#IDK tho maybe there's something in video game coding that my limited experience in the area has blinded me to
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Weird to me that Save and Quit has become less and less of a video game industry standard, replaced with "Are you sure? All unsaved progress will be lost."
My cynical assumption for this phenomenon is that it makes the psychological barrier of quitting a bit higher thereby increasing playtime which leads to etc etc etc.
I want to be clear I have no particular insight beyond I miss save and quit, but I'm sick of going 'did I save?' to myself after having just saved and I feel like at minimum tacking on a system that suppresses that warning if there's no unsaved progress isn't an unreasonable ask.
#Like set a flag on save and unset it on unpause/inventory submenu or whatever#You're doing a lot more at both points that flipping a flag just doesn't seem like it's more drag than that bad user experience is worth#So I'm forced to assume it's on purpose#IDK tho maybe there's something in video game coding that my limited experience in the area has blinded me to#I mean I do actually have some relatives with experience in the area#So I'm more informed than the average person with my general work background (coding for physics purposes only)
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