#Fantasy Setting
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Hello, I need some help with my story.
It takes place in a medieval fantasy world and there are lots of different species, including centaurs.
I like to have a lot of disability rep in my story, and since one of the main characters is a centaur, I thought about giving him a prosthetic leg.
The problem is, in real life it's extremely inhumane to give horses wheelchairs or prosthetic legs because it'll cause chronic pain, pressure sores, etc. because they weigh so much.
I know "Magical disability aid that's super amazing and way better than they are in real life" is a problem, but would it be okay in this case to give centaurs some sort of enchanted prosthetic/wheelchair that won't cause injury to them?
Hello,
Yes, that's absolutely okay.
In theory, it is possible to create wheelchairs and prosthetics for horses, it's just not practical. It would take a massive amount of funding, research, trial-and-error, etc, which is all extremely expensive and might not lead to any good results when the simpler solution, currently the most humane option, is to simply euthanize the animal. Because horses also aren't going to understand. Human amputees could willingly participate in the creation, trial, and modification of prosthetics and wheelchairs, they knew what was going on, what they were doing, and what the intended outcomes were. Horses can't understand that and will never be able to. The entire process would be unnecessarily stressful, painful, and distressing for the animal, so it's not humane to try.
But a centaur is sapient, they can understand the creation of mobility aids and prosthetics, consent to being part of the process, and won't be horrifically distressed by the entire situation, so developing prosthetics for them isn't inhumane. A hawk with a broken wing and a horse with a broken leg can't understand what's going on, so treatment is going to be extremely distressing and they can't communicate their needs to their medical care team, and they aren't going to understand temporary disability and physical therapy.
Centaurs, however, are going to understand what's going on, they can communicate their needs and do things to help themselves, as they'll be able to take off prosthetics, get out of wheelchairs, roll over on bed, etc, without help, or will at least be able to tell the team that they need to. They can understand temporary disability and can actively participate in physical therapy. That makes the science of treating centaurs much easier, as there's much less of an ethical dilemma. Plus, sapient creatures are going to get a different class of care. With humans, everything is done to preserve their life and then help them live with the disability because you can't just euthanize a human because they have a survivable injury. It's not ethical. So more effort is going to be put into the science needed to preserve their lives. In theory, the science needed to create good prosthetics and wheelchairs for horses is possible, it just hasn't been explored. If there were real centaurs, the science would be explored (this is also partially why we have bariatric, geriatric, and pediatric mobility aids and prosthetics, the original science didn't work so they created new science to work for them.) And with magic in the mix, it's infinitely easier to find that solution. Magic makes the science of this easier to figure out, because you can use spells or enchantments to prevent pressure sores and make the materials stong enough to support a centaur.
As long as the aid isn't erasing the character's disability (bionic legs that function as well as or better than their biological legs,) it's fine.
Mod Aaron
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Just because you're at work doesn't mean you have to leave Thedas ✨ Here are a few backgrounds for your next video call!
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Imagine a Butterfly Alien
Imagine...
you're a human whose been farming and growing plants for as long as you could walk. You like the birds, the bees, the butterflies, even all the bugs that others thought were gross and useless...worthless, yet you've found appreciation of them.
you're also not ignorant to the fact that aliens have made their presence and cultures known to your world for a little while now. You've yet to meet any in your tiny farming village, but you're sure they can't be too different from any other humanoids you've met before. To say you're a black sheep to your village in those statements would be a massive understatement.
That's not to say you're surrounded by bigoted, closeminded individuals- on the contrary, your little village is eager anticipating meeting these new friends no matter what variety they are. So excited and willing to accommodate.
So, you're more than a little surprised when one day you hear a loud crash on your farm and go running over to investigate only to see a massive Butterfly Alien having torn his wing and crash landed your on your front lawn. Right near your butterfly bush, you reflect later. In the moment, you're sheepish to admit, you're spending the time panicking and crying.
At first, the Butterfly Alien is dazed and equally confused, interesting distended eyes seemingly peering around. You're sat next to him, face flushed and teary eyes, voice high pitched and fast paced; he's in pain and immediately notices tear within the upper quarter of his right wing. You can only assume he starts to suffer shock as he begins to violently tremble. At this point, you're more than upset at yourself for not going to at least one Culture seminar your village held to ease the welcome and culture shock of/for your future visitors.
You're frantic and nearly as trembly as the Butterfly Man you attempt to touch Him, but you flutter your hands around (adorably) unsure if you'd stress or hurt Him further. Tears finally begin to fall as the anxiety of it crests- the Alien flutters His wings quickly, almost desperately, as if gauging them, testing their abilities. You gasp loudly as the tear rips the top quarter of His wing off right in front of your eyes. You begin to hyperventilate as the Man begins to tremor again, whole body shaking like a leaf caught in the wind.
