#Razorwing Jetfighter
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linuxgamenews · 1 year ago
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Supress Your Psychic Powers in the Drukhari Expansion 
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Drukhari game expansion launches for Warhammer 40,000: Gladius on Linux, Steam Deck, and Windows PC. Thanks t to the innovative team at Proxy Studios for their fantastic work. Available on Steam and GOG with 78% Positive reviews. So, you're curious about the latest addition to Warhammer 40,000: Gladius - Relics of War? Let me tell you about it. This isn't just any ordinary update; it's a massive expansion that's bringing the dark and fearsome Drukhari into the mix. Doing so on Linux as well as being Steam Deck playable. The Drukhari, also known as Dark Eldar, are notorious for their love of causing pain and suffering. A group of ancient, wicked beings who live in vast, hidden cities in another dimension. They're all about suppressing their psychic powers to stay under the radar. They are also famous for their brutal raids and lightning-fast attacks. In this expansion, you get to experience their world and tactics. Let's dive into what makes this content stand out. The Drukhari are powered by the Power from Pain. This means the more chaos and suffering they cause, the stronger they become. It's a unique mechanic that rewards you for being aggressive and wreaking havoc on the battlefield. Destroying enemy units gives you influence points, thanks to their Soul Hunger trait. It's like earning points for being a top raider. Speaking of raiding, the Drukhari have some unique structures and units that reflect their raiding lifestyle. Their outposts grow slowly but can be boosted by controlling more of them. The Raider Fortress is impressive – it's like a gateway for launching attacks.
Warhammer 40,000: Gladius - Drukhari out now
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Now, the heroes in this content are something else. You have the Archon, a cunning leader who's great at targeting and taking down important enemies. Then there's the Cronos, an Engine of Pain, which sounds as terrible as it is. It helps heal your troops nearby. And let's not forget the Haemonculus, who keeps your units fighting longer with his brutal tools. The units themselves are a reflection of Drukhari culture. They like their blades, so expect a lot of melee combat advantages, like bonus armor penetration. You've got units like Wracks, Wyches, Scourges, and Incubi. Each with their own unique abilities and styles. Plus, there are some useful vehicles like Raider transports, Ravager gunships, and Razorwing Jetfighters.
The Reviews:
Fans of the Drukhari are eager to celebrate the unique, aggressive play style this expansion brings. They're liking the rush of stepping out of Commorragh for raids and are very impressed by the clever integration of lore into gameplay mechanics. Like the Cronos Parasite engine that heals only after inflicting damage. However, not everyone's experience is shining. Some players are reporting technical issues, like frequent crashes and difficulties in accessing the DLC, leading to frustration. A common sentiment among these users is that the expansion feels a bit incomplete, especially when thinking of its roster size to the price. While the eagerness for the Drukhari faction is there, the call for bug fixes and possibly waiting for a discount before diving in seems to be a wise move for those still on the fence. Warhammer 40,000: Gladius has been a hit since its Linux and Steam Deck playable release in 2018. It's a strategy title where different factions battle for control over a planet that's full of ancient relics. This new content adds another layer to that strategy, giving you new ways to play and conquer in the game. This new DLC for Warhammer 40,000: Gladius is also a game changer. It brings a new play style centered around the Drukhari and their unique traits and tactics. Whether you're a seasoned player or new to the world of Gladius, this content offers a fresh and exciting game that's worth checking out. So, gear up and get ready to join the ranks of these master raiders and experience the thrill of their dark and twisted world. Available on Steam and GOG. Priced at $14.99 USD / £12.79 / 14,79€. Along with support for Linux, Steam Deck (playable), and Windows PC. The base game is discounted 90% on Steam, dropping the price to $3.99 USD / £3.51 / 4,08€. Regular price on GOG and Humble Store.
