what that refers to, and if it's coded dialogue or her own speech.
Outside of the CODED IN lore behind his pupils suffering, we don't see him being evil AT ALL. In Act 1 he is practically our savior; his throughout preparing was able to get us the film roll, and if we take too long he sends the player VISIONS to guide us in the right way. In Act 2 he attempts to warn the player about P03, his paint leads around to secrets to clue in about the OLD_DATA as well as perhaps serving as warnings for it. At the end of the game he is the only one who is distraught about everything being deleted; Grimora and Leshy accept their deaths, but Magnificus REFUSES to.
But wouldn't a villain rejoice about people dying? About, in his own words, an entire world being destroyed? It's like the original plan for his villainy was there, but he doesn't WANT to be one.
Now as to why he seems to continue to treat his pupils badly. I think it's just.. guilt. I believe he didn't have a choice in making them suffer, they were all just coded into what we know of Act 2. They were all created with the pupils being in torturous states and the game code telling them "It's Magnificus' fault". I think he himself believes this. I believe he could have tried to fix it before. But the thing is that, even if he ever did fix it, if he stopped their pain, it would all be for nothing... because the game resets. The only times it doesn't do this is when a scrybe takes over, which is something he has supposedly never been able to do. And if he were to help them outside of being hegemon they'd just go back to their original state once the new game card was used. I think he simply gave up upon realizing this and instead chose to bury his own grief that comes from it by playing into the character he was originally meant to be; the villain. That, and I think he just doesn't want to look at them... It hurts him to. I believe this is why he painted bleach over Goobert's painting.
I think him being originally an unfinished villain plays into him always being prepared. As I stated before, people often forget how helpful he is- it's due to his preparations that we are able to leave Act 1, he warns about The Great Transcendence in Act 2, warns Luke about the OLD_DATA, and warns him about the fate he'd encounter if he looked upon it. I think Magnificus wants to make up for his "villainy" by being the one the other scrybes and npcs can rely on in a time of need, so he spends every hour of everyday getting ready for the worst, and foreseeing what is gonna happen next.
Thing is that, he never stops anything from happening. He prepares a way out of Leshy's hegemony, but he can't stop it from happening in the first place. It's very probable that he was the one that planned how to stop P03 in Act 3, as we see he has been preparing since at least Act 2. But not only does the P03 hegemony happen, but he is ultimately unable to stop the Great Transcendence once it is in progress. Same thing for the game's deletion, which I believe it is at that point he truly panicked, because he couldn't foresee it or plan for it beforehand. It all feels like... An unfinished character arc. He never got to do anything he wanted.
I think he feels powerless.
Magnificus is often regarded as the worst scrybe. But in a sense, there's no real reason why that should be the case, at least not compared to the others. Like... Leshy took over the game and put the other scrybes into cards. He had good intentions, sure, but that doesn't mean his actions were good. Magnificus lost his eye, Grimora lost her memory, P03.... Was having a bad time...
Hell, the reason people hate Magnificus so much so often is because of the treatment of his pupils... But Leshy isn't all innocent there either. He puts Goobert in a bottle (At least, maybe he does. It's not clear whether it was him or Mags), which we know Goobert REALLY doesn't like, and he also put Goobert's description in the rulebook as "Failure". He also threw the bottle into the river as stated by himself in Kaycee's Mod.
P03... I don't gotta explain this one we know it is an asshole.
...And Grimora deleted the game, which basically killed everyone in it. While she had good intentions, it really only led to the discovery of the OLD_DATA and the subsequent assassination of Luke.
Now, what did Magnificus do? Nothing. Like... Really. He didn't GET to do anything. People dislike him because of his treatment of his pupils, but as I talked about before, I really don't think he can do anything about that, even if he wanted to.
So why do people so easily hate him? Circles back to the theory: Because he's unfinished. Everything about him is unfinished. The other scrybes are loved because we got to finish their arcs... We get to know why they each do what they did.
P03 not so much, but... P03 is a villain of sorts, people like villains and don't need them to be "good" to like them, which I agree with cuz villains are fun! P03 does have some sympathy points somewhere, though, which I'm not gonna go into here.
I'm gonna focus on Grimora and Leshy instead. Their farewells were perfect closure:
Grimora spoke about why she chose to delete the game, and we as the player come to understand her. It was right after her doing it in the first place, so we didn't even get to really build anger towards her. She talks about it being a necessary action- perhaps something we can agree with after knowing everything about the OLD_DATA. She laments not being able to play more with us, but she accepts her death and says goodbye.
Leshy talks about just.. wanting to play. That's all he wants, he just wanted to give us a good story. The original Inscryption is rushed and weird- Act 1, his hegemony, was his attempt to make it better and enjoyable (Which, considering it is the Act people love most, he succeeded.)
The player probably misses him by this point- playing cards with him feels somber, sad, and nostalgic. At this point we consider him a friend. And then he gets deleted after complementing our past deck, speaking about how much he enjoyed his time with us, and saying farewell. It's not something that leaves us with any possible anger towards him.
Magnificus though... He doesn't get that. We never get to talk to him properly, he never speaks about how he feels or why he does things. In Act 1 he spends most of the time in the clock, in Act 2 he gets cut off when trying to speak to us, Act 3 he only speaks a few sentences, and in Act 4..
His farewell is different than the other two. Leshy and Grimora accept their deaths... Magnificus doesn't. He doesn't talk about his feelings or justify his actions, because if you have been holding in your feelings, that is something you do when you can no longer do so. You let them go when you know you're going to die soon.
But he doesn't want to. He doesn't want to die, he can't accept it.
The game he played with us wasn't complete- the scales were gone, so we weren't even supposed to play against him. It was his opportunity to just say what he needed to say before he was gone, but he refused to accept his upcoming death. So instead he tried prolonging the process by using unrealistically high numbers instead of scales (The bigger the number, the longer the game will take, right..?). Even as he felt himself getting deleted he refused to end the game, or even talk to the player properly. For once, he couldn't prepare for the worst, and he was in denial- he was completely powerless and he didn't want to accept it. Instead, he speaks to us about the game deleting. He blames the player for it. He tries to guilt us; "You even allowed my goo mage to get deleted... I thought you two were becoming friends!"
And he doesn't get a handshake. He tried to push his deletion away for so long that he ended up not even being able to finish the match or get the same, proper farewell that Grimora and Leshy got.
I think by now I've said what I needed to say, but I wanna add that... Yeah, I think he's one of the most tragic characters in the game. I think he spends a lot of time being anxious- we don't get a clear answer on if he can see the future or if he is just able to predict it, but either way he lives with a lot of anxiety because of it.
I think the worst part is the deletion of the game and his farewell. He isn't able to let go because he's scared to, and because he has spent his whole life trying to prevent bad things from happening; trying to help his friends to get out of bad situations they caused themselves. But this time he's not able to, he can't do ANYTHING about it, and he's terrified because that means his whole existence and work is just... Gone. He spent all his days preparing for the worst scenarios, only for it all to be thrown away. He WASTED his life for nothing. And it hurts me that the fandom never saw that.
Or maybe I'm overthinking all of it. Maybe this has all already been directly disproven. But I still wanted to share this.
