#I haven't thought of this game in 2 years maybe I should replay it
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Randomly remembered yttd and the fact that I loved the human- doll pairs and their funny little dynamics .
Obv Sara&Ranmaru have an entire messed up one sided codependent relationship going on , very fascinating character writing there . Qtaro&Mai is a sleeper pair when starting that part of the game but I love them? The bond that forms ?? Q-taro being the first to bridge the gap between the humans and the dolls by choosing to spare and forgive her ??? The way she grieves him afterwards ???? UGH . And then you have the funny ones like Gin making Hayasaka his personal carrier because he knows that man cannot say no , Kuramada and Kanna are objectively funny because a big buff man gets told off by a tiny middle schooler but Kuramada and Shin are also amusing because again you pair the boxer with the weakest person in the entire cast . Yeah they are both in their 20s and what if they both had blue(ish) hair and pronouns . The Yabusame siblings and Anzu kinda get safted because of Anzus lack of plot relevance but also because the Yabusames are inherently fucked in logic but it is still rather fitting ironically ? (Just don't think of it from the pov of Alice , a brother who just lost his little sister ) I mean it is interesting how Anzu , the clown with the ridiculous get up , is paired with the people that also dress up in rather … outrageous outfits and makeup in their professional environment .
Then you have Keiji and Hinako lol . Small spy trapped in a mentally ill preteens body
" why am I the one paired with the fucking dude that could potentially figure out my identity " " don't worry about it I'll throw him in a furnace for most of it you don't have to do anything " " doesn't that make me useless if I have to also remain in the same room you dumb motherfu-"
And Keiji " Middle schooler? My condolences " Shinogi . That man cannot be real
How do you think Hinako spend her time sitting next to the grave like could she hear Keiji going through it inside and just had to stay :| the entire time ? Why would Midori do this to her lmao 😭
#Random thoughts from me#I haven't thought of this game in 2 years maybe I should replay it#Idk what this post is#Midori just wanted to f around and find out#yttd#kimi ga shine#your turn to die#yttd spoilers#yttd dummies#sara chidouin#qtaro burgerberg#gin ibushi#shin tsukimi#kanna kizuchi#keiji shinogi#Special dummy mention only to the girlies
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frank! what are your top 10 favorite games? and what is your Final Message to gamers worldwide?
I was planning on making a longer post about this a while back but never got around to it -- you've inspired me. (EDIT: still haven't gotten around to making a post about this. Maybe next week? My schedule's been really weird lately.)
In any case, given the nature of Frank's blogging, it's not really possible to talk about these things well. I'm not good at articulating what I like or dislike about games -- I tend to either love them for almost inarticulable reasons or don't like them for vague/poorly-articulated reasons. If I say a game is "deep," that doesn't mean I can articulate its depths.
On that basis, I should probably just list ten games I like and give you some hints as to what the reasons are. Then you can try to figure it out. (I'll list them in approximate order of preference. They're mostly PC games.)
(EDIT: I can at least say that the Final Message is likely to involve Plato, Steven Universe, Homestuck, and the Mona Lisa.)
EDIT 2: all right, here goes
In approximate order of preference, here are ten games that I really like:
Portal 2
Planescape: Torment
Thief
Spec Ops: The Line
Dark Souls (1 or 2, can't decide)
Between Two Worlds (an indie browser RPG)
Portal
Zelda: Ocarina of Time / Majora's Mask
Dragon Age: Origins
Pokemon Red / Blue
What these all have in common, besides "I like them," is that they have some kind of "twist." Not necessarily a surprise ending, though there's a lot of that in the list. It's more a sense of them each going off in a direction I wasn't expecting, either in a good or bad way.
Some examples:
Portal 2: I liked the first game, and liked the first couple of hours of the second, but the sudden shift into adventure game territory around halfway through was jarring. I was like "wait, I thought this game was an innovative action-puzzler -- why am I doing stuff like eating cupcakes, going into hidden compartments, etc. in an adventure gamey way?" But the game uses that stuff in service of its final twist, which is really interesting, so it's all good.
