#I would recommend wind waker (I think you in particular would really love this game)
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midzelink · 4 years ago
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So, as some of you might know, one of my GIFs was recently featured on the Tumblr Radar - which is pretty cool!  I was fairly happy with how that one turned out, especially considering that I made it rather last-minute on a whim to acknowledge Valentine’s Day.  It understandably received a lot of attention as a result of this, and I’ve loved reading through all the comments and tags (especially all the ones about how people want to eat the heart containers from TP); however, I wanted to clear up a bit of a misunderstanding surrounding the creation of that GIF, as there were additionally a lot of tags along the lines of #3d art or #artists on tumblr in that influx of reblogs.  I don’t want to take credit for something I didn’t do, even accidentally, and so allow me to be perfectly clear: the heart container GIF is not something I modeled and rendered myself! It is the original in-game model, recorded in-game using the Dolphin GCN/Wii emulator, with very little done in the way of post-processing in Photoshop.  If that sounds impossible or confusing (which is perfectly understandable, for those of you unaware of what Dolphin is capable of), I’d like to take this opportunity to give you guys a bit of a “peek behind the curtain,” as it were, to show you guys exactly how I made that particular GIF, as well as similar ones I’ve made (such as those in my #items tag).  
I didn’t take screenshots of my initial process (nor did I save the edited textures I used), so I’ll be recreating it from the ground up for the sake of demonstration, but that shouldn’t be a problem.
First thing’s first: finding a heart container! For this particular GIF, I wound up using the one that spawns after the Morpheel fight at the end of Lakebed Temple.  I’m sure many others would work just as well (I think, at the time, this one just happened to be the most accessible to me), but let’s use the same one for the sake of it.  
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Morpheel: defeated.  And I didn’t even need Zora Armor! (Seriously, we do that in the speedrun.  But I’m getting off-topic.)  Of course, we’re going to need clean, close-up footage of the heart container rotating in order to do what we want to do, so let’s shift into first-person mode and and get a bit closer to the thing.
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Now, because the only UI-element in this shot is Link’s health (and it’s in the corner and relatively non-obtrusive), removing it isn’t strictly necessary - but I’ve already made a texture pack that removes UI elements as part of my Text Free TP project from a while back, so let’s load it anyway, for the sake of being thorough.  This shot is also still a bit too far away, so next we’ll be utilizing Dolphin’s free cam feature (which can be accessed by going to Graphics > Advanced > Free Look and checking “Enable” in Dolphin) in order to get the heart container in a more central position. Now we’re left with this:
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And we’re already looking well on our way to making a nice, solid color background GIF.  But how do we get the solid color? Well, that’s where more texture editing comes into play - and here I have to give credit where credit is due, as this is a trick I picked up from 186px, after wondering how they were able to make this GIFset of Link fighting Ganondorf in The Wind Waker in a great, black void.  (Seriously, shoutouts to them, their stuff was and still is amazing.)
But, very basically, we’ll be using Dolphin’s texture dump feature in order to find the textures that need to be edited so we can replace them with pure black ones.  Texture dumping can be enabled by going to Graphics > Advanced > Utility and checking “Dump Textures,” and the file path for these dumped textures by default is Documents > Dolphin Emulator > Dump > Textures > [Game ID].  (In the case of Twilight Princess, the Game ID is GZ2E01).  After dumping the textures in the Morpheel arena, my GZ2E01 folder looks like this:
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When editing textures, sometimes you’ll have to endure a bit of trial and error until you find the correct ones.  Luckily, in this scene, the textures making up the sand floor and the stone walls are rather large, so let’s isolate the ones we’re pretty sure are responsible (plus a few others that are obviously environmental, just to be safe).
