#I have a feeling the uneven gait didn't register to me because
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Month 2, day 27, it's my birthday eve! :D
I'm almost done with animating the necklace, just gotta figure out the jankiness in those last few frames. But alas, I animated so hard I crashed my iPad, and also my Apple pencil's battery died and it needs to charge, so I had to stop for the night. Which is fine, because my copy of Forespoken that I bought myself for my birthday came in today, and I have SO MUCH PLAYING IT to do :D :D :D I'm having so much fun in it, I love Frey and Cuff being snarky at each other, the environments are gorgeous, there's so much world to explore, it's like this game was made specifically for me XD
#the great artscapade of 2023#art#my art#my animation#walk cycle#oc: mizu#I think I need to add a couple more frames at the end there#her left foot hits the ground faster than her right foot and I think that also contributes to the janky necklace swing#or I just need to adjust the whole thing so it's at rest when both feet are on the ground#one of them#maybe both#idk we'll see!#I have a feeling the uneven gait didn't register to me because#um#that's how I walk#on account of my crooked hip#my left stride is shorter than my right#but Mizu's not supposed to have a crooked hip like mine XD#she's supposed to have a kind of a slink/smooth gait#which is one of the reasons why I didn't bother animating a ''bounce'' in her step#...which might also mean I'm over-animating the necklace#whatever don't care I like the bounce
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