#DC Gear Motor
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The Importance of DC Gear Motors in Power Tools
DC gear motors play a vital role in the functionality and performance of power tools. These compact yet powerful motors provide the necessary torque and speed control that enable power tools to deliver exceptional performance and enhance user experience. Here's why DC gear motors are indispensable in power tools:
Torque and Power: Power tools often require high torque to drive through tough materials or perform heavy-duty tasks. DC gear motors offer excellent torque capabilities, allowing power tools to generate the necessary force for cutting, drilling, grinding, or fastening operations. The combination of a DC motor with a gear system amplifies torque output, providing the tool with increased power to tackle challenging applications.
Speed Control: Different tasks require varying speeds, and DC gear motors excel in providing precise speed control. By adjusting the voltage or current supplied to the motor, users can easily regulate the tool's rotational speed. This versatility allows power tools to adapt to different materials, ensuring optimal performance and preventing damage.
Compact and Efficient Design: Power tools demand lightweight and compact components, and DC gear motors meet these requirements. Their compact size and efficient design make them ideal for integration into power tools without adding excessive weight or bulkiness. This feature allows for improved maneuverability and reduced user fatigue, enhancing overall usability.
Durability and Reliability: Power tools are subject to rigorous and demanding applications, requiring motors that can withstand heavy use. DC gear motors are known for their robust construction, durability, and reliability. The gear system provides protection against excessive strain and shock, extending the motor's lifespan and ensuring long-lasting performance.
Battery Efficiency: Many power tools operate on batteries, and DC gear motors are highly efficient in this regard. They can optimize power consumption, allowing power tools to run for extended periods on a single charge. The combination of energy efficiency and high torque output maximizes the tool's runtime and enhances productivity.
In conclusion, DC gear motors are indispensable for power tools due to their torque capabilities, speed control, compact design, durability, and efficiency. These motors enable power tools to deliver reliable performance, withstand demanding applications, and provide users with the power and precision needed to accomplish various tasks effectively.
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Is DC Gear Motor revolutionizing robotics?
The impact of DC gear motors in revolutionizing robotics cannot be overstated. SGMADA, with its commitment to innovation, precision, and versatility, has become a leading force in this transformative movement. By providing state-of-the-art DC gear motors, SGMADA empowers robot designers and engineers to push the boundaries of what robots can achieve. As we embrace a future where robotics plays a pivotal role in our daily lives, SGMADA's DC gear motors will continue to unlock new possibilities and shape the world around us.
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''Understanding Their Key Functions"
Introduction
Small gear motors are essential components used in various industries and applications. These compact devices play a crucial role in converting electrical energy into mechanical power, enabling precise and controlled motion. In this blog, we will explore the primary function of small gear motors and their significance in modern-day technology.
Function of Small Gear Motors
Power Transmission: The primary function of small gear motors is to transmit power from the input source (typically an electric motor) to the output shaft. The motor generates rotational energy, which is then transmitted to the gear assembly. The gears inside the motor are designed to mesh with each other, creating a mechanical advantage that enables the motor to deliver higher torque at reduced rotational speeds. This power transmission allows small gear motors to efficiently drive various mechanisms and devices.
Speed Reduction: Another critical function of small gear motors is speed reduction. By using gears with different numbers of teeth, the rotational speed of the output shaft can be reduced relative to the input shaft speed. This feature is particularly useful in applications that require slower, controlled movements, such as robotics, automated systems, and precise machinery.
Torque Amplification: Gear motors are also known for their ability to amplify torque. The gear assembly increases the torque output, making it easier for the motor to overcome resistance or load in the system. This torque amplification ensures that the motor can perform tasks that would be challenging or impossible with a direct drive system.
Directional Control: Small gear motors offer precise directional control. By reversing the rotation of the input motor or changing the gear arrangement, the output shaft can rotate in the opposite direction. This capability is crucial in applications where bidirectional motion is required, like in the operation of conveyor belts, valves, and actuators.
Compact Size and Efficiency: The compact size of small gear motors makes them ideal for applications with limited space. Their efficiency in converting electrical energy into mechanical power also contributes to their widespread use. They can achieve efficiency levels of 70-90%, making them highly energy-efficient solutions.
Conclusion
In conclusion, small gear motors play a pivotal role in modern engineering and technology. Their primary functions include power transmission, speed reduction, torque amplification, directional control, and efficiency. As these devices continue to evolve and improve, we can expect them to remain a key component in various industries, ranging from robotics and automation to automotive and aerospace.
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DC Drives Manufacturers Exporters
#DC Motors#DC Geared Motors#DC Drives#DC Drives Manufacturers#DC Drives Manufacturers in india#DC Geared Motors manufacturers#DC Geared Motors manufacturers in india
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Revolutionize motor control! Explore our infographic for a quick guide on implementing precise speed controlling geared dc motor with plc.
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Discover the Versatility of Brushed DC Motors for Your Power Needs
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Kermit (1978), by Ron Milner and Larry Nicolson, Cyan Engineering, Atari's secret think tank in Grass Valley, CA.
"The robot was a pet project for Nolan Bushnell, then still the head of Atari and a very creative guy. Its purpose in life was as Nolan put it to "bring me a beer!" Navigation for robots was a sketchy thing at that time with lots of pioneering work at MIT but no consumer cost ideas. Nolan brought us the incredibly original idea to navigate a robot (which mostly meant knowing where it was) by means of scanning bar codes attached here and there to the baseboards in the rooms the robot was to service. Why it wasn't patented I don't know.
