#ITS FUN ITS FUN I'm having fun with CP77 modding again 🐴
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pinkyjulien Β· 13 days ago
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WIP Saturday πŸ™‹β€β™‚οΈ
Been slowly gettin' back into CP77 modding and wanted to do some comfy hoodie :3
First attempt was a port from Marvelous Designer
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Everything was going fine, weight was decent, but trying to get the materials right was fucking my groove up
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Wasn't satisfied with how it looked, the shadows were unpleasant, and couldn't find any materials that I liked - so I ended up tossing it aside (didn't delete it! Might rework in the future when I feel better about it πŸ‘€)
Instead, I decided to work from a Vanilla garment!
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Pics from Khagan's Clothing Catalog
I love this hoodie and used it a lot during my PL playthrough - tho it's way too crowded for what I had in mind, a simple, comfy hoodie
Even if I was able to delete some of the additional bits, a big part of it is actually baked into the main submesh (like a lot of vanilla meshes)
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After my unbuckled Aldecaldos jacket I feel more confident tackling heavy editing projects tho, so this wasn't TOO spooky πŸ‘Œ
First thing first, I deleted a big chunk from the left top side and kept the bottom part (to keep the assymetry and natural flow of the fabric) then I mirrored the right side and connected everything to the remaining left side
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Fixing a mesh up means I also need to unwrap its UVs again - AND that means duplicating, moving and flipping the normal map to follow the new unwrapped uvs
Same with the mlmask layers, but that comes later πŸ§β€β™‚οΈ
The original Hoodie has a bunch of additional meshes; the sleeves and hoods variants are on a separate mesh that gets called by the OG entity
I decided to merge everything into a single mesh, easier to handle for me in the AXL structure later πŸ”Ž
Regardless, still needed to move the sleeves and hoods to match the new fixed left side (since its a mirror of the right side!)
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Now that the meshes are fixed both model and UV wise, need to re-weight it from the OG garment 🀚 That concludes the 3D part
AXL side, I went with 4 different garment ent and apps to handle the 4 variants; default (hood down, long sleeves), hooded, rolled sleeves, and hooded + rolled!
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A fun lil detail with this mesh is that the hood doesn't have any garment support - with this in mind I decided to use the T1 - inner torso - slots to allow us to wear vest on top of the hoodie
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πŸ˜«πŸ‘Œ Idk idk it scratch my stinky brain really good HGHFH I love it
With everything ready, t'was time to tackle the FUN part; the appearaaaaanceeeees 🀠
I first had 4 designs with 5 colors each - but it quickly turned into 6 colors each; first design being the "basic" / default one, that I named "edgewear"
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Gotta keep in mind that each color has 4 mesh variants, so that's already 24 items
I then used the beloved "orange leather" vanilla hoodie with the white barghest face on it (the one I used through my PL playthrough! probably my favorite tbh) as a base for my next design, "quilted"
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It has a cute skunk ass hood 🦨
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And I'm currently still working on a third design inspired by Varsity Jackets, the... well gfhhg "varsity" design
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All of the appearances are still Wips and might change πŸ§β€β™‚οΈ
and I'd like to maybe add one more BUT... that's already 74 items, I don't like having too much options hgfh but dynamic AXL makes it really easy to just go apeshit with variations
ANYWAY I felt like doing another Behind The Mod TM post :3 some of y'all like them and I like sharing my modding stuff!
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