#Matilda is the 'good' whereas Carrie is the 'bad' (I don't actually think shes bad tho Carrie had every right to loose it)
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the-m0th-king · 9 months ago
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I'm REALLY tempted to reread Matilda now because I'm so tempted to write a mini essay on how Matilda Honey (ugh, FINE, Wormwood 🙄) and Carrie White are two sides of the same coin.
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pentition · 1 year ago
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To be on the safe side... Spoilers:
I feel like the antagonists of this game were always clear to me (personally) just due to the lack of content given to them. Yeah, it was enough for players to determine whether or not they liked a character but in terms of missions and interactions I feel like there's a bare minimum. And because of that, it made it more obvious to me who the antagonists were set up to be.
Mayor Gale in Portia had some neat missions and interactions that made things more personal during your character's residency there. Mayor Trudy doesn't arrive in Sandrock until later, and while I can only recount one side mission I do also recount little interactions and commentary she made. Whereas with Minister Matilda, she only existed in the context of the main story missions for the most part. There was a detachment to become personal which contrasted her friendly demeanor.
I feel like with Matilda, it's a little easier to overlook her compared to the others initially. Minister of the Church means the way she carries herself is kind of to be expected. Especially for those who played Portia and when put beside Miguel - this reserved, friendly enough but still an authority figure demeanor is a given. It always felt strange to me that there wasn't much personalizing going on but it wasn't until Trudy returned to head Sandrock that the vibe I was getting became clearer. The way Matilda behaves towards Trudy is very condescending. Often being friendly and using a friendly voice even when her words aren't matching up. Or even her actions (being the face of Sandrock instead of Trudy).
We see more of a tonal shift of Matilda keeping her control over Sandrock and its citizens. Don't get me wrong, I understand why it can look like it's just people having connected to Matilda in Trudy's absence. They got used to the firm but kind all the same hand. And the mayor, by comparison, is so much gentler and less assertive to regain people's attention immediately.
With Miguel and Pen I just had red flags because people generated a decent amount of interest in them both I feel like, yet each update wasn't really adding much to them. They may not have been as popular as some other candidates, but even before Logan was announced they were still pulling at a decent level for interest from the players. And seeing that we got nothing time and time again it made me think of Portia once more - with Aadit.
Sandrock did a better job integrating these characters into the town, whereas with Aadit he kind of fell into the background and then faded out of even that. Which, for his character, made sense but from a gameplay perspective was a mistake I think. Unfortunately, the feeling betrayed by Miguel and especially Pen for me doesn't really stem too much from their actions. I more feel betrayed Pathea didn't commit more attention to them. If you want that betrayal, more missions and interactions should have been there. More diving into the characters. Hell, even more possible outcomes for them.
They do well in some instances, like with Unsuur, and his crush on the builder. How that comes up in interactions before you accept or reject his interest. Things woven in so nicely to determine the flow of a relationship and what it will be.
It feels like with Miguel, it's especially a missed opportunity. There's a lot in that fella that could be shared or conveyed in interesting ways. Mind you, I did a full restart of my game after the full release so I'm only going off tidbits of info I've seen cropping up on him post the Sandrock takeover. But even before then, in the lead up or during his imprisonment and realization of his actual role for Duvos, I feel like there's a loss of character development. Or... an expansion on what's already there so we can understand him more and see him in a more honest light.
With Pen I feel like there was potential whether he turned out to be good (what a twist!) but even also if he (likely) was going to be one of the bad guys. It makes sense for Miguel's perspective to view what they are doing as protecting Sandrock. He believes they are choosing a lesser evil, to some extent. But for Pen, it's interesting, he's the Protector of Sandrock but is also a man who loves violence. It feels like a missed opportunity to not have had him playing that up in missions or in the background more. And in doing so, earned more trust. Whereas him appearing as all talk makes him more suspicious. It calls into question his competence and morality early on. It's not like Pen hides when he doesn't given a shit about something but the comedic poor excuses or blatant disregard makes him look incompetent in the story. Whereas, if you hangout with him and take him on a stroll outside of town, you'll see how quickly he executes monsters. So we know he's not lacking in competence then when it comes to battle, so then it just instills it's a morality thing that he isn't rushing to play hero.
Which, to an extent, is definitely believable. Maybe if he was in the background trying to intercept Logan and we got more insight to that it would make more sense. As it stands, he really is just a lazy cat that gets up only when he wants to. For someone so violent and an outright bully, he doesn't actually do much beyond verbal stuff.
Pen also makes it apparent he isn't one to be ordered around. He humors Miguel and seems to only listen to Matilda on the more serious missions. But even that could be liable to change if he felt like it, I think. It makes me wonder if his loyalty to Duvos is because he can get the most fighting done via being on their side. Or, if the rumors are true and he was an experiment, if his loyalty stems from a soldier mentality. But that has me calling into question how loyal he'll be in the long run when he's so self-centered. Unless Duvos is providing his bloodthirst and other needs well, I could see him not having a reason to leave.
...Except, it would be nice to have that option, wouldn't it? I feel like Sandrock provided the perfect opportunity for it. If not in the main story of the game, then a possible DLC would be interesting. Let him have gained friendship and shoved it aside for loyalty to Duvos. Let him have played it off as no big deal to him when really, in the silence alone and imprisoned, he begins to feel the weight of it.
For the main game story, I could see him sticking to Duvos through the town takeover and even in his boss fight. If we're talking Pathea silliness, what if the mirror jogged his memory on how the builder made him that mirror and then helped free him from it? And how Burgess helped, too and then his epiphany to be kinder to him that he poorly fulfilled. Memories and emotions can work like a chain reaction, especially when instilled into a person who clearly hasn't known genuine friendship. He could have came around in the Matilda fight and space punched her up there, a prime opportunity. Then been taken in for questioning.
We have the builder put into the positioning of giving character statements to others in the game. Maybe the option to have Pen serve his sentence in Sandrock and actually get hands on in making it better after what he did would have been fitting? Portia allowed Tody to stay despite his actions - which, sure, are lesser than a Duvos invasion but were also still very damning.
If we're talking DLC potentials, why not have Pen break out and escape into the desert. Word comes back to Sandrock and the builder is the one to find him.
There is a lot of potential with integrating Miguel and Pen into Sandrock more without it changing Pathea's formula of storytelling and how they do missions and interactions. Also I'd potentially add Matilda to this but she's coasting in space last I recall, lmao. But her backstory interests me enough to want to have a dialogue about it in game.
Anyways, there are so many tidbits in the game that could really pave the way for such developments. I hope maybe future DLC will expand on them because I just like the idea of Miguel having a redemption arc and learning beyond his beliefs. Pen becoming compromised because he's in an environment that isn't Duvos and it's healthier for him. And Matilda, we'll see. Still collecting my thoughts with her.
At the end of the day this is just be airing out thoughts into the void but if you made it this far. Hi!
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