#I primarily read books by indie authors and try to give them a lot of grace because I see how difficult self publishing is
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I can't tell if books are getting worse or if I've just grown too picky. I've always been an avid reader but I've been so disappointed with books over the last year.
#I primarily read books by indie authors and try to give them a lot of grace because I see how difficult self publishing is#but most of the books I've read in recent months are just downright BAD#it's so frustrating when authors don't know their own characters and make them do things that are ooc#and authors have taken to tagging CW and TW lists for their books#something they clearly took from fanfic communities#so why are they so fucking bad at tagging the content in their stories#I'm so irritated#I just want to read a really good book or series that emotionally mentally and sexually pulls me in#but every book I have read in recent months has just been so fucking disappointing#/rant#will probably delete later because I might just be feeling over dramatic right now#but I don't have anywhere else to vent about this
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mads would you ever consider writing something about rust and sophia? that paragraph about the has made me emotional and its not even 10am here hehe also i love love love the way you add details to the characters/writing in general (another question lol what are your writing inspirations? like writers whose style inspire you )
the combination of these asks is about the out me as the biggest weirdo lmao
on more than one occasion I have daydreamed about Rust and Sophia, young bright eyed man with his whole world in his arms?? bringing her home from the hospital??? telling Claire to go back to sleep because he’ll take care of the baby???? crying over a vhs recording of her first steps when he was at work??? giving Sophia a first birthday party (no Travis does not believe in them) with Claire’s family (who I decided is from Georgia btw) and laughing when Sophia doesn’t know what to do with her cake and throws it immediately off her tray????? Taking her fishing and insisting she has to wear a life jacket just on the dock???? taking her hunting and letting her sleep slumped against his chest in the blind???????????? Not reprimanding Sophia when she learns how to climb out of her crib and just holding his girls through the night?????????????????????
Inspiration typically strikes me in really vivid pieces of dialogue (I have a primarily auditory memory but sometimes descriptions crop up or a picture of what I’ll never be able to get on paper in words), I have no control over when it happens, it’s not as dramatic as prophetic visions but it’s up there and has made me double over to catch my breath once or seventeen times.
Lately all I’ve been able to read are @barbie-nightmare-house recommendations— who should make a reading list— I just started Eileen by Ottessa Moshfegh yesterday. I really love authors who can build a strong sense of place ie To Kill a Mockingbird by Harper Lee, Bastard out of Carolina by Dorothy Allison, Demon Copperhead by Barbara Kingsolver, and The Bone Season series by Samantha Shannon (and everything Stephen Graham Jones has written, Mongrels being my all time favorite)— but I also read a lot of non ficiton too (usually broader themes in history but more recently biographies) or dig through university archives to read interviews of people who live in a specific time or place so I can eek out speech patterns/phrases/slang/city layouts etc. The book I’m writing right now is set in Washington, USA 1954 so I bought books published that year— The Teahouse of the August Moon by Sneider and The Sound and the Fury by Faulkner (I have not finished either lol)— and pick up old cloth bound books at antique stores, I opened Wolf Song published in 1927 i think and began with a group of men leading a troop of mules which felt super kismet because that’s how my book starts (sort of, with a lone woman and her mules). I love poetry, indy lit mags, and reading modern plays too, I’d love to try to write one myself because the constraint of a stage seems like such a fantastic challenge, but I’ll read really anything that can show me what language is capable of or new ways to play with it, because at the end of the day that’s all this is for me— playing.
I can’t read when I write and I can’t write when I read, it’s annoying so I shift gears when I hit a block, read for a bit until something smacks me over the head hard enough to open a word doc again. Probably the weirdest writing trick that helps me focus is listening to songs or sitcoms on repeat, something in the background with a good beat that i’m familiar enough with that I don’t have to focus on, that helps me break down my sense of time or attention surplus/deficiency so I don’t feel like I’m rushing or going super slow— but soundscapes with birdsong, especially evening choruses with frogs or peepers is really nice :)
here’s an ask requesting horror recs for someone new to writing the genre + another ask for my favorite books
#answered#thank you :’)#book recommendations#rust cohle#sorry for putting my own weird shit in that weird guy tag it’s for organization
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Since you're an author, what's your opinion on the Internet Archive getting sued by publishers for piracy?
Oof, time to raise some eyebrows on both sides of this argument.
Let me provide an Abstract of all the points I'm going to tackle here (going full-on APA here):
While I do not believe that the Internet Archive should have been brought to court regarding this case, there does need to be a conversation had in regards to literature and book piracy. When it comes to creative fiction, memoirs, and independently-funded/created works, I don't condone piracy since authors and writers from those fields are scarcely getting paid for their work as it is. However, with textbooks and the like, due to the incredibly unbalanced 'cost-to-utility' ratio of most academically backed textbooks is horrifically skewed in favor of high costs, piracy should not only be accepted but encouraged.
Now, let's delve in:
With Internet Archive jumping in to fill a niche that libraries weren't able to due to the COVID-19 pandemic, I commend them on that. However, I don't imagine that they did much on regards to preventing people from making copies of the books they got from the Archive and distributing or even selling them. That's the case where I feel that publishers have a case in feeling as though their businesses are being attacked.
... However, this sentiment is biased from the point of view that the people who I really care about being affected by this sort of piracy are the writers themselves. I have been seeing numerous cases of recent writers who are barely breaking into their works being published being told that the publishing deals have been cancelled because someone has been distributing their works on piracy sites.
That. Is. DEVASTATING. Both fiscally and spiritually.
And I know that some of you may be thinking 'oh, that's so fucked up; that can't be happening!', but here's the thing:
The Western Book Industry is FUCKED.
I've mentioned this several times before but the whole thing is a slit-throat collection of cliques and archaic, unsustainable practices that people refuse to examine in favor of just head-hunting for people who can churn out 8 volumes of the same lowest-common denominator YA book to bring in a good few years' worth of royalty checks. The average literary agent or publishing house will not care if you have a dedicated following or customer-base if they see that any version of your work is being offered for free in any shape or form.
There is no reason to pirate a fiction book. Especially, to bring a related tangent, in the case of indie books or comics -- People, come ON. In those cases ESPECIALLY there's no reason to pirate since, more often than not, funds from sales of those books are going directly back into an author's hands rather than just a cut of them.
... Now, textbooks on the other hand?! Pirate them. If you can find a safe means to do it, pirate the hell out of any textbooks you need for school. Whereas fiction is typically priced accordingly based on a writer's skill and genre, textbooks are ALWAYS overpriced for what they are.
And talk about examples of 'planned obsolescence', depending on what field a textbook is centered on, some textbooks only have lifespans of a year if not SIX MONTHS.
And it's not like how, with a fictional book or memoir, you can resell them and the person buying them gets the initial worth of the book. With textbooks it's a literal gamble on whether you'll be able to resell since, again, by the time your underclassmen are taking your class, the book may be outdated and, ten to an even, a professor won't be lenient on them using an older edition.
And then the topic of keeping a textbook for reference. Well the information is constantly being outdated so, again, you're FUCKED.
Not to mention how, with my recent semester of grad school, I've been made privy to the fact that even some DIGITAL EDITIONS of textbooks (you know, the options most professors point out as a means to SAVE money but still have convenience of easy reference) have started running on SUBSCRIPTION SERVICE PLANS.
'Thanks for giving us money so you can have a digital textbook for class! Get ready to lose access to it in three months!'
Not to mention that a lot of textbooks' content is just bloat for the sake of the textbook writers flexing their egos. It's like those recipe websites where you just want to learn how to make cinnamon rolls out of leftover mashed potatoes but you have to scroll past a three-page anti-porn diatribe because the writer's daughters stumbled upon some smut because they didn't have Child Safety Settings on their computer.
So, in the case of a predatory industry like textbooks? I am all for piracy. If this lawsuit was focused primarily on textbook publishers being upset that someone's offering easier, more affordable options then I would say that the publishers can go fuck themselves. But with fiction and creative work, there's more nuance where such piracy could be seen as wrong.
UPDATE (6/14/20)
I just read through a detailed post explaining how the Internet Archive works which does include them implementing DRM to prevent copying/reselling. So, while I still stand to my points regarding book piracy being reprehensible (aside from the glutton that is the college textbook industry), this case really is that of certain scummy Publishers trying to stranglehold any venues of reading that they can’t get their hands on directly.
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Not for Resale: A Videogame Store Documentary
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I have been following the work of gaming personality/author/collector/podcaster/YouTuber, Pat Contri for several years now. His line of ‘complete’ guide books that review every NES and SNES game have provided ample bedtime reading for me for well over a year. When I recall him first mentioning on his podcast that he teamed up with director Kevin J. James to executive produce a documentary on independent videogame stores, I instantly made a mental note to put their film, Not for Resale: A Videogame Store Documentary (trailer) on my radar. I pre-ordered it soon enough and wasted no time in devouring the BluRay and its extra features shortly after it arrived in the mail a little over a week ago. I have always had a soft spot for the independent/”ma and pa” game stores. I was fortunate to have one in my town in my childhood years where I first dabbled in trading in awful GameBoy games, but spent hours there perusing and trying out games on their multiple kiosks. Since then for about the last 15 years a small regional chain opened up here that specializes in retro games, but also has some new games and plenty of clothing/figures and other gaming related merchandise. There is just that intangible local comradery that is more welcoming there than the nationwide chain, GameStop.
Not for Resale captures that spirit of the indie game store by interviewing several independent game store owners that are featured throughout. Hearing their stories on what inspired them to start up their own game store and how long they have been in the business all had their own powerful DIY stories and a lot of them put a lot of stock into why they prefer physical games over digital. The production values for these interviews stands out with artistic B-roll, a pleasant ambient soundtrack dominated with smooth piano melodies and multiple camera angles making the interviews more dynamic. The theme of physical over digital came across to me as the thesis in Not for Resale with the interviews branching off on that topic in multiple directions. I was able to relate with them on many of those facets with some key argument points being addressed such as rural communities and military bases with limited to no Internet access, having actual ownership of a physical game compared to buying the ‘license’ of a digital game on a storefront that is not guaranteed to always be online among other factors touched on throughout. The not-so-desirable effects of collecting physical games are also touched on like when Greg Miller states being primarily a digital game supporter by justifying it of being not a fan of clutter. Other interviews state expected downsides of physical game collecting such as a gradually slimming retro game market and wear and tear taking a toll over the years on physical games and systems. One of my favorite scenes in the film is a collector trading in his complete American Saturn collection and him having a constructive back and forth with the clerk on how it was tough to let go, but he was moving onto marriage and the next step of his life.
Eventually Not for Resale pivots to game preservation and has some fascinating interviews with Videogame History Foundation members Frank Cifaldi and Kelsey Lewin. Both have a tremendous amount to offer, with Cifaldi especially being featured throughout on the importance of physical games and why they must be preserved. I liked how they tracked down the portion of the National Archives that has a videogame wing and showcased what they have in their vault and they touch on how they have a long way to go. Another informative scene is how the doc covers conventions and how Kelsey and Cifaldi state how imperative it is to reach out to collectors at retro game cons in order to chronicle and preserve as much material and rare prototypes as humanely possible. Another notable little highlight of this film for me was how an exhibit at a retro games convention has an early-to-mid80s model bedroom (complete with vintage woodgrain wallpaper) that I had to pause multiple times throughout and think to myself, “yeah, that was my childhood.” As much as I relate and am on board to the positives of physical games that Not for Resale hits on, I am relieved this is not a total dump on digital games and the filmmakers make sure to give digital games their proper due with them being huge for the rise of indie games and making game development for the latest systems accessible to nearly anyone. There is a well done scene interviewing the developers at Psyonix (pre-Epic acquisition) on their success story with their digital game Rocket League and how important it was for them to eventually have a physical copy on the shelves. They tracked down the founders of publisher, Limited Run Games who state why it is important for them to reach out to small indie game developers and get their games that launched first only as a digital game and get them out on a physical disc.
If I were to make any nitpicks with the documentary they had to deal with the subtitles. I love subtitles and am glad they are there, but whoever was in charge of them I feel is not familiar with some of the obscure platforms covered in Not for Resale. Certain instances being the ‘Ouya’ subtitled as ‘Uvio’ and Sega’s kid-friendly platform, the ‘Pico’ subtitled as ‘Peko.’ I love it when films go above and beyond for having the bonus features and commentaries subtitled, and sadly Not for Resale has neither. Again, I am splitting hairs and when my only qualms with this BluRay is with the subtitles then that is saying how well-rounded the rest of the package is. Speaking of the bonuses, Frank Cifaldi, Kelsey Lewin and Pat Contri do a roundtable session that a couple of quotes are pulled from in the documentary, but nearly their entire 41 minute discussion is available in the bonus features. The same treatment also happened to Greg Miller of Kinda Funny Games with a 14 minute extended interview with him touching on how the Master System’s Ghostbusters got him into games and why he prefers digital over physical games. There are two audio commentary tracks. One with director Kevin J. James and cinematographer Thomas Chalifour-Drahman and another with James and Pat Contri. I listened to the track with James and Contri and they unsurprisingly have a constant rapport of insightful factoids from the production such as highlighting favorite interviewees and how they surprised game store owners with their level of production equipment. I tend to be a fan of documentary commentaries by their sheer nature, and this one did not disappoint.