You can't quite see what happens next, eyes blurring your vision with thick tears causing you to wipe at them with the back of your hand. It's as you're doing that when the Butterfly Man moves. It's quicker than you imagine He could move before He's up; and one second later He's flying again.
He doesn't even appear to turn back as he glides up into the sky, as if He'd never crashed at all. You're left there blubbering, blurring vision flicking between the sky and the dinner plate sized wing remnant left in your yard.
You can't understand why, but when the breeze starts to pick up, you snatch the piece of his wing with your shaky hands and hurry inside feeling as if you'd seen a ghost. Unsure where to go with it or what to do with it, you find the biggest frame that you had that could fit it and frame it. It's the only way you can think of no harm coming to it further. It's beautiful, too, soft but vibrant colors popping against the whites of your wall as you hold it up in the sun.
You look into attending some of your village's culture seminars a few hours later after your heart stopped racing and mind spinning with everything that had happened.
Imagine as you're walking into town to see when the next Culture seminar is and you're hearing from whispered shadows as you're walking into town "did you see?" "did you hear?!" "They finally came!" "We need to throw a Welcome Festival!" "I wanna make them food to welcome them!" "I-I heard they're all...single..."
You fluster again when you reach the center of your village square, there's several insectoid aliens that have migrated to your village- drawn by its rich agriculture and farming lifestyles. There's only one Butterfly Alien, though, it's here, and only here, finally here that you get a good look at the person who literally crashed into you life.
He's not just beautiful, all colorful wings and lean muscles and graceful movements, He's handsome, too. He's got these masculine humanoid traits that add a rugged edge to His beauty- He's got a distinct jawline and defined cheekbones and whilst nothing about Him is particularly sharp or overtly (humanly) masculine, there's a defined demeanor to Him that pulls in favor of His handsomeness. The tear in His wing helps strongly to add that ruggedness.
It's hard to tell with eyes like his if you've met his gaze but with his posture shift and almost sheepish expression coming over him you feel as if you may have. You flush, flustered by his attention even so indirectly. The head of your village, MeeMaw, eagerly invites the couple of them into her space and once they're out of sight the whispers turn to full on chatter.
You huff, trying to push past how out of whack everything's become in one day and now you suppose you have a dual purpose for lingering by MeeMaw's quarters. You'll definitely need those Culture Seminars after today, and you suppose while you're at it....You could try and give the Butterfly Man His wing back to Him....You don't know if He needs it, but at the very least you'd have an excuse to talk to Him. You just hope you don't get shy on Him...you certainly didn't make the "best" first impression
(Little do you know, He thought it was so cute. So panicked over Him without knowing Him. So worried over Him without knowing He'd been there to peep on you after seeing just how cute you were tending to your farm
(Imagine He's just so grateful and thinks you're the cutest, sweetest little thing to save His wing for Him. Were you going to go looking for Him like some sweet and brave Knight in shining armor? How adorable!
(So sweet, little human, so cute! Gosh, you must be His! You must be made for Him! Why else would you have been so scared for him? You wouldn't save just anyone's amputated limb, would you? You must...love Him!
(You have no idea, either, until much later anyway, just how rare He is. Insectoid Aliens aren't the most intergalactically social so they're pretty rare off their own planets- Butterfly Aliens especially so, even more so. Mostly due to the fragility of their wings and inability to regrow. If someone wanted, it would be so easy to destroy or even rip His wings from Him, yet you wept over Him. Many would steal Him away, cage Him forever; yet you let Him free. Let Him keep His freedom. You're truly one of a kind. Just as He is.
(That must mean He's right- you are made for each other. He's glad you think He's handsome, He'd fight you for your love even if you were to think He isn't.
#yandere oc#yandere#butterfly alien#alien oc#butterfly alien oc#fantasy setting#human x alien#yandere x reader#alien x reader#original character#original post#insectoid#monster lover#teratophillia#terato#monsterfucker
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The Taste of the World: Writing Food as Storytelling
Food is never just food. It’s culture, history, survival, and, perhaps most importantly, a language that characters and worlds use to speak when words fail. The way food is grown, prepared, and consumed reveals the structure of a society—its priorities, its fears, and its memory. And in storytelling, the smallest detail about what’s eaten or how it’s shared can carry a world’s worth of meaning.
When used well, food becomes a subtle but powerful tool. It can reflect emotional tension without anyone saying a word, or quietly thread deeper themes through the narrative. It doesn’t have to overwhelm your story with excess description; it works best when it’s an organic part of the world, shaped by the same forces that drive everything else.
