#Clemcy's greater thrall
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Details: Clemcy
I stole D&D’s phrasing to help explain and clarify some of Clemcy’s abilities a while ago. I think for narrative purposes his Actual Abilities are much more flexible, but... for folk who are used to parsing D&D spells, I think it’s still a fun way to help get the idea across. :)
Influences: 5e charm monster, 5e geas, 5e feeblemind, Clemcy’s soul magic, & the mild influence seasons have on Clemcy’s magic.
This is not intended to be a balanced-for-real-gameplay spell.
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Clemcy’s Greater Thrall
Level: 7th
Components: A person, object, or place that holds sentimental value to the target.
Casting time: 1 hour -- Range: Touch -- Duration: 30 days
Can be cast at higher levels
You influence the soul of a sapient creature. This spell does not affect creatures who have no soul or who are immune to the charmed condition. When the spell ends, the creature knows it was charmed by you.
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If the creature is alive, it must make a Wisdom saving throw, and does so with advantage if you or your companions are fighting it or if it has been restrained against its will.
If it fails the saving throw, it is charmed by you until the spell ends. The charmed creature regards you as a dearly cherished family member and prioritizes your well-being over its own. The creature will accept or excuse any of your own actions towards other people, even if they run counter to the creature's own alignment. The creature will be inclined to forgive mistreatment or harm that it receives from you, but only to a certain extent; the spell will not end, but the creature may become confused, distraught, uncooperative, or resentful. The creature is inclined to trust your orders, but retains its own judgement; it may act counter to your wishes or commands to preserve its own life, or if it believes that it is acting in your best interests.
This spell ends early if you devote 10 minutes to dismissing it. It can also be ended through the greater restoration or wish spells.
This spell is taxing on the soul, and following its removal it cannot be cast again on the same creature for 30 days
If the creature is dead during the casting time of this spell, the creature automatically fails the saving throw. The creature must then be revived, resurrected, or reincarnated within 12 hours or the effects of this spell are canceled. Casting this spell on a dead creature may draw the attention of any gods or extraplanar beings with an interest in that soul.
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At higher levels:
When you cast this spell on a living creature using a spell slot of 8th level, the duration is 1 year; the creature repeats its Wisdom saving throw once every new moon (~1/month). When cast at 8th level on a dead creature, the creature receives no saving throws; the spell ends only when its duration is over, when you choose to dispel it, or by outside intervention via the spells described above.
When you cast this spell on a living creature using a spell slot of 9th level, the spell lasts indefinitely until it is ended by one of the spells mentioned above; the creature repeats its saving throw once every equinox (2/year). When you cast this spell at 9th level on a dead creature, the creature receives no saving throws; the spell can be ended only by your choice or by outside intervention.
#mind control tw#queue#(deciding parameters for this one is a bit tricky on a narrative level.)#(I want it to be pretty clear why he doesn't just go around doing it all the time fsdlfkdjg)#(no I haven't decided what impact being somewhere that has no seasons might have. could have just made it time based. might decide to)#(but I do know that being on an Actual Planet with real ecosystems and life on it makes him stronger overall)#Clemcy#magic#(worldbuilding)#ooc#Clemcy's greater thrall#details#details: Clemcy
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