#Pokemon Go Hack new version
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pyromaniac-cyndaquil · 1 year ago
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PMD: Expanded Sky version 1.1.0 is now live!
(For context to those who haven't seen the original post, this is a PMD EoS romhack that adds all* starters from gens 5-9 into the game as heroes/partners)
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Anyone who was sad that Sobble wasn't a starter in the original version of the hack, you're in luck! Sobble has been added as a partner in MIDNIGHT version, and a hero in both versions (replacing skitty - who you can still get by downloading version 1.0.0 specifically).
Heroes (both versions):
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Partners (vary depending on version)
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There's a few extra quality of life updates tossed in this version (such as being able to find the new pokemon in a dungeon to recruit) so be sure to check back in on the updated version of the original post, and share that one if you can! Don't want anyone thinking Sobble is still missing 8)
*I'll go back and add Grookey if the sprite respository updates in the future, as well as any other quality of life improvements as I see fit or based on suggestions!
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kafus · 1 year ago
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how to transfer your old pokemon to pokemon home before it's too late!!!
the wi-fi services for the nintendo 3DS and WiiU are shutting down in early april 2024, and while it specifically lists pokemon bank and poke transporter as being available post-shutdown, there is no guarantee of how long that may be for. there will likely come a time when these services shut down, and it could be in the relatively near future.
it is also pretty much impossible now to transfer pokemon to the switch's Home service with alternative methods such as PKHeX (popular pokemon save editor for the uninformed) due to the implementation of server-side Home IDs tracking pokemon at all times - the details of that aren't super important for this post, but point is, whenever bank shuts down, unless nintendo makes an offline way to transfer to home, it will be impossible to move pokemon from the old gens to the new, even with alternative/hack-y methods.
i write this guide with the intention of making this process easier for people since transferring pokemon has changed so much over the past two decades that it's a bit of a mess, and in a timely manner to give people time to finish the process. i'll be organizing by generation so feel free to skip to any part of the guide you need. (keep in mind that transferring is permanent, your pokemon cannot go back afterwards!!)
(by the way it would mean a lot to me if you weren't overwhelmingly negative of pokemon in the tags/reblogs. i get that pokemon transferring being an online service sucks but reading that stuff in my notifications constantly is really tiring </3 make ur own post to talk about that)
to walk you through, i'll be transferring this random shiny spinda i hatched in emerald version all the way up to pokemon home. her name is Moss :]
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below the cut since this is long as fuck sorry LOL
GEN 1/2 -> 3 (aka RBY/GSC -> RSE/FRLG)
this is impossible! as for the Virtual Console releases of the gen 1/2 games on 3DS, more on that later in the gen 5 -> 6/7 section.
GEN 3 -> 4 (aka RSE/FRLG -> DPPT/HGSS)
what you need:
a copy of RSE or FRLG
a copy of DPPT or HGSS in the same language as the RSE/FRLG copy that has beaten the champion and has access to post-game areas, preferably HGSS because it lets you transfer unlimited times as opposed to DPPT's once-per-24-hours limit (unless you happen to have korean DPPT/HGSS, which is not language locked in terms of transferring)
either an original DS or a DS lite, the old ones with the GBA slot at the bottom
the steps:
#1. you can only transfer 6 pokemon at a time, so get whatever 6 pokemon you want to transfer up together in gen 3. if you're intending to transfer less than 6 pokemon, you'll need to catch some extras since you have to transfer the full 6 every time (i usually just catch a bunch of extra mons on the first route, which is what i've done here with the poochyenas/wurmples)
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#2. put the gen 3 game into the GBA slot of the DS, and the gen 4 game into the DS slot. both games should appear on the home menu after turning on the DS.
#3. load the DS game and spam A past the title screen. before loading your save, scroll down. you should see a "MIGRATE FROM (GAME NAME HERE)" option. if you don't, either the GBA game isn't reading properly, or you have not visited Pal Park in your gen 4 game of choice. in HGSS, the Pal Park is located in Fuchsia City, and in DPPT, the Pal Park is located at the end of Route 221 below Sandgem Town.
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#4. select the aforementioned migration option and pick the pokemon you want to transfer.
#5. navigate to the Pal Park and complete the Catching Show, where you re-catch your transferred pokemon in the wild. this does not overwrite what pokeballs they were originally caught in! you will need to bring a pokemon with Surf if you have any Pokemon that spawn in the water areas. you can check what location the pokemon you transferred will be in on bulbapedia.
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#6. say yes to storing the caught pokemon in your PC boxes and they'll be there!
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important things to note:
pokemon with HM moves will be blocked from transfer, so make sure to use the Move Deleter to remove HM moves from any pokemon you're transferring in gen 3 before trying to transfer. in RSE, the Move Deleter is in Lilycove City, and in FRLG they are in Fuchsia City.
gen 3 -> 4 is the only step in the transfer process where held items transfer up as well, meaning that if you attach a valuable item such as a rare candy, master ball, or TM to a transferred pokemon, you can take it off that pokemon and put it in your bag in the gen 4 game.
an aside about colosseum/XD gale of darkness on gamecube:
you can transfer pokemon from colo/XD as well! unfortunately you'll need to have beaten colo/XD, and then you will also need to beat the gen 3 game... in FRLG, you even have to complete the postgame ruby/sapphire quest on the sevii islands to unlock trading with the gamecube games. once you do all that though, you can navigate to the pokemon center basement in Phenac City to trade with your gen 3 GBA title. to do this, you'll need a gamecube or wii with gamecube compatibility, a GBA (or GBA SP), and a GCN -> GBA link cable to connect the two consoles.
GEN 4 -> 5 (aka DPPT/HGSS -> BW/BW2)
what you need:
a copy of DPPT/HGSS
a copy of BW or BW2 in the same language as DPPT/HGSS copy that has beaten the champion (or N in the original BW) and has access to post-game areas.
two DS consoles of any kind (3DS is also fine!)
the steps:
#1. get the pokemon you want to transfer together in your gen 4 game's PC boxes. you can only transfer 6 pokemon at a time. if you have less than 6, catch some extra pokemon, since you need to transfer the full 6 every time. save it and turn off the DS with the gen 4 game.
#2. turn on your gen 5 game and navigate to the Poke Transfer Lab. personally i just fly to Black City/White Forest and head west.
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#3. talk to the NPC in the lab to start the transfer process. you will be prompted to turn on your other DS again and open DS Download Play with your gen 4 game inserted. do that and download the Poke Transfer app that comes up.
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#4. select the 6 Pokemon you want to transfer when prompted.
#5. play the transfer minigame! just drag the... bow? (lol) on the bottom screen to aim your pokeballs. there's technically a time limit, but it's very generous, and your final score doesn't matter.
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#6. say yes to transferring the pokemon once you're done and they'll be placed in your PC boxes!
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important things to note:
pokemon with HM moves will be blocked from transfer, so make sure to use the Move Deleter to remove HM moves from any pokemon you're transferring in gen 4 before trying to transfer. in DPPT they're in Canalave City, and in HGSS they're in Blackthorn City.
the level the pokemon was obtained at and the date it was obtained is changed upon transfer to gen 5 - it will have the met date of your DS clock and the met level of the level it was at the time of transfer. if you'd like to preserve a pokemon's met date, make sure to change the DS clock to the proper date.
GEN 5 -> 6/7 (aka BW/BW2 -> 3DS TITLES/BANK)
what you need:
a copy of BW/BW2
a copy of any 3DS pokemon game (XY/ORAS/SUMO/USUM)
a 3DS (or 2DS, i'll just be referring to them all as 3DSes here) with the poke transporter and pokemon bank apps installed. these were free apps that were once downloadable from the 3DS eShop, but the 3DS eShop is no longer available, so if you don't already have them installed you will need to explore alternate methods, AKA hacking your 3DS and injecting them in. that's outside the scope of this guide but you can find more information here on 3ds.hacks.guide. (do not attempt to follow any 3DS hacking guide not on this website, they could be outdated and harm your 3DS!)
a nintendo network ID that your 3DS is logged into (also outside the scope of this guide but if you don't already have one, it will prompt you during the process to make one)
internet connection
the steps:
#1. poke transporter defaults to trying to transfer every pokemon located in Box 1 of your PC, so go into your gen 5 game and put every pokemon you want to transfer into Box 1, and take anything you don't want to transfer out. if you want to transfer more pokemon than you can fit in one box, you'll have to transfer multiple times.
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#2. open poke transporter with your gen 5 game inserted into the 3DS' cartridge slot. after pressing A through some menus and selecting the gen 5 game when prompted, it should ask if you want to transfer the pokemon in Box 1, with a preview of the pokemon inside. confirm and let it do its thing. after poke transporter is finished, the pokemon you transferred will be in the special Transport Box in bank.
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#3. make sure you either have a 3DS pokemon title downloaded onto your 3DS, or swap out your gen 5 cart for one, it doesn't matter which.
#4. close out of poke transporter and navigate to pokemon bank. at the time of writing this guide, bank is still online and is free for everyone without a subscription - the main menu has an infinite "free trial" period number.
#5. select "use pokemon bank" and pick a 3DS game to connect with when prompted. it doesn't matter which one, but if you're looking to see your pokemon in a gen 6/7 game right now, pick the one you want to move it into. viewing a pokemon in a gen 6/7 game isn't required to move to home later, though!
#6. the Transport Box is located one box to the left of Box 1 - navigate to it and drag your pokemon out into a normal bank box. now you can move them to any gen 6/7 pokemon game you want, or home later!
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important things to note:
even though bank connects with both gen 6 and gen 7 games, once you place a pokemon into a gen 7 game (SUMO/USUM), you cannot transfer that pokemon back to a gen 6 game (XY/ORAS), so be careful!
an aside about the VC releases of RBY/GSC:
poke transporter can also be used to transfer pokemon out of the VC releases of RBY/GSC. these pokemon are changed pretty heavily, converting all their old gen data into pokemon's modern data structure. you can find more information about all the changes/conversions made on bulbapedia. these pokemon are considered gen 7 pokemon afterwards, and cannot be moved into XY/ORAS. pokemon with held items also cannot be transferred from VC titles and will fail to transfer.
if you want to transfer pokemon from cartridge RBY/GSC and have a save dumping device, it is possible to inject the cartridge's save file into the VC versions with Checkpoint on a hacked 3DS and then transfer that way. for GSC specifically, you'll need to edit your save slightly to make it compatible with VC GSC's save format. i personally made a converter for that here that you're free to use in-browser.