Let’s break down how to think about food as more than a detail, crafting it as an integral part of the characters, the setting, and the stakes.
Why Food is Fundamental to Worldbuilding
Culture and Identity
Food defines a culture as much as its language or traditions. The ingredients people rely on are determined by the land they inhabit, the technology they have access to, and the values they hold. It’s not just about what is eaten, but how—and why.
Think About:
What ingredients are unique to this region, and how did they come to rely on them?
How is food served—shared communally or divided by status?
Are there specific rituals tied to preparing or consuming meals?
These questions help frame food not as a decorative detail, but as a way to demonstrate how a culture lives and interacts with its environment.
Food as Survival
Food exists on a spectrum from abundance to scarcity, and its availability often tells the story of who holds power and who doesn’t. This doesn’t need to be stated outright—simple contrasts in what’s on the table (or missing from it) can highlight social divides or tensions.
Consider:
What foods are considered everyday staples, and what are reserved for moments of celebration or mourning?
How do people preserve food in harsh climates or through difficult seasons?
What compromises are made when survival is at stake?
Survival shapes cuisine, and cuisine, in turn, shapes the people. Food that may seem unremarkable to outsiders can carry in-depth meaning for those who rely on it to live.
Food as Memory
Meals are tied to memory in ways that few other experiences can match. They evoke places, people, and moments that might otherwise be forgotten. For characters, food can serve as a reminder of what was lost or what still needs to be protected.
Ask Yourself:
What does this food remind your characters of?
How does this memory shape their present choices?
What foods do they miss, and why can’t they have them anymore?
The emotional weight of food often lies in its connection to something larger—home, family, or an ideal that has slipped unreachable.
Integrating Food Into Your Narrative
The Subtle Art of Symbolism
Food works best as a storytelling element when it doesn’t announce itself. It’s not about drawing attention to the dish for its own sake but letting it naturally reinforce the scene or the character’s state of mind.
Example in Practice: A meal served quickly, with little conversation, could underscore a sense of unease or urgency. Meanwhile, the deliberate preparation of a dish might reflect care, control, or tradition.
It’s less about describing what’s on the plate and more about how the act of eating—or not eating—interacts with the story.
Building Tension Through Meals
Sharing food is inherently social, and like any social act, it can carry undercurrents of conflict or connection. Meals can be settings for negotiation, subtle power plays, or suppressed resentments. What’s not said during a meal can matter more than what’s served.
Think About:
Who prepares the food, and what does that say about their role or status?
What’s the mood at the table? Is the act of eating itself a kind of performance?
Are there unspoken rules about who eats first, how much they take, or what they avoid?
Food as tension is about the surrounding interaction, not the food itself.
Grounding the World in Small Details
Food is a powerful tool for grounding your world in a sense of place. By focusing on how ingredients are sourced, prepared, or consumed, you create an ecosystem that feels real without needing an info dump. A brief reference to a seasonal delicacy or the preparation of a daily staple can communicate volumes about the setting.
Use Sparingly: The best world building happens in glimpses. A short mention of pickling methods during a harsh winter or the fragrance of a common herb can paint a vivid picture without dragging the narrative down.
Applying Food to Character Development
What Food Says About Relationships
Meals are a social construct as much as they are a necessity. Who characters eat with, what they share, and how they interact during a meal reveal their connections—or lack thereof.
Consider:
Do your characters share food equally, or does one person dominate the meal?
Is a meal an act of kindness, a manipulation, or an obligation?
How does the way they eat reflect their personality?
Preferences, Habits, and Rituals
The foods a character gravitates toward can say as much about them as how they speak or dress. Perhaps a soldier instinctively chooses ration-style meals even in peacetime, or a merchant avoids exotic imports as a quiet protest against their origins.
Ask Yourself:
Does your character have a ritual or habit when it comes to food?
How do they react to unfamiliar dishes?
What’s their relationship with food—joy, necessity, or something else?
The Absence of Food
Every so often, what’s missing can be more telling than what’s present. A lack of food could signify poverty, oppression, or desperation. Even in abundance, what isn’t served can carry weight—certain foods might be taboo, seasonal, or too painful to prepare because of their associations.
The absence of food doesn’t need to be highlighted directly. Instead, its weight can be felt through the absence of conversation, the careful rationing of resources, or the visible strain it places on characters.
Final Thoughts: Food as a Storytelling Tool
Food is one of the most powerful yet understated tools in your storytelling arsenal. It connects your world to its people and its people to each other, revealing layers of culture, memory, and emotion without needing to over-explain.
When used thoughtfully, food doesn’t just flavor your story—it deepens it, grounding your world in something tangible and human. Instead of asking, What do my characters eat? ask, Why does it matter? Because when food becomes more than sustenance, it transforms into something far greater—a story in itself.
