#I still don't think he works on a strictly aesthetic level and my brain is on FIRE trying to work out why exactly that is
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A two-sentence thought/observation I had about Stranger Things’ Vecna is ballooning into a several-page thesis on how to construct a memorable villain, visually/aesthetically, and you are all going to hear about it. Eventually.
#and I am having a fucking BALL#i'm still not finished season four (yeah STILL) but even with the spoilery stuff I've been unable to avoid#and the growing hints that all the apparently random disparate aesthetic elements are connected by Lore(TM):#I still don't think he works on a strictly aesthetic level and my brain is on FIRE trying to work out why exactly that is#(the very very tl;dr version so far: no coherent primary aesthetic element linked directly to a recognisable silhouette#+ also just Too Much additional visual elements with no clear throughline)#(a good memorable visually compelling villain should have a Hierarchy of iconography. this guy's just got a constellation)#(if you have to tell a story about why the visual elements are all connected and you don't have One that people can look at and go#'oh yeah that's that guy'#then your villain is not aesthetically coherent or memorable! sorry!)#anyway. i'm going to write a post once i've got my thoughts together so i won't rewrite that post in the tags here#but yeah brace yourselves. a very enthusiastic amateur breakdown of Why Certain Villains Are Visually Iconic#(And Why Certain Others Failed At That)#(and not just the one mentioned in the post either)#coming soon to a tumblog near you
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