#SR40
Explore tagged Tumblr posts
m39 · 2 months ago
Text
Decade of DOOMstruction(2000s): 8-9 maps WADs
One thing I noticed about episode replacements is that these are always made for Doom I. Seriously, it’s like moths flying to the nearest light source. That and in at least 8/10 cases they pay homage to the first episode from what I’ve seen.
But anyway, here are the best episode replacements for the classic Doom games.
VANILLA
2000 – THE CLASSIC EPISODE
Tumblr media
Let me tell you now, that if you enjoy homages to KDitD, you will enjoy this WAD. If you are like me and expect something more from these, you can skip it.
One of the biggest restrictions in making Doom I WADs is the much smaller amount of enemy types, with this game having only one high-tier and one mid-tier enemy with the rest feeling like cannon fodder, where only hitscanners have a chance to hit you if you are a god of dodging. And this WAD suffers from it, with encounters being either boring or tiring due to having a small amount of rockets and cells until around the second half of E2M7.
Other than fights, it’s basically (and probably mostly) a bizzaro E1 – simple, yet abstract locations and rather simple to play through maps, with maybe one or two moments where you get stuck if you are an idiot like me and miss an important switch right next to you.
2002 – CH RETRO EPISODE
Tumblr media
This WAD gave me a better experience than the last one since it doesn’t feel like it overstays its welcome until around the second half/ last third and it doesn’t have tiring encounters with cacos and barons; just boring and, sometimes, annoying ones.
Still, it’s basically another E1-based episode replacement that doesn’t really add anything significantly memorable.
2004 – PHOBOS REVISITED
Tumblr media
I think this WAD might be the best one by far. Taking the foundations of the original episode and flipping some of its concepts upside down, giving it a fresh experience to the familiar locations, utilizing original secret areas as regular ones, and also making it harder and better looking (it’s still rather easy though).
Out of all the vanilla WADs in this category (at least the ones that I replayed now), I would say to try at least this one. This one is good.
2008 – BACK TO BASICS
Tumblr media
While better WAD than Ruma, primarily due to having no new, piss-poor sound effects, I’m still not fond of Espi’s level design.
While I appreciate how it is not yet another E1 reference WAD like the previous one and how it manages to do some tricks with the engine on vanilla restrictions, it still suffers from the boring and (occasionally) tiring fights with Doom I’s limited bestiary (although the fights didn’t feel as boring as the previous WADs), added with infuriating backtracking that I feel like it forces you to go through at least half of the map per one just to open a colored door/press another switch. Topped with some of the secrets being annoying to grab due to forced SR40/50 straferunning and the fact that you are forced to pistol start the final map because fuck you and your BFG.
While I still recommend playing this WAD (if at least for the secret map that is), I don’t think it’s worth playing further after E2M7.
WINNER
Let’s cut to the chase, people – Phobos Revisited earns the first GoldenSpider Nest award for the best episode replacement of the decade. It’s kind of hilarious how the vanilla WAD that references Knee-Deep in the Dead the most in the one that gave the most fun.
Even though I am not that fond of the rest of the WADs, I must choose the runner-up. And for me, it’s the CH Retro Episode that deserves to get this title. Back to Basics might be better than that WAD, but at least CHRE wasn’t as frustrating as BtB.
Now, let’s move on to the second half of this category.
SOURCE PORT
Let’s hope that the following WADs will give me more fun than the previous ones.
2003 – PHOBOS: ANOMALY REBORN
Tumblr media
And we immediately start off with a bang.
This WAD has some of the most gorgeous maps ever created in the 2000s; made even more impressive that it looked like it was all made with nothing BUT Doom I stock textures. It all looks insane.
It’s not all sunshine and rainbows, though. Many encounters have a hard time living up to the standard of being actually fun, rather than being forced to fight barons with shotgun/chaingun, fighting hitscanners with next to no cover, or just being straight-up boring.
It’s not as great as it was when I first played it, but it's still a good WAD worth checking out, especially for its design and interaction with the environment.