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Now, when loading custom textures, it’s important that the file name you’re trying to load matches up exactly with the original texture that you’re trying to replace.  I have a plain, black, square PNG that I keep on my desktop specifically for this purpose; I copy the file names of the textures I’ve isolated, then rename and drag and drop the black PNG into the folder where custom textures are loaded (Documents > Dolphin Emulator > Load > Textures > [Game ID]).  Like so:
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And now, to refresh our custom textures by disabling and reenabling them in Dolphin’s graphics settings:
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And voilà! We have something that very nearly resembles the GIF I made (well, a still of it, at least).  I skipped over a few details, such as the fact that TP has a pretty significant amount of bloom surrounding just about everything, which I’m fairly certain I disabled using cheat codes when I made the original GIF in order to give it an overall cleaner look.  It’s hard to tell from this still, but TP’s heart containers also sparkle considerably in a way that’s random and not loopable; I found the texture responsible for this sparkle and replaced it with a transparent 1x1 PNG, in order to remove it entirely (as well as the texture behind the “glow” of the thing).  After that, it was as simple as recording the game with OBS, dumping the MP4 into Photoshop, cropping and cutting it to make it loop, and adding some adjustment layers for contrast and color.  So...yeah!
I hope this has served to clear up any confusion about some of the things that I’ve made in the past.  I’m not a 3D artist - just a person with an emulator and way too much free time on their hands.  This stuff is really, super simple, and also lots of fun, so I would highly encourage anyone with the means to mess around with emulation on their own some time to see what they can do!  (Even if you don’t have Photoshop and can’t make GIFs, there are always edits, such as this one I made of Midna.)  For Twilight Princess in particular, I also highly recommend checking out TPGZ; it’s a patch you can apply to a clean ISO of the original game, designed with the purposes of helping folks learn and practice the speedruns (yes, I had to bring up speedrunning one last time, kill me), but it’s got nifty features like built-in savestates, cheat codes, and HUD removal, as well as the ability to freeze actors while maintaining the ability to move the camera freely, among other things (all things that are very useful as far as making unique graphics go).  Sorry this post got as long as it did, but I at the very least hope that some of you found it educational and/or interesting.  Cheers!
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rottenappleheart · 4 years ago
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I finished “Heaven’s Vault,” that archaeology/alien translation game that everyone was so excited about before it came out, and then I never heard of again. I think I know why. 
Short version: it seems as though it was made by people who were very good at the worldbuilding/linguistics parts, and not very good at making a video game.
Long version:  I did enjoy the game, eventually.  Beat it in just under 20 hours, feeling fairly good that I hadn’t missed anything major and had done everything I could find to do before the end. I also see now that there’s a New Game+ which gives the opportunity to spin things out again in a different manner, with more information, and this really neat article (spoilers ahoy) talks about how the mere concept of a NG+ is part of the worldbuilding (the Loop religion centers around the idea that everything that has happened will happen again.) 
The learning curve was very steep at the beginning, because of the aforementioned gameplay problems getting in the way of the “meat” of the game. Some low points:
The controls are extremely janky and remained frustrating throughout. I had to turn the mouse sensitivity to its very lowest setting to avoid spinning like a top, and the restricted camera angles often send you walking off in a direction you never meant, leaping back and forth through doorways when you just wanted to enter (or exit) a room, etc. 
The mandatory and constant “sailing” minigame, while beautiful, is aggravating and not as fun as I assume the developers thought it would be, given how much you have to do it. Whereas Wind Waker’s equally mandatory and equally constant sailing is a feature of the game, here it was mostly a lengthy interruption between the snippets of actual content. Except that bits of the story are also spun out in conversations between Aliya and the robot Six on these sailing interludes, so you’re encouraged not to skip them, the few times you are even given that option.
The graphics are... odd and awkward, unfortunately. The developers tried a very neat thing with (beautiful and detailed) 3D rendered environments, populated by (also beautiful, but jarringly animated) 2D hand-drawn characters. Who don’t have feet, but kind of fade into invisibility just below the knees, so as to avoid rendering walking animations, I guess. It’s very strange. There’s also no “collision sensor,” so your 2D player character is constantly clipping through other 2D NPCs, which sometimes interrupt everything you’re doing for a 15 second animated scene where they greet you, then walk away. There’s no way to avoid this. And when that happens, it overrides and cancels any ambient but plot-relevant discussion you were having with Six, which was deeply frustrating.