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gamecrag · 2 years ago
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Flyer units are an essential part of any Warhammer 40k army, providing valuable air support and transportation for troops. These units come in a wide variety of shapes and sizes, from sleek and agile fighters to hulking transport carriers. In this article, we will take a closer look at the top 10 best flyer units in Warhammer 40k, examining their strengths, weaknesses, and overall effectiveness on the battlefield. 10) Ork Fighta Bommer Datasheet The Ork Fighta Bommer is a fast-moving flyer unit that is a favorite among Ork players. It has a unique design that is both sleek and rugged, reflecting the Ork's love of speed and destruction. The unit is armed with a variety of weapons, including bombs and missiles, making it a potent ground attack unit. One of the unique features of the Ork Fighta Bommer is its Flyboss ability. This ability allows the unit to re-roll hit rolls of 1 when targeting other flyers, making it an excellent choice for taking down enemy air support. Additionally, the Ork Fighta Bommer has a high toughness and a decent armor save, making it a durable unit on the battlefield. 9) Night Scythe Datasheet The Night Scythe is unique because it is a variant of the Doom Scythe that replaces some of the fighter's heaviest weaponry in favor of a troop transport capacity. It is the Necrons' favored tool of invasion and is not defenseless, despite sacrificing some of the Doom Scythe's weaponry. The Night Scythe has the ability to transport a unit of Necrons, which makes it an essential tool for rapid deployment of troops. Additionally, it is capable of performing a Fly-by Night attack, which allows it to drop off its cargo of Necrons and unleash a powerful energy blast on enemy units before retreating to safety 8) The Valkyrie Assault Carrier Datasheet The Valkyrie Assault Carrier is a cool unit for several reasons. Firstly, it is a versatile unit that can perform multiple roles on the battlefield. It can transport up to 12 Astra Militarum Infantry models, allowing it to quickly deploy troops to key locations on the battlefield. Additionally, it is armed with a variety of weapons, including missiles and heavy bolters, which make it an effective ground attack unit. Another reason why the Valkyrie Assault Carrier is cool is its ability to hover. This allows the unit to remain in one place, providing cover for its transported troops or providing fire support for other units on the battlefield. The Valkyrie Assault Carrier is also equipped with a variety of upgrades, including the ability to carry Hellstrike missiles, which can deal massive damage to enemy armor. 7) Stormhawk Interceptor Datasheet The Stormhawk Interceptor is an iconic unit in the Warhammer 40k universe for several reasons. its design is sleek and futuristic, which reflects the high-tech aesthetic of the Space Marines. Its appearance is both intimidating and impressive, making it a striking and memorable addition to any army. Fielding massive weapons in its arsenal, including assault cannons, heavy bolters, and missile launchers, making it an effective ground attack unit. Additionally, it is equipped with twin-linked lascannons, which make it a formidable anti-aircraft unit. 6) Razorwing Jetfighter Datasheet The Razorwing Jetfighter is an epic unit in the Warhammer 40k universe for several reasons. its design is sleek and aerodynamic, which reflects the high-tech aesthetic of the Dark Eldar. It has a unique and distinctive appearance, with its sharp angles and curved lines, making it a visually striking and memorable unit. the Razorwing Jetfighter is a highly versatile unit that can perform multiple roles on the battlefield. It is armed with a variety of weapons, including splinter rifles, dark lances, and missiles, making it an effective air-to-air and air-to-ground unit. Additionally, it is equipped with several upgrades,
such as the Night Shield and the Flickerfield, which make it more resilient and difficult to hit. 5) Heldrake Datasheet the Heldrake is a good unit to use because of its association with the Chaos Space Marines, one of the most popular factions in the Warhammer 40k universe. Its appearance and abilities perfectly reflect the Chaos Space Marines' focus on brutality, strength, and demonic power, making it a fan-favorite unit. It has a high toughness and wound count, making it difficult to take down. It also has the Fly and Daemon keywords, which provide additional defensive benefits. 4) Fire Raptor Gunship Datasheet The Fire Raptor Gunship is an impressive aircraft from the Warhammer 40k universe that carries vast firepower for a vehicle of its size. It is a specialized variant of the Storm Eagle and is configured to maximize ammunition storage in order to feed its numerous weapons systems. It mounts heavy anti-personnel and anti-materiel weaponry, including twin-linked Avenger Bolt Cannons, quad Heavy Bolters, and 2 twin-linked Hellstrike Launchers (wing mounted). It also has a machine spirit (artificial intelligence) and can replace its 2 wing-mounted twin-linked Hellstrike Launchers with 2 twin-linked Lascannons (wing mounted). In addition, the Fire Raptor Gunship forgoes the Storm Eagle's transport capacity for a reinforced airframe and substantial ammunition capacity to feed the hunger of its guns. Overall, the Fire Raptor Gunship is an awe-inspiring and formidable weapon of war that can deal devastating damage on the battlefield. 