#Like they're chilling in the background while those two are trying to kill each other
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fragmented-ghost · 16 days ago
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Transformers One au where B-127 is not only older than the others (technically we don't know he isn't), but he's actually older than Sentinel's reign. And the reason he was able to recognize Soundwave, Shockwave, and Starscream immediately by name without any reminding is because he knew them personally because they were friends.
Why did they gag him then? I dunno, you ever just wanted to make your friend shut the fuck up for a few seconds? It was probably just a running bit they had with each other. Why do you think Bee was able to get it off so easily?
I think there's a lot of fun to be had in an au like this, whether comedy (Them bringing up inside jokes on the battlefield, everyone being flabbergasted on how someone like B-127 is friends with someone like Shockwave) or angst (their friendship being why B was thrown in Sublevel-50 alone, both sides having to reconcile the fact the other isn't the same as they were before Sentinel took over) or just shenanigans (the reason B was able to just mow down people in the final fight is cause his friends taught him how to fight).
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polyhexian · 10 days ago
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Okay, so, y'know those AUs where Hunter can see the ghosts of the previous Golden Guards? Yeah okay so that except with your OCs, so it's immediately a clusterfuck.
The millisecond the Grimwalker Ghost Zone realizes this is an option, Jasper slaps a moratorium on that shit. Absolutely NOT. The deal was that Hunter lives as long as he stayed loyal. I DIDN'T MAKE A DEAL WITH BELOS TO SAVE MY BABY SO THE REST OF YOU COULD FUCK IT UP FROM BEYOND THE GRAVE PIT.
Everyone else is like okay, okay, yeesh, sorry, fine, we won't haunt Hunter. If nothing else they can respect the fact that Jasper himself is refusing to make contact with the kid he loves so much. And the excitement of this newfound aspect of their existence would've died down pretty quickly…if it wasn't for the fact that Enoch exists.
Enoch isn't gonna let this go. This is the perfect opportunity! They can actually make contact with the current Golden Guard and convince him to kill Belos, giving him all the intel gathered from nearly 200 Grimwalkers and their ortet over 4 centuries. They can't let this chance pass them by. She is GOING to talk to Hunter.
Jasper is NOT going to let her.
Hunter really wishes that these ghosts would stop fistfighting when he's trying to DO HIS JOB TITAN DAMMIT.
Jasper's plan to make sure no one ever talks to Hunter predictably falls apart upon making contact with the enemy (Enoch). Sure, Jasper manages to prevent Enoch from talking to Hunter, but everyone else is just kinda hanging out watching the chaos so like. Chit-chat is inevitable.
Granted, no one else tells Hunter anything Enoch actually wants to tell him, because most of the ghosts don't want the kid dead and the others don't want to face the wrath of Jasper and get dragged into the fight with Enoch.
But Hunter's smart. He knows all these ghosts are past Golden Guards, that's obvious because they're all in uniform. They've been haunting him since he started scout training, and for the most part they're pretty chill…except those two. He's 99% sure these people are his family, tho it's weird how similar everyone in his family looks and how many of them are Golden Guards. He has questions, but Jasper and Enoch's…everything…makes him think it's really not worth trying to get the answers. He kinda wishes they'd all go away, but he doesn't have the heart to sic the Oracle Coven on them.
Basically, just Hunter being haunted by the Golden Guards and being annoyed by every second of it while Jasper and Enoch are slapfighting in the background. He's like Stan Lee in that one Spiderman movie, except instead of being oblivious to the fighting going on behind him, he is well aware that it's happening and is refusing to acknowledge it.
Hunter lying in bed staring at the ceiling with bloodshot eyes at 3am while Jasper and Enoch wrestle and yell at each other on his bedroom floor until he finally snaps "WOULD YOU TWO TAKE IT OUTSIDE, SOME OF US HAVE TO WORK AT 4AM."
And while the other ghosts are not as obnoxious as Jasper and Enoch are, they are, unfortunately, useless. Hunter has tried to get something out of this haunting and there's just nothing to get, aside from the dubious pleasure of the ghosts' company. He asks Tell about coven policy and Tell distractedly answers while watching Enoch pull Jasper's hair and Hunter is just like "that hasn't been a thing for 50 years" and Tell is like "lol yeah it wouldn't be." He tries asking Dust for tips and Dust just glares at Enoch where she has Jasper in a headlock and tells Hunter to never ever EVER take some creepy little girl on as an apprentice and Hunter is like oooookay. He tries asking Virtue for tips and Virtue is like "dude, I only lasted 11 months" and Hunter's like. WTF. He asks for help with his homework exactly one time, sliding his textbook across the table and asking Caleb to quiz him, and Caleb looks at the book and says "I never learned how to read", and Hunter just throws his hands in the air and gives up.
He thinks he understands why his uncle never wants to talk about their family. Sure, it's probably because the pain is too much. But it's also probably because they are all fucking lunatics.
Of all people, Temperance ends up being the one Hunter gets along best with, and also the one who gets the plot/reveals rolling. Temperance knows what it's like to wonder about the family you have no idea about and no way to learn about them. Temperance knows how much that sucks. Temperance never learned the truth and was barely given a lie; he died looking for his family, and in death he found them, at which point he realized 1) Shit, the truth sure is messed up! 2) His family is a collection of maniacs connected only by their shared trauma and one man's DNA, and 3) You know what, he's going to get to know and love all of them anyway, fuck you Belos.
Temperance just starts casually hanging out with Hunter and making remarks that answer a number of questions Hunter didn't know how to ask and cements himself as the least-annoying, semi-useful ghost, whose company Hunter might actually sorta kinda enjoy, just a little.
At some point Temperance casually refers to Jasper as "your dad", which--well, Jasper often yells at Enoch about "leaving his baby alone" so now Hunter has two 2's to put together and he's like. Huh. Okay then. His father is the sort of person who will spend his afterlife slapfighting a teenager. No wonder Uncle never talks about their family.
Hunter: And why is…my dad…constantly bodyslamming a 15-year-old?
Temperance, sagely: Because he's a braver man than any of us.
Hunter has seen Enoch fight, and heard some of the things she shouts, and knows full well that none of the other ghosts want to deal with her, so he has to conclude that yeah, Temperance is right, his dad is braver than the rest of them.
Hunter still doesn't know how his overgrown family tree is supposed to be laid out, but he does glean that Enoch, for some reason, doesn't like Belos, and may have tried to assassinate? him?? at some point??? And seems to potentially want to tell Hunter to do the same, which. No. Hunter is not going to do that. But once he realizes that's what the constant fighting is about, he's a little more grateful for Jasper's intervention, even if he wishes they'd KEEP IT DOWN when he's TRYING TO CONCENTRATE, GOD. And also maybe wishes that his dad would take five minutes from strangling Enoch to properly introduce himself to his orphaned son, like, it'd only be polite. All the other ghosts have introduced themselves. Or at least kinda introduced themselves. But all the other ghosts have also made it clear that they refuse to get tangled up with Enoch (and that they're honestly relieved Enoch has been focused on Jasper instead of them for the last few years) so maybe his dad really can't take five minutes to introduce himself. Hunter doesn't really want to know what Enoch might get up to if Jasper stops holding her off.
Hunter, watching Jasper narrowly roll out of the way of Enoch's diving elbow drop: It's good to know that my father is so loyal and devoted to his duties as the Golden Guard that even in death he's doing everything he can to protect the emperor.
Temperance: *chokes*
I don't have any specific plot ideas for how things would unfold as we lead up to the show timeline, but I think it'd be funny if Jasper and Enoch are so preoccupied fighting and screaming at each other that they're just completely unaware that Hunter is just. Figuring stuff out. Either cuz Temperance tells him or cuz he's smart enough to put it together.
And I think every reveal needs to happen the most anti-climatic way possible. It starts with grimwalkers casually mentioning how they died while Hunter is like wait, what? Belos killed you? Well, you must've done something--Belos killed you too? And you? Well surely he didn't kill all of you, I mean--aha, see, he didn't kill Virtue! Wait, what? Not directly? Uh…okay.
At some point Caleb's like "well when I was your age, 400 years ago" and Hunter's like, wait, you said Belos was your brother. How are you his brother if you were alive 400 years ago? I'm sorry, he's how old??
Every reveal is just another moment of "this might as well happen." Hunter's brain is numb to it. By the time Hollow Mind happens, all he does when he finds the tree tunnel of Golden Guard memories is go "Oh, okay then. Cool" and walk in.