If you dear reader have been trending towards more and more digital gaming purchases only or are a younger game player who have not had the experience of going into a game store that is not a GameStop then be ready for some require learning. Not for Resale tremendously encapsulates a culture of gaming that should be celebrated and not forgotten. It does not overstay its welcome and you will have a whole new understanding of this slice in videogames in a brisk 86 minutes that will stick with you for years to come. Other Random Backlog Movie Blogs 3 12 Angry Men (1957) 12 Rounds 3: Lockdown 21 Jump Street The Accountant Angry Video Game Nerd: The Movie Atari: Game Over The Avengers: Age of Ultron The Avengers: Infinity War Batman: The Dark Knight Rises Batman: The Killing Joke Batman: Mask of the Phantasm Batman V Superman: Dawn of Justice Bounty Hunters Cabin in the Woods Captain America: Civil War Captain America: The First Avenger Captain America: The Winter Soldier Christmas Eve Clash of the Titans (1981) Clint Eastwood 11-pack Special The Condemned 2 Countdown Creed Deck the Halls Detroit Rock City Die Hard Dredd The Eliminators The Equalizer Dirty Work Faster Fast and Furious I-VIII Field of Dreams Fight Club The Fighter For Love of the Game Good Will Hunting Gravity Guardians of the Galaxy Guardians of the Galaxy Vol 2 Hercules: Reborn Hitman Indiana Jones 1-4 Ink The Interrogation Interstellar Jobs Joy Ride 1-3 Major League Man of Steel Man on the Moon Man vs Snake Marine 3-6 Merry Friggin Christmas Metallica: Some Kind of Monster Mortal Kombat National Treasure National Treasure: Book of Secrets Pulp Fiction The Replacements Reservoir Dogs Rocky I-VII Running Films Part 1 Running Films Part 2 San Andreas ScoobyDoo Wrestlemania Mystery The Secret Life of Walter Mitty Shoot em Up Slacker Skyscraper Small Town Santa Steve Jobs Source Code Star Trek I-XIII Sully Take Me Home Tonight TMNT The Tooth Fairy 1 & 2 UHF Veronica Mars Vision Quest The War Wild Wonder Woman The Wrestler (2008) X-Men: Apocalypse X-Men: Days of Future Past
#not for resale#random movie#pat contri#kevin james#kelsey lewin#frank cifaldi#videogame history foundation#retrogaming#videogames
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Kiss Me, Kill Me Anthology by Bestselling Authors
Title: Kiss Me, Kill Me. Anthology for American Forests Authors: Ashleigh Giannoccaro & Jason Hes ▪️ Yolanda Olson ▪️ J.M Walker ▪️Elizabeth Cash ▪️ Emery LeeAnn ▪️ Ellie Midwood ▪️ Peyton Banks ▪️ K. Larsen ▪️ C.M Radcliff ▪️ Donna Owens ▪️ Virginia Johnson ▪️ Petra J. Knox ▪️ A.A. Davies ▪️ Murphy Wallace ▪️ Ally Vance ▪️ Renee Dyer ▪️ Ed Bar ▪️ William Joseph ▪️ CF Rabbiosi ▪️ Avery Reigns ▪️ Muriel Garcia ▪️ HB Jasick Genre: Dark & Gothic Romance Release Date: August 13, 2019
USA Today and International Bestselling authors come together to deliver stories of dark decadence for a cause. Watch A Serenade of Fireflies follow Sweet Caroline as she attempts to hide her Silent Deception from the Alpha. Only in Stolen Dreams will you learn the secrets of Our Tormented Love, that are kept under Locke & Key. Can you survive The Syndicate or will you run from the White Widow and fall prey to her Beautiful Mercy? Be careful not to swallow the sweet poison of Bloodlust and become one of the vanished. With Stained Hearts, follow along with the Master Marionette as he captures his Twisted Little Bird whether she’s Ready or Not. Will the Writhe finally bid a long Goodbye to The Dark Knight as endures the sorrow of the night’s bitter song. Try not to do a Double Take when the Message Received is MINE: Press Start to Continue, because the monsters that lurk in these woods Watch Me Losing Faith in The Kiss. And when all is said and done, watch as Getting Her Back in her bloodstained Stiletto heels becomes a much easier task than originally assumed.
Elizabeth Cash is an avid lover of all things dark and sexy. She spends most of her time inside textbooks earning her degree, all while playing the mother role to her awesome kiddos and writing words when she can for all her horror loving fans! ●●●●●●●●●●●●●●●●●●●●● Author Avery Reigns is a multi-genre author who bleeds words onto paper from the heart. She loves writing from the darkest places inside her mind, creating stories woven for those with an open mind, stories based on truths or familiar stories stretched beyond belief. Avery is a kind and determined coffee addict who hides her demons well. ●●●●●●●●●●●●●●●●●●●●● A. A. Davies is the darker half of Abigail Davies' brain. A. A. Davies writes dark romance and wants her readers to automatically know when they're getting this. Abigail Davies grew up with a passion for words, storytelling, maths, and anything pink. Dreaming up characters—quite literally—and talking to them out loud is a daily occurrence for her. She finds it fascinating how a whole world can be built with words alone, and how everyone reads and interprets a story differently. Now following her dreams of writing, Abigail has found the passion that she always knew was there. When she’s not writing: she’s a mother to two daughters who she encourages to use their imagination as she believes that it’s a magical thing, or getting lost in a good book. If she’s doing neither of those things, you can be sure she’s surfing the web buying new makeup, clothes, or binge watching another show as she becomes one with her sofa. ●●●●●●●●●●●●●●●●●●●●● Virginia Johnson is a multi-genre author that will dabble in anything. She hates walking on the beach and a hangover is her most regrettable moment. Writing gives her great pleasure and the ability to kill without consequence. ●●●●●●●●●●●●●●●●●●●●● A lover of cats and books, equally, Petra J. Knox is an author of Dark Romance, including the bestselling Reverse Harem series, Saving Setora. Editor, wife, and mom, she lives in the desert of Eastern Washington, dreaming of thunderstorms and rolling, green pastures. ●●●●●●●●●●●●●●●●●●●●● H.B. Jasick: I live in Springfield, Missouri with my husband, and our two daughters. I have a Bachelors Degree in Mathematics and History Education that I don't actually use. My Favorite things include: movies, music, books, dachshunds, the color brown, LISTS, The Denver Broncos, sushi, coffee, Moscato d'Asti, and terrorizing all of my friends. My Favorite Books: Tess of the d'Urbervilles by Thomas Hardy & Public Enemies by Brian Burrough. ●●●●●●●●●●●●●●●●●●●●● Murphy Wallace is an International Bestselling Author with works in several different genres, but most of her work has been in Dark Romantic Suspense. She currently resides in a small Eastern Florida town with her husband, who doubles as her best friend and their two boys. When she’s not getting in touch with her inner child at Disney World, or enjoying everything that Florida has to offer with her family, she enjoys writing and watching true crime documentaries. She has a cat named Maisy who is her constant writing partner. ●●●●●●●●●●●●●●●●●●●●● K. Larsen gives good words, born in Maine, she fled the state for a short period to experience, well, anything else, but now resides there again. She writes romantic suspense and psychological romance primarily but has dabbled in most romance sub-genres. She sometimes writes with Mara White, when something viral sparks a fire between them. They've been known to wrench hearts from chests and tears directly from readers eyes. And sometimes she writes with Yolanda Olson, they've been known to push the boundaries of readers moral compasses. ●●●●●●●●●●●●●●●●●●●●● Emery LeeAnn is an International Best Selling Author who lives in Ohio with her family. Besides being addicted to coffee, she is a true believer that variety adds spice to your life. Writing in every genre gives her the variety she craves. Her characters like to invade her mind every hour of the day usually waking her up in the middle of the night. Loving the dark and gray side of things, she is exploring her passion with the written word. There are many wonders to come from her in her twisted Wonderland..... Stick around you may find you enjoy her special brand of torture. ●●●●●●●●●●●●●●●●●●●●● Donna Owens: Who am I that's a good question? I'm a Dark poet and a lover of all things scary and gory A wife to Bill Owens whose the love of my life A mother to Joseph Scholl my only son A grandmother to three amazing grandsons I also have two adorable furbabies I've lived many places in my life and currently live in Savoy TX but Cleveland Ohio will forever be home to me My writing has been published in The Raven's series By R.L.Weeks Southern Fried Anthology and I was lucky enough to a guest author in Shivers with the amazing author Emery LeeAnn Writing dark poetry is something I truly love And I hope you as reader will enjoy. ●●●●●●●●●●●●●●●●●●●●● Muriel Garcia is an indie author from Belgium. She started writing in 2005 but never published anything until 2015 when she decided to bite the bullet and just do it. She's grateful for all the amazing people she got to meet through her passion for writing. The 'Last Hangman MC Series' is the one that made people find out about her but since then she released a contemporary series - Love At Firsts - and a dark gory thriller trilogy - The Reaper Trilogy - which people have compared to Stephen King on crack — thing she's rather proud of. Some of her favourite things include snowy days, live music, horror movies, ghost stories, travelling and of course, a cosy day spent with a good book. Feel free to keep in touch with Muriel, she loves to hear from her readers. ●●●●●●●●●●●●●●●●●●●●● Jason Hes: A visionary, a man, a reification of the most contradictory and illusive darkness in our collective unconscious … keeping the thug life alive. Jason Hes is a Johannesburg-based author who lives with his cat and loves to write horror stories. Our Immaculate (an occult horror story set in an all-girls school) is his debut novel. Sleight of Hand, a YA LGBT dark fantasy novel is his second, co-written with Ilse v Rensburg. Locke & Key, written with Ashleigh Giannoccaro, is his first dark romance. ●●●●●●●●●●●●●●●●●●●●● Bestselling Author Ashleigh Giannoccaro writes edgy dark romance and erotic horror, self published by choice she writes the stories others don’t dare. Currently rising in Johannesburg South Africa with her husband and two daughters Ashleigh enjoys writing stories that make you fall in love with the unlovable and leave you asking questions. When not writing she can be found with her kindle in a sunny spot reading or traveling with her family. ●●●●●●●●●●●●●●●●●●●●● Ellie Midwood is a USA Today bestselling and award-winning historical fiction author. She owes her interest in the history of the Second World War to her grandfather, Junior Sergeant in the 2nd Guards Tank Army of the First Belorussian Front, who began telling her about his experiences on the frontline when she was a young girl. Growing up, her interest in history only deepened and transformed from reading about the war to writing about it. After obtaining her BA in Linguistics, Ellie decided to make writing her full-time career and began working on her first full-length historical novel, "The Girl from Berlin." Ellie is continuously enriching her library with new research material and feeds her passion for WWII and Holocaust history by collecting rare memorabilia and documents. In her free time, Ellie is a health-obsessed yoga enthusiast, neat freak, adventurer, Nazi Germany history expert, polyglot, philosopher, a proud Jew, and a doggie mama. Ellie lives in New York with her fiancé and their Chihuahua named Shark Bait. ●●●●●●●●●●●●●●●●●●●●● William Joseph was born in Lakewood New Jersey. He grew up in nearby Pine Beach New Jersey and has lived there his entire life. An only child and highly imaginative, William Joseph spent a lot of time writing growing up, but it wasn’t until he finally felt that he had a story to tell with THIS IS WAR that he stuck with it from beginning to end. During this time, William Joseph attended Ocean County College and graduated with honors and two degrees. While in college, he also attended a creative writing class, where, for the first time, he shared his work with other people. Sharing a short story with them and seeing how he could emotionally connect with his readers got him hooked. His short story was published in his college’s literary magazine, and since then, the pursuit for publishing his work began, as well as the dedication and dream of writing more books and stories. ●●●●●●●●●●●●●●●●●●●●● Ed Bar is the international best-selling author of In the Dark, The Slutty Bride and The Man in the Woods. He's a native-born Missourian but has spent years traveling the country. When he's not writing, he spends his time hiking, fishing and playing with his pit bull. ●●●●●●●●●●●●●●●●●●●●● Renee Dyer is a New Hampshire girl through and through. She began writing because staring at trees got boring and her mom gave her a journal to make her stop talking all the time. She’s a tea-drinking, Supernatural-watching, Patriots-loving, fuzzy sock obsessed, craft hoarder, who fights with her characters, but typically gives in because their ideas are better. Most days (because it feels like a frozen tundra three quarters of the year) you can find her huddled on her couch, under a blanket with a hot drink in her hand and typing or reading. Stories are her passion. ●●●●●●●●●●●●●●●●●●●●● Yolanda Olson is an award winning and international bestselling author. Born and raised in Bridgeport, CT where she currently resides, she usually spends her time watching her favorite channel, Investigation Discovery. Occasionally, she takes a break to write books and test the limits of her mind. Also an avid horror movie fan, she likes to incorporate dark elements into the majority of her books. You can keep in touch with her on Facebook, Twitter, and Instagram. ●●●●●●●●●●●●●●●●●●●●● J.M. Walker is an Amazon bestselling author who recently hit USA Today with Wanted: An Outlaw Anthology. She loves all things books, pigs and lip gloss. She is happily married to the man who inspires all of her Heroes and continues to make her weak in the knees every single day. ●●●●●●●●●●●●●●●●●●●●● Peyton Banks is the alter ego of a city girl who is a romantic at heart. Her mornings consist of coffee and daydreaming up the next steamy romance book ideas. She loves spinning romantic tales of hot alpha males and the women they love. She currently resides with her husband and children in Cleveland, Ohio. ●●●●●●●●●●●●●●●●●●●●● C.M. Radcliff lives in Pennsylvania with her husband and two demon children. Known as the Psycho Queen, she speaks fluent sarcasm, dark humor, and has the mouth of a sailor. If she isn't reading or writing, she's probably on an adventure with her little family. ●●●●●●●●●●●●●●●●●●●●● Ally Vance has been writing since she was a teenager, and studied Professional Writing at college. It has been a long time dream of hers to finally become a published author. She finally achieved this in 2018 with her Bestselling debut book, Flower in the Dark. Ally writes Dark Romance genre, and also poetry, she is willing to expand into other genres if the inspiration takes her. Ally also co-writes with her close friend Michelle Brown under the pen name Ally Michelle. Ally lives in Kent, in the United Kingdom with her husband and stepson. ●●●●●●●●●●●●●●●●●●●●● C.F. Rabbiosi: Charity used to be a Registered Nurse in California, and though she doesn't use her two degrees in the field anymore, they have helped her with her real passion- writing. She happily writes the day away using her in depth Anatomy, Physiology and Psych background to make her death scenes more real and her killers more... colorful. But it's not all about the blood, because more than anything she loves hot romance. Her heroines are kick-ass and her men are all the dangerous and gorgeous beasts you love to hate. Her style is beautifully gruesome and inspired by the amazing dark romance/dark erotica writers: Trisha Wolfe, Natalie Bennett, and Jennifer Bene. She lives in the beautiful university city of Columbia, MO with her incredible husband and three girls, and loves yoga- almost as much as living and writing in her own fantasy world. ●●●●●●●●●●●●●●●●●●●●●
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I Know Because I Was There
One of my not really resolutions is to write more. I miss it and I’ve been thinking a lot about my college days recently (tbh I’ll probably write about that! I am very very navel-gaze-y in my writing because my default is the essay, I’ve never been great with writing fiction nor have I liked it, but anyway), and I wrote much more in college. So expect to see more of these.
