#I know now. it's a radioactive monkey with a gun
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all-lars-bars · 1 year ago
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my ass is asking the real questions. no more shit about the riddles and codes, I wanna talk about where the fuck Jay got that pillow for his car eepies.
like. did he steal it from one of the hotels? or did he bring it with him after he fled his apartment? Did he buy it after his home went up in flames???
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- welcome to the COMMONWEALTH OF LOGRES! i am (sometimes) CATHERINE PENDRAGON, the ONCE AND FUTURE O.S.H.A. INSPECTOR, and here is the sparknotes version of the road so far:
- CAT is my character, created at the start of the game with a focus on PERCEPTION, AGILITY, INTELLIGENCE, and LUCK as my highest ability scores, as i am Not Very Good At Video Games and needed stealth/ranged mechanics under my belt. since then i have levelled my CHARISMA from 1 to 11 (mostly for the purposes of lying to the BROTHERHOOD OF STEEL), but continue to have STRENGTH and ENDURANCE scores of BAD, which semi-frequently vexes me in various ways.
- HOWARD-TODD (not to be confused with my nemesis, the vile villain TODD HOWARD) is my beloved late husband, whom i-the-player named as a joke in the absence of any canon name i could find. i later discovered that the game refers to him as NATE, so i’ve decided that that’s his middle name. i miss his gaunt, kinda sickly-looking face so much.
- my LAWYERLY QUEST, upon which i stumbled in the RADIOACTIVE WASTE-FILLED CAVES under the RED ROCKET TRUCK STOP (sometimes referred to as the PIZZA PLANET TRUCK STOP), is to return a GUIDING HAND of WORKPLACE HEALTH AND SAFETY to the WASTELAND, and usher in a NEW ERA of RESPONSIBLE HAZARD MANAGEMENT to lift us from the ashes of our destruction.
    - this originated as a joke based on the female player character having the pre-war occupation of “lawyer”, which seems like maybe the least useful skillset to bring into a LAWLESS WASTELAND, especially in contrast to HOWARD-TODD’s military career. as far as i can tell there’s not even any elaboration on what kind of lawyer i was, let alone tie-ins to the story. i am now fully committed to the bit though, lawyers for the win BETHESDA can go fuck themselves.
- the ARTHURIAN LEGEND bit also originated as a dumb throwaway joke (there’s a pattern here), wherein i jokingly referred to myself as the ONCE AND FUTURE O.S.H.A. INSPECTOR and then got carried away with connecting dots - the situation with lying dormant for centuries in a VAULT to return when the wasteland needs me the most, SANCTUARY being on an island at the far western end of the map, the fact that i’d named my first gun the CALEDFWLCH 10 CALIBRE as a HIGH NOON OVER CAMELOT reference, and so on. really i know that FALLOUT 4 wasn’t exactly intended to map directly to any particular version of ARTHURIAN LEGEND, but i’m enjoying trying to make it fit anyway.
- other recurring bits include:
    - the game seeming to continually be leading me to the CORVEGA ASSEMBLY PLANT for unknowable reasons - nothing so far has indicated to me that it’s the most important location in the game, yet all roads seem to lead there, so i don’t know what to think.
    - any time i find a JANGLES THE MOON MONKEY toy, it always seems to be in a location where something especially terrible either has happened or is about to happen. this plus his incredibly disturbing visage has led me to dub him the HARBINGER OF CALAMITY, and i take his presence as a generalised warning to be on my guard.
    - sometimes characters will gift me with a heavy item as a reward for some quest or other, immediately maxing out my carry weight due to my weak noodle arms. i guess they think it’s funny to watch my knees buckle or something.
    - discovery of several GIDDYUP BUTTERCUP parts early in the game led me to get my hopes up about the completed item potentially being some kind of NOBLE STEED. although it seems that i can’t in fact ride a ROCKET-POWERED ROCKING HORSE around the wasteland, this plus the existence of MOTORCYCLES as apparently unrepairable junk items continually vexes me.
    - i have an infrequent yet annoying problem with the variable solidity of exposed rebar, which sometimes can be walked upon perfectly safely and others causes me to fall to my death. this is because TODD HOWARD is victimising me personally and not at all because i need to look where i’m going.
     - everyone in the COMMONWEALTH and beyond seems to know and revere TAKAHASHI’s noodles, so i’ve decided that he is the wasteland’s PATRON DEITY OF COMMUNITY. not sure if i’m really one of his flock yet, but i fully support him and his endeavours.
- to start from the beginning (if i’ve finally gotten the link to work), click here. hope you enjoy as much as i am!
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seattlesea · 4 years ago
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Songs I Listen to While Writing Sorted by Genre/Type of Scene
(Some songs will be in more than one category)
Romance Scenes- we fell in love in october by girl in red Strawberries and Cigarettes by Troye Sivan Fool by Cavetown Call Me by 90sFlav Girls by girl in red 3AM by Finding Hope Dream Girl by Anna of the North Stay by Zedd & Alessia Cara Somebody To Tell Me by Tyler Glenn Secrets by One Republic Paris by The Chainsmokers Safe and Sound by Capital Cities Wild Heart by Bleachers A Thousand Years by Christina Perri Fire on Fire by Sam Smith Angel With a Shotgun by The Cab She Looks So Perfect by 5 Seconds of Summer Jet Pack Blues by Fall Out Boy Trade Mistakes by Panic! At The Disco When the Day Met the Night by Panic! At The Disco Moral of the Story by Ashe We Can’t Be Friends by Dream Koala Public Making Out Is Like Ugh by DNE Moon River by Audrey Hepburn Mystery of Love by Sufjan Stevens Alewife by Clairo Girls Like Girls by Hayley Kiyoko Futile Devices (Doveman Remix) by Sufjan Stevens  Midnight Love by girl in red
Calm Scenes- Call Me by 90sFlav 5:32 by The Deli Crush by Esthie Coffee Breath by Sofia Mills Santa Monica Dream by Angus & Julia Stone Fool by Cavetown Golden Hour by Jonathon Morali Crosses by José González Death Bed by Powfu (Beat Only) 3AM by Finding Hope Waterloo Sunset by The Kinks Shy Girl by Kedam Counting Stars by One Republic Kaleidoscope Eyes by Panic! At The Disco She Had The World by Panic! At The Disco This Is Home by Cavetown Lua by Bright Eyes Sweater Weather by The Neighborhood Bedroom by Litany FLAMIN HOT CHEETOS by Clairo Will She Come Back by girl in red To All Of You by Syd Matters
Sad/Emotional Scenes- Obstacles by Syd Matters Runaway by Aurora Cancer by My Chemical Romance Unsteady by X Ambassadors State of Dreaming by MARINA Raquel y Sergio Juntos by Ivan M. Lacamera Coming Home by Falling in Reverse Spanish Sahara by Foals I’m Bad at Life by Falling in Reverse 7 Years by Lukas Graham Lost It All by Black Veil Brides Teen Idle by MARINA Hall of Fame by The Script Ocean Eyes by Billie Eilish 21 Guns by Green Day Pirate Love Song by Black Heart Shatter Me by Lindsey Stirling Hide and Seek by Imogen Heap Dollhouse by Melanie Martinez The Light Behind Your Eyes by My Chemical Romance Helena (So Long and Goodnight) by My Chemical Romance Famous Last Words by My Chemical Romance I Don’t Love You by My Chemical Romance The Ghost of You by My Chemical Romance Bishop Knife Trick by Fall Out Boy Indomitable by Casey Lee Williams The End of All Things by Panic! At The Disco Always by Panic! At The Disco Impossible Year by Panic! At The Disco Dying in LA by Panic! At The Disco Northern Downpour by Panic! At The Disco Far Too Young To Die by Panic! At The Disco This Is Gospel by Panic! At The Disco House of Memories by Panic! At The Disco Moral of the Story by Ashe Reason to Stay by Sody Anchor by Novo Amor Sober II (Melodrama) by Lorde Mt. Washington by Local Natives Mountains by Message To Bears
Action/Fight Scenes- Finish Line by Skillet I Ran (Epic Trailer Version) by Hidden Citizens Another One Bites The Dust (Epic Trailer Version) by Hidden Citizens Back From the Dead by Skillet Never Give In by Black Veil Brides The Phoenix by Fall Out Boy DESTROYA by My Chemical Romance Warriors by Imagine Dragons Bella Ciao by Manu Pilas What’s Up Danger by Blackway & Black Caviar The Resistance by Skillet Feel Invincible by Skillet In The End by Black Veil Brides Days Are Numbered by Black Veil Brides Fallen Angels by Black Veil Brides Caffeine by Casey Lee Williams This Will Be The Day by Casey Lee Williams 300 Violin Orchestra by Jorge Quintero Radioactive by Imagine Dragons Ready Aim Fire by Imagine Dragons Silent Running (Epic Trailer Version) by Hidden Citizens I’d Love to Change the World (Matstubs Remix) by Jetta  Tommy’s Theme by NOISIA The Sharpest Lives by My Chemical Romance Mama by My Chemical Romance My Songs Know What You Did In The Dark (Light ‘Em Up) by Fall Out Boy The Carpal Tunnel of Love by Fall Out Boy Young and Menace by Fall Out Boy
Happy/Fun Scenes- Tongue Tied by Grouplove Bang! by AJR 100 Bad Days by AJR Wasted by Tiësto 3 Nights by Dominic Fike City in a Garden by Fall Out Boy I Took a Pill in Ibiza (SeeB Remix) by Mike Posner  Safe and Sound by Capital Cities Collar Full by Panic! At The Disco Ahead By a Century by The Tragically Hip American Idiot by Green Day Superhero by The Script Wild Things by Alessia Cara Here’s To Never Growing Up by Avril Lavigne Do It All The Time by I Don’t Know How But They Found Me Burn by Ellie Goulding Move To Miami by Enrique Iglesias & Pitbull Mad Hatter by Melanie Martinez King of the World by Young Rising Sons Bulletproof Heart by My Chemical Romance Na Na Na by My Chemical Romance Miss Missing You by Fall Out Boy Where Did The Party Go by Fall Out Boy Sunshine Riptide by Fall Out Boy Last of the Real Ones by Fall Out Boy Wilson (Expensive Mistakes) by Fall Out Boy Time To Dance by Panic! At The Disco Crazy=Genius by Panic! At The Disco The Overpass by Panic! At The Disco Roaring 20s by Panic! At The Disco Victorious by Panic! At The Disco LA Devotee by Panic! At The Disco Don’t Threaten Me With a Good Time by Panic! At The Disco Something Good by alt-j Hollywood by MARINA
Badass/Dark Scenes- Pretty Waste by Bones UK Bubblegum Bitch by MARINA Born For This by The Score Kings & Queens by Ava Max Castle by Halsey Caffeine by Casey Lee Williams Heaven Knows by The Pretty Reckless Joan of Arc by In This Moment Believer by Imagine Dragons Sand Storm by Apashe you should see me in a crown by Billie Eilish Power & Control by MARINA Fancy by Iggy Azalea Look What You Made Me Do by Taylor Swift Empire of Our Own by RAIGN Revolution by Unsecret & Ruelle Unstoppable by The Score Control by Halsey Gasoline by Halsey Tag, You’re It by Melanie Martinez  Up In The Air by Thirty Seconds To Mars So What by P!NK Do It Like A Dude by Jessie J Ready For It? by Taylor Swift Teenagers by My Chemical Romance Centuries by Fall Out Boy I Don’t Care by Fall Out Boy Rat a Tat by Fall Out Boy Stay Frosty Royal Milk Tea by Fall Out Boy Champion by Fall Out Boy Thnks fr the Mmrs by Fall Out Boy One Thing by Casey Lee Williams I May Fall by Casey Lee Williams This Life Is Mine by Casey Lee Williams Let’s Kill Tonight by Panic! At The Disco Girls/Girls/Boys by Panic! At The Disco The Good, The Bad, and The Dirty by Panic! At The Disco Mount Everest by Labrinth Legendary by Skillet Homewrecker by MARINA Modern Day Cain by I Don’t Know How But They Found Me