2006 – THE CLASSIC EPISODE PART 2
Tumblr media
A sequel to the original Classic Episode WAD, made by the same guy, and it’s at least 100% better than the original. Having a hub map that gets more corrupted when you reach it for the last time is great, along with encounters feeling much less boring, tiring, and (to some degree) annoying. And as for the complexity level of the maps, I guess it’s somewhere around the same level as the previous WAD, AKA not that much.
This one is worth checking out.
2009 – MAPGAME
Tumblr media
Another, pretty solid WAD IMO. It kind of spices up the gameplay by switching the chaingun with a projectiles-based flare gun, and transforming spider mastermind into a much weaker turret (it’s still a hitscanner but at least it’s something fresh in the roster), but aside from these, it’s a rather standard E1 replacement with pretty locations (not as pretty as PAR though). That’s all I have to say for this WAD.
WINNER
And now, it looks like I have a problem since all of the WADs are good, but not really amazing. I would gladly give the second Golden Spider Nest award for Phobos AR, but then I am reminded that fun shouldn’t be hindered by pretty locations. So, ultimately, I give the award for Mapgame, and the other two WADs get named runners-up.
Now that I’m done with episode replacements, I can only hope that I’ll finally play some Doom II stuff in the next category.
I’ll see you then.
2 notes · View notes
khlebs · 1 year ago
Text
Tumblr media
Ruger SR40 - 40×53mm
12 notes · View notes
gi11ua · 8 months ago
Note
WHAT CAMERA DO YOU USE?!?!?!!?!?
its a sony handycam dcr-sr40 from 2005!
3 notes · View notes
gunzlotzofgunz · 2 years ago
Text
Tumblr media Tumblr media Tumblr media Tumblr media
RUGER PC Carbine
40 S&W; , 16'' barrel one 10 round and 2 15 round Ruger factory SR40 magazines.
3 notes · View notes
sinoswan-mobilestages · 4 months ago
Text
Tumblr media
SINOSWAN SR40 Mobile Stage - Pioneering a New Era of Mobile Performances
SINOSWAN proudly introduces the new SR40 stage roadshow truck. This innovative equipment integrates an HD LED display, high-quality sound system, and advanced hydraulic technology, making it an ideal choice for various outdoor performances and promotional events. Whether it’s a concert, roadshow, or corporate promotion, the SINOSWAN SR40 offers exceptional performance and flexibility.
Tumblr media
Key Features
HD LED Display: The SR40 mobile stage is equipped with a P6 outdoor full-color LED display, providing an outstanding visual experience, ensuring every detail is clearly presented, day or night.
High-Quality Sound System: The professional sound system includes high-quality speakers and amplifiers, delivering clear and powerful sound suitable for various performance needs.
Advanced Hydraulic Technology: The SR40 employs advanced hydraulic technology, featuring hydraulic support and expansion systems, making stage setup easy and quick. The hydraulic system also supports the raising and lowering of the LED screen and stage extension, significantly enhancing the equipment's flexibility and usability.
Durable Body: The stage truck body undergoes special treatment, ensuring durability in various outdoor environments. It guarantees overall stability and aesthetic appeal.
Powerful Electrical Support: The optional LIFAN gasoline generator provides strong electrical support for the stage, ensuring smooth operation in any environment.
Whether you need to host large concerts, roadshows, corporate promotions, or other outdoor performances, the SINOSWAN SR40 mobile stage will be your ideal choice. Its outstanding performance and flexible design can meet all your needs, ensuring the success of your events.