#inscryption#magnificus#ah... this took so long to rewrite and revise and agh!#i just... have a lot of thoughts about him#a lot of strong thoughts#it genuinely hurts me when people hate him#call me a snowflake or whatever I really don't care#hes a character very dear to me#i hope this might make someone like him a little more#or at least consider it#hm
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Alhaitham and Kaveh's dynamic is interesting, because I've seen a lot of people say either "oh my god Kaveh is so mean" or "oh my god Alhaitham treats Kaveh terribly". But, quite importantly imo, in this quest Paimon remarks that she "doesn't know which one of them is more problematic".
I think when considering their relationship you need to look at intention. Do Hoyo want to villainise one of their popular husnandoes as a toxic asshole? No. Even the "villain" playable characters like Childe and Wanderer are nice/funny on occasion. Kaveh and Alhaitham's interactions are intended to be humorous, to make you gasp and say "oh wow I can't believe he just said that!".
Like, during the most recent story quest, for example. Kaveh accusing Alhaitham of having no empathy when he's clearly pretty emotionally stunted and decently moral is mean. But saying "At least I'd be a fungus with empathy!" Undercuts that - it's clear neither Alhaitham nor the player are suppose to take those words seriously.
Alhaitham dismissing Kaveh's field of work with "you work yourself to death just for a smile" is so belittling, but it's a retort to Kaveh saying his scribe job is at "rock bottom" in the Akademiya. Alhaitham isn't lashing out or trying to demean Kaveh in front of others (this interaction happens after the player has "left"); he's just continuing their verbal sparring match. I think people take this jab so seriously because it can be seen as a jab at a lot of people working out of passion, but in the context of the dialogue we're not supposed to regard it so deeply.
It's also fairly clear that nobody in game takes them seriously either. Tighnari says Kaveh is "as pent up as an anemo slime" in his Alhaitham voiceline - another funny quip - and Collei details how hard it was to suppress her laughter when Kaveh was talking about Alhaitham. Nobody thinks they're genuinely bad for one another, or that getting them separated is all that crucial.
Even the interactions in this story quest are just so silly and domestic: Kaveh can't get the painting straight, Alhaitham buys ugly furniture, they're arguing about rent and drink tabs, Kaveh is doing an unfair amount of housework and Alhaitham fucks off without entertaining his own guests. it's funny, or at least it is clearly intended to be.
I've heard that in the other dubs the VAs tones are different and it makes the lightheartedness clearer. Personally I've thought since their first interaction in the AQ that Alhaitham is having fun during their quarrels, and Kaveh is just melodramatic enough to act traumatised even if he isn't truly offended.
Then when it comes to whether their dynamic is supposed to be read platonically or romantically... Well Hoyo won't do anything canon, but it's hard to argue that there is no intentionality in how their relationship is portrayed. What other character(s) has an idle animation directly referencing their relationship with another character? How many other voicelines explicitly reference two characters as a pair? Nahida's Kaveh voiceline, Collei's, Tighnari's - I'm sure there are more. "Roommates" "senior & junior" "academic rivals" -> certainly there's a case to be made that they're just very close, but Kaveh and Alhaitham getting fifteen minutes of epilogue interaction in two different quests (where none of the content is related to either quest) says something. Fanservice, quite possibly.
Also Kaveh's line "We used to be friends, but not anymore"; I've seen plenty of people interpret this as "oh we're not friends, we're dating*". I think this is fun in fanon, but on a canon level it's basically a promise by Hoyo to fix (or explain) their current dynamic. Hoyo, for all their many faults, are detail orientated enough to follow up on such a line. Perhaps it will just be in Kaveh's voicelines/character stories, but I anticipate a future event or Kaveh hangout in relation to their bond. Nothing explicit, but more exploration. It's fairly clear Alhaitham and Kaveh are popular enough characters to warrant it.
All this to say: I have lots of thoughts. I have seen people call them toxic and (while idm the drama of that in fanon shipping) that isn't really the intended case in canon. Or, at the very least, the intention is not to to take their squabbling so seriously.
#genshin impact#alhaitham#al haitham#kaveh#kavetham#alhaitham story quest#also pls don't somehow take this as ship bashing for other pairings#this is NOT: oh my ship is canon everyone else stfu#i just wanted to discuss how interesting Hoyo's approach to their dynamic has been#and how polarising the fandom's reaction has been#it's not supposed to be taken seriously#i think kaveh is leaked for 3.6#which should be new desert area#i would not be surprised if we have a desert quest with him#considering how he has had a significant amount of screentime already#in comparison to Faruzan and Layla and even Candace#we don't know what his rarity is yet#but he's had a lot of build up#when most characters not directly involved in archon quests#only debut in their release patches#with rumours of them beforehand#think ayato think itto think eula#i wonder what Hoyo will do with Kaveh#and haitham might end up as the Sumeru Albedo#considering he's already a front runner for most dialogue out of the Sumeru characters#maybe he'll get an event before Fontaine
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OKAY so every time I listen to never love an anchor by the crane wives i cannot stop thinking about double life desert duo and i just need to make a breakdown because it is LITERALLY PERFECT every line matches up to at least my interpretation of them and i just need to share my rambles with the void (also I’m talking about the characters not ccs I’m sure I don’t need this but just in case ya know)
basically I’m gonna add all the lyrics (without all the woah-oh-ohs) with each section that applies to either grian or scar and maybe a note as to why i think so so here I go-
Scar: On some level, I think I always understood
That these hands of mine were clumsy, not clever
And I tried to do the best that I could
Grian: But try as I might, I couldn't bring myself to hold you
okay okay already off to a strong start scar tried to do the best he could but g saw him more as a danger which is why the clumsy hands line is red because that’s how g sees him, no matter how much scar tries to prove otherwise, and g keeps him at arms length because he cares but he’s scared look at the last time they were a team and how it ended
Grian: It's a secret I keep tucked inside my chest
With this heart of mine that's guilty, not remorseful
Scar: There is love that doesn't have a place to rest
But it would have buried you if it had settled on your shoulders
i mean g kept a lot of secrets, from not telling scar they were soulmates to the literal secret soulmate thing, but he doesn’t feel much remorse as he doesn’t see this as anything more than a temporary bond (plus he’s trying to not care because he knows it could go badly if he lets himself care but we’ll get to that later) while ON THE OTHER HAND scar cares so much but he has nowhere to put it bc he knows(thinks) g doesn’t feel the same (ship or no ship i don’t care i’m thinking less romantic but do what you want lmao)
Scar: On some level, I think I always understood
That a ship could never really love an anchor
So, I did the only thing that I could
And severed the rope to set you sailing from my harbor
OKAY HEAR ME OUT going along with scars last bit he knows g doesn’t feel the same and doesn’t wanna hold him back from doing what he wants so even if he knows g is “cheating” on him he doesn’t retaliate as much because he wants hime to be happy (listen ik this is fanfic-y but i’m talking about minecraft youtubers lemme have fun)
Scar: There are times when I still wonder about you
You are someone I have loved, but never known
Grian: And you'll never see the reasons I had
For keeping my claws away when they were close enough to hurt you
AND HERE WE HAVE THE MOMENT because scar has already known this he cares about g but g keeps him at arms length to avoid getting attached to stop himself from getting hurt because HE DOES CARE but he knows how these games work and he’s not letting himself care
Grian: I am selfish, I am broken, I am cruel
I am all the things they might have said to you
scar is seen outwardly as the more villainous of the two (at least by the other players, i mean deserved he is the Arson Boy but still) but g thinks of himself instead because he is treating scar worse to stop himself like he will talk badly of scar to make himself feel better because he doesn’t want to care but-
Grian: Do you ever think of me and my two hands?
