#If it's compelling enough I might finally play the original of that to compare them another time too
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usurpator · 6 months ago
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RE puzzles are great
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sidneyprscott · 2 years ago
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So I'll send you an ask here so as not to clog-up the lawandordersource blog with my love for Mike and Connie. But yes! I did catch the how the board had Mike and Connie and, much like you, I now headcanon it that Mike and Connie are back in the office somewhere. From what I've read, most DA's offices have a Chief Assistant DA that acts more on the operations and administration of the office and is more traditional the office's second-in-charge. There was a character in SVU, Chief Assistant DA Charlie Phillips and he mentions that he gave a case to an appreciative McCoy (was a slam dunk) to Cabot in some talk they were having, And there was statement by Cabot that it was rumored he would run against Nora Lewin.
But I headcanon that after Mike's stint as SVU Bureau Chief and his prior experience as... I think it's now all but confirmed that the EADA on the mothership is the... Homicide Bureau Chief that Jack promotes him to Chief Assistant to handle the administrative end of the office and Connie came back as a Bureau Chief (hey if they can bring back Jamie Ross as an ADA, let me have this people).
I kinda hold out hope that if/when Sam leaves the show, they'd bring back Linus Roache as the DA with the justification that operationally and with his prosecutorial experience, he's best equipped to handle a smooth transition.
Plus I just want to see Cutter tear into Price.
No shade against Hugh Dancy, but when Price said he was the best after Jack says there were 20 other homicide prosecutors that could have taken the case (and should have!) I said to my friend as we were watching, "In a ranking of 21 Homicide Prosecutors, I'd rank you 22 Nolan."
Sorry for the long ask again but that's just how I headcanon that board (changes be damned).
hehehe we can be on that headcanon bandwagon together! (i just feel like it'd be in character for the two of them anyway—Mike would definitely be a lifer in the DA's office, and i can totally see connie returning in like a "oh, i can't stay away from you, manhattan!" scenario, lol.)
it's easy to envision Mike in that kind of second-in-command position for jack the way you described (it's funny but i just started a rewatch of the early SVU seasons and i just saw the episode where they introduce Chief ADA Charlie Phillips. very funny to see him show up periodically in the original later in the run as a different defense attorney, haha.)
and yeah i feel like enough time has passed that both mike and connie could easily handle those respective positions (would love to have seen Connie as a lead prosecutor at some point on screen—she nails that closing in the season 17 finale—but i think that might be beyond what the writers on the revival are capable of delivering right now, ugh.)
[side note - THANK YOU for pointing out that weird thing with Jamie!!! they're telling me that she was a defense attorney, then an ada, then a defense attorney again, then a judge (okay fine, i'm still on board, this is a somewhat normal career trajectory so far) and then SHE BECAME AN ADA AGAIN???? who goes from judge back to being an attorney??? i was happy to see her again but then just make her the trial judge!!!! please l&o i can be your continuity person, you need one]
HAHAHA i've had SO many laughs with my roommates (we watch the show every week anyway and play a drinking game called "Claw & Order" named after the White Claw seltzer) about Price (no hate to Price fans, he's just not my cup of tea) doing bizarre things or totally bungling cases. maybe he's "the best" because he screws up royally in nearly every episode and then still wins almost every case???
i would LOVE to see Linus come back as DA Mike, i could definitely see him as being more of a hardliner compared to the revival's characterization of Jack (when they feel compelled to write him any dialogue, lol). (and i wouldn't mind seeing him rake Price over the coals hehehe. i can't tell you how many times Price gets reticent about prosecuting or something and i'm just like "Mike would be foaming at the mouth right now LET IM AT EM")
for the record, long (or short) asks about l&o are ALWAYS welcome!!! i feel like i'm just finding the l&o contingent on tumblr (especially the seasons 18-20 gang) so it's always a blast to chat about it with people who clearly know their stuff and have great takes.
once again, here's to earnest civil servants!!! (i made this gif for the last ask you sent in to lawandordersource and i feel like i'm already getting a return on my investment hahaha)
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mjgauthor · 2 years ago
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How I Got a Book Deal
How I Got a Book Deal
“If you are going through hell, keep going.” ― Winston S. Churchill.
Twenty years. That’s how long I’ve been writing. I started writing my first real book when I was in high school, and for nine years, I refused to give up on it. I spent hours devising the world, creating maps, and drawing characters. All good practice, but I didn’t spend nearly enough time writing it. And though I didn’t want to admit it, I knew something was wrong with my writing. Like, imagine recording yourself playing a musical instrument. Even if you’ve practiced for a few years, you’d know it didn’t compare to a professional. I remember being in awe of how easily Rowling, or Card, or Rothfuss navigated telling a compelling story while simultaneously building powerful characters and creating vivid descriptions. My writing was a stick-figure drawing compared to their Sistine Chapel.
Still, I’m a stubborn Gregson. We’re all stubborn. And I wanted a go at landing a literary agent. So, I agonizingly prepared querying materials for this book. But the week before I planned on sending it to anyone, I got a feeling after lots of pondering and prayer. And the feeling told me to let it go.
So, I did. 
The book went into the figurative drawer, and I doubt I’ll ever go back to it. Honestly, letting it go was the best thing to happen to my writing. That book was like taking care of someone very ill for so long that you forgot to care for yourself.
After I let it go, my writing skill exploded. I got quicker, too. I wrote multiple books over the next several years until finally, after my sixth book, I landed my agent, Heather Cashman. And that day, telling people that I was an agented author was my proudest writing accomplishment.
Until now.
My agent and I went through revisions. Our plan was to take the book from good to great and so she gave me detailed editorial notes. After a few months of digesting these, I realized the book required an even larger revision. So, I rewrote the first hundred pages, then the last hundred. And I heavily revised the middle. I shifted the tense. Adjusted character motivation. Killed an important character who survived the original version. The climax completely changed—the ending, too. In the next five months, the book that used to be DOWNFALL became SKY’S END.
Something about this book felt right. So, when I sent it to my agent, I felt confident. Well, a little nervous, too.
Not long after I sent it to her, Heather came to Salt Lake City for a wedding. We met over lunch to discuss my career while eating chicken souvlaki and pita bread at a local restaurant. And she was absolutely dripping with enthusiasm for SKY’S END. She loved all the changes. We just had a few more minor revisions to do, and then in August 2021, we went on submission to find a publisher.
My agent warned me that it would be difficult—but she would do all she could to sell it.
The first editor responses came back within days. One of them came from a great editor and it was filled with compliments, calling my writing “remarkably vivid��� and that my world was “lush” and that I crafted “a wonderfully immersive narrative.” The editor passed, as it wasn’t a perfect fit for her list, but her enthusiasm got me excited enough to think maybe SKY’S END was the one. 
Then, I sat back, and waited, hoping we’d hear some great news in the coming months. Except, that’s not what happened. I heard nothing for the rest of 2021.
I pushed the book from my mind and occupied myself with other projects in the meantime, including completing my eighth book and revising my seventh. Then, on January 18th, Heather announced a book deal on Twitter for another client. I sent a congratulatory email to Heather, but I got an email back that made me sit down. It wasn’t just a thank you note. Heather also mentioned that an editor just reached back to her and asked if SKY’S END was still available.
This was, she noted, a very good sign, and that my book might make it to acquisitions at the publisher.
I remember staring at the email, perplexed. Like, I only expected her to respond with “Thanks!” Instead, I got the biggest news I’d had since my agent offered me. So, I went a little wild because this had been a dream of mine since I was sixteen. Even twenty years later, I still vividly remember working on my first book on the dining room table, labeling maps of fantasy lands and drawing illustrations of the characters I wanted to bring to life.
After this email, my wife and I speculated about all the possible scenarios with this publisher and editor.
What could happen? 
1. Editor fell out of love – REJECTED.
2. Editor fell in love but couldn’t get editorial team to fall in love too – REJECTED
3. Editor and editorial team loved it, but publisher didn’t – REJECTED
My wife and I were careful when discussing the possibility that this could be anything other than a rejection. Either way, we hunkered down and expected it to be a long wait. A month or two, maybe. But that’s not what happened. Apparently, twenty years had been long enough. A week after my agent told me of the editor’s interest, I got another email from Heather on January 25th.
I was teaching my 7th period ELA class. One thing about me as a teacher is I’ve always been very transparent with my students about the number of rejections I’ve received during my journey. I don’t share rejection specifics with my students, but I do tell them about how hard I’ve worked and the value of perseverance. It’s a good lesson. My classes have chanted “I can do hard things!” Sometimes, I chant that louder than anyone in the room because I need to convince myself that I really can do hard things. When you’ve received hundreds of rejections while querying several books, some doubt creeps in.
Anyway, I got an email while I was in the middle of 7th period. I’m not in the habit of checking my phone while I’m teaching, but I couldn’t help myself because I was hoping to hear back from Heather. Sure enough, the email was from her.
Subject: The shortest wait you’ve ever seen…
Message: Hi Marc,
We’ve received an offer today for SKY’S END.
CONGRATULATIONS!!!
I stared at the message for a few seconds—almost like I couldn’t comprehend it. Was my agent writing in some ancient, dead language? Was it English? It didn’t make sense. Then, suddenly, I let out a little groan. One of my students glanced back at me and gave me a funny look.
And then I shouted, “OH MY GOSH!”
The whole class stopped working with their partners and stared at me. I was in a daze. Nothing felt real. Was my heart still beating? Honestly, I’m not exactly sure what happened next as this moment is a little hazy. I think I moved to the front of the classroom—panting, and my students were worrying that I was having a heart attack or something. I lowered into a chair, I think, and leaned on my knees. One of my students later told me my face had turned bright purple, and a vein was bulging on my forehead.  
They probably thought I was dying. Oh no, Mr. Gregson’s gonna fall over dead in front of his whole class. Who knows CPR? Get the admin in here! Does this mean we don’t have to do the book report?
Finally, I took a breath, and told my students.
And I remember this because the class erupted with cheers and claps. It was the great roar on the third floor. The loudest my room has ever been. My students were all so incredibly happy for me.
Suffice to say, we didn’t get much work done for the remainder of the class period.
This moment was, without a doubt, one of the best feelings of my life. And I’m so happy I got to share it with my students because they’ll never forget it. I know I won’t. Honestly, it felt like I just drained a three pointer to win the NBA championship.
Getting cheered for a book deal…man, kids are the absolute best.
I’m so thrilled to say I’ll be working with Jonah Heller at Peachtree Teen. He just gets my work and has a great vision for it in the marketplace. And I’m so grateful for my agent, Heather, who pushed me to make my book better and who found the absolute perfect landing place for SKY’S END. 
I can’t wait for you to read my book, and to meet Conrad. This book is the culmination of twenty years of frustration. It has energy, power, and lots and lots of adrenaline. I’m hoping you read it, and I hope you fall in love with it as much as I have. I just can’t wait to hear your reactions.
SKY’S END is but a piece of me. A piece that will be published, and no one can ever take that away.
Spring 2024 cannot come soon enough.
-Marc
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jesterkindreview · 2 years ago
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Risk of Rain 2 - Review
...and so they left, awed by what they had witnessed.
As I type this, I have successfully and very recently 100% completed Risk of Rain 2, including all Steam achievements. This culminated in the final two Mastery achievements, unlocked by beating the game with the associated characters on the game’s hardest difficulty, Monsoon. That took a while. I’m still not very good with Rex, and Bandit prompts me to make a lot of mistakes because his kit engenders a lot of aggression and ballsy moves on my part, so I was stuck on those two for a while. Yet, even as I failed for the fiftieth time to complete the challenge, dying to some random Lesser Wisp or world spawn Magma Worm instead of defeating the King of Nothing or successfully obliterating myself from existence at the obelisk, I never found myself truly frustrated with the game.
After all, the challenge it provides is - for the most part - fair. A lot more fair than some comparable games, even ones that I enjoy a lot, and everything built around that challenge is immensely compelling. To explain why requires going back to the very beginning and explaining the game from the ground up, and so that’s precisely what we shall do.
As one might expect, Risk of Rain 2 is a sequel. A sequel to a game called Risk of Rain, even more predictably. The original game is a lot more of what you would expect from a roguelike, from what I’ve played. It’s 2D, albeit in a side-scroller format as opposed to the traditional top-down, it features a compelling pixel art style, and it is punishingly difficult. It’s sequel, by contrast, picks and chooses what elements it wants to lift from the original.
It’s still a roguelike, and it is still - in my opinion - just as challenging as its predecessor, but it changed the entire gameplay style from 2D side-scroller to 3D third-person shooter, and with that change came a little shifting of what precisely is the main challenge. Still, even with that shift, Risk of Rain 2 is still challenging enough to make you stare at the death screen a few runs in and wonder just what in the fresh fuck actually did you in that time. Then you realise, and you know to dodge it next time. Or maybe you find a new, powerful item that keeps you alive long enough to study the enemies in the next stage. Or, maybe you unlocked a whole new character with shiny new abilities that you desperately want to start unloading directly into some poor unsuspecting lizard’s dopey face.
That’s the strength that all good roguelikes need, and that Risk of Rain 2 provides in spades. Progression is based one part in your own mechanical skill and breadth of knowledge increasing, and one part in the reasonable steps of unlocking shiny new things to inspect and experiment with. New items to find in your next run, new survivors to undertake that run with, even personalised challenges for each of those characters that unlocks corresponding alternate abilities to customise them with, the game has a keen grasp on the concept of rewarding perseverance and experimentation; maybe you died in a hilarious pose, maybe it was totally your fault, but chances are you have something to play around with for your next run.
This strength is reinforced by another key aspect, though I’ll grant that this one may be a little more subjective; in my opinion, this game is always fair to you. There’s the occasional moment where it falters in this - having an Elite enemy on top of you when you spawn and instakilling you, for instance, or an Elder Lemurian taking the bounce pad express right to your vulnerable, unsuspecting ass for a similar result - but for the most part, if you die to something, it’s because you missed its tell and didn’t react accordingly. There’s an encouraging heart to a game with that approach, the core appeal of the Souls game brought to life; yeah, alright, you died that time, but you could’ve avoided it. Try again, this time you know what to do! Slowly but surely, a game that challenges you fairly will be conquered, and Risk of Rain 2 gives you no shortage of tools to use in gaining an upper hand against the monsters of Petrichor V.
It helps that near every other element in this game is polished and smooth, too. The controls are responsive and intuitive, the core mechanics are satisfying as hell (especially when you’ve got enough movement speed to zip around your enemies nimbly), the aesthetics are gorgeously presented, the soundtrack is phenomenal, and the story hidden behind the game’s various item, monster, and environment logs is done beautifully well for a game that treats it as such a background element. In fact, I’d heavily recommend anyone who plays this game checks out the logbook entries as they’re unlocked. From charming little shipping manifest notes, to genuinely well done micro-stories in the game’s intriguing sci-fi world, to hilarious references to pop culture, almost all of them are worth the time it takes to click through them all and I for one found the game’s story immensely compelling once I pieced it all together.
You may be able to tell that I like this game. I make no attempt to hide it, writing this while riding the high of unlocking the very last achievement and basking in how much I enjoy a game that is very well put together- I’ve considered writing something negative about the game in pursuit of the aesthetics of balance, but truly, anything I bring up in that context is going to come across as a bigger deal than it actually is. Stacked up against everything I’ve mentioned so far, does it really matter if I find the Prismatic Trials alternate mode a little lacklustre? That I think Mercenary’s Ethereal achievement is complete bullshit and terribly designed? That some item and character balance is a little bit off? I wouldn’t say so. Those things wouldn’t stop me from recommending this game, so I don’t think I’ll be going more in-depth about any of them beyond those few sentences.
This is a game I would heartily and readily recommend to anyone who already enjoys roguelikes, anyone who likes subtle storytelling, anyone who likes a fair challenge, and truly, just... anyone. Everyone should try this game out, it deserves your attention- if it isn’t your thing, fair enough, more power to you, but it’s worth looking into. If you do get into it, good luck! Remember to break line of sight against the Stone Titan, keep an eye out for those Lesser Wisps, and kill them all before they kill you; this planet wants you dead, and it’s only fair to reciprocate.
- Jester
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traincat · 3 years ago
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I feel like I've read a ton, but I'm honestly still pretty new to comics rn. That being said... What is one more day? Ik we don't like it and it happened a while ago, but that's about it [,=
Time for Spider-Man History With Traincat: Highly Controversial Storylines! And that feeling is totally normal with comics with huge canons -- you can read a ton and still have some fairly big blindspots in your understanding of the total picture. That being said, this is kind of a big one, both in terms of Spider-Man history/canon and in terms of how Spider-Man fandom functions. I would say probably no other storyline has had quite as much impact on how the fandom views and interacts with the source material as One More Day/Brand New Day. It's been the Wild West out here ever since it happened. (Which was in 2007, so like, yes, fairly long ago, especially when you look at how Spider-Man canon has evolved since, but in the grand scheme of things, also kind of recent. One More Day is not old enough to rent a car.)
So when people talk about Spider-Man's One More Day, they're usually actually talking about two related arcs: One More Day and Brand New Day. For the sake of simplicity, I'm going to be covering both. For the sake of transparency, I am going to admit that I think One More Day, as a self-contained story, is good, actually. This is controversial! I admit that! But I stand by my stupid opinions on this blog, for some reason. I think One More Day when you examine it on its own, by which I mean you ignore the decade and a half worth of canon that came after it, as a Spider-Man story and as a PeterMJ-centric story holds up under scrutiny and that people who don't like it don't like complicated love stories and might actually throw their own mothers under buses. No offense to the OMD haters. Little bit of offense to the OMD haters. Brand New Day, which is the continuation of One More Day, on the other hand -- largely bad. Very largely bad.
But let's backtrack. One More Day is a four issue crossover storyline that takes place directly after Civil War, during which Iron Man and Captain America got divorced and divvied up the superhero community and Spider-Man made some startlingly bad decisions and made a fugitive out of himself and his family in a manner that got Aunt May shot, and Spider-Man: Back in Black (Amazing Spider-Man #539–543) which examines Peter's actions immediately after Aunt May is shot and ends with him humiliating the Kingpin in front of an entire prison. One More Day consists of Amazing Spider-Man #544 -> Friendly Neighborhood Spider-Man #24 -> Sensational Spider-Man v2 #41 -> Amazing Spider-Man #545. In One More Day, Aunt May is dying, all of Peter's efforts to save her have thus far failed, and, consumed by guilt, he is rapidly running out of time. Approached by Mephisto, a literal demon from hell, Peter is offered a deal: Aunt May will live -- and Peter's identity, which was previously revealed to the world at large during Civil War, will once again be hidden from the memories of all but a select few -- if Peter trades him his marriage to Mary Jane. Peter and Mary Jane struggle with this, but eventually both agree to the deal. The clock strikes twelve, the deal is done, and Peter and Mary Jane's marriage fades into history.
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(ASM #545) A reasonably simple premise for a story that caused so many problems -- most, I would argue, not actually the original story's fault. So obviously, this was an unpopular move -- Peter and Mary Jane had for a long time been a fan favorite Marvel couple, and in a fictional universe where most relationships are doomed as soon as they begin, the enduring Spider-Marriage was sacred ground. And then, with a snap of its fingers, it was gone: Peter wakes up in Aunt May's house, no longer married, with Mary Jane out of the picture. (She would not return to the book on any sort of consistent basis for over 50 issues.) In the wake of One More Day began Brand New Day, which is basically what it sounds like: a promised "brand new day" of "exciting" Spider-Man content and a publishing schedule where Amazing Spider-Man came out three times a month. (Which sounds good on paper but I think in practice caused more problems than it created good storylines.) Peter, newly single again, had new love interests! And also Harry Osborn was alive again for some reason! I generally like Harry's post-BND stories so that part's fine with me.