Luz: Hunter, this is awful, omg, are you okay?
Hunter, about to climb into a painting: Sure.
Luz, dragging him out: WHAT ARE YOU DOING??
Hunter: I just wanna see how Dust died, apparently it was really embarrassing and he never wants to talk about it.
Luz: WHAT ARE YOU TALKING ABOUT?
Belos: Yes, Hunter, what are you talking about?
Belos calls him a grimwalker and tries to kill him and Hunter is terrified but there's also a part of him that's like, ah, okay. A lot of things are suddenly making sense.
Can the ghosts show up in Belos's mindscape? Maybe the ghosts can show up in Belos's mindscape. Jasper and Enoch are going at it same as always and Belos watches Enoch suplex Jasper and is just like, well, there's no way that I would ever imagine this, so…this must actually be happening?
Enoch realizes she's inside Belos's mindscape the exact same moment Belos does and abandons Jasper to launch herself at Belos like a maddened chimpanzee.
Jasper lands hard next to Hunter and just lays there for a second, winded.
Hunter: Hey Dad.
Jasper: HOW THE HELL DO YOU KNOW THAT??
Hunter, knowing better than to rat out Temperance: You haven't exactly been subtle these last few years.
Luz has completely lost the plot.
Okay okay: Hunter pretends he doesn't see them. At first he thinks he's just insane and is like "well that's inconvenient but I still have to go to work I guess" and then is like "oh actually I think these are previous golden guards actual ghosts. That makes sense. They want to impart their generations of knowledge to me, their successor. Maybe this is a spell that gets cast when you get your mask or something. Anyway they've never been very helpful so I'm just going to keep ignoring them." Enoch keeps trying to haunt him and leave "KILL YOUR UNCLE" messages on chalkboards while Jasper is trying to claw her eyes out. He's also set down the firm "hunter will die if he is disloyal, so he must stay loyal until he is old enough and strong enough to escape." So basically the deal is NOBODY tell Hunter SHIT until he's like 18, and then it's loredump time. Well, telling people the truth has never really worked in the past. So. May as well.
I'm also imagining a kind of. Ghosts can't die but they can like. Reset. If you're a ghost and you get stabbed in the chest you go POOF and you're back in the ghost zone and have to get out again and it's deeply inconvenient. Jasper and Enoch keep poofing each other so they're not always around. Eventually the other ghosts realize Hunter can see them and decide that Jasper and Enoch should probably NOT know that.
So whenever jasper and Enoch are both temporarily benched Tell offers vaguely parental advice and avoids the question when asked what his actual kid was like. Dust is kind of a dick who isn't particularly invested but he WILL critique Hunter's form when he's practicing. Temperance is definitely the most sympathetic whom Hunter likes the most. Virtue tries to avoid conversation because he has no idea to talk to Hunter without him realizing he lived less than a year and he's not supposed to know that.
Miles isn't invested in shit. He doesn't care if Jasper or Enoch "win" but he likes being rude. He's also twelve and makes fart noises when Hunter is trying to stand silently at attention. Miles is the one who keeps fucking up and dropping lore because he's not even paying attention, he's playing games on Hunters phone (he made him get a scroll he does not use)
In Hollow Mind when the other Grimwalkers are there helping Hunter and Luz get out of there Hunter knows them all by name and jasper is like YOU COULD SEE ME THE WHOLE FUCKING TIME??? and that's how Jasper and Enoch finally came together to kick everyone else's asses
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daandyli0n · 10 months ago
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so. started watching a few Animatronic Restoration videos, and got a fun idea for a Fnaf au:
someone decides to try and fix up the Freddy's animatronics, and documents the full thing. ends up making paranormal content alongside their restorations because Ghosts™
they somehow even get into contact with Henry to get blueprints to figure out how to fix these guys. Henry decides "fuck it, why not?"
hell, Springtrap gets involved at some point. the second he gets involved with this, all the animatronics lose their shit, especially Fredbear. but this still happens pre-Ghost Realization.
the restorer is babysitting a bunch of ghost kids + keeping Springtrap from doing his Shenanigans™, and Henry is called repeatedly for help.
for the sake of this, we're calling the restorer "Ollie"
the progression:
"Hey, I'm fixing up these old animatronics from this old pizzeria! :D I've even gotten blueprints from the co-founder and creator!! We even have an old springlock suit from the mid-70's! It's the bear one, I think Mr. Emily called him Fredbear? Also this weird puppet thing Mr. Emily said was called Marionn. Boy, I have a lot of work to do to fix these guys up."
*finds dried blood on the inside* "Oh. Oh right, these were The Child Murder Robots™"
(very detailed, but respectful, True Crime episode where Ollie explains the MCI as they work. they try to pay their respects to the victims and their families in the video)
"Hey, Why Are The Robots Moving On Their Own"
"Oh, They're. Pretty Chill, Actually? Kinda. Fredbear is kinda iffy, but. I think he's warming up."
"Wow, Mr. Emily! How'd you make the robots so lifelike? *Henry stays silent on the other end of the line* ...Mr. Emily?"
"So. Big yellow robot bunny showed up randomly on my doorstep. Looks rotted and uh. Bloody as fuck. And the animatronics immediately became tense. Fredbear immediately tried to kill him though. So they're being kept in separate rooms for now."
"OH. OH, THERE'S AN ACTUAL FUCKING CORPSE IN THERE. HOLY SHIT, UM, WELL, TIME TO REPORT THAT- WHY THE FUCK DIDN'T THE COPS BELIEVE ME-"
"So, I've called Mr. Emily and asked him what the fuck to do, and he said to get rid of it like immediately. Alright, easy enough, I can do that-" *video cuts to Ollie sitting in a different room, blood leaking out of cuts on their face and shoulder, while there is the sounds of mechanical screeching and roaring are heard from another room in the background. they are holding their phone to their ear, breathing heavily and with a thousand yard stare* "OKAY MR. EMILY IT DIDN'T WORK, THE FUCK DO I DO NOW"
"Okay. For now we're just gonna leave the rabbit be for now. I'm gonna have to fix Fredbear's fur because apparently those two tried to kill each other while I went to call Mr. Emily."
"Hold Up, Are These Guys Haunted?" *two days later in the next video* "Oh, These Guys Are Fucking Haunted. BY CHILDREN."
*just an ENTIRE video of Ollie trying to talk to the kids. eventually learns that these are the MCI kids + Charlie and Adrian (CC)*
"Oh, the two kids inside Fredbear explains the "mood swings." Ah, that makes sense now."
*also figures out that Springtrap is possessed. By A Murderer. they have a fun time with this information /s*
*starts a video with a red mark around their neck, looking utterly exhausted, and with the sound of something clawing at a nearby door* "GUESS WHO WOKE UP TO THE ✨MURDER RABBIT✨ TRYING TO CHOKE THEM TO DEATH IN THEIR SLEEP AT 2:17 IN THE MORNING!! GUESS WHO HAS TO BE LOCKED IN THE BASEMENT AT NIGHT NOW!!"
"I DON'T EVEN KNOW HOW HE GOT OUT OF THE WORKSHOP, JESUS CHRIST-"
*videos that are basically just them talking to the ghosts. sometimes they talk to Springtrap*
"So, I get a lot of comments asking me what it's like, why I keep the Corpse Rabbit around despite there being the Literal Corpse Of A Murderer in there And him trying to kill me, and about my knowledge of the Fazbear Lore™, let me answer it in this order for ya:
First, stop bringing up the "William Afton", "Bunch of dead Afton kids", and "Bite of '87" shit. I dunno what y'all mean by a lot of that, and I haven't had the time or the energy to ask Mr. Emily what any of that is supposed to mean.
Second, I explained in a previous video that I tried to bring up the corpse thing to the authorities and they didn't really do anything about it despite me reporting a Literal Corpse, so there's that.
