#Boss? There's a Circle at the Triangle Factory
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(August 2024.)
Can't Take It Anymore
Also, Aftermath:

#drillman#crystalman#dr cossack#crystaldrill#mm classic#megaman classic#CONTEXT: Crystal cannot ignore his gay feelings Forever. Eventually he reaches a tipping point and said âI can't keep doing this to myselfâ#Boss? There's a Circle at the Triangle Factory#also Cossack as a father you have to try to get in the good graces of must be scary
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Orders (Hwang In-ho x guard! Reader)

Requested my Anonymous
I DONT PROOF READ ANYTHING AND IM DYSLEXIC SO IF YOU SEE SPELLING MISTAKESâŠNO YOU DONT!!
This had no reason to be so hard to not imply employee x boss (from the requester)
Itâs the way i analyzed guard 011 for guard accuracy, and still have no idea how write a guard but i tried đđ
Reader is AFAB! She/her pronouns! Reader is a square guard!
Warnings: SMUT, little bit of Angst, rough sex, reader lowkey being a little suicidal ( no self harm just no fear of death or see reason to keep herself safe), 18+, age gap (reader is 25 and in-ho is late 40s - early 50s), creampie, unprotected sex, sir kink, hair pulling, choking, manipulation, degradation, breeding kink if you squint, pnv sex, oral (m receiving), canon diversion, death and blood (itâs squid game what do you expect?), power dynamic, mentions of Y/N being 19 for a single paragraph (backstory type), parental loss, parents death, no romantic feeling for each other (In-Ho is a horny man)
Third person POV
When Y/N had been approached by a man in a dark suit offering a business card, she didnât think much of it becides how unusual it was. Being approached in the rain by a man who knew everything about her, He knew her name, her age, her job, and knew she was practically on the verge of homelessness.
Both my Y/Nâs parents died in an accident when she was 19, leaving her alone, alone with their debts. Almost 90 million won, which Y/N later found out was from years of unpaid Gambling debts, bills ranging from medical bills and credit card bills. Leaving her alone at 19, homeless and in a large debt that wasnât hers to begin with. Y/N tried her best to make pay it all off the past years, selling almost every item she own, giving up her apartment, skipping meals, dropping out of school, working any job she could get, waitressing, factory work, anything. Even with all that work and sacrifices Y/N had barely paid 3% of the debt and the loan sharks kept coming. Over the years all Y/N had was a car that barely work that doubled for her âhomeâ, few clothes and a torn to shred shoe.
So when a man offered her a classified job that wouldnât just pay off her debts but enough to start over, it was too good to be true. Even if it was too good to be true, it was a light at the end of the tunnel, the end of living like this because of your parents mistakes left to you. I took the card and the man walked off into the night leaving me alone at my car.
As Y/N looked at the card, it was a simplistic design, a Circle, triangle and Square, the back with a phone number. Y/N examined the card for what help like hours when in reality it was only a few minutes. She signed and pulled out her nearly broken phone and dialed the number. After 3 rings the line picked up. âPlease confirm name and date of birth.â A male voice said over the phone. Y/N stayed quiet for a moment, a little shocked this wasnât a joke , before answering the question. âY/F/N Y/L/N, D/O/B.â She answered, the line was quiet for a moment before the man spoke up again. âInformation confirmedâ the man said with a dry voice before giving Y/N a time and location for pick up, and at a local dock in the city, before Y/N could respond the line dropped.
The Job was more gruesome then she thought, who would have thought a job offer would be to help run brutal games. Even with the brutality of the job Y/N didnât care. People die all the time, people go missing all the time, and looking at the scale of this operation it had been going on for a while. Y/N was an officerâ, officer 003 the be exact, one of the ones in charged to keep things running, help keep the soldiers and workers in check. The ones above you was another triangle in all black and the âfrontmanâ the one running this whole operation, a man in all black with a sharp mask full of angles making up a mask representing a human face. Y/N commonly watched him staring at her, if he ran this, he had files on everyone here, including her, what did he want?