I know because I was there
I first watched Clue in college.
I first played Clue in oh, must have been elementary school, because I remember we were in the sunken living room (the house had been constructed in the 70s. There was still red shag carpet in the den). But maybe I’m making it up - I remember the friends we were playing with so maybe we were at their house as we were so many sunny Saturday afternoons. It was a long time ago. But I’m pretty sure it was the living room, with its goldenrod carpet. I once hid a slice of American cheese in the corner and forgot about it because it blended in and came back to find it all hard. That was probably before we played Clue but I couldn’t tell you for certain.
No one solved Clue because someone accidentally mixed up the cards and so there were two weapons and no culprit. People don’t kill Mr. Boddy. A wrench and a rope do.
In third grade there was a Clue-themed mystery book you could read, like Encyclopedia Brown but a little … my instinct is to say ‘sexier’ and I don’t mean that in the sense of there being anything remotely sexual about it, but Encyclopedia Brown was in small town idyllic America and dealt primarily with obnoxious preteens who wore weird crown-like hats to signify they were the bad kids and committed misdemeanors. Clue was at a dinner party in a mansion. There was murder involved. Come on.
(I looked up those hats just now and while Encyclopedia Brown was written in the early 60s, those hats hadn’t been popular for years. The author took a memory of his childhood and superimposed it on the current world.)
I first watched Clue in college. I was in a co-ed program house in college which meant there was a sense of camaraderie among students of different ages, but also this kind of institutional memory that led upperclassmen to forget that younger students didn’t know members who’d graduated a year or two ago. Sometimes around finals we’d have informal movie nights. There was one guy who’d graduated before my time who (allegedly) knew most of Clue by heart and would scream along with Madeline Kahn’s famous line at the end (flames….flames...on the sides of my face) which in retrospect is funny because her delivery is...flawless but not screaming, not at all. It’s as if she’s so furious but calm about it that her mind is shutting down as she tries to convey the enormity of her vast feelings of betrayal.
It may not sound like it from the last line but Clue is a cult comedy.
Clue is a cult comedy and a goofy one at that. Once this past summer as I was walking home along a busy Manhattan street I swear I heard someone blasting Sh Boom Sh Boom and I burst out laughing there, in front of a barber shop, across from the indie coffee shop I like but don’t love as much as the other indie coffee shop.
(I just looked up to confirm that yes, the street I walk on with some regularity does feature those two businesses in that configuration).
Clue is a lot of things - a murder mystery, a cult comedy, social satire, a film adaptation of a board game, and a Tim Curry vehicle.
When Clue was shown in the theaters - you probably know this if you’ve read this much about Clue - only one of the three endings was shown. So people would go and presumably say “Oh my god, and how it ended!” to their friends who’d seen it separately, and then they’d say “yeah, can you believe it was ______?” and the friends would say “What? No! That’s not how it ended at all!”
I first saw Clue on DVD where they give us all three endings, which is good because you get to experience and get all the jokes.
Clue is very quotable but I take my title from one of my favorites. It’s from the scene that leads up to this triple-denouement, with Tim Curry hamming it up as few can as he recounts the events of the evening before he reveals the murderer. He, as Wadsworth, pauses his motor-mouthed explanation for just a beat to say as an aside, “I know because I was there.”
It’s so absolutely perfect (Kahn’s line is probably the only one that’s as perfect in the same way) and yet it’s something that’s taken on a lot more meaning for me than the writers probably ever intended.
I’ve found myself recently explaining why I hold my political beliefs or have the fears I do. I’ve explained why I think the casting in movies matters, why certain news sites are not to be trusted, why people are dangerous. And usually I’m either preaching to the choir, or preaching to the opposite of that (the damned? The tone-deaf?).
When it comes to the opposite of the choir, I make arguments. I find people who fall between us in terms of beliefs in an attempt to nudge them along. I point out how these hypothetical policies may affect me, or try to illustrate how minorities or women may feel, and they fall on tone-deaf ears. At some point people are not interested in hearing your argument and they will write it off.
And I want to scream that line. Not flames on the sides of my face though I feel that too, a lot. But the other one. I KNOW. BECAUSE I WAS THERE. I sometimes think about adding the line YOU GASLIGHTING FUCK but unlike Kahn or Curry I’m not much of an improviser so I should probably stick to the script.
Wadsworth isn’t asked how he knows (though truthfully is there time for anyone else to draw breath to interrupt), he just offers it. I’m thinking about doing that. I’m not terribly optimistic that someone who ignores my concerns about the likely hypothetical will give a damn about my actual, real experience, but at least it gives me a phrase to lean back on, to remind me that yes, yes, yes, I fucking know. I was there.
I don’t have anything going on neurologically or psychologically that really plays with my memory, fortunately, and I’ve always had a pretty good one too - the cosmetic details may erode or even be incorrect (I still don’t know whether I played Clue at my house or my friend’s house or how it relates chronologically to that cheese incident) but it’s something I am usually confident in. I will place bets on my memory. I trust my experience. But it’s been a rough couple of months and this isn’t an argument with my friend over whether our college put on a particular play our junior or senior year, or whether or not I’ve met someone who graduated when I was a freshman, or the location of a barbershop I never go to. This is life or death.
I will take a fraction of a second. I will not scream nor will I shut down. I will look them in the eye before they even ask and tell them, “I know, because I was there.”
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A Retrospective Look at My Self Publishing Journey
I was asked again lately about why I chose to be an indie author. And I’ve discussed my self-publishing journey before, mostly in the moment when I put out my first book. But the true answer to why I ended up self-publishing came a lot in hindsight and some examination of the very uncomfortable truths of the publishing industry. Especially the part that I am into, the speculative fiction section.
So, while I’m going to say that this is true in general that it will not hold true in all cases and that if an agent really loves your story and your voice, you will still get picked up. It is all very subjective. The fact I have to make this disclaimer feels ludicrous but here we are.
It’s been over three years since I first published the Lone Prospect. My sales have not been great and my dad is my biggest fan along with a girl in France. And I love both of them and am grateful to them. And as time has gone by, I have learned that there are bigger problems in the publishing sphere than “my book is too long.”
Now, that’s not to say that the Lone Prospect isn’t too long for a traditional publishing debut. It is! For traditional publishing, the Lone Prospect (and Rodeo’s Run) are twice as long as they should be. Supposedly.
There were also other factors at play. Factors that I wasn’t aware of as a hopeful baby novelist who wanted a traditional contract with some money to go into the bank. And most of them are simply outside of my control.
Big issue number one is that series are no longer highly sought after. Things have done a radical one eighty in the past decade, decade and a half, when it comes to series versus stand alones. Series are no longer being sought after by agents. Agents want stand alone novels that if they do well can be turned into series. Oh, they want the next big thing to make them big money. They just don’t want the next big thing to submit a first in a series novel.
This is a nice thought. A lot of times though, a lot of crucial long term arc building is started in the first book of a series. The first book of the series is like your foundation corner stone for your entire work. And if you don’t put that work in at the beginning of the series, the later books are going to fall flat on their face. Especially if your contract goes from three, to seven, to thirteen and so on.
And the reason that series are no longer being sought after is that several big name authors aren’t fulfilling their contractual obligations to finish their series. Publishers no longer want to take the risk of giving out an advance and a contract and not getting product in return. So, saying you’re writing a series is almost like a death nail in the coffin.
I write series. There is no sugar coating this fact. Yes. The Lone Prospect, Rodeo’s Run and Serpent’s Smile are all written as stand alone adventures. They are also part of a series. So, this was really factor number one and it’s a pretty big one. Most of my ideas are for series! Not stand alone novels. I’m a big arc, character interaction type of writer.
Publishers aren’t big on risks. They are a business. Risks must be managed to as little as possible.
There is a major risk factor especially with the Heathen’s series. (Dawn Warrior just might have been a bit too much of a retread idea.) Heathens is squarely in speculative fiction. It’s not straight out Science Fantasy like Star Wars. It’s not true blue science fiction like Star Trek. It’s not kitchen sink urban fantasy they solve crime like half a dozen series I could name. And it’s not textbook dystopian/post apocalyptic like Mad Max. It’s also not a Western or a Military or an Action Adventure.
It’s Speculative Fiction.
I hate that term. I really do. But to be fair, agents might not know how to sell the books. Now, I can understand this. I can! I have a hard time selling the books. I mean it takes more than three words and some people don’t like that. I want to say “it is biker werewolf adventures.” And be done with it, but that doesn’t really say if it’s urban fantasy or science fiction or what. I can say it’s Sons of Anarchy/Expendables for Urban Fantasy and possibly be closer. But that still doesn’t include the post WW3, advanced technology setting.
(And I have my reasons for that so assume another post is coming.)
Yeah. You could call it Speculative Fiction and put it in the science fiction/fantasy shelves, but in reality, it’s a mix of several genres and it’s just too risky. If no one knows what it is, why will they buy it?
I don’t know. Bikers and Werewolves and Explosions? A touch of romance. Family style humor? Put Savannah on the cover with her floating motorcycle in biker leathers and do you think anyone is really going to care what genre it is?
It’s reasonable that if I was a writer don’t know how to sell it outside of the very generic “speculative fiction” label, then why should an agent know how to sell it. Especially when I’m not rigidly following genre tropes and rules when it comes to urban fantasy, werewolves, dystopian or post-apocalyptic fiction. (Though how they could tell that from the first five pages is beyond me.)
I call it science fantasy primarily because werewolves are fantasy lore, I have science fiction style technology and a scientific explanation for lycanthropy (like the first Universal movie before they went full out curse mode) and I use action/adventure tropes which are a huge deal in science fantasy aka Star Wars. I’m not using the Heroes Journey as my framework, because I’m writing adult and for adult audiences that has been done to death. (At least, I’m not doing it consciously, maybe subconsciously but I’m not planning it that way!)
But here is where the disclaimer comes in. If an agent loves your concept and your voice, even if you aren’t following genre tropes. They will pick you up anyways.
It’s a crapshoot. That’s why I recommend even if you don’t want a traditional publishing contract to try querying because, you never know and it’s good experience for summarizing, blurbs and other such things.
All right, so, the Lone Prospect was too long, it was the first in a series and it didn’t fit into a clear little non-risky box.
There are several other things going on in the industry right now. Own Voices is big. I’m not a minority and my sexual identity isn’t a huge facet in my life that I’m going to write a whole book around it. Another large issue is that speculative fiction aka science fiction/fantasy isn’t a huge seller. Not like romance, so they tend to pick up less new authors in that genre per year, if any.
So, let’s talk the elephant in the room. Gender.
I’m a woman. And in a post Pern, Harry Potter, Twilight and Hunger Games world, I see absolutely no reason to hide this fact. In fact, I’m not 100% sure that one could hide this in today’s social media age. It’s not worth my time and energy to pretend to be a guy. Because as a reader, and most readers I know, the name on the cover doesn’t matter. It is what is between those covers that matters.
Now, if you go and look at science fiction and fantasy shelves, you’re going to find a rather huge dichotomy represented on those shelves. Science Fiction is almost exclusively written by men. Urban Fantasy leans strongly towards female authors. And fantasy I want to say is about fifty-fifty because women cornered the market on “romantic fantasy’ and “paranormal romance” ages ago back in the 80s.
And a lot of science fiction on the shelves is still stuff written back in the 1960s and 1970s during the end of the Cold War and Vietnam. They are science fiction “classics” and nothing I’d recommend to a newcomer to scifi. Entire shelves filled with Bova and Sanderson and Asimov and Heinlein and Herbert (and the licensed fanfiction of Dune) is not a great look for modern science fiction. I’m not even sure I’d recommend Weber at this point. Adams and Phillip K. Dick are great, but I’d steer a newcomer towards Robert Asprin’s satirical stuff before stuff written fifty years ago!
When reading the old Expanded Universe of Star Wars, I could count on one hand the amount of female writers that were allowed to play in the universe in comparison to the amount of male writers. Thus, why most of the books were exclusively about Luke, or Han Solo, or Boba Fett and Leia got shuffled off pretty early on to do her diplomatic thing and be “mom.” The book between Episodes V and VI where she courted Black Sun to get the contacts to actually get into Jabba’s palace was a pretty rare exception and that was written by a man.
And you’d think, being it was 2015/2016 and that I was submitting to female agents that me being a woman pushing into the realm of science fantasy wouldn’t matter. (There are strong Starship Trooper’s vibes to the opening chapter of the Lone Prospect on purpose!) But apparently it does, especially if you look at the shelves and turn the books around that are written by older white men.
With the first chapter giving off the Starship Troopers vibes, it is pretty clear that I was writing an action adventure type of story. Action adventure stories are once again considered the playground of men.
So, even if they could get past the length, past the fact it’s book one of a series, past the pushing the boundaries of genres (look, I can comp Dredd and Minority Report here, don’t tell me that Heathen’s is totally out of left field,) and I’m not a minority and not someone writing about the LGBTA+ journey, I’m still a woman in science fantasy action adventure.