I had lots of fun building the R2D2 style robot about 20" tall. I liked to put mechanical and electronic things together and we had a great shop at Cyan. Its brain was one of the 6502 based single board computers-I think it was a KIM but not sure. Locomotion was two DC gear motor driven wheels and an instrumented caster-about the same rig as a modern Roomba. A rotatable turret covered with a plexiglass dome carried microphones, an IR sensor to detect people, and ultrasonic ranging sensors I built on a separate PC board. A speaker so Kermit could beep gleefully, of course.
A ring of contact-detecting burglar alarm sensing tape (green in the pictures) around Kermit's middle told the software he had hit something and should back off. The ultrasonics provided range to obstacles and to some extent direction as the turret was rotated, so we could go around things.
My pride and joy was the barcode remote scanner which was mounted on the bottom of the robot so its rotating head would be level with the barcodes on the baseboards. It had a vertical telescope tube with a beam splitter between the IR Led and the photodiode sensor and a lens to focus 2-20' away. It aimed down at a front surface mirror at 45 degree to scan horizontally. The mirror was mounted on a motor driven turret so it spun around continuously with a sensor once around to resolve the continuous angular position of the beam horizontally of course with respect to Kermit's rotational position. Unfortunately, this part of the robot did not survive the closing of our group. The barcodes I made for the prototype to detect were about 4" tall made of 3/4" reflective 3m tape on black poster board.
My programming partner on the project was Larry Nicholson, a really bright guy. He made the barcode reading work to detect not only the barcodes, but where they were angularly with respect to the robot and also their subtended angle or apparent size (all from timing of the rotation of the scanner) which was a measure of distance combined with angle from the barcode. We worked out some pretty clever math to resolve that information from two or three of the barcodes into a position and orientation of Kermit in the room. We had rented an empty room upstairs on the third floor of the Litton building to try all this out and work out the navigation. Larry and I got the basic navigation and obstacle avoidance working so Kermit could go from one place to a designated other place in the room and avoid wastebaskets placed randomly. We demonstrated it to Nolan and he was impressed.
Shortly thereafter Warner Communication who had bought Atari from Nolan kicked him out and the Kermit project was cancelled."
– Kermit The Robot Notes by Ron Milner.
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AU Jervis Tetch
Me and @dariusblake have discussed how we'd write our own Batman / DC TV or comic series and each individual character that would appear in it. Tetch being among them. At his core, Tetch is someone deeply reluctant to stay in the real world and would first seek to create his own sanctuary (his Wonderland) like a Hikikomori before even considering developing a mind control device. Which would be later on, when he feels it's the only real way to feel in control of his life which - up to that point - slowly fell to pieces. He'd be one of the earliest antagonists sent to Arkham while it's still a respected institution genuinely there to help mentally ill and vulnerable people get back on their feet, before Arkham (under Strange's management) is effectively turned into a prison for super-criminals.
I'm also of the mind that Tetch would look very average, not a pretty boy or a decrepit leprechaun. Maybe on the shorter side and seeming shorter by the way he haunches both to make himself smaller and because he himself feels small with his cripplingly low self esteem after years of being put down and treated like he didn't belong. Creating Wonderland as a place where he does finally belong, though still feeling stuck behind the looking glass unable to reach through it for company. Isolated in his escapist safe haven.
Like in the animated series, Tetch would work in tech with a grant from the Wayne foundation, but not on a project to "enhance the brain's potential". Instead to make the neural / Brain-computer interface (BCI) of a more cost-effective mind-controlled prosthesis. Something which would go on to be used in Gotham's main hospital for patients with amputations and limb-paralysis. The focus being on stimulating motor function and sensory input. At home he'd try to translate that same BCI for simulating sensation and motion (like lucid dreaming, disconnecting is like awaking in the midst of REM sleep) in a virtual landscape (basically an especially immersive VR software akin to Sword Art Online's nerve gear) dubbed "WonderOS" and his pet project running on it called "Wonderland".
Less a direct recreation of Wonderland from Lewis Carol's novels and more his personal sandbox to tweak and enjoy in his own time. Although its only user, Tetch put meticulous detail into his avatar that no one would likely see. Standing tall and proud with a top hat and bow tie. His smile charming, rather than unnerving. He'd always manage to overdress no matter the occasion in real life, so it felt fitting to extend that habit here too. With so little going on in his life outside of his job, what started as a fun side-project soon encompassed all of his free time. Progressively losing his interoception the more he becomes engrossed in his pet-project. Easily losing track of time to the point of forgetting to sleep, eat or drink, or would fall asleep in the sandbox and be disorientated whenever he'd wake still wearing the headset.
Still, he'd always disconnect eventually. Each time hit like a worse hangover than the last. His shortening time spent in the real world only existing to fuel himself for a longer expedition into his expanding digital world. That is until he'd exhausted all its mechanics and NPC interactions. By now, adding more felt hollow. He'd know exactly what they'd say anyway so why bother? The comforting predictability of the oasis he'd constructed started showing its cracks, or rather it could no longer obscure what cracks had been there all this time. The loneliness... the isolation. When was the last time he spoke to a real person, even at work?
Frankly it was always hard to know what to talk about. He'd tried pitching Wonder OS at work before, garnering minimal interest at best. Like most of his ideas. It always seemed like any attempt to make conversation ended abruptly with no explanation. Who would want to spend time with him in the virtual world if people never wanted to do so in the real one? No, if he wanted to add more player characters he'd have to reach out a different way.
For all his difficulties making friends in the real world, Tetch accrued a fair few online. He'd originally used the forums to post tech support tips, gush about his favourite books, and provide updates about Wonder OS' development to mixed reception. Some genuine interest arose, so when the time came to test Wonderland's "multiplayer mode" there were already a handful of people eager to test it within an hour of the announcement's upload. He'd had about ten additional headsets he'd built for multiplayer mode ready to post and was willing to make more but for now he happily sent out the initial batch. Specially made to not include the admin privilege of being able to log off. He would get to dictate if or when they leave and, well, he cannot guarantee they'll be back so it's best not to give them the option.