Speaking of which - there are a lot of strange, time-consuming transitions. Walking out of one section of the Elboreth marketplace into another takes another 10 second scene triggered by you entering a doorway, just to show you walking through a side alley. Every single time. When you show artifacts to a colleague, he will walk all the way to the other side of his office and walk all the way back before offering the same dialogue as every time before. Realistic, to grant him time to check his data? Yes. Extremely frustrating as an element of gameplay? Also yes.
Also, my game glitched multiple times, everything slowing to an infinite limbo as a triggering event failed to trigger, requiring a full reset. Any interaction with Oroi, for whatever reason, had a 33% chance of glitching. 
All of this adds up to a game that creaks and clunks, and is deeply frustrating to play. These are all things which seem fueled by bad design/poor planning, and it takes away from the GOOD parts of the game. Namely:
It’s really beautiful (once you get over the 2D/3D intersection.) The music is lovely, and all the designs are top notch. I really enjoyed spending time in these various worlds and discovering their history. (Actually WALKING through the worlds, less enjoyable, but...)
The development of the story and the character interactions is mostly organic and nuanced. Like a Bioware game (I’m sorry to reference them but it’s the easiest comparison), your responses to different plot events and side characters, and the order in which you discover things (or even what conclusions you draw! there isn’t necessarily a single right answer!) shapes the narrative. Unfortunately, it quickly becomes obvious when the NPCs have run out of interactions for you... such as when you take a twenty-minute sail to revisit your home planet, suffer through endless clipping issues and mandatory transitions, only for your contacts there to have zero dialogue options. (Whoops, this was supposed to be the “good” section.) 
The translations, which are the heart of the game, become really fun after the first few. Initially, you have ZERO information when you are given your first line of text to interpret, and have to guess blindly. In a little bit, you are given more information to determine whether that first guess was right or wrong. It’s a little frustrating, but I think what the developers were going for is that Aliya is already roughly familiar with Ancient script, and whatever initial guess she makes is about 50/50 correct. Each new line of text you uncover builds on the glyphs you already know. It became very fun to make more educated guesses - ah, I recognize the symbol we identified as “Gods,” so maybe combined with this other symbol, it might be “Prayer” or “Temple” - something related. Or when you start breaking down the “me/you/we/my/your/our” glyphs, it all makes SENSE. That was the fun part I eventually couldn’t get enough of - parsing out what Ancient meant, and piecing together the story behind the Nebula.
I genuinely did gasp when I figured out A Big Thing about the world story.
I really love stories about robots. Long-suffering, mildly sarcastic robots who are trying very hard to keep you alive while you do stupid things like climb down cliffs they can’t follow. I am very glad I was warned about the risk of losing Six forever and could avoid that particular path, because I think the last third of the game would have been a real bummer without Six as a companion.
Do I recommend it? Yes... mostly. Yes, with the caveats above about how clunky and frustrating the gameplay is. I probably will replay it in a while, taking advantage of the NG+, but not right away - I need to play something less inherently frustrating.
I wish there were more games like this, but I also wish it had been better developed, so that the good parts of it could really shine.
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attract-mode-collective · 7 years ago
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Just Another Late Night At The Game Center
And just another massive dose of game culture, as originally shared on the Attract Mode Twitter account, (most of) everything that was shared in the latter half of February. The first half was covered here.
Before I forget: the above is courtesy of erickimphotography.com.
Again, given how short Feb is supposed to be, I figured this post would be too... and it's not. So am wonder if going weekly might best going forward?
Anyhow, where did I leave off last time? Oh yeah; Valentine's Day. And here’s Amy Rose, from the day after, reminding us all that, as great as love can be, it also hurts (via sonicthehedgeblog)...
