#I'm guessing the map scale just looks bigger than it really is
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midnightwind · 4 days ago
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finally climbing out of bed at 3pm because my dumb ass decided to write 1800 words for the fic instead of sleeping
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amaiguri · 9 months ago
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Worldbuilding My Magic System FOR REAL
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So Yssaia has HAD a pretty developed magic system for a while. And to recap it for you... I'm going to paste my half of me raving about this on Discord (thank you to @zebee-nyx and @galacticsand and @reaperofcrows for being so cool and letting me be an unhinged worldbuilding mad lad XD):
"What is Ysse?"
So the way Ysse works is its basically invisible dust floating in the air. And if it hits itself at certain velocities and in certain volumes, "spontaneous effects" happen -- like water materializing out of "nowhere" or fire exploding or wind gusts. You're limited a little by Avatar Last Airbender bending logic (you can't summon fully sapient creatures, you can't teleport, you can't control people's minds unless you're like... touching their nervous system, etc.)
So Mages invented the first writing as a way to record what patterns of movement did what. And eventually, used them to communicate these patterns as a shorthand for more generalized concepts...
So writing also got invented sometimes BEFORE agriculture...
"How precise do these movements/velocities need to be?"
It needs to be PRETTY precise. And this is why the average person CAN'T learn magic -- because Ysse in low amounts is invisible to the average person
But mages can see Ysse, which helps a lot. And they can see these shapes OCCURING in the natural world too -- when the wind blows, its because Ysse particles FORMED the Wind Rune/Sigil in the sky BUT this still doesn't guarantee that they cast any spells if they don't have the physical discipline too
So, in theory, "anyone" COULD move their hands PERFECTLY to spontaneously start a fire. But they PROBABLY won't
"How does this impact the natural world?"
This is also how animals and plants can do magic too. Tree roots in the north have roots that have specific patterns that warm up the soil, so snow can actually MELT and give them water and the tree doesn't die
And this is also my excuse for why so many things have bunny ears -- normally, long ears in colder-than-average climates (i.e. All of Yssaia) would be bad. But in Yssaia, these long ears are convergently evolving to channel Ysse. What they channel, exactly, I haven't decided (probably heat lol or something to increase air density so sound travels farther???)
AND all this is ALSO why the Demons are such an abomination -- because their Blood Magic doesn't obey particle physics, they just fucking do whatever they want
"Why do you need to know all this?"
The question at this point, I guess, is basically "How do I make fantasy technology that looks whimsical but also looks at least hypothetically functional under closer scrutiny?"
Yeah, and the full Answer TM to that right now is just <insert the entire design philosophy I haven't discovered yet here>
"So how IS magic going to shape technology, when you design it for the Untitled Yssaia Video Game?"
...Yeah, okay, after brainstorming all this, I think here's my strategy for how I'm going to tackle technology:
Step 2) Create a master list of technologies I will worry about/actually visualize in the game I will want to keep an OPEN LIST so I can add more things to it as I do research/find really specific use cases (such as scrollcases or chopstick holders)
Step 1) Establish symbols for a handful of common things in both the North and the South that at least vaguely make sense with the concept of the particles. So things like: - Fire/Heat - Water/Melt - Ice/Slow - Wind/Quicken - Earth/Apply Force - Sun/Light - Moon/Closing/Locking (Thanks to @zebee-nyx for this one!)
Step 3) Design simple sprites for things that can later be shrunk down and used as set-dressing for maps BUT at a little bigger in scale so they can be shown to other people sensibly (maybe on the same sheet at the walking animations for scale?)
AND WITH THAT, after 5 years of only vaguely imagining all this, this is what I designed, using a combination of symbols I had already designed and dice that I pushed around on my desk to see what kind of patterns they'd make:
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Are some of these a little funky and don't really work with real particle physics? Yeah, fair. I'll take notes, if you got 'em. I'm open to critique, if you wanna lol
Last comment that didn't make it into the big discussion with my buds tonight: Ysse particles are how temperature is distributed. So, hot areas have fewer, cold areas have more. I know that isn't how thermodynamics work but does anyone else really?
(Something something eldritch horror thermodynamics post... And my magic-god is an eldritch horror! See? It's perfect!)
