#I'll be taking more visuals from the og au in the future
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"Frisk. I'll be honest with you. Chara hated humanity."
What if their hatered was more then justified? Afterall humanity did seal Monsterkind under the mountain Ebott and potentially shunned a child to the same fate. CR!Underfell (short for "Chara was Right" Underfell) aims to explore a version of the underground and surface where humans were even more hostile towards monsters and each other.
Every fallen, be they a child or grown, tried to eradicate Monsterkind, taking more and more from them. The only thing the King of monsters could do is prepare his people for the next fallen, handing all the power to the royal guard. Like in the original Underfell, monsters became cruel and rash just to survive the tyranny of humanity and their own rulers.
Ruins, like the underground itself, is a place of exile. All of those who were called for the war on humanity, but refused to fight are sent to the old ruined capital, cursed with isolation, closeness to the birthplace of the fallen and raids of the guard.
Flowey, at least that's what it calls itself, can be seen everywhere in the underground, holding some power over it. Unlike the OG Flowey, he doesn't seem to hide or work from behind the scenes and is more powerful for spoiler reasons.
The mourning mother, a mysterious woman wandering the old capital. It is dangerous to cross her, fire seems to be her main weapon that she uses recklessly, it seems like she just wants to be left alone. She seems to be afraid of children, to the point when the kind exiled folk had to abandon the stiped clothing tradition. The exiled of the ruins often hear cries from the birthplace of the fallen, as if the mother is mourning them. Some monsters say that she holds on to a relic of one of the fallen that she at one point seen as her child before they lashed out on the ruins' population to find an exit.
A portion of the ruins is believed to be haunted. The ghosts are one of the few monsters that cannot be attacked with physical damage, making them way less likely to be killed by the more often then not magicless fallen. This quality makes them especially valuable for the royal guard, hoarding power for their war on the fallen. Napstablook was once called for the war, but the guard couldn't force them to intentionally use their power against others. The fierce "training" of the guard seems to have broken the ghost's will which made them useless for the guard. Now they wander the ruins as their place of comfort.
Training dummy of the ruins suffered a similar fate, but wasn't seen as useful to begin with. The guard is known for preventing possession of the ghosts, as they lose their ethereal qualities in the process.
The ruins are full of other monsters, exiles from the outside and "order enforcing" members of the guard. Many here have scars from fights and raids.
CR!Underfell navigation: (Snowdin) Next <-- --> Previous (humans)
(To The CR!Underfell masterpost)
(Btw, I take commissions)
#I'll be taking more visuals from the og au in the future#undertale#undertale fanart#ut fanart#undertale art#undertale au#ut au#underfell#artists on tumblr#my artwork#art#cr!underfell
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Amy (Bio/Character design ramble)
Oh, Amy, my sweetheart <3 Her bio & design ramble is finally here ! (under the cut x)
Amy Rose is a 22 year-old small business owner from Central City. She comes onto the Island (as an og), with the intention of finding her soulmate.
Amy is a girl who just radiates sunshine. Her bright, bubbly disposition and kind nature makes her a focal point in the villa, whether she's aware of it or not. Amy is extremely intuitive, strong-willed and has a good judgement of character, leading her to make accurate decisions surrounding her connections with the other Islanders. A true force of nature, Amy has a natural aptitude for impacting the lives of everyone she meets, with her gentle consideration or with her fiery wrath. In spite of her age, Amy comes with a handful of mature, sensible values and boundaries. But that doesn't hold back her juvenile dream of a white-picket-fence future, seen through her rose-tinted glasses...
External design choices !! (visual appearance - incl. formation of base sim, references taken, makeup choices, fashion style... etc.)
I'll try my best to describe strictly the similarities between Amy's sim translation and her canon, hedgehog counterpart, as it was my sister who created her sim !
Amy, much like Sonic, has very round facial features and Amy’s sim counterpart takes on those features as well. Her face and eyes retain as much of their soft shape and when Amy puffs her cheeks (image 4), it becomes all the more prominent. Canon Amy has a much smaller, button-shaped nose than the likes of Sonic or Shadow, and I feel like that also translated well into her sim. Can I just appreciate here that her lips are so 💕💕
For her hair, keeping her bob-cut was the direction we took. A lot of people like to depict Amy with longer hair/quills to signify she's grown up (personally, this idea never sits right with me for some reason ?? Maybe it's because I'm a short-haired girlie myself), but for this human AU, and to make Amy look as close to Amy as possible, sticking with the short hair was the way to go. We directly colour picked the RGB code from her modern canon design as well. All in all, this hair really suits her and is perfect for any occasion (it's got to be one of my favourite CC hairs we have too. It's beautiful). Additionally, there's a small hint of blonde in her roots, as my sister headcanons Human! Amy to be a natural blonde.
Another detail that's included in Amy's design is her fitness. Amy's canon and sim translation are both very active and physically strong, but it doesn't quite look like it ? They both have fairly thin arms, yet could haul something ten times their own size. Due to Amy's (sim) skin overlay, she has a set of abs beneath that swimsuit and I think that is so fitting for her character. Her skin tone has pinkish undertones as well, I've noticed, and I like that that plays quite nicely into her overall design.
I've yet to mention Amy's number one talent: she suits everything. Put any item of clothing, in any colour on Amy and she looks impeccable. Therefore, she has no set style ! Of course, she gravitates towards brighter colours and cutesy items, but she's been dressed in countless different things purely because it's impossible to go wrong with her. Amy's one of my personal favourites to make outfits for, just because her model is that versatile.