0 notes
andyheckchefboydardee · 1 year ago
Text
the church on sr40 changed the description of the announcement of the upcoming meal, replacing the word fabulous with heavenly, it is going to be a heavenly spaghetti dinner, now,
just a guess, perhaps the word fabulous was not a favorite word for that church community
1 note · View note
darkduckmugpersona-blog · 2 years ago
Photo
Tumblr media
Toyota Noah Sr40 Year 2001 Cc 1990 Kilometers 100K Colour Silver Full Music 🎵🎶🎵🎶 system mil 15.3 0653603678 0629042660 https://www.instagram.com/p/CpwttCqqeSA/?igshid=NGJjMDIxMWI=
0 notes
akku-plus · 2 years ago
Text
NP-FV70 Camcorder Akku für Sony HDR-XR HDR-XR550/E HDR-XR350/E HDR-XR150/E
Der Sony NP-FV70 Camcorder Akku ist ein Austausch- oder Ersatzakku für die neuen Modelle der Sony HDR-XR HDR-XR550/E HDR-XR350/E HDR-XR150/E. Der wiederaufladbare Akku kann als Ersatz- oder praktischer zweitakku für Sony HDR-XR HDR-XR550/E HDR-XR350/E HDR-XR150/E verwendet werden, 100% kompatibel und passgenau zu dem Original-Akku.
NP-FV70 Camcorder Akku für Sony HDR-XR HDR-XR550/E HDR-XR350/E HDR-XR150/E
Tumblr media
Produktmerkmale Passend für Marke: Sony Kapazität: 2100mAh Spannung: 7.4V Zellenart: Li-ion Kein Memory-Effekt. Der Akku kann mehr als 500 Mal aufgeladen werden. Mit CE-, ISO9001- und RoHS-Zertifizierung. Hochwertigste Zellen mit einer langen Lebensdauer. 100% kompatibel mit Erstausrüstung einschließlich Ladegeräten. Mit Vertrauen Einkaufen! Herzlich willkommen in unserem Shop und vielen Dank für Ihren Einkauf dieser hochwertigen Sony NP-FV70 Camcorder Akku auf Akku-plus.com! Wenn Sie unsere Produkte kaufen, kaufen Sie das Vertrauen! Für alle unseren Sony NP-FV70 Batterien bieten wir eine vollständige einjährige Garantie und jede Batterie wird geladen und getestet, bevor sie dem Versand übergeben werden. Wir bieten auch eine 30 Tage Geld-zurück-Garantie, wenn Sie nicht vollständig zufrieden sind. Bevor Sie Auftrag erteilen, stellen Sie bitte sicher, dass die Teilenummer oder Modellnummer Ihrer alten originalen Sony NP-FV70 Batterie wie folgt aufgelistet werden und die gleiche Form wie die in den Bildern gezeigten Sony NP-FV70 Ersatzbatterie haben. Ersetzt Folgende Modelle NP-FV70 Kompatibel Zu Sony HDR-XR Series:HDR-XR550/E, HDR-XR350/E, HDR-XR150/E HDR-CX Series:HDR-CX110, HDR-CX150, HDR-CX12E, HDR-CX6EK, HDR-CX7, HDR-CX7E, HDR-CX-150/E, HDR-350/E, HDR-550/E, HDR-CX550V HDR-HC Series:HDR-HC3, HDR-HC3E HDR-HC5 HDR-HC5E, HDR-HC7, HDR-HC7E, HDR-HC9E HDR-SR Series:HDR-SR1E, HDR-SR5, HDR-SR5E, HDR-SR7, HDR-SR7E, HDR-SR8E, HDR-SR10E, HDR-SR12E/SR11E HDR-UX Series:HDR-UX3E, HDR-UX5, HDR-UX5E, HDR-UX7, HDR-UX7E DCR-SR Series:DCR-SR30E, DCR-SR32E, DCR-SR40, DCR-SR40E, DCR-SR42, DCR-SR42A, DCR-SR42E DCR-SR46E/SR45E DCR-SR50E, DCR-SR52E, DCR-SR60, DCR-SR60E, DCR-SR62, DCR-SR62E DCR-SR70E, DCR-SR72E, DCR-SR80 DCR-SR80E DCR-SR82 DCR-SR82E, DCR-SR85E/SR65E DCR-SR90E, DCR-SR100 DCR-SR100E DCR-SR190E DCR-SR200 DCR-SR200C DCR-SR200E DCR-SR220E, DCR-SR290E DCR-SR300 DCR-SR300C, DCR-SR300E DCR-DVD Series:DCRDVD92, DCR-DVD92E, DCR-DVD103, DCR-DVD105, DCR-DVD105E, DCR-DVD106E, DCRDVD108, DCR-DVD109E, DCR-DVD202E, DCR-DVD203, DCR-DVD203E, DCR-DVD205, DCR-DVD205E, DCR-DVD305, DCR-DVD306E, DCRDVD308,DCR-DVD403, DCR-DVD403E, DCR-DVD404E, DCRDVD405, DCR-DVD405E, DCR-DVD406E, DCRDVD408, DCRDVD505, DCR-DVD505E, DCR-DVD506E, DCRDVD508 