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Check out this devastating big boot from Mario, one that would make the WWE's Undertaker or Kane proud (via suppermariobroth)...
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You're no doubt familiar with Julie Bell's work, but are you aware of the close resemblance between her art & the artist herself? (via slbtumblng)...
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Some nice, pixelated sukajans we have here (via kauzara)...
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Look at these hipsters...
Look at these hipsters standing around, on a Brooklyn rooftop...
Look at these hipsters standing around, on a Brooklyn rooftop in leggings based upon the interactive menu for the Super Famicom's satellite modem peripheral. (via minusworld.co.uk)...
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Am legit thinking of getting this shirt covered with quotes from people trying to figure out which Metal Gear character is gay (via kotaku.com)...
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Am rather fond of Data Weave, which has more than a passing resemblance to the Eliss scarf that helped put the Attract Mode shop on the map (via prostheticknowledge)...
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When you go to bed, don't forget to never use your Dreamcast as a pillow (nor should you ever place it on a bucket filled with leafy greens either, but you probably already knew that one; via posthumanwanderings)...
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Not sure which SNK 40th Anniversary shirt I like more (via miki800.com)...
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It's just Hidetaka Suehiro, playing... I think The Last Blade? Criminally underrated Neo Geo game btw (via nintendu)...
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And the late, great Robin Williams playing Ground Zero Texas for the Sega CD (via celebgames)...
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Plus the President of Turkey, circa 1990, playing Galaxy Force II for whatever reason (via historium)..
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Pro-tip to any & all custom arcade cabinet sellers: if you're going to photograph someone playing a game on your thing, have said person actually play the thing (in this case, Robotron utilizes dual sticks and no buttons; via arcadephile)...
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Today's recommended reading is a follow-up to another older post, one that's all about Willie Williams, who not only inspired Virtua Fighter's Jeffry McWild but also Tekken's Paul Phoenix (via lordmo)...
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After seeing this gif of a young woman punching a dinosaur (or possibly a dragon) in the crotch, I may have to give Capcom Fighting Jam a second look (via kazucrash)...
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Sticking with the subject of crotches for just one bit, everyone out there's familiar with PuLiRuLa, right? (via kazucrash)
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Just a friendly reminder of how wacky commercials for the PlayStation 2 were back in the day (via kurhl)...
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Back to the subject of dinosaurs... yet still sticking with fun under the sun (via sidestorygaiden)...
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If I'm gonna share fan art of unofficial PlayStation 1 era mascots, then I have to pass along this rendering of Abe (via it8bit)...
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Seen countless folk play music with a Game Boy or a NES... but a Dreamcast? @slowmagic is the very first, and with a Hello Kitty edition Dreamcast no less...
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Does anyone know if these figures of Dorimukyasuko & friends were commercially produced or if they were just made for the Sega no Game wa Sekai Ichi~i~i~I ad that the image comes from? (via vgprintads)...
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We've gotten snowfall here in NYC over the past few weeks, once during during sunset, but alas it wasn't nearly as pretty as this (via kirokazepixel)...
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It's been ages since I've posted any Game Culture Snapshots, despite countless promises that I'd fix that. Well, until that finally happens, here just one, from IndieCade East 2018. Which was an epic bust, but hey, at least I finally got to play that Bill Viola game I first encountered at GDC 2008...
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PLEASE tell me that GBA Video carts are the new hot means of distributing bootleg Hollywood flicks (via @katribou)...
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This part from The Thing always reminded me of Asteroids on the Atari 7800 (via pixpunk)...
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I posted this on Twitter, not realizing that I had shared it on the blog once before. But since I can’t find that original post, and since it's so damn nice, plus totally worth looking at again (via humanoidhistory)...
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I also need to re-share that Tron movie poster cuz it's the first lead up to this Blade Runner-related spread from Joystik Magazine (via mendelpalace)...
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As someone who fetishizes old video game magazines, I'm legit ashamed that I didn't know about Joystik sooner (via here & here)...