Tetch's performance at work may have been deteriorating before, but now his complete absence was noticed enough to garner a pink slip. One which never arrived. While Tetch's absence may have been more an annoyance to his colleagues that hadn't yet realised how much they leaned on him to get things done until now, the people he'd roped into being his captive audience were missed far sooner. Although they were found soon after their missing person cases were opened (being stuck at home), it only raised more questions. When someone tried yanking off one of their headsets, they were in a catatonic state - still partially in Wonderland.
The escalation from a missing persons case to some sort of hostage situation lead to the cases being grouped together and them entering Batman's radar. A common link was a. the headsets and b. the return address - which directly led back to Tetch. Most of the users hadn't recycled the packaging of their hardware before putting it on, making it easy to find. It's a good thing too, since no one (not even Tetch, who is the only one actually able to leave) has left Wonderland for a full week by the time Batman's on his trail. Too much longer and they'd keel over from neglecting to eat or drink.
Expecting a fight and some nefarious hostage scheme (as with the mob bosses he's faced thus far), Batman is shocked to find not a mastermind controlling a flurry of monitors, but someone rigged to their headset just like the other hostages. His apartment was in a shoddy state. Cables strewn about the floor haphazardly like mangrove roots in a swamp, the air stale and warm from days worth of heat emanating from the hardware that dominated the room he was found in. Curtains shut and dusty, untouched for what must have been months. Among the cables were tubes, an IV drip? Did Tetch plan ahead to make sure he could survive indefinitely rigged up to whatever he'd made?
After inspecting the computer the headset was connected to, Batman forcefully overrides Tetch's admin privileges and logs the hostages off. That alone seemed to stir something, like Tetch was in the midst of a night terror, which grew into a full-blown, panicked breakdown when Batman pulled his headset off. Shaking like a leaf, hands clasping his head as he sank from his chair to the floor. Honestly Batman doesn't really know what to do. Up until now he'd cracked down on Gotham's crime families who all put up a fierce fight, but this... is different. Still, it seems best to bring him in, if only to get him out of this dingy apartment and figure out where to go from there.
The GCPD aren't sure how to prosecute him. Would what he did be legally considered kidnapping? Or any other crime? He's kept in a holding cell while they fumble for a specific crime to charge him with. With nothing landing, he's instead sent to be a long-stay patient at Arkham (which at this point is a genuine respected psychiatric hospital for regular civilian patients) for both evaluation and therapy. They confiscated the hardware he'd used to run Wonder OS and sent it in for analysis, though couldn't make heads nor tails of a lot of his work.
Honestly being "sentenced" to free therapy really wasn't much of a punishment at all! Still took some time to adjust to the cold white brick walls, overly sanitised surroundings and the inescapable brightness both natural and not that did his head no favours. Haven't they heard of curtains? Until therapy he hadn't realised how infrequently he spoke out loud, stammering with nerves and the unfamiliarity of it. Like his mouth had forgotten what to do. Despite it all he was grateful for the company each session brought, even if it was for a prescribed purpose. Each chat feeling more sincere than any he'd had in years, to the point that his heart sank a little as each session came to a close. He hadn't really drank tea before coming here. Coffee, especially on days he'd forgotten to really sleep working all night on Wonder OS, was his go to, but a switch might be in order. Been a while since he last felt this calm. Calm enough that even his stammer was beginning to fade with the help of some speech therapy alongside his normal sessions.
The tea and kind words warming him to the idea that maybe the world isn't so scary and that he might even have a place in it. After a year or so of progress, the staff agreed to release him on probation. Pretty difficult to build a social support network while cooped up in an asylum, so they thought it best to give Tetch the opportunity to go out and meet new people. With no real support network to go back to, he'd really be starting from scratch like a tourist. Not the safest idea in Gotham, so they pointed him towards a few clubs and support groups first as a good starting point.
Of course, he went with the book club. Barely saying a word for the first few meetings, what confidence he was emboldened with upon release was slightly dampened by the reality of actually having to put himself out there. Truth be told, a few of the club's members recognised Tetch from his "Wonderland" incident a year ago and those that did make a concerted effort not to sit next to him, not that he was especially keen to initiate conversation either. That was until the week's topic turned to Alice in Wonderland, at the suggestion of one such clued-in member. As they'd suspected, Tetch perked right up, brimming with energy to discuss it!
The sudden shift in gears was pretty jarring, but one that people warmed up to. Though he'd still mainly talk about the story and occasionally let slip about aspects of his passion project (not realising it made more people clock where they'd heard of him from), it opened the door for more general conversation. His excited friendliness still on the jittery side, one of the members felt a little bad about how clearly anxious he was and offered to help him feel more welcome.
Giving advice on what helped him, including teaching Tetch how to microdose, which they preferred to take by brewing magic mushrooms into tea. And it helped! Becoming part of Tetch's morning routine, it's the closest he's felt to being himself back in Wonderland since well... you know. Tetch responded well to therapy, making remarkable progress even without medication, so his therapists though it best not to prescribe anything since it wasn't strictly necessary. The difference self-medicating made had Tetch second-guessing their judgement though.
After a few months of settling in, for once Tetch is invited to a social gathering outside of the book club to their annual Christmas do. In his youth as an apprentice lab tech at Wayne Enterprises he hadn't really gone out before. Most alcohol tasted vile to him unless it was disguised by more pleasant things like in a cocktail, not to mention how hard it hit him after barely a few sips felt as unpleasant as it tasted. Even so, he felt in no position to be picky about where they went that night given how flattered his was that they thought to invite him at all!
