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#Solo Agers and quality of Life
thebestican · 2 years
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Continuing an alphabetical look at favorite Silver Age artists of my youth, here's Murphy Anderson!
Anderson's line work, to me, defines the artwork of the Julius Schwartz-edited books of the time. Kane, Infantino, and Sekowsky may have drawn the bulk of those stories, but Anderson's cover and frequent inking jobs on both covers and stories of these artists' works gave the line a real pristine signature look.
Most of my Murphy Anderson comics were acquired -after- they were published, my first purchased book of his off the stands was the Batman issue cover-featuring the Joker's new assistant Gaggy. Since that image was just on this board a couple of days ago, I'm showcasing different aspects of Anderson's pencils and inks. Also trying to avoid things more widely-seen.
It seems Anderson's most frequently thought of, in the Silver Age, as the regular inker to Carmine Infantino, due to their partnership on the Adam Strange series in Mystery in Space. Here I'm offering one of their infrequent Flash jobs, from the Weather Wizard intro in Flash 110, January 1959. Although he did a lot of the cover inks on the Flash, it seems like Joe Giella was the most-frequent partner to Infantino on the title's stories. Anderson on the inside was always a treat.
2nd up: In an informal fan-poll at the time, Anderson was the fan's choice to draw the Justice League but they had to settle for his great work only on many of the book's covers, including the team's first issue shown here from July/August 1960.
3rd: One of his frequent covers to the science fiction anthology, Strange Adventures, issue 132 from September 1961.
4th: The Atomic Knights stories in Strange Adventures were some of Anderson's most fondly-remembered solo works, from stories by John Broome. Here's a page from a story in March 1962. DC had a nice omnibus of these stories a few years ago.
5th: Anderson also inked many of Gil Kane's stories, sometimes on Green Lantern -- including the one introducing the Guardians -- but most regularly on the first issues of the Silver Age Atom. This one's from Atom issue 11, February/March 1964.
6th: Schwartz and Fox tried a few more revivals of Golden Age heroes towards the late-middle of the Silver Age. Here's Showcase 55, dated March/April 1965, featuring Dr. Fate and Hourman but in this example reviving Monday's bad seed, Solomon Grundy.
7th: His other big regular series of solo work was his pencils and inks on the Gardner Fox Silver Age stories of Hawkman. Although it was quite different from the revival's opening pieces drawn by Joe Kubert, Anderson did a great job as shown on this page from issue 9, August/September 1965.
8th: Also from August/September 1965, a first try at a series feauring Starman and Black Canary in The Brave & The Bold 61. The Mist was the perfect villain for Anderson's style, I think.
9th: And here's a page from that same Starman/Black Canary team-up, just because.
10th: The final attempt at bringing back a dead Golden Ager to life, The Spectre, in Showcase 60, dated January/February 1966. Anderson is not what you'd normally think of for drawing a ghostly ghastly avenger character, but remember this incarnation was more of a weird-mystery do-gooder and a far cry from the violent spirit of Fleischer/Aparo's stories.
11th: Near the end of the Silver Age, Anderson started making his mark on some non-Schwartz books. In Action 393, dated October 1970, Anderson inks a complete Swan-drawn Superman story, and their team would become the signature look of the Man of Steel for the beginning of the Bronze Age.
To my eyes now, though I still enjoy reading the stories and checking out these pages, Anderson smoothed things out in a sometimes too-pleasing manner for Infantino, Kane, and Sekowsky. His partnership with Swan, I think, was his best match -- where he brought out the quality of the pencils without over-powering it with the Anderson style.
I remain completely impressed, however, with his own -complete- art jobs. Maybe more so than when I first encountered them. The Fox and Broome scripts called for such a wide variety of, well, a wide variety of pretty much everything. Anderson made it all look accurate and well-researched, even when it was giant dalmatians being ridden into battle by armored men of a post-apocalyptic era, a soul house in the jungles of Ecuador, or a bird alien dreaming of a catastrophic tomorrow.