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Please enjoy a healthy helping of scans from Lovely Sweet Dream, the dream journal that would become the basis of LSD for the PlayStation 1 (via here & here)...
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Sorry, but I still think the idea of a multi-billionaire sending his sports car into space just cuz he can to be kinda cringey, yet that doesn't mean I'd don't think this pixelated recreation is any less pleasant (via it8bit)...
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I've never been to Beverly Hills, so I have no idea if this portrayal according to Super Chase: Criminal Termination is accurate or not; maybe it was when the game was produced? (via obscurevideogames)...
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Meanwhile, closer to where I am (somewhat; am not all that far from Long Island) is Mario & Yoshi & the Book of Revelation (via greathaircut)...
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Are you playing Mario? Or is Mario playing you? (via suppermariobroth)...
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Game Boys. And Game Girls. Mostly Girls. (via contac)
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Before anyone asks, no, I do not have a bigger/wallpaper appropriate-sized version of this super sexy image of a couple of Wiis (via klaus-laserdisc)...
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I think I kinda need to do this to my PlayStation (via dreamcast.tokyo)...
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... Which reminds of those fancy, souped up by audiophiles PSXs I mentioned a whiles ago...
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I celebrated Cat Day in Japan by posting this fave official King of Fighters illustration (via videogamesdensetsu)....
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... along with this Monster Hunter fan art (via kerriaitken)...
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... plus this highlight of a fave WarioWare: Twisted micro game (via suppermariobroth)...
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So yeah, Flash sucks, I get that, but as the platform fades away, so does the opportunity to play games like Fear Less! (via zombie-chaser)...
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Thankfully, WORLD OF HORROR, "a love letter to the cosmic horror work of Junji Ito", is something that's much more accessible (for now at least)...
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I don't know much about Dujanah, which has you assuming the role of a Muslim woman with grievances against a military force that's occupying her Islamic homeland, other than it looks extremely compelling...
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Yet another game I need to check out is CONTINUUM, which is a shmup that combines time manipulation and Tetris? (via alpha-beta-gamer)...
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It's a legit shame that Jetpack Squad has seemingly fallen off the map (via shmups)...
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Another shmup that I really, really want to play (though it's starting to feel increasingly unlikely) is AEROBAT, which looks just as gorgeous (and insane) today as it did the first time I laid eye (via shmups)...
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Yet another game that was never meant to be, and the only thing we have here is some incredible looking concept art; if it ended up happening & was any good, I wonder if I'd be a PC-FX owner? (via videogamesdensetsu)...
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If a Tokyo Dark Souls was ever to happen, which artist's take do you prefer; this one (via visor-visual)...
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... or this one? (via mendelpalace)
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You know about celebrity roasts, right? Well, a comedy club in Long Island City had one for Mario, though I have no idea how it went; I had kung fu practice that night...
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Me, when the coffee kicks in (via anthony10000000)...
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I had no idea that Typing of the Space Harrier was even a thing (via posthumanwanderings)...
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It's a bit unsettling how some of Dreamcast Magazine's advice on how to survive Y2K are still useful today, in particular their words of wisdom regarding Seaman (via posthumanwanderings)...
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Megadora Man, a Tokusatsu-esque take on the Mega Drive, for Beep! Mega Drive; am assuming his foes are inspired by the Famicom and PC Engine (though am not totally sure which is which; via obscurevideogames)...
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Question: how hard would it be for someone in the US to get the first three issues of Famitsu from the Japanese Kindle Store? (via miki800.com)
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Been well over a decade since first laying eyes and I FINALLY know the identity of the artist behind a series of Mario illustrations that has long left me stupefied: his name is Ishihara Gōjin (via videogamesdensetsu)...
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I woke up the other day with a sense of purpose, with the knowledge that I finally have a mission in life: to do whatever I can to make this dancing kid from Sega Splash Golf a viral sensation (via sonicthehedgeblog)...