Thank you for coming to my #WorldbuildingWednesday post! If you liked this, don't forget to REBLOG and follow the #Yssaia tag or something🥰 (Are calls-to-action cringe? Publicly shame me, if so)
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roadtodeltarune · 11 months ago
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Earthbound Update 3
(PART 1)
I'm back! Some of you may have thought I abandoned this project, but you were wrong!
Where have I been? What have I been doing? Oh, I've been busy playing Earthbound! I knew I was close to the end, so I wanted to finish it before updating! I could have finished in a week, but I got distracted by other games and responsibilities. Now what exactly did I do in Earthbound?
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Well last time, I cured Tenda Village's shyness. After making my last update, I tried their coffee and had another strange vision. But once my head cleared, I did some trading and then hopped into the cave.
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As I figured, this was my next Sanctuary Location. The boss wasn't very tough; he was blasted to bits by a multi-bottle rocket and some good bashes. The hardest part was the maze of a cave!
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We had a strange moment of Straw's(Ness) thoughts being beamed to a wall, then jumped down a hole into the Underworld.
This place is huge! And there are dinosaurs here! I wanted to avoid them since I felt strong enough already, but they were just too big, they kept blocking my path. It's actually so huge here that I had to look up a map. I also got lost in the first five minutes and was walking in circles, so a map helped a lot.
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I feel like this should be a bigger moment, but didn't Buzz Buzz already say something about being in a prophecy? I guess it's good to remember the scale of our journey. Welp, time for the last Sanctuary Location!
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Well, that was a fever dream...
The Fire Spring wasn't too hard to go through, the Psychic Psychos were more so just annoying. The final Sanctuary Boss felt like a good final boss, though, that fight was lots of fun.
As for all the melodies playing together, they sounded very pretty. I feel like they fit together better than Mother 1, but I hope there is, or will be, an orchestrated version like Mother 1 has.
The sequence afterward of Straw going through his home and seeing how much his parents loved him... Man, that hit me right in the feels. At the end of Mother 1, I came to the conclusion that this series is about love. Spoiler: I come to the same conclusion with Earthbound.
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MAGICANT?! How is Magicant here! I thought it was Mary's dreamscape and it faded when she accepted death. Is... Is Mary still around? Is that why the melodies are back?
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I think I like the aesthetic of this Magicant more. The old one was pretty, but this one feels more peaceful, and the color shifting adds to the magic/dream aspect.
Plus all the veggies remind me of my Mother 1 characters: Carrot, Onion, Potato, and Beet.
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Is this true or is this what Straw thinks is happening with Pokey? Is he really, truly a bad guy?
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Rest in peace, Buzz Buzz. We'll win this war for you.
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The Flying Men! It's good to see them again! Oh no, wait, I don't want them to die
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Interesting... My personal explanation for this is that the statue brought out the worst in people, so it uses the evil part of your brain; but I also think Straw just views it as the worst evil he's fought so far.
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Hi, I'm back here. I died to the statue. This seemed impossible, just like Belch, so I looked up some tips and a map. I found that I just needed a bunch of Dragonite, so I got some from storage. I also got an extra Earth Pendant for Apple (Jeff)
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Wow! Dragonite is strong! I got lucky though, he didn't heal in this second attempt. If he would have, I might have lost.
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Like how Grape (Poo) had his training that, to me, like he was reaching his personal enlightenment, I feel the same for this moment. It feels like Straw is taking everything that's happened to him and learning a great lesson that's left up for interpretation, whether it's a lesson on Love, Determination, Destiny, overcoming Evil, or all of the above.
This also makes me think that Magicant is a by-product of the Melodies, meaning Mary must have been in Magicant for decades, waiting for Carrot(NinTen) to restore peace to her and help her move on.
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thecodeveronica · 1 year ago
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Okay so nobody will care about this but me, but I'm gonna ramble about what I would do if I was in charge of coordinating another Resident Evil chapter for Dead by Daylight, if I could do whatever I wanted with it
New Map: Spencer Mansion Iconic, and not visually like anything else already in DBD. I love RPD as a map and location in general, but I was one of those people who really wanted Spencer Mansion to be the map when RE got added to DBD, so yeah. It'd obviously be a two-floor map, and I'm sure people would unfairly whine about it being confusing just like they did RPD, but to be fair, Spencer Mansion doesn't exist in HD for them to just straight up reuse like RPD was, so surely it'd be scaled a little more appropriately for a game like Dead by Daylight... maybe
New Killer: Alexia Ashford Power: uhhh idk honestly lmao, but something involving insects since that's one of the defining aspects of her and her boss fight. Maybe involve fire somehow too since she also used that. I'll be honest, I don't have a solid gameplay idea here, but Alexia would be my top Killer pick since another female killer is cool to add, her design is cool, and nobody else uses bugs in the Killer roster.