Planescape: Once I get to the torture dungeon, this game becomes more than just an old-school-D&D adaptation. The best part of it is that its twist, once you reach it, doesn't break the game; rather, it makes it more like a traditional D&D game. Everything you've done before, with all the complicated character creation and such, is part of the way you get to the twist -- you don't need to be a D&D fan to appreciate this twist, but it becomes really cool once you realize that D&D fans have been waiting years for the "your character truly dies and you create a new one" moment in a video game.
Thief: Basic premise: you're a guy who steals things in this huge castle. While the first couple of missions are done pretty conventionally, and the game does a good job of gradually building up its twist, the game's best moments are ones where the twist is used to full effect. In particular, there's a moment where a character who has been taken hostage gives you a key that lets you free them, but only if you promise not to kill them. You want to kill them -- they betrayed you, you're the hero, you have to get revenge. But if you do, you'll be stuck without the key, and won't be able to get that extra experience point. And the extra experience points matter a lot, because the twist in this game is that (1) you have to get a lot of experience to progress, and (2) you actually want to get a lot of experience, because it lets you replay each mission on new difficulty levels.
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oh man, you into dmc too?! you even did a shit ton of achievements too. i'm looking forward to see if you have any mpreg/omegaverse head-cannons about the series. i always thought maybe dante should get pregnant with twins lol.
my favorite games in the series are dmc1 and dmc3 (dmc4 is okay i like nero but it's flawed in some areas gameplay-wise). i'm a huge fan of dmc, and i just get easily obsessed with these dysfunctional idiots lol. although the sparda bloodline isn't the most dysfunctional and fucked up family i've been obsessed with, that title rightfully belongs to the original dysfunctional family that i've been in love with since my childhood the Mishima clan from Tekken (Jin is one of my first ever crushes lol).
Oh yeah! I even named my cat after Dante (he's orange). Got into it initially around 2014 or 2015? It was sometime after the reboot was out, but not too long before 4 SE released.
I saw a review of the reboot (which included some footage of DMC1) and was like. Oh yeah. That series looks cool. I'd probably like that. Found the HD collection for PS3 at my local GameStop for like ten bucks and tore through all three games (yes, even 2) in like a week. Probably snagged the reboot on a Steam sale for cheap shortly after. Sadly dropped off after that until about a month ago when I finally got back around to 4 and played 5 for the first time (currently replaying 3 and 2, gotta get around to 1 soon). That's probably why it hasn't come up before now (I was intentionally avoiding the fandom for years because I didn't want spoilers for DMC5)
I'd say my rank order goes DMC3 = DMC5 > DMC1 > DMC4 = DmC and then DMC2 is in hell. Love 3 and 5 because I think they have the strongest gameplay and the strongest storytelling. DMC1 is just a good time. DMC4 is very fun and Nero is a silly lil guy, but the lack of development time really shows. Reboot is really solid as a game, though since I've played it so much I do wonder if there might have been some development issues as well. I think if they'd just decided to make it a spinoff (and rename the main characters) instead of a reboot then it wouldn't have gotten half the hate it wound up getting. I'm replaying 2 now just to see if it's more redeemable than I remember, but it deserves every bit of shit I gave it ten years ago lol. Though I will say I never bothered with Lucia's campaign before, and she's much more bearable to play compared to Dante. Wish they'd bring her back for an actually good entry
Dante and Vergil's dysfunctional AF relationship is definitely the biggest draw for me too! I've been talking people's ears off about it for like a month straight now. The moment that broke me and made me like Vergil is the bit at the end of DMC3 where he does that little smile after Dante reminds him of how they used to yell "jackpot!" all the time. What a dumbass, pretending like he doesn't love his little bro (then why do you say jackpot when you combo in 5 hmm hmmm HMMM!?)