And wonder why they never soothed your fevers?
And wonder why they never tied your shoes?
And wonder why they never held you gently?
And wonder why they never had the chance to lose you?
- BUT HE DOES CARE and he’s trying to stop it from growing because he knows how this will go he knows especially in this situation one of them will kill the other and he doesn’t want it to hurt if(when) he’s the one to do it (may i say AGAIN we all remember 3rd life) and just AAKSGJSHDJDBGSKSHJSNSHSJSV
okay this ended up more story/fanfic like than i originally planned but once I started typing i couldn’t stop i just have So Many Thoughts about them and half of them probably make no sense at all
also in the process of finding the lyrics for this i read the lyrics for the moon will sing and figured out that that one actually also applied really well to dl desert duo so i may make another post like this for that if i find motivation
hey if you read this whole thing you are amazing i have no clue if any of it makes sense but i’m tossing it into the void anyways
#this took me like. an hour what#the encanto hyperfixation pauses only for desert duo#life series#double life#desert duo#grian#goodtimeswithscar#the crane wives#never love an anchor#my ramblings
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Part of the discourse, I believe, is rooted in Byleth being Schrodinger's Player Character. Who is Byleth supposed to be: their own character or an avatar for the player? Byleth's a silent protagonist, much a Link, and while we can't customize their appearance we can change their name and birthday. However, that birthdate is fake and Jeralt's journal gives Byleth's actual birthday separate from what the player gives them (unless the player puts in that date themselves). Likewise, it's also implied that whatever name we give Byleth isn't the name they were given at birth, Rhea's the only one who could actually give them their birth name.
In a way, the identity we assign Byleth is just whatever false identity Jeralt gives them.
The game makes Silver Snow the natural progression of Byleth's story, that Byleth would reject working with Edelgard and her allies at the end of White Clouds. The decisions that unlock Flower instead are framed as “changing the story” within the game itself. As the story is meant to progress, Byleth wouldn't abandon their teaching duties to go to Enbarr at Edelgard's request. Hell, Byleth gains a paralogue by have a support level with Rhea and loses it if they turn on her. Regardless of class taught Byleth being a teacher is shown to be good for them, allowing them to actually experience emotions, and at the end of every White Clouds Byleth's would turn their sword against Edelgard unless the player has them act out of character and do things that change the story. They go from a mercenary who cuts people down without feeling a thing, with Hopes making it clear they don't enjoy such a life, to someone who wishes they could peacefully solve things unless they side with Edelgard and abandon Byleth's character.
Rhea though Byleth was an empty vessel for Sothis, only to learn they were their own person. Yet players treat Byleth as an extension of themselves, their own empty vessel to shape Fodlan as they see fit while complaining you can't “betray” Dimitri like you can Edelgard (never mind the devs said she betrays you) or that Claude doesn't go after the Church. People talk about how your choices matter in Fodlan, but the first choice you get is simply which class to teach which includes two routes without any real variation to them, and the third class has it so that the player can either stick to the script or join the villains. What kind of sense does that really make if that first decision will lock me into supporting the Church over Edelgard before I get to know anyone or anything about the setting?
Instead, our choices only seem to matter when we go against the story and side with the people we were supposed to fight and in the process kill/exile the heroes. Despite the clues that indicate how out of character it is for Byleth to join Edelgard, how they regress as a person, this is held up as a good thing because it seemingly validates not Byleth's choice but that of the player's. They see Byleth not as a character, but as an extension of themselves and therefore want Byleth to fight the Church despite all of what Edelgard and TWSITD did during White Clouds because the player believes they are the bad guys. The devs even said that Flower was thematically tied to having different beliefs... in a world built to support Silver Snow's story. Even when Edelgard is shown to withhold information or spread lies to her allies, people still choose to believe her and think that's okay because this path was their decision.
From a Buddhist perspective, their “self” has ended up leading them astray, yet they believe their “self” should be celebrated because they misunderstood the setting and acted based not on what the story was telling them but what they believed instead. Going even further, this way of thinking is pretty apt for the Asura path. It's the path of the Agarthans.
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Could you talk about Scar and his relationships?
I don't. Think I can I'll be honest. Scar is one of the guys I fully admit I do not comprehend. I am not a Scar guy I cannot tell you anything about Scar that I know isn't completely wrong. I can try but this is like. yeah read at your own risk.
Him being incomprehensible to me actually, in a way, adds to my overall read of 3L. I think Grian, like me, doesn't understand Scar or his intentions and that adds so much to 3L's overall themes of trust. Scar's deadliness is both constantly overestimated and underestimated by those around him -- e.g. Martyn and Ren being on high alert about everything he does vs Scott slotting him into being Grian's soon-to-be-dead-husband like he does with himself and Jimmy or Cleo and Bdubs. He's treated as either like. a complete monster or a bumbling fool, neither of which he actually is.
Grian, over time, does get more of a sense of who Scar is (definitely at least more than the other players) but even then it's underlined with a distinct acknowledgement he doesn't Get Scar.
And I think, in a way, Scar also doesn't get Scar. He does things very impulsively and adapts into whatever character others have assigned him, but unlike Etho who adapts entirely, he distorts it to suit himself -- such as, before the siege of Dogwarts, he IS a threat but he's a threat because he's serving as a distraction for Grian, not because of any danger emitting from himself alone. Grian expects him to betray him, and he does, but for Grian's sake instead of his own.
I'm a big fan of Grian/Scar being parallels to Scott/Pearl so a lot of the same things apply -- Scar is a glitch in the matrix for Grian's survivalist attitude towards the game. Grian can't comprehend Scar, so he abandons him, leading to Scar donning a cloak and being villainized by the whole server while Grian sits back. It's no wonder then why he's one of the only ppl in DL who isn't ever afraid of Pearl and even helps her get back at Scott (the self harm metaphors that apply to Scott/Pearl also apply to DL Scar/Grian for me).
I'll be honest I routinely forget that the cheating b plot in DL existed idk why it's just the one part that keeps slipping my mind, but I don't really know how to interpret Scar being upset there because he's never read to me as particularly in love with Grian or performatively "married" like Impdubs or the Box Boys. I think it's like. Just being abandoned once again but. shrugs. I do think it's fun comparing how Scar reacts to Grian actually cheating on him vs what Scott and Cleo do at the start of the season.
Despite really liking the Clockers POV of Limlife I really don't have much to say about Scar's role in that. It felt to me as if the "loose canon" label he came with pretty much dictated how Cleo and Bdubs treated him. I also read the whole family thing as just them being silly and roleplaying so that might play some part in it.