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Devil’s Ruin
"Press on! The Devils will rue the day they came to our doors!" --Lord Shaxx
Type: Sidearm
Slot: Kinetic | Energy | Heavy
Element: Arc | Solar | Void
Perk: Close the Gap - Variable trigger. Press and release to fire individual shots. Hold to charge up a high-powered, staggering laser. Strong against Unstoppable Champions.
Trait: Pyrogenesis - Fully charging the laser refills the magazine from reserves.
Ornaments: Devil’s Advocate
Origin & Description: It's hard to describe what makes Devil's Ruin special in words. Not the weapon itself, a little bastard of a sawed-off railgun that plays the energy-slot sidekick to the heavy-slot 1kV. What makes Devil's Ruin special is how you get it, and how you get it is you do a single scavenger hunt on a solo instance of the Twilight Gap Crucible map that is the mission equivalent of a fidget cube to keep you occupied while three fantastic VAs banter back and forth in a setpiece of character interaction that warms my heart and delights my soul. Ever wanted to hear Osiris sound like a petulant child? Or Saint-14 call the Drifter a sad lonely rat man? What about Shaxx, singing? Today's your lucky day!
I desperately hope Bungie does more scenes like this - scenes purely for character building that feature NPCs interacting with each other about things other than us. I'm sick of all the cutscene dialogue having to be about our character in some way. I want to know what these people talk about in their off time! And I wanna hear what bet, exactly, Shaxx lost to Saint-14.
Devil's Ruin has the distinction of being only the second exotic sidearm (the first was Rat King). Named for the House of Devils that provided much of the eliksni ground force assaulting the City during the Battle of Twilight Gap - and the crushing defeat they suffered - Devil's Ruin can fire single shots at a rapid clip or you can hold to charge the entire 15-shot magazine into a single powerful laser burst. Yes, it's a laser pistol. The Pyrogenesis trait is more for quality of life than any further tricks - when you charge up the laser blast it auto-reloads the weapon just before it fires to make sure it consumes all 15 rounds instead of forcing the player to make sure they reload before using the charged shot. It's particularly powerful against Unstoppable Champions, one of the three new Champion enemy types introduced with Shadowkeep that each require particular weapon mods and tactics to deal with. Devil's Ruin also uses the common Primary ammo type rather than Special, so while you might burn through your reserves pretty fast at 15 rounds per shot, it won't be difficult to stock back up.
Devil's Ruin itself has an oddly sophisticated look for such an old piece of City-age tech. The underslung charge module and quasi-railgun expansion of the barrel as it charges don't match other weaponry from that time period. It's possible that while this weapon came from Twilight Gap, it didn't come from our Twilight Gap. See, Osiris built a time machine - because of course he did - and while wandering the Corridors of Time with the Sundial's assistance you can pick up all sorts of odd debris like the Timelost Weapons we've been putting together since the season started. Devil's Ruin comes from a particularly weird frame we pluck out of the shattered timelines of the Sundial. Osiris doesn't know what it is, but apparently he mentions it to Saint-14 during their daily gossip session and Saint thinks he might have an idea. Show it to Saint and he'll ID it as a weapon from Twilight Gap, though he won't say how. He'll also suggest you check around the busted remains of that centuries-gone battlefield for parts to repair it, which doesn't really make any sense but whatever, it works, and after listening to that delightful conversation disguised as a mission your new sidearm is fixed up and ready for blasting. Pew pew! Lasers.
