#I always read pos as that pos machine. not sure what it means in slang but it's funnier that way
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arttsuka · 2 months ago
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lupin looks like a menace /pos
That's because he is a menace
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archetype-online-blog · 6 years ago
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Crash Course in Dialogue, Part I
Writers tend to stress a character’s actions as the most important way to show who they are, but creating effective, interesting dialogue is just as important to a great story. Good dialogue can illustrate interpersonal relationships, reveal fears characters don’t even know they have, show development, and so much more. At the same time—and maybe more importantly—bad dialogue sticks out like a sore thumb, making readers uncomfortable and unwilling to get invested in your narrative. Your prose might be amazing, but if your characters can’t communicate, it’s going to put people off.
But never fear! Here are a few handy tricks to writing amazing dialogue that will get your characters saying what they mean or misdirecting like a pro, all while drawing your reader successfully into the story.
Creating Unique Voices
When you start writing dialogue, one of the most important things to keep in mind is that your characters should all sound different from one another. Just based on their words alone, a reader should be able to tell whether your character’s personality is bubbly or gloomy, if they feel comfortable with the people around them, if they’re in pain, what kind of education they have, and so much more. You want these factors to be unique for each character, even if they were raised together or come from a similar background.
A great test is to write down only the spoken part of your dialogue, without any speech tags (he said/she said, etc.). Does each character sound distinct? Can you tell whose lines are whose just based on what they say, without the surrounding context clues?
If not, try some of the techniques below. There are so many ways to say the same thing differently—and reveal your characters’ history, personality, and quirks at the same time!
Techniques
Using lots of big words like abysmal, paramount, satiate, ubiquitous, etc.
This can make a character sound more educated, imply a wealthier upbringing, or show the care he puts into communicating. Or, it can make him sound pretentious, and become a trait that annoys your other characters. Just be careful your character doesn’t come off like a weirdo carrying around a thesaurus in their pocket (unless that’s what you’re going for, of course!)
Character 1: His rant was just the shameful rambling of a crazy old man. Character 2: The display was simply the ignominious drivel of a deranged geriatric man.
Using clipped speech—only a few words at a time, monosyllabic answers
Quiet characters, characters who don’t like their companions, characters who are in pain, and characters with something to hide might not want to have long conversations where they bare their soul to others.
Character 1: I really don’t think so. I’m sure I’d remember an intense reaction like that. Character 2: No.
Using terms of endearment or pet names—babe, sweetheart, bro, dude, pal
Depending on how these are used, your character can come across as warm and fuzzy, sarcastic, flirty, or evil and taunting.
Bonus: if your character is angry or distracted, they can leave off the pet names they usually call their friends. This is a good way to reveal to a reader—and other characters—that something fishy is up.
Character 1: Can you toss me that pencil? Character 2: Hey babe, be a sweetie and toss me that pencil? Character 3: Uh, that’s my pencil, pal. Character 4: Toss me that pencil, bro!
Speaking formally versus informally with contractions
Is your character uncomfortable around present company? Are they trying to act extremely professional to prove they’re qualified for their job, or still recovering from a strict, affectionless upbringing? If so, making their speech more formal can help convey what’s going on.
Character 1: Admittedly, I have been wondering much the same thing. I will look into it. Character 2: Yeah, I’ve been wondering that too. I’m gonna check it out.
Swearing
Depending on context, characters who curse can sound meaner, rougher, cooler, more laid-back, and even funnier than the people around them who don’t.
When using curse words, be aware of your audience. If you’re writing for kids or younger teens, you may get some pushback.
Remember that these words are sometimes at their most powerful when they’re not overused. When your sweet character finally snaps and mutters something really strong under her breath, you’ll know she’s at the end of her rope.
Think of Simon finally confronting Martin in the movie Love, Simon—if Leah (who swears all the time in the book’s sequel) told Martin to f*ck off, it wouldn’t have anywhere near the same impact.
And yet, in The Raven Cycle by Maggie Stiefvater, Ronan’s glee at swearing is one of the things that sets him apart from the more polite Gansey and Adam.
Try this:
Sit in a public place where people talk—a coffee shop, a food court at the mall, a break at school—and listen to a conversation. Write down what you hear—every little um or ah, pronunciations, pauses, stutters, repetitions. How do words, fillers, and phrases shape the distinct voices of the people you’re listening to?
Using Accents and Dialects
Another great way to make characters sound different is to give them accents or let them speak in dialects. If your character is from the South, he’d have a Southern drawl; if she’s from the India, she’s not going to sound like your classmates from Connecticut. But how can you capture a voice like that without making your writing sloppy or distracting (or exaggerating it into an offensive caricature)? Passages like the following, from Huckleberry Finn, certainly take a lot of concentration to read:
“Oh, Huck, I bust out a-cryin’ en grab her up in my arms, en say, ‘Oh, de po’ little thing! De Lord God Amighty fogive po’ ole Jim, kaze he never gwyne to fogive hisself as long’s he live!’ Oh, she was plumb deef en dumb, Huck, plumb deef en dumb—en I’d ben atreat’n her so!”