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Though speaking of morning, been feeling run down as of late, though it's my own damn fault for not having breakfast. Which is why I can't wait for my Persona 3 toaster has yet to arrive (via gasp-theenemy)...
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Had no idea that MAME can also emulate those crappy, Tiger handheld games; naturally there's not much to look at, since none of the background is part of the game's code (via lanceboyles)...
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Eggman has a sense of humor (via voidirium)...
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Eggman also has aesthetics (via posthumanwanderings)...
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When you mess with the textures in Wind Waker for the sole purpose of making Vaporwave Link (via pmpkn)...
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Man, I really wish each and every mech in Tech Romancer actually had its own anime (via ultrace)...
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Before Mappy was a video game, it was a physical game involving real deal robots (via namcomuseum)...
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And I swear, one of these days, we'll make available online Zac Gorman's print from Comics Vs Games 2...
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In my time I've encountered lots & lots of BMO fan art, so much that it has become increasingly difficult to take notice and be impressed, yet this one managed to do so regardless (via it8bit)...
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Let's all take a moment to appreciate the instruction manual for Cubivore, shall we (via skincoats)...
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Cubivore's Japanese box art is also very nice (via gaygamer)...
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An important message for all parents out there, concerning Minecraft (via reddit.com)...
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When you can't afford the licensing fees for Miami Vice, Ghostbusters, Barbarella, I think... and maybe Logan's Run? (via mendelpalace)...
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Given how Platoon ended up as a NES game, the idea of the Terminator on a Tiger handheld isn't totally far-fetched (via rewind01)...
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And finally, PUT THAT CONTROLLER DOWN, NOW! (via fuzzyghost)
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concentratedevil · 8 years ago
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More Thoughts on Breath of the Wild and Game Design Sins
You know, I'm really happy if people think the new Zelda game is just the bee's knees. Good on them if they love it (but fuck any of them who attack people for their own opinions on the game).
I'm still going to complain about weapon durability and the annoyance of maintaining stamina though. I'm glad to see others say that weapon durability is bullshit. It makes all of the gear you get feel inconsequential and meaningless. Who cares if you get a new lightning sword? It's just going to break eventually making it feel just as disposable as the other trash you pick up off the ground. Even the Master Sword feels severely neutered because it's kind of weak in the first place and it needs time to "recharge" after being swung a few times.
I'm a little frustrated with myself since I've been harping on the shortcomings of Breath of the Wild more than I've been praising it for what it does right. So before I dive into the second subject of this essay, here are somethings I think BotW does well.
It allows you to come up with clever solutions for puzzles and defeating enemies. Even watching Nintendo's three part YouTube series on the making of Breath of the Wild, I discovered a couple of ingenious ideas. For instance, lighting a field of grass on fire so that it creates an updraft and using that updraft to allow you to take on a group of enemies with an aerial assault. Cool stuff.
The shrine puzzles are mostly great. Some of the more clever puzzles I've seen in a Zelda game in a while. While going forward I think I'd like to see these incorporated into more standard dungeons again (versus an environment that always looks the same), at this point most of the puzzles are clever enough that I don't mind. Also shrines serve as fast travel points, so I understand the decision to spread them out like they are.
The story is paced well since you can get to it whenever you feel like. While it isn't a great story, it's serviceable. And at least it's not like Twilight Princess where it forces you to deal with a painfully boring introduction which is filled with the most mundane tasks. Breath of the Wild lets you play the game and that's definitely worth praising. Please, Nintendo: Don't ever go back!
It allows you to change your armor to fit your situation. I'm not really missing the standard tunics this go around because armor is much more flexible and has multiple purposes. Whether you want to sneak or protect yourself from the elements or you just want high defense, there's something for you to wear. And if you do miss the classic Zelda tunics, several Amiibo will unlock classic Zelda costumes. I'm working on the Ocarina of Time, Wind Waker, and NES Link armor sets right now. I'm also looking forward to getting the Dark Link costume. (Also armor doesn't break! ... except for shields)
Cooking and creating elixirs is a nice change of pace from praying that a heart will drop when you need health. In one sense, it does make the game easier if you have a pack filled with food, but it's up to the player to abuse the system if they want. You're free to go hungry and pray for the best if you'd rather play that way.