Though he was the head of the operations he decided to pose as a player, player 001. Y/N could admit he was a handsome man, looked to be about 50 ish, why he was posing as a player was beyond her understanding but as long as it didnât affect her job she couldnât care less. The only added rule for all staff was to leave him alive no matter what, win or lose.
Y/N as in charge of making her the games ran smoothly, players being killed upon their elimination, workers cleaning up the bodies setting up the games. Over hearing his little group call him Young-il, which Y/N quickly clocked as fake to herself. Being present during the games, she noticed the bossâs lingering glances towards her. baffled her on why but nonetheless, it wasnât her concern, until it was.
Y/N was aware of the on coming fight, it was a game after all, as she and the rest of the staff prepared for the game to come to and end a voice rang out through the bustling chaos. âOfficer!â A low almost machine like voice said. Y/N turn and was greeted by the stand in leader, âsir..â She replied dryly to him, annoyed to be rudely interrupted during her job, her boss or not, she wasnât risking not getting paid. âYouâll be sitting out for this one, youâll be in the control room.â He told her. Y/N was shock, but her rage was stronger, âwhat the fuck to you mean sit out?!â She replied angerly, stepping forward towards him. âWhat give you the fucking right?! It my job to keep the games runni-â, âbosses orders, he need you to stand out for this one. I donât know why he did but you better just shut up and listen.â He stated, aggression staining his voice before turning and headed to the control room. Y/N stayed silent for a moment shocked, what did he mean? Why did he need her to stand out for this one? She shook her head brushing past the rushing guards and workers, following him, leaving the bustling halls to the control room.
After the staged fight the players, many were left dead, blood staining the floors and the cyan-turquoise jumpsuits of the players, once the guards arrived, shots rang outwards, players freezing, ducking and hiding. The players attacked first listen to the orders, turning around arms behind her head, Soon As the soldiers checked the players for weapons, it happened. The players attacked the guards, including Young-il. It shocked Y/N as she watched from the panel room, everyone guard and the officer were gunned down, it couldâve been her in that room lying dead of the floor, but it wasnâtâŠ.
The room erupted into chaos as they shot the cameras, losing the signal, losing eyes on the players. As the black Triangle screamed over a radio to get solders down there, all Y/N could think, a million thoughts going through her head, what was he planning? Did he know this would happen? Was he planning this, why the fuck spare her?
What happened after was swift, the player didnât stand a chance, over 100 soldiers against 15 players, it was an obvious outcome. When they split up Y/N watched as the player 015 was gunned down by Young-il, leading the the raining small groups to think it was over, they were dead before leaving heading to the panel room.
As the doors opened, Y/N turned to be face to face to him for the first time outside the games. She stared for a moment, a little longer than comfortable before nodding to him. âYou.â He started âCome with me. Now.â He said before walking off, Y/N was shock but followed the orders trailing behind him to an elevator in the control room, stepping in with him. The elevator was deathly quiet with the sounds of the elevator moving down, the air felt heavy and Y/Ns mind racing a mile a minute. What was this? Why the hell did he need me to follow him? While her mind kept wandering and questioning a âbing!â Broke the deathly silence. The doors opened to a lash hallway, black walls adorn with luxurious architecture, Marble floors and a beautiful chandelier radiating warm golden lights, the lights dancing off the floor and hung up photos, Y/N was stunned by the beauty of the room, it was the most beautiful and expensive room sheâd ever been in, let alone seen.
