#THATS the reason challenge runs are so big in those games--but what challenge runs don't tell you is that
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what do you mean people can make posts on the internet without knowing anything about what they're talking about? 馃く
#this is not vaguing . my brain just cannot let go of that post#that post about adding pause options in games for accessibility (valid and correct)#and then mentioning soulslike games#i dont know about other souls like because i don't play them#but DS/dark souls/bloodborne at least#have the stable ground feature that functions as a live save system#its a strategy to quit out of the game to reset enemy positions (TO MAKE THE GAME EASIER BTW)#and it doenst make you lose any progress#and quitting out requires so few buttons you can do it in a split second when u need a moment#it only really resets bosses (which is a feature not a bug)#and sekiro HAS a pause function afaik--because its fully single player + the stable ground feature#the greatest problem of the fromsoft-souls francise is gamers treating is as gamer cred for its difficulty#when the real appeal is the unique narrative and the fact that you can fine tune your own difficulty experience with different routes#routes-mechanics-and weapons#THATS the reason challenge runs are so big in those games--but what challenge runs don't tell you is that#you can choose to make your game harder#but you have the same control to make it easier#exactly as you want it. not just by changing HP scaling and damage as is the standard- but by changing the game experience itself#and theymay not be games for everyone. but no game is ever for everyone#but in terms of actual accessibility i believe fromsosft games ARE accessible because of their simple controls that can be easily bound int#easily bound into any controller might suit the player's needs best#while offering an experience that is exactly as challenging as the player chooses
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Getting real sick of a certain subset of Destiny players complaining that it鈥檚 a baby game and crying to Bungie to nerf exotics and abilities when their ENTIRE POINT IS TO BE STRONG in specific ways as if they are being locked into using them.
IF YOU WANT AN EXTRA CHALLENGE STOP BEING SUCH A DPS GOBLIN AND JUST EQUIP SOMETHING THATS NOT TOP TIER META AND STOP COMPLAINING JESUS FUCKING CHRIST
MOOD. Go off.
It's incredibly annoying to me. They always use the argument of "the game should FORCE me to do things, I should not SELF-IMPOSE challenges." And like. ? I'm sorry but what? It's a video game for a big audience, it's here to be playable and accessible to the widest possible playerbase. There are plenty of ways to make the game difficult for yourself, so knock yourself out if that's your thing, but don't force others into it.
Like, I enjoy hard content, I regularly at least attempt day 1 raids, I do master raids, GMs, solo and solo flawless content and all that. But only when I want to. Sometimes I don't and I don't want to suffer in a patrol zone or struggle in a seasonal activity I'm doing for the story. The majority of the players don't want that. Designing games for the professional gamers only has NEVER been a good idea and never will be. Fifty streamers can't sustain a video game. It needs casual players who will want to come back to the game instead of feeling defeated.
One of the reasons I really enjoy helping others is because I know that casual players tend to struggle in stuff that's basic activity for me. I've seen people unable to get through a strike. I've sat for 10 minutes rezing someone who couldn't do the jump in a seasonal activity. I want those people to be able to play basic content without feeling frustrated and I want them to know that there are people out there who will help them out.
And this doesn't apply just to basic content, although it should start with that. I think all dungeons and raids and everything should be things that all players can complete. Fine, doing a master raid with all challenges should be tough, but it should be achievable with time and practice, not impossible. What a lot of these "pros" want is just completely divorced from reality.
It takes days and days of practice every time a new master raid is out for me and my team (all with thousands of hours of playtime) to get comfortable to finally finish it. We're far from casual players and it still takes a lot of time to be able to finish hard content. Making it even harder is insane to me. Like, if something is so hard that my team full of people, each with 5000+ hours of playtime and a coordinated team that's been raiding together for years now can't finish it, that means it's absolutely impossible for probably 90% of the playerbase. That's wild to me. Raids and GMs should have more people playing them. If master raids are too easy for you, Mr. I-Play-Destiny-For-A-Living, that's on you buddy. Unequip the super god tier god roll meta guns and loadouts or play something else.
And ofc, another excuse they make is "if I don't use meta, I am not going to win a raid race!" Then don't. Idk. Let me play you the tiniest violin. This affects literally nobody except a grand total of 50 people. Run your meta in day 1, and play with random shit otherwise. Play raids with all white weapons. Play without mods. Play without a HUD. Do things solo only. I don't know, make up a way to spice things up for yourself. I'm not interested in that and neither are 99% of the players out there. The game is genuinely hard enough for the majority of the players. On top of that, I am here to feel like a powerful space fantasy superhero. I am NOT here to die to dregs in patrol zones. If there's ONE thing that I know for a fact that put people off from Lightfall (as in this year of Destiny), it's the difficulty changes. They're annoying, frustrating and for some a barrier to entry more than anything else.