3)Crimson Hunter Datasheet The Crimson Hunter is a popular unit in Warhammer 40k due to its effectiveness as an air superiority fighter and its ability to take down vulnerable ground targets. The unit is led by an Exarch, who is the most skilled Eldar pilot that has devoted their life solely to the Path of the Warrior. The Exarch has uncanny night vision and is an even more accurate marksman behind the controls of their fighter craft than a standard Crimson Hunter combat pilot. As well as this, Crimson Hunter Exarchs often have different weapons on their planes, such as substituting the plane's Bright Lances for Star Cannons, which can make them even more versatile on the battlefield. 2) Stormraven Gunship Datasheet The Stormraven Gunship is a versatile aircraft used by the Adeptus Astartes in the Warhammer 40k universe. It is used as an armoured transport, orbital dropship, and strike aircraft. The Stormraven Gunship is a relatively new addition to the armouries of many Space Marine Chapters, such as the Blood Angels and Ultramarines. It is equipped with a variety of weapons, including two stormstrike missile launchers, twin assault cannons, and a typhoon missile launcher. It can also be armed with heavy bolters, plasma cannons, and Bloodstrike missiles. The Stormraven Gunship is known for its special rule, Stormstrike Missiles, in which it is armed with four missiles, and each missile can be used only once [5]. 1) Hive Crone Datasheet The Hive Crone is feared is its ability to disrupt enemy tactics. The Hive Crone has a special rule called Sonic Screech, which allows it to prevent enemy units within range from shooting, advancing, or charging. This can significantly disrupt an opponent's battle plan and leave them vulnerable to other Tyranid units. Finally, the Hive Crone is a synapse creature, meaning it has a powerful psychic presence that can control other Tyranid creatures on the battlefield. This enhances the overall effectiveness of the Tyranid army and can make the Hive Crone a key unit in a larger Tyranid strategy.
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banshee-king · 3 years ago
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I've played two mods in the DoW Soulstorm campaign. Both sucked.
Regular skirmish matches can be fun when modded, but not the campaign. Normally I can finish the campaign on hard, but I tried two different mods on normal difficulty and they both felt impossible.
First one I played as Dark Eldar fighting the Chaos Marines and my experienced were
First map was incredibly tedious hunting down every last unit structure, but I eventually won.
Second had the map split in two, there were 3 requisition points on my side, and no kidding 13 on theirs, because that's how you balance I guess.
Next map was a real grinding slog. The new Dark Eldar units for the mod were Wracks, Kabalite Trueborn, the Venom, and a Razorwing Jetfighter. There were more in the mod for skirmish mode, but for some reason I couldn't build them in campaign, their icon didn't appear. Chaos Marines got a Chaos Warhound Titan. It was my little jetfighter vs their titan. And they got the normal Bloodthirster and Daemon Prince on top of that.
So I quit after that. It takes so long to destroy their buildings and they rebuild them so fast. The computer is relentless even on normal difficulty, I can only imagine how difficult a stronghold mission would be. Next mod however I decided to play Necrons.
I was successful in the first map, but in the second I took too long to attack the Eldar and they built Wraithguard. I had an entire army of Necron Warriors, Destroyers, and turrets. The Wraithguard almost instant killed them. Lost that map because uh, balance.
I played a couple more maps where I rushed Warriors and stormed their base. It was still grindy, Eldar were such a pain in the ass with their cloaked buildings, but I kept them on the back foot, stopped them from teching up until I could build Heavy Destroyers and win.
Stronghold mission. You start with an army, attack a fake base, it teleports away, you build your base, take over the map, that's what normally happens. The three turrets guarding the fake base however instantly killed my lord, and killed both my honour guard units. I did manage to clear the area with my remaining troops, but then the Eldar attack waves started spawning. Warp Spiders instant kill Necron Warriors btw. It was a prolonged defeat.
So yeah, it's impossible to win against a stronghold on normal difficulty. The enemy has too many advantages. Either play the Soulstorm campaign unmodded, or maybe it's survivable on easy. That's what I've learned from this experience.
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commorritestreettrash · 4 years ago
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Reavers are ten FUCKING points now, boys and girls and enbies!
TEN POINTS for a T4 2W 4+/6+++ model. That would be absolutely nuts if it was on infantry- but instead it’s on a model with 2 attacks base, an 18” move, S4 AP -1 attacks, and the ability to advance and charge.