Finally:"
*camera pans. Chica (Susie) is gently trying to pet Ollie's dog. Bonnie (Jeremy) is trying to play Guitar Hero, but the massive fingers are making it hard. Foxy (Fritz) is watching some sort of YouTube video on pirate facts, tail wagging. Freddy (Gabriel) is just lying on the floor and playing Toreador March as he stares at the ceiling. Fredbear (Adrian) is surrounded by plushies, and generally looks content. Marionn (Charlie) is sitting next to Freddy and fiddling with some of Ollies tools and spare parts. the camera pans back.*
*in the most affectionate voice possible* "I'm Running A Fucking Daycare Now."
that's all i've got for now :]
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storm-driver · 7 months ago
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ep 16 : i'm actually gonna write down my thoughts as i watch this one compared to just compiling everything afterwards. reiterating, im watching these in PRODUCTION order, rather than their seasonal order, so this is maternal instict rather than lucky in love.
the cold open makes me wonder why the fentons have like a whole training course in the basement with the ghost portal, and its a training course that seems specifically built for danny, or just another ghost to use? like hoops hanging from the ceiling, giant steel walls that are otherwise impassable. idk, i know it's supposed to showcase danny is getting the hang of his powers and thus he's working on improving his performance, this is probably just for fun more than anything and im jaded for thinking deeply on it
also ONE HUNDRED AND TWELVE FUCKING MILES PER HOUR????? GIVE HIM A FEW YEARS AND HE'S GONNA BREAK THE SOUND BARRIER (i cannot remember for the life of me if he ever does that, and i feel it'd be really cool if he does, but that does mean he'd have to go like 7 times his current top speed, which is probably insane)
the gag at the start where jack doesn't fucking notice the mailman is a ghost and throws the dude a nickel, only for it to fly through his hand made me spit out my drink.
danny's physiology is so fucked by the ectoplasm infused in his body that it literally just does whatever he wants if he focuses hard enough and that is a special kind of horror reserved for fanfics. it's wild to see the show just casually do it. i never wanna see it again but also im VERY interested in seeing it again.
i fucking forgot this show made the "SHE'S A MINOR" line before phineas and ferb did, the way i WHEEZED as it hit me, holy shit.
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im obsessed with the way danny and vlad throw their powers at each other when maddie isnt looking, like the hatred is painted on the WALLS, and they have to try and play it chill when someone else is in the room. it reminds me of trollhunters when jim and strickler were fighting, and every time barbara looked back, the two were just chilling. but then she'd look away, and suddenly there's a sword-wielding boy and a demon in the living room.
the backwash incident is something i need to know about, but i absolutely do not and i don't know why.
it's actually sad to watch danny repel maddie's affection, but not because he's actively upset or doesn't wanna spend time with her. but she's literally wearing a device that electrocutes him every time she comes into contact, and he can't explain why he needs the space outside of masking it as that "moody teenager" outlet. it does make the latter bits of the episode where his powers are gone feel better, since he isn't being injured by being in contact and actually gets to give his mother physical affection, which is just fucking sweet???? im a sucker for family stuff bro what can i say
the fucking "those are gonna be the worst two minutes of my life" line has the same delivery as the "dude it's an espresso machine" line from the nicktoons unite games, this is just a dumb observation.
the fact that danny gets to sic all the ghost animals on vlad at the end by making them remember that vlad had them all killed and mounted on the walls of his house was fucked up in a fun way, but also, yet another jab at butch hartman's "THEY'RE NOT GHOSTS :c" thwarted again by apparently his favourite episode???? bro literally just ignored his own show's canon ig
overall fun antics episode, the fact that danny got to wail on vlad for making fun of his dad felt earned, especially for getting to bring him down to a level where danny actually stood a chance. it's nice to see maddie and danny bonding, while jazz and jack got a fun B plot in the background.
yknow what I'm cataloging my feelings as i rewatch every danny phantom episode, here we go
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nerdythebard · 4 years ago
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#7: Anubis, God of the Dead
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Well, now we've done it, Gods and Goddesses!
In our journey through the deserts of Egypt, we took a detour and found ourselves in the Land of the Dead. Now, we are under the watchful eye of Anubis. This psychopomp shall lead us to the Hall of Two Truths, were our soul will judge itself. Let's take a walk, shall we?
Next Time: I AM THE ETERNAL DRAGON! SPEAK YOUR WISH AND I SHALL GRANT IT! Sudden change of plans, dearies... Next time, we take a look at a strapping young lad who knows a thing or two about yard decorations. He got it from his daddy dearest.
So, what can we do to make Anubis chill our enemies to the bone:
Friends on the Other Side: Anubis has a connection to the spirits of the dead. He can grant them a facsimile of life to act on his behalf, damage and slow enemies in a wide AoE.
Crowd Control: Anubis can call upon a plague of locusts to damage enemies in a cone in front of him, as well as keep foes restrained with mummy bandages.
Death Glare: Anubis's Ultimate is a literal death glare, his sight becomes a piercing beam of necrotic energy heavily damaging enemies in front of him.
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Anubis's D&D race is a much more difficult case than I first imagined. Now, there is a race called Khenra
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which would be a dead-ringer for Anubis, but their stats from the Plane Shift: Amonkhet document is... honestly, it's pretty bad and wouldn't make for a nice build.
Instead, let's take a look at the closest we have to a lycanthrope in player options, the Shifter race. More specifically, the Wildhunt Shifter, who are described to often be "the spiritual leaders of the shifter communities", which I'd say fits Anubis pretty well. As a Shifter, we get +2 Wisdom and +1 Dexterity, 30 feet of walking speed, 60 feet of Darkvision, and our only known language is Common. As a Natural Tracker, we get proficiency in Survival skill, and our key trait is our Shifting ability. As a bonus action, we can assume a more beast-like form (in this case, jackal-like). The transformation lasts for 1 minute/until we die/until we dismiss it as a bonus action. When we shift, we get Temporary Hit Points equal to [our level + Constitution modifier], as well as a feature unique to the type of shifter we choose. Wildhunt Shifters gain an advantage on Wisdom checks while shifted, and no creature within 30 feet of them can impose a disadvantage unless the shifter is incapacitated.
For our background, I think picking Acolyte is the most suitable choice. We get proficiencies with Insight and Religion (to better judge the intentions of a soul) and the Shelter of the Faithful feature, which grants us safety at any temple dedicated to the deity we're the acolyte of (either Kelemvor or Jergal are a good option here).
ABILITY SCORES
Anubis is a light armour caster-type, so we're going to focus on those stats. We will start with Dexterity to pull off that leather armour, and follow it with Wisdom; we must be wise in our judgment, and it's also our spellcasting ability. Constitution is next, as it's pretty important for casters to have decent Hit Points.
The stats on the down-low side of things shall be Intelligence, followed by Charisma, and we shall dump Strength.
CLASS
Yet another pure build. To keep the flow of souls at a steady pace and guide them to Osiris's Halls, Anubis is a Cleric.
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As a Cleric, we get the d8 as our Hit Dice, [8 + Constitution modifier] initial Hit Points, proficiencies with light armour, medium armour, shields, and simple weapons. For this I suggest a studded leather armour and a dagger (perhaps like the one Egyptians used in the mummification processes, eh? :D), since this is a primarily spell-heavy build. Our saving throws is Wisdom and Charisma and we get to pick two class skills: let's go for Persuasion and History.
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Level 1 - Clerics are full-casters, so from the very beginning we get our Spellcasting feature. We know cantrips and ritual casting, and we get access to the entire Cleric spell list, from which we can prepare a number of spells equal to [our Wisdom modifier + our Cleric level]. Starting with cantrips, we get to select three:
Guidance lets us give a creature we touch an extra d4 to their next skill check performed within 1 minute of casting (concentration). Very useful for "skill monkeys" like rogues or bards.
Sacred Flame is a good source of radiant damage. It requires a Dexterity saving throw from a target within 60 feet of us, or results in 1d8 radiant damage (damage increases with our level).
Toll the Dead fits Anubis's theme. Calls the soul for their final judgement. Forces onto them a Wisdom saving throw. On a failed save, the target take 1d8 necrotic damage. If they already have some Hit Points missing, they take 1d12 damage instead.
We start with two 1st-level spell slots and we can prepare four 1st-level spells:
Bless gives up to three creatures of our choice an extra d4 to all attack rolls and saving throws for 1 minute (concentration).
Cure Wounds is THE staple healing spell at lower levels, and it reflects Anubis's theme of preparing and embalming the body for their journey to the afterlife. A creature we touch regains [1d8 + our spellcasting modifier] Hit Points. It doesn't work on undead or constructs.
Guiding Bolt deals 4d6 radiant damage and applies advantage to the next attack roll made against the target (it can be ours or somebody else's).
Sanctuary protects a creature from harm for 1 minute. When attacking somebody who's under the effect of Sanctuary, the attacker must make a Wisdom saving throw or choose a different target.