I could probably keep going but I will restrain myself (for now)
As for omegaverse ideas, I haven't really developed that many of my own. I think all the Sparda boys should be omegas tho. But if one must be an alpha I think it's Vergil, just because I think it would be very amusing if part of his complex was due to not wanting his omega twin to be stronger than him (and then getting his shit kicked in by his omega son at the end of 5). We could get into some good toxic masculinity (alphalinity?) territory there. And uhhhh Kyrie should get Nero pregnant. That's basically as far as I've gotten on my own
I have been reading a LOT of fanfic though and people do come up with some interesting stuff I'd probably use. Like blood drinking being an explicit part of the dynamic/ritual of mating/pregnancy process, the hardcore possessiveness, and power hierarchy stuff. Good shit
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I don't know what to play anymore (old man yelling at clouds version)
I don't know what to play anymore (old man yelling at clouds version) I have a half dozen games that I started but haven't finished. For the longest time I've been saying I don't have the time - which is true, I have a family and a demanding job and if I have to choose between sleep and 2 hours of gaming after everyone is in bed I'll usually pick sleep - but I'm starting to think I just don't have it in me anymore. I cba to finish Cyberpunk because it feels like I'm just playing a taxi game with minigames where you shoot people. I started BG3 when it came out; I'm 16 hours in and just fed up with all the walking and talking and getting my ass kicked by 16 goblins who ambushed me. I installed Jedi Survivor but after completing HZD and with C2077 to finish, I can't even bear the thought of another open world game. Hades sits untouched, as do a dozen more objectively excellent games that I would have happily no-lifed 10 or 15 years ago. But now I simply can't find the motivation.I don't want open world. I don't want roguelite. I don't want some 8-bit indie stuff (and I understand there are great ones, but retro just makes me feel old). I don't want tedium, I don't want frustration, and I sure as hell don't want anything competitive or social or online. And so I just don't know what to play anymore - in fact I'm wondering if I want to play games or if I just need to accept that's no longer part of my life.I think I might finally do this "murder everything" run of Dishonored 2 (and then I think of all the charms and other power-ups to find, and ugh). Or maybe replay Bioshock Infinite and finally ply Butial at Sea. Or maybe run through Control again in preparation for opus number two. I liked my time with XCOM2 but I feel I might find it a bit janky today. And these are all old games I've completed already.I want escapism, I want thrills, and I need something I can just pick up and play 30 minutes at a time without feeling like I wasted all of it loading the game, cleaning up the inventory then walking to my next quest before having to stop. Any ideas or should I just accept gaming is no longer for me? Submitted June 10, 2024 at 03:02PM by rastafunion https://ift.tt/DTPBNu7 via /r/gaming
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Life is strange: true colors
None of my friends in real life have played any LIS game, so i will be sharing my thoughts on LIS TC with the Void. If only so it's out of my brain.
I am also someone who has no interest in BTS or LIS 2. I believe everything I need to know about Rachel Amber is in the first game and am not going to play a prequel that just reaffirms that she is complex and mysterious. From what i can tell, everyone's opinions in the first game are all a little bit true and I'm good, thank you. So keep in mind that I've only played the original and can only compare to the original, so I'm probably incorrect.
Also, spoilers if you haven't played it yet. I just played it yesterday because it was on sale. Otherwise, I wouldn't have given it a chance.
Alex gets control of her powers way too quickly.
Hours after arriving in Haven, she has an episode, and then when faced with equally intense emotion, she can deal with it despite herself being in a terrifying position. When Max needed her powers the most, they failed her, and I think there should have been more of a learning curve for Alex. Alex hid away from herself for years, so she is effectively in the same boat as Max. Yeah, she had known her powers for longer, was aware, and tried to manage, but to pull out actively using them so effectively was abrupt.
I apparently beat the game in <10 hours.
Super glad i waited for it to be on sale. I know I missed some collectibles, but dang.
Not a ton of story to play through
I'm replaying now to try and find things i missed, and I know this has a looser timeline than LIS, but I was expecting... more. More plot points, maybe more stakes to deal with. Honestly, the threats to Steph/Ryan could have come sooner so there could be more development there. Maybe Alex pulls back from them for safety. Maybe we find out more about the Big Evil Plot, which I'm still not super clear on what the vote was for. Maybe Alex loses some grip on her control without their stability/support.
