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#Games Master Challenge
arcadebroke · 2 months
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eshbaal · 27 days
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Another in the series of random Robot Masters, although there is a slightly different story to this one. On a recent art stream, I gave myself a challenge: "Can I take a character generally agreed to be lame and make them look cool without completely redesigning them?" In Toad Man's case it was simply a matter of color, changing his eyes a bit and addigns ome nubs to his fingers to make him slightly more intimidating and making a more intimidating pose. I like to think it worked pretty well. ---
Commission Info
Deviantart | Youtube | Twitter | Instagram |
Patreon | Ko-Fi
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pixelatedraindrops · 4 months
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Yuma Month: Day 31: Post Game
…for the sake of the world’s happiness.
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fei-scribbles · 1 year
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tried working with a muted colour palette that reminded me of vivia
i wanna turn up the saturation so badly omfg how do people make muted colours look good-
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floralcyanide · 2 months
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𝐬𝐚𝐭𝐮𝐫𝐝𝐚𝐲 𝐧𝐢𝐠𝐡𝐭 𝐬𝐥𝐞𝐞𝐩𝐨𝐯𝐞𝐫!
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hello everyone! I’ve decided to have a fun little event this Saturday where I answer asks and write some blurbs.
✼ here are some questions you can send in! ✼ here, here, and here are some smut prompts to check out for requesting blurbs! ✼ here are some fluff prompts to check out for requesting blurbs! ✼ here are some angst prompts as well!
feel free to send any requests that aren’t on the prompt list. also feel free to send any asks you’d like. I’m thinking of starting around 5-6pm EST and participating throughout the night and possibly into Sunday, depending on how many asks/ requests I get. I will be writing for any characters/ fans I’ve written for before. you can find those on my masterlist or in the tags.
feel free to go ahead and send stuff in!
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unluckykay · 10 months
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Mammon + Guilty challenge 💛
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smbhax · 1 year
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Super Street Fighter II X for Matching Service: Grand Master Challenge (Dreamcast disc)
Illustration from a sketch by Kinu Nishimura: https://streetfighter.fandom.com/wiki/Kinu_Nishimura?file=SSFIIX_Cammy.jpg
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thefirstknife · 1 year
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Getting real sick of a certain subset of Destiny players complaining that it’s a baby game and crying to Bungie to nerf exotics and abilities when their ENTIRE POINT IS TO BE STRONG in specific ways as if they are being locked into using them.
IF YOU WANT AN EXTRA CHALLENGE STOP BEING SUCH A DPS GOBLIN AND JUST EQUIP SOMETHING THATS NOT TOP TIER META AND STOP COMPLAINING JESUS FUCKING CHRIST
MOOD. Go off.
It's incredibly annoying to me. They always use the argument of "the game should FORCE me to do things, I should not SELF-IMPOSE challenges." And like. ? I'm sorry but what? It's a video game for a big audience, it's here to be playable and accessible to the widest possible playerbase. There are plenty of ways to make the game difficult for yourself, so knock yourself out if that's your thing, but don't force others into it.
Like, I enjoy hard content, I regularly at least attempt day 1 raids, I do master raids, GMs, solo and solo flawless content and all that. But only when I want to. Sometimes I don't and I don't want to suffer in a patrol zone or struggle in a seasonal activity I'm doing for the story. The majority of the players don't want that. Designing games for the professional gamers only has NEVER been a good idea and never will be. Fifty streamers can't sustain a video game. It needs casual players who will want to come back to the game instead of feeling defeated.
One of the reasons I really enjoy helping others is because I know that casual players tend to struggle in stuff that's basic activity for me. I've seen people unable to get through a strike. I've sat for 10 minutes rezing someone who couldn't do the jump in a seasonal activity. I want those people to be able to play basic content without feeling frustrated and I want them to know that there are people out there who will help them out.
And this doesn't apply just to basic content, although it should start with that. I think all dungeons and raids and everything should be things that all players can complete. Fine, doing a master raid with all challenges should be tough, but it should be achievable with time and practice, not impossible. What a lot of these "pros" want is just completely divorced from reality.
It takes days and days of practice every time a new master raid is out for me and my team (all with thousands of hours of playtime) to get comfortable to finally finish it. We're far from casual players and it still takes a lot of time to be able to finish hard content. Making it even harder is insane to me. Like, if something is so hard that my team full of people, each with 5000+ hours of playtime and a coordinated team that's been raiding together for years now can't finish it, that means it's absolutely impossible for probably 90% of the playerbase. That's wild to me. Raids and GMs should have more people playing them. If master raids are too easy for you, Mr. I-Play-Destiny-For-A-Living, that's on you buddy. Unequip the super god tier god roll meta guns and loadouts or play something else.
And ofc, another excuse they make is "if I don't use meta, I am not going to win a raid race!" Then don't. Idk. Let me play you the tiniest violin. This affects literally nobody except a grand total of 50 people. Run your meta in day 1, and play with random shit otherwise. Play raids with all white weapons. Play without mods. Play without a HUD. Do things solo only. I don't know, make up a way to spice things up for yourself. I'm not interested in that and neither are 99% of the players out there. The game is genuinely hard enough for the majority of the players. On top of that, I am here to feel like a powerful space fantasy superhero. I am NOT here to die to dregs in patrol zones. If there's ONE thing that I know for a fact that put people off from Lightfall (as in this year of Destiny), it's the difficulty changes. They're annoying, frustrating and for some a barrier to entry more than anything else.
