#Street Fighter III: 3rd Strike - Fight for the Future
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gaymer-hag-stan · 10 months ago
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On the 29th of June, twenty four years ago, "Street Fighter III: 3rd Strike - Fight for the Future" was released in Japan for the Dreamcast.
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3rd Strike is the third installment in the Street Fighter III series. Known for its deep and complex gameplay mechanics, 3rd Strike features a roster of diverse characters, each with unique fighting styles. The game introduced refined parry mechanics, allowing players to deflect attacks and counter with precision, and it has gained a reputation for its high skill ceiling and competitive play. The game's distinct visual style, jazz-infused soundtrack, and balanced gameplay have contributed to its lasting popularity within the fighting game community.
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fightgrips · 9 months ago
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[Street Fighter III: 3rd Strike - Fight for the Future, Sprites from Twelve] The crawlerrrrr
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demifiendrsa · 1 year ago
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EVO 2024 official lineup:
Granblue Fantasy Versus: Rising (first appearance at EVO)
Guilty Gear: Strive (third appearance at EVO)
The King of Fighters XV (third appearance at EVO)
Mortal Kombat 1 (first appearance at EVO)
Street Fighter III: 3rd Strike – Fight for the Future (seventh appearance at EVO)
Street Fighter 6 (second appearance at EVO)
Tekken 8 (first appearance at EVO)
Under Night In-Birth II Sys:Celes (first appearance at EVO)
EVO 2024 will run from July 19 to 21, 2024 at the West Hall of the Las Vegas Convention Center.
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swoko · 10 months ago
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Street Fighter III: 3rd Strike - Fight for the Future • Opening • Capcom (1999/2000).
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shehulksworld · 3 years ago
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Street fighter III 3rd strike fight for the future - Third Strike
My second channel Video game Music 0.2 https://www.Youtube.com/channel/UCgxG_Z2wLDURFTB8XhaxEEA
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randomisedgaming · 3 years ago
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Street Fighter III 3rd Strike: Fight for the Future SEGA Dreamcast - 2000 Developer: Capcom Publisher: Capcom
Follow Randomised Gaming on Tumblr, for video game, art, reviews, features, videos and more. You can also find us on YouTube, Twitch & Twitter for even more gaming & video content! Buy us a tea on Ko-fi
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crowded-street · 5 years ago
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capcomallstars · 5 years ago
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Yun and Yang wood print.
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suzakucastle · 3 years ago
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Aaaand they half-assed the Continue screen again. 😒💢💢💢
~R
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fnlrndcllctv · 4 years ago
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Street Fighter 5’s Final Character is Eleven, Twitch leak reveals
Ahead of Capcom’s Winter update announcements for Street Fighter V: Champion Edition, the identity of the game’s final DLC character has been accidentally revealed by Twitch in a mass e-mail to its users; Eleven.
Eleven is a prototype for Street Fighter III: Third Strike’s Twelve, and appears briefly in Street Fighter V’s character story for Urien.
The mysterious science experiment joins Dan Hibiki, Rose, Oro and Rival Schools’ Akira Kazama in Street Fighter V's final season of DLC, and is expected to be revealed in today’s stream.
Stay tuned for our coverage on the update!
What do you think of Street Fighter V’s final DLC character? Let us know in the comments below!
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chunlispringbeauty · 7 years ago
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Fanart by chesterocampo.
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gaymer-hag-stan · 2 years ago
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On the 29th of June, twenty three years ago, Street Fighter III 3rd Strike: Fight for the Future was released in Japan for the Dreamcast.
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Street Fighter III 3rd Strike is the second follow-up to Street Fighter III, following Street Fighter III: 2nd Impact. Like its predecessors, it runs on the CP System III hardware. 3rd Strike increased the character roster by adding five new characters, notably including Chun-Li. It also added further refinements to the previous game's play mechanics and rules. The game was well received in all of its versions and has since been regarded as one of the greatest fighting games of all time.
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blookyblooky · 2 years ago
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#02 - Street Fighter III - 3rd Strike
Throughout the 90s Capcom was pumpin' out Street Fighter games up the wazoo. This includes two that sort of/kind of co-existed by the time they reached their peaks. Street Fighter Alpha and Street Fighter III, polar opposites in concepts and gameplay. Street Fighter Alpha focuses on the titular Street Fighters before SF2. Street Fighter III focuses on the Street Fighters way after SF2 (and SF4+5). I'll be talking III in specific as that game's my JAM.