But overall? Brand New Day is a mess. It knows it wants to tread new and exciting ground with Peter -- tell new stories! ensnare new readers! make them fork out for a book three times a month. -- but it doesn't know what those stories should be. Readers who were invested in Peter and Mary Jane's relationship -- a major facet of Spider-Man comics for decades at that point -- felt rightfully betrayed that the marriage could be so easily traded in and that Mary Jane herself, perhaps the second most important figure in Spider-Man comics after Peter, could be tossed aside. From a personal point of view, I think Brand New Day fails in large part because it abandons what has always made Spider-Man such a compelling series, and that's the mix of Peter's personal life with his vigilante life. BND sees Peter with new friends, new jobs, new love interests, etc -- it is very much a brand new day! But it isn't a better day compared to the stories that came before it. I do like some post-BND stories, especially American Son (ASM #595-599) and Grim Hunt (ASM #634-637), but compared to pre-BND where I think the majority of canon is good, it's a very lacking body of work that is hurt by the way it divorced itself from the PeterMJ marriage as Spider-Man's central relationship.
"But Traincat, I thought you said you liked One More Day?" Yeaaaaah. I do. This is why I keep saying I like One More Day on its own merits, and not on the merits of the stories it opened the doors for. I like a good romantic tragedy in fiction, and the way Peter and Mary Jane's final scene in One More Day plays out is beautiful. I like the idea of Peter caught in this impossible situation, being asked to choose between two women he loves more than his own life. A really common criticism I see leveled against One More Day is that Peter should have chosen his relationship with Mary Jane over May's life, which is -- okay, I think it's weird that people keep insisting on this, not in the least because by asking Peter to sacrifice his aunt's life they're essentially demanding he commit a callous, out of character act in order to further his own interests. It's also weird because the thing is, Peter already chose Mary Jane over May -- that's what gets them into this situation. It's literally in the scene where May is shot:
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(ASM #538) When the gun goes off, Peter's spider-sense kicks in, and he covers Mary Jane, leaving May in the path of the bullet. He does choose Mary Jane over May, regardless of whether he realized what he was doing. And that's why he can't make that choice a second time. His actions in One More Day do make sense for him as a character, whether or not any individual reader likes them, and Mary Jane's actions make sense, too -- after all, she's the one who ultimately tells Mephisto that they agree to the deal when Peter can't bring himself to voice it.
A lot of people also like to nitpick One More Day by going, well, why could (x) or (y) with life saving powers save Aunt May which is like -- yeah, I guess, but if we're going to ask that about this specific comic book near death setup, you kind of have to do it with every single one, and I'm not going to stake every single moment of comic book drama on whether or not that gold kid from the X-Men was busy at the time. Comics are soap operas in flimsy paper form: serialized longform storytelling that relies heavily on melodrama. Sometimes you have to go with things. Sometimes you sell your marriage to the devil. Stuff happens. That in and of itself doesn't make One More Day a bad story -- and while some people blame the Spider-Marriage's dissolution entirely on One More Day, I think that's a little shortsighted when you look at the history of Spider-Man since the turn of the century. It's clear -- and Marvel themselves have been perhaps a little too open about this -- that Marvel in the past few decades has had trouble with the direction they want to take Spider-Man. They WANTED Spider-Man to appeal to a distinctly youthful audience that they didn't think they were actually reaching -- understandable, considering that Marvel nearly went bankrupt around 2000 and was saved by Ultimate Spider-Man, an out of main continuity series which retold Spider-Man from the beginning and focused heavily on Peter as a teen -- but the problem was Spider-Man in the main continuity was at that point in canon a happily married man who was pushing the dreaded 30 whether or not they wanted to admit that. This is also why Marvel has continually pivoted away from Spider-Man having kids, because they feared that making him a dad would age him too much and make him unrelatable to their coveted audience of Teens. (This is also why almost every new Spider-Man property, especially the live action movies, perpetually stick him back into high school, despite that occupying a very small slice of 616 canon.) So around the year 2000, they started trying things in relation to the Spider-Marriage, which was viewed as a major problem -- after all, what's more adult than being married and liking your wife. First, they had Mary Jane presumed dead. Then, they had Mary Jane and Peter separate. Then, when Mary Jane and Peter had only recently gotten back together, One More Day struck. If One More Day specifically hadn't gone the way it had, it's pretty clear that the Spider-Marriage was going to go one way or another -- it's a little bit of a shame it happened when it did, because OMD is the end of J Michael Straczynski's run, and JMS wrote a really beautiful Peter and MJ relationship. But Marvel as a company and especially editor in chief at the time Joe Quesada viewed Peter and Mary Jane's relationship as a major problem in how they wanted to portray Spider-Man and thought that striking the relationship from the books would allow them more freedom in their portrayal of him as younger and more relatable to their Desired Audience of people who I guess really wanted to see Peter sleep with characters who weren't Mary Jane.
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(ASM #546. Younger! Fresher! Less attached! Kissing random women in the club!)
The problem with One More Day has always been in the follow through -- from the content of Brand New Day to the pacing of events to the fact that Marvel withheld key information for such a long time that it allowed misinformation to thrive. After all, what does it MEAN to trade Peter and Mary Jane's marriage to the devil? It altered the events of canon in Peter and the majority of other characters' memories so that the marriage didn't exist, but it left people wondering -- did the relationship as they remembered it existed? How much of Spider-Man canon was altered? And the answers didn't come for over 100 issues of Amazing Spider-Man. One Moment In Time or OMIT (Amazing Spider-Man #638-641), which revealed that while Peter and Mary Jane never got married in the altered canon they did continue their long committed relationship up until just after Civil War, was published in 2010, so essentially readers were hung out to dry without answers for three years. That's a long time to string people along, but not as long as it took Marvel to confirm that the popular fan theory that Mary Jane retained her memories of the original timeline as part of her own deal with Mephisto was also true, which happened this year. I would say, at least from my perspective, a lot of the frustration doesn't come from the individual One More Day storyline so much as how Marvel has continually dragged out the aftermath, using the promise of a Spider-Marriage return to keep fans on the hook. Which is why One More Day continually comes up in discussion of current Spider-Man, because Spencer's run has relied very heavily on imagery from that period with a serious question of whether or not there actually was going to be payoff, something which is still up in the air.
This has been Spider-Man History With Traincat, brought to you by anonymice like you.
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bronyinabottle · 3 years ago
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MY LITTLE PONY: A NEW GENERATION (G5 Movie) THOUGHTS
It’s finally here. The beginning of Generation 5. Though before I get into the movie in some detail I’m going to reiterate one more time what G5 means for my content and a non-spoilery summary of the movie.
Again, I will say that the movie nor will the G5 series coming later have much of an effect at all on any of my blogs. The revelation in Secrets of the Dragon’s Tear that life itself is also magic means that a world that implied to have no magic for years would mean the extinction of all life (Perhaps resulting in the wasteland we saw in the Season 5 finale). There may be something I’ll probably do at some point on a certain different blog. But even then, that may likely be a one-time thing and probably come around the time the series is starting to air.
That said, just because I’m continuing with mainly G4 content doesn’t mean I disapprove of G5. In fact, my non-spoilers thoughts on the movie is I think it is a good start for this new generation. There are questions I have that I’m not sure will be answered (Though many of those questions are the same ones I had in my Trailer/Preliminary thoughts) quickly enough. But the movie is structured well enough, in fact it’s probably a better movie as a whole compared to any of the movies G4 had (The 2017 movie, Rainbow Roadtrip, and all 4 Equestria Girls movies). As the 2017 movie was fun, but it jumped around a lot, sometimes scenes transitioning too fast. And while Rainbow Roadtrip may have been this on purpose, the entirely slice-of-life story taking up a long length… made it something of a less interesting plot to follow. It feels like some of that special could of been cut to at least a two-parter length and keep the same beats they hit. And while i have a soft spot for the 3rd and 4th Equestria Girls movies, I’ll always say a full-length pony adventure feels better suited for what I want to see out of MLP then spin-off movies with high school movie cliches and weird pony/human world shenanigans.
So movie-wise I’m not a G4 purist. It’ll take some time to see how Gen 5 compares to Friendship is Magic when we get to the series. As I feel it’d take a lot for it to surpass G4 in my mind. But I’m going to try to be as fair as possible and judge on it’s own merits. The implied connection to G4 by referring to G4 being ancient Equestria is going to naturally get the staff and hasbro pressured by fans to tell us what happened in-between the generations. Because that’s the trap they put the writers in when they made it so they want to try to say it’s in the same universe. That’s the double-edged sword Hasbro chose to have, trying to appease the G4 fanbase and keep at least some of them around. But at the cost of questions both nitpicky (Such as character design being inconsistent) or actual honest questions that need to be known (Why did magic disappear, and what happened to the Alicorns) for some of us to truly see this as the same Equestria.
After the break, I’ll have more spoilery thoughts
Even for a brief moment, it was nice seeing the Mane 6 and 2D animation. The former because of course those are the ponies many of us that saw all of G4 loved. And the latter, because while the animation wasn’t bad in this movie. I’m one of those who’d prefer to have 2D animation in an animated film. As in most cases aside from Pixar, it’s just a strong preference of mine. If this had the animation of the 2017 MLP movie but otherwise everything else was generally the same here, I feel that would of have been great.
I wish they didn’t have to have Sunny’s dad die off-screen, as he seems like he could of been a compelling character. And not to mention if perhaps he has any connection the “ancient” days in any fashion. But *sigh* I get it, it’s an old trope where part of the character’s offscreen growth is not having their parent(/s) around.
On a side note there’s quite a few times during the beginning of the movie that somewhat foreshadow what happens to Sunny later. 3 times where she had a fake horn and wings on her. Once in the flashback, then 2 separate times when she’s doing her protest where she has her own costumed wings and horn. As well as the helmet and mechanical wings.
Also, there’s no way around it. Some of the discussions this movie are going to get quite political. (Namely one part of Sunny’s song that could be seen as having a double meaning of a jab at Trumpsts regarding “Building your wall”) From the very premise in the early times, we know that the inspiration for the story was last year’s Black Lives Matter protests. Which honestly, I do support the message they’re going for. Having an anti-racism message to tell kids from the very beginning and making a focus on it is important when in G4 it only got briefly touched upon in Bridle Gossip and the Heath’s Warming Eve play. Although it certainly rose up to some form of prominence with Season 8 and onward. Still, while you can argue if G4 executed the anti-racism message well. it does come with something of a problem that the series finale left Equestria in the least divided it’s ever been.
And personally, I feel it’s a terrible interpretation of time to say “Well, it’s a realistic take. Racism has existed for years in our world. Same should go for the ponies” and while yes, racism is still rampant in today’s world. That said, that ignores that if we went from The Last Problem to the start of G5. There’s a huge difference between our world and Equestria. There is no ancient civilization that we look at like “Yeah, those were the golden days of world peace” when normally the “Golden age” was reserved for the high classes of Ancient Greece or Rome. It was most decidedly not perfect, with slavery rampant and wars for the sake of expanding an empire. While if you look at The Last Problem’s Equestria, you not only have peace between the three main types of ponies. But you literally have non-pony citizens in Equestria. You can see a dragon handing off a flower to a pony which can imply cross-species romantic relations. With the Friendship school still going strong, and was the reason that the world was saved in The Ending of the End. While perhaps it may be too glowing to say that future is perfect for everyone even in-universe. It’s certainly a hell of a lot better outlook then comparing to how we view even the so called Golden age of ancient civilizations. The Last Problem’s Equestria implies it looks to ally with every country outside of Equestria, not conquer them.
So it should still be a valid question on just how this world collapses to the point it gets to where G5 is at the start. I at least assume that it’s not the fault at all of any of the Mane 6 nor Twilight. Or at least I hope it isn’t, as I’d rather the MLP fanbase not have to deal with a The Last Jedi Luke Skywalker situation. (Where after the joyful end of the original trilogy, things go wrong as Luke almost murders the son of one of his best friends and his sister despite trying to hard and succeeding at redeeming his father who at that point in the canon was a galaxy-wide known ruthless mass-murderer.) I assume we’re at a point where everyone of the Mane 6 sans maybe Twilight are presumed dead. And even in Twilight’s case, there’s a chance that G5 decides to say that G4 overestimated the whole Alicorn immortality thing. Though I wouldn’t put it past Hasbro to have some event where the Mane 5 of G5 meet the Mane 6 in some special event whether that’s a a Season finale or a sequel movie/special. Where either the Mane 6 return in a limbo situation similar to the Pillars at the end of Season 7 or Time travel gets involved. They may even string us along on answering just what in the heck happened until they involve a meet-up with the Mane 6 in that way. Though I hope they don’t, I’d really like the beginning of the series (Or I guess this supposed special coming up in Spring supposedly?) starts to answer some questions. G5 should get a chance to stand on it’s own, but I hope the writers are actually well aware there will be so many questions people have and address them in the show. A cynical part of me feels like they’re likely to string us along until at least the Season 1 finale.
Onto the characters for a bit. I think Izzy Moonbow was absolutely the most stand-out character in the whole movie. She was energetic, funny, and aside from “The pegasi are bad news” she along with Zipp and Sunny were the most averse to the way the world was. She was already the most popular due to the tennis ball memes. But now it feels like she legit stands on her own and most certainly deserves to be the most popular character of G5 thus far. Behind her in a bit of a surprise to me was Zipp, who I thought would be mainly a Rainbow Dash-expy. Though she really helps out Izzy and Sunny in Zephyr Heights. Despite having Twilight be my favorite pony from the very beginning of G4 all the way to the end, I didn’t feel as strongly about Sunny for some reason. So she’s in the middle of the pack, she could grow on me later. I just don’t know if I click with her as much as I did with Twilight. As for the last two, while I don’t hate either of them. Either one could be the lowest of the 5 for one reason or another. Pipp (Although I will say she's probably my favorite character design out of the 5) feels like she doesn’t do a whole lot in the movie and it takes until she’s forced to be an outlaw because the other choice was to get imprisoned like her mother was. So she may come off as quite pretentious, though it’s arguable Rarity was the same way early in G4. But she definitely grew later. Could be the same case for Pipp. And as for Hitch, he has shining moments in the film. But what might hurt him is the fact he was such a bad friend to Sunny up until the campfire scene. “I’m the last real friend you have. You really want to lose me too?” is not a healthy friendship. Hitch may have been Sunny’s friend the longest, but it definitely feels like Izzy connected immediately. I don’t know if this show will get into shipping any of the main characters between each other mid-show, but if they do. I hope it’s between Izzy and Sunny currently, cause Hitch and Sunny just gives bad vibes even with Hitch getting better later.
None of the songs I felt were particularly too special. Though I think the closest was Sprout’s “Danger, Danger” song that has similarities to Smells Like Teen Spirit in some parts of the song since I tend towards more rock/metal-esque music.
I touched upon it earlier, but there’s perhaps a stand-out reason for why the G5 movie outdid the 2017 MLP Movie. They have the typical “Our heroic group splits after a sad moment before coming together again for the climatic good end” in Sunny seeing that that the two crystals don’t instantly bring magic back, and when Twilight left the group after an argument that happened with Twilight trying to take a pearl. They perform the same purpose in the movie. But the crystals not working, crushing Sunny’s hope for a little while works better into the story. Where as Twilight’s part frustratingly brought the sea pony scene to an end too quickly and/or doesn’t feel right of Twilight to have done that. It felt forced in the 2017 movie, but works out in the G5 movie. Especially since a part of it is that it’s not the crystals themselves capable of bringing magic back. But it’s the journey going after the crystals that brings the ponies themselves their magic back.
Just a small note on dictator Sprout, he tries to cause a war. Though admittedly the film seems to treat him as a joke the entire time despite his seriously evil ambitions. With the only repercussions is he gets a wishy-washy answer on if he was a good sheriff from his mom. I don’t quite know how I feel about that yet, but I wonder what they’ll have in mind for Sprout given his actions. He and his mom are the only ones that feel like a true antagonist. Though they seem to be ok with things fast when the magic comes back.
But anyway on to the ending, we see that Sunny becomes an Alicorn. Which I guess with no other real Alicorns around, I guess it makes sense to alicornify her since she’s the real leader behind what united the leaders of each type of pony again. Though there is of course this weird thing where her horn and wings don’t seem like as much a part of her body compared to very obvious connected wings on Twilight when she got hers. Sunny keeps her horn and wings to the end of the movie, and has colored streaks in her hair. Though I do wonder if that;s truly permanent. If it is permanent, I suppose at least they got to have a headstart and have it established at the end of the introductory movie rather then have it shock people at the end of a shortened 3rd season. I still feel like Twilight had well earned her alicornhood considering that besides what she did in the series. She has a whole childhood and time as a teenager learning under Celestia. Which had to mean something, and I’m not sure Celestia just leaving her to live the rest of her days with her friends in ponyville was that. Sunny has no doubt been trying countless time to try to spread friendship throughout her life even after the tragedy of her father’s passing. So there’s no doubt she’s been through a lot, and may indeed be worthy of being an Alicorn at this point. Though in terms of screentime before Alicornhood it's definitely a lot less then Twilight had. And it is at least nice to see that it is possible for non-unicorns to become one. (The only case of that we sort of got was a children's book that may or may not be canon that implied Cadence was a pegasus before she ascended)
Though you have to wonder if the visual differences such as Sunny’s alicorn horn and wings, the cutie mark only on one side (Yes I know that’s how it was normally in the MLP generations before G4. But a distinct visual difference between shows is still noticeable even if the context of G4’s cutie marks on both sides of the flank was about it being easier on the puppets for Flash), and how animals can have wings or weird round shapes such as those bunnies when G4 has normal looking animals. There’s enough striking visual differences for any nitpicky G4 to say “This isn’t the same Equestria”. And if someone tries to say maybe some sort of evolution happened. That’s still trying to put a little too much real world logic on this fantasy world. And evolution tends to take millions of years to have such dramatic changes. Not 1000 years or so, there should still be normal looking animals at this point and time. And these small details are probably going to be the things most ignored but nonetheless can build a case that this isn’t the same Equestria. Even if they touch on the important questions like how magic disappeared and what happened to the Mane 6, there will be details they make different that will add to the case that this is it’s own universe if it doesn’t quite matchup with what was remembered about G4. There will be fans who will be that nitpicky to call G5 out of continuity for small details like that. That is again the trap they put themselves in when they decided to try to say it’s the same Equestria.
All-in-all though, I think that’s at least a good enough chunk about my thoughts on the movie to end off here. If there’s something I missed or something from the movie you’d like me to give a particular opinion about or elaborate on something feel free to ask me here. G5 is indeed off to a good start, just I will be along the many hoping some questions get answered sooner then later. And I’m not sure I’m confident in getting anywhere until a Season finale or a 2nd movie. And it’ll be a year before the series starts proper (Though again I guess there’s a 44 minute special coming in Spring to try to hold us over). But I could definitely see G5 finding it's own following, now there's just the inevitable clashes between some of the more vocal fans of each generation bickering at eachother. But hoping there will be enough that take the movie's lessons on divisiveness to heart and be able to enjoy both even if there may be preferences.