Again, it's unfair for me to compare to LIS which was released episode by episode, so they absolutely needed to have distinct and compelling plot points to bring you back. Here, it's split into chapters more like a movie rather than a comic book that you can abandon at any time, if that makes sense.
It was easy to leave Haven
Nobody in that town is shown to give a single f about Alex outside of Bench Girl and text messages. Alex lost her brother, but they all leaned on Alex to fix them or listen to their drama. I get its part of the story, part of who Alex has always tried to be since her mom died. Also, there's helping people with their problems to manage your own problems, and then there is telling the guy who cut the rope you forgive him. Forgiving him was wild to me.
Leaving with Steph was even easier.
Steph is the only one who looked at Alex and said, "Holy shit, you need a doctor," without an ulterior motive. Ryan turned on Alex. Eleanor basically called Alex crazy. Pike and Charlotte were my own fault for not being able to side with Alex, but damn. Even if Steph had been platonic and offered Alex to run away with her, I'd have chosen that.
Also, she is super adorable in her flirting and internal gay panic over being flirted with. And the larp stuff was dope - witch Steph was extra adorable.
Their dad...
...did not need to be in the mine. That felt excessive. I don't remember if there was any notion of Gabe looking for their dad and following the trail to Haven in his effects, hence why I'm starting over to actually read (not skim) over his effects. It felt kind of cheap. What Jed did was awful enough without trying to make the situation more significant in that Haven was nearly the end of her whole family line. If nothing else game decision-wise happened with Eleanor, that would be a good enough reason for her to think Alex is cracked.
Excessive development in texts.
If the events take place over the course of 2 weeks, we get to experience like 3 days, give or take. I would have loved more of the little bullshit scenes that develop relationships instead of having to dice through texts. They don't have to be the intense "i will fix your crippling emotional state" things. Honestly, some of that, like the opportunity to neutralize Charlotte's anger, were overstepping or uninteresting to me.
It would have been great to see where Steph's loyalty had developed beyond being the only one who cared that Alex clearly didn't throw herself down a mineshaft. Maybe play through jam sessions and trade stories beyond Gabe's influence on their lives. Honestly, puzzling out the jukebox song was so much fun, and I wanted more of that.
Charlotte
I don't understand what it is like to lose a lover, especially not like that. Grief does messed up things in the mind, so i can see why she's turning that rage all over the place. I get the hatred towards her kid - ethan was told not to go in the mines, Alex warned them, and they reiterated not to go to the mines. He went to the mines anyway, and Gabe died. Yes, typhon was evil corpo jerkbags and didn't heed a warning, but if he had stayed home, no one would have died. No one would have been the wiser about Jed and typhon.
I am so glad the game didn't make me take her rage away. Anger is one of the stages of grief, and she seems to let go of some of it if you leave her alone. I saw a few reddit threads where folks call her terrible for hating her child, but by her own admission, she also hasn't allowed herself to express her feelings/grief. Bottled rage like that is toxic, and she knows it's awful to have those thoughts, but. Yeah. I feel like I'm getting circular and have been in several spots in here.
This got long, but my ramblings are over. I just needed to get that out of my head. In conclusion: the locals kinda suck(except for Riley), corpo scum is always corpo scum no matter how idyllic the setting, Steph is amazing, and in my game, they run off to Salem together.
If anyone does read this and knows of good fic on ao3 to link for Steph/Alex, I'd love a rec.
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AFTERTHOUGHTS - ROUNDUP ROUND 2
Yahoo!! Got another afterthoughts round up thing. Like last time this is just a collection of thoughts for games I played recently, but didn't have a whole mountain of text to express my opinions on it. So I figured it'd be easier to just bundle them together. I'm contemplating maybe doing this once a month or so? But we'll see if I feel like it.
Regardless, just like last time (and any other time) these aren't meant to be serious reviews. More so they're just my thoughts thrown up onto the screen so people can see what I thought of each one! If ANY of the games I talk about are interesting to you, consider checking them out!
Kirby's Dreamland (April 27, 1992) - Gameboy
For some reason, this was the very first thing I played when Gameboy was added to the NSO service. I SWEAR I've played this game on the Wii Kirby collection before. I remember certain scenes so well like the shmup boss fight. But other scenes I just don't remember AT ALL!!