Young-il walked past her into the hall, after a moment not hearing following footsteps behind him, he turned us head to face her masked form. âAre you coming?â He asked, his voice almost emotionless, but for the life of her Y/N couldnât pin point what emotion it was in his voice but it was dark and alluring,
his eyes were dark. His words broke her hypnotized trance on the lavish interior, âIâm sorry sir.â She said calmly stepping out of the elevator and began to follow behind him again. The hall echos with the mixed footsteps. At the end of the hallway was a large room it was a simple room if you could call it that, it was elegant but simplistic. A large leather couch with two end tables one adorn with bottles of alcohol which Y/N could only assume was whiskey or some other expensive alcohol sheâd could only dream of having, the other a music box with little figure onto as if they were on a stage. The ceiling holding up another chandelier with the same golden hue illuming from it. Ih-ho watching her admire and take in every detail of the room.
Y/Ns attention was brought back from her awe of the place to greeted Young-il who was simple watching her, she felt her body heat up quick at his stare, confusion ran through her body for a multitude of reasons, why was he watching her all the time, but importantly why did she feel so hot in this moment. âTake off your mask.â âYoung-il said blunted, Y/N body stiffened up at his request. âExcuse me?â Y/N said almost defensively back. âI said,â he said as he step a few feet closer to her âtake off your mask.â He said, he wasnât asking, he was demanding. Y/N stayed quiet, after a moment she complied. Taking off the mask along with the head cover. Revealing their E/C eyes and H/C H/L, for the first time their eyes meet, he stood there studying her closely.
âWhat do you want from me?â Y/N asked, Her speaking up made him break out of the trance he was in. âWhy the hell did you order me to stay out of the last game, what did you gain from that.â She ask, her rage from earlier starting to boil over, it felt like he was taunting her, what reason did he have to keep her from An attack he knew was gonna happen? Upon her words his eyes widen slightly. While heâd grown use to people begging for their lives, year after year. Game after game it was all the same. But not once had he heard or seen a person get angry at not dying, at being kept alive, it was a foreign concept even for him.
âDoes it matter?â He asked her, his head at a slight tilt. It wasnât a surprise that his voice had little emotion, but in the end of it all it
Just pissed her off more. âOf course it does!â y/N screamed out, âwhat fucking reason did you fucking have?!â She said moving closer to him, She didnât care if her screaming at her boss, a man running a death game got her killed. She felt cheated and for what reason. Before she could even say another word, Ih-hoâs hand grabbed her jaw and chin holding her in place. âYou need to shut the fuck up or Iâll make you.â Y/N was shocked, her face mixed with anger and disbelief. Y/N tried to protest, âWhat the fuck old m-â before she could finish the sentence he slammed his lips on to hers. It was passionate, it was needy and rough. He tasted like faint whiskey.
Y/N eyes widen, she quickly moved her hand up to push his away, but as she did his free hand quickly grabbed her wrist tight making her quince, holding it behind her back, the grip on her jaw tightened as he deepened the kiss. The heat that filled her body before hit her again like a wave crashing down on shore, feeling a dampness between her legs. For a moment, only a moment, Y/N hesitated before kissing back. As she did a little part of Ih-ho snapped, he moved her backwards in a swift motion, pinning her between his body and the back of couch.
When Ih-ho finally pulled away, still close enough to feel each others breathe, his eyes were dark and lust filled, âyou gonna listen to every command I give you, do you understand me?â He said, his voice low. Y/N felt flushed and hot, breath heavy. âYes sir.â She said quietly but steady. With her agreement, he released on her wrist and jaw from his tight hurtful grasp. âTake off your clothes..â he demanded. Y/N felt as if she couldnât breathe, her body felt as if it was on fire as she took off her belt and harness, kicking off her black boot and slowly unzipped her pink jump suit letting it fall to the floor, leaving her in a white sports bra and panties. Uh-oh stayed quiet his eyes examining her body, her gazed following his eyes, in the process noticing a outline in his pants, Y/Nâs breath hitched at the sight feeling her panties damped.