Despite the fact women founded science fiction, that women made science fiction popular and that in the past some of the celebrated authors like McCaffery, Norton and Cherryh were women. Men have come to love the science fiction, science fantasy, fantasy genre and we now must all cater to them and their wants and needs ignoring the market that got us to this point originally and still exists.
Now, I didn’t know most of this when I queried. Or, I was hopeful and chose to ignore it. I had hopes that The Lone Prospect had enough Urban Fantasy trappings to slide under the radar of risk. And while I may have a growing pile of ideas to write now, I had to get the Lone Prospect out there in order for those ideas to appear. I’m indie. I’m happy with it because it means I have a few people reading my books and loving them.
And I can hope that someday the industry will change enough where risk isn’t as much of a factor, pushing boundaries is embraced and women are welcomed back to a genre they created and popularized.
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My latest blog post from the cosy dragon: Interview with Patrick Canning
An interview with Patrick Canning, author of The Colonel and the Bee
Patrick Canning was born in Wisconsin, grew up in Illinois, and now lives in California with his dog, Hank. He is primarily focused on turning coffee into words, words into money, money back into coffee.
I’m not going to be reviewing your newest novel, but from your other published novels, is there one that is your own personal favourite?
The only other novel I have is called Cryptofauna so I’d that takes the prize. It’s a dark comedy set in the 1980’s, so drastically different than the whimsical Victorian Age world of The Colonel and the Bee. The genres are so different, I can’t imagine there will be too many reads of both (other than my Mom of course).
Everyone has a ‘first novel’, even if many of them are a rough draft relegated to the bottom and back of your desk drawer (or your external harddrive!). Have you been able to reshape yours, or have you abandoned it for good?
Cryptofauna (mentioned above) was my first foray into novel writing. It was pretty ugly at first but the revision/publication process was so long that it was able to morph into something I’m proud of today. But even if a writer has to relegate that first book to the drawer/hard drive, the good news is you can always take another crack at it later, or, more likely, just harvest the best stuff out of it for your other works. Some projects do die and go nowhere, but, manuscripts keep on giving, even in the afterlife (in addition to all you learned by writing it).
Over the years, what would you say has improved significantly in your writing?
I’m trying to close the gap between the best ideation of a story and how it eventually ends up on paper. It’s very frustrating when something is amazing in your head, but you can’t communicate it well enough to match the initial vision. I think craft helps minimize that particular disparity, and while certain pockets of creativity are maddeningly impervious to time invested, craft is something that can be learned and improved with effort.
Some authors are able to pump out a novel a year and still be filled with inspiration. Is this the case for you, or do you like to let an idea percolate for a couple of years in order to get a beautiful novel?
I definitely let ideas percolate for a few years but there are always a few percolating at once, so hopefully my output ends up being closer to one of those novel a year people. I think the time required for each project is dropping as I become more comfortable with writing, but I think you can only push the delivery schedule so much before quality suffers. Time away from a project, after a first draft for instance, is massively valuable to retain some objectivity, so streamlining is only useful to a point.
I have heard of writers that could only write in one place – then that cafe closed down and they could no longer write! Where do you find yourself writing most often, and on what medium (pen/paper or digital)?
I rotate through a cycle of maybe 10 coffee shops. I always work in Word. I’ve messed with Scrivener for more complex stories with lots of characters and world building, but I think simplicity is best, so usually it’s just Word. I’ve heard great things about pen and paper, especially for first drafts, but haven’t tried it yet. I’ve been typing so long now my handwriting is basically doctor-prescription-pad bad but some people swear by the analog method. In any case, it seems like most of the pros can write whenever, wherever, however, so I try to keep the qualifications at a minimum. Semantic procrastination costumes pretty easily as “essential” routine.
Before going on to hire an editor, most authors use beta-readers. How do you recruit your beta-readers, and choose an editor? Are you lucky enough to have loving family members who can read and comment on your novel?
Right now my beta-readers are family and friends. The trick is to be polite and grateful (they’re eating undercooked dough after all). I make sure the document is readable (a simple spell check should be the minimum decorum) and I always try to keep in mind this is a great deal of time for someone to spend on a project that isn’t at its best. I sought out my first editor freelance and had one assigned by my indie-press for the second book. There are many fantastic editors out there, it’s mostly just finding someone that understands your style of writing/the style of that particular book. Then trust that they’re usually right and be professional.
I walk past bookshops and am drawn in by the smell of the books – ebooks simply don’t have the same attraction for me. Does this happen to you, and do you have a favourite bookshop? Or perhaps you are an e-reader fan… where do you source most of your material from?
I’m with you on the great smell of books (especially books from like the 70’s and 80’s, they all have a decade-specific musk). Aside from that, I don’t care too much about format. I love paper books, but I have a e-reader that always surprises me with its readability whenever I come back to it. They’re great for vacations when lugging an omnibus in your carry-on is spinally inadvisable. I’m fully on board with audiobooks too. I live in LA, meaning lots of time in traffic. Audiobooks make it bearable.
I used to find myself buying books in only one genre (fantasy) before I started writing this blog. What is your favourite genre, and have your tastes changed over time?
I actually wouldn’t say I have a favorite genre. If something sounds interesting or comes highly recommended, I’ll pretty much check it out no matter what. I love going into books (and movies) knowing as little as possible. So as soon as the minimum level of interest is reached, I jump in, because additional information might serve only to spoil plot or unfairly raise expectations.
Social media is a big thing, much to my disgust! I never have enough time myself to do what I feel is a good job. What do you do?
The only social media I have for my books is Instagram. It’s still mostly a personal account (meaning an abundance of pictures of my dog) but hopefully I’ll have more and more book-related content. I like the idea of theoretically connecting directly with (theoretical) fans someday, but it’s not a huge factor in my career these days. Promotion of my work so far has come through book review bloggers! Those mysteriously benevolent people willing to read unknown authors. Twitter is probably the most popular for authors, but it seems like one of the more toxic social media ecosystems to me (and that’s saying something), so I’ve avoided it thus far.
Answering interview questions can often take a long time! Tell me, are you ever tempted to recycle your answers from one to the next?
I’m always mortified when I tell someone a story and they say “You already told me this.” If you do 20 interviews about 1 book, you’re inevitably going to cover a lot of the same ground, but I always try to at the very least phrase it differently. I may eventually be forced into pig Latin, but I say death before repetition. Death before repetition.
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Gnome Stew Notables – Laura Simpson
Welcome to the next installment of our Gnome Spotlight: Notables series. The notables series is a look at game developers in the gaming industry doing good work. The series will focus on female game creators and game creators of color primarily, and each entry will be a short bio and interview. We’ve currently got a group of authors and guest authors interviewing game creators and hope to bring you many more entries in the series as it continues on. If you’ve got a suggestion for someone we should be doing a notables article on, send us a note at [email protected]. – Head Gnome John
Meet Laura
Laura Simpson is both a game and user experience designer, who designs compelling and creative games. In 2017 she concluded a successful Kickstarter supporting Companions’ Tale, a storytelling and mapmaking game that builds up the mythos of a hero from the perspectives of the people and world around them. She also authored the nanogame “Driving to Reunion” for the #Feminism anthology. Laura co-created and shares the Sweet Potato Press imprint with Dev Purkayastha. Sweet Potato Press, as described on its website, creates games that “tell surprising, memorable stories from a variety of perspectives.”
Her works include: Companions’ Tale, “Driving to Reunion”
@labmouse on twitter
Talking With Laura
Note: This is an abridged version of the full interview. Some questions were added after the fact to divide the interview up more and promote readability.
Question 1: Could you start off by telling me a little bit about yourself and how you got into game design?
I’m Laura Simpson. I’m a game designer, and also a user experience designer. That combination really informs how I approach game design and they just kind of inform each other. I’ve been a gamer most of my life. I would say that, I was that kid running around saying, let’s play pretend. I got an Atari when I was five, and every new generation up until—when my parents wouldn’t buy them for me anymore, then I’d buy them for myself. And I would make up games. I was really interested in games and technology, so I played a lot of various online based games, like stuff in Prodigy (an online service that predates the Internet in the 90s), like Mad Maze, a RPG on Prodigy. I was really excited about what type of emergent narrative you could get out of those sort of games. I played a lot of MUDs and MUSHs in the mid to late ’90s. Instead of hanging out and having fun in the outside world, it was like, I’m going to have some fun on the internet with these randos.
Question 2: So how do you think that influenced your game design now?
I think that the way that a lot of those MUDs and MUSHs were structured was a big influence for me. It made me really think about how to make it fun for everyone. Sometimes you’d just be sitting in a room by yourself, essentially, and then someone would join, and you had a lot of … A lot of the communities, you had control over your own narrative, and there was a lot of talk about, what does it mean when someone tries to force a narrative onto you?
I got really used to the idea of autonomy. I would put the effort into introducing myself. My first experience with Vampire Masquerade was through a MUSH and thinking really carefully about how I interacted in the world and the environment around me. Even though there wasn’t a ton to really reinforce the environment.
But I think that all of this really kind of informed me, and I had a really strong concept of wanting to play games, wanting to play with other people, wanting to have a good time.
Question 3: What other experiences have influenced you as a gamer and designer?
I went to Smith, a women’s college. I was a part of this science fiction and fantasy society, even though the organization wasn’t explicitly about gaming, I attended during a time when there were many members who wanted to game.
And that was a huge deal to me. One of my first GMs was a woman. I eventually GMed some games myself, and we were really encouraging, even when it went badly, we were really encouraging.
There was just a lot of room to be interested in gaming, to read game books, and just to be an ecstatic fan.
I think that the timing of being there really meant a lot for me in terms of growing into gaming, being able to have access to people who were interested in it, passionate about it. There was one particular [first year] woman in my senior year who was like, “I’ve ran games for all my friends throughout my high school years.” And we had this incredible game of Big Eyes, Small Mouth. She really introduced a lot of structure in the thematic arcs, and all the women in the game, we all got to be mighty, big heroes. It felt great.
In this close-knit community, there was an opportunity to explore. We were all between 18-22 and we were trying to figure ourselves out. It was a fruitful time to explore different social dynamics and expression. You’re growing so much during that time, and you’re also trying to figure out what it means to navigate a game, and a game table.
It was an opportunity to be really flexible about what kind of gaming that you do.
Question 4: So how did you move, then, from playing and all these games to designing and making your own?
After college, I had a gap when I wasn’t playing with other people in-person. I was mostly doing online gaming. World of Warcraft had come out, so I was playing that, as well as other RPGs, like various Final Fantasies. I moved to Florida to complete a second bachelors in fine art. In my senior year I discovered a passion for new media and electronic art. I took a game design class, but I did not do a game design for my thesis
Also around that time, I met some indie gamers in New York. It was totally different from what I was doing before. I was playing really small, intimate games where I was actually sitting at the table with the person who might have written the game.
With all those things on my periphery, I realized I wanted to stay in the know of what’s going on with tabletop roleplaying games. I started thinking: what else can I do? What do I feel comfortable doing? What kind of topics do I want to take on?
I started reading a lot more, and socializing with all these indie game designers. They had different ideas for games that astounded me. It felt similar to the design process involved in a strong community of practice.
The community also reminded me of art. There’s a lot of exploration and sharing concepts you want people to engage with. There’s an adage in both design school and art school: in design, you’re solving problems, whereas in art, you’re creating them. Then, in gaming, you’re doing both. You’re engaging people and creating the situation for them to think about and react to. The players have to come up with ways to comprehend what’s going on and contextualize it, because everyone has different experiences. I find that exciting.
Then I got into user experience design, which developed into a design practice where I can think about each aspect of the experience I want someone to have, such as the table atmosphere or the type of play I want to see or encourage.
The experience expands beyond the game’s genre or the type of play taking place. It includes safety concerns and the questions I want someone to think about at the table. For example, what does it mean to have an unreliable narrator, and accept their humanity? In Companions’ Tale—it’s all about questioning what exactly makes a hero a hero, and humanizing this person. It is also about understanding that there’s not a single ownership of the truth, and expanding the meanings of archetypes.
Question 5: Do you want to explain a little bit about what Companions’ Tale is?
I describe it as a map making story game that tells the hero’s journey through the perspective of the hero’s companions.
The hero is not a playable character, nor are they represented by any type of face card. The hero is not necessarily like the heroes in Hollywood blockbusters; they are a person who has done some acts others consider heroic.
In this game players are not only telling the story about this person who’s a hero, they’re telling these stories about the companions, the people who occupy all these different roles that are important to this hero’s life. In the course of play, each player has a lot of autonomy over who the companions are, how they see themselves, and how they see the hero. Each person has their individual spotlight and moment to share their truth and importance. No one says, “No, the hero really wouldn’t have done that.” It’s really important to allow someone to say, “I am the mentor of the hero,” and they tell a story about [their time] with the hero.
The only thing that the players do not have is power over their face. I commissioned a set of 20 cards that all have different faces, different ages, different backgrounds. They’re all different potential faces of the companions. Any of those faces can be any of those companions.
Question 6: Why is that?
At first, I had the cards face up, giving players a limited choice. Then, during an early playtest with an alpha of the game, a player drew the lover card and looked at the faces. They chose a young light-skinned woman who looked very feminine and said, “Oh, this looks like the lover.” So I asked them what they meant by that. I don’t want to reinforce these sort of ideas. I want people to actually challenge themselves.
I decided in this one moment, that the companion’s face is not something players are going to choose, because every single one of these face cards could be someone’s lover. There’s not a limit on who you can be in love with. And the same thing for any of these other roles.
Question 7: Do you enjoy playtesting?
Playtesting makes me super happy because you have an opportunity to put together something and see what happens. I love it when players point out something that’s not working, because it’s an opportunity. It lets me take that mechanic, that rule set, or the way I laid something out, and make it better. That’s really important.