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grailfinders · 3 years ago
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Fate and Phantasms #182
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Today marks the end of the Dead Heat Summer Race builds as we finish up with today’s sponsor, Ishtar (Rider)! “Ishtar is best girl, and you should give all your grails and QP to her!” Now that the ad copy’s out of the way, let’s get to her build. For this build we’re re-flavoring an old UA to create the Traveler Sorcerer (original names for everything can be found in the character sheet.) We also dip into Monk for a level because the 20th level of sorcerer is bad.
Check out her build breakdown below the cut, or her character sheet over here!
Next up: BB 2: Electric Boogaloo
Race and Background
Ishtar’s still a Protector Aasimar and she’s also still a Goddess Alliance Anarch, which means she starts out with +1 Wisdom and +2 Charisma, Darkvision, Celestial Resistance to necrotic and radiant damage, Healing Hands to slap healing into people as an action, and the Light cantrip to help out racers with dumb human eyes.
She also gets Animal Handling and Religion proficiency from her background, as well as extra spells. We’ll get into detail about that last bit as it comes up though.
Ability Scores
Not a whole lot has changed since last time; make sure your Charisma is as high as possible for good spells and good Tricking People into a Race, then make Dexterity number two to stay on your scooter as you warp between continents. Your Wisdom should also be pretty good if you want to keep an eye on anyone trying to cheat by entering a rocket into a- hold on a second.
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Where were we? Oh right, after that is Constitution. Gods don’t die. Your Strength is a bit low, but we’ll make up for that with technique and speed, so dump Intelligence. Once a Useless Goddess, always a Useless Goddess.
Class Levels
Sorcerer 1: First level sorcerers get proficiency with Constitution and Charisma saving throws, as well as two sorcerer skills. Grab Deception and Persuasion so we can get this show on the road. As a sorcerer, your Spells (which you can cast using your charisma) come from a special source, which in your case is the magic of Travel. You picked a pretty bad time for it, but I’m pretty sure gods can’t get sick? Humans can though. Stay home if you’re a human. At first level, you have a Soul of the Race, giving you a swim speed equal to your walking speed, and you can breathe underwater. DHSR is probably the least water-based summer event so far, but you get a bonus in all the other ones too, so it’ll pay off if you’re patient. You can also invoke the Curse of the Race after hitting a creature with a cantrip, lasting until the end of your next turn or until you curse another creature. Once per turn, you can trigger the curse by hitting the creature with a spell that has one of three requirements. If it deals cold damage, their speed is reduced by 15′ for a turn, or by the amount the spell already slows them by, whichever is greater. (You say you don’t play favorites, but that’s a lie.) If it deals lightning damage, it deals extra damage equal to your charisma modifier. If it forces movement, add 15 feet to the distance moved. Perfect for when you have to ground a rocket. You get a lot of spells this level, like Sword Burst for a good melee option while we wait to multiclass, True Strike so your punches can be slightly less bad, Friends to help coerce people into the race, and Prestidigitation to make yourself some free gems. For leveled spells, grab Chaos Bolt and Chromatic Orb for ways to trigger your curse with plausable deniability. Chromatic Orb even uses a diamond to cast, flavor win! You also get plenty of spells from your background for some more... “explosive” results. You get the cantrips Fire Bolt and Produce Flame, and the spells Compelled Duel, Speak with Animals, and Thunderwave.
Sorcerer 2: Compared to level 1, this level’s got a lot less going on. You become a Font of Magic to get your sorcerer level in sorcery points each long rest, which are mostly going to be useful at third level, and you can cast Distort Value to make your gems even more beautiful just by being around you.
Monk 1: Yeah, let’s just slide this in right now, why not? First level monks get Unarmored Defense to make your AC 10 + your dexterity modifier + your wisdom modifier. It’s not quite as good as mage armor, but it’s free. You also get Martial Arts, meaning your unarmed attacks use dexterity instead of strength, deal 1d4 damage, and you can attack as a bonus action if you attack as an action. Honestly you could’ve just used a knife before, but this is more flavorful. You also get to unleash your Radiant Soul as an action. You transform into a fancy shiny version, granting you flight and extra radiant damage once per turn.
Sorcerer 3: Third level sorcerers can spend their sorcery points on Metamagic to mix up your magic in a meta way. Extended Spell doubles the length of a spell’s duration, (very useful later) and Twinned Spell lets you take any spell that hits one target and make it hit two instead. You’re going to make a scooter fly eventually, it might be worth it to make sure you fly too. Fewer broken bones that way. For your first second level spell, grab Alter Self as one last preparation to trick people into racing by transforming into those close to them. You can’t change your general body type though, so you can’t turn into Charon to get Achilles to help out. Alternatively, you can use this to make natural weapons that deal 1d6 magical damage, and get a +1 bonus to your attacks and damage. Even sorcerers can do monk stuff faster than monks. You also get more background spells, like Beast Sense and Shatter. If you need to knock a rocket back to earth in the first place, it deserves to get wrecked.
Sorcerer 4: Use your first Ability Score Improvement to bump up your Charisma for stronger spells. You also learn Dancing Lights to put on a show at the opening ceremonies, and you can cast Find Vehicle from the Modern Magic UA to summon your scooter. Technically it can be any nonmilitary land vehicle, but no matter what it is it comes with some perks. You’re automatically proficient with its handling, and double your proficiency when making ability checks about driving it. Also, spells you cast on yourself can also effect the vehicle, so I guess that twinned spell doesn’t help here. At least it gives you more damage.
Sorcerer 5: Fifth level sorcerers have Magical Guidance, making them just a bit better at everything than normal people. By spending sorcery points, you can re-roll a failed skill check, hopefully doing better. You also learn how to cast Haste to speed up your scooter to the maximum. You also learn Conjure Animals and Conjure Barrage from your background. The latter doesn’t really see play, but the former will make it a lot easier to recreate your final ascension art.
Sorcerer 6: A sixth level Traveler can use their Accel Turn to avoid damage as a reaction. When you get hit by anything dealing bludgeoning, piercing, or slashing damage, you can reduce it by your sorcerer level plus your charisma score (not your modifier, your entire score) and move 30′ away without provoking attacks. You can use this once per short rest. You can also cast Fly now. I don’t think you ever actually touch the ground, do you? (You get resistance to fire damage too. Suck it, Icarus!)
Sorcerer 7: Seventh level sorcerers get fourth level spells, like Dimension Door. It’s not a fantastical trip through the world’s greatest capitals, but all teleportation has to start somewhere. And for you, that somewhere is 500′ away.
Sorcerer 8: Use your next ASI to become a Magic Initiate to steal a couple spells from the Wizard spell list. Grab the cantrips Gust and Minor Illusion for an easy way to trigger your curse and so you can make cool holograms to go with your communications (coming later). You can also cast Find Familiar once per long rest to make a little doll you that can help out the racers. You can also cast Charm Monster now. It won’t be enough to convince Lobo to change sides, but it’ll make it much easier to find judges for the other legs of the race.
Sorcerer 9: If your DM’s a stickler against UA, you can use your fifth level spell slots to cast Animate Objects instead to bring a chair to life or something. You also learn Destructive Wave. Probably shouldn’t use that one while riding.
Sorcerer 10: Grab the new Metamagic option Seeking Spell for more accurate spells, re-rolling a failed spell attack. Your curse is based entirely on being able to hit people with your spells, so it’d be nice if you could do that. You also learn how to use Message to keep up communications with the racers even if they’re, say, stuck in prison somewhere, and you can use Far Step to teleport you and your scooter around in short bursts, using your bonus action each turn.
Sorcerer 11: Use your fancy new sixth level spell slots to create an Arcane Gate, creating portals between a point within 10′ of you and a point within 500′ of you. You can also spin them around as a bonus action, so feel free to get Looney Tunes with it.
Sorcerer 12: Use this ASI to max out your Charisma for stronger spells, then use that last remaining point to bump up your Dexterity. That doesn’t really help yet, but trust me on this one.
Sorcerer 13: Good news; you can finally Teleport now. The bad news is it’s a seventh level spell. Also, it has a slight chance to mess up, and if you’re traveling across the globe “messing up” by even one percent means you’re several hundred miles off course.
Sorcerer 14: At fourteenth level you finally get another Travel Souvenir, the ability to open a Maana Gate without using spells, making it easier to move around a battle field. When you move on your turn, you take half damage from opportunity attacks, and can move through enemy spaces (as long as you don’t end your turn there.) You can also pass through solid objects, as long as there’s at least a 3 inch diameter space to move through. (again, you can’t end your turn there.)
Sorcerer 15: Fifteenth level sorcerers get eighth level spells, and I highly suggest you go with Sunburst. Being able to teleport all over the place is fun, but if you’re trying to replicate Ishtar’s NP you actually need a payoff at the end, and that’s this spell. Deal tons of radiant damage with all those shiny stars, and blind creatures that fail their constitution save.
Sorcerer 16: Use this ASI to become more Resilient when it comes to dexterity saves. You gain proficiency in them, and you also get +1 dexterity for your troubles. That bumps you up to an even number again, so your AC improves, as do your unarmed strikes.
Sorcerer 17: Seventeenth level sorcerers get their final level 9 spell, and yours is Gate. This lets you create a portal to a precise location for up to a minute, with no chance of mucking up unless a nearby deity isn’t a fan. The downside is this specifically only works on extraplanar trips, but I’m sure you can find enough sightseeing locations to make that work. To make travel even faster, you get your final Metamagic option, Quickened Spell. Cast action spells as a bonus action now, yay.
Sorcerer 18: At eighteenth level you receive your final souvenir, a Traveler’s Soul. Now you don��t need to eat, drink, or sleep, you can ignore critical hits against you, as they only count as normal hits, and you have resistance to bludgeoning, piercing, and slashing damage. People seem to focus on the “useless” part of your title way more than the “goddess” part. Show them why they shouldn’t do that.
Sorcerer 19: Use your last ASI for the Tough feat to grab 40 more HP. Goddess or not, nobody wants to get Power Word Killed.
Pros:
Your various defensive features make you surprisingly tanky for a spellcaster, with plenty of ways to negate common damage types and stay out of trouble.
Speaking of, thanks to your flying moped and teleporting you can be extremely mobile when you want to be, making it a real pain to keep you pinned down long enough to fight you.
You come packed with plenty of social spells giving you plenty of options to get away with stuff you shouldn’t. Break into secure areas, impersonate people, and charm foes.
Cons:
Your subclass’ features mostly focus on lightning and cold damage. Your damage dealing spells mostly come from your background, which focuses on fire and thunder. This means you can’t use your early subclass features to their fullest potential, which can make early fights difficult if you’re playing to character. That’s why I recommend you start off with Chaos Bolt and Chromatic Orb- they can be used practically at the start, then Ishtar-ly later on.
The curse of the sea is finicky, and it’s the only offensively minded feature you really get. It restricts your damage types, and it comes into play only every third turn unless you’re using nothing but cantrips. You can definitely feel this is a UA class.
You only have about 140 HP, and very little way to deal with magic damage. All of your defenses only worry about damage types associated with physical attacks, so most spells can still chew through you if you’re not careful.
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cherry-valentine · 4 years ago
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Spring 2021 Anime Season
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Mars Red is one of two series this season set in one of my favorite periods, the Meiji era. It’s a vampire series that deals a lot with the politics of war as the Japanese military is attempting to establish a vampire unit, supposedly to compete with the British vampire unit (because of course that’s a thing). It focuses on a human military officer named Maeda who is charged with recruiting and managing vampires. Maeda is the type of character I really enjoy. Handsome, a little older than most anime protagonists, chain-smoking, overly serious, and voiced by Junichi Suwabe (who has to have the sexiest voice in all of anime). The series has a classic, romantic feel to it. Its take on vampires is somewhat traditional (they evaporate in the sun, drink blood, sleep in coffins, have super strength and speed, etc.). If it brings anything new to the table, it’s the concept of vampires having different ranks, from S-class down, and how lower ranks naturally fear higher ranks. Still yet, the classic vibe works in the show’s favor. Combined with the historical setting, it gives the show a certain charm. The art is lovely, from the backgrounds to the character designs, and the music is a high point. It easily has the best ending theme of the season.
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Fumetsu no Anata e (To Your Eternity) is a unique series. I’ve seen a lot of people comparing it to Mushishi, but with an overarching plot, and that assessment is pretty accurate. The show follows an entity that comes to be known as Fushi. It begins as an orb, and as it makes contact with other objects and creatures, it learns from them and can possibly take their forms. Among the forms it most often takes are a white wolf and a young man. Originally, it’s a somewhat empty shell, incapable of communicating, but as it meets different creatures and learns, it develops a personality and begins to speak. The series is, overall, about Fushi’s journey through this world and all the experiences it gains, both wonderful and tragic. There’s a subtle beauty to the series, with an early focus on nature, but it also has scenes of trauma and violence. The animation is fluid and the facial expressions are amazing. There’s an overall natural feel to it that, like others have pointed out, reminds me of Mushishi (though it’s definitely faster paced than Mushishi). The show also likes to make you cry, so keep that in mind.
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Joran: The Princess of Snow and Blood is the other series set in the Meiji era this season, albeit an alternate version of it that has a strange form of technology. To be honest, I’m a little fuzzy on some of the details, but it seems to be about a group called the Nue who work for the government to fight against a growing rebellion. The main character is Sawa, a member of Nue who has some sort of special powers involving her blood, which allow her to transform and battle monsters, or whatever else stands in her way. Her goal is to get revenge for the death of her entire clan (implied to be wiped out because of their power). Sawa is a decent heroine, a woman who craves vengeance and is determined to get it through any means, but is, at her core, a compassionate person who would rather live in peace. It’s this internal conflict that makes Sawa compelling (even if it’s not entirely original). The other characters are interesting, particularly Tsuki, whom I won’t talk much about because it would involve spoilers. The plot and details can get a little convoluted, but the action and animation are solid. When Sawa transforms, the art style changes, and it’s a really cool visual effect. The music is also nice.
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Shaman King received a remake this season. I was a huge fan of the original, and so far I’m enjoying the remake, but to be honest, I’m having trouble seeing the point. The art is almost the same (just a lot shinier), the voice actors are the same, the plot is the same. Maybe it’s just that it’s been so long since I saw the original, I’m unable to remember the details and so I can’t tell what’s different. But to me it feels like I’m just rewatching the show. Which is fine, because I loved it to begin with. Maybe it gets different later on. Maybe it more closely follows the manga. I’ll keep watching to find out. For anyone new to the series, it looks like the remake is a solid place to start if you want to get into it. I won’t go into plot details for a story this old, so I’ll just say it’s a top tier shounen fighting series with a unique art style and some very memorable characters. If you like that sort of thing, and missed the original (or you just want a refresher), definitely check it out!
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Godzilla Singular Point is a true delight. I’m a huge Godzilla (and kaiju in general) fan. I’ve watched every single Godzilla movie, as well as all the related movies (the Mothra films, Rodan, etc.), but I never watched the previous Godzilla anime that was on Netflix a few years ago. It just didn’t sound like something I’d like. Singular Point, however, is right up my alley. Set mainly in a small seaside town that’s suddenly attacked by bird-like monsters known as Rodans, we have two geeky protagonists using their intelligence to figure out what’s going on while more and more monsters appear. Mei and Yun are excellent heroes. They rely on their wits rather than physical strength, which is a refreshing approach. It’s also interesting that they have little to no face-to-face interaction. Instead, they chat with each other via text as they work separately. They often challenge each other with science questions. It’s adorable. The show’s overall feel is fairly upbeat and energetic. The colorful art and peppy character designs by Kazue Kato (who did Blue Exorcist) help with this feel. It should be noted that Godzilla himself doesn’t fully appear until halfway through the series. It says a lot about the quality of the show that I don’t actually mind that at all. Some of the science stuff does go over my head, but the general plot is easy enough to follow and the action is very well done. It also has fantastic music, with my favorite opening theme of the season. Even if Godzilla isn’t your thing, consider giving this series a shot if you like nerdy science types as heroes.
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Burning Kabaddi is a sports anime about an unsual sport. I’d never heard of it before now, and if people in the comments were not talking about the very real sport, I would have assumed it was made up for the anime. The show is aware that the sport is obscure, so it takes great pains to explain the rules and details so that we can all follow the action. The story centers on Yoigoshi, a soccer prodigy who decides to drop all sports once he gets to high school due to all the drama and angst that surrounded him (mostly due to his teammates being jealous of his talent), and pursue a career as a streamer. All the various sports clubs at the school want to recruit him (especially the soccer club, of course) because they’ve heard of his skill and he has an athletic build. He rejects them all, but the Kabaddi club is strangely relentless. He ends up being manipulated into joining (the vice captain of the team straight up blackmails him by threatening to show his online streaming account to the whole school). Despite this rocky beginning, Yoigoshi actually starts to enjoy playing Kabaddi, and more importantly, begins to bond with his new teammates. It’s pretty fun stuff that doesn’t take itself too seriously. The art is serviceable for a sports anime and the music is fine. The series isn’t going to blow your mind, but it’s a fun way to spend twenty minutes every week. Worth a watch if you have a weakness for hot blooded sports anime.
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The World Ends With You finally got its anime adaptation and I was so excited. The game is one of my all-time favorites. So far the anime is pretty good. The art is a near perfect replication of the bold, thick-lined art of the game. The battles are exciting and cool. Best of all, the anime often uses music from the game. This is important because the game has one of the best soundtracks, ever. Every time I recognize a song from the game, I almost squeal. If I had a complaint, it’s that the pacing feels a little off at times. It feels like the anime is rushing through the story, but that’s understandable. In the game, it took longer for everything to happen because you were walking from place to place, fighting battles along the way, stopping to scan NPC’s, shopping at stores, spending time in menus, etc. The anime has to cut most of that out, so naturally things are going to move faster. The result is that you don’t get to spend as much time with these characters, and so you feel less attached to them. Anyone watching the anime who didn’t play the game might feel like the emotional beats are lacking. I feel like this anime is definitely meant to be enjoyed by fans of the game, rather than newcomers to the story. But if you are a fan of the game? You should be watching this every week. It’s an excellent refresher on the story, just in time for the second game to come out this summer. Super high on my watch list.
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Boku no Hero Academia has a new season. To be honest I don’t remember what number we’re on. This season, so far, focuses on a tournament-style competition between the two main hero classes. I would much prefer the plot to move on to something more exciting involving the villains, but I suppose they have to throw arcs like this in every so often just to remind everyone of which characters have which quirks. The plus point is that instead of being an individual competition, it’s team-based. What this ultimately means is that characters that are viewed as weaker or having more obscure quirks actually get a chance to shine. These are characters who definitely aren’t going to win one-on-one battles. In an individual tournament, it’s pretty much a given that characters like Deku, Bakugou, and Todoroki are going to win most of the matches. But in a team, everyone has to work together. The end result is that the lady characters, all of whom have fairly weak or situational quirks, finally FINALLY get to actually do stuff! Even better, in several of the match-ups, the girls have taken the lead in planning and strategizing. It’s been pretty nice to watch. The girls from the other class have been very proactive as well. I really wish the girls could do more in “real” battles with villains, since it’s clear that they can step up when they need to. Who knows? Maybe this is a sign of good things to come.
