#I feel like all these themes and storylines are just being spoon-fed to the audience and I'm not a fan
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the rani mention
#I liked space babies but the devil's chord was dogshit I'm sorry#Jinx was giving it her all though she put her whole pussy into it#Doctor who#doctor who spoilers#It's really not but whatever#I feel like all these themes and storylines are just being spoon-fed to the audience and I'm not a fan#But I YELLED when he mentioned the rani PLEASE#Also does anyone else really hate the 4th wall breaks I really don't like them#It's all just a bit on the nose? Let us try and work stuff out ourselves
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I agree! Yes, childrenâs media can have deeper meaning, and have adult jokes, and things like that (Gravity Falls and Steven Universe are good examples). But consuming media only meant for younger audiences, and then EXPECTING things to be like childrenâs media, is harmful.
Personally, I prefer childrenâs (or teen) media. Not because I canât digest more complex storylines, but because I like animation as a medium, and there happens to be more animated kids content. But I do like Tuca and Bertie, Rick and Morty, and even the occasional Simpsons. But I do like live-action shows! I just watch them less often. Big Bang Theory, Little Women, Hercule Poirot (or literally any live remake of Agatha Christieâs books), Rosemary and ThymeâŚI love that shit!
Anyway, I feel like this is part of a much larger issue â the lines between what is appropriate for one age and what is appropriate for another is constantly being blurred.
Because companies want things to be as marketable as possible, they censor the shit out of things, especially with childrenâs media. Which leads to more and more childrenâs shows looking like walking dolls (so the designs are sellable) with lessons spoon-fed to the younger audience.
Compare this to, say, Arnold. It was full of deep meanings, metaphors, blink-and-you-miss-it information, and full characters that act like real kids. I feel like many of the stuff that it showed (or alluded to) would not be green-lit. And it certainly isnât very marketable, even as popular as it is.
With the maturity of kidâs shows going backward, this leads to a ripple effect where adult shows are becoming less mature. Toilet humor, constant violence, sex, simple valuesâŚitâs all to become more marketable, relatable, and digestible to the masses.
Now letâs get to fandom. Because both adult and childrenâs shows are getting less complex/mature, this can go one of two directions. Either people try to make up for it by making their own more complex fan-canon, or they completely buy into what the show is selling, as well as take those ideas into other media that they watch.
The latter crowd hasnât done anything wrong â itâs just that, with both childrenâs media and adult media having a lot of the same archetypes, values, relationships, and cliches, whatâs the difference?
And with a lot of childrenâs cartoons having better plot lines, lessons, inclusion, and characters, why the FUCK would you want to watch any current adult content? Why watch âSitcom About White Man With Minority Girlfriend #6â when you can watch Gravity Falls? Or Amphibia? Or Adventure Time? Or Teen Titans?
This makes sense, because children and teens actually need to have a reason to watch. If they feel pandered to, or that there isnât any effort put in, then they turn it off.
But adults are tired. Adults have jobs. Adults canât spend all day searching for a good show to watch. So, usually, they pick whichever one they can, and whatever they can easily digest as they drift off to sleep on the couch after their double shift. Or at least, thatâs how the market sees them.
Which means childrenâs shows are usually better produced, have more creativity, and more inclusion.
But these are still CHILDRENâS shows, you understand. Which means that, even in all their complexity, they still have messaging made for a younger audience. Yes, some can be enjoyed by all ages, but that doesnât mean that they still donât have a pin-pointed age group.
So a bunch of adults, who want more complex shows, turn to childrenâs media. However, since it isnât for them, they either complain about the lack of adult themes, or their idea of how stories are told is completely skewed.
So with a mixture of childrenâs shows being censored to fuck, shows for a younger audience being more enjoyable than the ones for an older audience, and crappy adult shows being pushed out like litter after litter of lame runts, the downward spiral of comprehension and maturity in media makes sense.
This also leads to it being more difficult to tell what is appropriate for children to watch, but thatâs a whole ânother can of worms.
But that doesnât mean that people in the fandom arenât partly at fault here. You do still need to think about what you are consuming, realize that there is some media that wasnât made for you, and that stories and characters cannot always be sorted into specific archetypes (and sometimes it can be damaging to the work you are consuming if you think that way).