A general rule, using features other than phonetic spelling to show how characters speak differently can communicate the same information in a less distracting way:
Diction/word choice: Taylor from New York eats fries for lunch and chips as a snack, but Henry from London eats chips for lunch and crisps from the vending machine during his break at work.
Syntax/word order: Someone whose native language is English will likely say “the brown shoes” or “the white fence,” but if your heroine was born in France and learned English not long ago, she might say “I was wearing my shoes which are brown” or “the fence that is white stands behind the house”
Idioms: Different places have different expressions that mean more than what they look like. While you’d say you’re “buttering someone up,” someone who speaks Spanish might say they’re “stroking his beard.” Research idioms that would be a natural part of your character’s speech—or, make up your own!
Some phonetic spellings and slang, every once in a while, do a great job of signaling a continuing accent: s’pose, ain’t, ya, dahlin’. But if what you’ve written takes any amount of real concentration to decode, it’s going to be annoying, not helpful or cool. In other words, if your main character has a lisp, tharting every thentence like thith ith going to get really fruthtrating, really fatht. An’ writin’ an o’er-exaggera’ed Cockney accen’, owr a loooong Suthen draaaawl, is sure to get on your reader’s nerves as well.
If your protagonist’s baby sister with three lines has a lisp and says, “Thamantha, read me a thtory” or her great-auntie from Georgia bemoans, “Lawdy-me, it shaw is hawt in hea today” once in 300 pages, though, you’re probably good.
If you want an example of dialects and pronunciation done really well, check out the Chaos Walking series by Patrick Ness. Protagonist Todd Hewitt grew up in a primitive settlement and can’t read—while always completely understandable, he does say “ain’t” all the time, and occasionally throws in misspellings like “creacher” and “recognishun.” The sections narrated by his friend Viola are more grammatically correct, because while Todd was doing farm work, she was attending school. And people Todd meets with even less schooling than him talk like this: “Ah kin give y’all a ride thrus. If ya want.” (But these characters don’t pop up very often, so the style doesn’t become distracting—instead, it highlights the differences between outsiders and the protagonists.)
A note of caution:
Remember that African American Vernacular English, American Sign Language, and other variations/translations of English have their own complex rules. If you aren’t familiar with a dialect you’re writing, don’t just simplify standard English, throw in an extra “be,” or take out some helping verbs. If your character uses one of these, do some extra research to make sure your dialogue is accurate.
Include the Right Kind of Content
So now you’ve decided how your character talks—but what should they say? Here are a few things to avoid: small talk, excessive info dumps, drawn-out background information, and background conversations. (Like most rules of writing, these can and should be broken if you have a good reason, but in general, they can be helpful in moving a story along and keeping it interesting.)
Instead of the characters taking up valuable space and audience attention on pleasantries, focus on the real meat of the conversation. Alfred Hitchcock once said something to the effect of, “Drama is real life with all the boring parts cut out.” Which would you want to read about? A character describing her brunch of thick, fluffy pancakes to her mother in mouth-watering detail?* Or the moment she asks her mother for $500—the third time this month—to cover her outrageous credit card debts? As the writer, you have the privilege and responsibility to pick the important moments to pass on to the reader—the ones that are important to the plot later, that develop the characters, that are memorable and exciting. Be kind to them—and yourself—by carefully judging what’s worth everyone’s time.
This then gives you an opportunity to work something else essential into your conversation—conflict. It’s very hard to make a compelling conversation where each character agrees with everything said before them. Just because “yes, and” works for improv, doesn’t mean it’s the best strategy for dialogue in fiction—instead, put your characters against each other. If they have opposing goals, or even slightly different takes on a situation, you’ll be able to flush out both viewpoints and push them to an interesting breaking point much easier than if they simply build on whatever the other says.
It can also be tempting to save long, detailed explanations for dialogue—especially when it comes to worldbuilding in sci-fi or fantasy. If you have a physics professor who’s perfected time travel or an old witch who’s worked out everything about magic, it would be easy to give them a few pages to give the specifics to your clueless protagonist. But unless you can’t get your story to work any other way, try not to do this—long descriptions tend to end up pretty boring, and hard to follow and remember. Instead, let your reader pick up fewer details at a time from different people, or see how things work for themselves. In the first Harry Potter, Hagrid doesn’t explain everything about being a wizard to Harry—readers get to experience the many magical details firsthand through Harry’s eyes in Diagon Alley, and then later at Hogwarts.
*Note: If your character is a cook and criticizes the pancakes because he could obviously do better, or if she grew up in poverty and is promising her mother she’ll move back home and take her to brunch every morning once she gets one more paycheck, this is obviously fine. So is her describing how great she thought the pancakes were if it turns out they were actually poisoned, and next thing she knows she’s waking up from a 10-year coma. And so on... Find exciting exceptions!
Try this:
Listen to a scene from your favorite movie and think about what’s included and what’s not. Do both characters greet each other and ask how the other has been, or do they jump right into the deal they need to make? Does one character agree with everything the other says, or do they disagree frequently?
Have more questions about writing dialogue? Leave us comments for Part II, coming soon!
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