That One Vibin’ Scene- When I RIP by Labrinth Sweatin’ Somethin’ Awful by Okey Dokey Wasted by Tiësto Leave Me Alone by I Don’t Know How But They Found Me Piano Fire by Sparklehorse Blinding Lights by The Weeknd Good News by Ocean Park Standoff Hey There Delilah by Plain White T’s East of Eden by Zella Day Hazy Shade of Winter by The Bangles (or the Gerard Way cover) 5:15 by Bridgit Mendler Here by Alessia Cara Joan of Arc by In This Moment Mr. Doctor Man by Palaye Royale Cool For a Second by Yumi Zouma Counting Stars by One Republic Daddy Issues by The Neighborhood Ho Hey by The Lumineers We Can’t Be Friends by Dream Koala Public Making Out Is Like Ugh by DNE Sober II (Melodrama) by Lorde North by Sleeping at Last 400 Lux by Lorde No. 1 Party Anthem by Arctic Monkeys Still Don’t Know My Name by Labrinth Primadonna by MARINA dontmakemefallinlove by Cuco
That ‘Holy Shit I Can’t Believe That Just Happened’ Scene- All For Us by Labrinth (or the Zendaya version) Raquel y Sergio Juntos by Ivan M. Lacamera Forever by Labrinth Coming Home by Falling in Reverse Superheroes by Falling in Reverse (also works really well for cliffhanger-ending scenes) Carry On by Falling in Reverse The Thunder Rolls by Garth Brooks (if you don’t like country music, listen to the All That Remains cover) Zombie by The Cranberries Obstacles by Syd Matters Glory and Gore by Lorde Empire of Our Own by RAIGN When It’s All Over by RAIGN Hide and Seek by Imogen Heap
The Cinematic Teen Experience Scene- Amsterdam by Imagine Dragons Midnight City by M83 Running Up That Hill by Kate Bush (Meg Myers’ cover does better with the category though) Good News by Ocean Park Standoff Circles by Post Malone Rollercoaster by Bleachers Bad Idea! by girl in red Mr. Brightside by The Killers Fireflies by Owl City Undercover Martyn by Two Door Cinema Club Check Yes Juliet by We The Kings The Kids From Yesterday by My Chemical Romance I’m Not Okay by My Chemical Romance Fourth of July by Fall Out Boy Tip Toe by Imagine Dragons Someone To You by Banners Gone Gone Gone by Phillip Phillips Make You Mine by PUBLIC Out of my League by Fitz and The Tantrums Perks of Being a Sunflower by Soft Glas A World Alone by Lorde Wetsuit by The Vaccines Bored to Death by blink-182 There’s a Place by The All-American Rejects 18 by Anabor Mother by Smallpools Tompkins Square Park by Mumford and Sons 400 Lux by Lorde The Horse by Beach Fossils Ribs by Lorde Can I Call You Tonight? by Dayglow Hot Rod by Dayglow Marlboro Nights by Lonely God Under Stars by Aurora Sweet Disposition by The Temper Trap Do Not Wat by Wallows Cold Cold Man by Saint Motel Forget Her by girl in red Buzzcut Season by Lorde A World Alone by Lorde Time to Pretend by MGMT Kids by MGMT Bags by Clairo My Tears Are Becoming a Sea by M83 Talia by King Princess (or the girl in red cover) Maybe by girl in red
And yeah that’s all I have for now. If you want any other categories just ask cause I’ll probably make a part two anyways. 
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thelordofdarkreunion · 4 years ago
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A List of Things the Scoundrels Are No Longer Allowed to Do
So, I have recently read “A List of Things Skippy Isn’t Allowed to Do in the Army” and “A List of Things Dr. Bright isn’t allowed to do at the SCP Foundation”, and I decided to do a version of my own.  Some of these are taken from these other two lists.  If anyone who reads this you has any ideas for the list, feel free to add them.  
The group known as the Magnificent Scoundrels has gotten a bit out of hand.  This list was compiled by Admiral Hackett of the Systems Alliance, Admiral Kelly of the GA, Fleet Admiral Hood of the UNSC, Inquisitor Vail of the Holy Inquisition, Commander Briggs of the Frontier Militia, Princess Leia of the New Republic, and Director Fury of SHIELD in order to curb the Scoundrels’ more dangerous or inappropriate behaviors.  These rules apply to all Scoundrels and their teams/crews.  
1.  The Scoundrels are no longer allowed to call SPARTAN super soldiers “big boys”.
2.  The Better Business Bureau is not the correct agency for handling people who smuggle Sith holocrons.
3.  The Scoundrels are no longer allowed to say the phrase “I am in need of a new host body” within earshot of Imperial Inquisitors.
4.  The Scoundrels are no longer allowed to bargain personnel for their “souls”.  Even if they say they can get you a good deal.
5.  Government equipment is not to be used to bootleg pornography.  
6.  The Scoundrels are no longer allowed to cite Kevin McCallister from Home Alone as a credible source for anti-personnel tactics in official documents.
7.  The rumor that Adam Vir wears heelies while in official dress uniform is a blatant lie.
8.  The Scoundrels are no longer allowed to send spam emails to Ceberus.  Even if it is funny.
9.  The Scoundrels are no longer allowed to apply mind control devices to major political figures.
10.  Thomas Drake is no longer allowed to use time travel devices.  Especially if his reasoning is to “screw with those history nerds.”
11.  The Scoundrels are no longer allowed to use telepaths to alter or affect the outcomes of reality based television shows.
12.  The Scoundrels are no longer allowed to trade government property for liquor.
13.  “I was bored” is not a valid excuse.
14.  The Scoundrels are not allowed to begin a crusade without the written permission of the Imperial Inquisition.
15. Thanos is not to be referred to as “Biggy T”.
16.  The Scoundrels are no longer allowed to use fan conventions as recruitment drives.
17.  Any proposal which includes the phrase “metric fuck load” is to be denied.
18.  The video game Doom is not a credible source.
19.  The Scoundrels are no longer allowed to allow Starfleet red shirts to be possessed by daemons or ancient Sith Lords.
20.  When researching time travel, please refer to the work of the IMC’s ARES Division or the Starfleet, not Doctor Who, Back to the Future, or Call of Duty Zombies.
21.  The Scoundrels are no longer allowed to to accept or use any of the following as currency:
           Your soul
           Anyone else’s soul
           Firstborn children
           Memories
           Memes
           Blood
           Organs
           Virginity
           Ponies
           Eldritch Artifacts
22.  The Scoundrels are no longer allowed to join any communist party for any reason.  (Note from Thomas Drake- Hell yeah.  Those guys suck.)
23.  The Scoundrels are no longer allowed to join any fascist party for any reason. (Note from Thomas Drake- Hell yeah.  Those guys suck too.)
24.  The Scoundrels are no longer allowed to join the Imperial Cult, unless they are an already practicing member.  (Note from Thomas Drake- LONG LIVE OUR GLORIOUS LEADER THE GOD-EMPEROR OF MAN AND IF YOU ARE AN INQUISITOR PLEASE NOTE I HAVE NEVER SAID ANYTHING BAD ABOUT THE EMPEROR EVER.)
25.  The Scoundrels are no longer allowed to taunt the Asari about how bad they are at fighting wars.
26.  The Scoundrels are no longer allowed to chew gum during staff meetings, unless they brought enough for everybody.
27.  The Scoundrels are no longer allowed to chew gum during staff meetings, even if they did bring enough for everyone.
28.  The Scoundrels are no longer allowed to use Volus’s as bowling pins or bowling balls.
29.  While we do not have jurisdiction over him and thus cannot prevent their sale, none of the other Scoundrels are to purchase or proquire experimental drugs from Thomas Drake.  
30.  The Scoundrels are no longer allowed to imply that their superior officers served in World War II.  They aren’t that old.
31.  The Scoundrels are no longer allowed to use military vehicles to “squish” things.
32.  Surprisingly enough, or, perhaps not, considering what’s on there, downloading the entirety of 4chan into a Geth Colossus did, in fact, shut it down.  
33.  Loudspeaker systems are not to be used to broadcast the soundtracks of porno movies.
34.  The Scoundrels are no longer allowed to drink copious amounts of food coloring before urine tests.
35.  When operating military vehicles, the Scoundrels are no longer allowed to attempt “something I saw in a cartoon”.
36.  Do not dare SERE graduates to eat bugs.  They will always do it.
37.  The Scoundrels are no longer allowed to make s’mores while on guard duty.
38.  The Illuminati are not a part of the chain of command.
39.  Pants are not optional parts of a dress uniform.
40.  The Scoundrels are no longer allowed to trade military equipment for “magic beans”.  (Note from Peter Quill- They were pretty cool though.)
41.  The Scoundrels are no longer allowed to call medics “Dr. Feelgood” unless Feelgood is the medic’s actual last name.
42.  The God-Emperor of Mankind is not to be referred to as “Big Daddy E” or “The Lord of Bling”.
43.  The Scoundrels are no longer allowed to take the batteries from other peoples alarm clocks.
44.  Unless you are a certified Titan Pilot, you are not allowed to pilot a Titan.
45.  Camouflage body paint is not a uniform.
46.  “Challenge accepted” is not a valid excuse for anything.
47.  The Scoundrels are no longer allowed to claim that they are reincarnations of famous historical figures without proof.
48.  Thomas Drake is a human mercenary.  He does not possess any of the following:
          Laser eyes
          Laser nostrils
          Laser [CENSORED]
          An adamantium skeleton
          A map leading to “all of the Nazi gold”
          Mjolnir
          The Kronorium
          The Necronomicon
          The Book of Magnus
          “The touch”
          “The power”
          “The secret”
          “The 6th sense”
          The ability to distinguish between butter and I Can’t Believe It’s Not Butter!
49.  The Scoundrels are no longer allowed to start theological debates between members of the Imperial Cult and the Covenant.
50.  The Scoundrels are no longer allowed to mock Stormtroopers of the Galactic Empire over how bad their aim is.  Even if their aim is bad.
51.  The Scoundrels are no longer allowed to hold “Jamaican vacation giveaways”. 
52.  The Scoundrels are no longer allowed to sell counterfeit Infinity Stones.
53.  Pictures of other Scoundrels in compromising positions are not to be put on the internet.  Or the extra- or holo- net.
54.  The Scoundrels are no longer allowed to “water” Vrul.  While they do get their energy from photosynthesis, they are not plants.
55.  The Scoundrels are not “the final bosses” of anything.
56.  The Scoundrels must try not to antagonize SPECTREs, Inquisitors, or ODSTs.
57.  The Scoundrels are no longer allowed to purchase anyone’s soul on government time.
58.  There are no evil clowns living under your bed.
59.  The Scoundrels are no longer allowed to form press gangs.
60.  The Scoundrels are not the kings or queens of cheese.
61.  If the thought of something makes you giggle for more than 15 seconds, you are to assume you aren’t allowed to do it.
62.  Crucifixes do not ward off superior officers, and you should not test that.  
63.  The Scoundrels are no longer allowed to mount bayonets on heavy machine guns.
64.  Try and keep all mockery of the press at an appropriate minimum.  
65.  You cannot imply your CO is possessed by anything.
66.  You cannot trade your CO to the Covenant.
67.  The Scoundrels are no longer allowed to use government resources to waterproof dirty magazines.
68.  Radioactive material should not be stored in the barracks.
69.  Two drink limit does not mean first and last.
70.  “I was drunk” is not a valid or appropriate excuse.