We're not done with Level 1 features yet, because that is also where Clerics get their subclass, their Divine Domain. There are two official subclasses that mention Anubis by name, but for this build I feel like Grave Domain works best. As a Grave Cleric we get access to some more spells - those are always prepared for us and we don't count them against the number of spells we can prepare:
Bane works similarly to Bless, except the target has to make a Charisma saving throw or subtract 1d4 from each attack roll and saving throw they make for 1 minute (concentration).
False Life transforms necromantic energy into a facsimile of life, giving us 1d4+4 Temporary Hit Points for 1 hour (or until they're lost).
Grave Cleric's first subclass feature is Circle of Mortality, which boosts our healing spells. Where normally we would have to roll dice on healing spells (like 1d8 on Curse Wounds), we can instead automatically use the highest number on the die. We also learn Spare the Dying cantrip, which saves a fallen creature from making Death Saves. For us, the cantrip has 30 feet reach instead of touch.
We also get Eyes of the Grave. It works similarly to the Paladin's Divine Sense except this one only shows us the undead present within 60 feet of us.
And that's it for Level 1. Clerics, man... they're early game powerhouses.
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Level 2 - This level gives us access to the Channel Divinity feature, which lets us tap into the Divine Energy of our deity to perform amazing features. For now, we can use it once per short or long rest. All Clerics get the Turn Undead effect - each undead within 30 feet of us must make a Wisdom saving throw or become turned (they cannot move towards us within 30 feet, and must spend their turn trying to move away from us as far as they can) for 1 minute. The Grave Domain gives us another CD effect - Path to the Grave. This effect curses a target of our choice within 30 feet of us, until the end of our next turn. During that time, the next attack that damages a target makes it vulnerable to that damage type (damage dealt increases by half) and the curse ends.
We also get a new spell - Inflict Wounds deals 3d10 necrotic damage on a successful touch.
Level 3 - We unlock 2nd-level spell slots. This means, we can now get a 2nd-level spell: Hold Person forces a Wisdom saving throw on one (or more, if using higher-level spell slots) humanoid target within 60 feet. On a failed save the target is paralysed for 1 minute (concentration). Flavour it as mummy bandages and we've got one Anubis ability down.
Our subclass also grants us two spells at this point:
Gentle Repose prevents a corpse from decay and turning into an undead (suck it, Ah Puch!). Useful if you cannot afford the resurrection of one of your party members, but besides that, it's pretty situational.
Ray of Enfeeblement is like a demo version of Anubis's Ultimate. On a successful hit, the target's damage that uses Strength deals only half the normal amount for 1 minute (concentration).
Level 4 - Time for our first Ability Score Improvement! Let's get some better HP with 1 point in Constitution, and we'll put the other point in Wisdom.
We get another cantrip: Thaumaturgy gives a list of multiple effects we can perform for, lasting for 1 minute (making our voice louder, dimming and brightening lights, locking and unlocking doors and windows, etc.)
We also get another spell: Blindness/Deafness forces a Constitution saving throw on one creature within 30 feet. If they fail, they are blinded or deafened (our choice) for 1 minute. They can repeat the saving throw on each of their turns to try and shake off the effect.
Level 5 - At this level, our Turn Undead becomes Destroy Undead. It works only on the undead with the CR of 1/2 and below (shadows, zombies, skeletons, etc.), but if they fail their saving throw, they are instantly destroyed.
We also unlock 3rd-level spell slots and spells: Speak with Dead lets us reanimate a corpse for a short while (10 minutes), enough to ask it five questions. The dead can answer only what they knew in life, and the answers are usually brief/cryptic. They may also lie if we're the one that killed them, or they're hostile in general.
Additionally, we get two more spells from our subclass:
Revivify might go against Anubis's ways, but it is a staple Cleric spell. Sacrificing a diamond worth at least 300 gold pieces, we bring a creature who died within the last minute to life with 1 Hit Point. The spell doesn't restore missing body parts.
Vampiric Touch lets us deal 3d6 necrotic damage to a creature we can touch, and give us the same amount of Hit Points. Until the spell ends (1 minute, concentration), we can use the spell again as action without a need to make a spell attack.
Level 6 - Our Channel Divinity has now two uses between rests, and we gain a new subclass upgrade. Sentinel at Death's Door is one of the more annoying features in all of D&D (speaking from the DM's point of view here). Whenever a creature within 30 feet of us is attacked with a Critical Hit (Natural 20 roll, doubles damage dealt), we can use our reaction to cancel that critical and turn it into regular damage.
Spirit Guardians is a spell that summons a horde of spirits in a 15 feet radius from us. We can select who is unaffected by the spirits when we cast it. Those who are affected have their speed halved, and whenever they end their turn within the spirits' radius (and first time walk into it) must make a Wisdom saving throw or take 3d8 radiant damage (if we're good/neutral; if we're evil, it's necrotic. Half damage on a successful save).
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Level 7 - Here, we only unlock 4th-level spell slots.
We get two more subclass spells: Banishment forces a Charisma saving throw on one target within 60 feet. On a failed save, the target disappears from the Plane it resides on. (right into the Shadow Realm! Egyptian Underworld) If the target isn't native to the Plane it disappeared from, it returns to its home Plane. If the target is native to the Plane it disappeared from, it gets transported into a pocket demiplane. If nothing interrupts our concentration for the entire duration of the spell (1 minute), the banished target doesn't come back (non-native), or it returns to the same space (native).
We also have subclass spells here:
Blight drains vitality from one creature within 30 feet of us. They must succeed on a Constitution saving throw, or take 8d8 necrotic damage (half damage on a successful save). It doesn't work on the undead or constructs, but if the target is a plant creature or a magical plant, it makes the save with disadvantage and receives the maximum possible amount of damage (64). If the target is a non-magical plant, it doesn't make a save - just withers instantly.
Death Ward prevents a person's death before their scheduled time. A creature we touch gains protection against being killed for 8 hours. If they drop to 0 Hit Points, they immediately recover one point. Any effect that causes instant death (such as a trap, a curse, or even Power Word: Kill) is also blocked.
Level 8 - We get another ASI. Let's get a +1 Wisdom and +1 Constitution again.
Because of our Wisdom modifier changing from 3 to 4, we now can get two new spells at this level. For this, I'd actually suggest taking just one spell and ask your DM whether we can save the remaining one for later. Otherwise, pick any throwaway spell to replace later.
Guardian of Faith summons a Large-sized spectre at a point within 30 feet of us for 8 hours (no concentration). Any creature moving within 10 feet of the guardian must make a Dexterity saving throw or take 20 points of (unspecified) damage (half damage on a success). The guardian disappears after dealing a total of 60 points of damage.
Level 9 - We unlock 5th-level spells here. If we have an empty spell from the previous level, we can now take two spells here. Plus, we also get two spells from our subclass!
Greater Restoration is a great healing spell. It is able to remove one curse/petrification/charm/reduction of Hit Points Maximum on top of removing one level of exhaustion. Really useful.
Insect Plague basically lets us re-enact the Prince of Egypt. We fill a 20-foot-radius sphere with a swarm of buzzing, biting locust. All creatures within the sphere have to make a Constitution saving throw or take 4d10 piercing damage (half damage on a successful one). This saving throw must also be done when entering the sphere or ending the turn in it.
Now, for the spells from our subclass:
Antilife Shell creates a 10-foot-radius dome around us. It lasts for 1 hour (concentration) and during that time, nothing organic/alive can enter the barrier. Only undead and constructs can get through. It also lets in projectiles and spells.
Raise Dead is what happens when Anubis says 'I quit'. The spell targets one corpse that died within the last 10 days and brings it back to life with 1 Hit Point. The raised creature gets post-resurrectional penalty of -4 to all of their saving throws, attack rolls, and ability checks. The penalty is reduced by 1 for each long rest taken.
Level 10 - Halfway through the build and we receive one of the Cleric's best feature. With Divine Intervention we can petition our patron deity to directly help us with a problem. We roll a percentile dice and if the result is equal to or lower than our Cleric level, the prayer is successful. The interpretation of 'divine help' is up to our DM; it can be a vision, a single-use spell that's gonna be helpful, etc. If the prayer is successful, we cannot use this feature for a week. If the prayer fails, we can try again after finishing a long rest.
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We get our final cantrip: Word of Radiance is a good anti-close range spell. It forces a Constitution saving throw on all creatures within 5 feet of us, and deals 1d6 radiant damage on a failed one (damage scales as we level up).