GEN 6/7 -> GEN 8+ (aka BANK -> HOME)
what you need:
a 3DS (or 2DS, i'll just be referring to them all as 3DSes here) with the pokemon bank app installed. this was a free app that was once downloadable from the 3DS eShop, but the 3DS eShop is no longer available, so if you don't already have it installed you will need to explore alternate methods, AKA hacking your 3DS and injecting it in. that's outside the scope of this guide but you can find more information here on 3ds.hacks.guide. (do not attempt to follow any 3DS hacking guide not on this website, they could be outdated and harm your 3DS!)
a nintendo network ID that your 3DS is logged into (also outside the scope of this guide but if you don't already have one, it will prompt you during the process to make one)
a switch with Pokemon Home installed, which can be downloaded for free from the switch's eShop. a nintendo switch online subscription is not required.
unfortunately, you WILL need a subscription to home's premium plan to do bank -> home transfers.
internet connection
the steps:
#1. open pokemon bank and make sure all the pokemon you want to transfer are in their own boxes, and any you don't want to transfer are not in the same boxes as the to-be-transferred pokemon.
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#2. go back to the bank home menu and select the "move pokemon to pokemon home" option. when you get the notice about the transfer being one-way, you'll need to scroll down to hit "Begin".
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#3. you will be prompted to select what boxes of pokemon you'd like to transfer, so pick all the applicable ones.
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#4. you will then be prompted to put in the moving key from home, so turn on your switch, open pokemon home, and select the icon that looks like a 3DS on the main menu. when prompted, choose "Ready!" to get the moving key.
#5. input the moving key on the 3DS, submit it, and wait for both apps to do their thing. once bank goes back to its title screen, you can turn off the 3DS.
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#6. home will go back to its title screen as well, and depending on how many pokemon you moved, you may have to wait a few minutes to get back into the app. once it's done, the next time you open home, it'll prompt you to choose how to organize your transferred pokemon into home. pick whatever you see fit.
#7. congratulations, your pokemon are safe in home!!
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important things to note:
unlike all pokemon games before the switch, pokemon can actually go backwards in generation on switch, so don't worry about transferring a pokemon into scarlet/violet locking you out of moving it to sword/shield, for example. (the exception to this is LGPE - nothing can be moved into LGPE and once a pokemon is moved out of LGPE, it can't go back.)
pokemon home actually has decent hack checks, so be careful when transferring hacked/glitched/otherwise illegitimate pokemon around.
pokemon from a gen 3/4 game will have their met location set to "Poke Shifter" - this is an alternative translation of the japanese name for the Poke Transporter.
pokemon on switch can only transfer into games that contain that pokemon in its dex, so not everything transferred can go into scarlet/violet, for example.
and that's it!!
there's a lot of other quirks to the pokemon transferring process at pretty much all steps, so if you run into an unusual issue or have specific questions about how pokemon data is changed in minute ways across the franchise, i would encourage you to do your own research, all of this stuff is pretty heavily documented by the fanbase. this is just meant to be a guide for casual users, and a quick reference.
this guide of course does not cover options for transferring in alternative ways, but it's worth mentioning that if you have a hacked 3DS and the ability to back up save files at any point from gens 3 -> 5, you can use PKHeX to transfer pokemon into the 3DS titles, then move them to bank and transfer to home normally from there. that's outside the scope of this guide and i'd also encourage you to do your own research for that.
happy transferring!
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Hi there :) Is there a reason this blog died? is it harder to get shinies in scarvio? or just busy irl? no worries ofc! im truly just curious! i miss you guys! i miss the gen 7 era lol :'3
Hi there, Nonny. There is not an easy answer to this question, and unfortunately it involves breaking my biggest rule with this blog and steering away from pure positivity. I'm happy to share the story if you want to read on, though.
TW for family member death, therapy trauma, and friendship ending.
I always had a tradition of doing a big giveaway around the December holidays and then taking some time off for the new years. Generally I'd try to get back into giveaways no later than February since that's Mewtwos "birthday" and it would be a yearly tradition to give away versions of this blogs mascot.
In December 2019, my mom passed away.
There is no good time to lose your mom, but there is most definitely a worst time. Five days before Christmas, one year after the death of your father, two weeks after the birth of her one and only grandchild (following years of fertility issues between myself and both of my siblings), one month after her retirement, and one month before a massive family vacation that was meant as a Christmas gift she never opened ... Well that's pretty much the worst time. She was in near perfect health but her death was the result of a car accident, and she did not leave any form of will. I don't know if it's possible to explain how much work it is to deal with probate, burial, and associated lawsuits on top of mourning the death of one's own mother. Needless to say, it's a lot.
My sister lived in another state at the time and was busy with her newborn, and my brothers disabilities prevented him from contributing much to the situation, meaning the only one who was able to handle things was me.
Which unfortunately meant pokemon giveaways had to be put off for longer, and as expected, it's pretty hard to write pep talks in that state of mind.
For obvious reasons, I started going to therapy. While there I expressed interest in wanting to do giveaways again, and my therapist encouraged it. I even purchased a hackable switch with the intention of finding a way to hack the newer gen mons, but figured I could use the old action replay for the old gens until I got that figured out. A small handful of you may recall this is when I started streaming; in part, it was too reach a wider audience, and in part to encourage more engagement. Unfortunately, engagement in the giveaways only decreased, and that's on top of the hacking taking twice as long with the need to mass transfer between the 3DS and Switch.
During this time I actually quit my job, because being executor of my mother's estate became a full time focus and I was fortunate enough to have a supportive partner to encourage me. Not to mention, well, we all know what happened in 2020 to make working more difficult for everyone.
Before long, I realized that doing giveaways had become a chore. No longer was it work that brought joy to myself and others, it felt like an obligatory burden. It was no longer fair to put so much pressure on myself over something that was meant to be fun, and with everything else I was dealing with, it was time to be fair to myself.
However, I did not originally intend to abandon this blog indefinitely, and thought at least I would keep up the daily pep talks.
Now I want to be clear: I am not anti therapy. In fact I encourage anyone who can to seek professional help whenever the situation calls for it. I will not go into any further details besides this: I actually have some trauma regarding therapy. It makes seeking out and opening up to therapists very difficult, and it's something I've struggled with since childhood. So when the therapist I had (who I felt was working well) left the practice and I was assigned a new one, it was not a good mix. Especially when the new therapist wanted to focus on things I felt were irrelevant and/or non-issues.
One of the unforseen "advantages" to having barriers between yourself and professional help is that you get pretty good at helping yourself. The reason why I enjoyed writing this blogs pep talks is because they were often words I used to encourage myself, and it brought me joy seeing them encourage others. At this point in my journey, I had to focus exclusively on helping myself, and that carried the consequence of no longer being able to help others. After all, if I do not care for myself, then eventually, there will be nobody to care for anybody.
Another factor came into play at this time. Many of you noticed this blog changed names from Vales Home to Xaviers Home. At first I said this was because the new mod team shifted focus away from the original "lore" of the blog and that a focus on our mascot as opposed to one member of the mod team made more sense (keep in mind, when it started, the blog was equal parts giveaways and fanfiction/RP). While this is true, it is only part of the truth. The fact of the matter is, Vale and I had a falling out. Vale was legitimately one of my dearest, closest friends who I felt I could turn to for anything, and the decision to end the friendship was one of the hardest choices I've ever had to make. While I do not regret the decision, it does make looking back on this blog a little bittersweet.
At the end of the day, there is not one reason why this blog died. My own personal turmoil, trauma, Nintendo's decisions, and a general shift in the community combined to make running this blog a burden too great for me to bear. While I have no intention to start it up again, I also cannot bring myself to delete the blog. The happy memories and positivity it generated during its time is worthy of preseveing, in my opinion.
I also do not want you to think my life has been pure turmoil over the past five years. On the contrary, I think I am in a better place now than I was in 2019. I went back to school and started a new career. I now work in a hospital helping people in real life instead of online. I overcame a lifelong phobia of driving and bought a car. I rediscovered a love for crafting, and have taken up new hobbies in driving to craft fairs, camping, and nature photography. I ended 2019 miserable working a dead-end sales job and mourning the death of my mother. I am ending 2024 with a thriving career, a joyous hobby, and a big group of supportive friends both old and new.
While I am not active on this blog, my main is still very much alive and you're welcome to follow me if you don't mind largely video game shit posting interspersed with occasional writing or photography. Also, even though the discord server associated with this blog is inactive, I am still on and using discord should you ever wish to chat.
I am beyond glad if this blog ever sparked joy for you. If you read all of this, thank you for staying by my side. If you didn't, that's okay too.
And remember: Xavier loves you. ♥️
-Typhon ( @typhonserpent )
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livewiregoth · 4 months ago
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Thank you & old 3DS homebrew
This is a little late(I thanked them already but wanted to thank them again) cause I had other things to work on but I want to thank @calciumwitch-calcisoya for telling me how to get saves off my old broken 3DS.
I wasn't sure if it was possible to add homebrew without internet(especially since tutorials tell you to update the system at some point) but I guess it's ok to ignore it if needed. My original 3DS while working had broke in a way that the hinge couldn't work(so no sleep mode) & internet doesn't work anymore.
Link to their post about the links for homebrewing older 3DS/2DS
Pretty much using the links to set everything up using the sound hack method.(Check what version of the system you're on, save what you need then go into the music/audio app on the 3DS & play the saved audio file) I don't know if I'll need to use it again but it's very useful if someone else needs it or should I actually need it again cause I have trouble & need reminders sometimes.