TAFFY DOING VICTORY LAPS, HELLIONS BTFO
My new 2000 point army list is:
-Succubus on a Venom
-72 Reavers (yes, I own 72 Reavers. I have purchased many Gangs of Commorragh sets.)
-2 Razorwing Jetfighters
-2 Reapers
-2 squads of 5 Wyches
The succubus gets Hypex to help keep up with the Reavers, while the Wyches get Splintermind and Grave Lotus. That frees up the right drugs for the Reavers. The 3 squads running Blasters all get Painbringer, while the 3 squads without blasters get Serpentin x1 and Adrenalight x2.
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rtrixie · 5 years ago
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poast DEldar list
Alright, here goes:
++ Battalion Detachment +5CP (Aeldari - Drukhari) [73 PL, 1,378pts] ++
+ No Force Org Slot [3 PL, 45pts] +
Court of the Archon [3 PL, 45pts]
. Ur-Ghul [1 PL, 15pts]
. Ur-Ghul [1 PL, 15pts]
. Ur-Ghul [1 PL, 15pts]
Detachment Type: Kabal of the Obsidian Rose
+ HQ [8 PL, 138pts] +
Archon [4 PL, 81pts]: Blaster [Legends] [17pts], Huskblade [6pts], Phantasm Grenade Launcher [3pts], The Armor of Misery, Warlord
Archon [4 PL, 57pts]: Splinter pistol, Venom Blade [2pts]
+ Troops [12 PL, 270pts] +
Kabalite Warriors [4 PL, 104pts]
. 6x Kabalite Warrior [36pts]
. Kabalite warrior with Heavy Weapon [21pts]: Dark Lance [15pts]
. Kabalite Warrior with special weapon [14pts]: Shredder [8pts]
. Kabalite Warrior with special weapon [23pts]: Blaster [17pts]
. Sybarite [10pts]: Power sword [4pts], Splinter pistol
Kabalite Warriors [4 PL, 87pts]
. 7x Kabalite Warrior [42pts]
. Kabalite warrior with Heavy Weapon [21pts]: Dark Lance [15pts]
. Kabalite Warrior with special weapon [14pts]: Shredder [8pts]
. Sybarite [10pts]: Agoniser [4pts], Splinter pistol
Kabalite Warriors [4 PL, 79pts]
. 8x Kabalite Warrior [48pts]
. Kabalite warrior with Heavy Weapon [21pts]: Dark Lance [15pts]
. Sybarite [10pts]: Agoniser [4pts], Splinter pistol
+ Heavy Support [14 PL, 280pts] +
Ravager [7 PL, 140pts]: Disintegrator cannon [15pts], Disintegrator cannon [15pts], Disintegrator cannon [15pts]
Ravager [7 PL, 140pts]: Disintegrator cannon [15pts], Disintegrator cannon [15pts], Disintegrator cannon [15pts]
+ Flyer [17 PL, 310pts] +
Razorwing Jetfighter [8 PL, 145pts]: Twin splinter rifle
. 2 Disintegrator Cannons [30pts]: 2x Disintegrator cannon [30pts]
Voidraven [9 PL, 165pts]: Two void lances, Voidraven Missiles [10pts]
+ Dedicated Transport [19 PL, 335pts] +
Raider [5 PL, 90pts]: Disintegrator cannon [15pts], Splinter Racks [10pts]
Raider [5 PL, 90pts]: Dark Lance [15pts], Splinter Racks [10pts]
Raider [5 PL, 90pts]: Dark Lance [15pts], Splinter Racks [10pts]
Venom [4 PL, 65pts]: Splinter Cannon [10pts], Twin splinter rifle
++ Outrider Detachment +1CP (Aeldari - Drukhari) [15 PL, 294pts] ++
+ No Force Org Slot +
Detachment Type: Cult of the Red Grief
+ HQ [4 PL, 54pts] +
Succubus [4 PL, 54pts]: Agoniser [4pts], Archite Glaive, The Helm of Spite
+ Fast Attack [11 PL, 240pts] +
Reavers [3 PL, 63pts]: Grav-Talon [3pts]
. Arena Champion [16pts]
. Reaver [16pts]
. Reaver with special weapon (up to 1 for 3 models) [28pts]: Heat lance [12pts]