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86 is a new mecha/sci-fi anime based on a series of light novels. The setup is fairly cool: In a country where everyone has silver hair and eyes, the people live in what looks like a utopia. There is a war going on outside their protected land but all combat is performed by automated robots, so there are no human casualties... or so the government would have the people believe. In reality, there is a district that exists on the outskirts of the country called 86, where people who don’t have silver hair and eyes are sent to pilot the robots and fight to protect the country that shunned them. Most of the pilots are children or teenagers. The mortality rate is high. Only a few people in the government know of their existence, mostly military types that include “handlers”. These handlers each take on an 86 unit and communicate with them through a system called “para-raid”. Using this, they monitor the battlefield from their safe positions and issue commands. Naturally, most handlers view their units as nothing more than tools in the war, and most 86-ers view their handlers as privileged snobs who know nothing of actual battle. The real plot kicks in when Lena, a young Major, becomes the new handler for a particular 86 unit. Lena is sympathetic to the people of 86, but it’s going to be hard getting her notoriously rough unit to accept her. The plot is a bit complicated and the show deals with some weighty themes (racism, privilege, war, child soldiers, death). Lena is a likable enough heroine and the members of 86 are all interesting and fairly well written. The music is fine. The art... well, it’s pretty to look at, but it feels a bit generic to me. A bit too shiny. The mecha designs are great, but I’m not crazy about the character designs, which feel like they could be from any other modern anime. I also find it sad but hilarious at the same time that the women’s military uniforms are clearly designed for fanservice (they include mini skirts, thigh-highs with garters, and a short jacket that opens up just above the chest to show the tight shirt underneath) while the men’s uniforms are just totally normal military wear. To be honest it’s just too stupid to actually be offensive, so it comes across as comical. Thankfully, the interesting setup and plot carry the show, making it good enough to overlook the generic visuals.
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Moriarty the Patriot has a new season... maybe? I think it’s technically still season one, but with a split cour. Regardless, it feels like a new season so I’m treating it as such. The series focuses on famous Sherlock antagonist Moriarty, here represented as a trio of handsome brothers (though one of them is clearly the protagonist and the leader of the group) who work as “crime consultants” and basically help the lower classes wage class warfare against the nobility. This season shifts the focus away from the individual crimes Moriarty concocts and instead focuses on larger-scale conflicts that involve government conspiracies, corrupt cops, etc. We’re also treated to a lady James Bond (finally!), fixing one of the very few complaints I had about the first cour (that it lacked strong lady characters). The show remains very compelling, with beautiful art and excellent new opening and ending themes.
Best of Season:
Best New Show: Godzilla Singular Point
Best Opening Theme: Godzilla Singular Point
Best Ending Theme: Mars Red
Best New Male Character: Maeda (Mars Red)
Best New Female Character: Sawa (Joran)
39 notes · View notes
veeranger · 5 years ago
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So you want to watch Precure!
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Maybe you follow people who like it, maybe you just love magical girls and never got into Precure, but there are over a dozen seasons and you don’t know how to jump in. Never fear, this masterpost is here to give you a rundown of Precure, and hopefully by the end you’ll have an idea of where you want to start. 
What Is Precure?
Precure (short for Pretty Cure) is a Toei Animation franchise started in 2004 and has been on the air nonstop since then. It’s a magical girl franchise, y’know like sailor moon or ojamajo doremi or other such shows. The main demographic is children so you don’t have to worry about any weird “fanservice” or panty shots or anything nasty like that, it’s very G rated. 
What Are The Shows About?
In a general sense, Precure is about a team of 2-6 middle school age magical girls fighting bad guys and giant monsters and saving the world on a weekly basis with pretty outfits and big flashy finishers and the power of love and friendship. Each season follows a pretty standard formula (toku fans should be pretty familiar with it for the most part), and each season is around 48-50 episodes long. 
In keeping with this toku-esque formula, most seasons will feature mid season additions to the cast, in the form of new precure heroes. For the sake of not spoiling these shows, these mid season cures will not be mentioned in our plot overviews unless they appear extremely early or something like that. Just know that almost every season will feature an additional cure joining the team later in the show. 
Additionally, every season has at least one movie, these days there’s usually two per season. Usually you’ll find the movies are a standalone self-contained romp, and a crossover movie with the preceding seasons, with a focus on the most recent 2-3 teams. These movies might as well exist in a continuity of their own, and have absolutely no bearing on the plot whatsoever, save for one except which I’ll mention when we get to that season. 
Why Should I Watch Precure?
Because it’s good. It’s a really stellar franchise with a ton of content and genuinely engaging characters and stories. Also this isn’t your mom’s magical girl show, these girls throw punches, and kicks, and big lasers. Precure is pretty well known for being extremely hands on with its combat compared to other magical girl shows, though don’t expect the same kind of fights you’d find in kamen rider or anything. Also a main draw for a lot of people is the amount of gay subtext in, frankly, every season. While there’s only one season with an explicitly confirmed gay relationship between two cures, every season has varying levels of subtext between cures, it’s pretty cool. We won’t discuss the subtext in every season overview but trust us, it’s in there. 
What Show Should I Start With?
It doesn’t actually matter which season you watch, every season is a new setting and with new characters and set in a new world (except for two sequel seasons i’ll explain later), so you’re free to watch whatever you want in any order! We’re going to spend the rest of this post talking about each season to give you, the beloved reader, a glimpse at what each season has to uniquely offer. Don’t worry, there’s no spoilers down there. 
Futari Wa Precure (We Are Pretty Cure) & Futari Wa Precure Max Heart
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The original precure show that aired in 2004, and even received an english dub. Misumi Nagisa is a star lacrosse player living a normal life until one day a shooting star she wishes on turns out to be a fairy that careens right into her room, or rather, smacks her right in the face. The fairy, named Mepple, explains he comes from the Garden of Light, another world that’s been taken over by the evil Dark King and his Dark Zone in order to capture the Prism Stones, a number of heart shaped crystals that, if collected, could give Dark King the power to destroy not only the Garden of Light but also the Garden of Rainbows, Earth itself. Meanwhile, Yukishiro Honoka finds a box in her grandmother’s shed containing an item just like the one that smacked Nagisa in the face, and inside is the fairy Mipple, who explains the situation to Honoka. The two fairies, seeking to be reunited, drag Nagisa and Honoka along and the four of them end up meeting up, but are attacked by an emissary of the Dark Zone. Mepple and Mipple grant the confused duo the power to transform into the warriors of legend, Precure. As Cure Black and Cure White, Nagisa and Honoka manage to fight off their attacker and protect their new fairy partners. The girls are then more or less dragged into the battle against the Dark Zone, as the only hope for both Gardens, they fulfill their duty as legendary warriors despite their hesitations and desires to go back to being normal teenagers.
Futari Wa doesn’t exactly have any major themes to speak of, it’s just your standard magical girl vs evil bad guys kind of thing, forgive it for being the first season. What it does have to offer is the relationship between Nagisa and Honoka, as well as the action in fight scenes. The girls don’t start the season as best friends, in fact they barely even know each other’s names when they’re first flung together. It takes a few episodes and a major fight between the girls for them to really start opening up to each other, but soon enough they become inseparable and support each other in everything they do. It’s clear, especially near the end, that the girls cling to each other for support and strength in the face of the increasingly overwhelming odds they face as the Dark Zone gains strength. It’s very compelling to see their relationship deepen in the early season and see how deep their bonds truly go near the end. 
Futari Wa received a sequel show, Futari Wa Precure Max Heart, picking up the story where it left off in the first season’s finale. Honoka and Nagisa are still the main characters, and they’re still fighting the Dark Zone, but this time they’re joined by a mysterious girl named Hikari, who can transform into Shiny Luminous, not a precure but precure-ish. This time the girls are trying to recover the heart and soul of the Queen of the Garden of Light, before the Dark Zone can recover and destroy the queen in her weakened state. Also their precure costumes have changed slightly. 
The first season (that is to say, not max heart) is currently one of the few seasons available with official english subtitles on the streaming platform Crunchyroll
Futari Wa Precure Splash Star
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Hyuuga Saki (Cure Bloom), a tomboy who loves playing softball, and Mishou Mai (Cure Egret), a quiet transfer student and aspiring artist, meet each other by chance one day under the Sky Tree, where they discover two creatures from the Land of Fountains named Flappy and Choppy. The two girls transform into the legendary Precure and are tasked with restoring Princess Filia and the Seven Holy Fountains, which were sapped of their power by the evil forces of Dark Fall.
Splash Star's main theme is the appreciation of nature. The main focus is on the girls rediscovering their relationships with their town and the nature and people in it. You get to meet a whole cast of characters in their community, who have a lot of heart and charm behind their writing and the show does a good job of getting you genuinely invested in their stories.
Unfortunately the romance in Splash Star isn’t much better than Futari Wa's (sorry to any Fujimura/Kazuya fans), but the main girls themselves are so engaging that it's easy to ignore. The villains are pretty goofy, but entertaining if you can accept that the show doesn’t take itself very seriously. There are two villains in the latter half of the season that really stand out, though. Without spoiling too much, I can promise you their character arcs will tear at your heartstrings in the best way.
If you've watched Futari wa Precure, Splash Star will probably feel familiar. Although it's the first "reboot" series in the franchise with completely new characters, Toei overall played it safe and Saki and Mai in many ways still feel like "Nagisa and Honoka 2.0". Splash Star is different in enough other ways to make the show stand on its own merits, but if you watch it immediately after Futari wa you might find yourself feeling some deja vu. Personally, I think it's interesting to see what Splash Star builds on and explores when compared to Futari wa, since it has many of the same themes and character archetypes but they play out quite differently.
Yes! Precure 5 & Yes! Precure 5 GoGo!
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Nozomi is a cheerful, carefree girl, but she doesn’t have a dream. One day she meets a hot guy and finds a mysterious item called the Dream Collet, capable of granting any wish once all the fairies known as Pinkies are gathered inside it, in the school library. She discovers that the hot guy is actually a tanuki from Palmier Kingdom named Coco, and that the Kingdom has been destroyed by the Nightmare. Coco’s dream is to restore his kingdom using the Dream Collet, and Nozomi decides to make it hers as well. 
She’s joined by her jock friend Rin, Urara, an aspiring actress, Komachi, a writer, and the rich student council president Karen. Together they form Yes Sentai Fiveranger Yes Precure 5 and work together to prevent Nightmare from obtaining the Dream Collet before they can gather all the Pinkies. They also save Coco’s “”””””friend””””””” and fellow hot guy squirrel, Nuts, and he joins them as the second mascot/handsome love interest.
The theme of Yes is dreams and heterosexual furry romance. It pulls off the dreams part very nicely. The het furry romance is bad, mostly because Coco is Nozomi’s teacher at school and also her love interest. However, Coco and Nuts are fairly gay and if you look past the romance part they have very good dadly relationships with the rest of the team. 
Yespre, like Futari Wa, received a sequel show, Yes! Precure 5 GoGo!. After the defeat of Nightmare some time ago, a new faction called Eternal rises up and starts stealing treasures from various dimensions. When Eternal targets the Rose Pact belonging to the Cure Rose Garden, the precure are called back into action to fight against Eternal, with new cure outfits, a new fairy named Syrup, and a new cure-like teammate named Milky Rose.
Fresh Precure!
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Fresh is sort of the defining series for modern Precure, introducing a lot of plot and thematic elements to the franchise that would be used repeatedly later on. 
A concert Momozono Love attends is attacked by a monster called a Nakewameke. When Love stands up to it, she is nearly killed, but is saved when she is chosen by a mysterious power to become Cure Peach. She is joined by Inori and Miki as Cure Pine and Cure Berry, and, together with the talking ferret from the Kingdom of Sweets, Tarte, they have to prevent Labyrinth, a grey world led by Mobius, from taking over the Parallel Worlds and transforming them into identical, machine-like dictatorships, and also figure out the secret behind the Magic Baby, Chiffon, that Tarte is entrusted with. 
Fresh’s themes are happiness and nature/technology and donuts. The donuts are important. Labyrinth operates by gathering misery; the Nakewameke are created from it and their function is to create more of it and fill the Sorrow Gauge. All the girls (and the mascot) have love interests and their familial relationships are explored a lot to bring out the general stakes and emphasise what they’re fighting for.
While Fresh is very strong in characters, plot, and thematics, its lack of budget is very apparent. It looks terrible. Fortunately, it isn’t that difficult to get used to the bad animation once you get into the show, although the lack of means tends to show up at inopportune moments, like new powerups.
Heartcatch Precure!
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Featuring character designs and art direction from Ojamajo Doremi’s character designer Umakoshi Yoshihiko, and written by Ojamajo Doremi and Onegai My Melody writer Yamada Takashi, Heartcatch should look and feel familiar to fans of either franchise, especially Doremi.
After having a reoccurring dream about someone called Cure Moonlight being defeated trying to defend the “Great Heart Tree”, the shy and reserved Hanasaki Tsubomi moves in with her grandmother and ends up inheriting the will of Cure Moonlight and becomes the newest precure, Cure Blossom. Finding out her grandmother used to be the legendary Cure Flower, Tsubomi vows to protect the world as a precure and learn to change herself for the better. She’s joined by her new friend and the first person she saved as a precure, Kurumi Erika, a loud girl with a big heart who means well, but doesn’t hesitate to speak her mind. Erika becomes Cure Marine and the two become Heartcatch Precure, the newest precure in the long legacy of those who have stood up to the evil Dune, a mysterious invader who destroys planets and turns them into lifeless deserts. Heartcatch Precure fights against Dune’s minions: the mask wearing Professor Sabaku, his Desert Apostles, and the mysterious Dark Precure. Along the way they meet the former Cure Moonlight, now stripped of her power, and try to help her cope with her defeat.
Heartcatch Precure’s main theme is flowers and flower language. Everyone has a “heart flower” that the Desert Apostles take and use to create their monsters every week. As an interesting result of this, the monster of the week will be the main character in the plot of the week and often their big monster form will vent about their issues which will usually lead to a resolution when the precure return them to their regular bodies. Heartcatch also has a very nice backstory and lore to it. Unlike most iterations of precure, the Heartcatch girls are not the first precure to exist in their world, there are dozens maybe hundreds of precure that came before them, fighting against Dune and his forces for hundreds of years. It adds a lot to the narrative in small ways, especially later on in the season. Also the fight scenes are extremely excellent, especially when Moonlight is involved. 
Suite Precure♪
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The musical paradise of Major Land falls under siege by the forces of Minor Land, led by King Mephisto. His goal is to steal the living notes of the “Melody of Happiness” and remake them into the “Melody of Sorrow”, throwing the world into a permanent depressive state. As a last resort, Queen Aphrodite scatters the notes into the human world and tasks Hummy, the cat-like fairy, and the Fairy Tones, to find the notes before the forces of Minor Lands can capture them. In the human world, Hummy meets Hojo Hibiki and Minamino Kanade, two girls who were best friends as children, but drifted apart as teenagers because of their tendency to bicker with each other. The two find themselves thrown together again by fate and transform into Cure Melody and Cure Rhythm to protect the things they hold dear. Not long after, the two rekindle their relationship and become closer than before, despite their bickering. Soon the girls run into the mysterious Cure Muse, a girl who appears to be a precure like them, but hides her face with a mask and refuses to join in their fight, claiming to be neither friend nor enemy. Melody and Rhythm battle against Minor Land and the giant Negatones they create from the notes they gather, as well as Siren, another cat-like fairy who used to be Hummy’s best friend before turning to evil and joining Minor Land. 
Suite Precure’s main theme is music, and it is a very encompassing theme. Hibiki and Kanade bond over their piano practice, the town they live in celebrates music frequently and is aesthetically music themed, and their powers take the form of musical instruments. Harmony is also a large theme for the two girls. Their precure power increases as they harmonize with each other, and the early season is very much about them learning to harmonize with each other. Suite also features several extremely well done mystery arcs, about the identity of Cure Muse, and various other things that I can’t very well talk about without risking spoiling things myself. If you manage to go into Suite not knowing anything consider yourself extremely lucky and be super sure not to get spoiled. The show staff went to great lengths to hide certain things, including leaking fake cure designs, and creating a second version of the second dance ending to further mask the identity of Cure Muse until her true reveal. 
Also something to note, usually precure movies have nothing to do with the plot of the show itself and can be watched whenever but the Suite movie is best enjoyed right after the arc revealing Cure Muse’s identity is concluded, it has a nice resolution to plot elements in that arc and sets the stage for the last few arcs of the show, so be sure to watch it then.
Smile Precure!
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Written by Kamen Rider Kabuto head writer Yonemura Shoji, Smile Precure is the second season to feature a 5 girl team after Yes! Precure 5 Gogo!. Running late to her first day of school, resident happy-go-lucky klutz Hoshizora Miyuki runs face first into a small creature called Candy, a fairy from a place called Märchenland. The two are attacked by an anthropomorphic wolf named Wolfrun, and Miyuki transforms into Cure Happy to fight against Wolfrun and the big clown faced monster he summons called an Akanbe. After Candy explains that the legends say there are five precure, Miyuki recruits four new friends: the hot blooded Akane (Cure Sunny), shy artist Yayoi (Cure Peace), responsible older sister Nao (Cure March), and refined student council vice-president Reika (Cure Beauty). The five of them become Smile Precure and fight against Wolfrun and his allies in the Bad End Kingdom, who attempt to revive the slumbering Pierrot by trying to put the world in a “Bad End”. 
Smile Precure’s main theme is fairy tales, in a general sense. The Bad End trio are based off of the big bad wolf (Wolfrun), the oni from Momotaro (Akaoni), and the witch from Snow White (Majorina), and Miyuki herself is utterly captivated by fairy tales. The secondary theme is happiness, and the happy go lucky tone of the series often turns on its head during serious arcs to deliver extremely powerful emotional moments. Smile Precure is light on plot, and most episodes are an ultra happy experience, but the show knows how to get serious when it needs to and Smile is exceedingly competent at pulling off drama when the time comes. Smile knows how to get you invested in its characters and use that to pull on your heartstrings during the big moments. The last 10 episodes of the show are the absolute pinnacle of the show’s emotional drama, and each cure gets her own episode for closure before the finale sets in and emotionally destroys you. Also you get to play rock paper scissors with Cure Peace during her roll call so that’s always fun.
Doki Doki! Precure
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Doki opens with Trump Kingdom’s destruction by the Selfishness as Cure Sword looks on, helpless. Switching to our world and brighter topics, we meet Aida Mana, Student Council President of Oogai Middle School, whose dream is to become the Prime Minister of Japan. Whenever Mana sees someone in trouble, she’ll help them out, so when a monster attacks the city, Mana does the obvious and tries to stop it. And when, chosen by the fairy Charuru (Charles? Cheryle? Cherry?) to become a Precure and defend the world, she meets Cure Sword, she has to befriend her and help her restore Trump Kingdom and find her happiness. 
Mana (Cure Heart) is joined by Rikka (Cure Diamond), her studious companion and supporter, and also the immeasurably powerful and rich (in that order) Alice (Cure Rosetta). Together they have to unravel the mystery of the man who gave them their transformation items, the missing princess of Trump Kingdom, the strange, evil girl called Regina, and Ai, the chaotic neutral baby who hatches out of an egg. 
Dokipre’s theme is love and selflessness. It also has Deep Lore, a lot of which is established in extra-series material. The show does try to explore concepts like past cures and manages a very nice repeating pattern effect with the plot, in terms of past and future happenings. There’s a lot of foreshadowing. Compared to most Precure seasons it’s very plot-heavy and even the filler usually ends up being plot-relevant. 