Thanks to getting everything setup I was able to get my old Pokemon Moon save & Animal Crossing New Leaf save from the system. Even got a pokemon from GTS that had been stuck there since the 3DS broke years ago before Nintendo ended the 3DS's online function.
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crystalelemental · 2 months ago
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What do you wanna see the postgame in Pokemon you want? I feel like it's kinda tricky to figure out myself when I replay the postgame content in numerous times.
Okay this might go for a while, because the short answer is "I don't think I know anymore."
Part of the issue is defining what count as "postgame." Like, is Kanto Redux in Gen 2 postgame because the League is the finish point, and Red is optional superboss content, or is that part of main game? Is the second half of Unova optional postgame content, or is it main game because you technically never finished your League quest? Some situations, like the Emma and Anabel quests in Gens 6 and 7, feel pretty decisively postgame, as do things like Delta Episode. But what counts and what doesn't is up for some debate, and I'm...not really sure where I draw the line. I've referred to everything in the second half of Unova as postgame, but now I question that decision.
More to the point, postgame runs into two specific problems in both story and gameplay areas.
Gameplay is probably best explained by Bopper's Gen 2 video. In it, he expresses that a major selling point of Pokemon is the emphasis on continued growth and development, talking about how moves being learned late or late appearing Pokemon give players something to work toward, and keep the game fresh and interesting. And to be honest, this tracks. As someone who's owned cheat devices most of his Pokemon career, you do try to hack in final teams right at the start and they get stale really fast. Having something to work toward is part of the fun.
Postgames tend to run into the problem of not having anything left to specifically work toward. The difference between Crystal's Kanto Redux and Platinum's battle island is that in Platinum, my team is done and has learned everything. As a result, that island doesn't really offer anything particularly fun. While I've been a proponent of Gym Leader and League rematches in the past, they also have the issue of...not doing anything different. Red as a new final conflict requires a different approach from facing off against Lance and the League, but Cynthia 1 and Cynthia 2 go down to exactly the same strategy. There's less to work toward, so the island feels entirely boring to me. It's a complete slog.
While there are opportunities to switch up the team, sometimes that comes a bit late, and isn't exactly...engaging. It works in a game like Crystal because of how type matchups work, where Misdreavus can be caught and immediately blank Red's Snorlax, or Tyranitar countering half of Red's team. Or in Emerald, Mawile can hard counter Steven's entire team with careful play. But later games don't have that opportunity. It's just lower level stuff, sometimes weaker stuff, with no real gameplay benefit.
Which leads to the main thing. This is a Monster Collecting game. Its postgame is effectively completion of the dex. Which is something Pokemon is uniquely terrible at. A game like Nexomon (which is excellent and should be played) lets your postgame be hunting down everything, which is all available in that one playthrough. But Pokemon has version exclusives that demand two games, and internet connection, and with Switch paying for online connectivity. In addition, while Nexomon has a ton of Legendary status mons, it also gives a ton of Golden Nexotraps for assured captures to simplify the process. Meanwhile, Pokemon gives you one (1) Master Ball, then gives you a gauntlet of like a dozen Legendary Pokemon that are wretched to catch because of how annoying their systems are. Monster collecting in the most popular Monster Collecting Videogame is terrible by design. It's never been good, and they're never going to make it good. Though I guess they tried with Galar's Dynamax Adventures and Paldea's fights with main legends. Though they both still do the stupid catching thing in other ways, like the Galar birds and Treasures of Ruin.
I think ideal gameplay actually gives you something to work toward, but also Pokemon really just needs to improve how it operates with catching everything. Which I think it has. To its credit, Galar and Paldea do make it easier to complete the dex by making near everything available. But that's also predicated on dealing with the awful raids and dens, which is somehow worse.
The other element, story, is where things get dicey, and I'll use a comparison to explain. In Nexomon, your postgame events are...honestly the most story intensive segments. They're really good, and my personal favorite parts. More critically, they're continuations. Nexomon 1 follows up the main story of defeating Omnicron with your story of destroying his soul so he can't regenerate (spoilers I guess). Neoxmon 2 follows up all the heavy stuff that happens with a bit of a departure, but only in the sense of setting up the connection between things that happened and things that are about to happen. It's all excellent, and the postgame story is the hook. Granted, alongside new boss fights and challenges and developments that are engaging too. Shame about how the hunt for Tyrants goes, but I digress.
Gen 2 and Gen 5, while they offer postgame, tends to be very light and disconnected on story. There's not as much relevance. Even with things like XY and SuMo and the Paldea DLC, which are much heavier on story, they have...literally no significance to the main event. Like okay, you can argue the thematic relevance of Emma as a character, or that the UB hunt is related to Lusamine's actions, but like...it's really not that connected to what was going on before. Teal Mask is just 100% disconnected, and when they do connect in the Mochi Madness thing, it kinda sucks ass and they wrote Carmine out of it entirely like assholes. I will never forgive that.
I can't say Pokemon's ever really had a great story-centric postgame. It completely lacks in that area, and tells the story it wants to tell centrally. Not that Pokemon's ever been that intense on story. So this is an area it can't really work for. But the ones that do stand out...also run into issues. XY and SuMo have great events with Looker, Emma, and Anabel...but the actual playing of those segments isn't great. And going back to the initial question, does Teal Mask count as postgame if you can do it, entirely, from nearly the start of the game?
The final issue is one of...well, the Battle Facilities. I hate them, personally. I have no investment in playing literal cheating AI at reading minds. Gimmick frontier stuff like in Emerald and Platinum can be fun, but stuff like the normal Battle Tower sucks. Add to it that legendary Pokemon don't count, and there's also very little benefit to gathering legends. You don't really get to do much but stomp the League with the box legends, and...then what? Do a bunch of extra stuff? Run battles that don't allow them? What's the point of having the postgame without those benefits? Galar fixes this a bit by letting anything into Tower, but it's a small concession more than a proper fix.
Honestly, I don't really know what this all adds up to. Part of it is desperately wishing Pokemon had better capture mechanics, because god do the current ones suck. Part of it is thinking that postgame should be a little quick, because usually my complaint is it goes on too long. But I really don't even know what I'd expect anymore. I think that, to some degree, postgame in Pokemon works while the generation is current, but falls off in importance on replays. It's why Daybreak made Legends Arceus worse.
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vickyvicarious · 4 months ago
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I so badly need to play this hack rom of pokemon where you play through a pokemon version of the story of the dracula novel and where you kill him with the power of love and violence
Pfft, it would be really fun I admit.
okay now we got to pick the pokemon the other characters would be
Admittedly I'm not the best at this. Also confining it to the first couple generations (mostly 1-3), as that was what my dream was set in and also the ones I know best (though I still heavily consulted Serebii for this). But here's kind of what I'm thinking for the team...
Jonathan (THE): already assigned, with art and everything! Shiny Magikarp, later evolves into a white Gyarados. As a bonus, the Sapphire description reminds me of him in the castle too: "MAGIKARP is virtually useless in battle as it can only splash around. As a result, it is considered to be weak. However, it is actually a very hardy POKéMON that can survive in any body of water no matter how polluted it is."
Mina (POWER): Despite the name suggesting Fighting-type, I really wanted to do Psychic because that's what makes sense for her. I thought about the Gothita line but not only are they not present until Gen 5, but the descriptions don't fit her as well. I also liked the idea of the Ralts line particularly as Gardevoir has text about knowing the future and sacrificing itself for its trainer. But I think overall I prefer Eevee at the start (super adaptable and interested in lots of things)... and then teetering on the edge between Umbreon and Espeon near the later stages before finally evolving into Espeon just in time. We get the affection+daytime evolution which seems fitting for her, and again the description emphasizes Espeon's loyalty which also works well.
Jack (OF): Got so stuck on this one. I was drawn to mostly Electric or Bug types, but nothing stuck out to me as perfect. Venonat line is kind of fun. Nocturnal is a nod to his poor sleeping habits, big eyes because he's always looking and noticing stuff... Still not so sure on for him.
Arthur (LOVE): So I obviously want a dog. And I think Normal-type fits him. But there are no Normal-type dogs until gen 5. I thought about going with either a different type or an earlier dog pokemon, but honestly I think the Lillipup line works for Arthur too well so I'll break pattern and pick that. The whole line is about herding dogs who want to help keep other pokemon safe and I think that really suits him. Plus, moves such as Helping Hand where he boosts another pokemon's abilities, or Odor Sleuth that allow a Ghost-type to be hit with Normal/Fighting moves are perfect for him. That said, my second choice is Growlithe because they're also dogs who can have those moves, and are friendly/loyal with a good sense of smell that can pick up emotions. I just think the Fire-type and the Arcanine are a little less of an overall match.
Quincey (AND): He's generally quick to act and observant, so I was thinking some kind of bird for him, maybe. I like Ground-types for cowboy vibes but I think overall Pidgey line fits best for him. Quick, alert, large territory, beautiful plumage, a classic. I kind of feel like both he and Arthur would already be on their second evolution when you catch them, so he'd be a Pidgeotto already.
Van Helsing (VIOLENCE): The first thing I did was look up who can use Confusion or Supersonic, haha. I did consider Abra line but other than the super high intellect of Alakazam I don't think it fits best. And honestly... I know it's kind of a weird choice but weirdness itself feels fitting for him: I almost picked Lickitung. Abilities being Oblivious or Own Tempo works, the whole 'licking everything new to memorize it' kinda could go along with him having a million degress, and some of the moves work pretty well. Supersonic, Knock Off, Wrap, Disable, Refresh... I think overall I might lean towards Mr. Mime, though. Also an odd one, but the description mentions its ability to convince people of imaginary things which then become real and that seems fitting for him. Also the various Barrier/Light Screen type moves make sense for him always warding away vampires, and he's got Confusion and Double Slap too. Him being personally weak to Dark/Ghost types might make sense in some parts and make others more difficult, admittedly.
That's the best I've got for them all, at least! Feel free to suggest others if you like.