Secret Life's finale is peak cinema to me I just feel like it bookends Scar's character so well. Letting go of the attachment to Grian, winning on his lonesome and both teaming up and fighting against Pearl, his parallel. It almost feels more like Scar overcoming himself than anything else. Also him not dying at the end is hilarious and so very on brand (I have a short animatic in my head but idk if the moments passed to make it at this point).
#asks#sorry anon i really am not the scar guy. i have a lot of things i wanna make of scar art wise but in terms of analysis ermm shrugs#if you want uh. songs on my playlist#ten faced is a scar song to me but i could never do anything with it in fear of syscourse#controversy by ado is smth ive wanted to do smth with scar for the longest time like since i got into traffic. but lazy#if u want someone else to potentially talk abt scar w/ i can rec clovis @/cactusringed <-- i trust this guy more than me#just hard to have a take on the guy whose whole thing to me is defying everyone around hims take on him but evilly#long post
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Moxie's Big-Ass Retrospective on Games She Played This Year
There's going to be a lot of games under the break, and I'm going full-hog on spoilers. Honestly, I'm going stream-of-consciousness with these, so there's not going to be a clear point made for some of them. Just how I remember them and how I feel now looking back.
Final Fantasy XIV This is my current MMO of choice, and it's been this massive part of how I spent my time this year. The patches and content continue to be great, even if I breeze through it all in a few days after the patch when plugins/mods are back up. I've definitely noticed a dip in my interest lately. I think it's because we've hit a good stopping-point for the plot and junk, so most of us are just waiting until the pre-patch of the new expansion next year. RP continues to get fucking worse and worse for someone that plays a lalafell, since the community at-large (especially the modding community) is actively hostile towards lalafells and their players. Having to check every single venue to see if my middle-aged potato is going to be treated like a child by the hosts gets exhausting after the umpteenth time. Still love the game and I poke at it on a regular basis.
The Legend of Zelda: Tears of the Kingdom One of my favorite games I've played this year, but also one of the most frustrating in hindsight. There was a ton of lost opportunity in multiple aspects in this game, and it's sorta the thing I keep coming back to in my head. I loved the exploration and fucking around with physics and just getting to play around in Hyrule. It's a magical experience that I think transcends the fact that 2/3rds of the map is essentially re-used. The Underground was a missed opportunity to shove lore of ancient civilizations in there, Ganondorf was a missed opportunity to finally depict him as a tragic hero with Hyrule being the villains for once, and no plans for DLC or even a Hero Mode is a massive miss for me wanting to return to the world.
Baldur's Gate 3 Hands-down my favorite game of the year by a massive margin, but like TOTK, an immensely frustrating experience. The game is half-cooked in so many areas, and the bugs are plentiful to the extent that they can't really be ignored. The pathing system continues to be the Larian Special of being jank as all hell, with my characters running in the opposite direction of the path it lays out for them. I played this one on stream, and I cannot remember a single stream where I didn't have at least a handful of frustrations with the combat system. Hell, I had to completely restart my file in the middle of Act 2 because Karlach's romance bugged out. I continue to be very upset and frustrated at how goblins are treated, doubly so since in order to pursue the Good Route with Halsin, you have to attack fucking children. I don't care if they're goblins, they're kids. Also very disappointing we don't get a single short-race origin character, meanwhile half of the cast is some form of elf. At least it's nice letting me be full-on cock-out trans. Despite that, the writing and characterizations in this game are unparalleled. It's immensely refreshing to finally have a RPG where you fucking roleplay, after years of it being dialogue that doesn't matter in the slightest other than "points towards the good/evil ending". I love the Brain Slug Squad immensely. This game is probably going to become part of my "play this every year" list because there's just so many different ways to play through this game.
Bomb Rush Cyberfunk Been waiting for this game (or a game like it) for fuckin' years, and it's everything I wanted and expected. I know a lot of people went into the game expecting some massive thing that lasted hours and hours, but my memories of JSR/JSRF was a game that I could reasonably beat in an afternoon or two because I just get into the flow and know what I'm doing. Cyberfunk is the purest successor to JSF that I can thing of where it just adds to the fun formula of the past. Incredible game, love seeing the mods coming out for it, hope we get another game in the universe since Team Reptile said they aren't doing DLC.
Pizza Tower Love this game, adore the movement and the music, absolutely fell off at about the halfway mark. I think it's because a lot of stuff was coming out at the time, and I just kinda played those instead. One of these days, I'll beat it and be very satisfied, but for now my gremlin-brain that demands collecting every single collectable and getting at least an A-rank on every stage gets exhausted just thinking about it.
Elden Ring Opened the game up after upgrading to a new PC, marveled that I could run it on Ultra with the game keeping a smooth framerate, killed a few enemies, remembered about the fucking giant ants in this game and how there are zero mods to remove/change them, and then turned the game off and uninstalled. Begging someone to make a mod that gets rid of the fucking ants. Please. I've already gotten every trophy in the game last year, so any incentive I have to return is predicated on that.
Cyberpunk 2077: Phantom Liberty So, I'm going to give my thoughts about the base game and the DLC, since I played both. The base game continues to be this utter fascination to me where my brain adores just existing in the cyberhell future of nonstop advertising (if I have to hear YO YO YO MY CHEWERS SHROOMERS AND FUMERS! one more time I'm going to fucking strangle someone to death) and ultraviolence. The game continues to ride that weird line of "might as well do every side-quest because they're quick enough to get to and there's hardly any compared to Witcher 3" and "oh my god I do not care about these fucking sidequests other than I have gremlin-brain". Doing anything with sniper rifles or heavy machine guns is an exercise in frustration thanks to there being zero silenced sniper rifle until late-game and there being no unique HMGs.The DLC is... fine. It's fun antagonizing Idris Alba, it's not fun that the DLC is based around a stealth build, it's extremely not fun that the changed ending is deeply unsatisfying from a narrative standpoint.
Pseudoregalia An adorable little game that I enjoyed quite a bit for the very short time I got to fool around with it. Love the movement, love the style of the graphics, love the little pieces of story. Game doesn't get enough love, so here's me giving it some more.
Potionomics I fucking adore this game. I think what helped endear me was getting to do all the voices on-stream, but who cares this is my retrospective and I get to be biased. Loved the romances and characters in there. I absolutely headcanon Xid as being trans, Roxanne turns me into a babbling idiot, and I relate to Luna so hard it almost hurts. I enjoy that characters remain your friend if you already picked a partner, and you have to have a conversation about "hey, you were kinda flirty for a while and I feel a little weird about that now" for each of them. Breaking the economy by the third competition was immensely satisfying.
Paradise Killer I slammed through this game over the course of a single sleepless night thanks to Super Depression. Love the character designs and how bold they are, love the lore behind the world, got kinda sick of it taking so long to travel from place to place, gremlin-brain refused to let me part with the game until I collected everything. Hope to see a prequel/sequel of some sort, because Lady Love Dies is such an interesting character and I liked the bugfuck-weird world.
Peglin It's Peggle, you're a goblin, you get funky ball powerups, adore playing this game on my phone in short bursts. Not much more to say, it's my potato-chip game.