71.  Mandalorian armor is not part of any of our governments’ full dress uniforms.
72.  You should not yell “Kobe!” when blowing up enemy starships.  
73.  The “revolution” is not now.
74.  Unless you are in extremely dire circumstances, you are not allowed to eat your uniform.
75.  Body checking General officers is not a good idea.
76.  The Scoundrels are no longer allowed to tell police officers that belt-fed machine guns are “medicinal”.
77.  If you check the box marked “Other” on official documents, you have to fill it out.
78.  The Scoundrels are no longer allowed to fill prescription drug bottles with M&M’s or Mike and Ike’s.
79.  None of the Scoundrels possesses a name that, when spoken aloud, can kill.
80.  The Scoundrels are no longer allowed to challenge anyone to a duel.
81.  The proper response to a briefing is not “that’s what you think”.
82.  The Scoundrels are no longer allowed to end official reports with Sabaton lyrics.  Or lyrics from any metal band, for that matter.
83.  The phrase “to conquer the Earth with an army of flying monkeys” is not to be said.
84.  The Scoundrels are no longer allowed to appeal to humanity’s baser instincts on recruitment posters.
85.  The Scoundrels are no longer allowed to refer to N7’s Iron Eye Soldiers Space Marines janitors anyone as “the cool kids”.
86.  None of the Scoundrels have “won the internet” and are not authorized to declare that they or any other individual or individuals have done so.  
87.  The Scoundrels are no longer allowed to use redacted data in official reports as “mad-libs”.
88.  The following are not appropriate sources for new crew members:
          Temp agencies
          Reality show talent pools
          “Orphans”
          “Urchins”
          “Ragmuffins”
          “Those sons of bitches who I know had a stacked deck”
          Ex-girlfriends
          Ex-boyfriends
          Ex-partners of any variation whatsoever
          Forum trolls
          “Angsty teens”
89.  The Scoundrels are no longer allowed to sneak links to Rick Astley’s Never Gonna Give You Up into official reports.
90.  None of the Scoundrels possess “voodoo powers”.
91.  “Why not?” is not a valid excuse.
92.  The Scoundrels are no longer allowed to make masturbation jokes when in the presence of official dignitaries.
93.  The Scoundrels are no longer allowed to play the song Thriller when in the presence of anything that could be considered a zombie, which includes but is not limited to Curse of Unbelief victims, Vrul Zombies, and Reaper Husks.
94.  The Scoundrels are no longer allowed to say the phrase “elephant sauce”.
95.  “No shirt, no shoes, no service” does not imply that undergarments are unnecessary.
96.  The following words and phrases may not be used in marching cadence:
           Budding sexuality
           Necrophilia
           I hate everyone in this formation and wish they were dead
           Lubrication
           Your mama
           All Marines are latent homosexuals
          Tantric yoga
          Gotterdammerung
          We’ve all got jackboots now
          Any references to squid
97.  You can’t have flashbacks to wars you weren’t in.
98.  The Scoundrels are no longer allowed to ask for the day off due to religious purposes, on the basis the world is going to end, more than once.
99.  The Scoundrels are no longer allowed to take or place bets on what would happen if the Tyranids fought the Flood.
100.  The Scoundrels are no longer allowed to use the Enterprise’s transporters to steal things.
101.  The Scoundrels are no longer allowed to use the phrase “We fight for Mother Russia!”
102.  The Scoundrels are no longer allowed to sing the National Anthem of the Soviet Union when entering or exiting buildings.
103.  Adam Vir is no longer allowed to claim that “PTSD is just spicy nostalgia.”
104.  The Scoundrels are no longer allowed to try and get kidnapped by the Dark Eldar.
105.  The Scoundrels are no longer allowed to try to figure out a way to bring back the Protheans and the Forerunners so they can fight each other.
106.  Drax the Destroyer is no longer allowed to claim that he can become invisible just by standing still.
107.  Please do not confuse the primarchs of the Turian Hierarchy with the Primarchs of the Imperium of Man.
108.  The Scoundrels are no longer allowed to refer to Admiral Ackbar or any other member of the Mon Calamari race as “those calamari boys”.
109.  The Scoundrels are no longer allowed to address their superior officers as “bro”.
110.  The Scoundrels are no longer allowed to try and sell major political figures to Trazyn the Infinite.
111.  Peter Quill is not a god.
112.  Please refrain from using nicknames when referring to the Avengers, which includes but is not limited to calling Captain America “the spangly dude”, Thor “sparky guy”, Iron Man “my homie”, and Captain Marvel “Her”.
113.  The Scoundrels are no longer allowed to use Titans as personal valets.
114.  The Scoundrels are no longer allowed to attempt to contact the Shadow Realm.
115.  The Scoundrels are no longer allowed to to steal artifacts from any of the following:
          Luke Skywalker
          Shadow Revenant
          The Collector
          Trazyn the Infinite
          General Marder
          The Adeptus Mechanicus
116.  Thomas Drake is not allowed to be near any weapon capable of producing an explosive force greater than ten megatonnes.
117.  Do not ever challenge a Klingon to a duel.
118.  The Scoundrels are no longer allowed to flip off Force ghosts.
119.  The Scoundrels are no longer allowed to use the phrase “It’s boogaloo time!”
120.  The Scoundrels are to stop introducing A.I.’s to the teachings of the Cult Mechanicus.
121.  The Scoundrels are to stop referring to Thomas Drake as “Our Glorious Overlord.”
122.  The Scoundrels are no longer allowed to send porn to the Shadow Broker.  This is the ninth hit on you guys we’ve had to stop.
123.  The Scoundrels are no longer allowed to refer to the crewmates or superiors of any of the other Scoundrels as “extremely hot”.  Even if they are.
124.  The Scoundrels are no longer allowed to say that they are “super gay for Loki”.
125.  The Scoundrels are no longer allowed to pit a biotic, psyker, and Force-sensitive against each other just to “see what happens”.
126.  The Scoundrels are no longer allowed to use this list as a resume.
127.  The Scoundrels shall not may not begin their sentences with “thou shalt not”.
128.  The Scoundrels are no longer allowed to send videos of “the sax guy” to the Borg.
129.  Jack Cooper does not have “tons of gold” hidden somewhere on the destroyed planet of Typhon.
130.  The Scoundrels are no longer allowed to tell Jedi or Astra Telepathica recruits “You’re a wizard, Harry”.
131.  The Scoundrels are no longer allowed to stand in the corner and twiddle their thumbs.
132.  “YOLO” is not a valid excuse for anything.
133.  The Scoundrels are no longer allowed to use this list as a to-do list.
134.  The Scoundrels are no longer allowed to attempt to replicate the experiments of Edward Richtofen from Call of Duty Zombies.  Or the experiments of any other insane fictional doctor.
135.  The Scoundrels are no longer allowed to throw themselves through windows “to prove that the glass is unbreakable” for any reason whatsoever.  
136.  “Because reasons” is not a viable excuse.
137.  The Scoundrels are no longer allowed to refer to anyone else as “peasant” or “plebeian”.
138.  The Scoundrels are no longer allowed to tell new personnel fictional horror stories involving their families.
140.  The Scoundrels are no longer allowed to tell new personnel factual horror stories involving their families.
141.  The Scoundrels are no longer allowed to taunt eldritch beings imprisoned within artifacts.
142.  Speedos are not part of formal attire.
143.  If Ciaphas Cain is telling you a story about his exploits, he is exaggerating what he did, downplaying what he did, outrageously lying about what he did, and telling the complete truth about what he did all at the same time.
144.  The Scoundrels are no longer allowed to attempt to sell fictional stocks to the Tesraki or Ferengi.
145.  The Scoundrels are no longer allowed to attempt to defraud the stock exchange.
146.  No religious deity is allowed to contradict orders from a superior officer.
147.  The Scoundrels are no longer allowed to dress up as each other.
148.  The Scoundrels are no longer allowed to make pin-up calendars.  Especially of each other.
149.  Vulcan nerve pinches do not work on Chaos Space Marines.
150.  Shepard and Agent Coulson are not allowed to form a “Technically Undead Club”.
151.  The Scoundrels are no longer allowed to attempt to unmask members of the Mandalorian extremist cult known as ‘The Watch’.
152.  Unless you want to lose nine months pay in twenty minutes, do not play cards with Han Solo, Ciaphas Cain, John Shepard, or Thomas Drake.
153.  At all times, you should try and stay away from Revenant, Loki, and Cypher.
154.  The Scoundrels are no longer allowed to re-create scenes from Pulp Fiction.  
155.  Do not fake heart attacks around Dr. Krill.  The poor guy is stressed enough as is.  
156.  The Scoundrels are no longer allowed to challenge Thomas Drake and Liara T’Soni to a “who knows more secrets” game.  Lord Inquisitor Hector Rex was very displeased when Drake stole the Grimoire of True Names.  (Note from Amberley Vail-  How the hell did he manage to get his hands on that?)
157.  Thomas Drake is no longer allowed to steal things from the Imperium of Man or the Jedi Order, considering the consequences of such artifacts being in the wrong hands.  (Note from Thomas Drake-  Of course.  I would never…)
158.  It is not a good idea to piss off any Scoundrel that considers themselves an information broker.
159.  Introducing the Black Templars to heavy metal was, in retrospect, a bad idea.  
160.  Any ancient alien technology should be submitted to the proper authorities, not sold on Ebay.
161.  Challenging a Klingon, Sangheili, or Drev to a duel is a horrible idea.  As already mentioned.  However, challenging a Custodian to a duel is suicidal.  
162.  The Scoundrels are no longer allowed to use Tony Stark’s nicknames for anyone.
163.  The Scoundrels are no longer allowed to use telepaths in casinos.  
164.  The Scoundrels are no longer allowed to start “prank wars”.
165.  The Scoundrels are no longer allowed to sell themselves or any part of themselves to Trazyn the Infinite.  
166.  Be warned.  If you challenge any of the Scoundrels to do something sexual, they will most likely do it.  
167.  Do not challenge John-117 or John Shepard to a drinking game.  They cannot get drunk.  You will die of alcohol poisoning before they’re even a little tipsy.  
168.  While several of the Scoundrels are members of highly elite military forces, none of them are members of any of the following:
          The Swiss Guard
          The 101st Airborne Division
          The Winged Hussars
          The Immortals
          Napoleon’s Imperial Guard
          The SAS
          The 62nd Red Army
           Spetznaz
          The CIA
          The KGB
169.  The Scoundrels are no longer allowed to kidnap penguins.
170.  The Scoundrels are no longer allowed to mount bayonets on bayonets.
171.  The Scoundrels are no longer allowed to hand over annoying journalists to the Borg.
172.  Do not ever say the phrase “What’s the worst that could happen?”
173.  The Scoundrels are no longer allowed to hold contests to see who can cause more of these rules to be created.
174.  Adam Vir is to stop bringing new alien species onboard the Omen as pets.
175.  The Scoundrels are surprisingly creative when it comes to revenge. Don’t piss them off.  
176.  Unless you are a Space Marine or Sister of Battle, “Deus Vult” is not a valid excuse.
177.  If you need upgrades to your weapons and gear, please use the engineers on your team or other government approved individuals. 
