#But uni has been keeping me busy and I can't draw as often as I'd like to
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demaparbat-hp · 9 months ago
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Son of Agni and Kyoshi.
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lairai · 2 years ago
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2022 Art Summary
I've never been super keen on the "gallery-style" image/art summaries that people often do, because I a) never have enough art to give each month its own piece and b) I can never figure out a layout I like. So I decided to instead do a sort of "look back at 2022", in text form with images where it matters.
Beginning of the year
This year was a wild ride for me, art-wise! I took a landscape-painting course at the beginning of the year (I'd love to recommend it but it's on Wingfox which, last I checked, was borderline unusable, so until they make it work I can't recommend people spend money on stuff there), and did a bunch of landscape commissions. Here are two I'm particularly happy with! (Watermarked because due to the way backgrounds are formatted in ARPGs they don't have my signature)
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I decided to try using gamut masks for my colour palettes instead of just kinda winging it based on a handful of reference images. I know not many people use them, probably due to how many steps they add to an art piece, but I've always kind of struggled with having the confidence to use less 'usual' colours in my paintings so they really helped.
Summer (kinda)
And then my old PC died! :') I had been looking to replace or upgrade it for a long time but never quite had the time for it, so I guess it decided to do me one last favour and completely cease to work so I could finally get myself to buy a new one (after 5+ years of owning this one). It took weeks to replace it, which I think was the longest time I spent without drawing in... quite a while. Eventually, as we learned it would take longer and longer for the new PC to be assembled, I moved my drawing tablet to a different PC temporarily and started working on a particularly ambitious piece:
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I am honestly so proud of this image - both because I like how it turned out overall, and because drawing these two was the one thing that really made me want to learn how to draw people (and, more specifically, men). I had done the usual "pose studies, quick sketches, anatomy studies, looking at references" routine, but I always dropped it because I just didn't have the motivation to keep learning something I saw I was so obviously bad at initially. But then in Realm of Serpents, these two happened, with just the cutest story that somehow wrote itself without anyone planning it beforehand. And I just had to draw them. So here we are.
Autumn
In autumn, in a group I help run, we launched the biggest change the game has ever received: we gave it a lore-based, story-focused progression system. If you're not in any ARPGs or aren't familiar with how they work, this might mean very little to you, but just imagine like a year and a half of writing, 80k+ words, and art assets on art assets on art assets. I'm very proud of how some of these turned out. They had to be done in just a few hours each for me to get everything finished on time, and for how little time I had to spend on them, I'm not unhappy with their final look:
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Winter
Winter was busy. Partially I was really tired from finishing the project I mentioned above, partially I was writing my second BA thesis on top of studying at a second uni for a completely different degree. I didn't get a lot done, but that didn't stop me from sketching my two favourite Fools Who Are Terribly In Love:
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And now we're here! I tried a lot of new things with my art this year. I'm still getting the hang of human anatomy, and I know some of my human sketches look a bit wonky still. But I think diving into a new subject, knowing you won't get it right the first dozen (or hundred!) times but also knowing it'll pay off in the end, is kind of what art is all about. Happy New Year!
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