Amy's makeup began very simple. A red/pink glossy lipstick, highlighter, blush and a small winged eyeliner. That has been kept fairly consistent (I don't imagine Amy wears a ton of makeup on a day to day basis on the outside) with some variations. Other times, if she's making a statement, she'll branch out and go for something more bold, but more often than not, Amy likes to keep her look quite soft and in a colour palette suited to her.
Internal design choices !! (personality, characteristics, psychology)
I've really grown to love and admire Amy's character over time, and there's some aspects of her character that shine the brightest. I want to honour that in this project; she's truly a gem. As for my sister, she's an Amy kinnie, so she doesn't need to analyse Amy's character as much as I do when it comes to writing for her.
Amy, like the others, is a mixture of her characterisations throughout Sonic media. For the most part, she's the Amy of the game continuity: a bundle of positive energy. Persistent, selfless, bright-eyed with optimism, but also sometimes hot-headed, overbearing and a little obsessive. She's so shamelessly herself that stripping anything away from what makes Amy Amy felt criminal. Some of the Islanders may try and tear her down (and some almost succeed), but her indomitable will is immortal. Three cheers to Amy being Amy because she's incredible <3
Amy also prominently exhibits behaviours more akin to her Sonic Boom and Frontiers characterisation when it comes to maturity. Amy is still young, and she makes that evident in her words, actions and ideals, but the way she navigates her relationships with others is so much more adult than even the older Islanders. She can set healthy boundaries, address the tough stuff when needed while also having reasonable expectations, despite her 'hopeless romantic' inclination.
Even so, that side of her runs deep. Amy's prone to flights of fancy. That little girl that dreams of finding true love, getting married and living happily ever after lives on within her. Amy's journey is about finding the balance between idealism and seeing things from a more realistic standpoint (which she very well knows how to do !! It's all in convincing herself that this balance is already present within her).
Fun facts / trivia :
Upon entering the villa, Amy is accompanied by her beloved soft toy, Birdie — a reference to the Flicky she assisted in Sonic Adventure.
Even though Amy isn't anyone of influential status, she surprisingly is well-connected with famous faces within the AU.
Amy used to live in an apartment in Station Square, prior to The Flood.
#sonic love island au#sonic love island character bios#sonic the hedgehog#sonic#sonic series#sth#amy rose#the sims 3#character bio#character design#sonic au
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Vintee/Vee Alastor Au Designs (Au: In Voice and Visuals)
Hey everyone. So I finally got around to making the different looks for Alastor in my au "In Voice and Visuals" a.k.a Alastor joined the Vees when Vox asked him. (Which in this au takes place around 1950s-1960s).
For these suits I tried to reference REAL suits from different time periods. I also removed Alastor's bowtie in favor of a tie. Mostly cause I feel like it fit Alastor's gentleman style more. I also referenced different hair styles from the time periods.
Also single-breasted suit refers to there being one column of buttons.
ALSO I tried to keep Alastor's suits unique and tried to separate them from a very popular character (*cough* onceler *cough*).
I also tried to design and give Alastor looks that kept in mind his mixed heritage. Feel free to voice your thoughts! (Also in my art, when Alastor goes demon mode, I will either use radio symbols or will use distorted letters).
BTW, for these references for Alastor's pose I did trace a frame from the show, which is below:
With that said, let's see Alastor's different looks in this au.
I mostly kept Alastor's color scheme. I may exaggerate his suit's lapel/collar in the future.
So, this Alastor look is when Alastor joins the Vees and takes on the name Vintee (from the word VINTage, with an ~ee ending. So pronounced VINT-E).
I wanted to really experiment with his color scheme. Cause with Valentino, there would be alot of red and pink together. So I went with green as his main color. With his suit having a checkered pattern (made with a free procreate brush I used).
Storywise for this au: There will be a moment where Alastor tries dying his hair alone. Only for Vox to find him and we get some insight into Alastor’s struggles as a mixed man in the 1920s-1930s.
I also replaced his monocle with a small pair of glasses that rest on his nose. Since his ears can't exactly support his glasses. Alastor also wears eyeshadow and eyeliner.
Around this time flared pants were becoming popular. So Vintee/Vee Alastor would keep up with fashion. Even without Velvette being there to help him with his look.
BTW Alastor's casual look refers to when he isn't wearing his suit coat. Which he will only do around Vox, MAYBE he'll stay that way when Valentino and VOX are both around. And once Velvette joins, after some time, he'll also feel comfortable enough to not have his suit coat on around her and/or Vox.
I gave Alastor less flared pants, removed any patterns, and gave him musical note earrings. Referring to his role in the Vees being related to audio. Like music, radio, and hosting alongside Vox on tv (as podcasts are not yet around).
So this is Alastor's look after Velvette joins and gives the Vees some words about their looks. I gave this look a bit more purple. I also gave him stripes. I also gave Alastor a bun (which I actually really love).
This is also Alastor's look before he disappears for 7 years.
In regards to Alastor's suit colors, I wanted them to be almost washed out. Largely because in this au, it's clear that Alastor is both tired and feeling trapped. So, almost grey color scheme I think gives the appearance of being tired and almost looking like he’s on the job.
Alastor's eyeshadow is gone, and his eyelids og color red is back.
This suit has a lot more red, referring to his old look and even referring to his rift from the Vees.
So that's all!
Share your thoughts and advice!
In the meantime, I'll work on Vox's different looks and maybe give his older looks a larger chest. (Since older tvs were heavy, and I think Vox would need a strong shoulder to even support his face/screen lol).
#hazbin hotel#alastor#hazbin hotel alastor#making of in voice and visuals au#moIVAVA#hazbin hotel au#hazbin alastor#alastor the radio demon#alastor hazbin hotel#the vees
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