TAGLIST - dm or reply to be added 🫶🏾
@slenders1ckn3ss @lucistarsfire @fond-illusion @p00lverinecentral
#fantasy worldbuilding#writers on tumblr#writeblr#writer community#writerscommunity#queer writers#creative writers#writerblr#writerscorner#fantasy writer#fantasy writing#creative writing#writers#worldbuilding food#fantasy world#fantasy setting#fantasy#worldbuilding#world building tips#writer#aspiring writer#just writer things#being a writer#beginner writer#tumblr writers#writer life#writer on tumblr#writer problems#writer stuff#writer things
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Perhaps you should just let this one slide. If you try to fight him, he'll probably just keep talking.
#oc: lamonte#verse: forever gold#original character#fantasy oc#fantasy setting#plant magic#magic weapon#comic#oc comic#forevergoldgame#art#artists on tumblr#dueling
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ANOTHER ASK - KEKEKEKE
What class and/or occupation would each of the ROs be in a fantasy world? And let's say MC is just a random commoner who gets tangled into a bunch of trouble and just wanted to live a peaceful life after being jilted by their fiancee and ostracized from their family? (Except their Aunt, who is the whole reason why MC could start a new life with her in a nice establishment, like an inn or shop!)
Curious how Cam would interact with MC upon his first meeting - but feel free to add the childhood friend factor 👀
😂 Yeeees, this is probably my fav question. You always send good ones! (I just have such an urge to do something fantasy) ❤️ Cam - Rogue! All the way, he's already got practice. Eventually join a thieves' guild and become one of the higher ups before ya know it.
💙 G - Cleric. Probably one of the most prickly cleric's. Would get so pissed when people get hurt, say they deserve it. Then heal them and just mumble the entire time.
💚 Kara - Spellcaster, mainly because she thought the whip was cool. Then she actually began to excel at it.
💛 M - They would be an Arcane Storyteller. With a focus on romance/horror spells.
💜 Isaac - An alchemist! They would be pretty successful in a fantasy setting. Isaac would be a relatively good one, probably doing better than some of the other RO's honestly.
🖤 Ardent - Berserker, a blood thirsty one. Likely has a vendetta against the thieves' guild.
So if Cam and MC were childhood friends, they eventually lost contact growing up. Especially given Cam's initiation into the thieves' guild. Gonna put it below break because long!
Shit, shit shit shit.
“Get him you dolts. How many fucking times has he made you look so pathetic!?” The man yells, as they try to keep up with the redheaded rogue.
Cam tore down the street, feet smacking against the cobblestone as he made his way around the throngs of people in the market. The guards were hot on his heels, as usual when they get a sight of that red hair. Who can blame them? He placed in the top three for best looking among the thieves’ guild. That thought alone causes his cheeks to flush, as he scratches his cheek. Now is definitely not the time to think about that.
They were getting closer, and he needed a quick way out. His eyes searched the crowd, looking for anything to help with his escape. He didn’t plan on getting caught, especially not today. The item in his pouch could easily fetch 300 gol to the right seller. Enough to cover the medicine for the kids at the guild, enough to put some food on the tables for over a week. With just enough leftover to pay off his tab at the inn.
A few feet away he spotted a fabric merchant’s stall, perched atop the tabletop, swaying precariously with the wind rests several stacks of colorful cloth. A myriad of colors and textures. Some he would never even dream of coming into contact with, well until now. With one calculated move, he slammed himself into the stall, the fabric falling into the dusty street. All except the pale green fabric he quickly grabs and uses to cover his hair. The merchant’s cries of protest cause the slightest pang of guilt. But he doesn’t look back- he knew the guards would be delayed momentarily.
He quickly ducks into a nearby alley, narrow and slightly overcast from the buildings on each side, winding his way through the labyrinth of back streets. The sounds of the bustling market, cries of the fabric merchant and guards fade behind him. The alley growing tighter in spots, the tall buildings cast deep shadows which Cam could easily use to his advantage if needed. As he rounded a corner, his escape was suddenly blocked.
His body collided with that of another, jarring them both. Cam staggers back, his eyes locking on the person before him. A brief flicker of recognition passes over their face, but not enough to make him stop what he was planning. Before either could speak, Cam grabs them. The guards’ steps closer now thanks to this little mess up.
In one quick motion, he grabs them pulling them tightly as his hand yanks out a dagger from his belt. The cool metal pressed close against the neck of the person before him. “Sorry,” he whispered, “I need to throw them off, and you just happened to be in my way.” Their eyes widen, not in fear, which Cam had expected. As the guards rounded the corner, their metal armor clinking loudly, MC with surprising speed, twisted around and slammed their forehead into Cam’s nose, with such force that sent stars dancing in his vision. “Fuck! What the hell, are you stupid. Ow-shit that smarts!”
