#I also have a personal beef with 'light red' as in: it doesn't fucking exist
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I love red but it is the most temperamental little colour on this earth. A nudge one way and it's pink, a nudge another way and it's orange! Not to mention when there are different screens involved so it looks different all the time, and then people's own sensitivity to the colour...
in this essay, I will—
#I'm speaking as a digital artist#love it but it's a little shit#croissant says stuff#I also have a personal beef with 'light red' as in: it doesn't fucking exist#it becomes pink or orange I'm sorry to say#you might mean more saturated red (higher chroma) but that's limited as HELL#because again: red is a little shit!!!!!#(affectionate)
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im the patron saint of stoking petty fires so i'd love to hear your beef with TLOU and ND (which. idk what that is? my brain keeps trying to call it New Degas). feel free to rant
(hey this is a WHOLEASS RANT about how much i hate TLOU! if you even remotely like those games, maybe don't read this!)
my god. lottie. /drags hands over face. you need to understand that this is the beef of a person who has not played TLOU, will never play it, and haaaaaates it regardless. when TLOU2 won GOTY at the fucking game awards over more deserving titles with less fraught developers, i was incensed. i hate this games in the same was a child would hate broccoli. except instead of being good for you, broccoli is an emblem of everything wrong with the gaming industry, up there with Red Dead Redemption (which I fucking hate too).
Oh and ND is Naughty Dog, the developer of TLOU. Also there is some fucked up labor shit and sexual harassment shit at ND.
But what it comes down to is
I fucking hate prestige games as a genre. I hate what they have done to the industry. One of the markers of TLOU and ND's work is that they have codified what the Sony Studio Game has to be, and it's these incredibly cinematic, incredibly filmic, hyper-photorealistic dramas that want so fucking bad to be movies, I don't know how anyone talks shit about Kojima's movie boner while these fucking things are being made.
The cost that the rise of TLOU has wrought on the industry pisses me off to no end. Developers, especially the ones who work with Sony bc this is very much the House Brand of Playstation, fucking brag about "oh yeah we spent 6 months building the rig to animate this character's hair" and "we modeled these horses with such precision their balls get smaller in the cold" and "this lighting engine accounts for the dew point of the scene which we also coded an engine for"
all these things feel to me like feats of crunch, of throwing money at problems that don't exist, because it's a fucking blurb to tell IGN to hype your game, not anything the actual game benefits from or needs. making games is already such a fucking labor intensive artform and this shit feels like adding completely unnecessary complication in pursuit of a perfect simulacrum of reality.
i also hate the violence of them. i feel like ND thinks it's sooooo fucking ahead of everyone else. look at this, look at how BRUTAL it is, look at Ellie slit a human's throat in high definition, doesn't that make you feel something, GAMERS?
bitch, no. it doesn't. because that's one of the two verbs in these fucking games. you kill people or you watch a cutscene. and making players go "oh shit are we the baddies" has been an extremely common trope for years. Spec Ops The Line was 11 years ago, bruh, you need to learn a new trick than "making the player feel bad about violence, ooooooooo spooky". it's our ONLY. FUCKING. VERB.
they pour so much effort and money and time and labor into these games, these apex projects, and their verbs are the fucking same as the first goddamn Halo game. you kill things or you watch a cutscene. you just made the violence more visceral.
in the gaming industry, the people who really make shit that changes the landscape are people who try for something more worthwhile than "here, now you can play this gory movie." it's shit like new vegas asking me to make complex ethical decisions backed by hundreds of years of context and history. it's hades teaching players that failing is its own reward. it's toby fox using pixel art and a leitmotif to make me feel something. it's spiritfarer trying to teach people not to fear death and that kindness is important even at the end of everything.
i am philosophically opposed to the Sony Studio Model, to Naughty Dog, and to TLOU. I think they are holding the industry back. they're mediocre games because they're trying to be movies, and their mediocre movies because they're supposed to be games. I haaaaaaaate them.
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