When you get them:
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At the end:
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tactician · 1 year ago
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it's time for a reides update!!! this post is going to focus on reides the kingdra's generation 6 adventure!
first of all, you might be wondering why there's no post devoted to the ribbons of generation 5. like i mentioned briefly towards the end of my gen4 post, the gen5 pokemon games have no ribbons in them... not even one for entering the unovan hall of fame! thankfully, this weird lapse in the ribbon trend was relatively short-lived, as ribbons came back in earnest for generation 6! and so the grind continues...!
this generation of the pokemon games includes both the kalos AND hoenn regions. thanks to my friends and our shared memories of playing these games together, i have a whole lot of personal fondness for this generation - so i knew that i'd enjoy this segment of reides' journey. also, since reides hails from emerald version, it meant that he was going to have a bit of a homecoming.
of course, i gotta take a quick moment to mention my other ribbon master posts! they can all be found in my ribbon master tag or on my neocities blog.
now then, let's get started!!!
luckily, since i got my first file of y to the post-game and never replayed it, i was able to use playthrough from Way Back When in reides' ribbon quest. this saved a whole lot of time, of course! for those who don't know, gen6 of pokemon introduced a somewhat controversial decision. in an attempt to streamline the ribbon page, gamefreak consolidated all of the contest and battle tower ribbons into two fancy plaques. on one hand, this is kind of sad, as it meant that 48(!!!) ribbons were now just... 2. that meant for way less scrolling on the ribbon page. however, on the other hand, it's kind of cool, too, as the contest memory ribbon and the battle memory ribbon are both styled like plaques and are really, really gorgeous.
since reides managed to gather all of the relevant ribbons, he got two shiny gold plaques for his hard work. you can see those plaques in the bottom row of this picture, which i took upon his arrival in kalos.
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it's worth noting that, in generations 6 to 8, the golden battle memory ribbon has a requirement of 8 battle tower-related ribbons. in these gens, if you have less than 8 battle tower ribbons, you get a silver plaque instead. a few months ago, however, gamefreak made a FANTASTIC decision and changed the golden battle memory ribbon's requirement to 7 ribbons! this was likely implemented to make up for the now-defunct gen4 wifi servers. it was great news for people who didn't have the means of connecting to the fan servers that i detailed in my gen4 post. regardless, i was still really happy to have the gold plaque at this part of my journey. i didn't regret my decision to take on the world ability ribbon in the slightest... even if the sight of a perfectly normal machamp now makes me tense up out of fear of dealing with a hacked no guard sheer cold user.
anyway, my first order of business was definitely opening up pokemon amie so i could FINALLY play with reides!
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i was looking forward to this for such a long time!!! i immediately fed him a bunch of poke puffs and pet him a whole bunch. i would've done this even if i didn't have to do it to get a ribbon - but it turns out that maxing out your pokemon's affection in amie is, in fact, a requirement for one of the gen6 ribbons! namely, you need your pokemon to ADORE you for the best friends ribbon.
there's actually a way to grind for this ribbon so that you can get it pretty quickly! i'd feed reides pokepuffs until he was full, then i'd pet him until he started spawning music notes instead of hearts. at that point, i'd play three rounds of tile puzzle on easy mode so that i could get more pokepuffs, reset his appetite, and get my petting to spawn hearts again. each round of this puzzle game can be completed really quickly, so i figured it was the optimal difficulty for my purposes - but any minigame would definitely work! the tile puzzle game also gives you some cute little pictures of your party as you complete each puzzle, which i thought was a great added bonus! sometimes, additional pokemon would photobomb, too.
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for maxing out reides' affection, i got a throne fit for royalty.
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i then visited bonnie in lumiose city, where she was chillin over in prism tower. (apparently, she only shows up after you beat lumiose's gym leader - namely, her brother, clemont.) she was impressed with the bond that reides and i shared and we got the best friends ribbon.
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we then scuttled on over to the pokemon league, which we challenged in order to get the ribbon for entering kalos' hall of fame. i'm still sad that we couldn't get one in unova, but i digress... maybe someday, be it in a remake or some sort of new adventure set in unova. (since we're going to unova for the upcoming indigo disc dlc, maybe it'll even be there!)
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at any rate - i somehow forgot that kalos' league is absolutely amazing! each member of the elite four is so iconic, and they each have BEAUTIFULLY decorated rooms that reflect their respective personal styles very well. i had to take a photo of champion diantha's room; it was just so, so gorgeous. the stained glass flooring reminded me a lot of terapagos' terastal form! the place's aesthetics aside, reides was pretty much able to solo the league on his own... what a champ! even though he did most of the heavy lifting, my whole party (including this random gengar named gaspar that i got wonder traded way back when; he was in my party when i arrived so i decided that he could come along) got kalos champion ribbons.
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it was then time to take on one of my favorite little mechanics introduced in the kalos games: super training! while ev training off wild encounters is my usual go-to nowadays, i really like this feature. back in the day, it pretty much introduced me to the concept of ev training, so i feel like it deserves a whole lot of my respect, haha. i had all of the courses unlocked thanks to my training in the past, but i still had to clear all 30 of them with reides. i got to work on that while i was doing some super training of my own - i.e. while i was walking on a treadmill. lmao.
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eventually, reides had all 30 of the necessary medals for the training ribbon. i hopped in a cab to go see the character who'd give it to me and learnt that super training is a whole Thing in kalos; the term 's.t. meatheads' had me losing it.
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though i put it off for as long as i could, it was finally time to face gen6's battle tower - the battle maison. thankfully, gamefreak realized that they went a little too wild with gen4's six battle tower-related ribbons and i only had to get two battle maison-related ribbons in gen6. the first of these ribbons would be from beating one of the normal battle modes (namely, emerging victorious against the chatelaine at battle #20 of it). the second one was for achieving a streak of 50 on one of the super battle modes, which would require beating the chatelaine at battle #50. i decided to take on the single battle mode for this ribbon master quest, which... may have been quite the choice. it was my first time taking the maison on, and i heard (both from friends and from various posts made by people online) that the single battle mode was the hardest one. you may be wondering why i opted to choose that mode, then. unfortunately, i don't really have an answer for that. I Just Did. HAHA. speaking more seriously, i'm generally more comfortable with battling one-on-one, so i opted to go with what was familiar to me versus what would be easier to me. as it turns out, the first battle maison ribbon (the skillful battler ribbon) was incredibly easy to get on reides. i used the same ol' team of albatross, origin and reides and yoinked it on my very first try. after breezing through it, i had one HELL of an ego. "gen4's tower was way worse," i told myself. "if my team got through that, they can get through anything." I WAS WRONG. AND THIS SMALL CHILD WAS RIGHT.
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my streak in the super singles battle mode broke several times in the 30s; more times than ever before!!! my team was being hard-countered. even when i opted to replace reides with persana the suicune (you only need your ribbon master for battle 50; it's fine if you don't have them present in your party for the full streak), we were still having an incredibly hard time. i knew that i couldn't brute force my way through the maison if i wanted to get through gen6 in a timely manner. so i opted to try out a very, very popular little strategy for grinding wins in it.
this strategy involved none other than the cute steel bug known as... durant.
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(fair warning: this part of my post is gonna get a little technical!)
wild durants typically have the swarm or hustle abilities. however, truant is available to durants as a hidden ability... and a truant durant is the absolute crux of this strategy.
truant is a strange little ability that makes it impossible for your pokemon to attack consecutively; your truant pokemon can attack on turn one but will then spend the entirety of turn two lazing around. this ability sounds like it'd be absolutely useless on a durant, right? it probably would be... if our awesome little bug didn't learn entrainment at level 44.
entrainment allows your durant to change its target's ability to match its own ability. this isn't permanent, of course - a pokemon who got its ability changed by entrainment gets its ability back to normal once it's switched out, or after the battle ends. but pokemon in the battle maison are very rarely switched out, so... you see where i'm going with this, surely!!!
the truant durant strategy basically relies on outspeeding your opponent and landing entrainment on them so as to pass the traunt ability to them. after doing that, you swap your durant out for another pokemon. it can't just be any pokemon for this strategy to work, though. you'd need one with the move protect, as well as a stats-boosting move, such as dragon dance or shell smash. by using protect on the turns that you expect your opponent to attack on and using your stats-booster on its traunt-afflicted turns, you can safely max out your pokemon's stats and proceed to sweep the entire enemy team. the general pattern is therefore as follows:
your durant uses entrainment, giving the opponent traunt
you swap to your stats-boosting pokemon*
your stats-booster uses protect, avoiding damage from the opponent
your stats-booster uses its stats-boosting move*
repeat 3 and 4 until your stats-boosting pokemon has maxed out stats
SWEEP!
