#I don't really like crabs irl but I really love them in this game for some reason asdlfshdklfj
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fairygodpiggy · 3 months ago
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💖 to see them in their favourite outfit(s) and 👾 for them posing with their favourite minion/pet(s)
>:)
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two for one special!
her favorite minion stabbing her while she wears one of her favorite outfits!
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theminecraftbee · 1 year ago
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sigh okay this year i have actual mob vote opinions. disclaimer: my MAIN opinion is that if i see too much mob vote salt on my dash i'll just block the relevant terms again, and that all three mobs are adorable and i'd like any of them. however, my vague thoughts on them:
crab: i have inherent vault hunters-based crab grudges. the coconut crab appears in my nightmares. however, past that, the crab as an animal is fun, i like crabs alright. the fact it's shown crawling up trees sideways is neat. i'll say mangrove forests are ALREADY one of the loveliest, most alive-feeling biomes, so i don't know if they need an exclusive mob? but it's also realistic for the crab so i'll take it. when it comes to the crab claw itself... many questions. is it an off-hand item? or like create's extendo-reach thing? or what? how MUCH additional reach does it give you? even just two blocks can be wildly useful in my modded experience, but like, is it one or two blocks, or does it double your reach, or what? and does that reach extend to mining at all? the video says it's just block placing, which would make sense from a balance perspective, but does sort of hamstring the claw's usefulness if that's the case; if you misplace a block you're going to have to scaffold over there anyway. if it DOES include mining reach... oh boy, that's a whole new ballgame.
armadillo: cute! i like armadillos! seeing it curled up as a ball, i wonder if it has a block-like form like that? that sounds really fun! like a shulker, or something else you could stand on. (that is PURE speculation, nothing else to suggest that is shown in the video.) it being found in "warm biomes like the savannah" i like more than the mangrove-exclusive crab, especially since the savannah can feel a little sparse and lifeless. i wonder if it's in other warm biomes? as for its effect, it has the most straightforward one: when it gets scared it sheds its scute, and you can use that to make wolf armor. i like wolf armor! wolves have needed some way to make them more survivable for ages! it's not like, got potential to be a massive gamechanger or anything, but it doesn't have to, it's fun!
penguins: by FAR the cutest design. i love that they chose macaroni penguins, excellent choice. the fact they're native to stony shore biomes is also an excellent choice (and far better than choosing a snowy biome; more penguins live in places like the stony shore irl!). the stony shore having penguins also gives it a bit more of the life stony shorelines have irl. their secondary effect, though... honestly, "make boats go faster" doesn't really speak to me? i am enjoying imagining a world where this effect works while iceboating (prepare to rubberband ALL OVER THE PLACE), and i think it would be fun, it just personally compels me the least. which is a shame, because i think the penguins are ABSOLUTELY the cutest!
overall, i think i land towards the armadillo. i like that none of them really have any big, exciting, game changing feature, just nice-to-have. makes it feel less like we miss out on something huge when two of them lose, just miss out on something potentially cute. i still wish the old mob votes could still be added to the game and that the losers here would also be added to the game. i wouldn't be mad if any of these guys won honestly they're all cute and have mildly interesting effects.
and this will be the last time i discuss the mob vote, except maybe to reblog cute art.
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