Happiness Charge Precure!
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The 10th anniversary of Precure! The Phantom Empire is spreading across the world, and Precure are rising up all over the globe to fight them off. In Japan there are two active cures, Cure Fortune, strong and capable, and Cure Princess, scared and unsure of herself. As Cure Princess, Shirayuki Hime, struggles desperately to do her duty as precure, Cure Fortune refuses to work with her for reasons Hime doesn’t fully understand. Realizing her only hope is to find a partner to work with, Hime bumps into Aino Megumi, a super friendly girl who has a tendency to drop everything and help others any time she sees someone in need. Megumi becomes Cure Lovely, and bolstering Hime’s confidence, the two of them become Happiness Charge Precure, tasked with protecting Japan from Queen Mirage and her Phantom Empire. The two are joined by Cure Honey, and eventually Cure Fortune, and the four of them receive support from Blue, the God of Planet Earth. As the girls continue to fight and defend Japan, they are assaulted by Phantom, the ruthless Precure Hunter who has defeated and trapped countless Precure in his Precure Graveyard, and the Oresky Trio, the Phantom Empire generals who oversee the invasion of Japan. 
Happiness Charge Precure’s themes are romance and happiness. There are several arcs dedicated to the budding romances of the cures, and the backstory of the show is heavily tied to romance. Happiness might as well be Megumi’s middle name, she makes it her business to spread happiness to as many people as she can, and takes every chance she can to help others. Happiness Charge is also the first season to have form changes for the precure, each cure has a small selection of forms they can change to for different big attacks, and this concept would later be expanded and used as a core concept in Maho Girls Precure. Like Heartcatch before it, Happiness Charge exists in a world where multiple precure exist, but unlike Heartcatch all those precure exist at the same time in the present day. Other precure teams make cameos every so often and the concept creates a great world in which the whole planet is being protected by teenage girls with superpowers, creating a wonderful sense of scale that really makes the big victories of Happiness Charge Precure feel even bigger. 
Go! Princess Precure
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The first precure series to take place at a boarding school! Years ago, a young girl named Haruno Haruka meets a very royal looking person named Kanata who gives her a Dress-Up Key, a big key shaped like a dress. A teenager now, Haruka starts attending Noble Academy, a prestigious boarding school, all the while holding tight to her dream of becoming a true princess, in a quasi-literal sense. Not long after starting the school year, Haruka meets Pafu and Aroma, two fairies from the Hope Kingdom desperate to revive the legendary precure to fight back against Dyspear and her minions who steal dreams to create their giant Zetsuborgs. Realizing what her Dress-Up Key is meant for, Haruka uses it and the Princess Perfume to become Cure Flora. Together with student council president Kaido Minami (Cure Mermaid), and Amanogawa Kirara (Cure Twinkle) a fashion model with huge aspirations, they become the new Princess Precure, tasked with learning to become true princesses along with protecting the Dress-Up Keys from Dyspear’s forces. 
Go! Princess Precure’s main themes are princesses (duh) and dreams. Dreams are a driving force behind all of the cures, and most of the plot of the week characters. Dyspear steals dreams to make monsters, and the precure fight to return those dreams. Characters follow their dreams with conviction, pride, and full commitment. This is also where the princess theme intersects, since it’s Haruka’s dream to become a true princess. One should note that princess is used sort of liberally in this series, it’s not that Haruka wants to somehow become someone of noble birth or have political power, she just wants to be strong, kind, and beautiful, the traits of a true princess in Princess Precure’s own terms. Also she wants to wear pretty dresses and such but who can blame her really. 
Mahou Tsukai Precure! (Maho Girls Precure!)
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Quite literally putting the magic in magical girls for the first time in the franchise, Mahou Tsukai Precure was the first season to have its cures be actual magicians. Izumi Riko lives in the magical world, a world where magic is real and she attends a magical academy to hone her craft. She leaves the magical world to travel to the “non-magic” world, to search for a legendary item called the Linkle Stone Emerald. In the non-magic world she ends up catching the attention of another girl, Asahina Mirai, who sees her using magic. After trying to show off some magic and messing it up, Riko is attacked by Batty, a servant of the dark wizard Dokurokushe, who is seeking the Linkle Stone Emerald as well. As fate would have it, both Mirai and Riko carry stones that turn out to be the Linkle Stones Diamond, and the two of them use them to become Cure Miracle and Cure Magical, the legendary Mahou Tsukai Precure. Additionally, the power of the Linkle Stones grants life to Mirai’s lifelong companion, a teddy bear named Mofurun. Having discovered the world of magic and become a precure, Mirai is invited to spend time in the magical world learning magic alongside Riko, before the two, joined by Mofurun and a baby fairy named Ha, return to the non-magical world to search for the Emerald and protect it from Dokurokushe and his minions.
Mahou Tsukai Precure’s main themes are bonds and separation. It’s strengths lie in how it shows the relationship between Mirai and Riko. The show takes its time building their relationship in the first dozen or so episodes of their adventures in the magic world, highlighting their similarities and differences as they grow closer and learn to live with each other and fight as precure together. Well before the halfway mark it’s clear how strong their bond is and how deeply they care for each other, and the lengths they would go to for one another. Mahou Tsukai is an emotional ride in so many ways, every emotional moment hits its mark and the more you get attached to the characters the more the show will hit harder and harder with its moments, both sad and happy. Even side characters get satisfying and emotional conclusions to their storylines outside of the episodes they’re introduced in, it’s all wonderfully crafted.
KiraKira☆Precure A La Mode
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Another return to the five cure format, Kirapre is also the second season to feature a sixth team member after Yes! Precure 5 Gogo!, as well as the second season to feature high school age precure after Heartcatch Precure. Usami Ichika is in her second year of middle school and loves sweets, especially making sweets. One day a hungry fairy named Pekorin finds her way into Ichika’s kitchen, and after being fed teaches Ichika about Kirakiraru, an energy source that exists in all sweets, and something that can be stolen and used for evil, leaving the sweets gray and tasteless. Utilizing the power of kirakraru in the shortcake she baked for her mother, Ichika becomes Cure Whip, one of the legendary patissiers, Precure. One by one other precure appear, the smart but shy Arisugawa Himari (Cure Custard), the rock band headliner Tategami Aoi (Cure Gelato), the fickle catlike Kotozume Yukari (Cure Macaron), and the responsible and helpful Kenjou Akira (Cure Chocolat). The five of them fight against the evils of Noir and those he has influenced: Julio, the mysterious masked boy who runs “experiments'' using kirakiraru, and Bibury, a mean spirited girl who uses her talking doll to steal kirakiraru and create monsters.
Kirapre’s main motifs are sweets and animals, and it has a pretty general togetherness and happiness theme going on, the standard precure stuff, mostly viewed through the lense of sweets and sweets-making. All the precure work as patissiers for one reason or another and it’s the main way the team bonds early on. The team, as well as the people of their small town, love sweets as a part of their culture and sweets maintain an important role as the emotional tie that binds most things together in the story. Overall Kirapre is a wonderful show with a great cast on both sides of the conflict, and a lot of care has been put into the show to make sure characters have their moments to interact with each other as well as have their own stories , even on a team of six every precure gets more than enough time to shine on her own. Kirapre is at it’s best when it takes two girls and puts them together for an episode, letting each unique dynamic play out in a fun and satisfying way. Kirapre is also noteworthy for the almost inarguably canonical relationship between two of the cures. It's not exactly explicit and it does leave something to be desired, since this is a Toei children's show, but there’s not really any other way to read the evolution of their relationship or their duet song, so I’m more than satisfied calling it canon.
This season is currently one of the few seasons available with official english subtitles on the streaming platform Crunchyroll 
HUGtto! Precure
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Precure’s 15th anniversary! This season is in many ways a celebration of all things Precure, bringing together a lot of familiar elements from past shows into one. Hugtto! is another five cure season whose main themes are destiny and future. Nono Hana (Cure Yell) is a thirteen-year-old girl whose dream is to be a "cool and stylish woman," although she worries that others see her as childish. One day, a hamster named Harryham Harry and a magical baby named Hugtan fall out of the sky into Hana's house. They're being chased from the future by an evil organization called Criasu Corporation, who are trying to use Hugtan's power to freeze time forever. Hana makes friends with two of her classmates: the responsible class representative Yakushiji Saaya (Cure Ange) and the reclusive ex-figure skater Kagayaki Homare (Cure Etoile), and together they fight Criasu while taking care of Hugtan and figuring out the many mysteries surrounding her. Expect some light sc-fi elements and an emphasis on modern technology/social media.
Hugtto! explores its themes primarily through the lenses of childcare and the workplace, giving us a look at how each girl comes to terms with the transition from childhood to adulthood. This season does a good job of letting each member of the team shine; you spend several episodes with each girl (or duo of girls) and there's a real sense of a complete character arc for all of them. The romance aspect is, unfortunately, pretty bad: there’s a return of hetero furry romance between Harry and Homare, and Hana’s love interest exhibits some really creepy behavior towards her. There’s uncomfortable age gaps in both of these relationships too so it’s a just a bit…. Yikes. Thankfully, it’s fairly easy to ignore like past seasons, but a warning for it nonetheless.
Something that makes this season stand out is its LGBT subtext; there's a TON of it even compared to the normal amount that Precure is known for. Without giving away too much, two of the cures this season are heavily coded as lesbians (though not with each other per se), and there's a subplot concerning a side character who is pretty explicitly (well, as explicit as Toei dares to be) a gender non-conforming man/nonbinary person in love with another man, and it's all very wholesome and presented in a positive light. Again, this is Toei, so don't expect anything too radical, but I have to admit I was pleasantly surprised with how Hugpre handles it.
Finally I'll just say that while Hugpre is a fantastic season on its own, I would personally recommend waiting to watch it after you've seen some other seasons (notably Futari wa). It's not required, but since Hugpre is an anniversary season, there are a few episodes (especially near the end) that will really hit different if you have an emotional connection to the franchise already. Ultimately though this is a fairly minor part of the show, so watching this season first won’t ruin it or anything like that, it’s just something to keep in mind.
Star☆Twinkle Precure
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Precure… in space! Our protagonist, Hoshina Hikaru (Cure Star) loves space and cryptids, to the point of drawing her own constellations. One of her constellations is an adorable alien puffball, who warps into Hikaru’s room almost immediately after she draws it. The puffball quickly befriends Hikaru, who names her Fuwa. They are later joined by Prunce, the team dad friend/alien mascot, and Lala (Cure Milky), a humanoid alien who is an adult in her own culture. After our initial duo gets off to a bit of a rocky start, they are joined by the student council president, Kaguya Madoka  (Cure Selene) and a biracial upperclassman who is considered to be the “sun” of the school, Amamiya Elena (Cure Soleil). Together, they explore the universe and befriend all sorts of aliens, while also defending them from the Notraiders, who want to rid the universe of all imagination. On top of that, the universe is dying and the cures need to find the 12 astrologically themed Star Pens to save it and the 12 Star Princesses. This series is notable for attempting to break the “monster of the week” format, instead making it a “fight of the week”.
The major themes of Star Twinkle are space, imagination, and maturity. The cures have to explore the universe to find the Star Pens, and in doing so, visit a bunch of different planets. About half the series is spent on Earth, but the world still feels developed! Honestly speaking, the theme of imagination is forgotten pretty quickly and I’d refer to it more as free will. The theme of maturity is where Star Twinkle really shines. All of the cures have had to grow up too fast in some way, and the series is partially about just allowing them to goof off. Lala is considered an adult on her planet, and this plot point is treated realistically. Well, as realistically as it can be. This is one series I’d recommend avoiding spoilers like the plague for, because part of the fun is in how the plot twists are pulled off. Also Star Twinkle is notable for featuring the first ever dark skinned precure, as Elena is half-hispanic. 
Healin’ Good Precure
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The currently airing Precure season, as of this writing. The Byogens seek to revive their king by inflicting viruses on Earth, the Healing Garden sends three medical interns to combat them. These interns, fairies named Rabirin, Pegitan, and Nyatoran, along with a baby fairy princess named Latte, journey to Earth to find partners to become Precure. They end up meeting Hanadera Nodoka, a kindhearted girl who was hospitalized for most of her young childhood. After Nodoka risks her life to protect Latte, Rabirin chooses her to become Cure Grace. Joined by older sister type Sawaizumi Chiyu (Cure Fontaine) and the outgoing Hiramitsu Hinata (Cure Sparkle), they form Healin’ Good Precure, and defend their friends and the Earth from the Byogen’s newest wave of attacks. 
This season is currently one of the few seasons available with official english subtitles on the streaming platform Crunchyroll.
Where To Watch Precure Online
Unfortunately for us, Precure isn’t really a thing in the west. There was a dub of Futari Wa back in the early 2000’s and Smile and Doki both got “adapted” into Glitter Force over on netflix (I don’t really recommend checking those out), but really Precure just doesn’t exist over here.
However, as mentioned above, there are currently three seasons avalible for streaming on crunchyroll. The original Futari Wa Precure, Kira Kira Precure A La Mode, and the current season, Healin’ Good Precure.
Beyond these isolated examples of official releases, you can really only watch precure online on streaming sites or through torrents. You can find precure pretty much on any major anime streaming site, kissanime, gogoanime, the works. You can also try your luck torrenting the seasons, i’ve found that pretty much every season has a working torrent you can find on sites like nyaa.si or the like. For more recent seasons you should have little difficulty getting torrents, and last time i checked every season was on one of the aforementioned streaming sites. What I’m saying really is there’s no single place to find precure, but it’s not impossible to find for sure.
Thanks for reading this post, I hope you decide to check out precure and I really hope you end up loving it.Thanks to my wonderful friend @meltorights​ for writing the sections on Yespre, Fresh, and Dokipre, to @wonderlilane​ for writing the sections on Splash Star and Huggto, and @cure-cosmo​ for writing the segment on Starpre. 
If you have questions feel free to drop me an ask I’d be happy to help. I will literally go out of my way to help you if it means getting someone new into precure so please do not hesitate by any means. 
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ultrahpfan5blog · 3 years ago
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Black Widow - an entertaining movie that is about 5 years too late
So, finally watched Black Widow. And I would say its a solid win for MCU in terms of quality. Its an entertaining movies that also has a fairly strong emotional touch and filled with good performances from the entire cast and delivers some new fresh characters that I am looking forward to seeing in future MCU movies and tv shows. However, it is also largely a filler movie with a story that really isn't very significant in scope of the MCU and that has largely to do with the fact that this film is retroactively trying to fill in a period of time in Natasha's life where we know very significant things happen right before and right after. And as big as this film gets sometimes, it doesn't really compare to the events that occur before and after. Its definitely a film that I feel will not be remembered for what happened in the movie as compared to the character(s) is brought into the MCU. If it had been made post Civil War and before Infinity War, some of the story and character elements from this film would have been incorporated into the following films and helped make it more consistent. As it stands, there are scenes in Endgame that you feel Natasha would have brought up her found family, especially if they got dusted and I would expect that Clint and/or Steve would have known that there are people out there who care for Natasha just as much as they do after she dies. There is even a scene where Tony asks whether Natasha had any family and Steve responds that they were her only family. There are inconsistencies like that which stick out because of this film being retroactively made.
Firstly, the things that are good about this movie. The film starts of really well. The opening sequencing depicting the "fake" family life immediately endears us to this family unit, and especially the sister bond which is the heart of the film. There is a pretty chilling credit sequence which really gives it a different feel from most MCU movies. In fact, the film for much of the first half really feels more like a Bourne movie with more humor than a MCU superhero movie. And these are the parts where it works really well. The film wisely emphasizes on the family unit, being Natasha, Yelena, Alexei, and Melina and the acting and the chemistry of all actors involved is top notch.
Florence Pugh really steals the movie with probably the best etched character. She has all the best lines and she really gives Yelena a wonderful personality where she's a complete badass but you also get the naivety and the more juvenile and fun nature of a younger sibling. They wisely don't go overboard on the angst for her character, which they easily could have done. But Florence provides a lot of the best laughs in the movie. She's also the emotional core because her life is the one we see is the one that was full of happiness and joy as a child and was snatched away in the most brutal way possible and the family dynamic is what holds precious to her. Her chemistry with Scarlett is wonderful and both actors do wonderful work together. David Harbor is another scene stealer. Completely game at being a goofball and managing to bring the lovable dad vibes without doing away with the bad decisions that he made. Weisz has the most sedate role but she plays it perfectly. The film does try to excuse her behavior a bit too conveniently but she and David Harbor end up with some fun moments together. Then we come to Scarlett, who is really playing the straight man role in this movie. While we are used to a more witty and sarcastic BW, here she is a bit more closed off and acts as a foil for the more humorous characters to bounce off of. But she really hits the high gears in the last act where she faces off against Dreykov. Her performance opens up in a way that mirrors the character arc. Its a very strong performance and an excellent send off. I am not sure if its her best performance in the role. I think some scenes in Endgame are probably her best acting in the role and she was great in TWS as well. Probably need to rewatch this one again to settle on an opinion, but the climactic face off with Dreykov is very satisfying from a character and performance standpoint. Ray Winstone is appropriately slimy and sinister in the role of Dreykov.
When it comes to the negatives, apart from the fact that the film loses some of its emotional impact from feeling like a film that was released so late, in that none of the characters ever feel like they are in danger since we know they appear in future shows or films set in the future chronology, the main issue with the movies is with the last act which does devolve into more standard superhero destruction as well as some story choices when it comes to villain and backstory. When it comes to the action, most of it is competent and well helmed but there is nothing quite as compelling as a film like TWS, which this film does bear a striking resemblance to in some ways. There is no doubt that Taskmaster falters when it comes to comparisons with the Winter Soldier who was a similar sort of menace. The way Taskmaster is characterized ends up feeling like a half measure. It is connected to Natasha in a personal way but that connection isn't given the time and emotional depth that it should. The Budapest sequence, that has been talked about so much, in this movies and all the movies before, is only given a brief flash and given how big a role Budapest plays in Natasha's guilty conscience and the tie in with Taskmaster and Dreykov, its a big mistake. Also, this feels like the last chance we had to see the origins of the Natasha and Clint relationship which has only ever been alluded to. So it feels like a big missed opportunity. So when part of the final action set piece is supposed to involve the emotion about Natasha confronting her past, while well acted, its just not emotionally powerful enough. And without that, Taskmaster is just an emotionless machine, which is disappointing from a comic book fan's perspective. Drekov, while incredibly slimy and villainous, appears also in far too little of the movie to really make an impact. I understand, that part of the story of the movie is finding where he is because he's like a ghost that haunts them all, but without much menace from Taskmaster, Dreykov's lack of screen time also makes him a bit of misfire despite no issue with Ray Winstone's performance. These issues feel particularly prevalent in the last act where the villain story all comes together.
The film does end on a bittersweet note. The reconciliation of the family and the sisters is sweet but the post credit scene is genuinely heartbreaking. From everything we know, this was Scarlett's last movie and its a shame we won't get her share more screen time with Florence Pugh's Yelena, who I think will be the legacy of this movie going forward. I am really looking forward to seeing more of her and her role in Hawkeye as teased. That has a potential to be emotionally rich as well. As for this movie, I think its a solid B-tier MCU movie which is not bad at all. A 7.5/10. Might go up or down on a rewatch.