However, there is a lot of moving parts here.
I honestly think the epidemic of adults who refuse to engage with media not made for children is having never been taught to have patience with a story or to reflect on what itâs trying to tell you, art appreciation is very much a learned skill you have to train. I *understand* the appeal of easy to digest media but unfortunately you cannot get past any concepts deeper than surface level without some level of analysis which is not expected in younger audiences.
This isnât to say that childrenâs media can never tell good or enjoyable stories I think they absolutely can but if you only consume childrenâs media you will miss out on the full spectrum of ideas story telling can offer. And I think an unwillingness to engage with media you do not have to learn or be patient with has lead to the achetypification of fandom spaces, many people no longer feel deep connections to a particular character but rather a flavour of blorbo which is leading to a stagnation of fandom interpretation of characters also, as rather than taking time to consume and digest media the most basic category of type of character is being applied instead.
This recent emergence in fandom is what I feel is leading to the extremely prevalent treatment of any character as âsad tragic backstory manâ âtoo pure cinnamon rollâ and âbitch womanâ as the only thing a character in media can ever be foregoing any nuanced themes or morality in a way that actively discourages having any interesting thoughts about a character or story.
TL;DR fandom spaces are becoming stagnant because many people are unwilling to digest media and instead skim for an archetype they enjoy and apply that instead.
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[Archive] If/Then: People Making the Places
[Inside Theater/Projection, Lights and Staging News; July 10, 2014]
The vibrant new musical If/Then, created by the Next to Normal team of composer Tom Kitt and lyricist/book writer Brian Yorkey, is an ambitious production that follows two parallel storylines. They are the two different paths that newly divorced urban planner named Elizabeth (Idina Menzel) could take in her life depending upon a key choice she makes. One storyline involves her dating a politically conscious college friend named Lucas (Anthony Rapp) and the other with a newly discharged Army doctor named Josh (James Snyder). As scenes unfold in different locales, they generally shift from one storyline to the next, exploring many of the same themes in different contexts.
A Work in Progress
Tony nominated scenic designer Mark Wendland had a lot to chew on as he worked out set pieces that could help move the story along without encumbering it with bulky props and scenery. âThe biggest challenge, really, was the script because itâs a new work,â he tells PLSN. âItâs not based on anything else. It was Tom and Brianâs idea, and we all went into it knowing that there would be lots of revisions. I think the biggest challenge was keeping the design fluid enough that we would never be weighted down with something that either wasnât needed or got in the way once the script changed. I think it was always in our minds to try to think of how to make a world where it seems like the characters are always making it and you never knew what was coming next. Thatâs why we have pieces that could roll around and fit together in any kind of configuration to make a world that the characters were creating, and then, when scenes changed and new locales came up, it was easy to figure out how to use the toys in a different way.â
The story of If/Then unfolds in numerous locations, including offices, apartments, a rooftop, a subway car, and Madison Square Park. In order to keep the pace going, many of the spaces are partially implied, through the use of staging and blocking around some significant set pieces like desks, beds, seats, and a catwalk/fire escape unit that cuts across the stage and is raised or lowered depending upon the need in each scene. The stair units are also flown in from above.