Both stumbles back, blood pouring from their noses. Cam’s grip on his knife loosened, falling, and his would-be victim shoves him away, glaring at him with such anger it causes Cam’s skin to heat.
Shit, why do they look pretty all bloodied up?
Before he could stop himself, his hand slid up with intent to wipe the blood from the other person. Then it dawned on him…this has happened before. Well not nearly slicing the neck of someone while escaping from guards. But this person had headbutted him before, causing their noses to bleed. So very long ago.
“Red.” He whispers, watching as his former childhood friend looks him over.
“Cam!?”
The guards stand at the mouth of the street, taken aback by the sight before them. The rogue and supposed victim both stand bloodied. The confusion on the guard’s face was all the time he needed. Cam shoots a grin, vicious as blood seeped into his mouth, that which he spits on the cobblestone. “Tsk, listen I would like to buy you a drink before I take you back to my place, for old times sake. But we don’t have time. So, let’s catch up, ey?” He quickly pockets his knife, grabbing MC’s hand and begins sprinting down the alley.
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I'm curious about the nobility in Vestur! What-all are the different kinds of noble titles? Since the Gift is hereditary, how are illegitimate children treated? Since relics get passed down, do nobles in the same line usually conduct the same kinds of meur?
What-all are the different kinds of noble titles?
A midland illustration from the 1500s, meant to demonstrate for children that nobility is in service of the commoner. It depicts a fantastical act in which the lord conducts blue meur to forms a river, signifying ownership over the land. The viscount then nourishes the earth with green meur, so the commoner may grow food for all.
While Vestur is ahead of much the world in the realms of standard of living and technology, the social order is antiquated compared to other contemporary nations. Vestur still functions on something of a feudal system. There are only three ranks in the noble hierarchy, with little socialmobility except through marriage.
The Tri-Kingdom is an alliance of three sovereign kingdoms, each of which are headed by a Monarch: an Archduke/Archduchess, or High King/Queen if occupying the High Throne. Vestur’s Monarchs are absolute rulers, with ultimate executive, judicial, and legislative power. Of course, in the modern day such authority is wielded with a cautious hand, and a monarch will often defer to the expertise of various councils rather than rule by his own intuition alone. The High King may override the word of an archduke or archduchess in especially perilous situations, or regarding matters of the meur economy, but they are (theoretically...) considered equal on all other matters and in full control of their respective kingdoms. The son or daughter of a Monarch are referred to as Duke/Duchess, or Prince/Princess.
A Lord or Lady of the Land holds authority over a specific territory, or lordship. Lords oversee the appointment of viscounts within their province, collect taxes, and whatever other administrative tasks their land might need. They are ultimately beholden to their kingdom's Monarch, but are given the freedom to define local laws and run their own courts (so long as the offense doesn't involve another lordship or kingdom). The son or daughter of a lord/lady are referred to as Master or Mistress.
Both monarchs and lords pass their title by blood, following primogeniture-esque laws of succession. Eldest son is the preferred heir, of course, but in absence of any suitable men, a seat of power will turn to the brothers of the current monarch/lord. Technically, a daughter can claim right to succession if her family has no sons, though this is a politically risky move and she may face consequence for it should she "steal" power from a more popular relative in doing so.
The final noble title is the only one not to follow this system of succession:
Viscounts/Viscountesses are an appointed title, and culturally thought to be one you “earn.” In reality, if your mother or father holds a viscount title, it's extremely likely you will be granted one as well. Appointments are given based on a meur-related service the viscount can provide to his/her lordship. One viscount may provide green meur based soil enrichment to a specific town. Another may own the local quern, powered by a blue meur water wheel. viscountry is largely seen as the reward for fulfilling your pledge. To compare with the real world, if taking your pledge is like receiving your university degree, viscountry means you’ve established a career with that degree.
There are untitled nobles as well, but that’s... an embarrassing role to occupy socially, and one assumed to be caused by being too lazy or inept to be appointed a viscount title. In reality, there are many reasons someone might be untitled: They might not own gloves - the visual mark of nobility, and without which performing meur in public is illegal (and a grievous, heretical insult to The Architect, according to men of faith). They might be from a fallen family and unable to afford a relic. And some may, for personal reasons, choose not to use their gift at all.
Since the Gift is hereditary, how are illegitimate children treated?
Prince Lucas chose specifically to read law under and clerk for Mr. Beiric, who challenged the Crown on the eligibility of bastards to VRMA. Beiric was born to a common mother, but sired by a noble father. Though too old to attend VRMA after his landmark win, he received an honorary conductor’s pendant. (Black, signifying he is not allowed to conduct at all.)