Ih-ho moved his gaze back up to her eyes, his dark gaze burning into her soul, âwhen I said take your clothes off..â he said as his hand went to her hips, his thumbs tracing the underneath of the waistband, âthat means all your clothes.â He said sternly as his fingers slipped under her waistband feeling her bare flesh as he yanked her panties of . Y/N was shocked but quick to remove her sports bra letting her hard nipples feel the cold air of the golden room. His large hands roamed her curves as he moves closer to her, his body pressed against her, she could feel his clothed cock press against her stomach. Y/N watched him close his eyes as he looked over her body, watching her possessively, before she could think, she pressed her lips hard onto his.
Ih-ho was quick to return the return the kiss, harsh as before, his hands gripping her thighs harshly, she moaned at the pain. Upon hearing her moan he was quick to pick her up with force, not breaking the kiss once, at this she wrapped her legs around his waist, her arms moving to around her neck. He moved towards the door on the right side of the room, shoving in open. The room illuminated the same golden light as the rest of the place, the bed sheets black, along with the walls. As they entered the room, Ih-ho threw her onto the bed, before stripping off the bloody uniform he wore, Y/N watched closely as he did, her eyes landed on the pelvis as the took off his boxers, his hard cock stringing up at its freedom, already dripping pre-cum.
Y/N eyes widen slightly, âfuck..â she said quietly, he was fucking huge. âOn your kneesâ those words brought her gaze back up to his eyes, her face flushed. âWhat..â she responded quietly, âI said on your damn knees.â With those words she was quick to move off the bed and on her knees in from of him. His hand moved to hold her chin, his thumb running over her lips. âOpen that pretty mouth for me.â He said to her, a small smirk on his face. Y/N did as told , her hand going up to this shaft as he took his tip in her mouth before she began to suck. âFuck..â he groaned out, one of his hand moving to her head, his hand tangling in her hair. As she sucked her eyes stayed on him as she sucked hard, her pussy was throbbing and begging for his attention.
As Y/N swirled her tongue around his tip, his hand grabbed her hair pulling her head to look at him. As he pulled her hair she couldnât help but moan out. âGet on on your hands and knees now..â His eyes were possessive in lust filled as he spoke, motioning to the large bed, As she stood up, Y/N couldnât feel her legs. As she crawled onto the bed Ih-ho got a perfect of her soaking wet pussy, begging for him, and who was he to refuse?
As he got onto the bed behind her, he ran his middle and index finger between her wet folds, making Y/N moan as she felt a shiver run through her body. âBeg.â He commanded as he teased her drenched pussy. âPlease..â she said breathlessly, âI need you please sir.â As the words left her mouth Ih-hoâs hand moved his hand from her fold to grab her hair, pulling so sheâd look at him, causing her to whine from the pain. âSuch a little slut..â he said in her ear coldly. âTell me what you need,â He pressed his tip against her folds, where he was teasing just a few moments ago, âand you might just get it.â She felt embarrassed to be begging for a man but in this moment she didnât care. âI need you to fuck me, please sir!â She begged to him, pleading for him like he was her savior.
Ih-ho, at her words, pushed her had tip deeper into her fold, pressing her welcoming hole. âSince youâve been a good slutâŠâ he said in her each as he pushed into her, feeling her wet walls pull him in. At this action they both moaned. Almost as quickly as he entered he almost pulled all the way back out as he slammed back into her, causing her to scream from the pleasurable pain, tears peaking her eyes as he did. He fucked her at a fast pace, one hand tangled in her hair, pulling it tight. The other hand, was gripping onto her hip for dear life as he wreaked her pussy. Y/Nâs moans were loud, even if she tried to muffle them to the best of her ability. Noticing this, he yanked her back, her glossy eyes meeting his as he loomed over her, fucking her relentlessly. âLet those pretty noises out, I want to hear them.â He said, his voice dark as he picked up the already fast pace.