The blatant Freudian nature of Link's relationship between himself and the Great Fairies is off the charts. I think this part of the game is hilarious. The game is even pretty blatant about it if you pay attention to what the fairies are saying. Lots of jabs at masculinity and making men feel small next to a powerful woman. It's so ridiculous and great.
The four major dungeons are pretty good and make you feel smart when you solve some of their puzzles. While I'd like if they didn't all look the same, they're pretty good dungeons that aren't too long or too short. Also, the special skills you get for beating them are pretty cool. I would greatly recommend doing the Rito and Zora dungeons first since those skills are the most useful.
The four special skills you get at the beginning of the game that replaces the traditional Zelda equipment are pretty good. They are remote bombs, magnesis, stasis, and freeze. And instead of being limited resources, they're closer to how equipment is in A Link Between Worlds where you basically have infinite uses, you just have to wait a little tiny bit before you're able to use the skills again. I don't even miss series staples like the Hookshot since I feel I have a good arsenal of tools that help me solve problems.
I like that Breath of the Wild doesn't force any Zelda shared timeline stuff. That idea was dumb in the first place. Why can't a game stand alone even if it's part of a series? Bless your heart if you think all of the Mario games are connected too.
I like getting to a vantage point (say the regional watchtowers or a tall mountain range), scoping out the land, and then using the glider to travel to your next destination. This is pretty fun and thankfully stamina doesn't drain super fast when gliding.
I like that you get to choose where you want to go and what you want to do next. Outside of the four tutorial shrines at the beginning, there's no set linear path that you have to embark on. Breath of the Wild does an even better job of this than A Link to the Past since you get all the traversal tools you'll need at the beginning of the game so there isn't a dungeon-specific item blocking your path to progress.
Now for my list of "game design sins" -- or, more accurately: "shit I find annoying in games".
Equipment durability: Worrying about equipment breaking is never fun. It makes me not want to use what I have. It causes needless anxiety. It makes me want to install mods.
Stamina/limited running: Especially in vast games where you do a lot of running from location to location. This is very annoying and makes playing a game more grueling than it should be.
Unskippable/unpausable cutscenes
Season passes for DLC: Often the contents are not even revealed and game companies ask that players take a gamble that the season pass will deliver... something.
A disrespect for the player's time: Dialogue/cutscenes that go on for too long. Excessive grinding. Boring/required tutorials. Banal fetch quests. Long introductions. Long load times. Lack of checkpoints and autosaves.
Pre-order bonuses/exclusive content
Unable to change button mapping: At least let me change whether the analog sticks are normal or inverted! Most games are good about this now though. I'm hoping that Final Fantasy XII HD remembers to fix this...
Run buttons in 3D games: There's an analog stick that gives players the range to walk and run. Use it! If Super Mario 64 figured it out in 1996...
Games with only one save file: I'm thinking of Pokemon in particular. You can't play the game over again without erasing all of your progress. While the Pokemon Bank eliminates a portion of this annoyance, I don't see a reason that you shouldn't be able to replay a game if you want to.
Squeaky anime voices/bad voice acting in general: I'd greatly prefer to read anyway (theater of the mind!). Just because you can put voice acting in your game doesn't mean you should... especially if you're not going to bother to ensure quality.
Missables: Items or events that are permanently missable can be very annoying -- especially in long games that you probably won't want to immediately replay. Missables are especially egregious if it's never communicated to the player that they just screwed themselves. I suppose this gripe is genre specific. In Super Metroid for example, finding all of the items is part of the fun.
Games with gimmicky controls: See: Many, many Nintendo games that shove things like motion controls and touchscreens down your throat.
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