178.  The Scoundrels are no longer allowed to host their own version of the Hunger Games.
179.  The Scoundrels are no longer allowed to quote Monty Python.
180.  No matter how good they are with technology, the Scoundrels are no longer allowed to get any members of the following species to upgrade their gear:
          Protheans
          Forerunners
          Necrons
          Eldar
          Rakata
181.  The Scoundrels are no longer allowed to attempt to summon any of the following beings to the material universe or into space ruled by any of our governments:
          The Nightbringer
           Darth Nihilus
           Lord Vitiate
           The Old Ones
           The Kwa
           The Reapers
           Deus
           The Dominion
           Any C’tan
           Any individual or entity associated with the Ruinous Powers
           Shadow Revenant
182.  If you ask them to, most of the Scoundrels will, in fact, “draw you like one of their French girls”.
183.  The Scoundrels are no longer allowed to bring members of extremely logical-minded species to modern art museums.  
184.  The Scoundrels are no longer allowed to seduce diplomats.
185.  The Scoundrels are no longer allowed to yell “Ramming speed!” when at the controls of their starships.
186.  There is only one God-Emperor of Mankind, and none of the Scoundrels are it.
187.  The Scoundrels are no longer allowed to use Batarian soldiers as target practice.
188.  The Imperial Inquisition encourages the Scoundrels to use heretics as target practice.  
189.  The Scoundrels are no longer allowed to initiate random fire drills.
190.  Shepard is no longer allowed to lord his SPECTRE status over Alliance enlisted personnel or other “lesser beings”.
191.  Adam Vir is not allowed to tell fictional horror stories about Operation Steel Eye.
192.  Adam Vir is not allowed to tell factual horror stories about Operation Steel Eye.  
193.  The Scoundrels are no longer allowed to say the phrase “We ride at dawn!”.
194.  The Scoundrels are no longer allowed to pool their resources to buy any starship over a kilometer long.
195.  THE SCOUNDRELS ARE NOT ALLOWED TO STEAL STAR DESTROYERS OR ANY OTHER STARSHIP OVER A KILOMETER IN LENGTH.
196.  The Scoundrels are no longer allowed to make clones of each other.
197.  None of the Scoundrels have holidays named after them.  (Addendum: Cain does, on the planet of Perelia.)  
198.  The Scoundrels are encouraged to stay away from the planet Perelia.
199.  The Scoundrels are no longer allowed to refer to their crew as “my glorious minions”.
200.  John-117 is no longer allowed to attempt orbital reentry with nothing but his suit of armor.
201.  Do not imply that Caiphas Cain and Amberley Vail are in a relationship, because, no matter how probable it may seem, Amberley will kill you.
202.  The Scoundrels are no longer allowed to sell toasters to the Adeptus Mechanicus.  
203.  The Scoundrels are no longer allowed to hold “Casual Fridays”.
204.  The Scoundrels are no longer allowed to use jetpacks.
205.  Don’t try to blackmail Drake. The last time someone tried to do this, it was with his sexual history. He laughed in their face and personally published the video on the internet.  His public approval rating then went up 30%.  
206.  The Scoundrels are no longer allowed to attempt to replicate the experiments of the Vault-Tech Corporation from the Fallout video game series.
207.  The Scoundrels are no longer allowed to play Triumphal March whenever they enter or exit a room.  
208.  None of the Scoundrels are to be allowed anywhere near a lightsaber.  
209.  None of the Scoundrels are allowed or authorized to knight anyone. 
210.  None of the Scoundrels are allowed to edit this list.  
42 notes · View notes
expensivechimchim · 5 years ago
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Nyctophilia I
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Nyctophilia: The love of darkness or night; finding relaxation or comfort in the darkness.
     Swiftly pulling your gun from your holster, you shoot every last one of them that happens to get in your way. You have to get out of here; There’s too many of them for you to handle alone. Making no mistakes, you make it through the main horde, frantically shooting all over the place and knifing as many of the walking dead straight through their mushy skulls. You breath heavily as you run even faster, breaking into a sprint and head for the main road. This is what you get for going into a city mall in search of supplies, but hey, who could blame you, really? It’s the apocalypse.
     After what felt like hours of you jogging down the main road, you finally make it to the suburbs, a much safer place than a city at a time like this. The place is in ruins, but you had expected nothing less as it’s been over a year since the world has turned to shit. How did this apocalypse start? You really had no idea. Maybe it was divine judgment or maybe even a radioactive monkey biting the president, yet it no longer matters. What’s done is done, and at this point, things will never go back to the way it was before. You haven’t seen a single person in months, hell, you might actually be the last person on Earth and the last person you saw was definitely not right in the head. He tried to lure you in, to join his “group” and for a moment, you almost trusted him. That is, until he started trying to touch you inappropriately. You had to put him down; He was already too far gone... That’s how you learned not to trust anyone. If there even is anyone, that is.
     Almost the entire day went by of you attempting to clear out houses yet finding close to nothing but a few cans of beans and to be honest, a few cans of beans won’t actually get you very far nowadays. You shoved the beans into your backpack, letting out an exasperated sigh. You stared at the last house on the road, wondering if it was even worth it to check another house as you had not been so lucky with the rest of the houses. Then, glancing at the setting sun, you confirm that you might as well since night will soon fall and you need somewhere to stay. It’s the best of both worlds, you can check that house for supplies and even if nothing is there, you can still have a bed to sleep on tonight. 
     With caution, you quietly make your way up the doorsteps and stand on the porch, contemplating on what to do. You decide it is best to loudly knock on the door in order to alert any of the undead that may be inside so that you could just kill them all instead of letting them find you when you’re not so alert. You pull out your knife and get yourself into a ready position in case you need to pounce. However, instead of hearing the loud groans of the undead from the other side, you actually hear the low mumbling of people having a conversation, catching you completely off guard.
     ‘What the hell? Are there... People- living people in there?’ You think to yourself in utter disbelief before realizing that yes, there may be living people in there- the first people you will have encountered in months and as much as this excites you, they may not be so nice. 
     You decide that this is not so worth it and just when you are about to turn around and flee, the door swings open and a pair of hands grab your shoulders, pulling you inside. Letting out a yelp, you're thrown to the ground and surrounded by seven men. You hold out your knife in an attempt at protecting yourself, but it’s no use as they all already have their guns out, pointing them straight at you. 
     You visibly shake, not wanting your life to end here and drop your knife, eliciting a loud clank in the quiet room. Tears well up in your eyes as you finally accept your fate. Will it really end here?
     “Hey,” a soft, soothing voice sounds from behind you as the seven boys in the room lower their weapons. “We not hurt... you scared... us,” he says in broken English. He’s handsome, in fact, all of them are. With his bleach blonde hair with black roots, he smiles at you, displaying one slightly crooked front tooth. Cute.
     “Yeah,” Another boy interjects with an insanely deep voice. “We... not expecting any visitors tonight... Or ever.” His English is also slightly broken, yet better than the other boy’s.
     You seemingly calm down and a tall, lanky man, whom you could only assume was the group’s leader, walked towards you, holding out his hand. “My name is Namjoon, I’m the leader. And you are?” He questions you with a smile. His English is perfect, you think he might actually be from around here as you have already placed the assumption that none of these boys actually originated in the United States. You grab his outstretched hand and pull yourself up.
     “Y/N,” you say, gaze fixated on the floor which seems so much more interesting to you than Namjoon as you’re too afraid to look at any of them in the eyes for more than a few seconds. Even though they are being friendly so far, they still might not be so friendly. They can’t be trusted yet.
     Namjoon nods and glances at the other boys and gestures for them all to introduce themselves to you. No one speaks up until a boy with strikingly good looking features speaks up, “My name is Seokjin, nice to meet you,” he says shyly.
     The boy next to Seokjin speaks up next. He was the second boy who spoke to you. “I’m Taehyung.” He softly clears his throat and runs his fingers through his hair.
     “I’m Hoseok! Nice ta meechuu!” The next boy says, throwing his arms over Taehyung. ‘How could someone be so happy during a time like this?’ You think to yourself.
     “Hi, I’m Jimin!” The first boy who talked to you gave you a tiny wave and smiled at you to the point where you could no longer even see his eyes.
     “Yoongi,” The stoic man next to Jimin mutters out, sending you an icy glare. ‘What’s his problem?’ 
     “I- I’m Jungkook,” The final boy says, stuttering out the words at his lack of knowledge of English. “Nice t-to meet you.” 
     “Nice to meet you guys too, I guess...” You’re still not too sure about this group, but it couldn’t hurt to stay with them for a little while as there is safety in numbers and if they decide to pull anything funny, you would leave. Honestly, you’re just relieved to have found out you aren't actually the only person in the world. 
     Namjoon clears his throat, glancing out the window at the dark night sky, “It’s getting late... (Y/N), why don’t you sleep on the couch for tonight. I know how you must feel right now so you can sleep away from the rest of us until you feel safe here, okay?”
     You nod you head, wordlessly agreeing as you throw your backpack onto the couch and lay down, feeling relief in your legs as you had been walking all day. The rest of the boys leave the room and you close your eyes, at peace.
     Your eyes flutter open and you groan, realizing that it’s still the middle of the night. You suppose there's no harm in getting some fresh air. Grabbing your gun just to be safe, you silently walk out the front door with the intent of sitting on the bench on the front porch. However, it seems as though someone was already there. “Jimin, was it?” You say, startling the poor boy.
    He chuckles at your mistake, “It’s Jungkook.” You instantly feel bad.
    “Oh my gosh I’m so sorry, I’m not good with names and there’s so many of you and I have never heard such foreign names in my life-” You ramble on.
    An adorable, boyish laugh cuts you off. “It’s okay, I,” he tries to think of the word. “I promise.”
     You sigh in relief. “Can’t sleep either?” You ask him.
     “No, keeping watch.” Your mouth forms into an ‘o’ as he scoots over, giving you room to sit on the bench with him in which you happily comply. 
     You hum at what he said and mutter out a ‘thanks” before sitting down. The two of you sit in silence for a few minutes before either of you say anything again. 
     The night goes by with the two of you telling each other about your lives before the earth went to shit. He tells you that him and his group are from South Korea and were here on vacation, but happened to get stuck here when the whole mess started. You feel bad for him, as he must be worried about his family back home. You, however, did not have to worry anymore as you already know what’s happened to your family. They’re gone, but you don't share that with him. Not yet. You must not show weakness. You learn about his aspirations to become a singer, which sparks your interest, mentally leaving a note to ask him to sing for you in the future.
     Soon enough, however, the sun starts to rise and Jungkook tells you that you should go back to bed as he was going to as well. The two of you walk back inside where he goes upstairs, later coming back with a tired Namjoon. Namjoon gives you a tired “hey” before grabbing his gun and walking outside, ready to watch for any danger. 
     Jungkook gives you one last look, “Sleep well, Y/N,” he says, before walking back upstairs to retire to his bed and you do the exact same, going to sleep with a smile, Jungkook on your mind.
39 notes · View notes
xocookiest · 5 years ago
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SUPERGIRL CHARACTER PLAYLIST [SEASON 5]: KARA DANVERS/ KARA ZOR-EL (PART I)
Summary: This is a compilation of songs that can possibly summarize the character of Kara and her thoughts and feelings throughout the season of the show. All of these songs were compiled using the application Spotify Song Radio and the song “Supermassive Black Hole” by Muse in Episode 1 of Season 4 of Supergirl as its base.