* = your pokemon takes no damage, as it is a traunt turn for your opponent.
please note that this order shifts a bit if your durant gets knocked out on turn one! if it does, you get a free swap *into* a traunt turn, so your stats-boosting pokemon doesn't need to start off with protect and can get right to boostin'.
in order to get a traunt durant, i knew that i'd have to use sweet scent in order to spawn horde encounters. within hordes, pokemon have a small chance of having their hidden ability. however... i also needed that durant to have a speed boosting nature so that it could outspeed whatever enemies it faced. ideally, i wanted a jolly one; one that would have reduced special attack for increased speed. i COULD have simply caught a small army of truant durants, but i was wary of testing my luck like that and decided to test it in another way that was, hopefully, less time consuming. basically... i hatched ralts eggs until i got a jolly one with synchronize. with this ralts leading my party, the pokemon that i encountered had a 50% chance of being jolly natured, themselves - even while the ralts was fainted. i then grabbed my sweet scent user - a cute little spritzee - and got to challenging hordes of durants. after catching 3 truant ones, i finally managed to get my hands on a jolly natured durant with the traunt ability. i named her 'donatella.'
then came the matter of my stats-boosting sweeper pokemon. i went through my boxes and noticed that i had a ton of leftover pokemon from various breeding projects during my y playthrough. (just as this gen opened my eyes to ev training, it also opened by eyes to iv breeding!) i saw that i had an adamant dratini with perfect ivs, as well as its hidden ability. i knew that dragonite's hidden ability, multiscale, would give it some tankiness in the battle maison (it reduces the damage that the pokemon takes when its hp is full), and i also knew that dragonite could learn dragon dance (a move that increases both speed and attack) as well. i decided that it was finally this little dratini's time to shine after spending years and years in my pc. i named her 'venus.'
finally, there was the matter of my third pokemon. using one of my already-trained pokemon was definitely an option, but i saw a LOT of people online talking about how cloysters with the skill link ability can easily hard-counter the super single battle chatelaine's team. to employ strategy, you give your cloyster a focus sash and have it use shell smash on the first turn of the battle. the focus sash keeps your cloyster safe from being ohko'd on that first turn, and, after getting the shell smash buffs, it can outspeed most of the battle chatelaine's team. skill link allows cloyster to land the MAX NUMBER!!!! of hits for multistrike moves, giving its icicle spear attack a whole lot of power - enough power to k.o. the chatelaine's tornadus and thundurus. while the chatelaine's choice scarf-wielding landorus potentially poses a problem (as it may outspeed your cloyster and potentially finish off the last of its hp), you can easily circumvent this by using ice shard on it, instead.
this little strategy works consistently, so i figured i'd raise a skill link cloyster, myself... just to be safe. while trying to hatch a jolly ralts with synchronize, i actually hatched an adamant one with synchronize, too - so i used him for my little shellder hunt. i fished a suitable shellder up from the sea in no time at all and named her 'applause.' here is a picture of my new battle maison warriors, all ready for the training grind:
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i ev trained this trio of pokemon by giving them power items (which boost the amount of evs that you get per battle) and by taking on hordes via sweet scent. since i had the same ev build in mind for all three of them AND since gen6 introduced the party-wide exp share, i was able to ev train them all at once. i took out weepinbells on route 19 for attack evs, wingulls on route 8 for speed evs, and hoppips on route 7 for special defense evs. you can make this process SUPER fast if you use a high-levelled pokemon with earthquake or surf, as you can take out all 5 members of the horde with one use of the move!
once everyone was all ev trained, i levelled them up by repeatedly challenging cafe le wow in lumoise city while keeping the party-wide exp share on. it was during this training-fest that reides finally hit level 100, too!
in the end, this was my battle maison team:
donatella the durant (choice scarf) ability: truant nature: jolly evs: 252 atk, 252 speed, 4 sp. defense - entrainment - toxic - x-scissor - iron head
venus the dragonite (lum berry) ability: multiscale nature: adamant evs: 252 atk, 252 speed, 4 sp. defense - earthquake - fire punch - dragon dance - protect
applause the cloyster (focus sash) ability: skill link nature: adamant evs: 252 atk, 252 speed, 4 sp. defense - shell smash - icicle spear - ice shard (for landorus) - protect
this team worked like a dream for the whole maison, and i was able to get my streak of 50 wins on my very first attempt with it.
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admittedly, i kept applause the cloyster in my pc until the final battle, during which i swapped donatella the durant out for her and slotted reides in, as well - but i was just so relieved to maintain an unbroken streak. there were a few thorny situations, so i don't think this team is entirely unbeatable or anything of the sort, but i definitely recommend the truant durant strategy if you're struggling with the maison. it felt SOOOO great to finally get through it... i did NOT expect it to be as difficult as it was.
also, in hindsight, i could have likely sped this process up a whole lot more if i followed donatella up with applause the cloyster rather than venus the dragonite. i seriously underestimated skill link; that thing lets icicle spear hit like a TRUCK! furthermore, venus needed to use dragon dance 6 times to max out her attack and speed stats, whereas applause's shell smash would only need 3. so... you know. i do think that dragonite offered better coverage, at the very least, so all's well that ends well, i guess. while it may have taken longer to clear the maison with venus, i'm really happy that i was able to raise her properly. that alone is a huge reward, since i LOVE dragonite. more pals sharing in reides' ribbon master journey is always a good thing, too, right?
once i got those final two ribbons, reides' time in kalos reached its end. before leaving, i randomly decided to raise a kangaskhan, because i remembered how cute mega kangaskhan was and wanted one for myself. (shoutout to my friend, rachel, who traded me a kangaskhan with awesome ivs Way Back When and made it super easy for me to raise one of my own!) i named this new kangaskhan 'chips,' since i was snacking on some really delicious sour cream and onion chips at the time, and decided that she'd accompany reides on his adventure, too. (...along with her little baby, of course. that goes without saying!)
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with kalos' ribbons handled, it was time for reides' homecoming! i plopped him back into pokemon bank and then booted up my copy of omega ruby. he was all ready to go home to hoenn. hilariously enough, i didn't have a file in the post-game for omega ruby. if this ribbon master challenge has taught me anything, it's that i have a shocking amount of pokemon games that i drifted from without ever completing. fake fan alert. (I'M KIDDING!!!!!) but, anyway... i only had to wrap up some wild plot cover-legendary-related business and nab my 8th badge, so it wasn't like i had to replay the entire game. i really enjoyed how everything played out, and it was also a treat to meet wallace again. he's one of my fav pokemon characters ever, and his oras redesign is absolutely incredible!
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immediately after getting my 8th badge, i slotted reides into my team and rushed on over to the pokemon league. since my alpha sapphire file is currently devoted to my shiny badge quest (which will hopefully be a post of its own, someday!), it was actually my very first time taking on the pokemon league in the oras games. not gonna lie, i had low expectations, as i figured it'd be a simple 1:1 reskin of the rse league rooms - but it kind of took my breath away.
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like the kalos league, the revamped hoenn league was utterly gorgeous. i tore through it with my team until we eventually faced the LEGENDARY steven stone. it was reides' first time facing him as a champion, as, in emerald, wallace was champion, instead. since he was a level 5 horsea while the rest of my team faced wallace in emerald, i gave him a shot at a hoenn champion battle and let him take steven on.
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once reides single-handedly took down steven, my team entered the hoenn hall of fame. even though reides already had a hall of fame ribbon from hoenn, he actually got a second one for entering the oras one!
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after weeping openly at omega ruby's beautiful credits, we then headed to lilycove city. once there, we took a bit of a break from the ribbon grind and paid a visit to the cove lily motel. it turns out that some small indie company called gamefreak had just checked in. i talked to the game director, who was amazed upon seeing reides. since reides was from emerald version, he noted just how far he had come and gave us the time travel award. as lovely as this award is (you can even put it up in your secret base!), it's worth noting that the art featured on it is inexplicably shiny locked?!?! so reides had his normal kingdra colouration in mine! it's still a beautiful award, though, so i edited it for the purposes of this post!
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i put the award up in my secret base and focused on a much-anticipated part of reides' ribbon master quest: the hoenn contests (part two)! the contests on oras are similar to the ones in rse - however, instead of giving ribbons for each and every contest win, the oras contests give a brand new ribbon for each *master* contest win. this meant that reides needed to take on the master contests for each of the 5 contest categories (the same ol' cool, beautiful, cute, clever/smart, and tough ones). like i mentioned all the way back in my gen3 post, oras also took the sheen limitation away, so i was finally able to max out reides' contest stats. since his stats were already really good, i didn't have to feed him too many pokeblocks for him to have the perfect contest spread.
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i was so proud of him for finally having everything maxed out!! it's truly what he deserves. the contests themselves were also pretty easy. i'm not sure if it was necessary or if having perfect contest stats meant that they hit a cap, but i went and picked up the red, blue, pink, yellow, and green scarves from the pokemon fanclub in slateport and put them on reides just in case. also, while i couldn't use the amazing rest + snore combination of rse fame, i used the double team + secret power one (which i learnt about thanks to this post on the ribbons subreddit). my general strategy was:
turn 1: double team for the 1st pumped-up star.
turn 2: double team for the 2nd pumped-up star.
turn 3: secret power! (big boost thanks to being pumped up!)
turn 4: double team for the 3rd pumped-up star.
turn 5: secret power! (for yet another big boost thanks to being pumped up!)
the audience wasn't too pleased about the repeated double team on turn 2, but that didn't matter, as reides was able to win each and every contest category on his first attempt.
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since he got the 5 ribbons for winning each contest category at its master rank, reides also got the contest star ribbon as an added bonus!
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this was the last ribbon that i needed in gen6, which meant that reides' time in hoenn had come to an end. after wandering around the region a bit, peeking into various friends' secret bases and seeing the sights... it was time to pack our bags once more and gear up for the next part of reides' adventure.
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gen7 has even less ribbons than gen6, but i never thought that the battle maison would end up being such a big challenge in gen6 - so who knows how gen7 will go?! (...i do, actually, because i was slightly evil and grinded out gen7's ribbons before making this post. sorry. i won't spoil it, though.) regardless, i hope you enjoyed reading about reides' gen6 journey!
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achillesmonochrome · 2 years ago
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AU in which the MC is out of the equation
Hmmm, the urge of write an AU where Juliana/Florian didn't exist (a new student was suppose to move in, but apparently there was a change of plans.) And Nemona ends up doing the Titan and Starfall quests.
Basically Nemona went home because she has been feeling lost ever since she became a champion; nothing feels like a challenge anymore, as exciting. Director Clavell talks to her, and tries to encourage her to find new challenges "you have all gym badges, right? Well, there must be other type of challenges in Paldea" or "Maybe you would be interesting in mentoring? Who knows, maybe with your guidance, you could find a true rival."
Coming back home, she decides to take the long road to see if there may be anyone interesting to battle, when she hears a strange cry, she finds Koraidon.
(Look, I first played Scarlet, and is honestly the version I prefer, so I will go with that.)
Things follow like in canon, she falls, makes a quick sandwich for Koraidon.
When Houndoom comes, Nemona quickly finishes the battle before Koraidon can decide if it wants to do something or not; Nemona just smiles at Koraidon while saying "Don't worry about me, I can handle it!"
Koraidon ends up taking Nemona up, but is not in a rush like it was in the original version. Even if there was no battle, apparently Nemona's sandwich wasn't enough, since Koraidon slumps afterwards.