For our next spell, Holy Weapon infuses our weapon with divine energy for 1 hour (concentration). The weapon sheds bright light in 30 feet radius (and dim light for another 30), it becomes magical for the purpose of overcoming resistances, and all successful attacks deal extra 2d8 radiant damage for the whole duration of the spell.
Level 11 - Our Destroy Undead effect of Channel Divinity gets enhanced. It now affects undead with a CR of 2 or lower (ghouls, spectres, poltergeists, will-o'-wisps, etc.).
We also gain access to 6th-level spells. Find the Path represents Anubis's role as a guide of souls. It can last up to 1 day (concentration) and allows us to find the shortest and most direct path to a location we name that we're familiar with.
Level 12 - Time for another ASI! First, let's round up our Constitution to a nice, even number, and then let's start boosting our weaker abilities by raising our Charisma.
For this level's spell, Planar Ally allows us to summon an otherworldly minion (celestial, elemental, or fiend), which we could ask to carry out a small task in exchange for payment. The creature is under no obligation to listen to us but can be bargained with.
Level 13 - We don't get a class feature this time, only unlock 7th-level spell slots. With Etherealness, we can step into the spirit world for a brief amount of time (up to 8 hours, no concentration). While inside the Ethereal Plane, we can only interact with creatures from that plane. We see and hear into the Plane we departed from and can move in any direction (moving up and down costs +1 foot for every foot of movement). We can also pass through objects and walls of the Material Plane.
Level 14 - We have upgrade to our Destroy Undead effect. It can now affect the undead with a CR of 3 or lower (mummies, wights, phantom warriors, etc.).
With Regenerate, we restore one target's health by 4d8+15 Hit Points. Following that, for 1 hour the target recovers 1 Hit Point per turn (10 HP per minute) until reaching their Hit Point Maximum. The spell also regrows missing organs and limbs 2 minutes after casting.
Level 15 - Once again, no new class features. We do unlock 8th-level spell slots. Antimagic Field creates a 10-foot-radius invisible sphere, where no magic can exist; spells fizzle out, summoned creatures disappear, magic items become regular. When you stand before the final judgment, no magic will help you.
Level 16 - We get another ASI. Let's raise our Charisma and Strength.
Although we do have access to 8th-level spells now, we can back up for a moment and take Planar Shift. This spell lets us travel into another Plane of Existence, as long as we a metal rod worth at least 250 gold pieces and is attuned to our desired destination. The spell transports us, along with up to eight willing creatures. Alternatively, we can banish a creature within our melee range into the particular Plane, granted they fail a Charisma saving throw.
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Level 17 - This is a big one. First of all, our Destroy Undead reaches another upgrade, allowing us to disintegrate undead with a CR of 4 or lower (the banshee, ghosts, flameskulls, deathlocks, etc.).
We also get our final subclass upgrade - Keeper of Souls. If a creature we can see dies within 60 feet of us, we can choose another creature we can see within 60 feet and restore their Hit Point by the now-deceased enemy's remaining Hit Dice. We can use this feature once per turn.
At this level, we also unlock the pinnacle of Divine Magic - 9th-level spells. True Resurrection can restore a creature who has been dead for no longer than 200 years back to life with a full amount of Hit Points. The spell closes wounds, restores missing limbs, lifts curses, and neutralizes poison and disease. It turns undead into their non-undead form. If there is no body to resurrect, the spell can provide a new body for the soul to inhabit. The only thing the spell cannot restore is if death came from old age.
Level 18 - Our Channel Divinity feature can now be used three times in-between rest.
Mass Heal is a powerful restorative spell, which targets all creatures within 60 feet of us. We can restore a total of 700 Hit Points, divided evenly between all creatures affected, who are also healed from all diseases as well as blindness or deafness. The spell doesn't work on constructs and undead.
Level 19 - We get our final ASI of this build. Before the final boss battle, let's boost our Constitution by 2.
Gate creates a portal linked into another Plane of Existence. We can determine a specific destination by naming a location in the target Plane. The portal lasts for 1 minute (concentration). Alternatively, we can name a creature we know resides in the target Plane and pull them through the portal into our location.
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(yes, Doctor Strange is a Cleric in D&D terms, fight me!)
Level 20 - Our build capstone is Divine Intervention Improvement. At this level, whenever we decide to use our Divine Intervention hotline, the prayer is always successful, without a need to roll.
For our final spell, we get Astral Projection
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The spell makes us and eight willing creatures go on a trip into the Astral Sea. Our soul leaves the body (which is in suspended animation, requiring no food, air, and doesn't age) and enters the dimension of pure thought and psychic energy. There is a series of rules in the spell description, but it can be used to survey other planes of existence by entering the right colourful portal.
---
And that's the end of it. Anubis, the Egyptian psychopomp. Let's see how we did:
We have good abilities, two 18s and a 16 where it counts, average Hit Points of 151 and 15 AC with studded leather armour. We're not the designated HealBot, but we have a few good higher-level healing spells for when things go sour.
Can't wait to show you folks the next one. I have a feeling some of you might enjoy it!
- Nerdy out!
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supportanimy · 4 years ago
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All Stars Verse - Hologram Boy
Synopsis : The coaches of #thatPOWER are angry at Panda for turning P2 into a hologram
Word count : 2803
Notes : Can y'all guess what the title is referencing? Please guess what the title is referencing
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"We did it, we did it! We did it, yay!" The coaches sing and dance together in the new galaxy, after Panda traveled to all the planets and achieved the All Stars.
But just as they started to party, a spaceship arrived and out came three people, all with grey skin and white hair, wearing different outfits consisting of only red and black. 
"YOU!" The shortest one pointed angrily at Panda. "You killed our friend!"
"He's not dead, but he is hurt. And trapped," the muscly guy said.
"Hey, I know these guys!" Starships mentions excitedly. "That Power, right?  Or #thatPOWER, I guess. But don't you guys have four? Where's P2?"
"Here," the P3 drops a tiny machine, and a hologram of P2 appears. 
"Oh. Your hair has gotten...longer. And darker."
"Yeah, well as I was saying, PANDA MURDERED HIM!" P1 yells angrily and attempts to tackle Panda, but Reindeer shields them. 
"No, Panda would never do such a thing! They're too sweet and kind to! You must be confusing them with some other panda!"
P4 walks forward and pushes her friend back, but turns around to glare at them. "Impossible, there are no other pandas here," she explains. "Number 2 is not dead," Someone laughs, "he cannot die. However, he is permanently trapped as a hologram because of Panda's actions, and according to him, Panda was constantly taunting and harassing him just before that. Isn't that right?" P2 nods.
"Quiet as ever, huh?" Starships tries to lean on him, but passes through and falls.
"Then it must have been an accident!" Reindeer continues to defend their friend. The two had been close since childhood. One would know that if one played Kids Mode.
SS1, interested in whatever argument is happening, eats popcorn and shares it with the other coaches. "You know, *munch* Panda harassing some rando *munch* is honestly not that *munch* out of character for him." SS2 grabs a handful. "Agreed."
ME4 fixes his glasses, "Wait, I think I know what's happening here. Battle Mode, I'm guessing. Never got a chance on one of those."
"What's Battle Mode?" Rasputin's coach scratches his beard. 
Out of nowhere, Starships slides in to chime in the conversation. "A mode where coaches from two different songs go head to head in a dance battle! Only appeared in two games though, and I never got to join one," she pouts. 
Back to the argument, Reindeer gives up trying to defend Panda and is instead resorting to insulting P2. "He's just a robot! Can't he be replaced?!" the power coaches and BFT gasp.
P1 is now being restrained by P3 and P4 as she tries to attack Reindeer now. "I'm going to kill both of you!"
"No need to waste your energy on those lowlives, Number 1. We just need to get money from them so we can make a time machine and change the events of the battle, making it so that Number 2 wins instead."
Hearing that, HH2 gets a bright idea.
"We don't need to go that far, P4. We just want them to apologize-What do you mean no, Two?! Don't tell me you want revenge too?!
"Psst, P1," HH2 whispers to her friend. "Don't we have a friend with a time machine?"
"You mean Goddess? Does she count as our friend?" he replies before getting elbowed by HH4, who enters their talk uninvited. "I think she means the Backstreet Wannabes." "I mean, Goddess could probably time travel-" "No one asked, P3!"
"BE QUIET!" HH2 shouted loud enough for everyone to hear. 