1.      Supermassive Black Hole - Muse
2.      Heaven Knows - The Pretty Reckless
3.      Up In The Air - Thirty Seconds To Mars
4.      The Middle - Jimmy Eat World
5.      19-2000 (Soulchild Remix) - Gorillaz
6.      Madness - Muse
7.      One Day Like This - Elbow
8.      Basket Case - Green Day
9.      A Beautiful Lie - Thirty Seconds To Mars
10.    Burn Baby Burn - Ash
11.    Teenagers - My Chemical Romance
12.    Time Is Running Out - Muse
13.    Tainted Love - Marilyn Manson
14.    Danger High Voltage (Soulchild Radio Mix) - Electric Six
15.    Holiday/ Boulevard of Broken Dreams - Green Day
16.    Here It Goes Again - OK Go
17.    I Believe in a Thing Called Love - The Darkness
18.    Starlight - Muse
19.    Reptilia - The Strokes
20.    Kings And Queens - Thirty Seconds To Mars
21.    Let’s Dance to Joy Division - The Wombats
22.    Hungry Like the Wolf (Recorded Live at AIR Studios, London) - Muse
23.    Feeling A Moment - Feeder
24.    Hands - The Ting Tings
25.    Na Na Na (Na Na Na Na Na Na Na Na Na) - My Chemical Romance
26.    R U Mine? - Arctic Monkeys
27.    Going Under - Evanescence
28.    Panic Station - Muse
29.    Gold Guns Girls - Metric
30.    Just A Day (Edit) - Feeder
31.    Human - The Killers
32.    Closer To The Edge - Thirty Seconds To Mars
33.    Zombie - The Cranberries
34.    Map of the Problematique - Muse
35.    Get Over It - Ok Go
36.    Ain’t No Rest for the Wicked - Cage The Elephant
37.    This Is War - Thirty Seconds To Mars
38.    Miss Nothing - The Pretty Reckless
39.    Crossfire - Brandon Flowers
40.    Just A Girl - No Doubt
41.    Knights of Cydonia - Muse
42.    Mr. Brightside - The Killers
43.    You’re Gonna Go Far, Kid - The Offspring
44.    Fluorescent Adolescent - Arctic Monkeys
45.    Welcome to the Black Parade - My Chemical Romance
46.    Assassin - Muse
47.    Gloria - Mando Diao
48.    Make Me Wanna Die - The Pretty Reckless
49.    The Kill - Thirty Seconds To Mars
50.    Chop Suey! - System Of A Down
51.    Supremacy - Muse
52.    Everybody’s Changing - Keane
53.    Running Up That Hill - Placebo
54.    Uprising - Muse
55.    This is Halloween (Pop Version) - Marilyn Manson
56.    The River - Good Charlotte
57.    The Dark Side - Muse
58.    Know Your Enemy - Green Day
59.    Ain’t No Rest For The Wicked (Original Version) - Cage The Elephant
60.    Creep - Radiohead
61.    Grounds for Divorce - Elbow
62.    Never Miss A Beat - Kaiser Chiefs
63.    Rape Me - Nirvana
64.    Propane Nightmares - Pendulum
65.    Gold Guns Girls - Metric
66.    Meet Me on the Equinox - Death Cab for Cutie
67.    Times Like These - Foo Fighters
68.    Pressure - Muse
69.    Tighten Up – The Black Keys
70.    Who’s Got a Match? - Biffy Clyro
71.    Monkey Wrench - Foo Fighters
72.    Feeling Good - Muse
73.    Bring Me To Life - Evanescene
74.    Paranoid Android - Radiohead
75.    Come with Me Now - KONGOS
76.    Radioactive - Kings of Leon
77.    I Bet You Look Good On The Dancefloor - Arctic Monkeys
78.    Dakota - Stereophonics
79.    Madness - Muse
80.    Buck Rogers - Feeder
81.    Seven Nation Army - The White Stripes
82.    Like a Stone - Audioslave
83.    Stockholm Syndrome - Muse
84.    Ulysses - Franz Ferdinand
85.    Dead Inside - Muse
86.    Walk - Foo Fighters
87.    Thought Contagion - Muse
88.    From Yesterday - Thirty Seconds To Mars
89.    Only Happy When It Rains - Garbage
90.    Somebody Told Me - The Killers
91.    Crying Lightning - Arctic Monkeys
92.    Survival - Muse
93.    Bleed American - Jimmy Eat World
94.    Psycho - Muse
95.    An End Has a Start - Editors
96.    Help I’m Alive - Metric
97.    Attack - Thirty Seconds To Mars
98.    Everybody I Love You Less And Less - Kaiser Chiefs
99.    Suburban Knights - Hard–FI
100. Sixteen Saltines - Jack White
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the-desolated-quill · 5 years ago
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‘But They’re Covered In Nipples’: The Story Of Destroy All Humans - Quill’s Scribbles
Another E3 has come and gone. There was some good announcements. Square Enix unveiled their Avengers game, Keanu Reeves came on stage to give us the release date of Cyberpunk 2077, Ubisoft are making another Watch Dogs set in London, and... um... what else happened?
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Oh yeah!
DESTROY ALL HUMANS IS BACK!!!!!!
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Yes, the cult classic Destroy All Humans is returning next year, developed by THQ Nordic and Black Forest Games. This was quite possibly the nicest surprise I’ve ever had. When the teaser trailer came up on my YouTube recommendations, I practically screamed the house down. It’s a level of excitement I felt when 20th Century Fox announced they were finally making a Deadpool movie. 
Yeah. That excited.
Destroy All Humans was my favourite video game series growing up. I played the first two games non-stop on my PS2 and I even bought a Nintendo Wii and PS3 just so I could play Big Willy Unleashed and Path Of The Furon (yeah, we’ll get to them). Unfortunately, while the series was reasonably successful, it never quite broke through into the mainstream, and it ended up having a very short lifespan, making it one of the most underrated franchises of all time.
So, to mark the return of Crypto and Pox, I thought I’d take a retrospective look at the series as a whole. Analysing each game in the franchise and talking about what made them so good, whilst also looking at how it faded into obscurity and how THQ Nordic and Black Forest Games can hopefully avoid this fate with their remake.
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Radioactive, Exploding, Zombie Cows
The first Destroy All Humans was developed by THQ and Pandemic Studios (the latter probably most famous for making the original Star Wars Battlefront games. You know? The good ones that weren’t overloaded with loot boxes and microtransactions) and was released in 2005 on the PS2 and Xbox. You play as a Furon warrior called Cryptosporidium 137, or Crypto for short, who is tasked with harvesting the brains of humans in order to extract pure Furon DNA from them. His leader Orthopox 13, or Pox, explains that the Furons are at risk of cloning themselves into extinction as they are unable to reproduce naturally due to a lack of genitalia and the DNA in their cloning banks are starting to degrade. Fortunately the Furons visited prehistoric Earth on their way back from destroying the Martians and took the opportunity to ‘let off some steam’ with the natives. As a result, humans possess a strand of Furon DNA that can hopefully restore the Furons’ reproductive organs. Unfortunately a secret government organisation called Majestic (a sort of cross between Project Blue Book and the Men in Black) have caught wind of the Furon invasion due to Crypto 136 crash landing in Roswell 10 years earlier. So Crypto 137 will have to be extra cautious in his quest to take over Earth.
The game was released four years after Grand Theft Auto III, which had completely revolutionised gaming with its open world sandbox. As a result, other companies were attempting their own open worlds and putting their own spin on them. While Destroy All Humans didn’t quite have the same scale as GTA, it made up for it with quality over quantity. The game offered six small open world areas for players to have fun in and its central premise was utterly captivating. After countless games where you had to fight alien invaders, Destroy All Humans allowed you to play as the alien invader.
Pandemic Studios completely embraced the alien invasion premise, giving the player a vast number of weapons and abilities to wreak havoc on planet Earth. You had access to weapons like the Zap O Matic, Disintegrator Ray and Anal Probe (no, really, there’s actually a gun called the Anal Probe and it’s as funny as it sounds) as well as mental abilities such as Psychokinesis, Hypnotism and the Cortex Scan, which allowed you to read the thoughts of humans and was also used to help maintain your Holoblob disguise in stealth missions. And if that isn’t cool enough, you also get your own flying saucer, which you can use to destroy buildings and landmarks. The game gave you a lot of freedom, essentially dropping you in a small destructible playground and telling you to go and enjoy yourself.
But the thing I loved most about the first game was the writing. The plot itself is actually pretty good with plenty of twists and turns as the military and Majestic become more and more desperate to stop you. And the humour, my God the humour! Honestly Destroy All Humans remains to this day one of the funniest games I’ve ever played. It’s use of satirical humour and 50s pop culture references never failed to make me chuckle. There was one moment that I’ll always remember where I scanned the mind of a police officer and it revealed that he was thinking about forming the Village People. If only he could find a cowboy, an Indian and a construction worker. 
The game’s main source of comedy mostly came from poking fun at the culture and attitudes of the time period. 1950s America was of course gripped by ‘the Red Scare,’ which the game mocks frequently as we see Majestic and the US government try desperately to cover up alien activity by blaming the death and destruction on communists, to the point where it just gets more and more absurd. At the end of each mission, a newspaper headline is shown, often blaming recent events on freak weather or communist propaganda. Yes, that should explain perfectly why people’s heads are exploding and why the cows are glowing green. It’s all perfectly normal. No aliens here. What’s that? A little green man in a flying saucer is blowing up ice cream trucks? Damn you commies!
The game also pokes fun at 50s sci-fi B movies, often parodying and lampshading the tropes and gimmicks one would expect in a low budget sci-fi flick. For example, the game ends with you fighting a giant robot that houses the President’s brain. It’s fully aware of how ridiculous and stupid it all is and clearly revels in it. Killer robots, mind control, radioactive animals, mad scientists and secret government conspiracies galore. Destroy All Humans is very much a love letter to cheesy sci-fi.
But by far the biggest draw was the main characters. Crypto and Pox. They’re both such funny, wonderfully realised and likeable characters. Pox is voiced by Richard Steven Horvitz, who you may remember from Invader Zim, and he gives the character a maniacal glee. I honestly could listen to his rants all day. He’s the quintessential evil genius. Crypto meanwhile is voiced by J. Grant Albrecht, who gives the character a Jack Nicholson-esque voice. Unlike Pox, Crypto is crass, crude and craves destruction, which often puts him at odds with Pox, who favours more subtle styles of invasion such as mind control. The two characters often bicker and squabble, which never fails to be entertaining, and yet there is an underlying respect and fondness for each other that helps ground the relationship. It’s the perfect double act.
Destroy All Humans was a good game, but does it still hold up? Well there are a few issues. Controls can be a bit clunky at times and missions can often get repetitive. Destroy x number of farmers. Collect x amount of DNA. That kind of thing. Also, annoyingly, there’s no checkpoints, which means if you die or fail the mission, you’re automatically sent back to the Furon Mothership and you have to start the mission all over again. But the writing, humour and entertainment value more than make up for it.
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Hot Monkey Love
While the first game wasn’t what you’d call a hit, it was successful enough for THQ to commission a sequel. Destroy All Humans 2 was released in 2006 on PS2 and Xbox, just one year after the first game, and this time Crypto was going international.
Set in the 1960s, ten years after the events of the first game, the KGB in Russia learn about the Furon’s takeover of America and plan a counterattack. They nuke the Furon Mothership, killing Pox, and try to assassinate Crypto 138, who is posing as the President of the United States. The assassination fails and Pox’s mind is able to survive in hologram form. The two then embark on a global adventure, seeking revenge against the KGB and uncovering a massive conspiracy that puts the entire Furon invasion at risk.
Destroy All Humans 2 is an ambitious sequel that increases its scope from the first game. No longer confined to America, we see Crypto terrorise San Francisco, London, Tokyo, Russia and even the Moon. Our arsenal of weapons are also expanded. The original weapons from the first game return as well as some all new ones such as the Disclocator, which fires a purple disc at a human or vehicle and sends them flying around the map, the Burrow Beast, which summons a Tremors-esque space worm to cause carnage, and Meteor Strike, which I think speaks for itself. We also get a few new mental abilities such as Transmogrify, which allows you to turn objects into ammo, and Free Love, which causes everyone in the general vicinity to start dancing, allowing you to make a quick getaway while they’re distracted. The saucer too has some extra features, including a cloaking device and the ability to drain vehicles of health using your Abducto Beam.