Regardless, yeah it's pretty fun. It's simple and cute. But absolutely is CRAZY boring just because there's no copy abilities. It's honestly nuts to me there was EVER a time where Kirby didn't have them. But the game is still worth playing, just maybe the Superstar remake of it instead of the original. Even still it has cute music and surprisingly great visuals for gameboy! Plus it still has fun and playful things like Microphone Kirby and again, the great Shmup bossfight which never came back despite being awesome.
Super Mario Land 2: 6 Golden Coins (October 21, 1992) - Gameboy
HERE WE GO!! This is what I SHOULD have played first. This is a game I can confirm I've played TONS in my life because it's easily my favorite Gameboy game (between this and Wario Land 2/3 or maybe DuckTales)
Mario Land 2 is a FANTASTIC platformer that's super fun, super creative, and surprisingly in depth for a gameboy game. Hidden endings to levels, lots of unique worlds, a brand new powerup, original enemies for each world ect ect. It's a VERY creative game and without a doubt one of my favorite 2D Marios. Super easy to pick up and play and with its GREAT ost and sprite art, it still holds up. For real if you've never played it or are looking for a Gameboy game to try. This is the one I recommend! (then the Wario Land games. Which I haven't replayed 3 yet cause I wanna replay them all in order soon.)
Gargoyle's Quest (May 2, 1990) - Gameboy
For those who don't know, I am actually a BIG fan of Firebrand. Demon's Crest on SNES is easily one of my all time favorite games. And I've been meaning to play Firebrand's first two games for a while now but just... Never felt compelled to do so. Until they added the game to NSO and I figured. Why not?
Eeeh... I'll be honest, even though this has a LOT of the Demon's Crest staples. Like item collecting and swapping weapons. This game was just REALLY boring. The overworld sections with random encounters were REALLY dull and made the game feel so much longer than it needed to be. It does have pretty good music and nice sprites (although not as good as the above 2 cause it's 2 years older). Overall even though it's FAR from the worst game I've ever played, it just pales in comparison to Demon's Crest. Which is SO unfair to say, I know. But those are my thots, and you're gonna have to live with them. I'll certainly check out Gargoyle's Quest 2 to experience the full trilogy soon.
I WILL SAY THOUGH! This game gave us Firebrand's theme which gave us this SICK AS FUCK MvC3 remix! Love this song!!
APE OUT (February 28, 2019) - Nintendo Switch
And here we go! The first indie of the list! This wasn't a game I was SUPER looking to play just cause I'm not crazy about top down stuff like this. But the APE got into Fraymakers, which made me want to try it EVENTUALLY. And then my brother picked up the game on Switch! And I can't turn down the chance to play a game when it's RIGHT in front of me. So I played it! And yeah this game is PRETTY cool!
First off, I love the visuals. They're very simple but cool and the way blood splatters everywhere with the simple art style is a REALLY cool look. Plus, you play as a gorilla! That's awesome! How many games can you say that have a gorilla protagonist? The gameplay is tough, but simple and levels are quick enough that it's easy to just get up and try it again. The music is also cool and I REALLY love how it goes with the gameplay! My only real complaint is that your push attack can sometimes feel REALLY stubby. I had multiple times where I was trying to hit someone and would just miss for no reason and get shot to death. But I also was not stealthy at all and played the game very chaotically so maybe that had something to do with it lol. Regardless, cool little game!
Scribblenauts (September 15, 2009) - Nintendo DS
Next up is a game I haven't played in YEARS but suddenly had a huge itch to try again! This game is SO interesting and genuinely was a total blast to play. The gameplay of solving puzzles by just typing anything you want is GREAT and makes the game a super creative experience to beat for the first time. I tended to use a lot of the same tools to beat levels (pegasus, black hole, rope, trex, ect ect) but even still it was VERY fun to try and figure out how my favorite items could solve puzzles. And even when I got stuck, looking up a solution was always fun because there were TONS of answers filled with ideas I had never thought of! This game is just a blast to mess around with and see the limits of what you can make! And I was surprised by how much I LOVED the art style (the reptiles all looked SO CUTE) and especially the OST! What a lovely experience!