Reavers [3 PL, 68pts]: Grav-Talon [3pts]
. Arena Champion [16pts]
. Reaver [16pts]
. Reaver with special weapon (up to 1 for 3 models) [33pts]: Blaster [17pts]
Scourges [5 PL, 109pts]
. Scourge with Special / Heavy weapon [27pts]: Dark Lance [15pts]
. Scourge with Special / Heavy weapon [22pts]: Splinter Cannon [10pts]
. Scourge with Special / Heavy weapon [22pts]: Splinter Cannon [10pts]
. Scourge with Special / Heavy weapon [22pts]: Splinter Cannon [10pts]
. Solarite [16pts]: Power lance [4pts], Shardcarbine
++ Auxiliary Support Detachment -1CP (Aeldari - Drukhari) [18 PL, 294pts] ++
+ No Force Org Slot +
Detachment Type: Prophets of Flesh
+ Heavy Support [18 PL, 294pts] +
Talos [18 PL, 294pts]
. Talos [6 PL, 98pts]: Chain-Flails [3pts], Macro-Scalpel [4pts]
. . Two Haywire Blasters [16pts]: 2x Haywire blaster [16pts]
. Talos [6 PL, 98pts]: Chain-Flails [3pts], Macro-Scalpel [4pts]
. . Two Haywire Blasters [16pts]: 2x Haywire blaster [16pts]
. Talos [6 PL, 98pts]: Chain-Flails [3pts], Macro-Scalpel [4pts]
. . Two Haywire Blasters [16pts]: 2x Haywire blaster [16pts]
++ Total: [106 PL, 1,966pts] ++
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simperingcourtesan · 5 years ago
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Morathi sits in a reading-chamber at the head of Eletriae’s extensive personal library. Crystalline shelves stretch out behind the table, filled with books, crystals covered in glowing runes, data-pearls, shivering black concoctions of the Haemonculus’s art which impart knowledge when consumed, captured and reprogrammed servo-skulls brimming with amusing Imperial data, and the occasional glass-encased piece of realia, including the preserved, reanimated, and stasis-locked heads of notable scholars of countless disciples.
To the other side of the table, one may look out from this spire, the highest of those around it, and see the twilight glories of High Commorragh. Razorwing Jetfighters swirl through the skies every so often, coming and going from the spire of the Flayed Skull. A deeply rutted landing pad, set into a balcony which extends from the spire, suggests frequent high-speed arrivals by someone mounted upon a jetbike- doubtless the work of Vraesque Malidrach paying visits to one of his most prized possessions. A number of discretely-positioned anchor rings along the balcony, suitable for all sorts of activities, significantly supports this hypothesis.
A few moments after Morathi takes all this in, Eletriae returns, offering her a cup of tea, whose delicate floral aroma carries also a slight hint of blood and fear, and a generous portion of Splintermind. Eletriae sits down before the Archon and looks delicately downwards, permitting her the first move in their conversation, as suitable for one in her position.
"Pardon my intrusion Courtesan, but I would like to have a chat with you." (@ask-40k-Morathi)
“Oh! No trouble, Archon. I hope my dear little spiders didn’t trouble you on the way in? They sometimes take a dislike to people they don’t know yet. Please, have a seat! Would you care for tea? Or Splintermind, perhaps, I’ve heard you favor it?”