Y/N moaned out, her head feeling fuzzy, almost not being able to thing but only a few things, how much she loved this and how the hell an old man like this had that much stamina. As her mind was a fuzzy mess of pleasure, she felt a pressure form in her lower abdomen causing her to tighten up. Ih-ho felt her walls tighten around his cock, causing him to groan out. âOh, it the pretty slut gonna cum?â He said teasingly. Through broken moans she spoke out, âfuck yes..!â She moaned out. His hand left her hair moving to her neck giving it a tight squeeze, âthat it babygirl, cum around my cock as I fill you up.â He said as the hand that was hugging her hip, slipped to her clit, rubbing circles around it. At the new stimulation on her clit, she gasped feeling like she was about burst.
A few tears fell from her eyes as the sobbed out pitiful moans. âThatâs it..â he said between pants, this thrust being sloppy, with each a warm wet smack followed. âCum for me pretty girl..â he said to her, feeling himself chase his own release. After a few more hard thrust, her felt herself cum hard around his cock, Y/N moaned loudly as her gripped the black sheets beneath her. Ih-ho groaned as he felt her walls tighten and pulse around his throbbing cock. âThat is baby girl..â he said mainly to himself and he continued to pound into her throbbing cunt. Almost a few seconds later , Ih-ho came hard, filling her up with his juices. As he came his thrust slowed down.
Minutes passed and his cock stayed buried deep inside her til it went limp, finally pulling out of her. Y/Nâs body collapsed onto the sheets below, breathing heavily, legs feeling heavy as she feeling her pussy throb as some liquids flowed out. Ih-ho watched as the mixture of their juices spilled out of her as he caught his breath. He leaned forward, placing a small kiss on her shoulder.
âThatâs why I gave the orderâŠâ
Authors note- I KNOW THIS SUCKED ASS (is it obvious I wrote this at 3am?) BUT I WILL WRITE A BETTER SMUT FOR IH-HO I SWEAR, TRUST ME PLEASE ( my request are FLOODED with smut request for him) đ
But even though I wanna write more this instant I need to write for pathetic boy Gi-hun first. ;)
#x reader#fanfic#squid game smut#squid game x reader#squid game x y/n#hwang in ho x reader smut#hwang in ho x reader#hwang in ho#hwang inho x reader#x y/n smut#smut#front man#frontman x reader#player 001#player 001 x reader
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GRABS ALL OF YOU BY THE SHOULDERS. LISTEN TO ME
THERE IS SO MUCH POTENTIAL FOR A JSAB LOOMIAN LEGACY AU. FUCKING
the thing that corrupts Loomians: the corruption/infection/whatever
POLUT Corp lab thing: the factory (all of the robot Loomians there would make SO much sense too)
Igneus Hollow: the volcano
Heiwa Cemetery: idk probably a good place to meet Macabre
THESE ONES ARE LOOSE CONCEPTS:
square: player
triangle: mabel
pentagon: lucas
circle: lucy
cube: jake?? probably??
blixer: idk man probably the corruption itself. might be a stretch tho so I'll find smth else probably
bosses: battle stars, probably? but as Loomians- idk
potential Loomian shit i got:
Barracuda: Pyramind/Pharoglyph
Macabre: Duskit
Spider Dance: Swolder
birds: Twittles
spiders: Pyder
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Who can be the winner in a game full of disadvantages? (CONTAINS SPOILERS!)
Who can be a winner in a game full of hidden disadvantages? Netflixâs hit show, Squid Game, hones in on some ideas related to this question while mirroring problems with unfairness in our own reality. We are introduced to the main character, Gi-hun, and are left disappointed multiple times by his actions. Gi-hun gambles whatever money he can scavenge, sometimes even taking from his own mother. What kind of son is that?Â
Gi-hun bets on horses and plans to use this money for his daughterâs birthday gift. To his dismay, the loan sharks he owes money to catch up with him and threaten him for repayment. Instead, he settles on getting his daughter a claw machine prize⊠My first impressions of Gi-hun were that heâs very irresponsible and not someone I would be proud to call my son. I was frustrated watching him gamble his (and his motherâs!!!) rent money over and over like it was some game. We start to realize that Gi-hun is merely relying on hope and luck to change his fate, and many people would be inclined to make the same choices. When life becomes so miserable and almost unlivable, it is understandable why a person would push their luck, hoping for a miracle. One day, Gi-hun is approached by a mysterious man, a recruiter for Squid Game. He asks Gi-hun if he would like to play ddakji â âa traditional South Korean game played using folded paper tilesâ â for money. If the recruiter wins, he gets to slap Gi-hun; if Gi-hun wins, he gets the money. Gi-hun is slapped several times before winning the money. This is all a test to see who is desperate enough to win the smaller prize of money so they can be persuaded to play an even bigger game with higher stakes.