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katsukisbeatingheart · 5 years ago
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sing to me
soulmate au where you can hear the songs stuck in your soulmate’s head. the closer you are to them the quieter the music becomes, before the voice changes altogether.
word count: 2,440
a.n.: helo i have a few of these typed up and a few others in progress explicitly for soulmate aus. it’s the least angsty one so far so here you go friends.
(psst here’s dabi’s)
(psst here’s sero’s)
(psst here’s bakugou’s)
listen while you read 👉👈
ao3
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Shinso Hitoshi did not sing, and isn’t the type to give even so much as a hum. But when he did—of his own volition, mind you—he never did so in front of people.
Which is how he knew this soulmate bullshit might not actually be all that contrived.
Sometimes he’d catch himself embarrassingly humming or whistling in public—usually to the absolute amusement of his friends and family—stuck with songs in his head he hadn’t even ever heard of. And it was in times like that he’d begin singing something ridiculous back, as his own petty way to clearly say ’stop’.
When the music would disappear, he’d chuckle lightly to himself and continue about his day.
Only to fall asleep that night to you whispering sweet, sweet literal nothings from the far side of his mind. Barbie Girl was a slap and a half, but if he had to check out with it rolling around in his head at two a.m. for the third night in a row, he’d dedicate his waking hours to annoying the hell out of you.
See how you liked it being startled awake—hopefully, he wasn’t 100% on the time difference—by Caramelldansen.
There were even a few times where you’d try to push music into each other at the same time. Like hijacking a radio frequency, you’d change channels on each other all day and all night until it was a warbled cacophony of noise, bordering on a headache big enough for a small city. Rarely would either of you concede, but if and/or when you did, you’d make sure the song was something you both liked.
At any other rate, Shinso had to give you credit for your taste in music; even if he didn’t recognize a fair few, he’d remember the lyrics and scour the internet later looking for them like his life depended on it. He already had a building playlist of the songs you’d sing to him—separate ones for the songs he knew, the songs he didn’t know, and his personal favorites. He kept those to himself like trade secrets, deflecting questions about what he was listening to or what kind of music he had on his phone.
Oftentimes, it was easy to guess how you were probably feeling if he just listened. There were queues of songs that made him feel relaxed and incredibly focused—which he assumed did the same for you—and others that just set him on fire.
Then there were days he felt like he was walking around with water in his shoes and a storm cloud lamenting with taut strings and frail keys. It was days like those that he liked to physically, consciously hum meme audios—or if the sadness was particularly dour, he’d find a quiet place, and sing songs that meant the world to him. Shinso wouldn’t hear anything back, and assume you were singing too.
The music said a lot about you, which was a considerable feat as he had never met you before, and he wanted to be selfish. He didn’t want to spoil what was special to you and him before he even got to see you.
You definitely worked your way around that, the maddening anonymity—using song titles to give away bits of information about one another as generously as you could. Favorite colors, films, seasons; all objective small talk suddenly turned scripture. He amassed everything in a small journal like priceless treasures—carrying around the value of another life in his pocket as casually as a to-do list. He had the music, but something tangible like this put his mind and heart at ease. You were really out there, and Shinso could meet you someday.
It wasn’t a known secret to anyone that subject posed one of his greatest fears. One day finding someone to spend the rest of ever with, with someone else’s song playing in his head.
In more than a few ways, you helped him remain largely optimistic. As long as he could hear you, he could find you, and as he got older and he acquired more freedoms and was just a little surer of himself, there was a chance.
That hope suddenly burned like ice on one derisively beautiful day.
Shinso dragged himself up the flights of stairs leading to his apartment, sliding around the stacks of moving boxes cluttering up the only way home. He tottered down the hall, and stepped through the threshold inattentively humming a new tune he’d heard that day that he thought you might like.
If there was one thing he could ever count on, it was your consistency.
Ever since you were kids, he grew up with annoying, made up nursery rhymes he still had memorized, as though he’d written them himself. They quickly turned into fun jingles, which then morphed into some of the most beautiful melodies he’d ever heard. Those didn’t usually have lyrics though, so it wasn’t like he could look them up to be sure—and yet he somehow knew they were original to you.
It was then that he realized, he had never gone a single day of his life without music.
So, when he sat back after a long night of work and readied himself for at least a few hours’ sleep, he froze. Shinso hadn’t heard a beat of song all day. Not anything besides what might have been jumping around him as he went out for errands or to the agency. 
With a harsh shake of his damp hair, he swiped a towel over his stony expression. His clenched jaw was starting to drive an ache into his skull.
You probably slept all day, he reasoned.
Even though he was sure you’d sent songs to him in sleep more than a few times in your life…
No. Absolutely not.
He shook himself free of worries, refusing to end the day with fear in his heart where the music should be.
Instead, he closed his eyes and slipped into a tune he’d fallen asleep to before—one that he was sure you created. It rained over his restless consciousness like sun-drops and star-dew, pulling steady, even breaths out of him and pushing a gentle weightlessness in.
The next morning, however, brought even more questions Shinso was just slightly afraid to have answered. Still no sign of the little voice that sounded like him, but was not his own. He absently picked up on a lilting murmur somewhere from upstairs, and anchored to it the more the weightlessness slowly began disappearing.
Shinso shrugged off his nerves, whistling light and roses into the bathroom mirror through his teeth. He splashed cold water into his face and closed off the tap with a huff, sending a final apprehensive glance to his reflection before heading out the door.
He doesn’t know why he’s suddenly ineffably compelled to turn into the shop on the corner after a quick run to the market—but he is. Maybe it’s the incoherent and yet still familiar ringing in his ears, clear as a bell ushering him along his spontaneity.
Shinso’s morning started jittery and threatened to boil over in anarchical agitation. Strolling down the street with the absence of his wonted metronome, hands in his pockets tapping to the beat of an abandoned drum, he felt he stuck out like a loose screw. He was mindless in his trips to each store as he blindly reached for things he was vaguely sure he needed.
It was when he had stepped out onto the corner that something inexplicable snapped into place.
Shinso jogged across the street and through the inviting doors of a building whose name he hadn’t even bothered to read. He found himself surrounded by chrysanthemums and dahlias before he realized he’s in a floral parlor.
The redolence of fresh soil and ingratiatory verdure engulfed his wearied demeanour; the petals brushed his cheeks, and if he didn’t know any better, he’d suggest that the bouquets were reaching for him. The salvia and larkspur waved from the other end of the aisle, and he followed their purple buds to the other side of the shop.
He stopped to admire the camellias and daffodils, lightly taking them between the pads of his thumb and forefinger.
Butterflies.
Hitoshi’s eyes widened with a start, his posture straightening like he’d been struck with lightning.
They fill my guts when I look in your eyes.
He pivoted back and forth on his heels, desperately looking to the flowers for an explanation. A voice filled his head for the first time in nearly two days.
A heart that’s young is filled with sweet surprise.
This time though, the voice isn’t his. It’s clear and ringing and it doesn’t belong to him. The usual warmth he felt basking in the sound of music you whisper in his voice does nothing to compare with the exhilaration frothing in his chest now. Shinso ran a hand through his already disheveled hair, sliding it down his neck and over his shoulder.
It’s really not his, he inwardly surmised. It’s like listening to someone from inside a bubble, though; it’s a round and full sound, but he just knew if it were only slightly louder, the barrier would pop and he’d be free.
Only the innocent can sympathize.
It’s yours.
He brushed past the water lilies, clearing row after row as casually as he could in a futile attempt so as to not appear deranged.
I don’t care
The voice bled into his mind clearer, like watching the gentle shift of river to ocean water through facile currents. He turned the last corner with a breath of anticipation. In a final bit of direction, the lilac, heather, and baby’s breath spilled out of an ornate frame, unquestionably pointing to a figure facing away from him.
“About the funny way you wear your hair,” you crooned. You turned to tenderly repot the rosy begonia cupped in your palms, tucking it in place with the most serene gleam Shinso Hitoshi had ever seen. He sighed, releasing a breath he hadn’t realized he’d been holding for years.
“Someday you’ll let me put my comb up there.”
“’Till then you’re beautiful and I just stare,” Hitoshi finished softly.
You almost dropped your armful of forget-me-nots. Your strangled breath caught in your throat, hooked solely on the man standing there waiting. He gazed at you with an amused smile and crinkled, bruised eyes. It’s reminiscent of a sleepy kitten and if you hadn’t been so shocked, you’d have melted in your shoes.
“I missed your voice yesterday,” he drawled almost lazily, crossing his arms over his chest. You cleared your throat, rolling upright with a swing of your hands as they lock together at your back.
“I was going to say the exact same thing.”
His movements reminded you of a large jungle cat, stalking forward with a controlled lethargy tensed in anything but. As eager as you were, you matched him beat for beat, dragging your quivering legs in delicate strides down the aisle.
“So, is this supposed to mean we met sometime yesterday then?”
He stood right in front of you, finally close enough to recognize as the nameless and faceless childhood friend you’d been listening to since you could think on your own. You stepped into him, coming to a stop just before the tips of your shoes met his.
“It’s likely.”
“No way,” he said with a resolute shake of his head. “I’d remember you if that were the case.”
“You sound so sure of yourself.”
He stared you down with a focus you wouldn’t expect from eyes as exhausted looking as his.
“I’ve never been more certain about anything in my life.” You bashfully tugged at the fabric of your clothes, the warmth in your chest spreading upwards to beam across your face. Flattening your palm against the expanse of his collar bone, you idly swung your hands over the surface like a pendulum.
“Maybe we just missed each other then—crossed paths without finishing them,” you suggested, twirling a lock of purple around your finger.
“You wouldn’t happen to be moving in somewhere, would you?”
Your head jerked with a small start to twist at him quizzically. How could he possibly know that?
“In a complex a few blocks away from here, yes. Why?”
Shinso’s smile broke into parts amusement and incredulity.
“Looks like I’m your new neighbor,” he grinned. My neighbor? You lit up, eyes twinkling with excitement.
“That means—!”
“You’re stuck with me, yeah.”
“That can’t be such a bad thing,” you started, dropping your voice to push into him more, “—after all, I’m a little new to the area.” You blinked, letting a coquettish simper slide across your features.
“I could do with some sort of guide if I’m going to survive out here, you know.”
“I think I know a guy,” he murmured, a strained husk in his volume.
“Oh, you do, do you?” you whispered under fragile breaths.
“Yeah,” he said, leaning down to angle his face with yours. Just as you reached in to touch his lips, he pulled back suddenly, tapping his finger to his chin in thought. “Tall, blond, black streak of lightning across his bangs—hard to miss. I’ll introduce you; probably just your type.”
You rolled your eyes and punched his shoulder, gripping the fabric of his shirt in an iron fist.
“How could you possibly know my type?”
You pulled his stupid happy face to yours and kissed the mischief out of him, and he dissolved into a tender mess under your fingertips. All of this was new and unexpected, but he imagined seeing, meeting, and eventually kissing you going much different. Shinso hadn’t expected colliding like old, familiar friends; Shinso hadn’t expected missing the way you pressed into him, as though you’d done it a thousand times before. This was a first kiss between two people, but not the first time you’d ever touched.
“Be careful,” he sighed, voice richly warm, “if I didn’t know any better, I’d think you were flirting with me.”
You languidly pressed your lips to the corner of his mouth, tracing time signatures into his jawline.
“Have been since we were kids, thanks for noticing.”
“You mean to tell me Mr. Snuffles Is My Best Friend was actually for me? I’m flattered.”
“Oh yeah, definitely. Absolutely not about one of my favorite stuffed animals.”
“That’s good to know. And here I was thinking I would have to challenge a teddy bear for your hand.” You laughed heartily, pressing your forehead into his chest.
“Can I walk you home?”
You fingered the fabric of his shirt, leaning in to feel the rhythm of his heart. It was the prettiest song you had ever heard.
“I’m already there.”
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mmmariey · 3 years ago
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ZIYI YANG’s MUSC2653 class!
SID is 520192636
This composition was a big challenge for me, it was the first time I had approached music, and without a basic knowledge of music theory I was completely unable to move on to the next step when I made my first musical idea. Despite my professor try to explain everything about the basics of digital music to us in class, the truth is that there were some musical words that I real don’t understand, so afterwards I needed to go through all the points I had covered in class, but musicality and arranging skills need to be built up step by step and trying to get a big improvement in a short time is definitely not possible, and in my case I couldn't even find the mix two days before. So what I'm about to say might not be so professional and correct! And I hope you can give me some comments after listening to my tunes so that I can improve them later.
Well, without further ado, let me tell you about my creative process!
Firstly, the whole tune is in C major, 4/4 for the beat, I used the main melody of a Chinese pop song as my base track and then changed it from there, of course its main melody has been altered a bit by me, like the riff played, the rhythm, the pitch etc. It's going to be a bit more upbeat than the original, and all the tracks were slowly pushed out by myself, except for the stuff in the sound library. When I was playing it, I didn't have a particularly good control of the intensity yet, so in the first draft, the sound was simply a bit disastrous, with each track interpreted individually, and it sounded very confusing, but after my constant revisions and the increasingly comprehensive knowledge taught by my professor, the tune seems to be OK now. I added an allegro (beat) sound effect at the beginning of the piece, which I think gives a more rhythmic and catchy foreground to the piece, and then allows the taiko sounds (foreground) to gradually enter, which I think should be articulated in this section, which is not too bad. I also added the sound of the gong (auxiliary percussion), a sound effect that makes the whole piece more Chinese and rhythmic. The pipa(a traditional Chinese instrument) sounds crisp, bright and grainy, like a jade pearl walking on a plate; and the GuZheng (also a traditional Chinese instrument), its sound is agile with a hint of unrestrained and heroic. To make the main melody has more layers, I added two bass chords entering at different times. A small section of flute also gives the whole melody a little more mood. Finally, for the closing section, I also chose a section of guzheng, drums and gongs, and the drums on this side are still very different compared to the original piece. It may not be perfect, but it's the best I can do at this stage. This is the general composition of my instrumentation.
In fact, this piece was originally written without the allegro sound, but then I was watching a program called “ShuLaiBao" during the arrangement process, and I found the allegro sounds so interesting and different. The allegro is a traditional rap, and there are many interpretations of it, but here I chose the rapid one, which I found in the Garage band. I think this rhythm was close to my foreground tune, so that the tune would not sound too abrupt.
In figure 1, you can see that I have adjusted the balance (the balance knob) and by changing the direction of the knob, I can control whether the sound comes out of the left or the right side, which makes the whole tune more three-dimensional and you can feel sound around you. But, as far as I can tell my current adjustment is not perfect enough, it still feels a bit confusing for the left and right channels. I think I can look more closely at what the professor is talking about and improve it a bit afterwards.
Figure 2, is about the EQ, I tried to adjust the values on the EQ to try and make the music as compelling but not harsh as possible. When I tuned the EQ, I lower down a little bit of the frequency of the drum, which I hoped would give the music a more subdued and mellow tone; and I adjusted the frequencies of the guzheng, pipa and flute to upwards, to make these sounds more louder and fullness, I mean sounds are closer to our ears. For the flute part, I pulled up the frequency of the treble part to 10,000-20,000Hz, at which frequency the whole sound would become more "airy "and brightness. For the string loops I used values of about 200 to 400Hz, I remember these being taught in class by the professor that the music in this frequency range would have a warm feel. Of course practice makes perfect, and with a little more adjustment the string parts do become softer. But the pieces haven't blended particularly well, I mean it seems like there is a cohesion missing, I want the piece to be able to embody something that is both upbeat and jarring, but it seems like it's difficult at the moment, my knowledge base is far from adequate.
Figure 3, I did some mix, It was using a technique shown in class, where you keep the original clip and layer a somehow changed version of the same clip. But you can see it in the first picture, compared to the ones in my last posts. I didn’t change the distortion at all, only added back the original to give it more layering. Again, this was a technique that was taught in class, and when I tried it out I thought it definitely sounded better. Each section of the sound source was reset for loudness, as well as the fade state at the beginning and end of playback. This is the most satisfying change I've made to the tune so far, it may not be my ideal, but it looks pretty good to me. As you can see in the picture, I lower the volume at the beginning of each section, and this operation allows me to have a more natural flow between passages, and it doesn't make a certain kind of sound appear out of place (it's a little quieter).
In the end, this class is really interesting, it taught me a lot, since I even knew noting about digital music before!
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galactic-pirates · 3 years ago
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Assassin’s Creed: An Overview
There are 12 Assassin Creed games and I own 11 of them (+ Liberation as it was bundled with III). I don’t own Unity because I read so many comments about it being ‘buggy’ that it put me off. I didn’t feel any particular draw to the location either. If it had been super cheap like the earlier games I might have decided to try it, but even with the Steam sale it wasn’t quite cheap enough so I decided to skip it.
Anyway, I’ve talked a couple of times about reducing my backlog of games so this weekend I booted the games that I’d not even touched. I’ve now at least loaded all of the Assassin’s Creed games. Breaking it down game by game, this is what I thought:
Assassin’s Creed (Original / 1) I looked at this a while back now. It crashed a few times and didn’t work at all really with the controller. I get that it wasn’t designed for that but it was annoying. It’s a little scary really that this only came out in 2007 (so 14 years ago) and yet it looks so incredibly dated. The graphics, the gameplay, it’s just so old but it wasn’t that long ago. Anyway I struck this off the list. I think ‘technical issues’ is a good enough reason. I don’t need the aggravation.
Assassin’s Creed II Loaded this on Friday night. It responded better, but not brilliantly, with the controller. However, I swiftly lost the will to live. I have to say the company have got so much better about how they start the games. Doing a looooong walk and talk was not a good intro. The graphics are the same/not much better than what I remembered from the first game. Adding on the controller annoyances and I decided to strike this one off too. Given how beloved it is as a game it might well improve if I stuck with it, but ehhh I have enough to play I don’t need to waste my time. Maybe one day I’ll get in the mood to go back to it.
Assassin’s Creed: Brotherhood Also loaded this Friday night. This actually worked fine with the controller but bloody hell it was boring. Started off with just running through a city and then it moved to the countryside. Again so much walk and talk. I appreciate that it was setting the scene or something but I expected more. I felt a little bad about ditching this one as in technical terms it was fine, but ugh not a good way to begin a game. The parkour isn’t as ‘open’ as later games either. I’d run to a wall that I’d be able to climb in other games and Ezio would just hover a foot off the ground, arms would stutter and then fall back down. I’d be more open about coming back to this one if it wasn’t the only game in the trilogy that worked. Just being able to play #2 (and not 1 or 3) really isn’t all that interesting.
Assassin’s Creed: Revelations The third/final instalment of the “Ezio Trilogy” and I’d love to say that again there was an improvement. Brotherhood worked better than II etc. However, this wouldn’t even load. The game got to the opening screen of “press enter to start” and nothing. With controller, without controller, in big picture, booted separately - nothing I tried would make it even open. So very firm strikethrough on this one. I suppose I should contact Steam/Ubisoft support but ehhh not worth my time.
Assassin’s Creed III Loaded this Friday night and finally the graphics have reached a point where they aren’t glaringly old. What a difference 5 years makes. Anyway, this works with the controller but SO MANY CUTSCENES! Seriously. Steam says the game was running for 90 minutes and I swear almost all of that was “walk from A to B and watch a video”. Again not compelling gameplay. I got past the intro “Ubisoft Presents” with this one and comparing this opening to say Odyssey - no comparison. The studio has improved 110%.