This sequel pretty much takes everything that worked from the first game whilst tweaking the things that didn’t. The GTA style Alert system got a complete overhaul. If you want to raise or lower the Alert level, all you have to do is bodysnatch a cop or a soldier and make a call using a police box (you can also make prank calls from them, which is good for a giggle). Holoblobbing has been replaced with Bodysnatching, which works so much better and it does away with the annoying Concentration meter, so you can PK cars and humans to your heart’s content. There’s also a lot more stuff to do now. There are numerous collectables such as Alien Artefacts, which unlocks the Burrow Beast weapon, and FuroTech Cells, which are your main currency that can be used to upgrade your health and weapons. Missions have greater variety than in the first game. There’s a lot more side missions, including Odd Jobs and my personal favourites the Cult of Arkvoodle missions, where Crypto brainwashes humans to worship the Furon God Arkvoodle of the Sacred Crotch.
As you can tell, the humour is still just as wacky and ridiculous as ever. Destroy All Humans 2 lampoons and ridicules the 60s mercilessly, taking aim at the Cold War and the hippie counterculture movement. It also pokes fun at 60s sci-fi films, spy films and Japanese movies like Godzilla. In fact there’s a boss fight that involves you fighting a Godzilla-esque monster and it’s honestly the best boss fight in the series. It regains health by destroying buildings, so you have to destroy them first before you can kill the monster. It’s a great premise.
Story-wise, Destroy All Humans 2 is a worthy successor, raising the stakes and expanding the lore. We’re introduced to the Blisk, the Martians that were presumed extinct by the Furons millions of years ago. It’s a brilliant conflict and ostensibly allows the developers to make commentaries on America and Russia at the time using the Furons and the Blisk respectively as stand-ins. Crypto and Pox are well written, funny and likeable as ever and we’re also introduced to an assortment of new characters, including the Russian spy Natalya and MI6 agent Ponsomby (voiced by none other than Anthony Head from Buffy). The game is engaging and rewarding, but it crucially never takes itself too seriously. For example there’s one instance in Tokyo where Crypto learns about the battle between the White and Black Ninjas and he guesses that the conflict started because of the cliche student betraying his master type origin, but it turns out that both groups of ninjas were originally Grey, but then they ran out of grey fabric and disagreed over which colour they should be instead. There’s so many great comedic moments like that and they pretty much hit bullseyes every time.
That being said, there was one aspect of the game I didn’t like and that was the crude sex jokes. Crypto 138 is the first clone to have pure Furon DNA, which means he now has genitalia. As a result, this new incarnation of Crypto is far more randy than 137 was in the first game.  This mostly takes the form of Crypto constantly trying to hit on Natalya, despite her showing no sexual interest, which I personally found pretty gross. Worse still, the game ends with Crypto cloning Natalya and ‘making a few adjustments’ so she will consent to have sex with him. The word ‘creepy’ doesn’t begin to cover how I felt about this. If THQ Nordic and Black Forest Games ever decide to remake the second game, I really hope they consider rethinking that ending because... Jesus!
On the whole, Destroy All Humans 2 was a brilliant sequel. It was also sadly the last Destroy All Humans game to be developed by Pandemic Studios before they were bought by EA and eventually shut down in 2009. Unfortunately this would have a severe impact on the future of the series going forward.
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Limp Willy
The next game in the series was a spinoff for the Nintendo Wii, released in early 2008 and developed by Locomotive Games. A PS2 version was also planned, but was scrapped due to budget cuts (remember this. It’ll become relevant later).
Destroy All Humans: Big Willy Unleashed was... underwhelming, to say the least. Set in the 1970s, six years after the second game, Crypto and Pox have opened a fast food restaurant called Big Willy as a way of disposing of the corpses left behind during Crypto’s missions. However a rival fast food chain, run by Colonel Kluckin’, is stealing their business and socialite Patty Wurst is threatening to expose Big Willy (smirk). So it’s up to Crypto to protect Pox’s Big Willy (haha) and maintain their cover on Earth.
Now you’re probably thinking this sounds quite tame compared to the previous two games, and yeah, it is. But it’s a spinoff, so I can understand to a certain extent. However there are a few narrative discrepancies. The big one being Crypto has retired from being the President. No explanation given as to why and we have no idea what Crypto is doing instead. When we first see him, he’s watching TV. He doesn’t even know Big Willy exists until Pox brings it up. So what’s going on exactly? Are they still trying to invade Earth or have they gone native? Also, compared to the grand conspiracy stories of the previous games, Crypto protecting a fast food restaurant sounds a little beneath him.
Gameplay is virtually unchanged from the previous game. There’s some new guns such as Ball Lightning and the Zombie Gun, but nothing special. The biggest addition is Big Willy, the restaurant mascot that’s actually a Furon battle mech in disguise. It’s... fine. Not that much different from the Saucer really. We also get some new locations. Harbor City, Fairfield in Kentucky, Fantasy Atoll (a weak parody of Fantasy Island) and Vietmahl (a painfully obvious homage to Vietnam). None of these locations are particularly interesting however. There’s also a multiplayer mode, which... exists.
Honestly the game as a whole is just lacklustre. The story just isn’t as good as the first two games and the humour doesn’t have the same wit or intelligence. Most of the comedy surrounds the fact that Pox has called his restaurant Big Willy and isn’t entirely aware of the double entendre, which admittedly is funny for the first few missions, but by the time you’ve finished Harbor City and move on to Fairfield, the joke gets old real fast. There’s less of an effort to actually satirise the culture or films of the time, instead merely making 70s pop culture references without ever actually doing anything with it. It’s like the Family Guy school of comedy. Take Fantasy Atoll for instance. A pisstake of Fantasy Island, but instead of Mr. Roarke and Tatoo, we get Mr. Pork and Ratpoo. That’s the level of humour we’re talking about here.
What’s worse is that J. Grant Albrecht and Richard Steven Horwitz don’t return as Crypto and Pox. Sean Donnellan and Darryl Kurylo voice the characters instead and it’s just not the same. It doesn’t feel like Crypto and Pox. So from the very first cutscene, we’re already off on the wrong foot.
And then there’s a bunch of other stuff that I find really questionable. The most obvious being the revelation that Colonel Kluckin’ makes his chicken wings from the corpses of the Vietmahl (Vietnam) war, which just seems in very bad taste to me. If there is a satirical point being made here, I can’t find it for the life of me. There’s also some side missions where Crypto finds out that he and Natalya have a son, which goes absolutely nowhere and doesn’t feel like something that should be in a Destroy All Humans game.
Overall, Big Willy Unleashed was a massive dud meant to tide us over until Destroy All Humans 3 came out later in the year. Honestly the one aspect of it I thought had potential was the side missions involving Crypto and Pox being assessed by a Furon Efficiency Expert called Toxoplasma Gondii. Considering what happened in the second game, including the destruction of the Furon Mothership, the return of the Blisk and the Furon operation on Earth being jeoprodised, this could have been a great premise for a sequel.
Instead what we got was... 
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Disco Inferno
Oh boy. Where do I begin?
Path Of The Furon was developed by THQ and Sandblast Games and released in December 2008 on the Xbox 360 in North America. The PS3 version was cancelled because Sandblast (and Locomotive Games) was closed down before development was finished due to THQ’s financial problems at the time. However the PS3 version was released in Europe and Australia, so either THQ got another studio to complete it or, more likely, they just released it in a broken, buggy state.
Fans really didn’t like this game, myself included, but before we go tearing it a new one, lets look at the few positives the game has. First off, J. Grant Albrecht and Richard Steven Horwitz return to voice Crypto and Pox, which is great. As a result, the original chemistry is back and they help salvage the game when the writing fails to deliver. There are a few cool new weapons, like the Black Hole Gun and the Venus Human Trap, which creates a giant man eating plant. The Saucer’s weapons have been tweaked, so now they affect the environment as well as destroy buildings. So if you fire your Death Ray at the ground, for example, you can create scorch marks. PK now has its own dedicated button, which means you can pick up and throw objects whilst using your guns simultaneously. There’s also the titular ‘Path Of Enlightenment,’ which upgrades your mental abilities significantly as well as allowing you to freeze time.
That’s the good stuff. The bad stuff is... pretty much everything else.
The humour is, again, quite poor. Rather than satirising 70s culture, the game continues to make references to 70s films like The Godfather and Star Wars, but not actually doing anything with them. Just making the reference. The writing as a whole is quite substandard as the plot pretty much recycles the plots of Destroy All Humans 2 and Big Willy Unleashed, except instead of the Big Willy restaurant, it’s the Space Dust casino and instead of the Blisk, it’s Nexosporidium warriors, who are basically Furon cyborgs. Things do threaten to get a bit interesting when Crypto and Pox discover someone has been manufacturing synthetic Furon DNA, but nothing ever really comes of it. Instead the game focuses mainly on the Master.
Ah yes. The Master.
In an attempt to recapture the magic of the second game, Path Of The Furon tries to spoof kung-fu movies just like how DAH 2 spoofed spy films. Unfortunately this leads us to a slew of unfunny gags, cultural appropriation and some of the worst racial stereotyping I think I’ve ever seen. The Master is a Furon who crashed on Earth a hundred years ago and embroiled himself in Eastern culture, enhancing his PK abilities. This is what he looks like:
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YYYYeah.
Oh and if that’s not awkward enough, he also speaks in an over the top ‘ah so’ accent. It’s incredibly cringeworthy and made me want to crawl out of my body and hide in the darkest corner I could possibly find. How anyone involved in this game’s development could look at this deeply racist and downright embarrassing excuse for a character and think this was okay, I don’t know.
And before anyone tries to excuse it by saying that he has been living in China for a hundred years, so he’s bound to pick a few things up, please note that Nolan North is in this game playing the Furon Emperor Meningitis, who also has an over the top ‘ah so’ accent. Now I suppose some could argue that the game is satirising how Asian people were portrayed at the time, but if that’s what the game is going for, they’ve failed miserably. See, the problem with that argument is that replicating something doesn’t count as satire. By recreating over the top racist caricatures, you’re not making fun of them. If anything you’re just reinforcing them. The first game’s satire of the Red Scare worked so much better than this because there was an actual point behind it. It comments on how paranoid the people of the 50s were at the time by using Majestic to exploit the threat of communism in order to cover up alien activity, and everyone willingly buys into it because of that sheer paranoia. Now yes, admittedly the humour in Destroy All Humans isn’t the most sophisticated in the world, but it used to be a LOT better than this. Not only do I find the racial stereotyping in this game deeply offensive, it’s also frankly beneath this franchise. And it’s not just limited to the Chinese either. The final act takes us to the Furon homeworld (which was pretty underwhelming after four games worth of buildup) and we meet another Furon called Endometriosis whose only characteristics are that he has an Italian accent and wears a beret. It’s these broad strokes and general laziness that makes this game such a disappointing experience.
Path Of The Furon is subpar in every way imaginable. The writing, the humour, the gameplay and even the graphics. The first two games looked so much better than this and they were on older consoles from the previous generation. It’s shocking.
It’s hard to blame Sandblast Games for this considering they were shut down before development was finished. It was THQ’s mismanagement and financial woes that killed off this franchise and indeed themselves. The company went bankrupt in 2012 and their various IPs were sold off to other studios, with Nordic Games buying the lions’ share, including Destroy All Humans, which briefly reignited hopes that we might get another game, but that seemed unlikely considering the franchise has never exactly been a mainstream success. There was even talks of doing an animated sitcom based on the games for Fox, to be written by the same guy who did King Of The Hill, but that never went anywhere.
No. It seemed like Destroy All Humans was gone for good and fans reluctantly made peace with that. It was fun while it lasted, but perhaps it was time to move on.
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Oh The Furonity!