"Ooh," SS1 directs his attention to her.
"So, #thatPower...I think I may know the ones to help you. Though, we have to fly there since...they're on the other galaxy."
"Sure! We appreciate any help! Even though I'm not sure what kind of help these people you're saying will offer," P3 agrees immediately.
P4 is a bit more skeptical. "How do we know you aren't lying to us? We aren't even sure what help we're getting."
"Some people with a time machine," HH1 tells them. "Like what you said earlier. I'm not sure who P2 is talking about though."
P1 finally stopped being filled with rage, and it was replaced with joy. "You actually have a time machine?! Oh, how I long to return to my time!"
The other coaches are understandably confused over her statement. P3 tells them to shrug it off, "Don't mind her, she gets like that. We're not sure why."
"So what about it, Two? Wanna time travel so you don't get stuck as a hologram anymore?" The hologram nods, grinning from ear to ear. "Great!" P3 turns the projector off and keeps it in his pocket.
"P3, I will murder you, and then dismember you, and feed you to tigers." "We-we don't have tigers. Also your arms are twigs." "Don't you act smart with me!"
"Chill 4, it's just a tiny mistake, NBD," the blonde woman remarks without looking away from her phone. "P1 hit my hand too, but you don't see me threatening him."
"Who the fuck actually says NBD-Oh uh, sorry for that."
"Yeah, but he didn't hit it hard enough that you punch yourself in the face enough to hurt!"
"How did that even happen? Like I said, your arms are twigs-" "Do NOT!"
Just as the two were about to attack each other, they heard the faint sound of an aircraft. 
"Hey, I'm trying to strangle someone! Can you not-" she stops her sentence when she sees a spaceship getting closer to the four.
"Get cover!" "Calm down First, it's probably just going to pass by us like airplanes." "No, P2, it's actually gonna fall on us!" he points at the ship landing fast. "Oh," she's pulled to safety by him, where their colour scheme changes.
It stayed at a steady pace going down, but stopped just 100 meters off the ground and slowly went straight down.
"Seriously? After all that drama?" "Hey, be grateful we're safe!"
When it finally finished landing, four familiar faces and four unfamiliar faces walked out.
"Hey look, it's High Hopes! And some Homestuck cosplayers!" the woman jumps back out from their hiding spot, which made her hair turn back to blonde. "That's not-whatever, I'm tired of your dumb ass."
"Dirty Bit Gang!" HH4 runs to hug DB2. 
"Wait, they have a time machine?!" HH3 never knew that fact. If he did, he would've begged to use it to appear earlier in more songs.
"Well duh, their song is called The Time, and one of us should definitely have a time machine."
"So I see you guys have a spaceship. I assume you guys are here to use our time machine, but who are they?" DB1 asks. 
"Hi, I'm the Starships coach! Love your outfits, but feel like the colours could be better. These are coaches from #thatPOWER, but one member is kinda stuck right now-"
"I hope you don't mind if we borrow it for a while," P3 drops the projector and P2 sighs quietly in relief. 
DB4 stops her punch to DB3 midway to look at P2. "Uh, is he okay?"
"That's the reason we're here. Number 2-" "PFFFFT!" "Number 2, is stuck as a hologram and we have no way of transferring his AI to a body so we were hoping that we can travel to the past to change the course of the battle that made him this way in the first place."
"Cool," DB1 responds, not catching any of that. "Say, why do you need eight people plus a hologram to do that?"
HH2 raised a finger as if to answer him, but put it on her chin instead. "I'm-I'm not sure."
"C'mon, it's easy!" HH1 tries his best to explain. "There's That Power, the ones who want to go to the past, Starships, the representative of 2014, We're here to-wait, P2 was their guide, I'm not sure why the rest of us are here."
"Okayyy, sure, we'll do that, but do you have a plan?"
Silence. "Yeah, we didn't think of that."
"Of course you didn't," frustration was evident in his voice. "Fine, follow me."
DB3 and DB4 continued to fight, while the eight were led to a dark room with a massive TV screen, and a few couches. There was a table with a flower pot on it, with some cookies and candy beside it. 
"So, it would be dangerous to just alter the past with no plans and no actual clue on what happened. That's why, we're going to watch it, then decide what to do," the bearded man takes the remote next to the screen and switches to different channels. "2014, it's a battle, correct?"
The screen switched to a scene on a stage with multiple monitors and the letters VS in the middle, displaying a dance floor with some other items beside it such as a chair. Panda rushed in and stood there while P2 slowly approached them, C'mon by Kesha playing in the background. When P2 was close enough, Panda started circling around him, then went back to their position, but not before blowing a kiss at the robot, which he moved his head to avoid.
"Oh, Panda blew a kiss at you? That should be a reminder," HH4 notes.
"What a shame," HH3 comments.
They began dancing, with Panda moving their arms towards their chest and P2 doing robotic movements. That was until just before the first pre-chorus started where P2's movements look like he was being controlled by a puppeteer, then they became more "free".  
"Haha!" Starships laugh. "Seeing such a serious face on a cute dance move is so-" As past Panda and P2 turned to each other, the lyrics sang at the part made her stop. "Oh no. Oh no no no no. Oh god no."
"Is she okay?" DB2's question had a worried tone. "She's fine. Probably," HH2 assures.
"There are 2 images burned into my mind, and I don't like either of them!"
The rest ignore her dramatics and continue watching the battle. The chorus played, with the two performing an all too common move, putting your elbow on your raised leg, but coupled with some pushing each other to the side in between. When the singer sang the song's title repeatedly, Panda is seen establishing dominance over P2.
"Uhh," P3's braincells, or whatever robots have, seemed to have been fried from just watching the battle. "How are you losing to a panda?!" P2 shrugs.
The beginning of the final round consisted of Panda taunting P2, and P2 attempting to damage Panda but to no avail. P2 looked like he was about to faint right before the chorus started again, with them repeating the same moves earlier. The battle finally ended, in which Panda brings out a button and presses it, turning P2 into a hologram while they laugh.
"Okay, that was way too far now that I've seen it! I'm going to join the others in killing them-"
"Yo, calm down. We watched this to help you think of a plan, remember? While it was very weird to watch, we can decide what to do now, or in the past," DB1 brought out a piece of paper and puts it on the table. "Write your plan of action there, then I'll check over it to make sure it's nothing drastic."
P4 grabs the paper and begins writing on it with her built-in pen. "What we want to do is to make it so that P2 wins this fight. I think that can be easily done if we change the music."
"But won't Panda just press the button either way?" HH1 has a solid question.
"Hmm, then I guess we'll just destroy it."
"Wait, if we're going to destroy it anyways, what's the point in changing the song?" HH3 is surprisingly thinking a bit smarter now.
"Oh, that one is to save his honor. And to destroy Panda's-!" P1 clenches her fist tight.
"Riiight. Right. Right."
"Yes, but how are we doing that? Won't doing that alter a whole lot of events now since he's the mascot?" P3 tries to think deeply.
"Not really," DB1 answers, having a braincell for once. "Since you're from the same game, and you don't have any future appearances besides that one mashup, I think you guys would be fine."
"That's it, yes? Number 2's battle wasn't quite complicated, so maybe that's enough. Sir?"
DB1 takes the paper from P4, and looks it over. "Goddammit why am I reading with shades-yeah, that's okay I guess."
"Great, now we can go!" P1 is ecstatic to finally be able to return her friend back to his original state. So is the rest, even if P4 doesn't show it.
"Well, I guess that's our queue to leave. Goodbye and your welcome!" HH2 grabs her friends to drag them home.
"Wait, but didn't you go by spaceship?" P3 doesn't know how they would even return.
"Now worries, this is our planet, we'll teleport home!" "We can teleport?!" "HAVE YOU NOT NOTICED THIS WHOLE TIME-"
"What about...her?" P4 looks down on Starships, who was still freaking out. 
"Well, since she's the 2014 rep, we have to get her gloves if you want to travel there and back-" "I CAN'T TRAVEL TO MY TIME???" "-Would you mind…?" 
Starships takes it off and throws it at the pink-haired woman. "Just, just take it. Heck, keep it."
"Kay."
"Alright, follow me again," he gestures.
This time, a room that looks like it came from a certain sci-fi franchise involving space travel, but not time travel for some reason.
"Ight, just stand there," DB1 points at a platform," and you'll be fine. Also, here are the gloves, just wear it when you're done."
"Thanks a lot for helping us," P3 did a polite bow, "we're very grateful." He elbows the others to follow.