DCR-HC Series:DCR-HC19E, DCR-HC20E, DCR-HC21E, DCR-HC22E, DCR-HC24E, DCR-HC26E, DCR-HC27E, DCR-HC28E, DCR-HC30E, DCR-HC32E,DCR-HC33E, DCR-HC35E, DCR-HC36E, DCR-HC37E, DCR-HC38E, DCR-HC40E, DCR-HC42E, DCR-HC43E DCR-HC45E, DCR-HC46E, DCR-HC47E, DCR-HC48E, DCR-HC54E, DCR-HC52E, DCR-HC85E, DCR-HC96E, DCR-HC20, DCR-HC21, DCR-HC26, DCR-HC28, DCR-HC30, DCR-HC32, DCR-HC36, DCR-HC38, DCR-HC40, DCR-HC42, DCR-HC46, DCR-HC48, DCR-HC65, DCR-HC85, DCR-HC96 DCR-DVD Series:DCR-DVD92, DCR-DVD103, DCR-DVD105, DCR-DVD108, DCR-DVD203, DCR-DVD205, DCR-DVD305, DCR-DVD308, DCR-DVD403, DCR-DVD405, DCR-DVD408, DCR-DVD505, DCR-DVD508, DCR-DVD602/E, DCR-DVD605/E, DCR-DVD608E, DCR-DVD610E, DCR-DVD653/E, DCR-DVD710E, DCR-DVD703/E, DCR-DVD705/E, DCR-DVD708/E, DCR-DVD755/E, DCR-DVD803/E, DCR-DVD805/E, DCR-DVD808/E, DCR-DVD905/E, DCR-DVD908/E Other:HDR-TG1, HDR-TG3E, HDR-TG5, HDR-TG5/E, DSC-HX1, D-SLR A230, A330, A380 Die Betriebsdauer des Sony NP-FV70 Camcorder Akku und dessen Ladezeit hängen von einer Reihe von Faktoren ab. Dazu zählen unter anderem: der physikalische Zustand des Akkus, die Bildschirmhelligkeit, die Ausstattung des Notebooks, die Konfiguration des Power-Managements sowie weitere kundenspezifische Einstellungen. Eine Schutzelektronik und die Verarbeitung hochwertiger Komponenten bieten Ihnen ein hohes Maß an Sicherheit, sowohl gegen Überladung, als auch gegen Kurzschluss. So kann der Akku eine höhere Anzahl von Lade-Entlade-Zyklen erreichen. Dies bedeutet eine längere Lebensdauer Ihres neuen Camcorder Akku für Sony NP-FV70. Ähnliche Produkte: T7M_SCUD Akku für Twinhead Durabook T7M CP1654_A3 Akku für VARTA CP1654 A3 Bluetoot Headset 45N1741 45N1742 45N1743 Akku für ThinkPad T550 T550s W550 W550s 70E-BTSC Akku für Honeywell Dolphin 70e BAT-STANDARD-01 180W Netzteil für Thunderobot 911M-M1A 911-T1A 911GT-Y3/Y2 911-T1/T2 Power Supply BL8002 Akku für Fly IQ4490I NP-50 Akku für Fujifilm NP-50A F665 F750 F75 F100 F900 XF1 X10 X20 F85 G63QN Akku für Google Pixel 6 Pro TT03XL Akku für HP HSN-I13C-5 HSTNN-LB8H 933322-855 932824-421 HSTNN-DB8K NF2MW Akku für Dell Latitude 7400 E7260 E7270 9410 0C76H7 MCFP12 Akku für HP BL460C G9 HBLDT50 Akku für Urovo DT50 PDA MR-BAT6V1 Akku für Mitsubishi 2CR17335A WK17 6V CR17335 ADLX65CLGC2A Netzteil für Lenovo Ideapad 100 110 PA-1450-55 YOGA 710 510 PA5331U-1BRS Akku für Toshiba Portege A30-E A30-E-10N A30-E-120
0 notes
ekstralysas · 5 years ago
Link
Tumblr media
0 notes
ferm4u02 · 7 years ago
Photo
Tumblr media
2 notes · View notes
digxam · 4 years ago
Link
Toyota Noah namba DJ giar ndefu engine Sr40 Petrol Automatic mwaka1999 km80 elufu
1 note · View note
m39 · 8 months ago
Text
Doom WADs’ Roulette (2008): Back to Basics
I don’t think I will ever understand why Espi was so popular. I mean, having the award named after yourself is pretty cool (since he died from cancer before even hitting his thirties), but two of the solo projects I’ve played make me question the quality of his WADs. Ruma was good but it had problems (with Super Slappy and other new sound effects being sub-par as one of these problems). Meanwhile, Suspended in Dusk might look good, but aside from that, it leaves very much to desire in other aspects, along with (in the best case) some of the problems that were haunting Ruma before.