Some of the other significant characters also have their backstories explained. Sang-Woo, aka player 218 and Gi-hunâs childhood friend, is known for graduating from a prestigious university. However, what everyone else doesnât know is that he is in unimaginable debt and running from the police for investing his clientsâ money in the stock market. Sae-Byeok, player 067, is a North Korean defector who spends her days pit-pocketing, trying to gather enough money to get the rest of her family out of North Korea. Ali, player 199, is a Pakistani immigrant who is trying to provide a future for his wife, child, and family back home. He struggles due to his irresponsible and unsympathetic boss who is unwilling to give Ali his compensation for a factory accident. All of these characters have something in common: desperation to acquire money without a dependable source to actually get it. We are thrown into their lives and can understand why simply âgetting a jobâ or âworking more/harderâ is not a quick and easy solution for the characters. The recruiter gives each player a card with a number to call. If they decide to join the games, they are taken far away to an island off the coast of Seoul. With this context given, we can start to dive into the secret messages regarding capitalism which are prevalent throughout Squid Game.Â
Individuality + Factory Jobs
In the first episode, we see a distinct division between two groups: guards and players. The guards wear pink hazmat suits and a mask, marked with one of three possible shapes (circle, triangle, or square). They are confined to small rooms, with only a bed, toilet, and sink. A note posted beside the mirror reminds the guards of three important rules they must follow. The guards may not (1) remove their masks outside the room, (2) converse with other guards (without permission), and (3) leave their rooms without permission. They are called and dismissed with a buzzer, watched closely with cameras, and must follow strict orders or they may face punishment. The main purpose the circle masks serve is to carry out mundane (and sometimes risky) jobs, then return to their rooms. Sounds familiar, doesnât it?
On the other hand, the players are stripped of their individuality in a similar way. Instead of hazmat suits, the contestants sport green tracksuits which are labeled with their individual numbers. The players are identified by their number, and all of their information is stored in a database. This too sounds familiar... doesnât it?! I have only had one real corporate job in my life as a barista at Starbucks and thinking back on it now, I realize how my own job at the staple coffee shop could be put in comparison to some aspects of Squid Game. Each worker at Starbucks has a unique number to identify them, we all wear the same apron with a dull dress code, and we must submit information to the company before we are considered for the job. This is how most big corporations are run since capitalism has a high prioritization on profit. Keeping things consistent and repetitive allows for efficiency and higher production, so individuality is often seen as something that should be avoided. It is a way to keep away from mistakes.Â
Hierarchy, Roles of Players + Guards
Deception and Betrayal
The hierarchy in Squid Game from bottom to top is as follows: players, circle guards, triangle guards, square guards, the Front Man, and the VIPS (the super-rich weird dudes). The players themselves have somewhat of a hierarchy going on since some players have advantages over others. Byeong-gi was a doctor, prior to joining the competition. He made some connections with the guards and helped them dissect the losing playersâ corpses to sell their organs on the black market (so gruesome). Deok-su is a buff and menacing gang member who is always trying to intimidate the other plays to let them know whoâs boss. When the tug-of-war game is presented, Deok-su chooses only the strongest-looking men for his team. Remember how I mentioned Byeong-giâs connection? He is handed secret notes inside his food, hinting about what games are coming next so he can prepare for them. When he tells Deok-su this, he wins himself a spot on the team, providing brains to the brawns. Deok-su also betrays his alliance with Mi-nyeo (even though he promised they would stay together) simply because sheâs a woman and he doesnât think sheâll benefit the team. Gross misogyny... I really hated that guy. Anyway!! Mi-nyeo ends up joining the main character, Gi-hun, and his team.
