Tumgik
#I'm just happy with any little thing I learn with the software inbetween everything else I'm juggling
jackitk · 4 months
Text
You know. With everything I've invested into Game Design as of late, you'd think I would have at least done a little practice with pixel art by now. But for some reason, I've never got around to it. Despite already doing normal art to some degree.
I always pondered what my niche would be if I were on a game development team. But I don't really feel like I have a particular talent in the field. I feel confident in design concepts/knowing what makes a game good or bad. But also, I think anyone actually in the field would already know that and have even more experience than I do.
All I can think of is reflecting back to college when I was on a team for a senior project and how I was essentially deadweight because despite 5 years of college i had no skills that helped the team. This was after I had already transferred away from Game Design. So, I don't know. I feel like if I'm going to make my own game that I got to be able to do SOMETHING.
And that's a long tangent to say I should really start learning pixel art, even if I don't plan on taking learning Godot seriously until after I finishing my modding projects. I have a little experience already with using Photoshop to edit some sprites for my Paper Mario project. (Don't worry it's a copy so old, it's not tied to Adobe's subscription service, so it's the best of both worlds.) But I'd love to make actual sprite animations, even outside of Game Design if I can find the right software and the time to do some tutorials.
As for actual Game Dev., well I've almost finished up this platforming tutorial I've been working on. I also got tired of the default sprite for the goal, so I made my own. Looks kind of crude in-game because the art the tutorial uses is better. But I'm still happy with it. Maybe I'll try to refine it in the future.
Tumblr media
0 notes