#I hope playable mages aren't just as boring to fight with
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No, the art style is the same...it's just being shown on a better graphics engine. It's still the same style just a better quality version of it. Changing the way a character looks is not the same as changing the style of the art being used to portray that look. I do feel that the art direction for several characters changed between games. The style didn't change just their idea of what the characters looked like.
Cullen in Origins was designed rather...generically. He wasn't really made to look like a primary character and had a very NPC quality...because that's all he was and they likely hadn't expected to make him anything else at that time. When they decided to make him a true main character he was redesigned to have a more individual look.
Alistair doesn't actually change that much between Origins and Inquisition versions...and the one in DA2 just looks badly made but...I mean we're talking about DA2. A lot of it wasn't well made.
But....like...we have Varric in 2 and Inquisition. Recognizably the same character just...different gaming gen, different quality character models and texture renders but still the same style and recognizable character traits.
...then we have Veilguard and...uh...whoever this is where the only way we know it's Varric is because they say he is. If we were shown this character without voice acting and name dropping no one would have known who it was.
But like changes in character design aside it's mostly that the art style for Dragon Age has always been on the gritty realism side, common to most fantasy RPGs. Not necessarily dark but still it has that tone to it. Veilguard has removed that and made it very high contrast colors with a very smooth airbrushed texture quality to things which I personally don't care for, as well as taking a step back from realism to give facial features a bit of a semi realistic, almost cartoony, look instead rather reminiscent of other Bioware properties. It also reminds me of early World of Warcraft in that some features are dramatically oversized or over exaggerated.
Largely though change in art direction isn't what will determine whether this game is any good. After months of experiencing the mod community for BG3 the change in art direction doesn't really shock me since it seems a lot of people just really hate skin details lol. Ya'll seriously out here thinking visible pores on skin are blemishes that should be erased.
For me though...it just adds onto what is already being shown and that is that the game so far simply looks boring. So much of the games personality and soul feels erased. As smoothly airbrushed as the skin textures have been.
That's where the real problem lies. I hope it's better then what we've been shown once released but...my hopes are not overly high.
if you are complaining about dragon age veilguards artstyle being inconsistent with dragon age's overall artstyle then I know for a fact, that you have not played all the games. You are lying, because consistency?? in dragon age?? this is Alistar in all three games
#dragon age#dragon age veilguard#I mean come on#the first look gameplay they showed us is just the beginning of Inquisition#slightly altered with a reskin#you even have the same goal and first boss#also...the new design for the demons?#wtf is that??#they all look so generic#what happened to each demon type looking a certain way to reflect what they are??#they literally look like placeholders...so I hope that's what they are because otherwise...yikes#the mage enemies are just shooting a very generic elemental based projectile...not actually using spells...oof#I hope playable mages aren't just as boring to fight with#but given you only get three equipable ability slots I'm not hopeful#the combat all looks like a chore to get through
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