#I'm like maybe.... maybe the Mourn Watch will have something? because Nevarra didn't have much
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midnightwind · 30 days ago
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I want to go back to the time where I thought each faction got a little quest line just for them based on which you started as
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curioussubjects · 2 months ago
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I just finished Veilguard, and...I'm really not sure how I feel about it?
All in all: good game, had fun, but still didn't quite hit some of the highs it wanted to hit and it's still not as good as DA2
(Spoilers galore below for everything)
The Good:
Pretty game is pretty;
Love the codexes, especially the ones written by companions or with their commentary;
Speaking of, the Mementos had so excellent tid bits of lore flavor to them, as well;
Regrets of the Dread Wolf was a damn good quest;
Some truly funny party banter;
I actually thought it was really easy to figure out who my Rook is as I played the game, which was much harder for me to do for my Lavellan in DAI;
And speaking of Lavellan, she was in character she WOULD say that she WOULD do that. Bless;
Everything about Nevarra and the Mourn Watch, I wish there was more content there because I was so into it;
Orb and dagger mage is really fun to play, which was VERY surprising considering I don't play close range ever;
I also really enjoyed destroying blight boils for some reason lmao;
Petting cats (they PURR WHEN YOU DO);
Assan <3;
Taash being so autistic;
Teia and Viago my beloveds;
✨Friendship✨
The Solavellan of it all;
And Solas, too. Love that sadsack disaster man;
Maybe this is super basic of me but I liked Varric's narration...idk it's comforting;
Honestly, just Varric in general was a bit safety blanket in a nice way for me because the game feels overwhelming at first;
There's no party like an all Dalish party!
Exploring -- loved finding all the fun details in each location, and I know I didn't even do enough in my playthrough;
I'm weak for stories about guilt, fear and regret. And I'm even weaker when those stories are so obviously about forgiveness and moving forward. Also love. Always love.
The Bad:
The pacing. I've said this before but DAtV could've used a more explicit arc structure or have quests note which level they're meant for or SOMETHING because some times it seemed I was doing quests too early or too late for when I was in the main story. I also thought events kept oscillating from happening too fast or too slowly, and it very much did get in the way of immersion;
The romance. Literally what are you doing Dragon Age that you fumble the romance. Granted, I only romanced Davrin so far, but I'm getting the sense from looking through the tag that maybe Lucanis' romance also feels a bit off? Honestly I have so many issues with the romance progression for Davrin that it's its own section;
I hope this is only a Veil Jumpers issue, but I thought Rook was so separate from the faction. I felt very little connection to them;
I've seen some people point out NPCs talk to Rook like they're a child, and while I don't really agree with that I do think Rook doesn't have enough opportunities to be knowledgeable in their own right. Especially annoying with a mage Veil Jumper Rook! I miss the Inquisition perk dialogue options that let my Lavellan be a smarty pants;
Holy overdesigned armors! Yikes!
Not all areas are as well developed as the others: Rivain is the most egregiously empty and underdeveloped, but I actually thought Arlathan Forest was super lifeless too. So was the Lighthouse! You get the early game discovery bit and then nothing ever again and it's like oh that was really it huh (and the stuff we did get was so good please more?);
I hate to say this but BioWare missed the mark with Rook's place in the group. The companions seemed connected to each other, yeah, but Rook was like some cross between group therapist and not-so-undercover boss. There was none of the warmth Hawke got from their companions (or the Inquisitor, for that matter!). The game really needed 1. a lighthearted party hangout cutscene and 2. companions coming together to take care of Rook (the fact this isn't even a thing in the romance is bonkers to me);
Taash's personal quest being about choosing between being Rivain and Qunari as if that's how culture works is Bad Actually;
The worst minimap I've ever seen in a game wow;
Also: give me back my beacon marker;
The gods were in a regret prison but what were their regrets exactly we just don't know.
The Bad (Romance Edition):
Again, the pacing! Incredibly slow to start (and not in a slow burn way, mind!) and then super fast in the last third of the game;
In fact, the romance seemed to be running on a completely different level than the rest of the story. The last romance scene was incredibly out of place tonally, especially.
The first two romance titles for Davrin are "Thrill of the Chase" and "Hot and Bothered"...and like WHERE????
Davrin never writes about Rook as a romantic partner or as if he has any concerns with the relationship...which we later find out he has, but was news to me;
Tbh, the romance felt like an afterthought. There were cutscenes that in any other DA game there would've been flirting options, for instance, but this time there was nothing (what do you mean Rook can't make a flirty comment when Davrin is shirtless working out with Taash? It's low hanging fruit!);
Not nearly enough flirty banter between Rook and Davrin, which is nuts considering their personalities;
I'm really super disappointed with Davrin's romance, which sucks because he's actually perfect for my Rook and I really like his character. There was so much potential for a really fun romance that was both tense and sexy, but also sweet. But no. Secret good Davrin romance that exists in my head save me.
The ???:
Southern Thedas got scorched when the North didn't how?
Please tell me who was catfishing Andraste;
Making enemies super aggro on Rook unless you specifically have companions taunting was very weird.
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