My biggest issues with it though has to be the controls. This game has some BULLSHIT in it from time to time. There were tons of moments where I'd try to pick up an item, only to have Maxwell move instead. Or I needed to look at something far away and the camera kept pulling back to Maxwell. Or the ropes just WOULDN'T WORK!! It could be frustrating but I think for the DS and a game so tied to the touch screen + stylus I don't really know how else you could make it work. Also... man, is it just me or do the action stages totally SUCK! They were so annoying compared to the puzzle stages.
Regardless, fun game. I will probably check out at least Super Scribblenauts cause getting to use adjectives sounds like it would make this format CRAZY!
Cuphead (September 29, 2017) - Xbox One
And here's the last one on the list! A game I just beat right now, actually! This is another one I hadn't played since it released, but I randomly had a huge itch to come back and try it again. And while it didn't super click the first time, it ABSOLUTELY clicked this time! I had a BLAST with this game! The visuals and music are amazing, that's a no brainer. The bosses all have so much personality and the whole experience is just FANTASTIC to look at and listen to. But I was surprised by how much I enjoyed the gameplay this time around. I'm usually not super into Contra stuff (I prefer shmups in like, flying vehicles I guess?) and I'm especially not into brutally hard games. But I absolutely have to say, this one felt VERY good. When I finally overcame a tough boss, I really felt good about it, which is not something I usually feel when playing super hard games. The characters are cute (I played as Mugman and Grim Matchstick was probably my favorite looking boss along with some of the girl bosses who were kinda hot I won't lie). And I LOVED that there's so many weapons to choose from. My setup was Spread, Roundabout, Smoke Bomb, and Energy Beam!
My complaints are mostly salty stuff. I think there's sometimes TOO much to focus on. A lot of phases just had little extra things here and there that were SO unneeded and made the phases so much worse for no reason. Then there were problems where I got hit when using my dash, or couldn't parry things I KNEW I parried, or would get fucked over by random bullshit, or could NEVER parry things above me despite it feeling like they wanted me to, or FUCK HOW'D I GET HIT BY THAT AUGH!!!... *cough* well, anyway. My biggest issue is the same I have with any difficult game. It's fun when the levels are short and sweet. But the longer levels were MASSIVE chores that felt annoying to grind through. The worst boss, without a question in my mind, was the Dr. Kahl fight. The third phase is SO easy but it's basically impossible to reach it with full health cause the first phase lasts SO long and has SO much needless BS in it. Oh well, I have more thoughts on the difficulty but honestly I had a lot of fun with it so I'll keep it to myself for now.
As for the Delicious Last Course? Eeeeh... Maybe some day. But right now? Nah I need to play something easy. Regardless, super cute game! Glad I came back to give it another go!
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for the ask game: 1, 26, 33, 34, 35, 50!
1: I don't know if I have a whole lot of strong comfort characters, but I do have comfort media! The things I always watch to cheer myself up are Star Trek (Kelvin timeline mostly, but pretty much anything in that universe), Pacific Rim (the first one, the second one is dead to me), Rocketman (2019), Speed Racer (2008), and Top Gun 1&2. So mostly action movies with cool visuals? 🤷♀️
I also have comfort OCs, from my mountain of unfinished projects 😆
26: Ok, long story time! Aside from the pre-sleep self-insert scenarios I was just talking about with @mothmanssidepiece, an IRL scenario I replay a lot is back when I worked overnight, a guy came into the restaurant at like 3am in the middle of a storm. It was just me and one chef there, and I'm 95% sure this guy was... not human. He was acting incredibly strange, I'd ask a question and he'd just stare at me really intensely. I thought maybe he didn't speak English or maybe he was deaf or mute, but then other times he'd respond completely normally. He tried to call a cab but I'm like, "Dude it's 3am and we're in the middle of nowhere, there ain't any cabs. How the fuck did you get here in the first place?" Then he just walked off into the night, never to be seen again. I've dealt with drunk people and people who are on drugs and people who have disabilities and people who have mental illnesses and not a single one has acted in this specific manner. It was the most unsettling thing that's ever happened to me and I think about it all the time. The only reason I know I didn't hallucinate this encounter due to sleep deprivation was because the chef saw him too when he was trying to call a cab.