“Half-common bastards” (as the lovely people of Vestur call them) are considered nobility, but this is a twenty year old development. The scientific “realization” that The Gift doesn’t get diluted or lessened by having only one noble parent is less than a century old. It took the courts some time to catch up.
But... the outlook of a bastard attending the Vestur Royal Military Academy isn’t great. While the school has loaner gloves, unless the noble parent or some benevolent benefactor is willing to give a pair of priceless unicorn hide gloves to the illegitimate child, they could never be able to conduct meur legally post-graduation. Most noble families guard their gloves jealously, and few would deign to waste them on a “mistake.”
Do nobles in the same line usually conduct the same kinds of meur?
It depends on the family whether or not they tend towards one kind of conduction. Some have a generational reputation to uphold, or possess a famed historic relic.
Among old white conductor families, the pressure is immense. White meur is famously the hardest pledge to take, requiring an aptitude exam and an extra two years of education after graduation from VRMA. Those who fail the aptitude exam must shamefully pick a second option. (Drawn by @lsdoiphin!)
Tradition aside, relics are expensive, even for nobility; some families conduct one color for financial reasons rather than upholding a legacy. If dad’s old hand-me-down blue relic is all you can ever hope to afford... you're going to take a blue pledge and become a blue conductor.
But no one is forced to take a specific pledge, legally speaking. Everyone is free to choose their own pledge/conduction specialty at the end of their education... so long as they can live with the consequence.
#worldbuilding#fantasy world#fantasy setting#magic weapon#magic system#nobility#LONG POST WHEEE thanks for this ask... it was fun to draw for#others art#since ls contributed to this one#world: forever gold#lore dump#oc: lucas#making his screechy little cameo
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🌸🌷Roses Fantasy🌷🌸
#gifs(edits) made by me :)#assassin1513#mystical#mystic#fairy#fantasy#fantasy core#fantasycore#fantasy aesthetic#fantasy vibes#fantasy adventure#fantasy elements#fairycore#fairy aesthetic#fairy vibes#fairy cottage#fairy core#fairy coquette#roses#rose#magical#magic#leaves#fantasy landscape#fantasy life#fantasy lover#fantasy setting#infinity#grunge#castle
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The Deep Wells of Magic: Drawing from Timeless and Novel Sources
Hello, and welcome to another one of my incredibly overdue writing guides. Where does the magic pulse from in your fictional world? What energy does your magic user draw forth to complete their spells? Here is a list of classical and somewhat unique magical sources you might use to craft your supernatural system. Remember, the key to originality is being a little twisty and the ability to mash concepts. Okay, maybe the first isn't a determining factor.
Sources:
Geographical landmarks
Celestial Events
Memories
Mythical creatures
Seasonal events
Ancestors
Secrets
Mirrors
Shadows
Dreams
Movements
Heartbeats
Ocean currents
Moonlight
Fragmented thoughts
Music
Echoes
Crystals
Wishes
Mana
Mystical ingredients
Special words
Color
Divine intervention
Relics
Chants
Symbols
Candles
Talismans
Meditation or trance
Sounds and silences
Emotions
Elemental forces
Sacred sites
Amulets
Magic dust
Energy residue
Wind
Weather
#writing#writeblr#writers on tumblr#writing advice#writing tips#writing community#writing inspiration#fantasy writing#fantasy worldbuilding#fantasy characters#amwriting#WIP#writing prompts#story inspiration#character development#writing aesthetics#fantasy setting#writing resources#fantasy lore#writers life#creative writing#writing challenges#fantasy races#plot ideas#writing exercises#fantasy inspiration#book writing#storytelling#speculative fiction#writing motivation
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Illustrated commission complete! I had so much fun working on this one, adding in all the tiny details like the human settlement on the hill and the birds in the foreground...
(close-ups below)
#dragon#commission#NO AI#commissions open#illustration#fantasy art#dragon art#ID#art#artist#digital art#oc#concept art#open commissions#commissions#dragons#fantasy#fantasy setting#angel#mythical creature#creature art#dragon oc#creature design
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Futuristic Settings and the Erasure of Disabilities
The common theme in a lot of futuristic, sci-fi or not, settings, is the abundance of cure tropes that are thrown in there. Disabled people either don't exist, or aren't actually disabled - they get a magical device that undoes their injury, or get a mech suit that basically does the same thing.
Often the setting is treated like an excuse that can't be rebutted in any way: “but my story is set in the future where medicine is better!”
So: is that true? Does better medicine actually mean less disabled people?
