#These questions and more on the Archmagos' blog
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There's bored, and there's 'googling why it's faster to march or walk on roads than off-road".
#Seriously though why?#Google's being fucking useless and mostly telling it in terms of car travel vs walking#And a sdv reddit post for some reason#But like#What physical property of roads or road surfaces actually makes them any faster?#Is it just the result of them being put along paths which were already the shortest?#These questions and more on the Archmagos' blog
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Meet the cast!
Since this blog is now for all of my 40k brainchildren, I figure I’ll introduce them all.
Deus Machina - Formerly Magos Lukas Salazar of Stygies VII, Deus is an inventor and innovator of the biological sciences who has a sadistic streak a mile wide, all of which precipitated his fall to Chaos and worship of Tzeentch. Currently he is the master of a collectively sentient and very hungry swarm of insectoid nanomachines called the Phage. The Phage is linked to his mind and has more influence on his thoughts and behavior than he cares to admit.
Adaemos Zenyth - Magos Secutor of Graia, Zenyth is the heavy weapons expert and master of Skitarii for Inquisitor Nelson. Has a friendly rivalry in battle with Strix of the Deathwatch and a massive crush on Magos Explorator Halnynk Gladix. He also has a secret innovative streak that’s led him to more effective weapon designs based on xenos technology. Many of his peers wouldn’t appreciate this ingenuity if they knew, but he might find more approval from one Archmagos Belisarius Cawl...
Aster Amarathys - A tech-priest from a psychic power-prone family, it’s unsurprising that he turned out to be a psyker himself. When his secret came out, in exchange for allowing him to live, a radical Inquisitor asked that he work for him when asked. In that work he found a friend (of sorts) for life in Brick Blastpunch, an ex-cop with a debt to the same Inquisitor. He also found that the confluence of technology and psychic power was a woefully underexplored area of research. His search for research partners got rapidly out of hand, and now he’s the head of a cult of tech-priest psykers. He still hasn’t noticed.
Lieutenant Savant Arin Graves - Battle psyker for the Imperial Guard. At one point ended up being the one human left in a squad of genestealers, and is now working alongside the Deathwatch along with his squad. Was one of two survivors of a prolonged siege of his former squad by the forces of Nurgle, and has been left with some pretty severe PTSD that is getting the traditional Imperial Guard treatment of being ignored in the expectation that he’ll die soon. He’s a major germaphobe and has a caffeine addiction that would make a normal man’s heart explode. Maybe if he doesn’t sleep he won’t have to see the nightmares again.
Eta Kareina A - Very close to being an example of why you don’t keep asking questions when the Adeptus Mechanicus tells you no, now she’s the Chief Enginseer of the Superbia Ruinam, a vessel of the D’Ceneri Rogue Trader dynasty. If her existence was not of questionable legality before, it certainly is now that she’s discovered psychically active xenos technology and grafted it onto her body. Formerly eternally done with her Lord-Captain’s family issues, she is now working on ridding her ship of the last vestiges of his megalomania.
Sylvain Warner - Ever the oddball in any scenario, Syl is the Warp Guide of the Superbia Ruinam. He’s also a member of the corrupted Warner lineage, whose intimate and at times unstable connection to the Warp has made them into a House of living cartoons. Never content to be cooped up in the navigation spire, he frequently accompanies his crewmates on ground missions, frequently without their knowledge. Despite his impulsive personality and easy distractibility, he is a highly capable Navigator who has traversed Warp storms in the dark and come through alive.
#information#deus machina#zenyth#aster#arin#Kareina#Syl#all of my dorks are here now#I'll get around to drawing them all together at some point#out of character
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