And so, we are here today, to take a look at his last solo project that has been highlighted in Cacowards.
G6: Back to Basics
Tumblr media
Main author(s): Esa Repo (Espi)
Release date: December 16th, 2007
Version(s) played: 1.1
Required port compatibility: Vanilla
Levels: 9 (Episode 2 replacement)
Back to Basics, as the name suggests, is an episode 2 replacement that focuses on being an old-school Doom WAD – abstract structure with vanilla compatibility for the lack of better words. With the first half being made out of the old project Espi had getting dust at that moment (with E2M1 dating back to 2001 if you look at its solo release).
I may sound harsh, but it will take a miracle for me to have fun while playing this WAD. After all, it’s on the first Doom, and considering the stuff Espi did that I played, I don’t have high expectations for this WAD.
Without wasting any more time, let’s take a look.
Tumblr media
When it comes to vanilla standards, Back to Basics looks rather good. I think there is at least one area per map where it starts looking really great. Unfortunately, I feel like at least half of the content is suffering from the Quake Syndrome, where there are a lot of brown areas/locations. There are great-looking places as I said, like the ones where you have to pass by/through demonic flesh and guts; it’s a shame though that you have to suffer from the aforementioned brownness to get there.
At least there are no annoying new sound effects. That's always something.
Tumblr media
Unfortunately it all goes further downhill when you start taking a closer look at maps’ design. I feel like this WAD repeats the mistakes that I mentioned in my Suspended in Dusk review, where the maps feel like overly complicated, mangled mazes that exist only to needlessly add time to your playthroughs.
It even has moments where you are forced to backtrack the large parts of maps just to press a switch/grab the key/go through the freshly open door that is right in front of you. One section of E2M2 where you have to press a switch to get access to the red key will make you go through one, godforsaken location 2-3 times depending on where you end up first just to grab this bloody key.
Tumblr media
Even when (sometimes) it looks like you can go through the window that you will clearly fit, well guess what? Fuck you. It is actually an invisible wall.
Also, it might be only me, but I feel like there is at least one moment in at least half of the maps where you have no idea where to go and what to do, and you run around the map like a headless chicken to find that one switch/door to interact with; or at least that’s how it feels on the blind playthrough; other times it was much better.
Tumblr media
There are even secrets that I feel like only the master of SR40/SR50 strafe running will get to. You might as well fly/force jump/noclip there if you haven’t lost your plot already.
And by the way, if you think about nuking the shit out of the siege cow at the end of this WAD with your secret BFG, guess what? Fuck you part two. You are forced to Pistol-start E2M8. Why? Because we need some of that additional chore to do. Fun? What’s that?