#destiny 2#gameplay#ask#long post#i really do love helping but i can't not feel bad because once the people i helped are out of my fireteam...#...there's no telling what other experiences they'll have#there's so many speedrunners and people who don't care and people who just aren't helping and are instead mocking others#you can only do so much for a few people you see in activities#this season's activities are super tough. every time so far I've played everyone in the team was struggling#i'm gonna have to start going into altars of summoning with my full support build warlock just to sit in there and help people#istg the 'pros' have to get their loadouts restricted. go play with non-god tier armour sets and guns#equip the same loadout that some casual player has available and let me see you then#this idea that everyone has minmaxed best equipment available at all times is bizarre. please get your head out of your ass#'i have perfectly rolled all artifice armour with perfect stat exotics for every loadout because i have infinite time to grind' okay dude#most of us aren't being paid to play destiny. lmao#'the game used to be hard' no. you got better. you mastered it#why is this so difficult to understand. everything is hard when you first start. 5000 hours later it no longer is#the game is fine. the 'health of the game' is fine. you mastered it and outgrew it#either impose challenges on yourself or find something else#like. when i first started GMs they were almost impossible for me#now i play them for fun. they're still challenging but they're not the same level of hard and I'm fine with that#i enjoy them as content and they're still entertaining#and when a new GM comes out it's a new challenge to master so it'll be hard at the start#as everything ever in the world#if that's no longer enough for you then you just outgrew the game and should probably move on#the only reason why some things used to be hard was poor quality of life that got improved over time#not being able to mantle in d1 is not difficulty. it's just not good design. it was fixed and improved#the bitching about light 3.0 as well. man. just don't use the 'OP' fragments. it's so easy to unequip them#i personally love the variety and all the options i have now as opposed to before#okay tag essay done. fhkajhakfhksjf
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the twins' backstory is explored more in chapter 279... idk where to start. what i noticed first while reading this was despite everyone not wanting to be the receiving end of atsumu's ... idk what to call them, bluntness? maybe the right word, he says what's true... though he is a jerk about it. and osamu doesn't want to be on the receiving end of it either. but he does stick by his side. bc as i said above, even though atsumu annoys him to no end he still trusts him on the court. and not like osamu doesn't... he's just as bad mouthed as atsumu is, thing is osamu doesn't expect anything from anyone on the court, he plays to the best he can, enjoys it on the court and leaves, but also. he does compete with osamu out of the court too, hm what comes to mind first is them running lmao. also again he did say that he's "going to lead a life of kindness" because he doesn't want to be like atsumu. which is sure. he's just more close-mouthed than atsumu but with atsumu he's as brash and loud as him. that's what kita said too, they're carbon copies of each other.
and even after they both fight, they know they have to go back to their routine of competing with each other because they are their biggest challengers, they can't stay angry with each other for too long. thats not how it works for them. also if you have a sibling you know even after fighting for a whole day about some random stuff, the next day you've both forgave each other and returned back to what you always do.
also i often think about the arans narration in the beginning... i am paraphrasing it but it was smth along the lines of how everyone disliking atsumu would've left some emotional scars on him. idk how to process that, did it? or did atsumu know that he has his brother by his side no matter what, because even though a lot of people didn't like him he could always return back to challenging his brother. thing is i wonder how he handled this in timeskip, im trying not to look at timeskip now but i also see how atsumu has definitely changed (he's become more mellow. quieter in his brashness if i must say so) then it we look at it from a timeskip perspective it did leave emotional scars on him, to the point where he hated (perhaps feared too ... but also i read a lot into things. take everything i say with a grain of salt. there's no credibility in what i am saying) osamu leaving his side. dependency to the point of a fault, but i will discuss this later when it's actually addressed in the chapter's.
osamu-challenger atsumu. again take it with a grain of salt but this whole page (and the ones after this) is a very small foreshadow, most of those we see in the final chapters are those with this irrepressible hunger, this hunger for something more, reminds me of shtzw's coach's speech too. those who don't have height crave and hunger for something more, it's not exactly applicable to atsumu but we see aran saying that osamu is the more technically skilled, and that might be a big reason that atsumu hungers for more, to have something which he does not have. (see kitas speech for this too. not sure which chapter though, he explains this really well and the following two pages really make it seem like osamu isn't someone who would pursue a future in volleyball).
last line. do you think atsumu had a hunch that osamu might leave playing volleyball after high school? im not sure how to answer that. idk how atsumu would've replied either. i have understood a lot of the dynamics of these twins, they keep each other at their toes, running after each other to become the better one, they are each other's strongest challengers (nice inarizaki motto. fits here too), but they're both different in their levels of hunger, in their levels of love, levels of their life they can put into the game.
another question which is poking me is whether these both would've reached the point they have without each other? they're both vital to each others stories. osamu introducing atsumu to the position of the setter, atsumu seeing osamu as a challenge he has to get ahead of and vice versa, maybe even seeing the flame in atsumu made osamu realize that he wants to go on a different path, not because he doesn't like vb but because there's smth else he would like to do.
this panel pretty much sums up who the miya twins are. okay not totally but i rlly like the narration (plus where furudate puts it in the match)
aran's line is hilarious (also im pretty sure aran does not have a sibling...) because it basically sets up a whole thought process in osamu's head that atsumu is more of a pain in the ass who he can't trust fully because he ends up doing things which are so idiotic that even he's left surprised. but also the last part "i just know the ball is coming to me" because even tho he knows the worst parts of atsumu, he also knows the best part of him aka him on the volleyball court where he's putting in his maximum (more than that actually but that's a whole essay for another day) effort, that's why he knows that on the court atsumu is going to do his best even though off the court he can be like that (actually i am not sure how to put this lol like what is he off the court. im still trying to figure that out myself)
love two predictions here: atsumu setting to hinata in the future and also how it's emphasized that you won't be playing with the same players for your whole life, things change. atsumu won't be playing with his twin after high school.
idk random panel im just putting it here incase it's important sometime when im reading the future chapters
also i wonder who decided to make atsumu dye his hair that blonde (awful mustard colour) and osamu that gray ... and even if they decided themselves why the colours they have their dyed in? is it bc osamu wanted to be as much different from atsumu as possible
also another thing i noticed is that a lot of the time osamu is thinking about everything other than volleyball when he's playing (not all of the time though) and atsumu is almost 100% of the time thinking of the game and what's going to happen next, observing and making plays in his head ... hm foreshadowing?
also osamu wants to be different from atsumu but also ... this is def smth atsumu too would too
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