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gamecrag · 2 years ago
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The Drukhari are a sadistic, hedonistic race that revels in the pain and suffering of others. They are a highly advanced civilization that has mastered technologies such as anti-gravity devices, advanced weaponry, and psychic abilities. They live in the dark city of Commorragh, which is hidden in the Webway, a network of tunnels and portals that spans the galaxy. In battle, the Drukhari rely on speed, maneuverability, and surprise to overwhelm their opponents. They have a wide range of units, including fast-moving Raiders and Venoms, deadly elite units such as the Incubi and Scourges, and powerful psykers like the Haemonculi. They also have access to terrifying creatures such as the grotesque Grotesques and the monstrous Talos. One of the defining characteristics of the Drukhari is their reliance on the drug called "Wych Cults." These drugs enhance their reflexes and senses, allowing them to fight with even greater speed and precision. However, the drugs are highly addictive, and prolonged use can lead to physical and mental deterioration. Overall, the Drukhari army is a highly mobile and deadly force that relies on speed and cunning to defeat its opponents. They are a complex faction that requires a skilled player to use effectively but can be highly rewarding for those who master them. 10) Reavers Datasheet Reavers are fast-moving units armed with a variety of deadly weapons, including cluster caltrops, grav-talon, and heat lance. They excel at hit-and-run tactics, using their speed and agility to outmaneuver enemy units and strike from unexpected angles. They are also fairly resilient, with a 4+ armor save and the ability to gain a 4+ invulnerable save against shooting attacks. 9) Hellions Datasheet Hellions are fast and agile units armed with deadly glaives. They can quickly move around the battlefield, thanks to their Skyboard ability, and strike at enemy units from unexpected angles. They are also fairly resilient, with a 4+ invulnerable save, and can use their Gruesome Talons ability to gain extra attacks in combat. 8) Wracks Datasheet Wracks are tough and resilient infantry units armed with a variety of deadly weapons, including ossefactors, liquifiers, and electrocorrosive whips. They can soak up damage thanks to their 4+ armor save, 6+ Feel No Pain save, and the ability to heal themselves during the game. They are also excellent at holding objectives, thanks to their Objective Secured ability. 7) Mandrakes Datasheet Mandrakes are fast and stealthy units armed with deadly nightfiend blades. They can infiltrate enemy lines and strike from unexpected angles, thanks to their Infiltrator ability. They are also fairly resilient, with a 4+ invulnerable save, and can use their Night Piercing ability to ignore cover bonuses when making their attacks. 6) Incubi Datasheet Incubi are highly skilled melee fighters armed with deadly klaives. They are capable of taking on tough enemy units in close combat, thanks to their high weapon skill and strength. They also have a 4+ invulnerable save, making them fairly resilient, and can use their Onslaught ability to gain extra attacks in combat. 5) Scourges Datasheet Scourges are elite warriors armed with a variety of deadly ranged weapons, including haywire blasters, heat lances, and splinter cannons. They are highly mobile, able to deep strike onto the battlefield and target key enemy units from unexpected angles. They are also fairly resilient, with a 4+ armor save and the ability to take a 5+ invulnerable save against shooting attacks. 4) Razorwing Jetfighter Datasheet The Razorwing Jetfighter is a fast and agile aircraft armed with a variety of deadly weapons, including disintegrator cannons, monoscythe missiles, and twin splinter rifles. It can move up to 90" per turn, making it one of the fastest units in the game, and can target both enemy infantry and vehicles with its weapons.
3) Talos Datasheet The Talos is a monstrous creature armed with a variety of deadly weapons, including a macro-scalpel, stinger pod, and chain-flails. It is also highly resilient, with a 4+ invulnerable save and the ability to heal itself during the game. In close combat, the Talos can dish out a great deal of damage, making it an excellent choice for taking on tough enemy units. 2) Ravager Datasheet The Ravager is a long-range weapon platform armed with three Dark Lances, making it capable of taking out enemy vehicles and monsters with ease. It is also fairly fast and maneuverable, able to keep up with the rest of a Drukhari army and take out key targets from a distance. 1) Archon Datasheet As mentioned earlier, the Archon is a key leader for any Drukhari force. Archon is highly skilled in both melee and ranged combat, and their aura of terror can cause enemy units to lose their nerve and flee the battlefield. They can also use their Command Points to grant nearby units bonuses to their attacks, making them a valuable addition to any Drukhari army.
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commorritestreettrash · 6 years ago
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How standardized, standardized meaning everyone has similar or identical equipment, are Commoragh's bike races, and have there been any tire wars, or competing equipment companies that skirt the boundaries of what passes for safety that end up getting riders killed?
VERY NON-STANDARDIZED. Seeing what bizzare toys everyone brings to the race is half the fun!! The only restriction is that it has to fit in a certain volume of space (no bringing a Razorwing JetfighteR).
You might think this would be terribly unbalanced, and you would be right, except that shooting people is allowed- that tends to serve as a nice balancing factor, since the nicer the things you bring are the more everyone else wants to shoot you and take them. 
As for safety- nobody spends money on safety equipment. It adds weight that they don’t need- and they could just save that money for a resurrection if they DO die. 
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commorritestreettrash · 6 years ago
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📂
 If Taph ever gets a Razorwing Jetfighter, she’ll name it Bechareth. Literally, it means ‘Spirit on the wind’.... idiomatically, it means an Asuryani who dies without a soulstone.
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commorritestreettrash · 6 years ago
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Would Taffy ever pilot anything other than a jetbike (like a raider or venom?)
Yeah! She’s especially wanted to own a Razorwing Jetfighter for a while, but those suckers are expensive. She’s flown a Venom before on a couple occasions!
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