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3rd Strike - A few years after the first two Alphas came out, Capcom began work on a new franchise called New Generation. However, out of low faith and with the introduction of artist Akiman to the team, it became a Street Fighter title, although one with only two returning characters. 2nd Impact was a little better, it added Akuma and introduced Hugo from the Final Fight series. Then Third Strike came and added Chun-Li. Despite the arguably lackluster SF2 representation I feel like the new characters give the SFIII series more of its identity, not that SFIII lacks identity to begin with. With the series and its updates coming out from 1997-1999 and it focusing on the future and a new generation of fighters it has more of a hip and cool and awesome direction, compounding this is the music featured in 3rd Strike, which is a co-effort between Capcom composer Hideki Okugawa and underground rapper Infinite, the music best being described as a sweet mix of jazz, hip hop and some breakcore adjacent genres like house
Another beloved part of SFIII is its spritework and graphics. It runs on the CPS System III board, allowing for fluid graphics and in the case of the first release, elaborate backgrounds. In an era where 3D games were thriving and 2D games were dying, Capcom stuck to their guns, which was to their detriment...at the time. One of the best examples of this fluid spritework is Elena's idle. It's so fuckin' smooth it hurts WHY DID THEY POP OFF ON THAT IDL
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The game started catching on some years later thanks to its technically deep and interesting gameplay. Capcom removed some features present in the Alpha series and replaced/tweaked others. No more air blocking, ya got PARRYING BAYBEEE. Press toward or down really fast and you do a fast ass parry that you can react out of immediately. Supers were tweaked into the Super Art system. Instead of having multiple super moves with strength depending on what button you use, you pick one Super Art when you're picking out your character. Sometimes it's a Denjin Hadoken kind of day. Other additions include quick dashes from Darkstalkers that allow you to just do a large steppy in the left or right direction and EX moves, a feature taken from Street Fighter: The Movie: The Game on the original PlayStation. (Important thing of note is that Akuma doesn't have EX moves but can use multiple super moves even though he only picks one at the character select screen.)
These tweaks paired with the game's slower speed compared to Alpha makes the game feel a lot more strategy based. The fluidity of the animations add a certain heaviness to all the attacks even if the attacks aren't that high in startup or ending lag. But it doesn't feel wrong, it feels JUST right and I think it perfectly compliments things like punishes or counters. It makes hitting that Shin Shoryuken all the more powerful, you feel me?
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One of the most powerful SFIII clips that has circulated around the FGC (Fighting Game Community) for over a decade is EVO Moment 37, better known as the Daigo Parry. Obviously, it happened at EVO 2004, EVO standing for Evolution. The date was August 1st, 2004, Daigo Umehara and Justin Wong were in the semifinals. Justin Wong was playing as Chun-Li and Daigo was playing as Ken, and Justin had Daigo on death's door. Justin figured "this fuck's gonna go down from my supah move even if he blocks!!!" and so he did his supah move. But Daigo just upped and decided to parry the entire thing and counter with a super move. He had to parry FIFTEEN TIMES!!!! If that didn't sell you on how ballsy that was, parrying pretty much requires frame perfect inputs, so there was little-to-no room for error, and no error there was!!!
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So what do I have to say about the game that hasn't already been said here? Play it. You can emulate it obviously but the quickest way to hop in and fight against someone online is with Fightcade; It's also been released on home consoles like the Dreamcast, PS2, Xbox, Xbox 360, and in the Street Fighter 30th Anniversary Collection . It is in my honest opinion the pinnacle of 90s fighting games and sprite-based fighting games in general.
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thyarqade · 8 years ago
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Street Fighter III: 3rd Strike - Fight for the Future (1999)
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sulan1809 · 3 years ago
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Red Earth(War-Zard) - Magia, Monstros e Pancadaria
Red Earth é um game de luta com temática de fantasia medieval, que surgiu em 1996, sendo o primeiro game lançado para o hardware CPS-3, mas que nunca teve um lançamento oficial fora da plataforma CPS-3 para consoles caseiros. Depois de 26 anos restrito aos arcades, War-Zard(ウォーザード), ou melhor, Red Earth, como é conhecido fora do solo nipônico, agora pode ser jogado através de uma coletânea especial de títulos de luta, Capcom Fighting Collection, que teve disponibilidade recente para PS4, Nintendo Switch, Xbox One e Steam em 24 de junho de 2022. 
CPS-3, um hardware superpotente, mas que não emplacou muito
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Em 1996, a Capcom anunciou o CPS-3, um hardware diferente dos predecessores, CPS-1(1998) e CPS-2(1993), que apresentava um leitor de CD-ROM e um cartucho de segurança contendo a BIOS e o processador SH-2. A Capcom preferiu fazer os games dessa plataforma no formato de CD para reduzir os custos de produção do sistema. O primeiro game a ser lançado para a placa CPS-3 foi Red Earth(1996), e subsequentemente vieram Street Fighter III: The New Generation(1997), Street Fighter III 2nd Impact: Giant Attack(1997), Jojo’s Venture(1998), Street Fighter III 3rd Strike: Fight for the Future(1999), e Jojo’s Bizarre Adventure: Heritage for the Future(1999). No entanto, como Street Fighter III não conseguiu repetir o sucesso do antecessor, Street Fighter II(1991), o Capcom Play System 3 foi o último hardware proprietário da softhouse de Street Fighter, Resident Evil, e Mega Man, depois a Capcom migrou para o hardware NAOMI, baseado na arquitetura do Dreamcast(SEGA), produzindo games de luta muito interessantes, como por exemplo, Marvel VS. Capcom 2: New Age of Heroes, e Capcom VS. SNK 2: Mark of the Millennium 2001, que mais tarde tiveram conversões caseiras para Dreamcast e PlayStation 2. 