Most of the bars were fine, but a bit too loud and crowded for his liking. He may be able to cope with people better now he's started having his morning "tea", but it was still a bit overwhelming. That was until they reached one of Gotham's Goth bars. How rare it was for him to finally not feel overdressed! Amidst the buckles and leather waistcoats, lace and striking makeup he, weirdly, fit right in despite his attire being far more colourful than the bar's usual clientele. By the night's end he'd gravitated away from the group he'd come with, making his own fun with new people for the first time in forever. People he'd come to know as friends as he truly started re-building his life better than it was before!
Since his old workplace fired him before Batman linked him with the missing persons and found him, and Arkham's vouching for him didn't get Tetch his job back (especially since they weren't too happy tetch had adapted their BCI for recreational use), Tetch was out of work. That was until Grant Walker reached out, wanting to adapt Tetch's Wonderland to create a virtual theme park and to improve the IRL parks' AR and immersive elements (think the Xbox connect Disneyland game, but actually functional). An opportunity Tetch couldn't pass up, given he'd been struggling to find work since leaving Arkham and was entering an increasingly precarious financial situation.
Since Tetch adapted Wayne Enterprise's BCI they'd help develop into the hardware running Wonder OS, there was some dispute about whether or not his project would be entirely his own IP or if the resources he technically stole to make it could get him in legal trouble. "Fortunately" Walker offered to protect Tetch from any such case, in exchange for Tetch granting Walker the right to use, market and profit from the virtual he'd created Wonderland - which he agreed to. As successful as Walker's ventures so often were, the opportunity to experiment with park ideas without the expense of land or labour seemed too tantilising to pass-up. Not to mention it could be another venue of advertising his existing IPs to people who otherwise couldn't afford to go to the parks themselves.
Initially, the public reception to announcing Wonderland's debut was... mixed. Reviews from playtesters were glowing, and Walker had his team refine the multiplayer headsets Tetch had prototyped into something that could be made and distributed much more cheaply. Still, trust in Tetch's handiwork was minimal at best after what he did, how could they trust he wouldn't just use it to trap more people again? A green tick of approval from an asylum wouldn't be enough to convince people Tetch was sane. Eventually though, a mix of relentless promotion and sanitisation of Tetch's past got Walker the results he wanted and a steady player base grew.
Honestly, Tetch had tried deliberately to avoid going back into Wonderland or doing any work on his old pet project while he was still getting back on his feet. Especially because until he had a reason to return to the real world, he probably never would have. Oh the temptation, especially early on, was gnawing at him as the dread and self-doubt lingered despite all the progress he'd made in therapy. Returning to it now seems... strange. Like staring at an old picture of himself, so detached from how he felt at the time he'd made it. But he needed the money, and was a different person now, right?
By his therapists' orders, Tetch limits his screen-time only to a few hours a day and goes on a walk / runs errands outside for at least an hour every day, to better facilitate chances of meeting new people and to prevent another spiral into self-isolation. The people he used to chat with online, his old "friends" of sorts, weren't exactly keen to keep talking to him anyway after nearly dying of dehydration in his digital cage, so he didn't have much reason to go back online anyway. That is except for one person, though Tetch hadn't realised it. Too busy making a new life out in the world, to notice the hundreds of messages spamming his inbox on every conceivable chatroom he used to frequent.
"Cat" / Caterina Bressi, one of the Bressi mob family that mostly deals in drugs and information, has helped with her family's dealings modernise by data farming and hacking into police devices and those of other mobsters either for blackmail or to sell to other people in Gotham's underworld who need the info for their own schemes. She is bed-bound due to a mix of chronic illnesses that leave her with little strength and energy to do anything, which is partly why she was on the same forums of Tetch and why they related to each other in their isolation. Cat's skills in coding are the only thing keeping her family from seeing her as anything but a liability and she resents being whittled down to her unappreciated usefulness - again, like Tetch was in the lab. She was one of the people who was sent a prototype headset and actually loved every minute in Wonderland and desperately wished to go back once she was "rescued" from it.
She eventually get's back in contact with Tetch and convinces him to restore the old version of Wonderland (not the polished, commercial form it now was under Walker). .Partly out of sympathy and partly due to some difficulties adjusting to his newly formed social life and existance out in public, Tetch is grateful to still have a friend he relates to in ways he can't with his new, more "well-adjusted" friends and ends up spending more and more time with Cat. .Overtime, their friendship morphs into an unhealthy dependancy (moreso Cat depending on Tetch than the other way around) as she begins to isolate him from his newer friend groups.
Eventually, to get away from her responsibilities to her family she insists Tetch use his lab experience with nerve-based prosthetics to help her move again. Both to get away from her family and so they do not narrow her self-worth down to how useful she is to them. Tetch insists she is fine as she is and he can help her without changing her in that way, but eventually caves and makes what would become the basis of this AU's version of the mind control device. Not actually mind-control, but instead stimulating controlled movement of the body similar to how some existing peripheral nerve interfaces work Although the main controls were designed so Cat / the person being moved is the one controlling the motion, it can in theory be connected to another person (have a remote control centre on someone else, as a backup of sorts).
Once completed, Cat begins to tag along with Tetch everywhere he went so she wouldn't be alone even for a minute. Which became an issue when he had to go to work, since Walker was worried about leaks of any new content his team might work on if someone like Cat tagged along with Tetch to work. When Tetch tries to enforce reasonable boundaries and see his newer friends more like before Cat came back into his life (offering to help her make more friends of her own / introduce him to his other friends) she refused and doubled down in her attempts to control his day to day activities.
Defying his therapist's orders, wanting to relive how their old friendship was, she encouraged him to work more on the old WonderOS and give her access to it so she could help him with it too and spend more time in Wonderland again.