Question 8: So what is your advice for play testing, then? So what advice would you give someone who wants to be better at play testing?
As a user experience designer, I design software. One part of being a user experience designer is writing scripts for when doing usability tests with software. The idea behind scripts is that they take away the pressure of having to remember what to say.
When you’re playtesting, think about the things you want to test, what makes sense to test within the timeframe you have, and how you want feedback. Some people want to give feedback as it goes. Other people want to get to a certain point, and then get feedback.
Experiences will vary. If you’re unsure the first time you playtest, tweak your process a little and try again. You don’t have to have one single way of testing.
Don’t be afraid to change your plan if it’s not working or stop people mid-game. If you’re doing a playtest, you want people to have fun, but you’re really there to gather information so that your full game is fun.
I tend to say, “Okay, so I’d like to do this type of scenario,” and I set it up. I’m not there to GM; I’m testing whether specific mechanics, the ordering, and game works. I think people get caught up this idea that they’re playing a game for recreational purposes, but during a playtest, the focus is really about testing. Players will understand.
Question 9: Where you think gaming in general is going, and where do you hope it goes?
I think that gaming is becoming more inclusive. At first, when I went to conventions, I would sometimes feel a little sad and lonely. Now I meet all of these wildly different people who are really excited and passionate. It’s way broader than I ever thought it’d be.
There’s also so much room for making different types of games. I love that there’s so many different types of games and creators. I think that that variety is going to continue growing and improve even more. The resources are out there.
Kickstarter is also, in many ways, creating more equal, even ground. It’s not perfect, but it allows people to take a concept and reach people that would otherwise never hear of it.
Gaming is also mainstream. It’s not weird to be gaming. It’s incredible. We’re not so niche anymore. I love that there’s so many different people, and I love meeting people who are interested in playing all kinds of games.
Question 10: All right, I have one last question, unrelated to gaming entirely. What are some books, TV shows, or songs that you think people should check out?
I know it requires a subscription, but you should watch Star Trek Discovery. It’s amazing. I think some people go in expecting Next Generation, but it’s not. The genre has moved on. A lot other space-oriented entertainment has has happened since then. I think it’s completely worth the subscription.
As for reading, look up N. K. Jemisin. You should read all of N. K. Jemisin without exception, no caveats. I adore all of her work. She is incredible. The Dreamblood duology has such lush and incredible writing, you could smell the air just reading it. So, yes, all of it. I recommend all of her work.
Thanks for joining us for this entry in the notables series. You can find more in the series here: and please feel free to drop us any suggestions for people we should interview at [email protected].
Gnome Stew Notables – Laura Simpson published first on https://medium.com/@ReloadedPCGames
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Gnome Stew Notables – Laura Simpson
Welcome to the next installment of our Gnome Spotlight: Notables series. The notables series is a look at game developers in the gaming industry doing good work. The series will focus on female game creators and game creators of color primarily, and each entry will be a short bio and interview. We’ve currently got a group of authors and guest authors interviewing game creators and hope to bring you many more entries in the series as it continues on. If you’ve got a suggestion for someone we should be doing a notables article on, send us a note at [email protected]. – Head Gnome John
Meet Laura
Laura Simpson is both a game and user experience designer, who designs compelling and creative games. In 2017 she concluded a successful Kickstarter supporting Companions’ Tale, a storytelling and mapmaking game that builds up the mythos of a hero from the perspectives of the people and world around them. She also authored the nanogame “Driving to Reunion” for the #Feminism anthology. Laura co-created and shares the Sweet Potato Press imprint with Dev Purkayastha. Sweet Potato Press, as described on its website, creates games that “tell surprising, memorable stories from a variety of perspectives.”
Her works include: Companions’ Tale, “Driving to Reunion”
@labmouse on twitter
Talking With Laura
Note: This is an abridged version of the full interview. Some questions were added after the fact to divide the interview up more and promote readability.
Question 1: Could you start off by telling me a little bit about yourself and how you got into game design?
I’m Laura Simpson. I’m a game designer, and also a user experience designer. That combination really informs how I approach game design and they just kind of inform each other. I’ve been a gamer most of my life. I would say that, I was that kid running around saying, let’s play pretend. I got an Atari when I was five, and every new generation up until—when my parents wouldn’t buy them for me anymore, then I’d buy them for myself. And I would make up games. I was really interested in games and technology, so I played a lot of various online based games, like stuff in Prodigy (an online service that predates the Internet in the 90s), like Mad Maze, a RPG on Prodigy. I was really excited about what type of emergent narrative you could get out of those sort of games. I played a lot of MUDs and MUSHs in the mid to late ’90s. Instead of hanging out and having fun in the outside world, it was like, I’m going to have some fun on the internet with these randos.
Question 2: So how do you think that influenced your game design now?
I think that the way that a lot of those MUDs and MUSHs were structured was a big influence for me. It made me really think about how to make it fun for everyone. Sometimes you’d just be sitting in a room by yourself, essentially, and then someone would join, and you had a lot of … A lot of the communities, you had control over your own narrative, and there was a lot of talk about, what does it mean when someone tries to force a narrative onto you?
I got really used to the idea of autonomy. I would put the effort into introducing myself. My first experience with Vampire Masquerade was through a MUSH and thinking really carefully about how I interacted in the world and the environment around me. Even though there wasn’t a ton to really reinforce the environment.
But I think that all of this really kind of informed me, and I had a really strong concept of wanting to play games, wanting to play with other people, wanting to have a good time.
Question 3: What other experiences have influenced you as a gamer and designer?
I went to Smith, a women’s college. I was a part of this science fiction and fantasy society, even though the organization wasn’t explicitly about gaming, I attended during a time when there were many members who wanted to game.
And that was a huge deal to me. One of my first GMs was a woman. I eventually GMed some games myself, and we were really encouraging, even when it went badly, we were really encouraging.
There was just a lot of room to be interested in gaming, to read game books, and just to be an ecstatic fan.
I think that the timing of being there really meant a lot for me in terms of growing into gaming, being able to have access to people who were interested in it, passionate about it. There was one particular [first year] woman in my senior year who was like, “I’ve ran games for all my friends throughout my high school years.” And we had this incredible game of Big Eyes, Small Mouth. She really introduced a lot of structure in the thematic arcs, and all the women in the game, we all got to be mighty, big heroes. It felt great.
In this close-knit community, there was an opportunity to explore. We were all between 18-22 and we were trying to figure ourselves out. It was a fruitful time to explore different social dynamics and expression. You’re growing so much during that time, and you’re also trying to figure out what it means to navigate a game, and a game table.
It was an opportunity to be really flexible about what kind of gaming that you do.
Question 4: So how did you move, then, from playing and all these games to designing and making your own?
After college, I had a gap when I wasn’t playing with other people in-person. I was mostly doing online gaming. World of Warcraft had come out, so I was playing that, as well as other RPGs, like various Final Fantasies. I moved to Florida to complete a second bachelors in fine art. In my senior year I discovered a passion for new media and electronic art. I took a game design class, but I did not do a game design for my thesis
Also around that time, I met some indie gamers in New York. It was totally different from what I was doing before. I was playing really small, intimate games where I was actually sitting at the table with the person who might have written the game.
With all those things on my periphery, I realized I wanted to stay in the know of what’s going on with tabletop roleplaying games. I started thinking: what else can I do? What do I feel comfortable doing? What kind of topics do I want to take on?
I started reading a lot more, and socializing with all these indie game designers. They had different ideas for games that astounded me. It felt similar to the design process involved in a strong community of practice.
The community also reminded me of art. There’s a lot of exploration and sharing concepts you want people to engage with. There’s an adage in both design school and art school: in design, you’re solving problems, whereas in art, you’re creating them. Then, in gaming, you’re doing both. You’re engaging people and creating the situation for them to think about and react to. The players have to come up with ways to comprehend what’s going on and contextualize it, because everyone has different experiences. I find that exciting.
Then I got into user experience design, which developed into a design practice where I can think about each aspect of the experience I want someone to have, such as the table atmosphere or the type of play I want to see or encourage.
The experience expands beyond the game’s genre or the type of play taking place. It includes safety concerns and the questions I want someone to think about at the table. For example, what does it mean to have an unreliable narrator, and accept their humanity? In Companions’ Tale—it’s all about questioning what exactly makes a hero a hero, and humanizing this person. It is also about understanding that there’s not a single ownership of the truth, and expanding the meanings of archetypes.
Question 5: Do you want to explain a little bit about what Companions’ Tale is?
I describe it as a map making story game that tells the hero’s journey through the perspective of the hero’s companions.
The hero is not a playable character, nor are they represented by any type of face card. The hero is not necessarily like the heroes in Hollywood blockbusters; they are a person who has done some acts others consider heroic.
In this game players are not only telling the story about this person who’s a hero, they’re telling these stories about the companions, the people who occupy all these different roles that are important to this hero’s life. In the course of play, each player has a lot of autonomy over who the companions are, how they see themselves, and how they see the hero. Each person has their individual spotlight and moment to share their truth and importance. No one says, “No, the hero really wouldn’t have done that.” It’s really important to allow someone to say, “I am the mentor of the hero,” and they tell a story about [their time] with the hero.
The only thing that the players do not have is power over their face. I commissioned a set of 20 cards that all have different faces, different ages, different backgrounds. They’re all different potential faces of the companions. Any of those faces can be any of those companions.
Question 6: Why is that?
At first, I had the cards face up, giving players a limited choice. Then, during an early playtest with an alpha of the game, a player drew the lover card and looked at the faces. They chose a young light-skinned woman who looked very feminine and said, “Oh, this looks like the lover.” So I asked them what they meant by that. I don’t want to reinforce these sort of ideas. I want people to actually challenge themselves.
I decided in this one moment, that the companion’s face is not something players are going to choose, because every single one of these face cards could be someone’s lover. There’s not a limit on who you can be in love with. And the same thing for any of these other roles.
Question 7: Do you enjoy playtesting?
Playtesting makes me super happy because you have an opportunity to put together something and see what happens. I love it when players point out something that’s not working, because it’s an opportunity. It lets me take that mechanic, that rule set, or the way I laid something out, and make it better. That’s really important.
Question 8: So what is your advice for play testing, then? So what advice would you give someone who wants to be better at play testing?
As a user experience designer, I design software. One part of being a user experience designer is writing scripts for when doing usability tests with software. The idea behind scripts is that they take away the pressure of having to remember what to say.
When you’re playtesting, think about the things you want to test, what makes sense to test within the timeframe you have, and how you want feedback. Some people want to give feedback as it goes. Other people want to get to a certain point, and then get feedback.
Experiences will vary. If you’re unsure the first time you playtest, tweak your process a little and try again. You don’t have to have one single way of testing.
Don’t be afraid to change your plan if it’s not working or stop people mid-game. If you’re doing a playtest, you want people to have fun, but you’re really there to gather information so that your full game is fun.
I tend to say, “Okay, so I’d like to do this type of scenario,” and I set it up. I’m not there to GM; I’m testing whether specific mechanics, the ordering, and game works. I think people get caught up this idea that they’re playing a game for recreational purposes, but during a playtest, the focus is really about testing. Players will understand.
Question 9: Where you think gaming in general is going, and where do you hope it goes?
I think that gaming is becoming more inclusive. At first, when I went to conventions, I would sometimes feel a little sad and lonely. Now I meet all of these wildly different people who are really excited and passionate. It’s way broader than I ever thought it’d be.
There’s also so much room for making different types of games. I love that there’s so many different types of games and creators. I think that that variety is going to continue growing and improve even more. The resources are out there.
Kickstarter is also, in many ways, creating more equal, even ground. It’s not perfect, but it allows people to take a concept and reach people that would otherwise never hear of it.
Gaming is also mainstream. It’s not weird to be gaming. It’s incredible. We’re not so niche anymore. I love that there’s so many different people, and I love meeting people who are interested in playing all kinds of games.
Question 10: All right, I have one last question, unrelated to gaming entirely. What are some books, TV shows, or songs that you think people should check out?
I know it requires a subscription, but you should watch Star Trek Discovery. It’s amazing. I think some people go in expecting Next Generation, but it’s not. The genre has moved on. A lot other space-oriented entertainment has has happened since then. I think it’s completely worth the subscription.
As for reading, look up N. K. Jemisin. You should read all of N. K. Jemisin without exception, no caveats. I adore all of her work. She is incredible. The Dreamblood duology has such lush and incredible writing, you could smell the air just reading it. So, yes, all of it. I recommend all of her work.
Thanks for joining us for this entry in the notables series. You can find more in the series here: and please feel free to drop us any suggestions for people we should interview at [email protected].
Gnome Stew Notables – Laura Simpson published first on https://supergalaxyrom.tumblr.com
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Does Uber give a Lift?
The other portion of wood arrived in my shop today, wood which I described in an earlier post as 'uber special'. Here it is, fresh off the boat, er, semi:
Doesn't look like much, does it? This motley set of 6 boards cost as much as the two super-wide pieces of Honduran Mahogany I acquired a week or two back. What am I, nuts? (please hold off on answering that until you have read further...) Another view:
What is this stuff, you might ask? It isn't Honduran mahogany, which goes by the Latin name of swietenia macrophylla, the word macrophylla meaning 'large leaf'. The genus name, the word 'swietenia', was named after Gerard von Swieten, a Dutch-Austrian physician who lived between 1700 and 1772, by a fellow named Nikolaus von Jacquin. Between 1755 and 1759, Nikolaus von Jacquin was sent to the West Indies and Central America by Francis I to collect plants for the Schönbrunn Palace, and amassed a large collection of animal, plant and mineral samples. There are three species comprising the genus Swietenia, namely:
Swietenia macrophylla, or Big leaf Mahogany
Swietenia mahagoni, referred to as West Indian, Santo Domingo, or Cuban Mahogany - it might also be called 'small leaf' mahogany (though accurate, that term is not used)
Swietenia humilis, a small and often twisted mahogany tree limited to seasonally dry forests in Pacific Central America that is of limited commercial utility.