âThe catwalk has the ability to fly, so for certain scenes it creates a frame at the top of the picture,â notes Wendland. âIt disappears when we need it to, but itâs always in view. For park scenes where we want a more open feeling, we fly it all the way up.â
Outside, Inside, Underground
The show opens and closes in Madison Square Park, which is adorned with umbrellas and tables. A bedroom set piece takes center stage for a couple of scenes, while other spaces are more open than implied, as in many musicals. âItâs a fast-paced show with lots of scenes back to back to back to back, so it was helpful to have those rolling wood frames,â says Wendland. âSometimes they hold props, and sometimes they create doorways. They help it to be as fluid as possible. It was always the hope to use those rolling frame units to play a lot with the perception of space. One of my favorite things was having a big, open park scene as the first scene, then going down to this tight, closed off subway scene â it was a nice contrast.â
Five wood frames were rolled onstage to create subway cars for that pivotal scene after the opening sequence. âThey were [outfitted with] individual chairs organized as if they were benches. The poles were just those wooden beams, so it was pretty abstract. Itâs funny; itâs one of those things where your mind fills in the picture. I love when that happens so youâre not hitting the audience over the head with the image, but youâre allowing them to be a little more active in the show and fill in what theyâre not seeing. When you hear the sound of the subway car, you get immediately where you are, and to me thatâs more fun than putting a literal subway car on the stage.â
A key scenic element that helps with transitions and sets different moods through color changes is the back wall, which is surprisingly not a video wall. âItâs the genius of [lighting designer] Ken Posner,â declares Wendland. âItâs a bounce drop, and he only had about two and a half feet upstage and couldnât backlight it because of the size of the turntable. Itâs all front lit, and he was a genius at figuring out how to make it seem as if it is a video wall. We were always looking at Mark Rothko paintings for ideas of how to compose that space, and Ken certainly did an amazing job at getting those looks.â
The two designers worked closely together during the creation of If/Then. Wendland points out that the show is so tightly packed that they could not do anything without talking to each other. With about only 32 feet of stage depth in the Richard Rodgers Theatre, it was a challenge for them to pack everything in, and determining the lighting positions was another big challenge. âI couldnât finalize anything without first making sure Ken was happy and could do what he needed to do,â affirms Wendland.
The color transitions along the bounce drop helped to signify transitions along with changes in the blocking and the dialogue. âIt was just to try to get you to know that you are moving from place to place without literally saying it. Youâre getting information from the characters and letting the words do the job. Especially for a musical, where weâre so used to being spoon-fed everything, itâs more interesting to let the audience be a little more active in the process and put two and two together themselves.â
A Magical Mirror Effect
The most prominent set piece is a large reflective surface about 32 feet wide by 24 feet tall that is made up of two-by-four-foot tiles that looks like a giant mirror. Wendland says it is made of a Mylar-like product that was picked because it is lightweight. PRG, who built the set, recommended the material for that reason.
âItâs on a pivoting gantry, so it can play in any number of positions,â explains Wendland. âIn the show, we probably use it in four or five different positions.â The mirror is mostly used in various vertical positions to reflect objects on and LEDs in the floor, but at the beginning of the show it is preset in a horizontal position so that its initial appearance surprises the audience. When it is used in a fully vertical position, it is about nine feet off the deck and reflecting back set pieces to add depth or make something like a fire escape appear to be multiplied rather than having extra set pieces.
Wendland says he was never worried about the reflective surface catching the audience at all. âFor a show about contemporary New York City, I always thought it would be cool to see the audience,â he says. âI actually advocated trying some things where we played around with that, but in the positions we use it in you donât really see the audience much. In the scenes where it is vertical, you are aware of the aisle lights and the balcony, but I thought that was cool because it looks like New York City lights. You arenât quite sure what you are seeing.â
The mirror also reflects LED lights that are placed in the floor that are used both to create a starry sky, such as during romantic scenes with Liz and Josh, and a subway map configuration also fashioned from LEDs.
âWhat ended up being the most satisfying [aspect] is we found a bunch of ways of using the mirror that, to me, were very magical,â explains Wendland. âYou see it for what it is in the first several scenes, and you embrace [the fact] that itâs allowing us to have a birdâs eye view of whatâs happening to this woman on the streets of New York. That was the starting point for the idea of the mirror, but what became magical to me as the show progressed is when we moved it into different positions. It allowed you to see space inside the theater in ways that to me were really unusual, unique, and a surprise. There is something about theater space that to me can sometimes be airless. In a traditional musical, when the back wall flies in and the sidewall wagons on from the side and the coach is on a palette, it pushes me away a little bit. I think the fun thing about the mirror is that I would be seeing things happen in space that I wasnât quite sure how it was happening, and it drew me in. It made me a little bit more curious and a little bit more of an active viewer of the show.â
#if then#if/then#mark wendland#design#idina menzel#anthony rapp#tom kitt#brian yorkey#broadway#set#interview: creative#interview#original post
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