I’ve since realised I didn’t make it far enough into the game to be playing the actual character, I only saw Haytham Kenway (I recognised his last name from Black Flag so assumed he was the MC). Apparently it’s his son so maybe the game picks up when it starts ‘properly’. Anyway, right now I’m anticipating it’ll be a slog to finish. I’ll probably pick it up again at some point though.
Assassin’s Creed III: Liberation Not bad. It started off with more of a bang than the actual AC: III did. However, the persona gimmick (lady / slave/ assassin) is not something I’m keen on. It would be fine if it was just an outfit and I got to keep all my abilities but not being able to climb? Not being able to assassinate? I get that it’s more subtle spy stuff, changing a look/identity means having to kill less but that’s not really what I’m playing this game for - I don’t have the patience for that. Anyway, there’s nothing wrong with this game. In fact I think the storyline is quite good. I think I’m just being picky now. Definitely not topping any list but I might go back to it one day.
Assassin’s Creed IV: Black Flag I loaded this for the first time a while back. I remember being struck by how much was familiar about it. This is the earliest game in the series that I’ve noticed the ‘synchronisation’ fast travel points. My memory is a bit fuzzy but Steam says I’ve played it for 2 hours. I think I liked it well enough. I’m pretty sure I likened it to Syndicate which I’d played a bit of previously. I’m guessing that Black Flag was the starting point of many things the later games built on. I have a vague memory of a similar confusion that I felt with Syndicate about the progression/gearing systems.
It also has the separate memory ‘levels’ with optional objectives that I think all the games had pre-Origins. I do prefer the post-Origins system but then I have an issue as I don’t like not getting 100% completion and I also have a hatred of having to redo what I’ve already done. (Side note: given the latter why do I raid in Warcraft? that’s endless repetition. I suppose that’s with the guild so it’s a bit different).
My problem with this game is I don’t enjoy ship combat. It’s not so bad now I’ve switched controllers and I can actually aim but it’s still not my favourite thing to do. Of course this game is entirely about pirates and ships so there’s a lot of it. It also gave the franchise the legacy of ship combat which shows up in probably almost every game after this one. Anyway, it’s a cool enough setting that this is a game where I will endeavour to finish the campaign but I won’t 100% it.
Assassin’s Creed: Rogue Odd opening as the voiceover doesn’t match the time. I was very confused until I realised what was on screen was technically a flashback from what was said. This game has so many of the things I recognise from Syndicate with the collectibles and chests etc. I might have played this a little bit more but the ‘modern day Abstergo’ is done in first person *vomits* (the fastest way to make me feel sick is stick me in front of an FPS game). I wanted to fix the computers and find the cool stuff but I couldn’t stomach moving around.
The controls are really smooth. I’ve been playing with my PS5 controller rather than my Steam controller and it’s so much better for camera control and targeting for shooting. So long as the modern day stuff is limited I see no reason why I won’t play this one. I also hope the ship stuff is limited.
Assassin’s Creed: Syndicate This was one of the first AC games I went for after Origins. Victorian/kinda steampunk London? The setting of Warehouse 12? Sign me the hell up! I’ve rambled about it before. As I said with Black Flag the gearing/progression system confuses me. However, I liked the combat system. In some ways I remember thinking it was better than the Origins style as it gave me more hints about how to parry, whereas I usually just flail around in Origins and hope to kill the enemy before they kill me. Despite not really understanding the systems this was a good game and it’s definitely one I’ll finish. Again I probably won’t 100% it but the grappler alone is worth the price of admission.
Assassin’s Creed: Origins I’ve finished the main campaign of this one! Apparently (according to google) it should have taken 29 hours and it took me 41. I still have the DLC and the achievements to do. I actually want to 100% this game. I love the setting, the graphics are gorgeous, the systems are easy to understand. Just everything is *chefs kiss* perfect. I actually started loading the other AC games initially because I like this game so much, I was hesitant about finishing it and leaving the other ‘lesser’ games still to do. I thought I should draw this one out and savour it, and finish the other games in between.
Assassin’s Creed: Odyssey Beautiful game. Slightly more complicated/don’t understand stuff like the ship but overall it’s in the same mould as Origins. According to Steam I’ve played this 7 hours so far. I definitely intend to play this all the way through and probably 100% it as well. Origins has the edge with the setting (and it was the first one I played so set the ‘standard’ in my mind) but I do like this one. I picked Kassandra as was recommended and yeah it’s damn good.
Assassin’s Creed: Valhalla Ah yeah this one. Solid graphics, solid combat. What the hell is up with the settlement system? That sort of reminded me a bit of the Syndicate train thing (which I still don’t get). Why do the game people think adding these things is necessary? Just buying this game was an ‘experience’ as it took about half a dozen emails with Ubisoft support before the transaction went through. They decided not to sell it through Steam - so annoying! Anyway, I’ve played 6 hours and I’m sure I’ll finish the campaign one day. I don’t know if I’ll 100% it because it’s nowhere near as compelling as Origins or Odyssey. It’s ok but not great.
I have at least reached England now (which is how I know about the weird settlement system). I started off with a female Eivor and it was much better when I switched to the male version which I wasn’t expecting. I’m not a fan of the ‘raids’ Eivor can do with the crew. Unfortunately I think those are necessary. I’ve always liked the sneaking around, assassinating people part of the game. I’m not very good at it and often get discovered and have to fight (and then I’m not very good at the fighting part either). But yeah I like the hiding and assassinating and this game seems to mostly forget that. Why is it an Assassin’s Creed game? I might be getting God of War for Christmas and so Viking berserkers isn’t something I mind, it’s just not something I’m all that keen on in my Assassin’s Creed game.
In Conclusion If anyone is interested in getting into the Assassin’s Creed franchise I would recommend skipping the first 5 games. They are plagued with technical issues on more modern machines (I’m playing on PC, just realised I forgot to say). They also show their age in gameplay/storytelling ways.
I do realise that I’m being judgemental. I mean the technical issues in the first few games are fairly objective but apart from the original game and Revelations, those technical issues aren’t game-breaking. I could play AC: 2 and Brotherhood if I wanted and I know I’ve rushed to judgement. I guess it goes back to when I originally got Netflix to watch Daredevil/the Marvel shows. I really did not like Daredevil but I made myself watch it because “it was marvel” until I realised how dumb that was. Life is too short to watch something (or play something) just because it belongs a franchise that I otherwise like. Maybe those earlier games improve and I’m missing out, or maybe they just aren’t to my taste. Either way, I don’t have to spend my time on them if I don’t want to and right now I don’t.
I’d rank the remaining games: 1) Origins 2) Odyssey 3) Syndicate 4) Valhalla 5) Black Flag 6) Rogue
But of course YMMV as I am influenced by my love of certain settings. Also it’s not entirely fair because I’ve played the entire main campaign of Origins but with the others I’ve just started (with Rogue I haven’t even defected yet). So I don’t really have an accurate flavour of them. Still I don’t anticipate the order changing much. My love of Warehouse 12 (and that grappler) will undoubtedly keep Syndicate #3 otherwise Valhalla probably would have taken that spot purely because of improved systems.
I definitely approve of the shift Ubisoft made introducing the RPG elements and making it completely open world (none of those separate memory levels). Although if I’d started with the franchise earlier (Origins was the first I picked up) and therefore played the original system first, then I might well have felt the opposite. Also newer does tend to be shinier which makes it easier to like them more. New doesn’t always mean improved (look at Valhalla) but it does have an innate advantage.
I’ve heard that the next game (codenamed Infinity) isn’t going to be out until 2024. I still have a lot to play so that’s fine. What concerns me is the ‘live service’ part as does that make it an MMO? I play all the games on easy because my skills aren’t great, but if it’s online then they’ll surely have to be some kind of default skill level (which presumably will be higher than easy). I’m hoping I’m completely misunderstanding but we’ll see I guess.
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impossible-rat-babies · 4 years ago
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@elmshore tagged me to talk about my fic our reflections!
gonna put this mostly below the cut bc it might get long + im ewbarressed 2 talk bout my fics bc often there is a lot of imagery behind them sdjfls
i’m gonna tag: 
@bitchesofostwick, @trvelyans, @mournholdmushroom, @wayhavn, and anyone else who is a mutual who writes who wants to be just. jabber on about their fic i would love 2 hear it
the idea rumbling around in my head, if I’m remembering this correctly, came after the book three demo came out and there is the bounty on the detective’s head for their capture. this got me thinking about how “well it would make sense if the trappers actively went after the detective when they were alone, or otherwise indisposed.” 
That got me rolling on the idea of what happened in the aftermath of such an incident. I wanted more the aftermath rather than the whole omg the detective is in danger haha they’re saved by their LI! I don’t find that as compelling or interesting personally compared to them saving themselves, but they’re injured or had to find a way out of the situation themselves. Or both--I’m not picky.
It was also a sort of fic born out of the desire to see where pollux and mason get on each others nerves/where their conflicts reside. I love fluff between couples, but I also love exploring the more difficult and organic parts of two people together. which this fic was a really great place to explore that between the two of them, mostly because pollux is antagonistic towards asking for help or letting himself be helped. he doesn’t need to be babied in this instance and he had everything under control. the fact that mason is upset over the fact that it actually happened and pollux didn’t tell anyone is irrelevant in pollux’s mind. he got out of it with his life and he can tend his wounds in peace--he doesn’t need help. thus, we have a nice little conflict.
but a bit of dialogue or action that got stuck in my head when i was first drafting it was:
“....fucking hopeless.” Mason grumbles to himself and Pollux bunches his fingers tightly in his shirt.
“If you’re gonna talk then shit say it to my face, Mason.” Pollux spits his name and he knows he’s playing chicken with a speeding car—sooner or later he’s going to get hit.
Mason turns on him, anger drawing his lips into a snarl and frustration tensing his shoulders,
(take one more step, I swear to god)
“I said...” He starts slow, meeting his grey eyes and there’s a vicious storm in that grey, “you’re fuckin’ hopeless, Pollux.”
“Good.”
we’re gonna ignore how pollux definitely would’ve decked mason if he had gotten much closer.
this part really stuck because in all my writings i’ve done with them, both published and unpublished, it’s often pollux who presents the conflict between them verbally. It’s more in his nature to have that confrontation compared to mason. but this is a flip on that, where mason is just so fed up with this sort of crap from pollux where he says something he doesn’t mean. it does sort of put a stop to the argument though, both of them sort of putting each other in their places. mason unintentionally saying an extremely hurtful statement to pollux, and pollux asserting both that yes mason you said that and yes i am hopeless glad you finally got the picture there chief.
moving on, I didn’t really write one of these scenes before all the others. I skipped past a majority of the main argument to get to the meat of that and then built everything up around it. I did skip to after the argument where pollux is in the bathroom alone too. fun fact: the ending is the least edited and most free flowing part of it because i got on a roll + i just didn’t want to edit it. is it less polished and more rushed feeling? maybe. but i did like a lot of the prose i put into the ending. (looking back it’s definitely sort of sparked my obsession with writing about hands and the minuscule movements of hands in fic. if i don’t spend a couple sentences of a character paying attention to hands then what sort of gay writer am I?)
--
the image in my mind when writing fics is often playing things out as a movie scene. it’s all constructed in my head, the environment, the placing of the characters in the space, their interactions. i pick out what seems the most relevant even if it seems rather mundane. blinds or curtains being open, the color a lamp sheds--if it’s more blue or yellow. (bluer whites always read more clinical or impersonal, where more yellow lights feel more homey and personal). or like the color of the tile. I love thinking about the color of bathroom tiles/the inherent cold touch of bathroom tiles. i also like thinking about bathrooms as much as i like thinking about vintage hotel rooms.
but in this fic I was really wanting to hit on the “this is the middle of the night when no one should really be awake unless you’re getting into trouble” but also “this is the middle of the night when people say things or get into arguments because the dark hides everything.” 
also i dunno why i’m so stuck on only having one light source in a scene i write, it’s become a habit and i dunno why.
--
I didn’t really take inspo from another piece of media. i mean, it’s undoubtably got bits of tropes and such stuck into it, but such is writing. im not saying this is entirely original because it isn’t, i just can’t think of anything.
and like i said before, the book three demo with the trapper bounty really got me thinking. well that and the realistic part of what would happen if pollux got jumped by three or four trappers intent on kidnapping him.
me taking the idea of the detective possibly never having killed someone and tossing that shit out the window.
not that pollux is eager to kill people, or is fine with it. tensions just run high when you’re being attacked and slamming a person’s head into the bonnet of your car until they stop moving in a viable tactic for him. did the trapper live? i dunno, pollux certainly doesn’t.
--
i guess the cornerstone going around with this fic was stated above--the strained, realistic, not getting along parts of relationships between people. the subjecting these characters to a possible thing that could happen and seeing how they deal with it in their ways and the conflicts that brings.
but there’s also this chance to grow, to figure things out and avoid a repeat of the situation. it’s as much about the nitty gritty as it is the learning process of being with someone. like when mason explicitly asks/says in his own way for pollux to not do something like that again, whether thats fighting the trappers on his own, or refusing to be helped. or pollux not outright saying no, but rather saying he’ll try. it’s a step along the way towards making it work.
i know i write a lot about the rough and angsty parts of a relationship, but it’s also partially about the growth between characters. the realism of the bickering, the fights, the missteps along the way when you’re trying to make a partnership work. it’s the caring enough to make a mess, to not turn ones back on someone for being difficult. 
i love writing gross--both angsty gross and fluffy grossly human stuff!
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crisisdparity · 3 years ago
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Game Master Akuma AU
(Note: Originally submitted to @justanotherpersonsuniverse, on their advice I will be using my own tumblr for anything in the future related to this AU.)
Xavier Duchamp was rather proud of himself. What he had before him was an absolute masterpiece of a campaign if he did say so himself. The product of over six months of study, research, and rebalancing efforts followed by two weeks of discussion with his five players to hash out schedules, meeting times, characters, backstories, potential character arcs, and getting them set up with a messaging app that was really good for sending discrete messages between the GM and the players.
Valentine and her boyfriend Justin were onboard in an instant. Within days, he'd greenlighted their Half-Elf Bard of the College of Glamour whose spell list was 100% Illusion spells and Half-Orc Fighter (Eldritch Knight) who was focusing entirely on Abjuration as Rena Rouge and Carapace respectively.
Olivia had spent a few days coming up with a Halfling Rogue and debating subclasses with him until settling on Scout. Along with some discussion over how her special magic item's stunning and paralysis effect would work with Sneak Attack, the campaign had its Vesperia.
Jeanette had gone back and forth with him for a week looking at various homebrew subclasses for her Gnome Artificer before they both agreed on one particular Master Tinkerer entry that would be balanced and do the character justice. And with that they had their Ladybug.
Even Matt was on board with a stealthy human Chat the Barbarian using the Path of the Beast. The class choice was something Matt had insisted on (and that Xavier would have suggested anyway just for the high hit point totals given Matt's history with characters dying) and he'd even come up with a backstory that Xavier felt was quite compelling compared to Matt's usual efforts. Morally ambiguous, likely to be tempted by promises of power, but with a great deal of story potential to work with.
Which was a relief. Getting a new player into their group to replace Matt was not something Xavier really felt comfortable with. There were too many unknowns with introducing a new person, far too many for him to risk his masterpiece on an unknown factor. He knew Matt. He could work with Matt. Despite the history.
He'd put everything he had into this. Every known Akuma ever fought by the heroes had been made into a boss-tier foe. He'd carefully documented each and every power the heroes had shown to craft special legendary magic items based on the Miraculous. Hawkmoth and Mayura themselves were going to be the final bosses of his campaign.
In response to criticism about the difficulty of his campaigns (he tried to make them fair, but still challenging enough to be memorable), he'd made several guest NPCs based on every other hero that had ever been called upon, statted out like player characters that might show up in a pinch to help. He even had a genuine Deus ex Machina that he was ready to use to get the players out of a truly impossible jam if they found themselves in one.
Not always, but a few times at least. Enough to get them to the point where they wouldn't need it anymore.
-----
It was thirty minutes in, right in the middle of exposition from the Guardian NPC, when Xavier got his first message on the app.
Matt/Chat - Chat's going to wait until everyone breaks up and follow Ladybug stealthily.
Xavier/GM - Starting party conflict on the first session? Not what I'd advise, but it's your character. Go ahead and make your Stealth roll now.
Matt/Chat - <photo> 17
Xavier/GM - Yeah, that beats everyone's passive Perception easily. You'll sneak off handily without anyone noticing.
-----
"Jeanette, Ladybug is grabbed from behind by an unknown assailant. Roll to resist the grapple."
"Geez, already? Okay, what did my assailant get for their grapple? How screwed am I?"
Xavier pretended to roll a die while consulting the message from Matt.
"19."
"Okay, difficult, but not undoable... Crap."
"What'd you get?"
"Nat 1..."
"Hah! I rip off her earrings and claim them for myself! The Wish is mine!"
"Seriously Matt?! What the hell?!"
"Because it's payback time! Payback for every character of mine killed in these hellish campaigns!"
"Oh, come on! You're not the only person whose had a character die at this table! Xavier runs some pretty challenging campaigns, but they're always fair!"
"What about the time he killed Allric the Allmighty in a single round of combat?"
"Dude, you tried to Leroy Jenkins straight into melee with a 4th-level Wizard that had a CON penalty. Even at full health you had like 10 hp."
"14!"
"Not much better, dude."
"Guys, it's fine. I can handle this. Okay, Matt. Chat the Barbarian managed to get the earrings-"
"Yeah, Ladybug screams bloody murder when he rips them out. Good luck getting out of this in one piece."
"The moment Rena hears Ladybug scream, she bolts for the sound."
"So does Carapace."
"Vesperia too."
"-and with their current locations and movement speeds, I assume you're all using the Dash action?, you've got maybe one round to decide on your Wish before they're all over you, so choose carefully. And be aware that I plan to grant whatever you wish for in the worst possible way, just as I would if any of the others pulled this."
"Rena screams 'What the HELL, Chat?! We're supposed to protect the Miraculous, not use them for our own selfish purposes! Didn't you listen to the Guardian? Such actions always bring misfortune upon those who misuse the Miraculous!'"
"Because I am Chat, avatar of Destruction and I WISH THIS WORLD NEVER EXISTED!"
There was dead silence at the table.
"Matt... What... just... WHAT?!"
"Hah! You like that?! How does it feel now that the shoe's on the other foot, huh?!"
"What the hell is your problem, Matt?!"
"My problem? MY problem?! Do you know how much time I've spent making characters for these shitty campaigns only to have them turned into paste in one session?!"
"Because you made primary spellcasters and played every last one of them like a barbarian, charging in headfirst without thinking! All of us breathed a sigh of relief when you revealed that your character finally matched your playstyle!"
"I HATE BARBARIANS! THEY'RE BORING! I SHOULD GET TO PLAY CHARACTERS THAT CAN AT LEAST CHUCK FIREBALLS!"
"THEN MAYBE YOU SHOULD STOP RUNNING THEM FACE FIRST INTO ENEMY SWORDS!"
"NONE OF YOU COULD EVER HANDLE THE FACT THE I MAKE MORE AWESOME CHARACTERS THAN ANY OF YOU, SO YOU JUST LET THIS DOUCHEBAG KILL THEM OFF SO YOU WOULDN'T GET OVERSHADOWED BY HOW AMAZING I AM! WELL NOW I KILLED SOMETHING YOU ALL WORKED HARD ON, SO SUCK IT! I'M DONE WITH ALL OF YOU FOREVER!"
