#Greyhawk dragon
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oldschoolfrp · 5 months ago
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Dragons of Greyhawk: Cloud Dragon, Greyhawk Dragon, Mist Dragon, and Shadow Dragon (Mark Nelson, AD&D 2e Monstrous Compendium 5: Greyhawk Adventures Appendix, TSR, 1990)
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thyeternalhunger · 4 months ago
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Hello goregrind vampire
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Vecna
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vintagerpg · 7 months ago
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This is the Greyhawk Adventures Appendix for the Monstrous Compendium (1990). Another solid Easley cover, depicting a sword wraith, a sea zombie and a…mist wolf? Sure, I’ll take it. Interiors are by the tag team of Tom Baxa and Mark Nelson again. I think Nelson was rubbing off on Baxa. There are a number of illustrations where I don’t know which of the artists are responsible, partly because Baxa’s leaning into zipatone here.
Solid selection of odd and formidable monsters: Shadow dragon, grell, norkers, hook horrors, yeth hounds, sons of Kyuss, necrophidius and slow shadows are all faves and get regular use in my homebrews (spoilers for my west marches campaign, I guess, sorry guys). Do they feel like they are somehow indelibly Greyhawk? Not to me, but your mileage may vary.
Side note: is the sea zombie the first overt reference to a John Carpenter movie in D&D (The Fog)? I suspect so (though I believe they first appear in Greyhawk Adventures, 1988).
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dndhistory · 2 months ago
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524.1. Bart Sears - Maps and Illustrations for Greyhawk Adventures #3: Master Wolf (1987)
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drmapzo · 1 year ago
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Hello, everyone!
Your players in need of a lift? To cross the skies you say? Well no problem, this airship taxi is sure to cover all your air traveling needs!
Send your players across continents with style using the latest in airship aeronautics. But not even the skies are safe from danger, for there could be fiery dragons wanting to get some mid-air snack.
The creature tokens for this map are a Demon Pixie, a Shady Wraith and a Supreme Devil. Emerald tier gets the Shady Wraith while Diamond tier gets all three. In addition, Sapphire tier gets extra creature token variants.
You can see a preview of all of this week’s Patreon content here.
Thank you very much for taking a look and be sure to check out my Patreon where you can pledge for gridless version, alternate map versions as well as the tokens pertaining to this map.
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smbhax · 3 days ago
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Cover illustration by Greg Bell
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dicegrimorium · 1 year ago
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Greetings!
Walks through the forest are always full of possibilities and adventure. In their never-ending quest to be the best of the best, the party of adventurers comes across a set of streams.
Stopping to take a sip of the clear, blue waters, the party lowers their defenses for just a fraction of a moment. The rustling of leaves surprises them and they're ready to spring into action.
But nothing comes out. They wait and then they wait some more, readying their weapons and looking around the wilderness for another sign of an ambush. They feel the cool wind on their cheeks, and a deadly silence makes itself present. Still nothing.
Paranoia starts to settle in the minds of our heroes, and they desperately try to find something, anything that might prove them right in their fears.
Is someone or something really stalking our heroes? Or is an evil curse starting to take hold of their minds? A curse that might've been cast a long time ago. Are they starting to see things that aren't really there?
You can see a preview of this map’s Patreon content by clicking here.
If you liked the map I’d be extremely thankful if you considered supporting me on my Patreon, rewards include higher resolution files, gridless versions, alternate versions, line versions, PSDs and more. Thank you!
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agirlinsearchof · 7 months ago
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One thing I love about the D&D multiverse is all the references you find between settings – everything feels so connected!
In Baldur's Gate I and II, you're in Faerûn, but you meet characters from Kara-Tur.
Baldur's Gate II features extraplanar travel, a reference to a Spelljammer ship, Boo as possibly a miniature giant space hamster, and a merchant who sells such items as Vhailor's Helm and the Robe of Vecna.
Speaking of Vecna, The Nameless One can equip the Eye of Vecna, while Morte jokes about being the Head of Vecna. Mordenkainen's Sword is a spell that mages can cast in Baldur's Gate II.
There's so much connectivity between settings here that it all feels like corners of the same world rather than strictly segregated continuities.
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candragloomblade · 9 months ago
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Sketchbook - Zybilna
Tasha or Natasha also known as Iggwilv from Greyhawk. Her Goddess/Archfae Form, Zybilna.
For  Edward Dreier as a part of Patreon Rewards.
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scarletpath · 5 months ago
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I've already talked about this but I love it so much. That Lolth actually has a Vampire lover, Vlad Tolenkov who she actually respects. And it's really cute when you think about it. Vampires, especially Vampire Lords are notorious for being vain, power hungry and has zero empathy. Hell, Tolenkov is part of the Union of Eclipses where everyone claims that they're the leader.
And you have Lolth. Do I have to explain anything?! Two entities that you would think would clash. But these two don't. She actually listens to him and delights in his ideas he gives her for world domination. They mix business with pleasure.
And one thing I find hilarious is that Tolenkov was Human and is a Wizard.
Hmmm who else do we know is a Human, is a Wizard and was in a relationship with a Goddess?