#destiny 2#gameplay#ask#long post#i really do love helping but i can't not feel bad because once the people i helped are out of my fireteam...#...there's no telling what other experiences they'll have#there's so many speedrunners and people who don't care and people who just aren't helping and are instead mocking others#you can only do so much for a few people you see in activities#this season's activities are super tough. every time so far I've played everyone in the team was struggling#i'm gonna have to start going into altars of summoning with my full support build warlock just to sit in there and help people#istg the 'pros' have to get their loadouts restricted. go play with non-god tier armour sets and guns#equip the same loadout that some casual player has available and let me see you then#this idea that everyone has minmaxed best equipment available at all times is bizarre. please get your head out of your ass#'i have perfectly rolled all artifice armour with perfect stat exotics for every loadout because i have infinite time to grind' okay dude#most of us aren't being paid to play destiny. lmao#'the game used to be hard' no. you got better. you mastered it#why is this so difficult to understand. everything is hard when you first start. 5000 hours later it no longer is#the game is fine. the 'health of the game' is fine. you mastered it and outgrew it#either impose challenges on yourself or find something else#like. when i first started GMs they were almost impossible for me#now i play them for fun. they're still challenging but they're not the same level of hard and I'm fine with that#i enjoy them as content and they're still entertaining#and when a new GM comes out it's a new challenge to master so it'll be hard at the start#as everything ever in the world#if that's no longer enough for you then you just outgrew the game and should probably move on#the only reason why some things used to be hard was poor quality of life that got improved over time#not being able to mantle in d1 is not difficulty. it's just not good design. it was fixed and improved#the bitching about light 3.0 as well. man. just don't use the 'OP' fragments. it's so easy to unequip them#i personally love the variety and all the options i have now as opposed to before#okay tag essay done. fhkajhakfhksjf
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sandygarnelle · 1 year
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go for it
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myorinn · 9 months
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After 37 hours of work total, it’s finally done.
Merry Christmas everyone
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clopans · 8 months
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Hate
July-ink, word "hate". there might be a lot of hate in this guy. but he's great. ___ July-ink, mot:"haine". il doit y avoir beacoup de haine dans ce gars. mais il reste super.
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jilllovesmike · 11 months
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Tapping Mike and his black converse. A classic combination.
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pixelatedraindrops · 10 months
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RainCode Sickfic (Sequel 3) preview!
(RainCode Endgame Spoilers!)
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Behind the mask…lies the pain you’ve kept hidden all this time…
So as I’ve briefly mentioned multiple times, over winter break I will be writing a new fic, aka the third and final part to my RainCode sickfic trilogy. I call the it the “Sickfics of the Heart” series~ :)
The final fic I write will take place in the post game. Where former Number One, Yuma decides to visit Kanai Ward to check on his homunculus Makoto before the year ends as a break. But he finds out he’s not in good shape health-wise and decides to try to look after him.
I will be making multiple references to my first fic “Home is Where the Heart is” so be sure to read that fic first!
This fic will also contain more angst. (that I will make super fluffy in return :3)
Here is the summary of what I have planned.
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Title: A Heartwarming Reunion
With his memories back, Former Number One, now Independent Detective Yuma Kokohead has recently solved yet another case. One more step towards his goal of eradicating all the world’s mysteries. He finds himself a little tired and realized that it was getting close to the end of the year. He thinks maybe it’s a good opportunity to take a small vacation to recuperate.
New Years is usually a time best spent with family. Sadly, Yuma didn’t have any blood relatives. His secondary family was the Nocturnal Detective Agency, but with the master detectives off doing their own thing, and the chief deceased (or rather wandering aimlessly as an undead homunculus zombie) he couldn’t be selfish and take up their time.
But as he thought back to his time spent in Kanai Ward's city of endless rain as an amnesiac, one person crossed his mind. The person who shared his face, his mind and his build. The homunculus clone he had to battle to solve the city’s mystery. (Though he could not remember what exactly happened) The CEO and now Leader of the clouded city of rain full of homunculi like him. Makoto Kagutsuchi.
Yuma thought to himself that even if they were previously enemies, Makoto was probably the closest thing to a blood relative he had left. So he decides to return to Kanai Ward to pay him a visit, to see how the city is fairing and hoping he had some time off to talk and catch up. And as the city’s leader, he was usually alone. He wouldn’t mind a little surprise visit from his original …would he?
Little did Yuma know, that Makoto may have needed his help more than he originally expected. He overhears rumors in the city that speak concerns of Makoto pushing himself too hard. It turns out their city’s leader was ill, and he had only gotten worse due to his days of continuous overworking and trying to brush it off, by hiding it using his mask.
Yuma is about to experience being a caretaker for the first time in his life, and to his own double. He has a bit of trouble at first, but he has a little bit of help from his heartwarming memories of his previous found family, the Nocturnal Detective Agency. He also finds out more about Makoto in the process. Realizing that he’s been in a lot of pain…that he’s kept masked all this time, all alone.
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Also yes this edit is terrible... x'D Makoto's sprite art makes it difficult to edit into his body... I tried okay? x-x;
Anyway, I hope you will look forward to it! I will try to get it done by either Christmas or...the end of the year :3c
Also this will likely be a multi-chapter fic.
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arcadebroke · 2 years
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realitytvsb · 5 months
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Jeff is soooooo serious in the early seasons everything feels so unhinged then compared to the new era
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nuclearmime · 11 months
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Seeing the localized Game Center CX "Retro Game Master" logo again after so long legitimately triggered my fight-or-flight response.
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