Historical Accuracy
[large text: Historical Accuracy]
In 1900, the life expectancy of a person born with Down syndrome was 9 years. Try putting yourself there and imagining that 2024 is the Future - better medicine, basically sci-fi in comparison to what they had back there. In that future, what is true?
a) There's no people with Down syndrome.
b) People with Down syndrome live to be 60 years old on average.
Answer: B. The only countries with fewer people with Down syndromes are the ones engaging in widespread eugenics, which is a topic I will not be getting into in this post, but I'm mentioning because the only places without disabled people are eugenicist.
The “better medicine” of the future didn't make Down syndrome curable, it made people with it survive longer. 50% of people born with it today will live to be over 60 years old. In the future, there will be retirees with Down syndrome. In the past, 50% of them wouldn't have made it into their teens.
Why does that matter?
[large text: Why does that matter?]
Future medicine won't make disabilities disappear. It will make them more manageable. Less deadly. Easier to survive.
If you base your knowledge and perception of disability throughout the times on sci-fi novels by able-bodied writers, you're going to hate how it actually works in real life.
Have we magically- technologically gotten rid of diabetes? No, 11% of Americans have it. 103 years ago, diabetes were lethal. There aren't fewer diabetics compared to the past. They live longer. You probably know or heard of someone who has diabetes.
You need to expand your understanding on how disability and medicine work, because “future = no disability” is genuine nonsense. It doesn't work like that, and it really frustrates me how writers dead-set on “logic” in their setting fail to see this.
Are paralyzed people walking around in various mechs, or are they using better wheelchairs than those from 100 years ago? Wheelchairs that make it easier to be independent? That help with symptoms of their disabilities by preventing pressure sores, or providing alternative methods of maneuvering?
In the future, why would there suddenly be those futuristic transplant* spines instead of wheelchairs that can be used with one's brain or eyes, for those who can't move their hands, mouth, or head? Why wouldn't there be wheelbeds for those who are currently bed-bound because they can't manage being upright in any way?
*Also, how are all of these magic disability-fixing transplants never actual transplants? Receiving a transplant basically always ends up in being immunocompromised because of the very way the body works. If you're writing about humans, this isn't going to change.
Things like sign language or wheelchairs have been used for thousands of years, they're not going away anytime soon or not-so-soon.
Future = More Disabled People?
[large text: Future = More Disabled People?]
We already discussed that there are presently common disabilities that used to be lethal a century ago or even less. If we use this fact for a futuristic setting, you suddenly have a myriad of new possibilities.
There's vastly better medicine? A lot of people deal with post-rabies syndrome because it's finally survivable, but it leaves people with the effects of the meningitis that rabies cause. There's way more quadriplegic people because the survival rates are much higher. Cancer survivors are more common because people live longer. Physical therapy for people who had prion diseases because they aren't fatal anymore but cause severe disability. Head trauma is more treatable, so there's more people with TBIs and fewer people dying in vehicular accidents.
The technology is super advanced? People with locked-in syndrome can operate an AAC device with their eyes, fully customize its voice to their liking, and not have to worry about battery life of their powerchair because it has sonar panels. Canes that can fold themselves with the click of a button so that they can fit in one's pocket.
There could be so many more adapted sports. Tools and technology that can adapt a house exactly to one's needs. Wheelchairs that are actually affordable. A portable pocket sized device that makes ableds behave normally around disabled people.
The point of this post isn't to completely shit on sci-fi settings, but instead to urge abled writers to think a bit more and try to be creative in the way they go about speculative fiction. Write. Something. New. There's one billion stories about how impossible it is for disabled people to exist in the future, and it's upsetting at best to read that constantly when you're disabled. As long as there are people, there will be disabled people.
mod Sasza
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The dragon/dragon hunter sheet is almost finished but in the meanwhile here is an old sketch:
A continental nobleman and his expensive and exotic bodyguards.
These bodyguards belong to the summerfolk species. (Although they go by many names such as wildmen or grass peepers).
They are very closely related to humans and my idea for them was: What if human evolution kept going? (Taller, more terrestrial and more efficient savannah pursuit predators)
They live in a vast warm grassland and were know by the peoples of the continent a long while ago but only semi-recently has considerable contact occurred.
They are as distant to humans as neanderthals were (kinda) and interbreeding can rarely occur although the offspring is mostly sterile.
These two ones in particular have traveled from their homeland to the continent and the right one is going to be a recurring character called Uluu.
In the continent they mainly work as travelling wrestlers and bodyguards. Their size makes them very intimidating, wich is an advantage but also a curse.
Uluu is not specially violent but his stature attracts lots of atention and just regularly ends up in fights.