"No probs, we do this all the time, just be mindful that there are some side effects of time travel-" "Excuse me-?!" "But they're harmless! Have fun!" And the three robots plus hologram go back in time.
They arrived at a weird green space. There was a door quite far away, and would take a while to walk to. They felt something weird, and looked at their hands and each other to realize that they became green too. Except for P2.
"Changing colours is not what I expected but…" P4 spins her hand around.
"Maybe this could be useful, since we blend in with everything else," P3 compares his shade to the space.
They see Panda coming out of nowhere, heading to the door. Without speaking, they all immediately followed them. "Number 1, go grab the button. Number 3, get there and change the music." "Aye aye, 4."
P1 gets on the floor and crawls to the panda, P3 rushes to the door, and P4 carries P2's projector, following them from a distance. 
The short woman finds a pocket on Panda's body and tries to find the button. Instead, there was a tophat, a tennis racket, a trumpet and a whole lot of other things that should not be able to fit there. Somehow, Panda didn't notice any of that. She finally got her hands on the button, and immediately destroyed it. 
The sound alerts Panda, causing them to look around, but not finding anyone since they all blend in and P4 had turned off the projector, and shrugs it off. P3 uses that minor distraction to enter through the door. 
Immediately after passing through, his skin changed again, now blending into the room which was where the battle took place. Past P2, stood there, already arrived, but didn't take notice of P3, who climbed the ceiling and found the sound system. He used it and changed the settings so #thatPOWER was gonna play instead of C'mon.
When Panda comes in to start the fight, with the remaining two sneaking in, the course of it had already been decided. Past P2 had started attacking them and charging himself up. The fight continued on with P2 having an advantage, and at the end when P2 won, Panda jumped off, leaving the room while P2 laughs then leaves from the other exit. In that moment, the room turned to a black space, everyone turning back to normal, P2's projector disappeared, and a blended in silhouette of him was there.
"P2, you're back!" P1 goes to hug him. P2 clearly had been confused by what she said, but accepted it anyways. P3 and even P4, who isn't very physically affectionate, joins in the hug.  "We missed being able to actually touch you, buddy. Now I don't have to kneel down just to fistbump someone." "HEY!"
"I guess we can go home now," P4 puts on the glove and they teleported back to their starting point. 
-
So as you can read, there's like zero logic here, but I'm proud of.it cause it's my longest one-shot!
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sweetlysilent · 7 years ago
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The Wrath Of Thanos
Requested By: Anonymous
Hi!!! I love your writing and I was wondering if u could write a fic where the reader is tony’s daughter and she’s an avenger and she and peter are best friends but then the plot of infinity war happens and peter and the reader literally watch thanos kill tony and it’s so sad and omg I’m crying rn but yea I would really like to read that and cry my eyes out
Pairing: Peter Parker x Reader x Tony Stark
Description: You were Tony’s daughter and Peter was your best friend, you all were Avengers, therefore, you all went on missions, except one mission didn’t end the way it should have. 
Warnings: It goes from happy to pure sadness
Word Count: 2,288
A/N: I really loved this prompt, it was something different and it was fun to create, although it’s really sad because I love Tony :((( But, I hope you enjoy!
Friendly PSA: Please do not steal my writing without my permission, or flat out steal it at all. It’s super disrespectful and 100% plagiarism. So, if you’re someone who does steal other peoples’ work, think about what you’re doing before you hit that copy button. Thank you!
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“The world is going to pay, everyone is going to pay, and the only way to do that, is to kill them, kill them all.” Thanos roared, gazing off towards planet Earth, as his army cheered in the background.
“They're all going to pay.” Thanos growled, his fist clenching as he watched planet Earth continue to spin, unharmed by anything, for now.
Back on Earth, you and Peter were arguing over who got the last waffle, something that seemed to always happen whenever Peter stayed at the Avengers compound.
“Y/N, I got here first, therefore, I get the last waffle!” Peter declared, narrowing his eyes at you as you let out a huff and crossed your arms.
“I’m sorry Spidey but you’re wrong, you see, I actually LIVE here, therefore, I get the last waffle.” You smirked, narrowing your eyes back at Peter, who raised his eyebrows in a challenging manner.
“Don’t make me.” He threatened playfully, making your eyes widen slightly, slowly backing away.
“You wouldn’t.” You dared, watching his smirk get bigger as he took closer steps to you.
“Oh, but I would.” He chuckled, before sprinting towards you as you let out a squeal and ran, Peter chasing you around the kitchen.
“This is so unfair!” You shouted, laughing as Peter webbed one of your arms to the fridge.
“Gotcha.” He chuckled, making you roll your eyes playfully as he walked up to you, before tickling your sides.
You squirmed around, laughing, trying to swat his hands away with your free hand but it was no use, he was going to tickle you until you died.
“Say you’re sorry and that I can have the waffle!” Peter grinned, his hands resting on your sides as you tried to catch you breath, your eyes watering from laughing so hard.
“N-Never.” You breathed out, a smile on your face as Peter shook his head, laughter escaping his lips.
“Alright, you asked for it.” He grinned, before tickling you again, making you burst out in laughter, your stomach starting to hurt along with your cheeks.
“O-Okay! O-Okay! You win!” You shouted, as Peter rested his hands on your sides once again, a satisfied smirk on his face.
“Thanks Y/N, you’re the best.” He winked, before removing the webbing from your arm, which wasn’t an easy task by the way.
“I just hope you know I am so going to get you back.” You glared at him, a smirk playing on your lips as Peter chuckled, shoving a bite of waffle into his mouth.
“We’ll see.” He hummed, as you walked over to the table, grabbing his fork and taking a bite of his waffle.
“Thanks.” You winked, as Peter whined, looking at his waffle, hearing your laughter travel down the hallway.
You and Peter had become best friends once he found out you were Tony’s daughter and you found out he was Spider-Man, aka your favorite Queens hero.
Tony was skeptical about letting Peter come into the Avengers, but eventually did after you spent a while convincing him it would be alright and that you wouldn’t do anything to make him uncomfortable.
“Y/N, you better not do anything with Parker I swear to god.” Tony muttered, before finally giving in, making you squeal out in excitement.
“I won’t! He’s my best friend dad.” You huffed, but the smile didn’t leave your face, making Tony roll his eyes, but give you a hug anyways, seeing you happy meant the world to him, even if that meant he had to suffer with Parker running around with you.
You and Peter had a platonic relationship, sure you may fool around with each other, and it may seem like you two were flirting, but it wasn’t the case, you two were just really close friends.
And that is how Peter started staying at the Avengers compound, and how everyone there quickly got annoyed of both of your bickering over the smallest things, for example, waffles, it happened almost everyday.
Unless someone stole the waffle that way they didn’t have to hear the same commotion again.
You were in your room, getting ready when the alarm went off, signaling something bad was happening, and everyone need to suit up, quick.
“What’s going on?” Steve shouted, rushing out of his room, his suit already on as Tony and Natasha looked at the screen.
“We’re under attack.” Tony looked at the screen wide eyed, the whole world was under attack.
“Then lets go!” Steve shouted, as everyone ran out the door, they had a job to do and standing around wasn’t going to get them anywhere.
They all followed the coordinates that lead them to the main scene of the crime, there standing before them was this huge purple guy, a crown on his head along with body armor.
“What the hell is that?” You shouted, watching the guy destroy everything in his path with one hit.
“I have no idea Y/N..” Bruce muttered, watching in horror, everyone was watching in horror at this moment.
This guy was unstoppable, he destroyed literally everything in his path like it was his job, like it was his mission.
“Alright guys, we’ve fought many things before, just treat this like one of those moments, we are the Avengers, we can do this!” Tony shouted, as everyone nodded in agreement, before everyone started sprinting towards the purple monster.
“Excuse me, Mr. Big Grape!” Tony shouted, catching Thanos attention, his eyebrows squinting in confusion from where the voice was coming from.
Once his eyes landed on all of you, an evil smirk appeared across his lips, laughter escaping.
“Ah, yes, the Avengers, here to save the day are you?” Thanos chuckled, making you all glance at one another.
“Well that is our job.” Thor shrugged, making Clint snort as his response, he never knew when to shut up.
“I’m sorry to say, but the Avengers won’t be saving anyone today.” Thanos growled out, sending chills down your spine.
“I guess there’s only one way to find out.” Tony replied, looking at everyone as they responded with nods.