New Survivors: Billy Coen and Steve Burnside Yes, I know, nobody gives a shit about Steve but me lol. But a) this is my fantasy post and b) it'd be weird to have a Code: Veronica Killer but no accompanying Survivor from that game and Claire was already added as a legendary skin (which I'm kinda mad about still because it means I'll never have OG RE2 or Code: Veronica cosmetics for her, grrr). Honestly, I'd give him at least one meme-y type of perk for people to be goofy with because good lord does Steve do some dumb shit in CV (/affectionate), and some kind of perk related to the spoiler thing that happens to him later in the game (if you know, you know).
Billy is there also because he's one of my faves, he rounds out the other previous RE Survivors in DBD having their partner characters (Rebecca doesn't have anyone unless you count Chris, I... guess?), and he's pretty much the only other major "old-style" RE protagonist left not in the game already, and I like to focus on those games more than the later stuff. He could also have some perks related to things memorable from RE0, like the goofy item dropping mechanic; maybe a perk that relates to that or chests somehow. And a teamwork perk (like the Thalita/Renato ones) to tie into the way you played as Billy and Rebecca together.
New Survivor Legendary Skins: Ashley Graham and Luis Serra Navarro Ashley would be a legendary skin for Rebecca, and Luis for Leon. They would obviously be their superior RE4 remake versions. Honestly, I could easily make a case for a whole RE4-centric chapter too (and that would be way more marketable lol), but if not that, then I'd love to see these two as legendaries.
New Killer Legendary Skins: Alfred Ashford and Mr. X Alfred would be a legendary skin for Alexia, and Mr. X for Nemesis. The fact that Mr. X isn't in DBD as a skin yet is nuts to me. Yeah yeah, he doesn't use the tentacle like Nemesis, but nobody really cares so long as they are playing as Mr. X. Meanwhile, Alfred doesn't really fit power-wise for an Alexia skin either, but I just think he's neat :)
New Cosmetics: RE4 Remake sweater dress for Ada RE4 Remake pinstripe suit for Leon RE4 Remake "romantic" outfit for Ashley RE0 leather outfit for Rebecca RE0 suit (the yakuza-looking one) for Billy RE4 (original) look for Luis (for the weirdos who like his old design better lmao)
This would be a larger level change, but I'd also let players toggle Legendary skins to show up on the character select screen. Like, you could set Carlos to show up instead of Leon's portrait if you have him. And as an even bigger change, I'd change how Legendary skins work to let them have their own skins too, so then I could get a Code: Veronica outfit Claire and a Christmas sweater for Carlos :3
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meggannn · 6 years ago
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i'm curious from a writer perspective of DA, is the world set up similar to that of D&D (Humans, Elves, etc co-exist but who's king?). I've never played the game and was trying to figure out what the worldscope was like in terms of who's in charge, the history, etc but it's kind of complicated and hard to pin down. Would you mind giving a little insight into the premise of DA on a larger scale?
i’m sorry this took so long to get back to you! what a neat question – I haven’t played D&D or actually really read too many classic fantasies aside from some Tamora Pierce novels, so I can’t speak about what’s usual, but yeah Dragon Age is a pretty “standard” high fantasy I guess in the sense that it’s got dwarves and elves and magic and it’s set in a middle age analogue.
i also need to apologize in advance for how long this got. the short answer is, Thedas is a hot mess, everyone hates each other, and nobody knows what’s going on.
RACES
okay, so, there are four main races:
human – most populous and influential. known for causing a lot of wars.
elves – in most parts of the continent they’re second-class citizens. many are servants; in Tevinter elves are mostly enslaved. if they live in cities, they probably live in an alienage, which is akin to a ghetto. there are large groups of elves called the Dalish, which are nomadic groups that live in the forests and try to keep their ancient culture alive.
dwaves – mostly live underground, but there are several surface dwaves that, as the name implies, live aboveground. they’re the only race that cannot be mages due to their high resistance to magic, which is based on their history of mining lyrium (basically like a magic rock that helps mages and mage hunters focus their power). dwaves have a sort of resistance to it so they’re the only ones who can mine it safely and therefore built their economy and major cities underground.
qunari – technically a religion, not a race, but they’re known for their stringent religion and for having large horns on their head.