On the lighthouse however, when Nemona tries to asks about Koraidon and what's going. Arven frowns and says "Why you curious about it? Do you want to take care of it or something?"
Nemona well, would like to either battle Koraidon or fight with it, but most importantly, wants to help him out, feeling it needs to pay the favour for helping her get out of the cave.
"Yes, I actually want to."
Arven is surprised by this, yet after thinking it for a moment says; "You know what? Fine by me, I had seen your pokemon, you take good care of them. Aaaand now its your problem!" Runs away before Nemona can say anything else.
She immediately tries to read Koraidon's stats- and realizes she can't, because the pokeball isn't register to her (Sorry, I don't know how else explain that she can't see anything the same way we couldn't in canon.) And it doesn't take much longer to realize that Arven is right, Koraidon can't battle like this.
Then she apologizes, saying she must be more considerate to it, and it must be suffering if they can't battle; she feels it must be horrible for a pokemon be unable to do so.
She goes back to the Academy, and sees team star, stopping them when she thinks they are harassing Penny. She hastily says thank you, and moves away.
The rest goes like canon. Sada asks Nemona help with Koraidon. "Cassiopeia" hacks Nemona's phone when she asks for her help, and Arven surprisingly enough, asks Nemona for help with the titans.
Arven tells this much to Nemona "Look, you are crazy about strong pokemon, right? Well, I think I found the toughest, meanest that they are out there; I can show you where they are, and in exchange, I get some herbs I need for some dishes, sounds good? Think about it!"
While Nemona didn't really want to get involved with team star, and wondered if there was something else going on with Arven; she realizes all of these challenges feel like what Clavell was telling her this morning, "find your own challenge."
She decides, however, she could get more out of this.
So, she declares to Cassiopeia and Penny, that if they want her help, they will need to work to become her rival.
She will help with a squad or a titan if they can defeat each time, to make things fair, she will start a new team, and go slowly on them. (After all, she wants a challenge, and being able to one shot everything from the beginning isn't one.)
Arven accepts, annoyed, but at least this guarantees he will be prepared for the titans. Cassiopeia says she will sent someone in her behalf, and look at that is Penny.
Maybe Penny and Arven start taking on the gyms to make sure they are strong enough (imagine Penny either has a weaker team, or the gym leaders actually scale this time around.) It would be funnier that since Nemona battles team before a Titan or a Star Base, it takes a moment for them to realize they are doing this for the same reason.
Wonder what types of adventures this could bring.
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gamersonthego · 1 year ago
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GOTG Review: Pokemon Emerald Rogue
This is the next game in my Backlog Roulette series, where each month I spin a wheel to randomly select a game on my massive backlog that I must play (though not necessarily to completion). These wheel spins occur on the monthly preview episodes I co-host with my friends on The Casual Hour podcast.
Pokemon is a series that is near and dear to me, but since X & Y, it feels like the direction Game Freak has gradually taken the franchise in a direction that diverges from what I want out these games. The move to 3D was inevitable, but it has also made the games clunkier and less vibrant as a result. And while the transition to more open-world gameplay elements has been intriguing, it’s added an aimless quality to exploring the environments that often leaves me cold. 
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I know, Pokemon Scarlet. I know...
If you like the new style of Pokemon games, that’s great. I’ve played both Sword and Scarlet and found them to be generally decent times. But I rarely think about them outside of their initial playthroughs, and for the first time in my life, I decided to skip the new mainline content with the release of Scarlet & Violet’s DLC. 
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Look, you can't say I didn't give the new games a shot.
Instead, I’ve found myself thinking more and more about the Pokemon romhacking community. Pokemon romhacks primarily take place in the third generation of Pokemon games, those found on the Game Boy Advance (there are also quite a few hacks from the Game Boy’s Gens 1 and 2, and a handful from the DS era of Gens 4 and 5, but the GBA games appear to be the sweet spot for hackers). These romhacks experiment in all sorts of ways, from difficulty mods like the “Kaizo” games, to games with brand new stories, regions and Pokemon like Pokemon Vega. There are games that attempt to recreate the Pokemon anime or manga, and others that flip the concept of Pokemon on its head, like in one hack where you play as a member of Team Rocket and steal other people’s Pokemon. Many of these hacks incorporate more contemporary ideas from Game Freak’s work — Mega Evolution, new forms and types, Z-moves, etc. — but keep them within the general framework and design space of the Gen 3 games, which gives them all a strong foundation upon which to build (also, using the GBA games as a base means these romhacks play perfectly on my Analogue Pocket.)
Pokemon Emerald Rogue is probably the most extreme and interesting romhack I’ve played yet, totally upending the formula of Pokemon by converting the game into a roguelike similar to titles like Hades or Rogue Legacy. 
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Emerald Rogue (I played Pokemon Emerald Rogue EX v1.3 in case any of what I’m about to say changes in future updates) spits you out in an empty hub area save for three buildings — a config house where you can change some settings, a lab where you can choose your first Pokemon and a building to the north where you can start a run. 
The three Pokemon you have to choose from are random. My choices were Omanyte, Squirtle and Clampearl. Knowing survivability and flexibility were probably the most important things for a roguelike, Omanayte and its dual typing of rock and water seemed to be the right choice. Then I went on my first run. 
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A run in Emerald Rogue starts you in a weird-looking overworld. This is essentially a decision tree on where to go next, like in FTL or Slay the Spire. The choices in front of you have names like “average gloomy route” or “mighty wet route.” These names correspond to the challenge of that route and the general preponderance of Pokemon types that you’ll find there — a mighty sharp route for instance will have more trainer battles and feature more steel-type monsters. 
Once you choose a route, you’re put into a modified version of a route you’d see in a traditional  Pokemon game. There are grass patches, items strewn about and trainers looking for battles. You start with five pokeballs and the catch rates appear to be much higher than usual, making adding new team members relatively painless. Like in a typical Pokemon game, catching a Pokemon adds it to your party, but if you catch more Pokemon than your team of six can hold, you must immediately release one — there’s no PC box with which to hold extra creatures in runs. 
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You’ll also notice that when you defeat wild Pokemon, you gain levels FAST, and the exp all item makes sure your whole team is leveling speedily as well. There’s very little grinding in Emerald Rogue. Instead, the game introduces level caps for each area, asking you to make quick decisions about your team’s movesets as they learn new abilities rapidly, then challenging you with trainer battles you can’t just overcome by outleveling them. And if in one of those battles, you happen to lose a Pokemon, it doesn’t just faint, it’s automatically removed from your team at the end of battle, losing any items and investment you put into that Pokemon, but leaving you with a slot open to add another ‘mon as you continue.
Once you complete a route by getting to the end, you advance on the overworld tree and pick another route. There are also various other stops along the way, such as healing stations, shops for pokeballs, TMs and battle items, a lab where you can find your previously defeated Pokemon (though picking them back up often leaves you with a burden, like having to pay 10% more on items at shops during that run), tough trainer battles where you can win special items and take one of their Pokemon if you win or dens where a rare Pokemon is available to be captured (either legendaries or Pokemon with hidden abilities, like a Heracross with Moxie — a passive ability that raises its attack after every Pokemon it defeats in a battle). 
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At the end of an overworld tree is a gym battle, where you can quickly raise all your Pokemon to the level cap if you haven’t done so already, or heal up (free at first, but gets expensive quickly,) before facing off against a random Pokemon Emerald gym leader. These gym leaders keep their type affinities — Wattson still uses electric types, fire for Flannery, etc. — but their teams have been enhanced with competitive movesets and overhauled AI. These are tough battles, and while they’re not Kaizo-level difficult, they are meant to trip you up. Also, the battles are on “set” mode, so you don’t get the advantage of a free switch anytime you defeat an opposing Pokemon, furthering the strategic bend of these battles. 
Beating a gym leader permanently nets you an HM, which work a little differently here: You don’t have to teach these moves to a Pokemon to use them outside of battle (and even if you do, they can be deleted freely in favor of other moves, unlike traditional Pokemon games,) and they’re mostly used to access shortcuts or alternate paths in the routes. Then the Pokemon that survived the battle will get fully healed and you’ll be put on a new overworld tree to do it all again. Beating the game requires you to defeat all eight gym leaders, all four Elite Four members and two champions, meaning 14 loops total in a single run, and the difficulty ramps up with each loop.
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If and when your team gets wiped out, you’ll be taken back to the hub area, and you’ll lose all the items, money and Pokemon you had on your run (save for the HMs you were able to unlock as well as your starter, though it’ll be back to its original level 5 state without any of the moves you taught it). Then you’re given money and items proportional to how far you got in your run. This is where the roguelike becomes less like a Spelunky and more like a Hades — anything you do with this money and these items in the hub is permanent. Shops that open in the hub will sell you TMs, so I could buy Ice Beam and equip it to Omanyte for use in all future runs (protip: don’t teach your TMs in the hub world. Instead, hold them until you start a run, and then teach it, so you have the option to teach it to something else later). They can also sell pokeballs, potions and battle items so you’re better stocked for any and all future runs.
There’s also a Safari Zone that eventually opens up, allowing you (for a price) to go in and permanently catch Pokemon that you’ve caught on your runs before (though legendaries won’t be added to that pool until you progress much further into a run). While you can only take one Pokemon with you into any one run, you do get a PC in the hub area, so you can keep all the Safari Zone Pokemon you catch and swap them out as you please (for my second run, I benched Omanyte and brought in Houndour instead). 
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That is essentially what Emerald Rogue is all about. Now, you may have been thinking of a question during all of this, a question I asked myself many times as I played Emerald Rogue — isn’t this just basically a Nuzlocke, where you play a game of Pokemon that incorporates permadeath and other self-imposed rules? In many ways, yeah, that’s exactly what it is, a Nuzlocke where instead of imposing the rules on yourself, the game automatically accounts for and streamlines those rules for you.