Rimworld Friend gifted this to me and I got horribly obsessed for like a week. It's a lot easier to grok than Dwarf Fortress thanks to the UI and information being easier to comprehend. I never know how to do the crazy shit in these games, I usually peak at having a little self-sustaining settlement with like 4 characters that live their little lives until a plague or bandit raid sweep through and kill everyone.
Halo: Master Chief Collection Another series of games I got obsessed with and pounded out before dropping it. Halo 1 is like twice as long as I remember, Halo 2's remastered cutscenes are fucking gorgeous and it continues to be my favorite out of the series, Halo 3 I'm lukewarm on it's whatever, Halo Reach is... eh I don't care, ODST I petered out of thanks to playing it with an ex that does not understand videogames, Halo 4 is a slog. Didn't do any multiplayer.
Helltaker Finally played it, beat it in like 2 hours, thought the puzzles were fun and the art continues to rattle around in my noggin.
A Hat In Time Another game that I finally beat after owning it for like the better part of a decade. Cute little game, I don't have a clue what any of the updates and junk do these days. The big mountain level is a fucking nightmare to navigate and explore and that's why I fell off last time.
Puzzle Agent Played this one on-stream because I'm Minnesotan as all fuck and I enjoy Professor Layton puzzles. It's just as good as I remember, even if it's incredibly short.
Kingsway Love the premise, adore that it takes me back to the Windows XP era of using my parents' computer. I had like one good run that died in the middle of things, and I never really went back. I should do this game again at some point.
Loop Hero Another procedural game where progress is usually bottlenecked by gathering base resources in each run so you have a fighting chance. All my runs sorta ended up the same by a certain point and I wasn't really having much fun anymore.
Lethal Company Game scares the absolute shit out of me, I cannot play this game for extended periods because I get heartburn from fear. Excellent experience with friends.
Super Mario RPG I didn't have a SNES growing up, so I never got a chance to play the original. So far, I've been greatly enjoying the remake! I don't have much to say because I've only played like four hours of it on stream.
Katamari Reroll Just beat this game again on stream last week. Extremely fun, extremely short, Lonely Rolling Star continues to make me get emotional and cry, my memories get mixed-up with We ♥️ Katamari when it comes to the final sequence of levels.
World of Warcraft I made the return, and holy shit have things changed in-game. The UI actually looks like it's part of a cohesive artstyle, catching up with the story and questlines after bouncing in the middle of Shadowlands is honestly kind of exhausting, and the RP community is still splintered and fractured between Retail and Epsilon. Controller-support has been my biggest gripe since XIV's is fucking stellar and I do not have the wrists/hands for putting my abilities on the keyboard anymore, I either have to use my janked-out mouse buttons or a controller using ConsolePort which is... serviceable but nowhere near good. Uh, I don't particularly care for the dragon-stuff in WoW's lore, and I still haven't done a single dungeon since I play Brewmaster and I'm so out of whack with WoW tanking that I just don't bother. I'm usually doing RP on my endless ranks of characters if I'm not playing with my girlfriend. Season of Discovery has been a fun thing to do with my friend and our guild, it's sorta what I wanted out of Classic when they announced it. The "No Changes" thing was stupid because we'll never get back the lack of information and endless time we had back then, so I'm very happy to have World Of Warcraft Chopped And Screwed Edition. As much as I still have massive, major gripes with Blizzard and ABK in general... Azeroth is still home for me. It's been important to me as a person. Wouldn't have realized I was trans or poly without it.
SO THERE YOU HAVE IT My thinks and feelings on all the games I played this year in 2023. I guess to sum up the year in general? It's been a real shit year for me. Went through like three big breakups, my art output's been dogshit in quantity thanks to mental-health issues, and for the first half of the year people just sorta generally treated me poorly which exaserbated a lot of problems. I'm recovering, but I've noticed it's been a lot slower than it has been in the past. Games are a huge hobby of mine, so I'm glad I've gotten to play some bangers this year. Being more active on Tumblr's been good for my mental health, since I finally feel like I've got a community again after not really feeling like I've had one in forever. Love you guys, stay weird. 💖💖💖
Sorry not sorry for this being so long.
#moxie heritage posts#holy shit there's gonna be a lot of tags i'm so sorry#final fantasy xiv#tears of the kingdom#bomb rush cyberfunk#pizza tower#elden ring#cyberpunk 2077#pseudoregalia#potionomics#paradise killer#peglin#rimworld#halo#helltaker#a hat in time#puzzle agent#kingsway#loop hero#lethal company#super mario rpg#katamari damacy#world of warcraft
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in the name of bland but supposedly wider player choice in character creation, the game did away with the chance for stronger narrative hits and better woven and cohesive story.
Instead of narrowing down your choices of player background and race within specific factions, which would've allowed them to make the origin/background element more directly impactful and use it to greater impact during character beats and shit, it just lets you do whatever and gives you a very one size fits all you can't actually define your character and their connection to this stuff in a meaningful way, but at least there's no expectation that they explain anything, sort of experience.
I've seen the differences if you play a warden, and it's still just surface dialog, I've seen people talking about the weird inability to actually be dalish (even if you go veiljumper and have valislin you were still a city elf who joined a dalish clan), how your player race doesn't matter at all - qunari shadow dragons, cause if there's anyone who can get around unnoticed in Fucking Tevinter it's qunari.
In the name of making sure that Rook is always a 'hero' as understood and wanted by a bunch of middle class canadians, they sanded down the edges and personality of so many fucking weird ad questionable groups. The Crows are fucked up. The fact that it's gone from Tevinter as a whole has a wild problem to 'well onnly really the venatori are bad in a way you care about'. The Lords having fucking single 'cultural expert' to make sure they, the pirates, don't sell something important to elves or qunari like.... they're fucking pirates my dude. Can't have Rook working with questionable people can we.
And even though working with the most questionable person is literally the core of the game, it's made so clear throughout that he should be treated as a villain and not trusted (although they keep acting like that might be a question but they never really let you explore it), the amount of times the dialog options are just different ways of telling solas to go fuck himself or saying we don't trust him, so fucking outweigh the few chances a Rook would get to sympathise properly, to understand or agree. Because. AGAIN. Rook always has to be a morally riotous hero as defined by a group of random canadians. You can't make a character who agrees. You can't make a character who thinks anything outside of the narrow set path they want you to.
Don't give me fake shallow options to placate, but take away the real choice and ability to make and define my character.
#veilguard spoilers#datv spoilers#dragon age spoilers#for real this time cause i am like actually saying plot things here
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Last one from @cooking-pot
I am not claiming that the church is responsible for all, or even most of the problems in fodlan, and I'm not talking about edelgard's approach to the situation. What I mean is that Dimitri often seems to treat situations like miklans disinheritance or duscur as isolated incidents. He'll talk about how it was a shame that gautier was disinherited but maintain that the importance placed on crests is a necessity. He'll discover that his father was assassinated by nobles...
... and not question why the nobility found reforms meant to uplift the commonfolk so threatening. Obviously there are ways to address these issues that aren't overthrowing the church and conquering the other nations in fodlan, but it seems to me that Dimitri doesn't have any plan to address them at all, besides hoping they'll go away and taking care of individual incidents. ...