And before you knew it, everyone was fighting, other creatures came out of nowhere, you were gathering they were apart of this guys army.
Everyone was fighting, your dad and Steve were fighting the big grape, while you and Peter and the rest of the Avengers helped fight off the army that continued to appear.
“This is crazy!” Peter shouted, webbing some creatures up before Wanda exploded them.
“There’s too many, we can’t hold them off forever!” You shouted, as you ripped one of the creatures in half.
“We need to stop fighting the alien creatures and help Tony and Steve, it’s the only way!” Clint shouted, hitting a few alien creatures with his bow.
You all then ran to help fight with Tony and Steve, who were getting brutally beaten each time they attempted to hit him.
“Give up yet?” Thanos laughed darkly, as they shook their heads no in response, making Thanos’s blood boil in anger.
Thanos was about to attack again when you all jumped in, attacking him all at once, throwing him off guard, allowing Tony and Steve to get back up and recover slightly.
This only made Thanos even angrier than before, you could see fire in his eyes as he let out a roar.
“Now!” Steve shouted, and all of you fired at once, one more time, causing Thanos to stumble once again, his body starting to shake from pure rage.
“You shouldn’t have done that!” He growled out, before his fist clenched together and he hit the ground, you all fell to the ground, the force overpowering and cracking the ground beneath you all.
“You will all feel the wrath of Thanos!” He roared, as his army of alien creatures soon went flying off, shooting and destroying everything in it’s way.
You groaned out in pain, as did everyone else as they tried to get up, you saw Peter slowly getting up, causing great concern to you, before you noticed your dad still on the ground.
“Dad!” You shouted, getting up as quick as you could, before rushing over to him, he let out a groan in pain, as you helped him up.
“You’re hurt, we need to go.” You shouted over the noise, but Tony shook his head, as he looked at Thanos who was causing more destruction.
“Y/N, we can’t give up, he’s not going to stop until we do something about it.” Tony explained, as Steve nodded in agreement with him.
“He’s got a point Y/N, this is our job, we get hurt, but we protect people.” Steve sighed, grabbing his shield before sprinting off, everyone following behind him, including you and Tony.
You all started attacking once again, surprising Thanos that you all were still trying to defeat him, which made him laugh in amusement.
“You just don’t know when to give up do you?” Thanos laughed, watching as you all stood before him.
“We aren’t going to let you destroy our world.” Steve proclaimed, making Thanos grin, his grape face wrinkling together.
Then another fight broke out, Thanos was no longer holding back, he was determined he wouldn’t be stopped, he was determined to kill you all.
“Duck!” Vision shouted, protecting Natasha and Clint as Thanos threw a punch at them.
You watched in horror, you all couldn’t handle this, hell, nobody could handle this, it was too much.
You glanced around, everyone was badly beaten, bleeding terribly, you all were losing, just like Thanos wanted.
And then it was like the world stopped, it all happened in slow motion, you watched Thanos gather as much power as he could, before firing at Tony.
You let out a blood curdling scream, making everyone and everything around you go flying off, the power of your voice causing immediate destruction.
You watched as Tony fell to the ground, Thanos flying backwards from the power of your scream as Peter witnessed you watching in horror, this couldn’t be happening.
“No, no, no, no, no!” You screamed, rushing over to where he laid on the ground, Peter running after you.
“Dad, no, please, you’re okay, you have to be okay, you can’t leave me!” You screamed, shaking him, throwing his mask off to reveal his eyes closed shut, blood seeping out everywhere.
“N-No!” You hiccupped, continuing to shake him, he couldn’t die, no, he couldn’t leave you, he was all you had left.
You had already lost your mom, you couldn’t lose your dad too, not now.
“No, d-dad, p-please!” You screamed out in choked sobs, tears falling off your face onto his below you.
Peter’s face filled with distraught, watching the scene before him, Tony meant a lot to him too, hell he meant a lot to everyone even if they didn’t want to admit it.
“Y/N..” Peter murmured, placing his hands on your shoulders as you sobbed harshly, clutching your dad to your chest.
You didn’t have words to say, all you felt was broken, the one person you had left was gone, Thanos took him away from you.
Thanos made you watch him kill your father.
And you would never forget it.
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This alone already represents the "I reject canon reality and substitute my own" idea
And you have can't imagine how much this idea makes me happy
...
First Hilda
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It's impossible not to think about Kaisa ready to call it a day in the library
And in the last 5 minutes before she close the place the trio appears and when she notices them starring at her without saying a word with those nervous smiles on their faces
She just heavily sighs and asks with a 100% done voice while massaging her eyes "what did Hilda do this time?"
And she can't help but smile even thou she'll have to wait a little more to rest
While the three of them are arguing on who was the guilty one for this time shenanigan... (It was Hilda) and despite not admiting Kaisa love helping Hilda on her adventures/shenanigans because she loves this little girl's freedom Spirit and the unexpected turnarounds it leads them to
...
About Frida
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Thought Kaisa is always busy she would help help Frida every time she asks and would teach her silly/simple tricks at first like small fireworks and stuff
But Frida likes those so much that it catch Kaisa out of guard and she wants to impress Frida more and more since she's her veteran and enjoys having someone else besides Matilda praising her magic
That's why she works so hard to keep up with Frida's expectations thought Frida loves every little small trick Kaisa shows her and admires/thinks she's the coolest person she has ever met
...
About David
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I don't think Kaisa would be the kind to pick on someone... That is until David complains to her about the Marras or Frida/Hilda picking on him
Then she would teach him another ways tô deal with the Marras by showing him how to make amulets and likes and helping him dealing with Frida/Hilda
She would probably be more protective of him than Frida and Hilda because he's the non-magical/not-so-brave-one of the trio
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She would be one that teached him how to use the charms/incantations
At first for his anxiety problems and likes after she noticed his little moments of pânico (she herself also uses them too and that's one of the things that bonds the two of them) and later for protection too while on adventures
While she would talk with Frida about Magic books and trying to make Hilda read one of her many adventures books...
David would be the one she would relax with while both of them read a chill book/drink some tea/talk about their day/listen to light rock together meanwhile Frida and Hilda almost kill each other while practicing on the background
...
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Having an witch with them while they're doing their shenanigans has it's perks
That's something they've learned after the "mouse incident"
...
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Yes!
I'm just gonna say YES!
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How bout...
Kaisa?
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She's pretty 👉👈 nice 😳
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PRETTY WITCH TIME
Headcanon A:  realistic
I honestly get young adult vibes from Kaisa. Like, early 20s? Just-out-of-college-and-graduated-early early 20s. She majored in library sciences, and minored in theater (she loved the drama aspect and regularly applies that to her daily life). She graduated early because she’s both very, very smart and very studious. It isolated her from her peers, but she doesn’t really care, anyway. Books are better than people. She also felt a bit isolated because she was younger than her peers, and while that could inspire jealousy on their part, she just felt uncomfortable being the youngest in the room. 
Headcanon B: while it may not be realistic it is hilarious
She keeps the vacuum cleaner from The Jorts Incident. Yes, it’s still enchanted. Yes, it still functions as a vacuum cleaner. While most traditional witches go for the flying broom, Kaisa prefers a more modern approach. She’s maybe given the kids rides to school on it. It’s more efficient than a car, anyway. You don’t need to refill it at all! It runs on magic!
Headcanon C: heart-crushing and awful, but fun to inflict on friends
Pursuing magic was... not taken well by her family. Yes, she has a natural affinity for it and she’s a dang good witch to boot, but her family was a bit more conservative than most and very much disapproved of it. Tildy became like a surrogate mother to her, but a crushing fear of not being enough, not being a good enough witch drove Kaisa to hide from her. She’s scarred by her first family not approving of her, so she now tends to hide away from people and not form connections because she doesn’t want to be hurt again. 
Headcanon D: unrealistic, but I will disregard canon about it because I reject canon reality and substitute my own.
Kaisa basically adopts the kids as her younger siblings. She might be reluctant to form new connections, but we all know how effective Hilda is at making friends. Frida also being a witch helps, as she actively seeks out witchcraft help from Kaisa and really won’t take no for an answer. David is easy to pick on, but it’s all in good fun and never truly hurtful. Think “big sister picking on her little brother.” They bring her on their adventures, as well, and not in small part because she wants to keep an eye on them. idk man she just gives me big Older Sister Looking After Her Younger Siblings vibes
Send a character’s name to receive four different headcanons
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