#I didn't mention it but the fish just turned you pet into a stronger monster for like 10 minuets
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bluedrake121 · 1 month ago
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Just found out one of my favorite games as a child was bootleg diablo.
So when I was younger my father had a lot of games on the household computer that was from some weird company that made things like polar golfing and elf bowling as well as weird puzzle games, but one of my favorite game series that was made by them was called "Fate" and it had 3 instalments, "Fate" some other second middle child and "Fate the Cursed King" and I have been coming to the slow realization over the last week~ish that all of the Fate series was just about a 1-1 ripoff of the Diablo series except in my opinion the Fate series was worse in most cases. They were both rpgs where you got gear that went into certain body slots, (both had the exact same arrangement of gear slots) some items had gem slots for gems you could get of varying qualities, there were scrolls of identifying and scrolls of town portals as well as books of identifying and books of town portal that worked in the exact same way, there were keys that stacked in the inventory as well. I'm realizing it will be better for me to list the things so far that aren't the same between the games. Fate did not have a "Class" system, all characters started effectively the same besides some "racial" modifications that were relatively minor. Fate did not have "class abilities" that unlocked, instead there were spell scrolls you could sometimes find in the dungeon that let you learn new spells/abilities (though they were all just spells, not really abilities) In Fate you got a pet that could fight a little bit. Fate has fishing (I don't know if later Diablo games have it but so far I've not seen it) Fate had a second set of points you would get with levels that helped you define your class as the points would do amazing /sar things such as +10% attack speed while dual wielding, and +10% damage with fire spells. Fate also had Deeper dungeons that went down for like 100 levels before the main quest and kept going after that if you wanted for some reason (this may actually be a positive) and had generative side quests for you on the way down instead of certain hand picked/crafted ones. (this may also be a positive depending on how you feel about it) I legitimately can't think of any other significant differences between the games besides that and in my opinion almost everything else that Fate did it did worse than the old diablo games. The books only have room for 10 scrolls, there's more inventory clutter sense there were spell scrolls and fish to worry about, and they even had a "gambling" market that works pretty much the same as the one in diablo, so over all, huh, guess I'm playing diablo now till it falls off. (I think it falls off at some point unless I'm misremembering what I've heard about it) TLDR: Just read the title again.
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