Tumblr media
The only map that I legitimately like is the secret one. It has an interesting way to get to it, and its concept is fun with a bunch of floating islands with castle fortifications each. And it didn’t feel that much of a slog to play through.
Tumblr media Tumblr media Tumblr media
Speaking of a slog, however, fighting monsters is one. Do you like shotgunning demons for at least half of the playthrough due to saving more powerful weapons for more than 1-2 Cacos or one Baron? Because Back to Basics will guarantee you that. I can’t even properly think how hard this WAD is; it’s just boredom.
I do realize that the problems with boring fights are more of an overall problem in Doom I WADs (probably because I feel like people make them as if it were for Doom II rather than Doom I), but there were WADs for Doom I that came before this one and there were ones that gave me more fun than BtB. This WAD (and many more in the past/future) would benefit greatly if most of the maps cut the enemies' amount and their size by around half of its current content, but that’s just me.
Tumblr media
Back to Basics is only worth downloading for E2M9. Otherwise, it is a waste of time that offers nothing but a nostalgia trip to the first Doom if you are not into this.
You might be thinking that the next WAD to tackle will be BGPA Missions, the sequel/spiritual successor to Operation Overload created by the same dude, but no. After the experience I had with its predecessor, I don’t want to waste my time on BGPA. I might check it after dealing with the last WAD from the 2008 roster, but after the Enema Dude FooF, I am doubtful of that happening.
Instead, we will take a look at something different. But before that, there are previous parts of a certain trilogy to talk about.
Get some cereals people. This is gonna get slimy.
0 notes
khlebs · 11 months ago
Text
Tumblr media
Ruger SR40 - 40×53mm
2 notes · View notes
chadgallivanter · 7 years ago
Photo
Tumblr media
Welcome to Ormond Beach! #ormondbeach #welcome #welcomesign #florida #floridaexplorer #chadgallivanter #beautifulday #volusia #granadaboulevard #sr40 #randomcapture #signage #springinflorida (at Ormond Beach, Florida)
0 notes
thathomestar · 6 years ago
Text
wish i could SR40 in real life
18 notes · View notes
sinoswan-mobilestages · 6 months ago
Text
SINOSWAN SR40 Mobile Stage - Opening a New Era of Mobile Performance
Tumblr media Tumblr media
SINOSWAN is proud to introduce its latest mobile stage product - the SR40 Stage Roadshow Truck, a cutting-edge unit that integrates a high-definition LED display, a high-quality sound system and advanced hydraulics, making it ideal for all types of outdoor performances and promotional events. Whether it's a concert, roadshow or corporate promotion, the SINOSWAN SR40 brings you outstanding performance and flexibility.
Key features: The SR40 mobile stage is equipped with a P6 outdoor full-color LED display, providing an excellent visual experience and ensuring that every detail is clearly presented, day and night. Its professional sound system includes high-quality speakers and amplifiers with a frequency response range of 150Hz to 18KHz, which can provide clear and loud sound for a variety of performance needs. In addition, the SR40 adopts advanced hydraulic technology and is equipped with a hydraulic support and extension system, making it easy to operate and quick to set up the stage. The hydraulic system also supports the lifting and lowering of the LED screen and the expansion of the stage, which greatly enhances the flexibility and practicality of the equipment. The stage body is fully phosphatized and equipped with five layers of anti-rust primer and three layers of top coat, ensuring the durability of the equipment in various outdoor environments. The body structure adopts stainless steel guardrail and aluminum composite panel interior, and the exterior panel is the articulated structure of aluminum plate and steel frame, which ensures the overall solidity and aesthetics. The optional LIFAN gasoline generator provides powerful power support for the stage, ensuring smooth operation in any environment.
Whether you need to organize large-scale concerts, roadshows, corporate promotions or other outdoor performances, the SINOSWAN SR40 mobile stage will be your ideal choice. Its excellent performance and flexible design can meet all your needs and help make your event a success.
0 notes