33: I haven't been adventuring much lately, but I went on a walk with some friends during our 4th of July observances and we ended up at a park and I went on the swings for like the first time in 7 years. Adults should be allowed to swing more often! I forgot how much fun it is!
34: I know hundreds of songs by heart, that's like the only thing my memory devotes its resources to. Everything else is unimportant but the lyrics to "The Boys Are Back" from High School Musical 3 are crucial information. The problem is getting my mouth to keep up with my mind when I sing along 😅
35: My time zone is Central, in the US (idk if there are other central time zones globally 😬)
50: Yes, feel free to tag me in anything! I appreciate the inclusion ❤️
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Alright so I have some brain droppings about the 4th Bioshock game. (Keep in mind I haven't fully fleshed out the exact ideas on how the game should go. I am merely basing it on some fanfics and other Bioshock theories people in the community have shared.)
I think the time period will be based between Bioshock 1 and 2 (soo, maybe between the years 1961-1967). The setting would be, of course, in Rapture.
Despite what Ken has done to Elizabeth, I think the people at Cloud Chamber would be willing to rewrite her arc by bringing her back via the prototype Vita Chamber in Suchong's Lab (how, who, and why she was brought back to life would be a mystery up until we get to the end of the game).
I'll admit, the main reason why I wanted Elizabeth to be raised back from the dead was for jackabeth shipping reasons (since I've read some fanfics and currently reading one now called: The Lion and the Lamb on AO3), but after a few months of replaying the bioshock collection, doing some more research on the franchise, and reading other people's opinions on here, my reasoning has gone deeper than that.
I don't think it's right how Ken Levine wrote off Elizabeth as a martyr at the end of Burial at Sea since 1. She let's Atlas and his bandits go and start a civil war. 2. She didn't even try to save Sally from Atlas's clutches. She literally just stood there and let Atlas kill her without even trying to get Sally away from him because reasons. And finally, 3. SHE DESTROYED AN ENTIRE CITY AND WAS THE CAUSE OF THE MANY DEATHS IN RAPTURE. All for one little sister, which in turn, killed other little sisters in the process (that is, if they didn't die or get rescued, waited until they get turned into Big Sisters). She doesn't deserve to die a martyr, unless, she is forced to face the consequences of her actions.
I think Elizabeth should go back to being the main character in the game so that she can explore Rapture in its post-civil war state, so that she can truly see what she has done to all the innocents that were turned into splicers, so that she could see the pain she has caused Jack and the other little sisters, so that she can truly try to reconcile with them and make things right.
I saw a couple of posts by @something-in-the-seas about how Burial at Sea should've ended, like how Elizabeth and Eleanor's story should've intertwined with each other, and I thought, "Hey why don't we do that, but with Bioshock 4!" Cloud Chamber could make a story about how Jack and Elizabeth could try and save the rest of the innocents in Rapture and try to help a young Eleanor bring Subject Delta back to life. I know it has been stated near the end of Bioshock 2 that Eleanor was able to bring Subject Delta via his DNA (hair samples), but they never really explained how the Vita Chambers were able to reverse from Jack's DNA to Delta's, so maybe in the next game they will touch upon that.
If something-in-the-seas sees this/reads this post, I just wanted to let you know that I'm not trying to steal/take credit for your ideas. I simply got inspired by them and wanted to expand upon them.
Despite Infinite and Burial at Sea being a royal mess to the franchise, I still enjoyed Elizabeth as a character; she wasn't by all means perfect, but she was still a fun character to explore and grow fond with, and I absolutely hate how Ken destroyed all of her interesting character traits and turned her into a former shell of herself. All because he got salty with the fact that 2k wanted to expand upon her story after Infinite was done.