Destiny 2 Compendium Armarum Exoticarum
[ Ace of Spades | Ager's Scepter | Anarchy | Arbalest | Bad Juju | Bastion | Black Talon | Borealis | Cerberus+1 | The Chaperone | Cloudstrike | Coldheart | Collective Obligation | The Colony | Crimson | Cryosthesia 77K | DARCI | Dead Man's Tale | Deathbringer | Dead Messenger | Devil's Ruin | Divinity | Duality | Edge of Action/Concurrence/Intent | Eriana’s Vow | Eyes of Tomorrow | Fighting Lion | The Fourth Horseman | Forerunner | Gjallarhorn | Grand Overture | Graviton Lance | Hard Light | Hawkmoon | Heartshadow | Heir Apparent | The Huckleberry | Izanagi’s Burden | The Jade Rabbit | Jötunn | The Lament | The Last Word | Legend of Acrius | Leviathan’s Breath | Lord of Wolves | Lorentz Driver | Lumina | Malfeasance | Merciless | MIDA Multi-Tool | Le Monarque | Monte Carlo | No Time to Explain | One Thousand Voices | Osteo Striga | Outbreak Perfected | Parasite | Polaris Lance | Prometheus Lens | The Prospector | Queenbreaker | Rat King | Riskrunner | Ruinous Effigy | Salvation's Grip | Skyburner’s Oath | Sleeper Simulant | Sturm | Sunshot | SUROS Regime | Sweet Business | Symmetry | Tarrabah | Telesto | Thorn | Thunderlord | Ticuu's Divination | Tommy's Matchbook | Tractor Cannon | Traveler's Chosen | Trespasser | Trinity Ghoul | Truth | Two-Tailed Fox | Vex Mythoclast | Vigilance Wing | The Wardcliff Coil | Wavesplitter | Whisper of the Worm | Wish-Ender | Witherhoard | Worldline Zero | Xenophage ]
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The Perfect Turks and Caicos Family Vacation
In the realm of travel, a few structures are more hard to pull off effectively than others. Solo traveling toward the North Pole, plunging to the lower part of the Marianas Trench, handling a man on the moon; they all present their own difficulties.
They're each of the a stroll in the recreation center, be that as it may, contrasted with the most convoluted sort of travel known to man.
Hungry polar bears, pulverizing profundities and the power of gravity aren't anything contrasted with attempting with please three ages of family on a solitary vacation.
Eight individuals, from teenagers to octogenarians, each with an alternate rundown of requests and wants, all fulfilled by one island not to mention a solitary retreat? Travel specialists attempting to tackle less complex issues have ended up in refuges. Luckily, all we needed to do was settle on one decision.
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The solitary shared factors on everybody's rundowns were that we as a whole needed simple flights and an incredible sea shore. Blast: what about nonstops and one of the absolute best sea shores on the planet? 
We immediately limited it down to Providenciales Island in the Turks and Caicos, and Grace Bay Beach, its fine heaven lapped by a warm, clear, turquoise-colored ocean, visit our turquoisevacationrentals.com.
From that point onward, the lists of things to get strayed a piece. The grandparents needed peacefulness and openness.
The youngsters needed exuberant and energizing while safe.
Us center agers simply needed a snooze. What's more, magnificent food. Also, rum beverages. Also, a spa.
And afterward, when we'd recovered for a piece, we'd be prepared for some experience and possibly, if the stars adjusted, some sentiment.
In a past life, I went through many years investigating the Caribbean as a travel essayist. Quite often solo, I regardless noticed certain spots and resorts that may fit future family needs. 
Presently, confronted with this cascade of lists of things to get, I understood I previously had the ideal answer: The Sands at Grace Bay, an exquisite all-suite sea shore resort.
The Sands checked all the crates. Straightforwardly on Grace Bay Beach, with three pools, a spa, and one of the island's best cafés directly on location. Furthermore, the rooms… It's not reasonable for consider the facilities the grandparents subsided into a "suite."
 Located on the highest level of a lift available beachfront assembling, their corner unit was more similar to a castle, with an enormous fold over overhang highlighting everlastingly perspectives on the splendid blue ocean. 
This turned into the go-to spot for glad hours and family quality time at whatever point we weren't out getting a charge out of the sea shore and watersports.
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