Have you guys ever heard about that study that said that like 30% of men think they can defeat a lion in a fight? Thats kinda his problem. Many people want to prove themselves against him for self steem reasons.
The summerfolk are very athletic and have great vision. They are also melanistic humans so their skin, hair and even bones are pitch black.
Intelligence-wise they seem to be as complex as humans, but often suffer from claustrophobia and distress when surrounded by a lot of people, but its hard to tell if thats instinct or just that they are as individuals used to life in the plains.
They live longer than humans on average, although their risky lifestile often prevents them from doing so. They also reproduce slower and take a bit longer to reach sexual maturity (20 years perhaps?)
They require more meat in their diet, wich led to agriculture and full sedentarism not occurring naturally in them. (They would starve before the harvest).
Hope you like this concept and tell me what you think! Questions and ideas are always appreciated.
Here are some more sketches and WIPs abt these guys.
#fantasy worldbuilding#spec evo#worldbuilding#creature design#fantasy art#spec bio#art#concept art#fantasy#summerfolk#Uluu#sketches#fantasy races#fantasy setting#you guys should see how goofy they look riding a horse
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If I die, I die friendless and abandoned. What choice did that leave him, but to live?
- Theon Turncloak, A Clash of Kings
#a game of thrones#a song of ice and fire#game of thrones#quotes#how will we be remembered#inspiringahhquote#inspiring quotes#sad quotes#theon greyjoy#house greyjoy#winterfell#asoiaf#reading#fantasy#george rr martin#fantasy series#fantasy setting
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How do you make your fantasy world feel lived-in?
Making a world feel lived-in requires more than just describing the landscape or architecture—it’s about creating the sense that the world has a history, a heartbeat, and its own rhythms of life. Here’s how I approach it:
Layered History: Every city, village, and ruin in my world has a past. I try to tie in subtle references to historical events, old conflicts, and forgotten legends that shape how people live today. By letting the remnants of the past—such as crumbling statues, faded murals, or cultural taboos—linger in the background, I create the impression that the world has been evolving long before the story begins.
Daily Life and Rituals: I focus on the small details of everyday life—what people eat, the music they listen to, how they celebrate and mourn. By showing the rhythm of daily activities, from bustling marketplaces to quiet moments in a temple, I give readers a glimpse into the culture and traditions of the world. These details make it feel like people are living their everyday lives outside the main plot, even if the protagonist isn’t there to see it.
Architecture and Geography: The physical layout of the world matters—how cities are built around rivers, mountains, or deserts, and how architecture reflects the culture and resources available. I like to create buildings and cities that tell stories themselves, with intricate designs, magical defenses, or decaying remnants of a once-glorious era. The way people interact with their environment adds depth to the world.
Senses: I try to engage all the senses when describing a setting—the smell of the sea, the taste of the air before a storm, the grit underfoot on a well-worn path. These sensory details make the world tangible, giving readers something they can feel, not just visualize.
The Mundane and the Magical: In a fantasy world, magic and the supernatural are often present, but I balance that by showing how the mundane aspects of life coexist with the extraordinary. Maybe magic is used casually, like enchanted brooms sweeping the streets, or it’s feared and tightly controlled. Either way, showing how the mystical fits into the everyday helps make the world feel more real.
Economy and Trade: Who trades with whom? What resources are valuable, and how do people get by in different regions? By grounding the world in economics—whether through thriving markets or resource scarcity—I give the setting a practical edge. These systems help define the way people interact, where power resides, and what drives the tensions in the world.
Flawed Systems: No world is perfect, and by including corrupt governments, failing infrastructures, or struggling populations, I show that this world isn’t static—it’s evolving, sometimes deteriorating. Conflict isn’t always about the grand battles; it’s also about the slow decay of a once-great city or the quiet resistance of a village against an oppressive regime.
By combining these elements, I make my worlds feel like places that exist beyond the plot—places with their own stories, lives, and rhythms that readers can immerse themselves in fully.
#writerscommunity#queer writers#writeblr#writer community#writerblr#writers on tumblr#writerscorner#creative writers#writers#writing advice#fantasy worldbuilding#fantasy world#free resources#novel writing#how to write#writing tips#fantasy setting#fantasy writer#fantasy writing
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I've drawn him a few times but I needed to solidify the design for LORD URDAGAN, Vestur's worst lord. So I did.
(The snow nose on his snout alternate gets me every time.)
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the hunter
#ive been brainstorming this fantasy setting that's loosely inspired by prehistoric times !#like to the same degree that a lot of fantasy is based on medieval times#it's not very developed but im excited abt it and wanted to draw a badass caveman#maybe someday theyll become an actual character!#character art#fantasy art#concept art#character design#my art#fantasy setting#clip studio paint#digital illustration#original art
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