#Both to avoid the 'bypass' issue and the 'Warp Travel is so fast no one uses the actual ocean' issue
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Of all the very hard worldbuilding posts I foresee myself writing, the one labelled 'Influence Of Warp Travel On Maritime Shipping And Chokepoints' has got to be in the top 10%.
#Lotta articles tbh#In this cas what I mean is that although maritime chokepoints#Think the Straits of Malacca#Gibraltar Hormuz the Suez and Panama Canals etc#Have historically been *really important* parts of world geopolitical history#And so I'd like to at least allude to them in the 12 Worlds#But of course the presence of the Warp allows *all* of these to be bypassed#Now I'm mostly comfortable with how this applies to naval fleets and their movements#But giving some economical significance to them for merchants and the like#feels desirable#I have some plans to achieve that at least#Which mostly involve jacking up the price of Warp travel#Both to avoid the 'bypass' issue and the 'Warp Travel is so fast no one uses the actual ocean' issue
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