...Fodlan has a strange mix of systemic and complex issues brought on by generations attempting to safeguard themselves from outside threats and secure their power and also ooga booga cartoon villain agarthans that just wanna conquer the world and kill everyone and cause all the problems. But it seems to me that dimitri views the systems of nobility and importance of crests as ultimately necessary and at worst incomplete in their ability to help the common man.
I simply don't think that you're reading the text correctly at this point. dimitri all but looks the player in the eyes, multiple times, and says "this system is fucked and I want to fix it." he's just not willing to let innocent people be fodder for the better world because they'll be better off eventually.
also I'm sorry but you nailed something that drives me absolutely crazy: the game doesn't have anything to say about nobility or bloodline royalty and it's unhinged to think edelgard has anything to say about it either. she doesn't seem interested in abolishing the nobility, just reforming it and having a "meritocracy," which will ultimately probably not change much because the poor will still not be able to get into positions that give them power as they do not have the tools to do it. but this is the sort of thing I'm referring to when I say that western audiences get obsessed with their own worldviews and can't understand that other countries are going to have different ways of talking about them or depicting them. japan has an INCREDIBLY different history with the concept of bloodline royalty and nobility in fiction and it's going to have different things to say than your average 2024 leftist who has strong (justified) opinions about systems of nobility and the most prominent royal families in the real world. none of the routes are going to really get rid of nobility or hierarchy. edelgard steps down eventually but there's nothing about, say, adrestia being a constitutional republic or something like that.
and also, sometimes a narrative has a lot to say about some things (the complexity of injustice and oppression as interacting systems and how messy they are to reform) and absolutely nothing to say about something else (bloodline royalty and nobility) and that is fine and normal.
I just don't think you and I are going to agree on this sorry!!
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people trying to push the idea of Eggman actually being really progressive and role model in various ways and using the "the Heroes manual says he's a feminist so he drinks respect women juice everyday" thing is hugely inaccurate for his character
the original JP version of the Heroes manual doesn't say he's a feminist or a womanizer. so the feminist thing in the English manual not only comes out of nowhere but also doesn't make sense because it isn't in the games, in fact they've shown the drastic opposite
he perpetuates the damsel in distress stereotype by how he primarily kidnaps girls and holds them hostage. Amy, Cream/Vanilla, Elise (sometimes he shows mocking sarcastic politeness/gentlemanliness too, which I've been meaning to highlight in future analysis)
he's sexist in Rush, telling Blaze that he didn't think girls could be tough
they chose Eggman to be King Shahryar in Secret Rings who in the actual Arabian Nights was so misogynistic that he'd have a woman executed every night. choosing the main villain to be him and his past record makes me think they knew what they were doing
and yeah this makes him a horrible person but this is Eggman we're talking about. he's supposed to have bad unlikable traits to establish that he's the enemy and give players the drive to beat him. it's the whole point
but Eggman doesn't treat men any better either so you could say at least he's equal in his cruelty towards them I guess? but that certainly doesn't make him a good role model that we should all follow XD he's not for anyone's rights except his own rights to rule the world and control everyone else :P
it's because Eggman only cares about himself and sees himself as superior to absolutely everyone. he's an evil cruel piece of shit bastard no matter who you are because he's rude and condescending and looks down on everyone. nobody is above the other or more or less worthy of respect to him
and if you get in his way he won't hold back no matter if you're a man, woman, or child as he's even willing to kill Tails and Cream and expressed pleasure in doing so. he has no morals or standards that make him hold back or treat anyone better than the other but he treats everyone terribly and it's just as bad, in fact he's just hurting more people
#also not completely related but just wanna add I don't think Sage's gender has anything to do with how he treats her#it's just because she's obedient and loyal and efficient and knows her place. which also isn't respectful it's weird and creepy#like Flynn said- it is indeed unsettling!#dr eggman#eggman#dr robotnik#dr. eggman#woke eggman#my post#sexist#sexism
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Love this blog, like genuinely
Finally! A different opinion that isn't "i can fix her 🥺🥺"
I do have some questions for you because I'm interested in your answers:
Why do you hate Artificer? (I think you may have answered this before but I can't find it)
What do think is one of the worst aspects of her inclusion in Downpour?
How would you change her to actually FEEL like a Rain World character? Without getting rid of her entirely (correct option but let's say your getting paid a billion dollars just to make her a better rw character, cause she doesn't feel like one)
Love this message ♥️
I believe I have gone into why I hate Artificer before and my newly renamed #why i hate it tag should go further into it, but I'll give you a quick rundown: I don't like the scavenger mass murder, the plot sucks and - without getting too much into it - so does the surrounding fanon.
The worst part of it is... hmm. I'll assume you're asking what the most poorly implemented aspect is and not what I hate the most and work from there because I have different answers for both.
It is how much of Artificer and its campaign runs contrary to what James and Joar's vision for Rain World is.
They didn't want a human narrative, specifically highlighting a revenge motif as an example. This is exactly what Artificer is about.
The slugcats are intended to have few human qualities and can't manufacture tools. Artificer's hatred and grief is too human, yes animals do hold grudges but they don't purposely try to wipe an entire species out of existence, and it crafts explosives. (I know Gourmand can craft even more than that but at least the campaign is implied to be an exaggerated retelling. Artificer simply can do it and that's that)
The slugcat is not a main character and can't affect anything on a major scale, the story is what the player does. Artificer is very much a main character with a defined story who decimates the scavengers, kills their leader and sets back the survivors so much that they don't even begin recovering all the way until Saint's events. You know, the very end of the timeline which is thousands of years into the future.
The scavengers are built to be superior to the player in every way except mobility... And yet even with more advanced technology than they've ever had after, they're utterly destroyed by an explosive rodent that is only at a disadvantage when it comes to numbers.
No individual villains, but Artificer here IS the villain and the campaign mainly treats scavengers as an antagonistic force, not to mention the bossfight at the end.
Karma is this ever present and mysterious yet natural of cause and effect, with your consequences for defying your place and overkilling manifesting in ways such as scavenger killsquads, lineaging and Hunter's karmic imbalance that prevents karma flowers from spawning or iterators from raising its karma (maybe the illness as well, but everything surrounding that is too ambiguous to say). This campaign simplifies it into... Do bad things and God/the Void Worms punish you for it. Not that Artificer didn't deserve it but c'mon. On a related topic apparently the reason why Spearmaster, Gourmand and Rivulet don't have their own ascension endings is because the developers didn't want to demystify the Void Sea... But Artificer and Saint do it anyway? I say go all the way or don't do it at all.
So how would I go about making this shitshow more tolerable? I have touched upon this before but I'll gladly give you a revised and expanded version.
Disclaimer: I don't exactly know how to make a slugcat that truly suits Rain World. I love this game and I try to show it through trying to understand it as much as possible so that I can appreciate it better, but there are things that still elude me. I'm the ogre reading Ulysses.
First, I still argue we should throw the revenge plot straight into the trash. Perhaps it grew too accustomed to the taste of scavenger flesh and now it hunts them on purpose as its happened with many man-eating animals. Perhaps it just enjoys doing so for sport, MSC 1.01 did describe the Scavengers as Artificer's rivals specifically. Or maybe it'd be best to leave the exact reasons why they're enemies up to the player. However it's done, my intention is that Artificer isn't too humanized and the Scavengers aren't painted as evil baby murderers that won't stop trying to kill this sad parent.