S. humilis doesn't really count in the woodworking world as you'll never see timber from it. S. mahagoni - notice how the word 'mahagoni' is spelled with an 'a' there in the middle instead of an 'o' - was commercially extinct by 1900 or so, and commercial trade in the species pretty much ceased by WWII. I've noticed in a lot of books and articles, even scholarly ones, that the Latin name gets misspelled as 'mahogani'. Tut, tut, tsk, tsk...
Today, Big Leaf Mahogany is sold as 'Genuine Mahogany', in contradistinction to many species which are commercially termed 'mahogany' due to some physical resemblance to true mahoganies of the genus swietenia, namely:
Khaya spp., aka African Mahogany
Entandrophragma utile, or 'Utile'
Entandrophragma cylindricum, or Sapele
There are others of course, including the dreaded 'Phillipine Mahogany' - a good article on the topic can be found here.
Back in the eighteenth and nineteenth centuries, when both species of real mahogany were exploited/pillaged, what-have-you, Great Britain was the champion consumer, importing some 85,000 tons of the wood, primarily from Jamaica, in peak importation year of 1875. As early as 1846, when mahogany was chiefly used in shipbuilding, Britain imported 85,000,000 board feet of the wood. By comparison, the US was a lightweight, and the peak consumption year of 1899 saw 21,149,750 board feet imported. I take the above facts and figures from Clayton Dissinger Mell, in his seminal work on the topic, published in 1911 as monograph #474 from the USDA, titled True Mahogany. 'Genuine mahogany' is all we have left these days it seems, though in the days when mahogany was used heavily, the term 'genuine' would have perhaps been laughed at. The esteemed species of the two actually genuine mahoganies, was in fact the Santo Domingo Mahogany (s. mahagoni), as is noted by Mell, and Big Leaf Mahogany was considered inferior:
Though "soft" and "spongy" the apparently inferior Big Leaf Mahogany may be, I personally find it an awesome species, as it is easily worked, suited to indoor or outdoor use, and incredibly stable in service, hardly warping and never checking. I haven't been able to compare it though to the other variety of course, so I am impoverished in that regard and lacking in perspective. Those guys - well, a few of them - in the 1800's had access to materials which I can only imagine. The 'Age of Mahogany', as far as furniture is concerned, was the period between the reigns of George II and George III, roughly 1727 to 1820. Mahogany, extolled by Chippendale, caused the pre-eminent wood of the time, namely walnut, to pass completely out of fashion. In the work Good Furniture, Vol. 4, by the Dean Hicks company (1914), they even wonder if the success of English cabinet makers of the period could have been attained without access to mahogany:
As they note in that text, and as cabinetmaker's of the period following about 1720 found through direct experience, that mahogany was a wood less liable to chip or check than oak, less likely to become worm-eaten than walnut, sound, tough, of uniform grain, procurable in large planks, rich in figure and color, and hence unrivaled for the purposes of cabinet making. Again, the mahogany they were talking about is not Honduras Mahogany, but 'Cuban' Mahogany. Reading about Cuban Mahogany and learning that it was THE mahogany in the time in which lots of mahogany furniture and ships were built on a large scale, has lead me to a strong desire to get a chance to work the s. mahagoni material. Obtaining it however, has been a bit like chasing a unicorn. I've seen it for sale sporadically over the years by private sellers here and there, and there has been someone on ebay trying to sell some of late at quite high prices. Not sure how successful he has been. And, like they say on the Hobbit house website,
A note on Cuban mahogany: this species is basically not available in lumber form these days. I think the best expression of this is (this is a slight paraphrase of a comment by Eric Meier of The Wood Database in an email to me): I just tell people that unless they actually live in Cuba, it's not Cuban mahogany and you're being delusionally optimistic to think otherwise.
So, when a few months back an ad appeared from a fellow offering to sell some Cuban Mahogany, I was interested but skeptical. I emailed him to ask his pricing, which was quoted as "$24~$28 per board foot". I didn't have the funds at the time to pursue it further, so I put the matter on the back burner, and besides, it was probably anything but the real thing. When the new cabinet project was in discussion with my client on the west coast, there came the point where he asked me which woods I recommended, and I said that I thought it would be great to carry the use of Shedua from the other cabinet I had built forward, and then pair it with mahogany. I was thinking exclusively of Honduran Mahogany, which is as likely as not to come from Peru these days, as that was what one would normally think of in respect to mahogany. When the client came back in approval of the plan to use those woods, I got to thinking about it more, and then remembered the ad from a few months back. I looked through my email and found the conversation and emailed the fellow again to see if he still had any stock. It turned out he still did have a fair amount. I then asked him how he knew it was Cuban Mahogany, given how rare a material that is. He replied that it was 'obvious' as the wood had a deeper purple tone, and was considerably denser and heavier than the Big Leaf Mahogany. That sounded good, however, I was still skeptical and asked him if he would provide me with a sample or two, thinking that I could take it to a wood lab near me for analysis. He said he would do that, and if I declined to buy any wood I could pay him for the postage, otherwise, if I did buy some wood, he would absorb the cost. Fair enough. A week or so later and two samples arrived, each about 8" square and 5/8" thick or so. Pulling them out of the package, I could immediately discern that the pieces were heaver than I would expect with Honduran Mahogany. I put in a call to the recently-retired UMass professor Bruce Hoadley, author of Identifying Wood and Understanding Wood, and left a message in regards to testing the samples I had. In the meantime, I did some further research, and learned that, by the conventional method of wood species identification, namely examining a cleaned portion of end grain under 10x~20x magnification and comparing physical features, swietenia mahagoni and swietenia macrophylla could not be distinguished. Hmm, a wrinkle in my plan.... I never did reach Professor Hoadley, though we had a fine game of phone tag for a while. I did manage to make contact with a Michael Wiemann, a botanist at the US Forest Service Forest Products Laboratory in Madison Wisconsin though. He confirmed just what I had read, that one cannot distinguish between the two mahoganies by the usual method. I was thinking he would point me to some modern high tech method that I imagined existed, something involving DNA analysis or near-infrared spectrographic methods, however he said that distinguishing between closely-related species remains a challenging task in his field. He then said that what he would do, if presented with my sample, is refer to some notes from a British text on the topic. He said he could send me a .pdf of the relevant section if I was interested (?). You bet I was! Reading that document, it turns out that the two mahoganies have a slight overlap in characteristics, looking at density, color, growth ring count, and so forth, so if you have a sample that sits in the zone of overlap, it is quite difficult to distinguish one from another. However if your sample is clearly sitting outside of that overlap zone, you can be reasonably sure of what you have. For color and density, I was quite clear on the fact that the samples I had were unlike Honduran Mahogany, at least in my experience. The key point came down to growth ring count, which, for s. macrophylla is 4~8 per inch, and for s. mahagoni 10~25 per inch. The samples were happily very clear in that regard, as the growth ring count I saw on both pieces was around 20 per inch. I was starting to feel fairly certain that I had stumbled upon some actual 'Cuban' Mahogany. I asked the seller for some more background on the material. I learned that it had been cut something like 40 years ago, and was from a wind-downed tree in the Florida Keys. He'd had it for about 20 years and had purchased it from another fellow, the person who obtained the wood from the trees originally, who had also squirreled it away for some 20 years. Some further reading from Mull's work True Mahogany revealed some other distinguishing characteristics in regards to mahogany from the Florida Keys:
Cool. The mahogany growing in the Florida Keys, at the northern end of the plant's growth range, proves to be the densest. And then:
It also seems to be the case that the mahogany from Florida has the shortest wood fibers of any mahogany in the New World. I decided that even if this material was not actually s. mahagoni, but just some really nice s. macrophylla, it was worth it at the price regardless. I bought all the seller's 8/4 material, and that is what arrived at my shop today. I'm excited to have captured a unicorn at last! After dragging the wood into my shop, I immediately trimmed off the bug-eaten portions where the sapwood had once been:
The above board was one of the worst in that regard. Did I mention 'bug-eaten'?:
I also did some jointing and planing. Here's a closer look at the surface of one board, where you can see the numerous white flecks on the face:
Those white flecks are called tyloses. I take them to be a sign of good material - at least when it came to Honduran Mahogany, where they are a rare occurrance, they had proved to be a sign of nice wood to work, and I'm thinking the same goes here. Cutting this material was relatively easy, and the sawdust has a smell similar to Honduran Mahogany. The wood though is significantly heavier than any Honduran Mahogany I have had my hands on. I'm 99% sure I have that unicorn. This is up there, for me, with finding Huanghuali or Zitan (that is, seriously unlikely to happen in my lifetime). Sometimes you get lucky I guess. The tree was on the order of 20" in diameter I would guess, with the widest board in my pile of 6 being 19" wide:
Edge-jointing after ripping the edge off:
I mentioned the growth ring detail - here's a close up of what swietenia mahagoni - the stuff I have -looks like:
I cleaned up, more or less, 5 of the 6 boards, and left the largest for the time being. Here's a 'family reunion' sort of photo, with the recently-acquired Honduran forming the backdrop:
Welcome to 'Mahogany World'. The one large plank of Honduran was trimmed last week, giving me these pieces of stock for the front door panels and the drawer floors of the cabinet:
I need
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12 or 20 (small press) questions with Kate Siklosi and Dani Spinosa on Gap Riot Press
Gap Riot Press is a Toronto-based feminist micro-press publishing the best avant-garde, experimental, and visual poetry with a focus on femme, queer, and poc poets.
Kate Siklosi, founding editor
Kate Siklosi lives, writes, and thinks in Toronto. She holds a PhD in English Literature but has defenestrated from the academic ivory tower in search of warmer climes. She is a writer by day and a poet by night. Her first chapbook – a collection of really neat letraset poems – is coming out with above/ground press this spring. She is currently working on a manuscript of experimental petro-poetry, Love Songs for Hibernia.
Dani Spinosa, founding editor
Dani Spinosa is a poet of digital and print media, an on-again-off-again precarious professor, and the Managing Editor of the Electronic Literature Directory. Her first chapbook, Glosas for Tired Eyes, was published in 2017 with No Press and her first scholarly manuscript, Anarchists in the Academy: Machines and Free Readers in Experimental Poetry is forthcoming from University of Alberta Press (Spring 2018).
Stace Schmidt, Illustration and Design
1 – When did Gap Riot Press first start? How have your original goals as a publisher shifted since you started, if at all? And what have you learned through the process?
It all happened so fast! We started discussing having our own small press in June of this year. We started the real work in July and printed our first chapbook in August. We’re only four months in, so our goals remain the same - we want to publish great works of experimental poetry with a focus on underrepresented voices.
Through the process, we’ve learned that you have to have fun with it all, or it’s not worth it. Yes, we have our axes to grind in terms of who gets published, and who gets to have a hand in publishing. But there’s joy in the disruption, and fundamentally, we’re here because we love poetry, we love experimenting, and we love the community that ties it all together.
2 – What first brought you to publishing?
The idea for a small press came out of our commonly-felt need for a more diverse landscape in poetic publication, especially in the area of experimental writing.
Being academics and poets ourselves, we wanted to get our hands dirty in the production of experimental poetry and provide a space for underrepresented voices to come together in a collective and work collaboratively.
3 – What do you consider the role and responsibilities, if any, of small publishing?
For us, small publishing will always, and must always, be a political act of communal resistance. In the literary climate today, with the powerhouse university and commercial presses gatekeeping so much of our “culture,” small press publishing offers a means of disrupting the status quo. As classically trained anarchists, we believe that as artists and thinkers, we have what Robert Duncan calls a “response-ability” to the world and the conditions that shape it. For us, this means taking active part in the production of literary culture to open spaces of exchange and communication.
4 – What do you see your press doing that no one else is?
We are the first collectively women-run chapbook press focusing on experimental poetry in Canada. We also uniquely engage our authors in the design and format of our chapbooks.
5 – What do you see as the most effective way to get new chapbooks out into the world?
Ye olde two feet and a heartbeat: distribute them to yr friends, yr lovers, yr mothers, yr lover’s mothers. Go to literary events and trade with others. We are also closely involved with Toronto’s Meet the Presses collective, and we’re set to sell our Fall 2017 catalogue at this year’s Indie Literary Market.
6 – How involved an editor are you? Do you dig deep into line edits, or do you prefer more of a light touch?
It depends on the writer, and their comfort level with us experimenting alongside them. For instance, for our chapbook with Adeena Karasick, Salome: Woman of Valor, she was very open to us editing her work and even adding a creative touch. There is a visual poem contained in the chapbook that Kate photoshopped to include a blood splatter, and she loved it!
So, we try to be light on the edits because it is poetry, after all, but depending on who we’re dealing with, we might get more or less creative with our own editorial interventions...we are, after all, a collective!
7 – How do your books get distributed? What are your usual print runs?
Two of our chapbooks are based off of performances--Pricila Uppal’s What Linda Said and Adeena Karasick’s Salome: Woman of Valor--so these have been/will be sold at their respective performances. We are attending the Meet the Presses Indie Lit market happening in Toronto on November 18, 2017, so we will be selling our books there. We will also be introducing a reading series where we will have a book & merch table set up.
Our usual print runs are set at 50, but because we have gotten some more established writers on our roster, we have been running 100-print runs for some of our books that we know will likely sell more widely.
8 – How many other people are involved with editing or production? Do you work with other editors, and if so, how effective do you find it? What are the benefits, drawbacks?