And the fact that what Lolth and Tolenkov have is more healthy (in very evil ways) is mind blowing!
They like evil Gomez and Morticia.
Now if you say, "Oh, but he's from Greyhawk and not Forgotten Realms." You do realize that the two worlds do mix sometimes. And Vecna is originally from Greyhawk.
So bring this guy over!! An awesome Vampire Lord who lives in the Nightmare World and is in a relationship with Lolth. So much potential.
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oldschoolfrp · 2 months ago
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A mighty castle looms over a small settlement somewhere in the Flanaess (Jeff Easley with vine border by Dᴀʀʟᴇɴᴇ, The World of Greyhawk campaign boxed set by Gary Gygax, TSR, 1983)
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disgruntledexplainer · 9 months ago
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Leading the way in terms of awards was the much-anticipated Baldur's Gate, a fantasy role-playing game set in the world of Dungeons and Dragons.
-TLDR News Daily
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thyeternalhunger · 3 months ago
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Sword & shield Kas and with a bat on his nasal helmet because I want to give him that
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vintagerpg · 10 months ago
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OK, this is Expedition to the Ruins of Castle Greyhawk (2007), a late-in-3.5E campaign book. It is a return of sorts — in 1990, TSR released WGR1: Greyhawk Ruins, which was an earnest attempt at creating a published version that matched the vibe Gygax’s ur-dungeon. That remains a somewhat obscure supplement, but forms the basic foundation of this campaign.
There is a fair amount of material on the city of Greyhawk and some important world lore before getting to the ruins themselves. The upper works are the remains of three towers — Zagig’s, Magic and War — each with voluminous, interconnected subterranean regions. These are vast, and not fully detailed. Rather, the book employs a system of encounter spaces and connections that creates an illusion of endless detail without the slog (or the page count). It feels super usable, with all the information for a given encounter (attributes, maps, tactics) all laid out on one or two pages.
I don’t know how I feel about it, though. It feels very very 3.5, for better and worse. Even allowing for that, this all feels somewhat disappointing, if only because it is trying to reconstruct a thing that never truly existed. The original, likely lost or unpublishable Greyhawk dungeon wasn’t a sensible place to explore, with a cohesive plot or anything like that. It was irrational, built on the fly literally to test new mechanics during the development of the game. It had a bowling alley for giants, and a portal to King Kong’s Skull Island. This book is, weird to say, too cool to be Castle Greyhawk. Or, at least, the Castle Greyhawk I am interested in reading about.
I don’t find the art direction very helpful. Michael Komarck’s cover has baldy Mordenkainen pondering his orb, in which a not-nearly-ruined-enough castle appears. Its the most distinct piece of art in the book, the rest of which is done by a gang of artists whose names I don’t recognize; it’s all workmanlike and adheres closely to the 3E art direction.
I dunno, this is fine, probably.
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dndhistory · 2 months ago
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524. Rose Estes - Greyhawk Adventures #3: Master Wolf (1987)
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So now that Gary Gygax was well and truly gone from TSR something needed to be done to continue the adventures set in that world as the company was turning more towards the book publishing side of the business. Gygax would continue publishing Greyhawk novels under his own imprint but in the TSR side of things the job fell to Rose Estes to continue telling tales in this setting.
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Rose Estes had been pretty successful some years earlier in originating the Endless Quest series as well as writing most of the early volumes of those gamebooks, so she would be a natural option for someone to continue the adventures in Greyhawk. Rose definitely changes the direction of the books and tells her own story, which is only fair enough, even if it was disappointing to some fans. 
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Gone are Gord the Rogue and his risqué adventures and in comes Mika the Wolf Tribe Barbarian-Shaman who gets to fight gnolls and save an ungrateful princess all the while unknowingly going up against one of the most iconic villains in Greyhawk. If I have a criticism of the book it is the fact that it does often feel like this is an adventure which is set in Greyhawk because that is demanded of it. Other than a few place and character mentions little makes this story specifically Greyhawkish, and while some D&D gameplay mechanics do make an appearance here and there they feel more like a hindrance to the story than an integral part of the tale. I would not be surprised (and I don't know if this is true) if Master Wolf had started out its life as a book independent of D&D which was then repurposed due to the demand for books in this setting by TSR. Still, it's a fun story, and if you are not expecting a strict adherence to lore canon, a perfectly enjoyable adventure romp. 
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drmapzo · 1 year ago
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Hello, everyone!
Hidden away for thousands of years, a mysterious door beckons your players. Built near a magnificent waterfall, there are many secrets to be found inside.
But before that, the group will have to pass a series of tests to be worthy of gaining entrance. Prepare for the trials now or be locked out forever!
The creature tokens for this map are a Brimstone Spirit, a Fiendish Experiment and a Meaty Devourer. Emerald tier gets the Brimstone Spirit while Diamond tier gets all three. In addition, Sapphire tier gets extra creature token variants.
You can see a preview of all of this week’s Patreon content here.
Thank you very much for taking a look and be sure to check out my Patreon where you can pledge for gridless version, alternate map versions as well as the tokens pertaining to this map.
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