Second, make visiting Pebbles optional. Iterators are side content and thus should not be too involved in the slugcat's personal journey. You can still have Metropolis - the drone works from the get-go and Pebbles doesn't say "hey go exterminate those people for setting up residence in my deserted city and taking my resources please ignore the fact that this is worse than me accidentally killing Moon and the narrative will ignore this haha feel sad for me"
You could still go there and fight all the scavengers you want and even the Chieftain, but cut the ending. Slaughtering the Metropolis population is player choice, not relegated to a cutscene. Wouldn't it be eerie to walk through a silent city littered with the corpses of your victims? Helps set in the fact that this is fucked up.
Let's take out Artificer's ability to craft bombs and explosive spears. Sounds unfair, doesn't it? But unfairness is a major part of what Rain World is. You want those weapons? Work for it, use your wits and steal them.
The Karma mechanics and reputation would have to be overhauled but I'm not sure how honestly... I know that if there's a way to restore your reputation with scavengers, it would be much more difficult than normal.
I see now that I don't have much, but I tried and this is what I came up with. If anyone has any better ideas feel free to pitch in.
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I don't think that Vanessa really is a bad person in SB.
I don't think that Vanessa really is a bad person in SB. If anything, Gregory is showing himself to be a troublemaker. Then that of Cassie. I mean, yes she had quite the attitude on her.
And she treated Gregory with dis respect, and kind of abusive. That she locked him in, in her office, and gone to get changed into the Vanni suit, to stalk him. Likely, to spook him.
Still does not make it okay. Yet, on the other hand, she is doing her job. And she must of been a good police officer, especially how she appeared in the movie.
By the looks of things, she wasn't bad. She genuinely looked like a good woman, and is helpful. And eventually, we find out, that she has problems. A lot of people have problems of course.
In SB, she was helpful. Like the DCA, she has a dark side. Only difference is, is that she's human. So far, with what's happened in the main game, with the virus.
It also brings the worst out of them, too. And put it this way, let's reverse the roles between Vanessa and Gregory.
What if she really was on the lookout for Gregory, because of what he might be up to? Gregory is a strange kid, you'll find out that he's homeless as the end.
There's not much background for him, and his situation is sad. But the things that he can do, to get what he wants. He can manipulate that. He once baited Chica into the crusher.
And rammed Roxy with the go cart. Even though, the animatronics were on persuit with this boy. But, he still taken care of them, by his own hands. (Even if it's no other choice kind of thing.) He will do it, and he's going to do it brutally.
Overall, he is a complicated child. But, he will do things, even if it means to destroy the property. It's kinda scary for a kid to do.
There are motives of him, that are not clear as of yet. When he asks you what to, some of his requests are a little odd. How far can we trust this kid? I know, you would be referring him as the Mimic, that it was him that lured Cassie in.
That wasn't Gregory. I'm talking about, how he first met Vanessa. When he said, "No! No. I don't trust her!" there's a question. Why, doesn't he trust her?
She didn't do anything wrong to him, from the beginning as of yet. She did alert the other animatronics. But maybe, you got to ask. Perhaps she didn't know they were under control?
As Vanny, I thought that she was the master mind over every animatronic. From the base game. But then, when more games has been released showing more material about Vanny.
And also, with the Princess Quest mini game. It turns out, at the end of those comics that Vanny is also victimized too. I thought that she was all out psycho.
When Vanny has been revealed, as Vanessa by Gregory in the SB comics. It looks like, she looks just as scared, and confused just like Gregory.
And how she appeared at the arcade box, with the Glitch trap in her hand. And she squished him, and she was really large. What is Interesting with this Villain. Vanessa isn't really an all out villain.
It's like in a way metaphorically, that Vanny has been under control, and been through manipulation with Glitch trap. (I think.) That she's been looking for revenge for quite some time, and she finally got it.
And when she waved at the player. Stright away, you'll get both Impressions. She waved to you like to say, 'Good job. And I'll see you later!" Or "Finally! You found him for me! He's gone, goodbye I'm free now!" And Vanny is gone.
If that is correct, then there is a possible chance. That Vanny, as Vanessa is actually not bad. And was pretending to be evil, because Glitch trap was corrupting her. It isn't safe to say that she was Innocent.
She wouldn't after being reported of stealing kids. But, it is something to know that she is a villain, that has childlike lore about her. And finding out, that she had also been used.
#fnaf#fnaf vanessa#fnaf security breach#fnaf sb#fnaf security breach the daycareattendant#fnafsecuritybreach#fnaf security breach vanessa#fnaf glitchtrap#fnaf glitchtrap and vanny#glitchtrap and vanny#fnaf officer vanessa#fnaf security breach vanny#vanny#fnaf vanny#ive been spelling vanny wrong because of the mask XD#getting the names mixed up#post on tumblr#fnaf lore#fnaf security breach lore#fnaf security breach story#video game story#fnaf sb vanny#fnaf rabbits#fnaf animatronics#fnaf thedaycareattendant#fnaf security breach gregory#vanny mask#theories#help wanted2#fnaf help wanted 2
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Hello Dutch! Do you think the loss of mystery and less impact on certain scenes in the narrative was caused by long-term fanservice?
Yes and no. I certainly think it was a factor, but I don't think it was the biggest one. If I had to guess, and since I am not a mind reader a guess is the best I can do, I think the biggest reason is the necessary change of the pacing of the game. In remake the developers made the (in my opinion) mistake of constantly showing Sephiroth, almost from the start of the game even. The decision to do this was based on three main factors I think. 1: "In the OG the first time you see Sephiroth is in Kalm, however, that is only a few hours into the game. If we did the same with the Remake we wouldn't see Sephiroth until game 2 and we can't have an entire FFVII game without Sephiroth." 2: "People already know Sephiroth, so the mystery is gone anyway, so it doesn't make sense to treat his appearance as one when everyone already knows him". 3: "People love Sephiroth so lets give them a bunch of Sephiroth!!!".
I personally think all of these are flawed. For one people are capable of influencing their mind state to resemble someone who is watching something for the first time. It's not exactly the same, but close enough, there is a reason people can watch the same thing over and over again and get similar responses on repeat viewings. When people love a story they are willing to watch things as though it were the first time. They can feel mystery and suspense even though they know the answer. I also think that there is enough happening in FFVII that you can keep the player occupied while playing a long game when it comes to mystery. If anything I think that the extra time to let mystery build could be used to enhance the experience, rather than making it feel drawn out. Especially in remake I think Shinra was MORE than good enough to qualify as the main villain for the story segment, and I think Sephiroth being only "a shadow on the edge of memory" for 90% of the game would make his unseen appearance in shinra HQ all the more terrifying. And ofcourse the reason people love Sephiroth is how effective he is as a villain, and part of that is the mystique. If you give people more Sephiroth you are actually giving them LESS Sephiroth, because Sephiroth isn't just the man, it's the idea, the presentation, and that presentation requires restraint in implementation.