Gap Riot has two editors--Kate Siklosi and Dani Spinosa--and because we are each other’s life-giving ride-or-dies, we get shit done together in a very harmonious way. So that’s a huge benefit. Because we both work full time, we have found it a bit more tricky to manage all the tasks of running a small press, but we work together so organically that we are able to get everything done and divvy up the tasks. We also work with a fantastic graphic designer, Stace Schmidt, who we send our ideas for covers to and she magically creates the most beautiful designs. So far, we have found that working collaboratively has brought out some of our best editorial work, and it also helps a lot to have other brilliant women reinforce your ideas.
9– How has being an editor/publisher changed the way you think about your own writing?
Kate - for me, it has completely complemented my own writing process in such a beautiful and unexpected way. I spent a long time writing (forgive me, navel-gazing) academic prose while my creative work kept secret on the shelves. Having finished my PhD, and having started a press, it has gotten me so much more creatively involved with other writers, other presses--a whole community of writers and thinkers has opened up and it’s been the most fulfilling work of my writing life so far!
Dani - for me, I have been paying a lot more attention to design and aesthetics. Being on the designing and typesetting end of a book has made me start to think more and more about line length, book shape and size, and other design matters. It’s also pushed me into writing more visual and concrete poetry and thinking more about the material conditions of my poetic product. Plus, I’m much better at Photoshop and InDesign, now.
10– How do you approach the idea of publishing your own writing? Some, such as Gary Geddes when he still ran Cormorant, refused such, yet various Coach House Press’ editors had titles during their tenures as editors for the press, including Victor Coleman and bpNichol. What do you think of the arguments for or against, or do you see the whole question as irrelevant?
We think it gets down to the mandate and reach of your press--for us, we wanted to open up a space for underrepresented voices to come to the fore in experimental poetry, so it wasn’t part of our purpose to publish our own work. But, you do you! We’re not against it--it just isn’t part of our current publishing model. We also recognize the cultural capital that comes with the PhD and how those silly letters help us get published, so we don’t really feel as though we need to do the work of amplifying our own voices.
11– How do you see Gap Riot Press evolving?
As part of our mandate, we want Gap Riot Press to be more than a press--we want it to be a moving project that disrupts the status quo of publishing in Canada. So, beginning in late fall or early winter of this year, we’re organizing a regular reading series for our authors and others to come together to share their work in an inclusive and supportive environment. Also, because we’re aware that there is much to be done in terms of diversifying not only who gets read but who produces literary works, we are looking to begin a funded program for underrepresented editors to take workshops, and edit a series for us, in order to gain some experience in small publishing. Not a mentorship, but a mutual exchange of ideas, best practices, and creative imaginings.
12– What, as a publisher, are you most proud of accomplishing? What do you think people have overlooked about your publications? What is your biggest frustration?
We’re most proud of the fact that we began a small press within one month of actually conceiving of one! It all happened so fast, but so organically. We’re also proud to be completely women-run, and to be publishing experimental poetry primarily by women and other underrepresented folks. We don’t just publish women--we’ll have some men in there--but we have made opening spaces for needed voices in conversation the focus of our work.
Because we’re only 4 months in, it’s hard to imagine what people have overlooked because there hasn’t been much time for them to overlook! One thing that stands out, maybe, is the fact that we have this political bent about our work -- we’ve written about it in our two-part series for Hook & Eye (here and here). Some people may think that we just have axes to grind. We know that we do this work because experimental poetry took our hearts long ago--but why not fuck some shit up while we’re at it?!
Will you believe us if we say there hasn’t been much frustration yet? We’re waiting for it, but it hasn’t showed its shady face yet. It’s a lot of work, for sure, but we like the work. A lot.
13– Who were your early publishing models when starting out?
When we were starting out, we crowd-sourced a lot of our learning from fellow small-presses including Desert Pets Press, Apt.9 Press, and words(on)pages. These and many other poets and publishers have been so helpful and generous as we’re starting out that it’s really affirmed for us the need for sharing and communal exchange in the literary community.
14– How does Gap Riot Press work to engage with your immediate literary community, and community at large? What journals or presses do you see Gap Riot Press in dialogue with? How important do you see those dialogues, those conversations?
Again, as a press, before you can begin to engage with community on a large scale, you need books! So we’ve spent the last 4 months getting our fall lineup together so we can begin to thread the works we produce into our vision of a poetic community. As we speak, we’re working out the details for our reading series, which will hopefully encourage people to join our collective and create a sense of community beyond the cardstock and spine.
We see Gap Riot engaging with all journals and presses who deal with poetry, but also who deal in literature writ large. But, to name a few: your above/ground press, derek beaulieu’s No Press, as well as Toronto-based presses like Desert Pets Press and Junction Books. We can’t underestimate the value of these conversations. It’s what we’re all here to do, no? To engage, to inspire, to communicate with each other, and support our collective work as small presses.
15– Do you hold regular or occasional readings or launches? How important do you see public readings and other events?
Beginning in the late fall / early winter, we will be holding a regular reading series for our authors and others to come together to share their work. We also plan to hold a press launch every 4 or 5 chapbooks that we produce to showcase our authors’ work.
For us, public readings and events are imperative to small press production--not only in terms of establishing and growing a community of writers, but also in terms of getting people aware of your press and the work that is coming out. Sometimes, small poetry communities can be quite exclusive and intimidating to join and participate in; we want to change that by putting both established, emerging, and curious authors together in conversation not only through the works we produce, but also through the public readings we put on.
16– How do you utilize the internet, if at all, to further your goals?
We have a website, and we plan to open an online shoppe soon to sell our chapbooks. We also find social media exposure to be key in getting our work out in the world and getting submissions from diverse communities. For now, we aren’t making electronic copies of our chapbooks. For the most part, we feel like poetry is available all over the place on the internet, and while we love that end of things, we’re more interesting in creating beautiful, unique material books. Will so much poetry available for free online, there’s no other reason to print a book except to make it beautiful, unique, and special.
17– Do you take submissions? If so, what aren’t you looking for?
Yes, we absolutely take submissions! Guidelines are on our website (gapriotpress.com). We aren’t looking for traditional lyric poetry. We aren’t looking for carefully crafted sonnets. We aren’t looking for white-dude nature poems. We want things that experiment, disrupt, set on fire.
18– Tell me about three of your most recent titles, and why they’re special.
Adeena Karasick’s Salome: Woman of Valor is a feminist revisioning of the myth of Salome, the “dangerous seductress” from the New Testament who infamously demanded the head of John the Baptist on a platter. Karasick’s characteristic effusive poetic style--her experiments with form, typography, and space, alongside what she calls the “explosive intensity of TEXTATIC desire”--comes together in this work to put a spin on a classic patriarchal tale with a feminist Jewish twist.
Canisia Lubrin’s augur is a gorgeous experimental collection that repeats and folds in on itself to attack archival structures and to explore the potentials of language to explore the relationship between politics and the physical world. Lubrin constructs a lineage of poets who did similar work, building off of poetry by Dionne Brand and Derek Walcott, and presents a new and beautiful speaking voice.
Margaret Christakos’s Social Medea vs Virtual Medusa careens and spreads all over the page, which is why we opted to print it in half-legal rather than our typical half-letter format. Christakos’s long lines and characteristic disruptive syntax revisits the mythological figures of Medea and Medusa as victims turned villains. The book is filled with abject images and body horror that revive these figures, and a second-wave feminist body politic, and considers how those bodies work in a world steeped in technology.
[Gap Riot Press will be appearing this Saturday in Toronto as part of the annual Meet the Presses Indie Literary Market]
12 or 20 (small press) questions;
from macalester http://ift.tt/2zYFdrc via http://ift.tt/2gNulE5
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D∆WN Interview
Dawn Richard
Photo by Rob Daly
Dawn Richard, known professionally as D∆WN, is a multi-platinum American singer-songwriter. Being in two groups, Dawn already has 2 consecutive platinum #1 albums under her belt with Danity Kane. D∆WN is one of music’s most distinctive voices and songwriters, developing her own unique style via a tirelessly independent route. Her latest solo album ‘Redemption’ strikes the perfect balance between future-facing electronic music and the music of D∆WN’s New Orleans upbringing, bound together by an untouchable approach to song-writing and flawless vocal range. The final part in a trilogy that started with ‘GoldenHeart’ and continued with ‘Blackheart’, it represents her most focused, complete album yet… The Seventh Hex talks to D∆WN about the DIY approach, literature and Game of Thrones…
TSH: How much effort and work is involved knowing you're taking on so much as a solo artist?
D∆WN: I didn't realise initially how much I would take on doing so much of my solo ventures on my own. However, it's been so rewarding, even though there's a lot of hard work involved. Trying to deliver on a variety of different fronts can be hard, you're doing the booking, you're setting up the stage and you're musically just putting it all together. Sometimes you think it's too much, but when you get on stage and see the reception, and to see the audience on your side - it's all worth it.
TSH: Have you found much time to catch your breath?
D∆WN: I haven't had a chance to look up! I've been so busy with these last three projects. You know, people were telling me I'm being over ambitious taking all of this work on, but I really wanted to prove to myself that I could do work of real quality with no machine backing me.
TSH: You're primarily leading and going in with pure passion?
D∆WN: Exactly! I love this approach, some might say it can feel challenging and not worthy, but I find it more odd when some media don't see you as indie and they just clump you in with the rest of the artists in a similar lane. The independent artists have it tough, especially when you're not backed my millions of views and sales. We're pitted against our peers and expected to deliver the same art than each other with no machine behind us. It's basically up to us to deliver and work twice as hard. You can certainly feel like quitting when it's not built for you to win, because our fanbase has to search and find us, we're not force-fed to them, so we have to work twice as hard. Nonetheless, it is gratifying and the DIY is becoming a bigger movement.
TSH: Is the idea of versatility a defining factor for you?
D∆WN: Yeah, the target is to always do something different. It just so happens that I'm not doing what everyone else is doing, which can be a great thing or a horrible thing, because when you're too different, sometimes people don't know how to embrace it. It can be disruptive to the social idea of what things are supposed to look like. However, I'm just born to be the disruptive pop girl. I'm just challenging myself to make people feel what I'm feeling - telling them a story that's worth telling and when they listen constantly, hopefully they can find and dissect new meanings within that they can relate to. I never like to make my art simple; therefore I tend to straddle the line of having depth but not being so deep that people don't understand me. One thing is for sure, the moment people don't understand something, they hate it instead of trying to understand and feel it. People don't like being uncomfortable.
TSH: Were you looking to capture a certain type of energy with 'Baptize'?
D∆WN: I definitely had a direction in mind. We actually did this song two years ago when I first met Kingdom. All those songs on that EP were done on the day we met. The entire project felt like the scene in the movie Moonlight, where he's teaching him how to swim and it's like a renewal. I felt like the sparseness and space between the recordings had this emptiness that we were capturing. I felt like I filled various gaps and it felt like a baptism type of moment. Throughout my voice wasn't really a part of the production but like water instead. I like the idea of applying the analogy of water all throughout the record alongside a feeling of fluidity. 'Baptize' definitely has this sense of stillness too.
TSH: What does 'How I Get It' signify to you?
D∆WN: That track signifies the angst that I have to consistently put middle fingers up to those who give me an idea of what success should look like. The movement I have behind me are very much 'the others'. We don't have this clichéd idea of how to reach success or what it's defined as on a specific path. This track is an F U to people who say we cannot create our own lanes. It entails a cockiness that we're still here and that our direction is unconventional. My entire story is unconventional. I'm tired of people saying black girls can't be in electronic culture or pop culture has to have one type of black girl. I'm over that idea. There is a revolution of the black girl and women in general coming into the music industry. We are just not going to accept the idea that we represent or are just one thing. I am definitely not your poster idea of pop. I am an acquired taste.
TSH: How do you commonly decide on your vocal direction?
D∆WN: It normally depends on the sounds being formed or the general feel of the record. I'm a fan of switching tones and manipulating my voice. I like to use my voice as an instrument a lot. Sometimes people think my voice is processed because I can really stretch it, thin it out and add volume to it. I like to also manipulate my voice on my own before I even get to using plug-ins or effects. It's fun to lay down vocals without effects and it definitely shows depth and versatility.
TSH: How empowered do you feel onstage?
D∆WN: The stage is my happy place. I love the stage because it's where the communication happens. It's my form of church with my movement. I'm grateful because my movement isn't just singers and artists, but dancers too. Overall, when I perform, I want to create a world where people can escape, it's all I want to do. I want the audience to have a cathartic feel. Dance helps make this happen. The audience can move their bodies and it gives them strength in a way that they normally might not have. The live shows should consist of a vibe of non-judgment - the crowd can feel free to take whatever form they want.
TSH: You come from an educated family and your mother has taught four generations of kids. How amazing has it been to have such strong ethics and values instilled in you from an early age?
D∆WN: It's so amazing. You know, it's funny because when I was younger, it was horrible, haha! My parents being teachers meant they wanted us to be great all of the time. Now, as an adult, it's brilliant to look back because it's forced me and my brother to accept only greatness. We constantly push ourselves, and, for me, it can be stressful. I am a workaholic and I don't know when to stop, but I'm eternally grateful for what my parents represented and I appreciate them for making me a lover of the book...
TSH: You cite the likes of Edgar Allen Poe and Gustav Klimt as influences...
D∆WN: For sure. These days people don't read anymore. I love authors, novelists, sonnets and poems. I personally feel a lot of the depth in my lyrics and my stories comes from my love of literature. My parents were educators and I was able to be around a family of librarians. I was surrounded by people with masters degrees and PHDs. I got to see both sides - the artistic and intellectual side of academia; therefore I like to apply both worlds to my music.
TSH: Is Hans Zimmer very much your dream collaboration?
D∆WN: Oh man, if I could work with him, I could die after that! What he is, is the dream for me. He makes me full when I listen to his scores. When I saw him at Coahcella, I was taken back and so glad that the youth could see what he's all about.
TSH: You also very much admire the female characters in Game of Thrones, in particular Olenna Tyrell...