Without Tetch's knowledge, Cat steals Tetch's old lab notes and changes the old WonderOS code to be compatible with her peripheral nerve interface's control centre - basically wanting to see if she can fully immerse herself like a ghost in the machine and fully escape her real life. Once Tetch finds out, right before she's about to upload herself, he tries to stop her - worried it might kill her or otherwise go wrong. In the scuffle, Cat falls and Tetch isn't sure if her plan worked or if he'd just accidentally killed her or failed to prevent her death (if her plan killed her). Not sure what to do with the body, he jerryrigs the control centre so he can use it and (once revival fails) ends up trying to evade suspicion (and preserve his sanity) by animating her like she was still alive, trying to rationalise it all.
Given his new friends haven't seen him in a while, a couple days into his descent into madness they visit him. If this was part of an animated series, I would show his descent into madness as an abreviated montage of him going through the motions of grief while mimicking his day-to-day routine with her reanimated corpse weekend at Bernie's style - probably to this song, ending with his friends' knock at the door:
Once he is eventually returned to Arkham (charged with Cat's manslaughter and found with the old headset back on but now "haunted" with Cat's ghost in the machine goding him to stay in Wonderland instead of dreary reality - especially with his return to Arkham once again isolating from his new friends, even as they do try and visit) the doctors think he is hallucinating, but he's not. He just keeps one foot in the escapist realm he created, both in an attempt to deal with his guilt towards what happened to Cat (even if she personally holds no hard feelings and considers what happened an improvement on her old life), and for comfort like he did back before his first admission to Arkham. I like to think of it like Pyro-Vision / an AR WonderOS ("Wonder-Vision") built into his hat that's genuinely painful and distressing to remove.
Tetch's access to his Wonder-Vision varies depending on the management at Arkham. Hugo Strange allows him to use it, but sometimes deliberately removes it - both of which serve to help Strange better understand Tetch (by his behaviour in both circumstances). Under Bolton's management, access to Tetch's Wonder-Vision is strictly prohibited (as with most posessions of the inmates). While still under Hugo's management, however, Cat tries everything in her power to expand her reach across other devices. Including Strange's work computer at Arkham, meddling with his work in her wake (if accidentally). It wasn't long before her seeming sentience was distinguishable from just an irritating computer virus. Strange couldn't help but seize the opportunity to study (and toy with) one of the rare instances of seemingly true artificial intelligence. He manages to trap her in his system through a mix of almost complete isolation from local networks and an aggressive firewall he had one of the security staff code.
Kept like a fairy in a jar, he studied her much like he did Tetch. Their co-dependent friendship based largely on their shared isolation. When one might prove uncooperative, the other might run their mouth in ways that implicated the other. Once studying them separately bore nothing more of note, Strange did exactly what Cat had hoped she'd forever escaped since becoming a ghost in the machine... He re-embodied her. Not with mortal flesh, fortunately, but with something just as infuriatingly restrictive - a pixel pet (robotic toy body with digital interface, like a cross between a tamagotchi / pixel chic and a furby) to keep Jervis company after losing his hat priviages.
That is the gist of things so far! I will update as and when new plot beats and edits come to mind.
#This was only meant to be a quick summary!#Wtf#Hope you like it#Honestly just wanted to focus more on the drawbacks of relying on escapism as a crutch for coping with social isolation#Definitely can't relate!#Sarcasm#I prefer the idea that he's smarter than people appreciate#Hence why he's a lab assistant and not a fully qualified neuroscientist#Also kinda tired of the overused Alice pining so pulled an uno reverse of sorts#Jervis Tetch#batman au
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Live at Megacorp Pavilion Newport, KY (25/8/24)
SUMMARY: This is a great listen front to back. It's got good peaks, some genuinely funny crowd interaction moments, and a great lineup of some of their older songs. There are a few technical stumbles, but none that interrupted the flow of the concert in a meaningful way. It leans a little more on some of their more metal hits, with a good mix of brand new rock n roll thrown in the middle.
This sounds like it would have been a really fun show to be at! I went to the DC show which I didn't realize when buying my ticket was their first stop. The show was still a great experience, but the crowd was mostly older people (which kind of surprised me) so the vibe was a little less overtly enthusiastic. This show sounds like it had a really engaged crowd which is fun to experience vicariously.
There were some deeper cuts in this lineup! Opening with All Is Known was a pleasant surprise (Gumboot Soup holds a special place in my heart) which turned into an even pleasanter surprise when they played The Book! I hope people don't forget about Sketches of New Brunswick East it also holds a special place in my heart, aside from being just a good as fuck album (fight me) I thought the live rendition of The Book was a really fresh take.
(Something that I want to analyze in particular is the way their set lists are shaped by their equipment set ups. I'll admit that I'm not a mosh pit enthusiast - what's interesting to me about going to concerts is the actual production of the music, and with a band as technically complex as KGLW there's a lot there to get into. )
What I'm getting at is who would have thought that The Book transitions so well into Motor Spirit? They didn't do a continuous transition, theres about 40 sec at the end of The Book while they switch gears, but something that I think KGLW are good at in particular is crowd control. What I mean by that is their set lists are curated in such a way that people who want to just go to the concert to get hyped to good music will have a good time, and the people who are long time fans will still get a good sampling of their more classic works.
Obviously I don't know if they see it this way, but the first three tracks in this set are functionally a warm up and a vibe check. You can hear some very passionate people in the crowd between these tracks, and so they up the energy. I know the set list is determined in advance, but there aren't too many live shows that I've listened to where they come in swingin. The best examples I could find of them starting really high energy are some of their shows at Red Rocks, a venue that's famous and who's patrons know what they're signing up for.
I'll do a dedicated review of Petrodragonic at some point. I would not consider myself a metal enthusiast, but I am an occasional metal enjoyer. That said, I kind of love Petrodragonic and I'm glad that they're pretty consistently playing them live.