Gameplay de Red Earth
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Red Earth apresenta dois modos de batalha. No Quest Mode, o jogador, controlando um dos quatro heróis, Leo, Kenji(Mukuro), Mai-Ling(Tao) e Tessa(Tabasa), parte em uma missão para erradicar monstros que estão tirando o sossego das pessoas em outros reinos, sendo eles Hauzer, um tiranossauro, Hydron(Nool), Kongou, Ravange(Secmeto), Lavia(Luan), Gi Gi, Blade, e o antagonista da trama, Scion(Valdoll). No modo versus, o jogador nº 1 enfrenta o jogador nº 2 no mano-a-mano usando apenas o elenco de personagens jogáveis. Red Earth usa um sistema de Password, que permite ao jogador jogar mais tarde no mesmo nível de habilidade que seu personagem atingiu quando terminou pela última vez. O mecanismo de luta em si é semelhante aos jogos de luta anteriores da Capcom, como Street Fighter, mas com algumas diferenças; a barra de saúde dos 'chefes' inimigos que o jogador luta no modo Quest é exibida na parte inferior da tela e é muito maior do que a dos jogadores. Além disso, à medida que o jogador acerta os chefes, várias moedas e baús de tesouro aparecem. Coletar moedas fornece experiência, enquanto várias coisas podem ser encontradas em baús de tesouro, como esferas (usadas ​​para super ataques invocando um dos seis espíritos elementares) e comida (que restaura a saúde). Red Earth é um dos poucos games a apresentar finishers em forma de Fatalities, pegando inspiração em Mortal Kombat. Enquanto que em DarkStalkers, os finisher moves são apresentadas de uma maneira mais cômica, sem sanguinolência ou desmembramentos corporais, como acontece em Mortal Kombat, em Red Earth, os finisher moves são apresentados das mais realísticas e horrendas maneiras, tais como retalhar o oponente ao meio, remover órgãos(o que é, digamos, URGH, Nojento) e esquartejar membros.   
Enredo
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O enredo de Red Earth se passa no século 14, mais precisamente, o ano de 13XX (a versão japonesa, no entanto, sugere que o enredo se passa em 1999), em uma era pós-apocalíptica, em que o mundo não experimentou nenhum advento tecnológico, como a Revolução Industrial(Século XVIII), nem mesmo a Renascença(Século XV e XVI). Um poderoso lorde maligno, denominado Scion, aparece, espalhando o terror com monstros em diversos reinos, com isso, quatro heróis distintos emergem para lidar com um poderoso Lorde das Trevas, derrotá-lo, e trazer a paz tão sonhada ao mundo inteiro. 
Leo - O Rei de Savalia(Greedia)
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Leo, rei de Savalia(Greedia), foi amaldiçoado, sendo transformado em um ser metade humano, metade leão, quando uma entidade desconhecida invadiu o reino dele. Os três sábios tentaram remover a maldição, mas não conseguiram. Em meio à nova situação, Leo utiliza própria maldição como força para “retribuir o favor aos conterrâneos dele”, apenas para retornar para o reino de Savalia e descobrir que um grande número de pessoas(civis e soldados) foram sequestrados, e que o monstro Hauzer aguardava para uma luta. Leo queria uma coisa ainda maior: vingança contra Scion, pela maldição ao qual ele foi submetido, bem como reconstruir o reino de Savalia. 
Kenji(Mukuro)
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Kenji é o herdeiro do clã Ramon e líder do Oniwabanshu(御庭番衆), um esquadrão de elite de ninjas que serve ao Shogun do país de Zipang. Quando um exército misterioso invade Zipang com embarcações voadoras, o Shogun ordena a Kenji que investigue a situação. Embora Kenji secretamente desconfie do governante dele, e que ele esteja traindo o país de Zipang, ele concorda com tudo enquanto sai em busca de pistas sobre um grande lorde das trevas. 
Tessa(Tabasa)
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Tessa é uma feiticeira que estuda os aspectos da magia. Ela mora em Icelarn e se destaca pela magia. Quando uma série de tempestades começa a irromper próximo a Icelarn, Tessa acredita que esse fenômeno não é natural, e então parte do lar dela para investigar o fenômeno anormal. No meio destes eventos, ela se depara com Hydron, um monstro metade náutilo, metade Kraken, que recebeu poderes sombrios por parte de Scion, o antagonista da trama.
Mai-Ling(Tao)
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Mai-Ling é uma jovem artista marcial da cidade de Gora. Recentemente ela deixou o lar dela para participar de um torneio de artes marciais, no qual ela terminou em primeiro lugar. Muito feliz, Mai-Ling retorna ao lar para se reunir com os familiares dela, no entanto, a alegria dela se tornou em horror quando viu o próprio lar reduzido a ruínas e queimando em chamas. Enquanto Mai-Ling estava arrasada, Lavia, uma harpia, a entidade responsável pela tragédia, descende dos céus, atacando a garota, que se defende. Depois com a luta com a harpia transformada, Mai-Ling parte em uma missão para procurar por crianças desaparecidas da cidade dela, e descobrir que terrível mal se alastrava pelo mundo.
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crowded-street · 5 years ago
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