CONTINENT
DA is set in a world called Thedas (which literally stands for The Dragon Age Setting, don’t ever let anyone tell you your ideas are stupid). here’s the map, so, pretty big (click here for a bigger version):
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unfortunately bioware is lazy and they never gave us firm borders, so we have to make due with whatever this is
POLITICAL NATIONS (skip if you don’t care)
I’m not an expert and don’t have the energy right now to go super in depth about each of these nations’ conflicts with each other. there are roughly 9 countries in the above map (bottom - up): Ferelden, Orlais, Free Marches, Nevarra, Tevinter, Antiva, Rivain, Anderfels, Seheron/Par Vollen. not pictured: Orzammar/the Dwarven Kingdom
Ferelden and Orlais are the countries we know the most about because two games take place there (Dragon Age Origins and Dragon Age Inquisition). They both have monarchies. Ferelden has a king/queen, and Orlais has an emperor/empress. Orlais is also where the Divine lives, and the Divine (always a she) is the leader of the Chantry, the major religion (p much like magic Catholicism).
The Free Marches are a bunch of city-states, each of them ruled by a Viscount that’s elected by the nobles. Dragon Age 2 takes place in one of these cities, Kirkwall. one of the endings involves the playable character, Hawke, become the Viscount/Viscountess if they make certain choices. Post-Inquisition, one of the game’s companions ends up becoming Viscount.
Nevarra we don’t know much about. I believe they have royal dynasties. most monarchs are related/entwined with the military. one companion, Cassandra Pentaghast, is distantly in line for the throne.
The Anderfels are a bit of a wasteland. it’s called a kingdom but I gotta be honest, we know like a total of five characters from there so not much else info is available. It used to be part of the Tenvinter Imperium before the rebellion, but now it’s mostly known as being home to the Grey Wardens (see below).
Antiva is a plutocracy, so it’s ruled by the wealthy. there is technically a monarchy that’s been around for a couple thousand years, but it’s weak. the country is mostly ruled by “merchant princes” (not literal princes, just like bank owners and heads of trading companies, each have their own army, etc). they mostly resolve political disputes with bribes and assassins.
Rivain – tbh I don’t think I know enough about Rivain’s government. we know certain characters from Rivain, but according to the wiki they emphasize community welfare and I know they treat their mages better than the rest of the continent, where (apart from Tevinter) mages are largely locked up in towers for their entire lives.
the Tevinter Imperium is the only nation in the continent that’s a magocracy, or ruled by mages, and its economy is largely based off of slave labor (the majority of whom are elves, though I think they enslave some humans if I’m not mistaken). Tevinter’s leaders are called Magisters, and they are all part of the Magisterium. they are led by the Imperial Archon, which is usually inherited; otherwise known as the Black Divine, who is always male (more on that below).
Seheron belonged to the Tevinter Imperium for a long time, but it’s land that I think is still being fought over by a group called the Qunari. they currently maintain it, though it’s mostly native rebels that live there.
Par Vollen is the land of the Qunari. they’re really a religion, not a race, but most Qunari that you’ll see are horned giants. we know a lot about their culture from certain characters, but we’ve never seen it in person. in broad sense, the Qunari believe that every person has a certain role (you call people by their titles, eg “Sten”). they’re led by an Arishok which is like their highest ranking general and de facto spiritual leader.
(not pictured) Orzammar – underground, located in the Frostback Mountains (bottom of the pic, left of Ferelden. the last standing dwarven city. it’s like an underground metropolis based on a caste system.
HISTORY
so I don’t know if you’re asking for a long and detailed history, because if so I could be here all day, but in very broad strokes, here’s what’s going down
Elves: long ago they were the dominant race aboveground. they had their own empire in modern-day south Orlais (west of Ferelden), but now they’re treated like second-class citizens after their biggest city fell and they were plundered by Tevinter. then the Chantry came along and that took over.