We ride the metal wave into Plastic Boogie, also a somewhat surprising pull. You can hear how psyched the crowd is after Mars For The Rich, and Plastic Boogie is a good cooldown from the higher energy songs. At ~30 sec into the track you can hear the crowd clapping in time for a sec which, at least at the show I went to was a Chore to get teh audience to participate and get on the same page like that. The excitement for the harmonica entry is also nice to see I don't think that Ambrose gets enough credit for carrying the sound of the band on their fucking back. Not that the others don't obviously I think they're a really well balanced band but like, come on. Give this man some love please.
Plastic Boogie into This Thing makes a lot of sense, they're off the same album after all. This Thing seems to be a more popular live pick for them which is great, because I like that song. It's a continuous transition with a really sweet harmonica feature, which is particularly iconic to this song. God bless you AKS you're the best
Slow Jam is a capital C Classic. The mental health shout out is sweet, when I was listening to it stressed as fuck today it was what I needed to hear in that moment, and I'm sure people in the crowd felt the same way. The crowd immediately picked up on the moment they wanted them to sing back at ~2:24, and it's a testament to how classic this song is in their lineup that the crowd had not only the immediacy but also the intonation pretty good! I don't know if there were additional visual cues that helped with that because I'm only listening to it, but color me impressed. Again, my standard is a bunch of rich DC intellectuals over the age of 40 who did not seem to be particularly familiar with KGLW. I'm just a little bit jealous of this show's vibes.
I was excited to see Sense in their lineup for this show, and addmittedly I just wasn't a huge fan of this rendition of it. It was a continuous transition from Slow Jam - one of my favorite mental games is trying to identify the song they're about to play when they do those transitions. The distortion on the background guitars felt a little bit out of place. They were transitioning from a song that had it, and then transitioning into another song that used so I totally get why, I guess I'm just attached to the original.
I'm dying to know who has the squeaky toy. It's a funny audio gag, along with whoever was doing the pig snorts into the mic. I'm glad that Flight B741 is being well received. I think the shift to more of a traditional rock n roll sound widens their appeal. Comparing it to my show again (my only live point of reference) the album had only been out for a week, and other than myself I'm not sure how many other people had given it a dedicated listen. It's good music! Hearing the live versions of the B741 tracks actually improved my opinion of the album, they feel like they're meant to be experienced live. The studio versions are perfectly fine, but they have so much more personality live. An opinion which may be influenced by the pause at the end of Rats In The Sky where I guess there was some sort of pig? Inflatable thing? Perhaps? That was at least big enough for someone to get 'in' which again, this show just sounds like it would have been such a great vibe.
I love the emphasis on group vocals in Flight B741 (both the track and the album as a whole) A couple of the harmonies sounded a bit rough, but this is also literally brand new music in a pretty high register I really cannot knock them for that and you shouldn't either. I will be the first to admit that I am pretty bad at identifying voices in real life, much less on recordings in an accent that my ear is not accustomed to which is to say, I don't know who said what but the :
"The lovely people of Kentuckyyy"
"Yeah give it up for the colonel!"
"FUCK THAT CUNT!!"
Made me laugh pretty hard regardless of who said it. In the same intermission I also thought it was interesting that they refer to Big Fig Wasp as a 'deep cut' - in my mind that's standard Gizz fare but then I realized that that album came out EIGHT years ago and promptly had an existential crisis. I've only been listening seriously to KGLW since 2019 but there is a vast gulf between three and eight years of distance from an album.
They also referred to it as a hard song (to play, presumably. It goes hard regardless) I don't actually know what it's called because it's been too long since I've played music with other people but the graduated entry into a difficult piece is an experience I remember fondly. It serves well to get people hyped, and there are two false starts which I also remember happening fondly. One of them was from an audience member throwing a note (?) onstage and then there's a vocal trip up once they get their groove back on. I love listening to live shows exactly for these human-error experiences. I'd imagine that listening for these things is less interesting if you aren't already a fan of their music, hence the generally under-enthused atmosphere in DC. I'll review that one in depth soon.
Reliving the old glory days (I believe they are in another golden era currently) with Nonagon Infinity hits was a good way to round off the night. I don't have much to say about the Big Fig Wasp > Gamma Knife > People Vultures other than that in the transition to People Vultures they play the main motif (you know the one, it sounds like Some Context off MOTU because it is a reference to People Vultures) and then do this double psych out as if they're going to play Iron Lung? Perhaps a crowd control trick to build hype but I'd be fascinated to know if that was planned in advance or how it was communicated amongst the band on stage. I also wonder if it was to buy time so they could switch equipment for Work This Time, which is a completely different sonic palette. They close the show with Iron Lung, so I suppose it was also a good time to sound check that track before they actually got there. Again, I'd kill to know the details of their actual instrumentation set up.
They do start playing People Vultures, but then at ~3:30 they do the second Iron Lung fake out! If you were there and can provide Some Context (lol!) I'm very curious what it was like to exeperience. They go right back to People Vultures afterwards (~4:25) and do finish the song for actually.
Whatever the reason, Work This Time still comes in a little rough, with the really high tones being a bit too sharp for comfortable listening. It may be a symptom of the way it was recorded or mixed from recording but if you were there also let me know how that intro went. It sounds fine in my pretty mediocre headphones, but TERRIBLE on speaker. It was maybe the only real downside to this listening experience, in my humble opinion. Speaking of deep cuts, Work This Time is off Oddments, which was released a decade ago. Despite this, spotify has decided that it is the KGLW track that Everyone will hear. Just by spotify listens, Work This Time is far and away one of, if not THE most played Gizz track. I can kind of see why, it's very normie friendly compared to their other stuff. I don't think it's necessarily representative of their sound anymore, but it's a nice wind down to the concert and plays well with Iron Lung, which they did finally play. Just to bring it full circle, they tease People Vultures starting at about 6:25.