I’m not going to lie. I was pretty sure we were never going to see Destroy All Humans return. Not just because of its lack of mainstream appeal, but also because game development studios and publishers in recent years have become more and more reluctant to make single player, mid-tier games. Instead pivoting toward massive triple A releases and ‘live services’. So it came as a rather pleasant surprise when Nordic Games, now named THQ Nordic, released Darksiders III in 2018, a sequel to a series of games that were also not very mainstream but still had a significant cult following. This briefly reignited a small flicker of hope within me that maybe, just maybe, we might see our favourite Furon return.
And as you already know, I got my wish. A new Destroy All Humans game will be released next year by THQ Nordic and Black Forest Games.
So what can this remake learn from the franchise’s past? Well thankfully the writing and voice acting is going to remain the same, so story, characterisation and humour won’t be an issue. They’re also incorporating elements from the sequels such as Transmogrify from Destroy All Humans 2 and giving PK its own button like in Path Of The Furon. There’s also a few new additions that I’m excited about such as the ability to dodge and strafe using the jetpack. That should make combat much more exciting and dynamic. I know a few people have a problem with the new cartoony designs of the humans and the world, but I honestly don’t mind. In fact I think it suits the tone and setting quite well. Hopefully people will eventually get used to it. The big question mark hovering over all this is whether they’re planning to remake the other games in the series. I for one would love to see a remake of the second game. As for Big Willy Unleashed and Path Of The Furon, I think it’s best to leave them firmly in the past. The big dream would be to see Crypto and Pox have further adventures together beyond the first two games. Hopefully even have enough sequels to get the characters to the present day. We’ll just have to wait and see what the future brings. My only word of advice for them would be to never forget what made the first two games so good and so beloved. Big Willy Unleashed and Path Of The Furon lost their way, as its writing and humour grew lazier and lazier. If we are fortunate enough to get more games, the developers will need to remember what it was about the first game that made it so special and build off of it.
This is a second chance. Not a lot of franchises get this. Don’t waste it. Here’s hoping the remake will provide the definitive Destroy All Humans experience and that it will gain the success it deserves.
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fitnesshealthyoga-blog · 6 years ago
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New Post has been published on https://fitnesshealthyoga.com/chronic-wasting-disease-battle-heats-up-in-minnesota/
Chronic wasting disease battle heats up in Minnesota
CWD, now confirmed in 25 states and two provinces, is always fatal to cervids — whitetail and mule deer, moose and elk. Studies show that once it infects more than one-third of the population, entire herds may be decimated.
In parts of southern Wisconsin, more than 50 percent of the wild deer are now infected with CWD. So far, there is no antidote, no vaccine for deer, no way to get rid of it.
But it’s not just deer populations that are at stake — it could be the future of deer hunting. Even if wild deer somehow persist on the landscape, it’s unclear how many hunters would still want to hunt them if CWD remains a possible threat to people.
The disease has never been confirmed in people, but it’s very similar to mad cow disease, which crossed species and killed humans.
CWD, caused by mutated proteins called prions, already has crossed species to macaque monkeys that were fed infected meat in laboratory tests. Dr. Michael Osterholm, director of the Center for Infectious Disease Research and Policy at the University of Minnesota and an expert on infectious diseases, puts the human danger bluntly.
“I do believe that it is not a matter of if, but when, CWD crosses to humans,” Osterholm told the News Tribune.
“That’s the biggest scare with this disease — what that would do�� to deer hunting and wildlife management, said Michelle Carstensen, wildlife health program group leader for the Minnesota Department of Natural Resources.
CWD can be spread not just by infected live deer, but by contaminated feces, saliva and other bodily fluids and body parts from deer long dead. Predators that eat infected meat can move the mutated proteins around for miles. It can persist in soil for years, maybe indefinitely. It can even be taken up from soil by plants that healthy deer might eat.
“It’s kind of like radioactivity. Once you have this stuff, it never really goes away,” said Lindsay Thomas of the Quality Deer Management Association, a national deer hunting group based in Georgia. “So the goal is to keep it out as long as you possibly can. If you don’t have it, you don’t want it. Consider it like a front in a war where you do everything to keep it out. Deer hunters need to be at war with this disease.”
In Wisconsin, wildlife officials have essentially given up trying to contain the disease by active management such as culling infected deer. While the state still tests some of the deer shot each year for CWD, public and political pressure years go ended efforts to reduce the disease by culling infected herds.
But in Minnesota, wildlife officials are battling the disease aggressively this winter, trying to keep CWD confined to a few captive deer farms and small areas of wild deer habitat. So far, only 32 wild deer in Minnesota have been confirmed with CWD, all in southeastern counties, compared to thousands in Wisconsin.
“By the time Wisconsin discovered they had CWD, in 2002, it was probably already on the landscape for a decade. They were already over 5 percent prevalence (of CWD among wild deer in infected areas.). So, the horse was already out of the barn,” Carstensen said. “But we are at only 1 or 2 percent, even in our our core (CWD-infected area.) Is it realistic to say we can eliminate CWD in Minnesota? No, it’s not possible. But we think we still have a chance to keep it in check.”
Winter hunts and sharpshooters
This winter in and around southern Minnesota’s Fillmore County efforts are underway to kill as many deer as possible in the core of the CWD-infected area to reduce the population and thus reducing the chance of spread. Special public and landowner hunts were held in December and early January. Later this month, U.S. Department of Agriculture sharpshooters will be called in to kill even more deer. Each deer will be tested for CWD.
Just east of that primary CWD zone, in Houston County in the southeast corner of the state, special public hunts will be held in coming weeks to kill and test more deer around where a single mature buck shot in November tested positive for CWD.
“We really want to know if that buck was an outlier, if he wandered in from somewhere else, or if we have CWD in that area,” Carstensen said. The buck was 8 miles from a CWD-infected deer farm in Winona County, about 15 miles away from the nearest CWD-infected wild deer in Minnesota and about 20 miles from CWD-infected areas of Iowa and Wisconsin.
“We have no idea where that buck became infected,” Carstensen said.
So far, landowners, hunters and Minnesota lawmakers have cooperated with the DNR’s aggressive culling strategy, agreeing to see fewer deer in their favorite area — at least for a year or two until populations bounce back — in exchange for a chance at keeping CWD from spreading.
“We have a few people who can’t see past the next hunting season and that big buck they want to shoot and don’t want us taking more deer,” Carstensen said. “But, for the most part, we have people who are thinking about the future, about whether their grandchildren will have deer hunting.”
Craig Engwall, executive director of the Minnesota Deer Hunters Association, said his group continues to support the DNR’s aggressive efforts. He said the approach is similar to battling against invasive species: You can’t stop the spread of invaders like zebra mussels, he noted, but you can slow it down and keep them out as long as possible — until, maybe, scientists come up with a defense.
“We want Minnesota to take the aggressive approach so we don’t end up like Wisconsin,” Engwall said. “I think there’s pretty good public support to go after this (CWD) while we still can.”
Thomas said every state is handling CWD a little differently. But efforts to cull large numbers of deer in infected areas have worked well in New York, where a few CWD positive deer were eliminated and the disease so far hasn’t returned, and in Illinois, which has aggressively culled deer in CWD areas and held infection rates to 2 percent or less.
“If Minnesota can keep it that way, it seems to work. It’s a long, constant, expensive battle. But it beats the alternative of having CWD everywhere,” he said.
Wisconsin woes
During the most recent hunting 2018 seasons the Wisconsin DNR tested 16,337 deer for CWD, a fraction of more than 250,000 harvested statewide in bow and gun seasons. Some 975 were positive for CWD, about 6 percent. But in some areas, such as Iowa County in the southwestern part of the state, more than half of all deer are carrying CWD, said Tami Ryan, chief of the Wisconsin DNR’s wildlife health program.
Ryan said researchers are in the third year of a four-year study to determine if CWD in high prevalence areas is already impacting deer populations, as it has in Wyoming in both mule and whitetail deer. So far, no results available.
Ryan said the state has also no data on whether CWD is impacting license sales, whether fewer people are buying deer hunting licenses or eating venison because of CWD.
She said when it first was confirmed in Wisconsin, in 2002, there was about a 10 percent decline in license sales.
“But after that, the numbers went back up,” Ryan said. “We really don’t know if it’s impacting the decline we’re seeing more recently. We don’t have that kind of recent behavioral data.”
Slow the spread
CWD is spreading deer-to-deer as the animals move naturally in the wild. Mature bucks can travel many miles during the fall mating season, the rut, and move CWD from one county to another, even one state to another, often following habitat corridors like rivers.
But much of the spread of CWD has been blamed on deer and elk farms which raise, trade and transport cervids for food or for trophies to be hunted in so-called “canned” hunts in fenced preserves. Outbreak maps of wild CWD cases often seem to cluster around contaminated farms, and there have been calls for additional controls, if not outright bans, on such farms.
In Minnesota’s Crow Wing County, near Brainerd, a dead deer farm buck was confirmed CWD positive in 2017. (The only reliable test for CWD is after death.)
The DNR instituted mandatory testing for wild deer shot in the area. So far, no wild deer have tested positive. But last year, the entire herd at the deer farm all perished from CWD and now the DNR wants to keep testing in the area.
The farm had only a single fence and there is still no requirement for farmers to depopulate a captive herd, even when they test positive for CWD.
“We’re really going to be watching the area around that farm going forward,” Carstensen said.
Engwall said his group will continue to push for rules banning the interstate and intrastate transportation of captive deer and to require double fencing around deer and elk farms to keep wild deer away from potentially CWD-infected deer farms. The group opposes canned hunts.
Minnesota has some 398 licensed deer and elk farms, Wisconsin has 380. They are regulated under state agriculture departments and generally outside the purview of state natural resource agencies.
“If you look at the maps where there have been CWD (positive) farms and where it shows up in the wild, it’s pretty clear what the problem is,” Engwall said.
But hunters may also be to blame, unknowingly killing an infected animal and then bringing it back back home where parts of the animal are disposed of incorrectly, like tossing carcases or deer parts into the woods.
Because most infected animals look healthy (only at the end of their lives do infected deer begin to look like zombies, and most hunters wouldn’t harvest such a sickly looking animal) most hunters don’t have any clue the animal is infected, and most deer are never tested.
Last year, Thomas, of the Quality Deer Management Association, used public license data to find that hunters from 49 different states — every state except Delaware — killed more than 32,000 whitetails in just four Wisconsin counties with the highest incidence of CWD in the state — Dane, Iowa, Richland and Sauk. (Dozens of those hunters were from Minnesota, including several from the Duluth area.) Thomas said that means it’s very possible, considering the high rate of infection in those counties, that some or even many of the non-resident hunters shot and then moved CWD contaminated deer.
Many states, including Minnesota, now have regulations against importing or moving deer carcass. But enforcement is sketchy and it’s unclear how many hunters are complying.
“Even if you don’t have CWD in your area ,you can’t think of this as some far-off problem, because that’s when it’s going to show up your own backyard,” Thomas said. “If you hunt deer in other states, near CWD areas, if you don’t take precautions and follow the rules, you are just as likely to bring it home in a deer carcass as some deer farmer trucking a live deer across state lines.”
What we know about CWD
It’s a mutant protein
Chronic wasting disease is an always-fatal nervous system disease found in cervids — deer, elk and moose. There is no known cure. It is not a virus or bacteria.
CWD is one of a family of diseases called transmissible spongiform encephalopathies caused when a naturally occurring protein, called a prion, mutates and then resists being broken down by the body the way normal proteins are.
When a deer become infected — from contact with contaminated soil or salvia, blood or feces of an infected animals — the bad prions multiply and damage the animal’s nervous system. It can take up to two years for the symptoms to show.
It’s spreading faster
In just 50 years, it’s spread from a single known location, a wildlife research station in Colorado, to 25 states, two Canadian provinces, North Korea, Norway and Finland.
In Minnesota, CWD has been confirmed in wild deer in three southeastern counties: Houston, Olmstead and Filmore. It has been confirmed in deer on deer farms in Aitkin, Meeker, Crow Wing, Stearns, Lac Qui Parle, Olmstead and Winona counties.