"MATT! HEY! GET BACK HERE YOU JERK! MATT!"
"Crap, I think Olivia might actually kill him this time..."
"It's going to take all of us to stop her from getting arrested at least."
Xavier just watched numbly as the rest of the group ran out of his apartment. Over six months of work. Gone in less than an hour.
He'd given so much to making sure this would work. He'd apologized to Matt at least twice for every character of his that had died to get him to come back. He'd agreed to demand after demand just to keep a familiar face on board, never dreaming he'd pull something like this.
He'd nearly gotten fired from his job trying to rearrange his schedule to fit with everyone else's. They'd somehow, miraculously, gotten the whole day with no other obligations among any of them and decided to make the first session a true marathon. They'd meet in the morning after breakfast and eat both lunch and dinner at the game table before calling it a night late in the evening.
It was barely 10:00 in the morning and the whole campaign he'd slaved over for months was kaput.
He never noticed the butterfly landing on his custom Miraculous-themed Game Master screen and being absorbed into it.
"Game Master, I am Hawkmoth. Few people appreciate the kind of effort that goes into making something truly grand and memorable. I shall give you the power to bring your entire world to life and in return, I ask only for a few simple things."
This was wrong. Hawkmoth was the worst of the worst. The kind of person who would be at home among all the final bosses he'd ever made for his campaigns. Heartless, manipulative, cruel.
"Not enough? Ah, but what is a game without players? How would you like to have the Miraculous heroes themselves run your great campaign? Surely they would be far more appreciative than those ungrateful peons that left you alone with nothing but the broken remains of your efforts."
He knew all these things, but the allure of bringing the world he'd spent so much time on to life... What creator could ever turn down an offer like that?
"I, the Game Master, accept... Hawkmoth."
"Excellent. And in exchange, you shall bring me one of two things: The Miraculous, or the identities of their wielders."
"No."
Hawkmoth was silent for a moment.
"I beg your pardon?"
"I said no. I am the Game Master. I make the world. I craft the challenges. I decide the rewards. But I do not do anything for anyone. If you want these things, get them yourself."
"If you refuse me, it shall be very unpleasant for you."
"No. As Game Master, I decide the limits of all powers within my realm. And I decide that you have none over me."
And with that, he unleashed his creation over all of Paris, drawing everyone and everything within into his sphere of influence.
-----
Ladybug blinked the spots (ha) out of her eyes as the flash of light died down and looked at herself. She didn't remember transforming, but she was clearly in her spots. Except her red and black superhero uniform didn't usually look like it was headed to a steampunk convention. Looking around, she tried to figure out what had happened and her eyes landed on a familiar belt and pants combo.
Problem. Whoever this was, their groin was at eye level for her.
She looked up.
And up.
To find a grinning Chat Noir, sans anything resembling a shirt and having put on at least a foot of height and apparently a hundred pounds of pure muscle, grinning down at her.
"How's the weather down there?" Chat Noir chuckled as he flexed his unfairly attractive muscleman physique.
"I WILL END YOU!" the heroine snarled, already 100% done with whatever new insanity Hawkmoth had cooked up.
Characters:
Ladybug - Gnome Artificer (Master Tinkerer - Homebrew)
Chat Noir - Human Barbarian (Path of the Beast)
-----
Vesperia had to admit, as Akuma attacks went, this was pretty dope.
She was currently a halfling. A halfling! If it wasn't for her fantasy ensemble being yellow and black, she'd have thought she stepped straight out of Lord of the Rings.
Of course, fantasy setting or not, there were still things she'd have rather left back in the real world. Like racism. And stigma against mixed couples. Not directed at her, but rather at the two walking down the street next to her.
"You know, people are staring..." she said as she craned her head to look at her companions.
"Let them," the Half-Elf Rena Rouge (who looked like a cross between a musician and a belly dancer) said from her perch atop the shoulders of the heavily armored (and surprisingly buff) Half-Orc Carapace. "They're just jealous because their boyfriends can't carry them everywhere."
Characters:
Vesperia - Halfling Rogue (Scout)
Rena Rouge - Half-Elf Bard (College of Glamour)
Carapace - Half-Orc Fighter (Eldritch Knight)
-----
Ryuko blinked as she studied the apparent snake-man-thing before her who claimed to be Viperion. She lifted a hand to study it and found what appeared to be bronze scales covering every inch of her skin.
She sniffed herself, smelling the sharp tang of ozone. What was she?
And why did she appear to be wearing wooden armor?
Characters:
Ryuko - Dragonborn (bronze) Druid (Circle of Storms - Third Party)
Viperion - Naga Sorcerer (Divination Magic - Homebrew)
-----
Polymouse giggled as her friends ran over her. Okay, she'd freaked out a little to find a swarm of mice (with hair like hers no less) crawling all over her surprisingly mouse-like body when she'd come to in the middle of some forest somewhere. But she'd gotten over it pretty quickly. It helped that her new friends were adorable.
It might help more if she could figure out where she was.
Or find another person.
Characters:
Polymouse - Kobold (rodentlike) Ranger (Swarmkeeper - Reskinned)
-----
Purple Tigress sighed as she felt the hair (fur?) on the top of her head being shifted around and twitched her new catlike ears in mild annoyance.
"Are you quite done?"
"Almost!" Pigella's cheerful voice answered. "Your fur is so comfy!"
Tigress sighed. Of course Pigella would end up being a fairy, and having her normal cheerful enthusiasm cranked up to previously unimagined levels.
"I love you dearly, but if you start shouting 'hey listen' I will stick you in a bottle."
"Aw, I love you too! Hey, what's that?"
"I think it's my character sheet?"
Characters:
Purple Tigress - Tabaxi Paladin (Oath of Glory)
Pigella - Fairy Cleric (Order Domain - Reskinned)
-----
"According to my analysis, we have been placed into what appears to be a Dungeons and Dragons campaign under 5th edition rules," Pegasus stated in a mechanical monotone. "I am apparently a Warforged Wizard using the School of Conjuration whose spells create portals to bridge dimensions and summon or banish my intended targets. You are what is known as a Simic Hybrid, with the class of Monk, following the Way of the Drunken Master."
"Aweshum," King Monkey slurred, his generally human appearance clad in monk's robes marred by his monkey-like hands and feet as well as the monkey tail swishing behind him.
"Why do you keep slurring like that? According to my sensors, your gourd is filled with only water."
"Gotta keep up appearanshes!" King Monkey grinned as he continued faking drunkenness.
Characters:
Pegasus - Warforged Wizard (School of Conjuration - Reskinned)
King Monkey - Simic Hybrid Monk (Way of the Drunken Master)
-----
Hawkmoth studied the dark red horns growing out of his head in the mirror. The change in appearance was disconcerting, but he felt a rush of power in this new form that he'd never felt before.
"Hmm... perhaps I can work with this..."
"Speak for yourself..." Mayura muttered off to the side, ruffling her peacock-like feathers in annoyance as she tried to glare at the beak on her own face.
Characters:
Hawkmoth - Tiefling Dark Lord, Warlock Patron, Contracted by Lila Rossi, Volpina, Queen Wasp, and many others.
Mayura - Kenku Assistant to the Dark Lord, Creator of Monsters
-----
"Oh, come on!" A figure in a cyan and white hooded robe complained as they waved a similarly colored umbrella around angrily. "Everyone else gets to be part of this adventure, why can't I join them?"
"Because you're too OP. You'd completely break everything and remove all challenge from the adventure."
"But sitting around is no fun at all!"
"If you like, I can put you in the position of the main quest giver. Your job would be to direct them towards their enemies and means of becoming stronger."
"That's it?! I'm on 'mysterious hooded figure' duty? Boo! Why can't I fight with them?!"
"Because you're too OP. But if you insist, I'll allow some Deus ex Machina interventions."
"YES!"
"Five."
"I'm sorry?"
"I'll allow five interventions at your discretion to aid them when they are in peril. Once you have come to their aid five times, I will allow no more meetings save to impart quest information."
"That's it?"
"Yes. Choose your interventions wisely."
"So... if I manage to save one for when they fight Hawmoth and Mayura in the final battle...?"
"Then I would allow you to join them of course."
"Score!"
Characters:
Bunnyx: Mysterious Hooded Figure, Deus-ex-Machina (5)
Game Master: Akuma Lord of the Miraculous Campaign
-----
Addendum
When the Game Master is finally purified and the damage reversed, it turns out that he took the effort to trap all of Paris in a temporal stasis bubble so that no matter how long passed inside no more than a few moments passed outside. Meaning that after what seemed like months in the bubble, it's basically less than a minute after he was akumatized when everything is put back.
All his friends, minus Matt, come back in bringing a new person named Zack that they vetted themselves to take Matt's place in case he pulled something like what he did. And while he has a similar playstyle to Matt, he's savvy enough to know what kind of characters that is suited for and he loves playing barbarians.
They all sit back down and restart the game they were all looking forward to.
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erictmason · 4 years ago
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The Road To “Godzilla VS. Kong”, Day Four
(Sorry for the delay on this one, Life proved just a bit too busy the other day to finish it; my “Godzilla: King of the Monsters” review is gonna be pushed back as a result too.  But!  No worries, on we go. ^_^)
KONG: SKULL ISLAND (2017
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Director: Jordan Vogt-Roberts
Writers: Dan Gilroy, Max Borenstein, Derek Connolly, John Gatins
Starring: Samuel L. Jackson, Tom Hiddleston, Brie Larson, John Goodman, John C. Reilly
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Technically speaking, Gareth Edwards’ “Godzila” from 2014 was the first entry in what is now generally referred to as “The Monsterverse”, an attempt by Warner Bros. Studios and Legendary Pictures to do a Marvel Studios-style series of various interconnected movies (and which, like most such attempts to cash in on that particular trend, hasn’t really panned out; “Godzilla VS. Kong” seems likely to be its grand finale as far as movies are concerned, the only two “names” it had going for it are Godzilla and Kong themselves, and even at its most successful it was never exactly a Powerhouse Franchise).  But the thing is, when that movie was made, the idea of a “Monsterverse” did not yet exist; it was only well after the fact that Legendary and Warner Bros. got the idea to turn a new “Kong” project into the building block of a Shared Universe of their own that they could connect with the 2014 “Godzilla”, with a clear eye on getting to remake one of the most singularly iconic (and profitable) Giant Monster Movies of all time.  As you might guess from that description, however, said “Kong” project also had not originally been intended for such a purpose; it would not be until 2016 that it would be retooled from its original purpose (a prequel to the original “King Kong” titled simply “Skull Island”) into its present form, which goes out of its way to reference Monarch, the monster-tracking Science organization seen over in 2014’s “Godzilla” and which includes a very obviously Marvel-inspired post-credits stinger explicitly tying Kong and Godzilla’s existences together.  
The resulting film is fun enough, all things told, but that graft is also really, distractingly obvious.
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Honestly, I wish I knew why I’m not, generally, fonder of “Skull Island” than I am.  It’s not as if, taken as a whole, it does anything especially bad; indeed it does a great deal that is actively good.  Consider, for example, the rather unique choice to make it a Period Piece; that’s decently rare for a Monster Movie as it is (indeed one of the only other examples that springs to mind for me is Peter Jackson’s 2005 remake of “King Kong”, which chose to retain the original’s 1933 setting), and it’s rarer still that the era it chooses to inhabit is an immediately-post-Vietnam 1970’s.  Aesthetically speaking, the movie takes a decent amount of fairly-obvious influence from that most classic of Vietnam-era films, “Apocalypse Now” (a fact that director Jordan Vogt-Roberts was always fairly open about), and it results in some of the movie’s strongest overall imagery (in particular a shot of Kong, cast in stark silhouette, standing against the burning sun on the horizon with a fleet of helicopters approaching him, one of a surprisingly small number of times the movie plays with visual scale to quite the same degree or with quite the same success as “Godzilla” 2014).  It also means the movie is decked out in warm, lush colors that really do bring out all the personality of its Jungle setting in the most compelling way and, given how important the setting is to the film as a whole, that proves key; Skull Island maybe doesn’t become a character in its own right the way the best settings should (too much of our time is spent in fairly indistinct forests especially), but it does manage to feel exciting and unusual in the right ways more often than not.  The “Apocalypse Now” influence also extends to our human cast,  which is sizeable enough here (in terms of major characters we need  to pay attention to played by notable actors, “Skull Island” dwarfs “Godzilla” 2014 by a significant margin) that the framework it provides-a mismatched group defined by various interpersonal/intergenerational tensions trying to make their way through an inhospitable wilderness, ostensibly in search of a lost comrade-is decently necessary.  Though here we already run into one of those aspects of “Skull Island” that doesn’t quite land for me.  Taken as a whole, it sure feels like the human characters here should be decently interesting; certainly, our leads are all much better defined and more engagingly performed than Ford Brody, to draw the most immediately obvious point of comparison.  Brie Larson (as journalistic Anti-War photographer Mason Weaver), Tom Hiddleston (as former British Army officer turned Gun For Hire James Conrad), and John C. Reilly (as Hank Marlow, a World War II soldier stranded on Skull Island years ago) definitely turn in decently strong performances; I wouldn’t call it Career Best work for any of them (Hiddleston especially feels like he’s on auto-pilot half the time, while Larson has to struggle mightily against how little the script actually gives her to work with when you stop and look at it) but they at least prove decently enjoyable to watch (Reilly especially does a solid job of making his character funny without quite pushing him over the edge into Total Cartoon Territory).  I likewise feel like Samuel L. Jackson’s Preston Packard has the potential to be a genuinely-great character; his lingering resentment at the way the Vietnam War played out and the way that feeds into his determination to find and defeat Kong is, again, a clever and compelling use of the 70’s period setting, it gives us a good, believable motivation with a clear and strong Arc to it, and Jackson does a really solid job of playing his Anger as genuine and poignant rather than simply petulant or crazed.  But there’s just too much chaff amongst the wheat, too much time and energy devoted to characters and ideas that don’t have any real pay-off.  This feels especially true of John Goodman’s Bill Randa, the Monarch scientist who arranges the whole expedition; the Monarch stuff in general mostly feels out of place, but Randa in particular gets all of these little notes and beats that seem meant to go somewhere and then just kind of don’t.  Which is kind of what happens with most of the characters in the movie, is the thing; we spend a lot of screen-time dwelling on certain aspects of their backstories or personalities, and then those things effectively stop mattering at all after a certain point, even Packard’s motivations.  A Weak Human Element was one of the problems in “Godzilla” 2014 as well, though, and you’ll recall I quite liked that movie.  There, though, the human stuff was honestly only ever important for how it fed into the monster stuff; it was the connective tissue meant to get us from sequence to sequence and not much more.  Here, though, it forms the heart and soul of the story, and that means its deficiencies feel a lot more harmful to the whole.
Still, those deficiencies really aren’t that severe, and moreover, like I was saying before, there’s a lot about “Skull Island” to actively enjoy.  The Monsters themselves do remain the central draw, after all, and for the most part the movie does a solid job with that aspect of things.  It does not, perhaps, recreate “Godzilla” 2014’s attempt to make believable animals out of them (even as it does design most of them with even more obvious, overt Real World Animal elements), but there is a certain playful energy that informs them at a conceptual level that I appreciate.  Buffalos with horns that look like giant logs with huge strands of moss and grass hanging off their edges, spiders whose legs are adapted to look like tree trunks, stick bugs so big that their camouflage makes them look like fallen trees…the designs feel physically plausible (especially thanks to some strong effects work that makes them feel well inserted into the real environments), but there’s a slightly-humorous tilt to a lot of them that I appreciate, especially since it never outright winks at the audience in a way that would undercut the stakes of the story. Kong too is very well done; rather than the heavily realistic approach taken by the Peter Jackson version from 2005, this Kong is instead very much ape-like but also very clearly his own creature (in particular he stands fully erect most of the time), with a strong sense of Personality to him as well; some of the best parts of the movie are those times where we simply peek in on Kong simply living his life, even when that life is one that is, by nature, violent and dangerous.  Less successful, sadly, are his nemeses, the Skullcrawlers; very much like “Godzilla” 2014, Kong is here envisioned as a Natural Protection against a potentially-dangerous species that threatens humanity (or in this case the Iwi Tribe who live on Skull Island, but we’ll talk more about them later), and while they’re hardly bad designs (the way their snake-like lower bodies give them a lot of neat tricks to play against their enemies in battle are genuinely fun in the right sort of Scary Way), they’re also pretty bland and forgettable, even compared to the MUTOS.  That said, they serve their purpose well enough, and their big Action Scene showdowns with Kong are genuinely solid.  Indeed, the movie’s big climactic brawl between Kong and the biggest of the Skullcrawlers has a lot of good pulpy energy to it (particularly with how Kong winds up using various tools picked up from all around the battlefield to give himself an edge), likewise there’s a certain Wild Fun to the sequence where our hapless humans have to try and survive a trek through the Crawlers’ home-turf.
Where things get a bit tricky again is when the movie attempts to put its own spin on “Godzilla”’s conception of its monsters as part of their own kind of unique ancient eco-system. The sense of Grandeur that gave a lot of that aspect such weight there is mostly absent here, especially; there are instances where some of that feeling comes through (Kong’s interactions with some of the non-Crawler species, for example, do a good job giving us an endearing sense of how Kong fits into this world), but far more often it treats the monsters as Big Set-Piece Attractions.  Which is fine as far as it goes, it just also means a lot of them aren’t as memorable or impactful as I might like.  Meanwhile, the way the Iwis have built their home to accommodate, interact with, and protect themselves from the island’s bestiary feels like a well-designed concept that manages to suggest a lot of History without having to spell it out for us in a way that I appreciated (I would also be inclined to apply this to the very neat multi-layered stone-art used to portray Kong and the Crawlers except that the sequence where we see them is the most overt “let’s stop and do some world-building” exposition dump in the whole movie).  But the Iwis in general are one of the more difficult elements of the movie to process, too; it seems really clear there was a deliberate effort here to avoid the most grossly racist stuff that has been present in prior attempts to portray the Natives of Skull Island, and as far as it goes I do think those efforts bear some fruit; we are, at the very least, very far away from the Scary Ooga-Booga tone of, say, “King Kong VS. Godzilla”, and that feels like it counts for something.  I just also feel like there’s some dehumanizing touches to their portrayal (in particular they never speak; I don’t mean to imply that Not Speaking equals Inhuman, but the fact that we are not made privy to how exactly they do communicate means we’re very much kept at arm’s length from them in a way that seems at least somewhat meant to alienate us from them), especially given their role in the story as a whole is relatively minor.  
At the end of the day, though, all the movie’s elements, good and bad, don’t really feel like they add up together coherently enough to make an impact.  And I think if I had to try and guess why, even as I find it wholly enjoyable with a lot to genuinely recommend it by, I don’t find myself especially enamored by “Skull Island”.  It has a lot of different ideas of how to approach its story-70’s pastiche, worldbuilding exercise, Monster Mash-but doesn’t seem to quite succeed at realizing any of them fully, indeed often allowing them to get in each other’s ways.  It isn’t, again, a bad movie as a result of that; there really isn’t any stretch of it where I found myself bored or particularly unentertained.  But I did paradoxically find myself frequently wanting more, even as by rights the movie delivers on basically what I was looking for from it.   
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