#The issue isn't gameplay effort locking
Explore tagged Tumblr posts
shiroselia 2 years ago
Text
So anyways happy SSE once again getting away with gameplay design choices so bad any other respectable game company worth its salt would have to twitlonger apologize for for even suggesting because their players would be That pissed off
22 notes View notes
danganronpasurvivoraskblog 2 months ago
Note
chiaki, thoughts on star wars outlaws and the current state of ubisoft?
Tumblr media
Okay, so I'm letting you guys know that my review of this game is not biased or objective, because I'm not a Star Wars fan; at least not a huge one.
Tumblr media
I'm gonna try and make my review of Outlaws as brief as possible, but tldr; I think it's a pretty good game. BUT I do have a few issues.
Tumblr media
This game allows you to fully immerse yourself in the Star Wars universe if that is your desire. But this isn't the game for you if you're searching for something that's got incredible, original, immersive gameplay.
Tumblr media
It's okay, but Outlaws is absolutely not worth it at full price, especially since it's a stupidly expensive game. The plot is interesting but also quite predictable.
Tumblr media
The game is also incredibly buggy for what is supposed to be quadrupal A or whatever 8U;;54!7 Ubisoft call it, plus the QoL stuff is...weird.
Tumblr media
There is no skipping during the takeoffs or landings; rather, there is an option to skip it, but it just doesn't work. The entire sequence lasts roughly 30 to 35 seconds, and you skip, in total, about 5 seconds during the takeoff, which still lasts for 30 seconds, and only skips while you are in space. It's also really unpleasant that you can't just look about without having to make quick turns when riding the speeder since it locks your mouse movements to the speeder. Instead, you have to wait two seconds to get off the speeder and resume your exploration.
Tumblr media
Some other things I found a bit weird is it's a little absurd to smash a storm trooper's helmet with your bare fist while you're trying to "knock out" someone from stealth mode, but they'll withstand a blaster headshot. You can use your blaster to attract NPCs within a hundred meters, but after that distance is reached, they become indifferent to the fact that a portion of their base is under attack. Additionally, there is no way to neutralize, incapacitate, or destroy the AT-ST Walker; your only bet is to run away and hide; machine guns and grenades are useless against it.
Tumblr media
And of course, the game needs to be constantly connected to Ubisoft servers, which isn't often an issue, but occasionally Ubisoft synchronizes while you're playing and just ends the game that way.
Tumblr media
As for what's been going on with Ubisoft themselves, I'm...not really one to comment. I play games because I love them; I try not to get caught up in the negativity of my industry. But companies do have to make an effort to please their fans.
Tumblr media
As you all know, I love all games, even one's that suck. But I'm also very aware of when a game just totally sucks.
8 notes View notes
senterya 3 years ago
Note
It's ironic that the elite spec that thematically is supposed to have the strongest pets has the weakest. It's not just the F1-3 skills either (though it really doesn't help as there is solid evidence that it is more of a detriment to have manual control over it at this time) Untamed pet AI is somehow worse than GW2's already disappointing pet AI. Combined with the fact that there is no retreat/passive option and pets now take 15% more damage without any benefits pets are literally dead weight. Untamed? More like "Overbred" like a modern pug.
While the beta Untamed are the only ones with the UI change, I feel confident based on what I have seen that when EoD comes out all Rangers will have the changes to UI because it looks like the Mechanist comes with F1-3 commands like the Untamed so it looks like it isn't an Untamed specific thing but a game-wide mechanic change to pets as a whole come EoD unless enough people are displeased with it to make them overhaul it.
Anon you raise good points but the salt :D I understand the disappointment though.
After digging a little more into it, here are the general issues with the Untamed pet mechanic as far as I can tell:
unleashed state doesn't buff their damage and unleashed skills are not strong enough
they take more damage, becoming too glassy for a frontline bruiser-type gameplay the spec was intended for
micromanagement of skills is too much effort with little payoff, and the current pet UI is not practical at all
To me, the core of the issue seems to be that pet skills were designed to be used by a machine - so yes, when you realize that now you have to order your pet to bite someone every 8 seconds for that ever so slightly more damage, that's not gonna be fun gameplay (especially while trying to line up combos, especially in pvp team fights). I'm still in denial but yes, it does look like without a full pet system rework or without giving some serious benefits to unleashed pets this is not going to be worth it.
I would still like to have more access to pet skills though - maybe making two skills automatic and two manual would help (so then you wouldn't have to constantly manage the pet, but would still have access to the current F2 and one better skill like 'tailswipe' on drake or ccs on canines and smokescale).
And also, I'm getting more convinced that unleashing should have a maximum of 2-3 seconds of cooldown. Being locked out of using pet skills for that long just doesn't work.
2 notes View notes