Dwaves: they also had a massive kingdom underground that spanned most of the continent. these tunnels are known as the Deep Roads, and they still exist today, but they’re mostly collapsing and very dangerous.
Humans: Are kind of running the show now across all major nations. (they apparently aren’t even native to Thedas but arrived millennia ago on boats or something then took over. typical.)
THE BLIGHTS
the driving force of a major recurring conflict in this land is called a Blight, and the first Blight was responsible for the collapse of the dwarven empire. there’s a lot we don’t know about what exactly happened in the first Blight, we only have the Chantry version, and a lot of ppl in the world disagree about how they really got started, or what they even are. but here’s what “the story” behind them roughly is:
the Chantry says that Blights are punishments that the Maker (God) sends because the old Tevinter Magisters, once upon a time, used magic to enter the Golden City (Heaven, sort of). mages can enter a place called the Fade, which is like the magical space between fiction and reality that most people only access through dreaming. the old Magisters basically wanted to enter the Golden City and claim the Maker’s throne and become all-powerful gods and whatnot.
however! this was a bad idea, and so for punishment (or maybe just as a consequence of contaminating the sacred heart of the fade with their dirty human germs), the Maker turned all of those Magisters into monstrous things known as “darkspawn.”
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darkspawn are like mindless zombies, sort of, except their primary objective is killing, not eating. what makes them darkspawn is the infection and spread of their tainted blood.
so after those magisters became darkspawn, they spread anything they came into contact with. any species can become tainted I think.
darkspawn are scattered and disorganized for the most part but you still see them here and then. most of the time, darkspawn stay underground in the Deep Roads wrecking mayhem (this is what caused the fall of the dwarven empire).
what a Blight is, though, is a massive swarm of darkspawn arriving to the surface and basically doing what they do, amped up to level 11. what causes a blight is when darkspawn find an Old God underground. the “Old Gods” are really just sleeping high dragons. (Tevinter used to worship these dragons.) there are seven old gods, so when the darkspawn find another of them underground, they infect it, it awakens and turns nasty and evil, and becomes an Archdemon, which leads the call for darkspawn to attack the surface. Archdemons are the sort of Big Boss that needs to be defeated to end each Blight, after which the darkspawn simmer down for a while until they find the next one.
the plot of Dragon Age Origins is the story of the Fifth Blight, which takes place in 9:30 Dragon (read that exactly like you would without colons, so “Year 930″)
TIMEKEEPING
timelines are currently measured by Chantry ages. the years before 1:1 are called “Ancient,” count backwards, and are basically like our BC. there’s no Year 0. the Ancient Age had the arrival of humans, the fall of the elves and the dwarven empire, and the first blight.
according to the wiki: “In the 99th year of each Age, the Divine looks for an event or portent in order to determine the name of the new Age. the last portent was a dragon awakening and going on a rampage, which suggested an age full of violence and destruction”
so dragons are a Big Deal because until this century, people thought they were extinct. except no…. there’s a blight, and an archdemon showed up. and oh look, dragons are appearing in Kirkwall too, and around Orlais. dragons are a symbol of chaos, basically, so the fact that this era is known as the Dragon Age signifies a lot of fighting/turmoil basically.
THE GAMES
Dragon Age Origins – the story of the Fifth Blight. you gather a bunch of companions and join the Grey Wardens (soldiers from all races who dedicate their lives specifically to fighting darkspawn) and become Big Damn Heroes.
Dragon Age II – the story of origin of the Mage Rebellion. you play as Hawke, a refugee who escaped the Blight looking for safe haven in a city in the Free Marches. you befriend several misfits and influence the political landscape that ultimately leads to mages across Southern Thedas rebelling against their captors.
Dragon Age Inquisition – the Mage Rebellions are wrecking havoc, Grey Wardens are disappearing, and at a would-be peace summit between the mages and their captors, the Divine gets blown up and now there’s a giant hole in the sky with demons falling out. you play as a random joe who wakes up one day with the power to seal up that hole, and together with a bunch of other well-meaning randos, you form the Inquisition to bring peace (I hope) back to the continent.
Dragon Age 4 – fuck it, but I hope we go to Tevinter. I’m tired of looking at Ferelden for two games. it’s far past time for an elven slave uprising, an old elven god is now trying to commit mass genocide and Thedas is still on fire, but no, Bioware’s focusing on fucking Anthem. we are suffering.
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