But I think there’s something more at play here. Nuzlocking a traditional Pokemon game is often about mastery of that specific title. When playing FireRed, you know you have to come up with a counter to Brock or Misty or the trainer with two Geodude and a Graveler who likes to spam Self Destruct in Rock Tunnel. You know that if you can just get past this next part, you'll get the TM for Psychic. And you know exactly where you can find a Magikarp to evolve into a Gyarados. In Emerald Rogue, you don’t know what the next trainer or gym leader will bring, so the mastery required is of the pure battle mechanics themselves. The items and TMs and Pokemon you have access to are random (or curated by you in the hub), forcing you to make do with what you have or what you can scrounge up. It’s a game about anticipation and reaction, not one of planning and strategy. That’s why I think while they play in similar spaces, each of these ways of playing Pokemon is valid and interesting in their own ways. Emerald Rogue has innovated on the design of Pokemon is a way Game Freak would almost assuredly never do. It goes against the philosophy of contemporary Pokemon games (hell, Nintendo and The Pokemon Company barely acknowledge the existence of Nuzlockes in the first place, and recent games have made design decisions that make that style of play almost impossible.) If you have become disillusioned by modern Pokemon games, if you’re looking for an interesting challenge that isn’t Kaizo-level impossible or if you want to remember just how damn good Pokemon can be, Emerald Rogue is a triumph of the form and well worth your time. Now excuse me, I just caught a Galarian Zapdos in the Safari Zone and I can't wait to try it out on my next run.
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yusuke-of-valla · 1 year ago
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Eh whatever I’ll ramble
So a month? Ago was the Pokémon World Championships and amongst several other controversies was that a record number of participants were disqualified for having hacked Pokemon.
As far as I know (and for the sake of argument) these hacked ‘mons are the exact same stat and moveset wise as other Pokemon. No one’s hacking in a Regigas with Wonder Guard. At least one person eliminated said it was because they didn’t have time to play through Legends Arceus
Now a lot of digital ink has been spilled about fairness, wether that rule is arbitrary, wether having the time/money to play multiple Pokémon games and have home and be literate in competitive battling is ALSO an unfair advantage etc, but while I’d love to bust out my copy of Homo Ludens and talk about the structure of rules and games, I’m not going to, because I don’t really think the Pokémon company cares about fairness in that sense.
I think what matters to them is that people who are hacking in mons might not be giving them more money to buy their games, DLC, Home, etc.
Because frankly, if they wanted to cut down on hacking, the best thing they could do would be to just. Make a game where all the mons available in competitive are available in the game on it’s own.
But if they did that then people would only have to buy one game, as opposed to now where Urshifu and Enamorous are pretty popular, and if you want them you need at least 3 games and Home. And if you want to buy Sword and Shield that shit’s still full price.
For all that Scarlet and Violet works to make competitive more accessible (focusing on new battle items in trailers, terastalization being a gimmick that feels really meant to change up the competitive scene specifically as opposed to being flashy, the classes explaining math and what not that were never explained directly before), it doesn’t actually go out of it’s way to make it, like, actually accessible to anyone who doesn’t have the time and money to buy and beat two versions of a game. So it kinda feels like they’re trying to hook more people into being interested in the competitive format so that they will be incentivized to buy games and dlc and come to see worlds and buy merch and all of that.
Idk maybe I’m being too conspiratorial but honestly yhe hacked mons thing is more a symptom of the greater flaw that is competitive Pokemon only exists to make the Pokémon company more money and every decision should be viewed through that lens
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animanga-bc-tournament · 2 years ago
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THE TOONAMI CARTOON NETWORK/KIDS’ WB ERA (1997-2008) ANIME SMACKDOWN WILL SOON COMMENCE!!
In this tournament we will determine which series that aired on the Toonami block from 1997-2008 that tumblr users enjoyed the most. The one you always made sure to watch or that left the biggest impression on you. And if you didn’t watch Toonami, then vote for the series you liked the best! When vote then  vote in the name of nostalgia over what series you think is best *today*. 
How was each series chosen? 
I sourced the anime included in the bracket based on the well documented Wikipedia page for Toonami. However in order to keep the bracket manageable and even the playing field some decision were made: 
Pokemon, Dragon Ball, Cardcaptors, Sailor Moon, One Piece, Yu-Gi-Oh [GX], and Naruto are excluded due to their overwhelming popularity, so to even the field Yuyu Hakusho will be the only series with its high level of international fame to participate. These series will be included in another bracket [TBA]. However I chose to keep Dragon Ball GT due to how polarizing it was among fans.
For the sake of simplicity series that are in some way chronologically connected will go under the same entry. For example: Tenchi Muyo! Ryo-Ohki, Tenchin Universe, and Tenchi in Tokyo are entered together Tenchi Muyo! in the bracket. Zoids: New Century and Zoids: Chaotic Century are entered together as Zoids. Transformers: Armada, Transformers: Enegron, and Transformers: Cybertron are entered together as Transformers Trilogy. Gundam is excluded from this ruling as just about every entry are stand alone stories or exist within separate canons. 
Japanese-international co-productions will be in a bracket of its own [TBA]. However an exception will be made for Voltron, G-Force, and Robotech. While technically considered adaptions because of the reworked scripts and footage, they’re re-broadcasts of early attempts at anime distribution in the US, rather than an attempt at making something for an audience who are already familiar with/fans of anime. The Transformers trilogy is also exempt from this ruling despite being produced by Hasbro as I view them the same as a Bandai produced anime.
 Hamtaro is not seeded but is in fact going up against G-Force: Guardians of Space. (I accidentally wiped the whole bracket 3 separate times while making it and i am not redoing it at this time, sorry)
Every series in the bracket are listed below the cut!
Voltron (An adaption of Beast King Go-Lion with some episodes using footage from Armored Fleet Dairugger)
G-Force: Guardians of Space (An adaption of Science Team Gatchaman)
Robotech (a frankensteined version of The Super Dimension Fortress Macross, Super Dimension Cavalry Southern Cross, and Genesis Climber Mospeada)
Ronin Warrios (Known as Legendary Armor Samurai Troopers in Japan)
Mobile Suit Gundam Wing
Tenchi Muyo! (Tenchi Muyo: Ryo-Ohki, Tenchi Universe, and Tenchi in Tokyo all go under this entry)
Blue Submarine no. 6 (1998 OVA)
Outlaw Star
The Big O 
Mobile Suit Gundam (1979)
Mobile Suit Gundam: The 08th MS Team
Zoids (Zoids New Century and Zoids Chaotic Century both go under this entry)
Gundam 0080 War in The Pocket
Hamtaro
Mobile Fighter G Gundam
.hack //sign
Yuyu Hakusho
Cyborg 009: The Cyborg Soldier (2001)
Superior Defender Gundam Force (SD Gundam)
Dragon Ball GT
Duel Masters
Astro Boy (2003)
Transformers trilogy (Transformers: Armada, Transformers: Energon, and Transformers: Cybertron all go under this entry)
Gundam SEED
Rave Master
Zatch Bell!
Bobobo-bo Bo-bobo
MÄR
Prince of Tennis
Mega Man Star Force
Bakugan 
Blue Dragon
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kafus · 1 year ago
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i just went on a 2 hour long adventure to find out obscure pokemon information. again. normal tuesday for me at this point
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one of the secondhand japanese emeralds i purchased, i noticed had the MysticTicket and Eon Ticket in the bag, the items to go to navel rock for ho-oh/lugia and to southern island to get one of the latis, latias or latios, respectively. i went to go check the wonder card on the save (gen 3 can only hold one at a time) and it's for the mysticticket (しんぴのチケット)!
of course i was curious about the event that distributed this mysticticket so i looked up the japanese title and managed to find an archive.org link for the event from the original, official pokemon website. but i was surprised to see the eon ticket and latias/latios prominently also displayed on the page, and with emerald listed as a possible game for it to be distributed to, no less!
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it's relatively common knowledge that international versions of emerald can't receive the eon ticket because they don't have the original mystery event system in ruby/sapphire which allow it to be received, simply replaced by the new wireless mystery gift system. the only way to get the eon ticket in international emerald is through record mixing with a ruby or sapphire game with the ticket. i assumed this is how the eon ticket on this emerald was received, if it wasn't straight up hacked, but now i wasn't sure since if the previous owner truly went to this japanese event in 2006/2007, they could have also picked up the eon ticket according to the webpage...?
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well i talked to some folk over at project pokemon and it turns out the mystery event system is still present in japanese emerald specifically, and not only that, they likely had a custom ROM they used in store to distribute the eon ticket to both RS and emerald! there's no photos and certainly no dump of it online, but it's likely there was a menu where they could pick what kind of game they were distributing to, similar to the custom ROM used for international RS eon ticket distributions that had language selection, which we DO surprisingly have a picture of, from a 2004 event in germany:
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this event is really obscure for some reason? i had to talk to experts on the subject for more information on it, the serebii eventdex page for the eon ticket doesn't list it, and the bulbapedia page for the eon ticket doesn't mention it either, which may be remedied now that i've talked to some people about it in the near future. but yeah this was a fun deep dive
it should be noted that even though it would make a whole lot of sense through environmental storytelling that the events are fully legitimate, considering the rest of the file is fully legitimate (checked through multiple softwares), well-played and well-loved, and if they went to this event they would have gotten both tickets at the same time, but i have no way of knowing for sure since i wasn't there! however miraculously they never actually traveled to either island and all the legendaries are still up for grabs... so just for the sake of my own fun i'm going to believe these are real and not injected onto the cart, and go and catch navel rock ho-oh/lugia and one of the southern island latis for myself! :]
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thank you Z.Z whoever you are!! you have a really cool file by the way, the random shiny zubat from granite cave and the ev trained alakazam that you obviously put a shitton of time into breeding considering the numerous boxes of abra and dittos in your PC are super cool!
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gelatinocomics · 1 year ago
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Regius Development Update #1
As you may know, I've been working on a pokemon fangame for a while. I want to try posting progress about it more often, because I'm nearing the later stages of the project where the bulk of the hard work is already finished, and I have plenty of neat things I can share. Now is the time when I really need motivation to finish up the home stretch, so I hope you'll all enjoy what I've done so far!