In Wisconsin, 55 counties are labeled as CWD-impacted. Of those, 25 have had confirmed CWD in wild deer and 16 are within 10 miles of a wild CWD-positive deer. Another 14 counties have had CWD-positive deer in deer farms or are within 10 miles of those farms.
It’s been found, but hasn’t spread, in Northland
There have been two CWD cases in the Northand. One was a wild deer shot near Siren, Wis., in Washburn County, about 70 miles south of Superior, in 2012. So far, no other deer have tested positive in that area. That case is curious because the sickly deer was more than 100 miles away from the nearest CWD-positive location.
The other was an elk at an Aitkin County. Minn. deer farm in 2002. That was Minnesota’s first-ever positive CWD hit and no wild deer in the area have tested positive since then.
It’s similar to mad cow, Creutzfeldt-Jakob diseases
Creutzfeldt-Jakob is a rare but always fatal human brain disease. It is related to the form of mad cow disease that infected people, primarily in Great Britain, in the late 1990s and early 2000s, after they ate beef from infected cows. (Human mad cow disease is known as variant-Creutzfeldt-Jakob.) Both diseases attack the brain, and death usually occurs within a year.
Mad cow disease first occurred in cattle after they were given feed and bone meal from sheep, including some that had been infected with another prion disease called scrapie. Mad cow eventually changed to a strain of prions in cattle that could infect humans. It killed more than 200 people worldwide and 4.5 million cattle were euthanized.
The outbreak was traced to farmers chopping up unwanted cow parts and feeding them to other cows, spreading the infectious agent from cow to cow and eventually to humans. The FDA largely banned this practice in 1997.
It’s spread to macaque monkeys, our closest relative
Health and especially wildlife officials have tried to stress that CWD is only a cervid, or deer family disease. They had been quick to note that, unlike mad cow disease, CWD had not jumped species. Only now it has.
A study in Canada led by a prion researcher with the Canadian Food Inspection Agency found that macaque monkeys had contracted chronic wasting disease after being fed meat from deer that tested positive for CWD.
Its potential impact on people is unknown
“To date, there is no strong evidence for the occurrence of CWD in people, and it is not known if people can get infected with CWD prions,” the Centers for Disease Control and Prevention notes in their CWD advice. “Nevertheless, these experimental studies (with monkeys) raise the concern that CWD may pose a risk to people and suggest that it is important to prevent human exposures to CWD.”
Studies continue to look at whether people who have contract with potentially CWD-infected meat are at increased risk for CWD-like diseases, the CDC notes, but, “because of the long time it takes before any symptoms of disease appear, scientists expect the study to take many years before they will determine what the risk, if any, of CWD is to people.”
It can decimate wild deer herds
In September 2016, the scientific journal PLOS ONE published research the University of Wyoming that found a 10 percent annual reduction in a white tail population in parts of Wyoming. If that rate of decline continues, localized extinction will occur in less than 50 years.
Published models predict that CWD begins to reduce deer populations seriously when it hits 27 percent of the herd population. Some areas of southwestern Wisconsin have already hit 50 percent infection.
Sources: Minnesota DNR, Wisconsin DNR, Wildlife Management Institute, Cwd-info.org, Centers for Disease Control and Prevention, Quality Deer Management Association.
CWD timeline
January 1967
Chronic wasting disease first identified as a disease in captive mule deer at the Colorado Division of Wildlife Foothills Wildlife Research Facility in Fort Collins, Colo.
February 1978
CWD officially classified as a transmissible spongiform encephalopathy, like scrapie in sheep and goats, mad cow disease in cattle and Creutzfeldt-Jakob disease in humans.
September 1981
The Colorado Division of Wildlife identified CWD in a wild elk, marking the first documented case of CWD in a wild animal.
February 1996
CWD found for in a Saskatchewan farm elk — the first time outside of the Colorado/Wyoming CWD zone.
February 2001
South Dakota discovered CWD in wild white-tailed deer for the first time.
February 2002
First CWD confirmed in a Wisconsin wild whitetail deer.
August 2002
First CWD in Minnesota confirmed in an Aitkin County elk farm.
September 2005
First CWD confirmed in a wild moose in Colorado.
April 2006
University of Wisconsin researchers discover that CWD prions adhere to soil and can infect new animals for years, maybe forever.
October 2006
Colorado researchers find CWD prions can be transmitted through saliva and blood.
December 2008
Researchers find CWD prions are shed in the feces of early-stage CWD-infected deer.
December 2009
First CWD confirmed in a wild deer in southwestern North Dakota.
January 2011
Minnesota’s first documented case of CWD in a wild deer in Olmsted County, near where a CWD-positive elk was found on a farm the year before. No other CWD-positive deer have been found since in that area.
January 2016
A CWD-positive deer confirmed at a Crow Wing County farm where all the deer eventually perished due to CWD. So far no wild deer have tested positive in the area.
July 2017
Canadian scientists reveal that CWD was transmitted to monkeys that were fed infected meat or brain tissue from CWD-infected deer and elk.
November 2018
CWD confirmed in a wild deer in Houston County many miles from any other infected sites in Minnesota.
December 2018—February 2019
Minnesota DNR holds several special hunting season to cull and test more deer near where CWD positive deer have been confirmed. Federal sharpshooters called in to kill and test more deer in the area.
Sources: Minnesota DNR, Wisconsin DNR, Wildlife Management Institute, Cwd-info.org, Centers for Disease Control and Prevention, Quality Deer Management Association.
Tips to limit exposure to CWD
• Do not shoot, handle or consume any animal that is acting abnormally or appears to be sick. Contact your state game and fish department if you see or harvest an animal that appears sick.
• Do not transport animal carcases from potentially infected areas to your home state. Minnesota already bans this practice, allowing no cervid carcases into the state. If you hunt out of state you must bring the animal meat back removed from the carcass. Carcass rules for most states can be found at ncwildlife.org/hunting/cervid-carcass-regulations.
• Wear latex or rubber gloves when field dressing your deer or elk.
• Fillet the meat off the bone from your animal. Don’t saw through bone, and avoid cutting through the brain or spinal cord (backbone).
• Minimize the handling of brain and spinal tissues.
• Wash hands and instruments thoroughly after field dressing is completed.
• Avoid consuming brain, spinal cord, eyes, spleen, tonsils and lymph nodes of harvested animals. Normal field dressing coupled with boning out a carcass will remove most, if not all, of these body parts. Cutting away all fatty tissue will remove remaining lymph nodes.
• Have your deer tested if it comes from a potential CWD zone. Avoid consuming the meat from any animal that tests positive for the disease.
• If you have your deer or elk commercially processed, request that your animal is processed individually, without meat from other animals being added to meat from your animal.
• Stop baiting and feeding deer. Some groups are asking hunters to stop baiting and feeding deer because it brings them together where they can share saliva and other bodily fluids. Minnesota already bans bating, feeding and even use of deer scents in CWD-positive zones.
Sources: Minnesota DNR, Wisconsin DNR, Wildlife Management Institute, Cwd-info.org, centers for Disease Control and Prevention, Quality Deer Management Association.
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travellingasparagus · 7 years ago
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The 100 - Episode 1
9:40 First 2 casualties are kids who undid their restraints while entering the atmosphere. I really hope this isn’t a consistent representation of the intelligence of this group.
11:40  Oh look. Idiots. Wowie.
12:45  And they’re fighting. Why. 
Nitpicky Thought #1 Where did the clothes come from? Do they belong to them or to the people who were executed before them?
NT #2 Why in God’s name would you send the most suicidal portion of humanity to find out if it was livable? Why not the infirm or the elderly? Why the next generation that have been consuming a sgnificant portion of resources just to mature? If these are the kind of people who would execute kids, why draw the line there?
15:50  A curly cord phone on a spaceship? Is that reasonable? I dunno.
20:00 What on earth is everyone doing in the background? Just wandering around? Stockpiling supplies? Building shelters? No-one has any idea what kind of supplies are on the mountain, chances are they’d need more than 5 people to carry it all. Morons.
21:18 “Wishful thinking isn’t science”. Neither is ignoring actual science for ulterior (?) motive. Potential Antagonist Guy.
23:31 WHY! WHY WOULD YOU JUMP HALF NAKED INTO A FOREIGN SUBSTANCE!! AFTER SEEING A MUTATED ANIMAL THAT PROBABLY DRANK FROM IT! You aren’t going to last a season.
24:30 ...she dead?
25:30 Nope. For now anyway.
NT#3 Where did he get goggles from and why? Is he in engineering or something?
26:00 A bonfire? They are lost, hungry and afraid, on what is essentially an alien planet and they build a highly visible bonfire and cheer as loud as they can. You know what? I’m gonna start a body countdown.
27:50 Aaawww look at the widdle anarchists. I get it though, all that time with no freedom whatsoever, strict rules and routine, and nothing ever changing. Their actions make sense. I just hope they wise up a bit before too many of them die.
28:20 Yes, get soaked in the potentially radioactive acid rain. Did they decide not to educate these kids while they were imprisoned? Cos that’s more horrifying to me than anything else. Sending teenagers with no survival skills or training
30;07 Ah, I see. This is not a simple desires power for the power antagonist, this is a Kodos kind of antagonist. Hmmm.
31:20 I am digging all these bird calls in the background. Wish one of them didn’t sound like a pop song.
33;00 The optismist in me: Oh boy, monkeys! Glow in the dark monkeys! The Pessismist: Mutated people who will rip you apart and feast on your insides. Edit: Pessimist wins.
33:40 You can tell he’s evil cos he’s listening to classical music. Also cosmic Adam & Eve? Not actually going to sustain the human race. You must have skipped high school Biology. Is your scientific ignorance going to get people killed? My guess is on yes.
35:20 The most dramatic removal of a bracelet I have ever seen. Also... Where did he get the gun? I am really looking forward to some answers on the all over the place tech. What country are they in? Do they still have individual languages or were they phased out? Are any of my questions relevant? Not really, no.
35:40 Is the mom gonna be killed or sent to the planet? Could be killed to give weight to the antagonist and as a sober reminder of the stakes on the Ark, or sent to planet to create a reunion subplot. My bet is on the planet.
37:10 Oh. A last minute recovery. I guess it makes sense for the story to have a character we can follow onboard the Ark but... I was kind of looking forward to the other two... Guess the mom is gonna be important. Cool?
38:10 Soo.. How many hours has it been since these guys ate? Like... I get grumpy when I miss breakfast let alone another 6 meals at least. 
40:00 That sign placement is even more incredible than the Chancellor’s recovery.
40:15 *Cries from laughter**and also sadness* Noooo I liked the guy with goggles. Now I’ll never know why he had them...
That was exactly the ending I was hoping for. Cheesy song, triumphant yelling, sudden spear through the chest. 
NT#3 Do they have finite resources or are they capable of agriculture. Are diseases ever going to be an issue. Now thats an effective way to decrease the poulation.
Hoping for: The Asian Herbologist to be useful with medicinal plants and growing supplies. Some kids who were able to be educated in useful trades. The spear throwing people being more than mindless zombies and having civilisation. Octavia and Clarke becoming a power pair. Something that acknowledges human tendencies to gather in groups like themselves, but not reaching Lord of the Flies territory. The teenagers being better at survivng than the adults because they can adapt to their new environment, Clarke to keep being relatively logical.
Fearing: Too much time spent on pairings, I like some romance but Smallville left me with scars, man. Stupid antagonists and stupid people following them. Octavia is gonna cause drama (really hope I’m wrong), Spear throwing people being zombies (please don’t).
So far this show ticks some of my boxes, I think I’ll keep this season going.
Body countdown - 3 dead - 97 to go
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