D∆WN: Lady Olenna is a boss! She's like my spirit animal. I think most of Game of Thrones' female characters influence my style, fashion and also what a woman should be. I feel the show gets it, you know? When you think about the show, the real strengths are the women. Cersei, Sansa, Daenarys and Arya each have a warrior like spirit that shows women can be more. Also, the way Lady Olenna died is how I'd go - I can relate to that - never bow down and tell it to someone's face. That show has a lot to do with the rising female power. The men are only great in the show because they have great women around them.
TSH: How do you like to unwind, outside of music?
D∆WN: I take time to do yoga, but I'm just blessed to have an amazing family. I keep my personal life private and close to me on purpose, because it's been good to me. In my spare time, I separate the woman from the work. I'm lucky enough to have a group around me that will tell me I need to relax. I live in a vegan household, which is also very refreshing.
TSH: What are the key aspects that you hope to maintain and stay true to as you look ahead?
D∆WN: I just want to continue to move people. We've become so complacent and desensitised with things that we don't even realise how to embrace the new. I'll be happy if I inspire other DIY artists to push this independent route. Overall, I want to leave a legacy where people can see that you could do it without yes people and without force-feeding people. I want people to know that your passion and hard work can be enough to achieve greatness. The machine is not the only way that you can be successful, you can be self-made - it is possible. There is a lane I want to burst open, whereupon independent artists can thrive.
D∆WN - “LA (feat. Trombone Shorty)”
Redemption
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The Tragic Conclusion
Wasn’t I talking about LitMags?
Oh yeah! So something about these LitMags: once a writer gets into the ones at the very top, they are golden for life. They become near untouchable. Many readers writers and editors are afraid to criticise them because they fear the writer has something they, with their lesser taste and poorer reading skills, are unable to understand. Now, I have to imagine, given the expertise and experience of the editors of the top mags that indeed, for the most part, these are the best living writers, but some of them I’m like, ‘Dude: I know he got published by … but you’re allowed to say that paragraph was shit, you know?’
I previously joked that Don DeLillo was the dad of all literary writers, and what I mean by that is when you see them write essays and quoting him, it’s given that this is the closest the highly (but not wholly) subjective world of fiction has to facts. You’re still allowed to disagree with anything the guy says—but again, it’s a good idea to accept, after scrutiny of course, most of his ideas, because we cannot discount that the guy has a lot of experience. Experience counts for something but not everything. Not knowing the rules can be useful, but less so than knowing them. A balance of arbitrarily assigned qualities, like a culture, a personality and so on.
So what to say about who is publishing and reading what? Well, I would like the approval of established institutions and I would like them to understand what I’m doing. And I would also like to see in their feedback some indication that I have something salvageable, because FundamentalBads make me think they don’t think I have anything interesting to say, or that I am somehow underprepared for the task of writing short stories. My frustrations don’t stem from taking rejection personally—that is, I don’t believe at all that rejections tell me ‘You don’t have permission to report on the human heart’—rather, I’m annoyed at a one-sided misunderstanding I have no power to remedy, like hearing half a stranger’s conversation over the phone in a café and them up and leaving without you ever knowing what the hell the full chat was.
To my point, though: I would like the approval, but I don’t need it to know that I wrote some killer stories, which I loved, loved writing, and they are, to the best of my ability right now, the purest synthesis of what I consider my most important thoughts. Which is the whole point! And I’m able to extract them from my head!
Some people don’t even have a creative outlet: how do they do it? Live, I mean? If saving a life is the most important thing we do, I’m so sure that of the many struts beneath my existence, writing, and reading, have swollen to unknowable strength. Less so than loved ones and reality, I should add. But they’re pretty damn important. Words aren’t all that, mate, though.
A lot of people like to encourage writers, but I feel it’s half-hearted a lot of the time because it’s something you’re supposed to do so you look good. Or something you do because you do it in the hopes that it will make you feel better about not wanting to do it. But have I made myself look good? I hope not! Anyways my advice to writers and to everyone is: don’t be so embarrassed. It’s only life. But also, it’s LIFE, you get me? It’s unbecoming of you to be so self-conscious. Trust me: less people are watching than you think and the ones that are looking are too wrapped up in themselves anyways. Why is a large audience thought of as such a benefit anyways? Who needs all that responsibility, necessarily? Go for it man! It’s yours! Have at it!
So you know what? Because I appreciate recognition, I am happy to be part of your indie agenda, but not if you’re rallying people around you because your father was distant or your parrot is sick. You should be writing about that shit, not dragging people into your sad sack net. You know how many children I have? Fuck all. I have fuck all kids. But some days I feel like the dad to 20 people, because 20 people had bad dads that life-day. That sure sucks, but I didn’t do it!
I was thinking randomly recently that the one thing businesses are all lacking is emotional health, or people with happy childhoods. Jesus, I mean my heart bleeds for you Karen, but I was just asking if you had any fucking staples, right?! To my knowledge I never set fire to your grandmother’s favourite piano in the abandoned car park by your flat. I seriously just thought you had staples.
I think Leo’s lost the plot.
(The name of my new book podcast is “Losing the Plot” btw: get in touch using losingtheplotpodcast [at] gmail [dot] com! Interested in talking to writers, editors, readers, about books and life at large.)
On authenticity again: if you’re you, you can hear anything about yourself and it doesn’t really hurt so long as you have a sense of humour about yourself, which, if I’m burnt out, is the very last thing to go, and the most painful thing to leave me, which it does about twice a year, but it’s the very last because it’s the most important.
You know how hypothermic people, in the very last stage of shutting down, they do a thing called “paradoxical undressing”, where the constricting vessels that were keeping the blood to their core give up, and the blood floods to their skin all of a sudden, and they feel suddenly very hot, despite being so cool they’re about to die (like, uh… I wish I knew someone cool to put in here, but I don’t know any cool people because I am not cool. Glasgow people stay under the tyranny of cool for a long time, I’ve noticed. They try to collect “body stories”, stories where they put themselves at risk of physical harm somehow in order to collect some funny story—dodgy one-night stands, drugs and drinking, weird holidays and so on. The “body story” lifestyle is highly attractive to those aged about 16-25, but hopefully it wears off as fast as possible, because if anyone finds these stories funny, they don’t care about you, and this should be realised ideally early on. That’s really the purpose of the stories: I did this—do you care? The answer is often ‘No.’ So the question begs, ‘If I don’t care about myself, who does care about me?’ And the answer to that is, ‘Honestly, you shouldn’t go testing that, primarily because if you don’t care about yourself, anyone else caring has significantly less meaning, and once again, Karen, I am not your dad! I just wanted the damn staples!’ And suddenly you reach an age where all these body stories you wasted so much time collecting now embarrass you to recount, and the time has gone, and you have no network, because the club and pub and lane and holiday crew had so little self-esteem between them, and kept each other pathologically afloat for so long, that you might have just stayed at home browsing pro-ana chat rooms. This is the slippery slope argument of cool. I freed myself from the tyranny of cool when I was seventeen and realised I would never be cool. This prompted one of my friends to ask another, when they were in a club and out of earshot, ‘Why does Leo dance like that?’ I’ll tell you the answer: THIS IS WHAT I LOOK LIKE WHEN I’M EXPRESSING MY JOY YOU COOL PIECE OF SHIT!!) So anyway: when I’m burnt out I turn increasingly serious, which only binds me further, much like someone close to hypothermic death might convince themselves they’re too hot, and start to take off their clothes. Luckily, Oslo winters are mild.
But when it comes to rejection letters: it doesn’t beg to dwell of course, but it’s the frustration of miscommunication, not the ad hominem attack, that hurts. The mismatch of interpretation versus intent, and so on, and we should do as much as possible to minimise mismatches and miscommunications. To do this, I would acknowledge the following:
- You are an authority, but only on yourself, and barely even then.
- Don’t fake it: you have made it. Yes, look around you. This is what “it” looks like. “It” is your life, and it is right now.
- Don’t have something to look forward to, because again, your life is happening today.
I wrote this in my journal—a new Word file I open every day—I typed out: this is really happening. This is your life. It is right now, not later, and it looks exactly as you are perceiving it. And suddenly I was free and overjoyed at everything around me and filled with gratitude for all the things I had in my life, because in that second I stopped expecting more. And now when I’m reading, I appreciate these windows into other worlds, other writing styles, because they are not my worlds, my skills, my styles—they could not be further from a commentary on me at all in these respects. They are not representative of skills or lives I have been denied. Because now I know that for a significant enough chunk of time that I am stuck here, in this brain, in this head, in this mortal body, this country, this job, with these tools, this marriage and family (no complaints on the last two, listing only for the sake of completion), this one, singular, somewhat unique and somehow completely the same, life? I can escape.
THE END!!
#creative life#creative writing#writing advice#writer advice#author advice#amwriting#amreading#amediting#fiction#books#ebooks
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My latest blog post from the cosy dragon: Interview with Gregory Grayson
An Interview with Gregory Grayson, author of Fireflight
Everyone has a ‘first novel’, even if many of them are a rough draft relegated to the bottom and back of your desk drawer (or your external harddrive!). Have you been able to reshape yours, or have you abandoned it for good?
Neither, actually. That beast – which has existed in one form or another for the past twenty years – currently sits, ugly and unusable, in a dark corner of my files. I do have plans to try and resurrect it at some point, though I know the effort will involve scrapping 90% of what’s there and starting over. So, I’m going to procrastinate on that one for a good long while.
Some authors are able to pump out a novel a year and still be filled with inspiration. Is this the case for you, or do you like to let an idea percolate for a couple of years in order to get a beautiful novel?
I am all about the percolating, whether it be my coffee, or my stories. All my ideas start rather small, just a single character, place, or event, nothing that would take up more than a couple sentences in my notebook. It sits there, waiting for me to be ready to hear what it has to say.
I wish I could easily pump out a novel a year (as I’m sure many of us do), but I need to exist in the space of my idea for a while, get a feel for everything going on. Then I can try and express it most effectively.
I have heard of writers that could only write in one place – then that cafe closed down and they could no longer write! Where do you find yourself writing most often, and on what medium (pen/paper or digital)?
Well, as far as medium goes, I’m primarily a Scrivener user, and I don’t think I’ll ever stop. I’m not as much locked to one specific tool or environment, though. If I’m feeling the inspiration, or the opportunity for a good bit of writing comes up, and I’ve got nothing more than a crayon and napkin, I’ll make it work.
As for place, when I write, I’m in my head. I’m seeing what I’m thinking about; the desk space where I happen to be sitting doesn’t really register. I used to do a lot of writing on the bus, so I’ve gotten pretty good at tuning out the world. If distractions are a problem, headphones and an appropriate musical track do wonders.
Before going on to hire an editor, most authors use beta-readers. How do you recruit your beta-readers, and choose an editor? Are you lucky enough to have loving family members who can read and comment on your novel?
I am extremely lucky to have an observant, astute, and upfront reader very close to me. Using family can be a tricky business; there’s often way much more emotion tied to the process than should be. Try picking a family member you have good arguments with.
I’ve used fellow writers in various groups I’ve belonged to over the years, and I can’t stress the importance of that, as well. You need to get to know the person helping you out before you can know if they’ll be truly helpful in your process. You need someone like you, but different.
It needs to be someone you can trust, someone who thinks as you do, at least on a level or two. Someone who can read your words and grasp what you were trying to express, or maybe even see things from a different perspective and interpretation. This is always a good thing; any element in your writing that sparks a conversation has hit the mark.
I walk past bookshops and am drawn in by the smell of the books – ebooks simply don’t have the same attraction for me. Does this happen to you, and do you have a favourite bookshop? Or perhaps you are an e-reader fan… where do you source most of your material from?
The term “dusty old tome” is, to me, a beautiful one. The idea of an old book, wooden or leather-bound, with thick but brittle, yellowed pages, covered in intricate black calligraphy, likely scrawled by the gnarled hand of a wise old wizard, is intoxicating. I don’t have a favorite bookstore, though I am drawn more to the indie shops than a more traditional retail outlet.
That being said, I am an admitted eBook reader out of necessity. I’m usually flipping between at least a couple books for my current read, and of course I have to have the entire Wheel of Time series available 24×7 (you never know when you’ll need to dive back in there, am I right WOTers?). It gets nigh-impossible to cart all that around with you in print form, even paperback.
I used to find myself buying books in only one genre (fantasy) before I started writing this blog. What is your favourite genre, and do you have a favourite author who sticks in your mind?
Anyone who’s checked out my background knows I am a die-hard Robert Jordan fan. I started the series a year or two after Eye of the World came out, when I was around 15 or 16, and I haven’t looked back since. I love reading any kind of speculative fiction, the more unique perspective or imagination, the better. Both fantasy and sci fi are par for the course, but I’ll read any great story, no matter the medium. Gone Girl was a fantastic novel, for example.
Other authors I read rather heavily are Gaiman, King, Rice, Barker, Rowling, Collins, Butcher, and Salvatore.
Social media is a big thing, much to my disgust! I never have enough time myself to do what I feel is a good job. What have you chosen to do?
I’m pretty much a one-man show, so all the social media content is a product of my brain. I don’t think anyone else is better equipped to represent me, so I take all the responsibility (and the blame).
I’m primarily on Facebook in terms of platform, though I do have my own site as well, and I do all my blog posts there. What I like about Facebook is, for good or ill, it gives you great immediate feedback. The tools and analytics available when you run a page are very good at scratching the itch of needing to know how you’re doing, what your exposure and reach are. We live in an age where authors and readers have an always-on, direct pipeline to each other, and it’s a wonderful thing.
Answering interview questions can often take a long time! Tell me, are you ever tempted to recycle your answers from one to the next?
It’s a real challenge to come up with unique answers every time, and of course the temptation is always there to copy and paste. I do my best to express myself genuinely and as “in-the moment” as I can, channeling my current mental state into my words, and giving as much diverse info as I can.
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