I might do a feature on Iron Lung specifically, but not now. I think these last two songs are a really nice example both of how far they've come as a band, and how despite a decade ( DX ) of development and musical exploration, they've stayed pretty true to their roots.
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How does an engine contribute to a car's powertrain?
The powertrain in a vehicle is the system responsible for generating power and delivering it to the wheels to propel the vehicle forward. The operation of a powertrain can vary depending on whether the vehicle is powered by an internal combustion engine (ICE) or an electric motor (in the case of electric vehicles). Here's a general overview of how a powertrain works in both types of vehicles:
Internal Combustion Engine (ICE) Vehicle - Combustion Process: In an ICE vehicle, the powertrain starts with the combustion process in the engine. Fuel (gasoline or diesel) mixes with air in the combustion chamber and is ignited by spark plugs (in gasoline engines) or compression (in diesel engines).
Power Generation: The combustion process generates energy in the form of mechanical power, causing pistons to move up and down within the cylinders of the engine. This motion drives the crankshaft, converting linear motion into rotational motion.
Transmission: The rotational motion from the crankshaft is transmitted to the transmission, which consists of gears that allow the driver to select different ratios (speeds). This enables the engine to operate efficiently across a range of vehicle speeds.
Drivetrain: The transmission sends power to the drivetrain components, including the driveshaft, differential, and axles, which transfer power to the wheels. The differential allows the wheels to rotate at different speeds, enabling smooth turns.
Wheel Movement: The power transmitted through the drivetrain causes the wheels to rotate, propelling the vehicle forward or backward depending on the gear selection and throttle input from the driver.
Electric Vehicle (EV) -
Battery Pack: The primary source of power for the EV, storing electricity in chemical form.Powers the electric motor and provides electricity for all electronic devices within the EV.
Battery Management System (BMS): Monitors battery cell conditions, including voltage, current, temperature, and state of charge (SoC).It protects the battery against overcharging, deep discharging, and overheating and helps balance the charge across cells. Ensures optimal performance and longevity of the battery by regulating its environment.
Inverter: Converts DC from the battery pack into AC to drive the electric motor.Adjusts the frequency and amplitude of the AC output to control the motor’s speed and torque. Critical for translating electrical energy into mechanical energy efficiently.
Onboard Charger: Facilitates the conversion of external AC (from the grid) to DC to charge the battery pack. Integrated within the vehicle, allowing for charging from standard electrical outlets or specialized EV charging stations. Manages charging rate based on battery status to ensure safe and efficient charging.
DC-DC Converter: Steps down the high-voltage DC from the battery pack to the lower-voltage DC needed for the vehicle's auxiliary systems, such as lighting, infotainment, and climate control. Ensures compatibility between the high-voltage battery system and low-voltage electronic components.
Electric Motor: Converts electrical energy into mechanical energy to propel the vehicle. It can be of various types, such as induction motors or permanent magnet synchronous motors, each offering different efficiencies and characteristics. Typically provides instant torque, resulting in rapid acceleration.
Vehicle Control Unit (VCU): The central computer or electronic control unit (ECU) that governs the EV's systems. Processes inputs from the vehicle’s sensors and driver inputs to manage power delivery, regenerative braking, and vehicle dynamics. Ensures optimal performance, energy efficiency, and safety.
Power Distribution Unit (PDU): Manages electrical power distribution from the battery to the EV’s various systems. Ensures that components such as the electric motor, onboard charger, and DC-DC converter receive the power they need to operate efficiently. Protects the vehicle's electrical systems by regulating current flow and preventing electrical faults.
In both ICE vehicles and EVs, the powertrain's components work together to convert energy into motion, enabling the vehicle to move efficiently and effectively. However, the specific technologies and processes involved differ significantly between the two propulsion systems.
#electric powertrain technology#conventional powertrain#Electric vehicle components#revolo hybrid car kit#ev powertrain development services#software (SW) platforms for all Electric vehicles components#Battery Management Systems#Inverter#Smart Charger#VCU solutions
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Use of dc gear motor in electric vehicle
DC gear motors play a crucial role in the propulsion and operation of electric vehicles (EVs). These motors are integral components of the EV drivetrain, contributing to its efficiency, performance, and overall driving experience.
One of the primary applications of DC gear motors in electric vehicles is in the powertrain. They are used in electric vehicle transmissions to control the gear shifting process. These motors enable smooth and efficient power transfer from the electric motor to the wheels, allowing the vehicle to achieve optimal acceleration and speed. The gear reduction provided by the DC gear motor helps in torque multiplication, enhancing the vehicle's ability to climb inclines and handle varying road conditions.
They are also utilized in electric power steering (EPS) systems in EVs. These motors assist in turning the wheels, providing the necessary power and control for steering maneuvers. With the help ofthese gear motors, electric power steering systems offer precise and responsive steering, improving driver comfort and maneuverability.
Additionally, DC gear motors find application in electric vehicle braking systems. They are used in electric braking systems such as regenerative braking, where the kinetic energy of the vehicle is converted into electrical energy and stored in the battery for later use. They facilitates the control and modulation of the braking force, ensuring smooth and efficient deceleration.
Furthermore, they are employed in various auxiliary systems of electric vehicles, such as HVAC (Heating, Ventilation, and Air Conditioning) systems, windshield wipers, and seat adjustments. These motors enable the precise control and operation of these systems, enhancing passenger comfort and convenience.
The advantages of DC gear motors in electric vehicles include their compact size, high efficiency, and reliable performance. They are known for their ability to deliver high torque at low speeds, which is crucial for starting the vehicle and providing adequate power for acceleration. Moreover, these motors have a long lifespan and require minimal maintenance, contributing to the overall durability and longevity of electric vehicles.