Anyways I'm done rambling, what do y'all think about the next Bioshock coming out soon. Do you agree with what I have said or do you think that my ideas are stupid? Let me know y'all's thoughts since I like to interact with the fandom.
One more thing to add: Cloud Chamber, please redesign Jack's character model. No one wants to reference that wrinkly-ass, disproportionate model that the designers had lazily created in blender 3d a few years ago.
#bioshock#give elizabeth a second chance 2k#bioshock jack#bioshock jackabeth#bioshock elizabeth#bioshock 2#bioshock infinite#bioshock 2 subject delta#bioshock 2 eleanor#jackabeth
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Fun fact: Baldur's Gate 2 came out the year I was born. When I was little I sat on my mom's lap and watched her play. And my dad (he loved playing a paladin and always romanced Aerie. My mom prefers fighter or ranger, though I have seen her play rogue or cleric.) I learned the ropes and it might have been the first "big" game I ever finished. When I say that this game has been in my life for literally as long as I remember, I'm not exaggerating.
And I can say with full confidence that you shouldn't worry about spending too much time playing this game, because you cannot spend too much time playing this game. Physically. I have a whole brick of a ring binder of notes and quest walk-throughs, riddle answers, crafting recipes, team-mate conflicts and stat comparisons. I have sunk what's probably years of cumulative time and braincells into this game series and probably even I don't know everything about it, haven't played every class/race/party/alignment combination.
So you have my blessing to stop worrying about playing a game too much. Especially this game. Which you CANNOT play too much of because these games are fucking MASSIVE and also so fun that you could replay them over and over even if they weren't.
You don't need to worry about a thing, dear. The only things you need to worry about are gathering the party before venturing forth and keeping both an Identify caster and a trap disarmer/lockpicker on your team.
Now go and beat Sarevok/Bodhi/Irenicus/Kangaxx/Demogorgon/Amelyssan into the fucking DIRT.
Also just wanted to add that I haven't updated my notes on the companions and possible party combos since I was 14 and now I have a deep, visceral need to recreate everything in Excel along with possible sets for different charnames depending on their class, alignment, point in the game, rp potential, and willingness to swap out party members. (I'm personally ride or die for my NE rogue/shadowdancer BG1 party with Kagain, Montaron, Viconia, Imoen and Xzar and no matter how much I adore Dorn I just CAN'T kick any of them out to make room. Also if you ever want to talk about this game on any level of meta, fandom, lore or rp, please HMU because even a mention of the first two games makes me vibrate and I literally have money set aside for the full version of BG3 AND any eventual DLCs.
Thank you for such a lovely message! It’s put a smile on my face.
It’s so sweet that you first experienced the game with your parents. 💗 No wonder you’d grown fond of it. Besides the fact that it’s obviously a great game, of course.
It definitely also appears to me that BG is a franchise that would be almost a waste to play only once with only one kind of character. I already know that I missed things that I want to return to in my next playthrough. Not to even mention playing a different character, say, an evil-aligned character - if I ever gather the guts for that, haha! Your character and their party that you mention inspire me to do that, though, because it sounds like you’ve had lots of fun that way.
I like that you’ve gathered such resources from your adventures. I imagine they come in handy and they must have been fun to make. (I also still have a soft spot for writing notes on paper by hand. Another reason to use all the nice notebooks and pens I keep hoarding.) I find that sometimes knowing a little bit about what to expect allows you to build your character’s story in a more fun and meaningful way, which can be rather satisfying.
I’ve observed that the older I get, the more I sometimes have to fight off the invasion of “maybe I should be doing something else, something more useful“ kind of guilt-tripping thoughts when I do something that’s not necessarily “productive.” And I know that’s basically a huge modern lie, so fuck that noise, right? Entertainment and relaxation and doing what we love is important.
In any case, you’re right. There’s so much to explore still. And I also can’t wait to play and very possibly replay BG3! Thank you for your kind words! I’ll keep your offer in mind. 😉 It’s always fun to interact with other fans.
I hope you don’t mind me sharing this publicly, but your message is wonderful, and I think it could cheer more people up.
Have a lovely day! I’m going to go kick some virtual ass now, as you suggested. ⚔️
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