My suspicion is that the mystery surrounding Clouds condition was approached very similarly. They figured they had the new mystery surrounding the "parallel worlds" as an overarching mystery and since people already know whats going on with Cloud that mystery could essentially be spoken about more openly. But this suffers from the same problems I mentioned above. I can totally watch FFVII as though I do not know the mystery, and experiencing said mystery was what I was looking forward to most. To me it's the best part of FFVII, and without it I barely even consider it a remake. And yes, I think fan-service did play a part. One of the things you hear most often when discussing the LTD is the retort that FFVII is not a romance story and that we're too focused on something that FFVII just isn't about, and while I disagree with that assessment, since romance ABSOLUTELY is a massive and crucial element to the story, I do agree that the romance is, for the most part, something that is in the background, it is the underlying backdrop that is required to understand the characters and their actions. But the focus is still on the actions themselves, as well as feelings and events that the romantic backdrop have caused, namely Clouds alter ego and accompanying mental problems. However, in rebirth the romance is NOT the backdrop, it's the focus of a large part of the game. Hell, the main play loop of the game revolves around you getting the party members to like you. And while it is true that this also involves, for instance, Barret and Nanaki, I think it's pretty clear that this entire core aspect of the game was implemented mostly as a way to explore romance in the game and satisfy fan desires. The question is, did that impact the mystery? And yes, I think it did. For one, everything related to Aerith and Zack in chapter 14 is PURE fan-service bait. The entire "can we save Aerith" plotline was fan-service bait from the start. And both these things, on account of both not being well handled, and overshadowing the actual mystery of FFVII, have a negative impact on how well rebirth is able to tell the story of the OG. Not only that, but SE tried to avoid burning bridges by not being clear with their story in regards to Aerith. I've heard people say that SE was wishy washy when it comes to choosing between Tifa and Aerith, they weren't, this game is about as pro-Cloti as it could be, Cloud and Tifa are a thing, if that weren't already obvious it's even more obvious in rebirth. No, the thing SE is being wishy washy about, is between Aerith and Aerith. Between the interpretation of Aerith loving Zack and simply using Cloud as a stand in, or Aerith as having "genuine" feelings. And the problem is that by trying to keep that a mystery they've made themselves incapable of properly examining either idea. There could have been deep meaningful scenes and conversations about how Aerith is still searching for the guy she lost. But they can't be that explicit without alienating fans, so they instead are vague, which results in a whole host of issues. But the most important issue for this question is that this approach creates an unfocused story, one that lacks clear direction. And a story without clear focus and direction will never be able to tell its mysteries in the most engaging and enthralling way. They want to show Zack, they want to discuss Zack, so they can't have Zack be a twist, but they also can't properly discuss Zack since that would be too explicit and so they half-ass it. They want to imply that Aerith is looking for Zack in Cloud, but they don't want to burn bridges, so they also want to hold open the possibility that Aerith actually likes Cloud for Cloud, and by doing all this nonsense you're creating a teenage love drama where you could have had a meaningful story about two people helping each other where the scenes could be directed to maximize the effectiveness of the mystery of Zack, rather than playing into a "I love him, I love him not" soap opera that got boring 27 years ago.
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You know, I've debated writing this for a long time. Because I know it's going to sound incredibly stupid.
But for a character who seems to matter so little in the grand scheme of things, Joey Hudson matters so much to me. She was our friend. She endured so much. And when we come to rescue her we can see that she broke out of her cell with a shank as her only weapon.
We can see that she killed at least three peggies during her escape. That she was laying low and most likely waiting for John.
She thought she was going to be trapped down there forever, and that eventually she was going to be killed. But she still fought at every step of the way, because she was going to go out fighting. We can see her resilience, tenacity and anger in her voice lines. And despite how much she suffered, she wasnt going to leave the other prisoners behind.
And I know she's just a character in a ubisoft game. We get glimpses of her personality but she isnt nearly as well rounded as some other members of the cast. In the end she dies anyway, so what does it matter?
It matters to me because it feels like a lot of people don't seem to care about what happened to her.
I think it's sad and honestly a little sickening that most of her worst moments have been gifed to hell and back, all the while there are people who wish they were in her position. Because if it were them, they could fuck John or get fucked by him.
I already feel like John is portrayed as being a bit of a creep, with the level of obsession he displays and how fulfilling he finds the act of hurting others. But when people wish they were in her position, or download shirtless mods for John in cutscenes where she's also present, it suddenly feels like Joey is in danger of something more sinister than torture.
I'm not blind. I understand why people like him as a villain and a character. But excluding Joey from the story or trivializing the cruel, sick torture she went through so that John gets full, unrestricted access to your dep?
It just doesn't feel right or fair in my opinion.
Which I know sounds ridiculous because it's a video game and none of the characters are real. It would be completely audacious of me to say that no one should like him, or that it is somehow morally unjust to ignore his cruelty.
I don't think liking "bad guy" characters is indicative of having no morals or empathy. I like a lot of characters from different media that have done terrible things. Plenty that are even worse than John. And you shouldn't have to justify why you like something, because your reasons are your own. I firmly believe that fiction is the perfect place to explore whatever you want for whatever reason you want.
It isn't my intention to police anyone.
But there's something about how Joey was treated that feels very wrong to me. John hurt her brutally and we can only specualte as to what he actually did, but we can see and hear the toll that it took on her. And for as long as the game has had a fandom she's been routinely ignored - I believe this is because John is by far a fan favorite, though I acknowledge that this is speculative and accusatory. Or, she gets made into some damsel in distress. All because she has an ungodly amount of mascara on her face in some scenes.
Quick tanget: For the amount of makeup she was wearing when the Sheriff's Dept. stormed Joseph's Compound - which was minimal at most - the runny mascara is just way too extreme (just a small detail that I personally can't stand).
But back to the point.
At least in fandom, if she isn't a damsel, and if she isnt discarded, then her friend and partner - the player character - is fucking the man who tortured her and broadcast her agony across the entire county. In front of her community, so she could be humiliated and broken in front of everyone. It didn't work - unlike like Pratt and Burke, she didn't break (though it's not a contest and I'm not trying to diminish their strength either) - but that didn't stop John from trying.
There's no shortage of people in the fandom who love her, who've showered her with girlfriends and boyfriends and made sure she had a happy ending somewhere. There's been fan art and fic, mods on pc that let her fight alongside you. I've seen a lot of people order commissions of her, myself included. Even my best friend has drawn her so many times it's hard to keep track.
Still, it feels like people are so quick to forget or disregard what happened to her. It was the same in 2018 as it is now, and with so many years having passed I don't anticipate she'll see much of a fandom resurgence.
I think thats a shame. I think her potential was wasted. And that sucks especially hard because of how strong she was made out to be.
#Far Cry 5#Joey Hudson#fc5#Deputy Hudson#John Seed#fandom opinions#thanks for reading#really and truly I dont want to start any fights with anyone#I've just felt this way for awhile#even I ignored her back when the game was popular#i didnt think about her or have any real use for her in my own works#but in the past year and a half shes become something of a muse for me#going back and seeing how a decent chunk of her content is gifsets including John tormenting her#that feels disheartening
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