In summary, DC gear motors play a vital role in the functioning of electric vehicles. From powering the drivetrain and assisting in steering to supporting braking systems and auxiliary functions, these motors contribute to the efficiency, performance, and overall driving experience of EVs. With their compact design, high torque capabilities, and reliability, they have become an essential component in the advancement of electric mobility.
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Things to know about brushless dc gear motor
Here are some important things to know about brushless DC (BLDC) gear motors:
Brushless DC Motor: A brushless DC motor is a type of electric motor that operates using electronic commutation instead of brushes and a commutator found in traditional brushed DC motors. This design offers several advantages, including improved efficiency, higher reliability, and longer lifespan.
Gear Motor Combination: A brushless DC gear motor combines the brushless DC motor with a gear reduction mechanism. The gear train reduces the motor's high-speed, low-torque output and provides higher torque at lower speeds, making it suitable for applications requiring increased torque or precise control.
High Efficiency: Brushless DC motors are known for their high efficiency. The absence of brushes eliminates friction and reduces energy losses, resulting in improved overall efficiency compared to brushed DC motors. When combined with a gear reduction mechanism, the efficiency can be further optimized.
Speed Control: Brushless DC gear motors offer excellent speed control capabilities. By adjusting the electrical signals provided to the motor's control circuitry, the speed and direction of the motor can be precisely controlled. This makes them suitable for applications that require variable speeds or reversible motion.
Compact Size: Brushless DC gear motors are designed to be compact and lightweight. They often have a high power-to-weight ratio, making them suitable for applications where space is limited or weight is a concern.
Reduced Maintenance: The absence of brushes in brushless DC motors eliminates brush wear and the need for regular maintenance associated with brushed DC motors. This reduces maintenance requirements and extends the motor's lifespan.
Lower Noise and EMI: Brushless DC motors generally produce less noise and electromagnetic interference (EMI) compared to brushed motors. The electronic commutation system eliminates the arcing and sparking associated with brushes, resulting in quieter operation and reduced interference with sensitive electronic equipment.
Wide Operating Range: Brushless DC gear motors can operate over a wide voltage range, typically ranging from low-voltage DC to higher-voltage configurations. This flexibility allows them to be used in various applications and environments.
Applications: BLDC gear motors are widely used in numerous applications that require high torque, precise control, and compact size. They are commonly found in robotics, industrial automation, electric vehicles, medical devices, aerospace equipment, and many other systems where efficient and reliable motor operation is crucial.
Cost: Brushless DC gear motors are typically more expensive than brushed DC motors due to the advanced technology and control electronics involved. However, their improved efficiency, reliability, and performance often justify the higher cost in applications where these benefits are essential.
As always, it's important to refer to the specific product documentation and manufacturer guidelines for detailed information about a particular brushless DC gear motor, as different models may have unique specifications and considerations. SGMADA Manufacturers premium quality Brushless DC gear motors .Shop Now.
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"Unveiling Excellence: SG Gearbox's Online DC Motor Store"
SG Gearbox's online store offers a seamless shopping experience for DC motor enthusiasts. Discover the perfect motor for your needs. Visit us on: https://sggearbox.com/dc-motor-dc-geared-motor/dc-gear-motor/ Email: [email protected] Phone: (+86) (0574) 88332168
#gear motor#12v dc motor#dc motor#importance of motor#best dc motor in china#powerful motors#work of dc motor
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DC Drives Manufacturers Exporters
#DC Motors#DC Geared Motors#DC Drives#DC Drives Manufacturers#DC Drives Manufacturers in india#DC Geared Motors manufacturers#DC Geared Motors manufacturers in india
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🌟Capsule Header: Ridstar DC-26: The Ultimate Electric Bike for All Terrains
📝Title: How to Ride Like a Star with the Ridstar DC-26 Electric Bike
👩💼Bio: Muhammad Faisal Hussaini is an artist and a passionate cyclist who loves to explore new places and share his experiences with his readers. He is the founder of Ridstar, a blog dedicated to electric bikes and their benefits.
🗒️Summary: The Ridstar DC-26 is a powerful and versatile electric bike that can handle any terrain, from beach to mountain to snow. It features a 1500W motor, a 48V 20AH battery, a 26-inch fat tire, and a 21-speed gear system. In this article, we will review the features, benefits, and drawbacks of this amazing e-bike, and show you how to ride like a star with it.
🏷️Label: Electric Bike, Review, Ridstar, DC-26
💭What’s on Mind: Have you ever dreamed of riding an electric bike that can take you anywhere you want, with speed, comfort, and style? If so, you might want to check out the Ridstar DC-26, a foldable electric bike that can conquer any terrain, from sand to snow. This e-bike is not only powerful and durable, but also sleek and elegant, making it a perfect choice for adventurous riders who want to stand out from the crowd.
📌Description:
If you are looking for a new way to enjoy cycling, you might want to consider getting an electric bike. Electric bikes, or e-bikes, are bicycles that have an electric motor that assists the rider’s pedaling. E-bikes can make cycling easier, faster, and more fun, especially for long distances or hilly terrains.
However, not all e-bikes are created equal. Some e-bikes are designed for specific purposes, such as commuting, touring, or mountain biking. Others are more versatile and can adapt to different environments and conditions. One of these e-bikes is the Ridstar DC-26, a foldable electric bike that can handle any terrain, from beach to mountain to snow.
#RidstarDC26 #ElectricBikeAdventure #UnleashYourExplorer #GoFurther #EbikeLife #MountainBiking #BeachCruising #SustainableTravel #AdventureAwaits #Ridstar #DC26 #ElectricBike #Review #Ebike #FatTire #AllTerrain #Cycling #Adventure #RideLikeAStar
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