I've already posted some of my progress on the game's maps here and here, and if you want to see every post I've made about the project, you can check out the regius tag. But I've never given a proper overview of what the game is all about, so that's what I'll do in this post.
Title
The game is called REGIUS. I'm still deciding how to format the title, and if it should have a descriptive tagline like "Regius: A Pokemon Adventure" or something like that. But one thing I have come up with is a banger logo and title screen to go with it:
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I had more ambitious plans for the title screen graphics and created this version as a placeholder, but I'm pretty satisfied with it so I think it will stick around for a while.
So what's it about?
From the title screen, you can see that Regigigas will play some kind of important role, and in fact this is a game that primarily features the whole Regi family (except for the two newest gen 8 members, RIP regieleki and regidrago).
Furthermore, this is a game that takes place almost entirely on the ocean! You'll be exploring the Regius Archipelago, a series of islands connected by open sea. Here are some examples of the types of locales you might expect to see:
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Hidden deep in each island, you'll find ruins from an ancient civilization, and a member of the Regi family sealed away. To unlock the secrets of the islands, you'll have to journey to each one and capture Regirock, Regice, and Registeel, and then the path will open to your final goal, Regigigas.
Unlike most other games, the map of this region is very well-connected, with every island joined by a large central stretch of ocean. Your exploration will be self-guided, and you'll be rewarded for checking out every corner of the archipelago, so decide for yourself how you would like to progress through the game!
New Pokemon
Of course, one of the most important features of this game is the set of brand new pokemon! The Regius Archipelago is home to a number of unique species not found anywhere else. In total there are roughly 50 new pokemon I've developed that can be obtained in this game, so look forward to befriending some new creatures when the game finally becomes available to play!
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Development Details
This game is being developed using the pokeemerald decompilation project, meaning all my work is based on modifying the source code of Pokemon Emerald. It's a rom hack that will be playable on any GBA emulator (or hardware, if you can get it to run!). It's a lot of work to make a whole new region like this, but it's my preferred way of making a pokemon fangame! I like using the same game engine and graphics as official titles, it makes my game feel authentic.
Development Goals
Now that you have an idea of what the game is going to be like, let me talk about the project's current status. My goal is to get an alpha version of the game ready to release as soon as possible. This will have a full region ready to explore, every obtainable new pokemon, and the Regis all waiting to be discovered. At the moment, I am still working on filling out every map area with objects and scripts, the stuff that the player actually interacts with.
This alpha version, of course, will not be the final version of the game. It will provide you with a fun world to explore and lots of pokemon to train, but I have much more planned! Eventually, the game will have a bigger story, where the player will race against a nefarious band of pirates intending to capture the Regis and upset the balance of the islands. I would also like to remake the whole project in pokeemerald expansion, a large community mod of pokeemerald that includes lots of updated features, like a modern battle system and all official pokemon through gen 8. But that's a long way off, and I'm trying to stay focused on my current goals for now. Just remember there's a bright future to look forward to!
I think that's about all I need to share for now. Let me know what you think, and look forward to more development updates in the future! I'll keep on working hard to make this years-long project a reality.
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mille-marteaux · 2 years ago
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Touhoumon Purple (pinned post)
This is a pinned post! There is newer blog content below this point, but the rest of this post is contained beneath the Read More button.
Last update: March 19th, 2023
Documentation, downloads:
Changelog:
New documentation hub and landing page. It's included as a link to a Google Spreadsheet. While this is primarily the same as the contents of the text files, its easier on you for not having to juggle like ten tabs or whatever.
Mandatory Strength boulders have been pre-moved by default. Optional ones for items still require the HM, however.
Starters now evolve at level 30 instead of level 36. Learnset levels are adjusted for starter Chibi forms and evolved forms, including stone evolutions.
Red UFOs exchanges changed. They are now used for IV maxing NPCs near Mossdeep.
There are four NPCs with different IV spreads.
One is all 31. This is for most casual users in-game.
One is Attack 0, rest 31. This is to minimize self-damage from confusion on puppets that aren't using their Attack stat. Very min-maxy.
One is Speed 0, rest 31. This is even more niche and min-maxy than the last; the only use case for this is for purposefully slowing puppets down for Baton Pass. Gen 3 will sometimes use Baton Pass as a neutral turn switch, similar to U-Turn.
The last is Attack/Speed 0, rest 31. This is very niche and min-maxy. This is again for Baton Pass, but also minimizes confusion self-damage.
EV training NPCs in the Frontier changed. They now give 4 EVs in their listed stat per battle. This slows the process of EV training down but makes it way easier to make specialized EV spreads.
All TMs are now in Lilycove Mart, as well as the "rare" berries
Tori can now evolve into Chibi versions of the birds in the sprite
Yes, this does some absolutely ridiculous things to their movepools. blast burn mystia lets goooooooo
Tewi, Attack Tewi, and Defense Tewi can now all fully slide Attack and Defense could already slide, so this just makes it funnier. Use a Power Shard on Attack Tewi to turn her into normal Tewi, etc no advent though she can keep that movepool to herself
"Energy Ball" has, finally, been renamed to "Focus Blast"
Evolved Koishi now holds PP Up at 50% and PP Max at 5%
Reisen II buffs, finally -- Typing is now Heart/Fire -- Stats are now 65 HP, 60 ATK, 80 DEF, 130 S.ATK, 65 S.DEF, 85 Speed -- Her level-up movepool is unchanged, but she can learn a huge mess of special moves via TM now. This makes her usable if you want to, but you have to invest in her pretty heavily depending on what you may want to run -- Her primary ability is now Magnet Pull -- Gained Pickup as a secondary ability
Added another above-curve item, similar to Elder Pain and Psycho Wand -- It functions as a Quick Claw that always activates. Due to its relative ease of obtaining compared to the previous two items, there is only one way to obtain it unless playing the Sandbox version
This is actually the final update to this hack because I'm sick of binary hacking. It's tedious, slow, annoying, and things can just break. I'm tired of making multiple gigabytes of backups just because I want to change some images or text around.
This project is done! Complete, finished. There is nothing more that I can reasonably fit into this game anymore that I want to include.
I want to be done with this project.. so I am! Unless something is broken, I guess. If it literally does not function by my own fault, I'll fix it, but I'm not adding or changing anything else from this point on.
The shift to a Google Sheet is because we anticipate the current hosting, and by extension website, to go down permanently.
While backups are in place whenever a new hosting plan is picked out, this will continue to exist as a central information hub just so you don't have to thumb through multiple text files and wiki dive.
As of the time of posting this, the documentation is not 100% complete - I have yet to do level-up movesets and TM/HM compatibility, but I intend to work on that soon enough.
There are a few more things cooking right now, so stay tuned!
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ninootny · 1 year ago
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talk about gary the gadget guy i am listening very intently
ninoo and gary documentary
"a flabbergasting and beautiful story about a kid who learned nerd exists" 8/10, -igm
"my favorite fanfiction, wait, it's a documentary? even better!!!" 10/10 - club penguin times
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gary is like so special just look at him he's so tiny idk, he's a friend!!! i wish i was able to get gary stuff when i was younger but i never found club penguin stuff in stores (even if it was pretty popular in france) he really did something to my brain when i was playing club penguin everyday back then (at least when i was at my mom's place/work because for some reasons (child of divorce) i became chronically online around 8). i would just do on loop the psa missions because i loved him, and my dad put the club penguin epf ds game on my r4 and yeah, obsessed.
since i'm (breaking my silence) i'm a nerd i think i related to him + he has glasses + he's creative, i just had a huge kin moment i think. I stopped playing club penguin after operation blackout, and then i came back a few years later with a few friends because we were going on every old kid mmo to have fun (we were roleplaying/trolling in a nice way, like we were just like "we're about to hack the epf silly penguins.... and steal all your pokemons" (because pokemon go was popular and we loved it a lot) and i saw him again. and i was remembering how much i love that guy. i would love to find my old drawings of him but i moved a lot sooo a lot of drawing are lost-
i remember when they announced island i didn't understand club penguin would shut down. and I didn't saw the website closed, I learned it maybe a week after the terrible event and I was devastated. my friends from this era didn't care a lot about it because they never played to club penguin when they were kids, i cried about club penguin shut down and not being able to see my silly penguin again (Nella02, a cyan penguin who never got the membership because my parents didn't understand that i needed a yellow puffle so bad), but also, not being able to play the legit version of club penguin and knowing I'll never get new EPF events, no more gary content.
the void
but hey!! we can find some!!! tweets!!! from my new twitter acc because the old one is gone (got banned for lying about my age)
after this event gary just came back in my head sometimes and i would be crazy for like. a week maybe.
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"love"
but this time it's getting very long, i really want to focus on other characters like Cadence and Rookie because i loved them too as a kid (I wanted to cut my hair very short but my parents were pretty much against it because they were like "you need to keep girly long hair" 💀 and seeing Cadence as a kid made me happy I think) but gary is too strong idk
in 2020 i thought about rookie and gary at the same time it's crazy
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"clearly the best huh"
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"i really want to play to club penguin but i'm at work" (heartbreaking)
also i think it's because of him that all my favs are blue pathetic nerds who never sleep (tsumugi aoba from ensemble stars my dearest wife)
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"gary from club penguin i think about him evry day of my life amen hes just the type of person i love sorry blue nice pathetic nerd who wants to be useful to others"
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"its the saem character"
sorry i needed to talk about my relation with club penguin and i think in a few years i'll just. i'll just look like my gary gijinka. my hair is blue and i really want a lab coat BECAUSE OF THEM ALL
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have a nice and beautiful day
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gbaromspokemone · 10 months ago
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Intro
Pokemon Aquamarine and its eight variants are ROM hacks of FireRed that takes place in Manta, an entirely new region based off South America. The player character mysteriously turns into a Mew, and takes on a journey as a Pokémon trainer to figure out how to turn back to human.
Each variant corresponds with a different Eevee evolution. The differences between versions are minor and mostly aesthetic, so it is recommended you go with your favorite!
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