Gi-hunâs team faces another group in a fight-to-the-death game of tug-of-war. At first glance, Gi-hunâs team does not look too promising. Il-nam, the oldest player in the game, does not appear to be a very desirable teammate to have for tug-of-war⊠Although the physical strength of Gi-hunâs team does not compare to their opposers, their quick thinking is what ultimately saves them in the end. Sang-woo comes up with an idea. He tells his teammates to let go of their grip on the rope so the other team jerks backward. Once they lose control and start to stumble, Gi-hunâs team can pull back, dragging their opposers off the ledge in victory.
Throughout the games they play, there always seems to be somewhat of a disadvantage for some of the players. One skill may be valued more than another, or choices the players make can greatly determine their fate. The Front Man tries to equate ârandomnessâ with fairness, but the games are actually the furthest thing from fair. Over and over, players betray and deceive each other in order to survive. Everyone tries to figure out how to obtain advantages so they can survive and win the grand prize money.
Weâre about to get emotional now... And this is a major spoiler. This scene had me crying violently. Bottom lip quivering and everything. If youâve watched Squid Game, Iâm pretty sure you remember Ali. The whole scene with the marble game... Yeah. That was rough. Ali was known for his kindness, but this positive trait ended up getting him killed. Ali trusted Sang-woo and believed they were starting a friendship. The two were pitted against each other for a deathly game of marbles. Ali is heartbroken, realizing that either he or his new friend will be sacrificed to the game. Sang-woo doesnât seem to have the same sympathy though. He betrays Ali, stealing his marbles and replacing them with rocks while Ali is not looking. The two split up and this is when Ali realizes that he has been betrayed and literally lost all of his marbles, losing the game. I think I was just as shocked as Ali during this scene...
Squid Game mirrors capitalism in the way that workers are sometimes persuaded to betray and compete against their fellow coworkers for positions, raises, and bonuses. If people are desperate enough to emerge on top, who knows what they will do to get there? Capitalism also supports an âevery-man-for-himselfâ mindset, which is seen in the marble scene between Ali and Sang-woo. In Squid Game, Aliâs selflessness is punished and exploited. Capitalism often sends the message that anyone can be successful with hard work, but in reality, this is not true. If you are too kind to others, you will be taken advantage of. In order to truly be âsuccessfulâ (aka make money and live more comfortably), you have to betray some of your morals and be selfless. On top of that, is it really even possible for everyone to end up successful in a capitalist society? The short answer is no.
Keeping Hierarchy in Place
I mentioned before that the Front Man of the games tries justifying them using randomness as a fair tactic. Iâll say it again. In the games, there are clear disadvantages for certain groups of players. You would think this would persuade the contestants to leave the game... At the beginning of the show, the players hold a vote to end the game. The score for yes and no were at a 50/50 vote until the guards brought this glamourous yellow biggy bank down from the ceiling.
Once the players saw the physical cash drop into the bank, a lot of them had changed their minds about putting an end to the game. Using âpropagandaâ like this to manipulate the players into roughing it out through harsh conditions is also a common practice in a capitalist society. Capitalism motivates people to endure terrible conditions for the promise of possible financial stability. Amazon, one of the biggest companies in the world is known for having undesirable working conditions for its employees. Amazon taped posters in bathroom stalls and all-around their warehouses, attempting to persuade their workers not to unionize.
Opposition
questioning the game itself
amount of money the spectators have could help the people who are in need
Squid Games are completely unnecessary and pointless
is seeing everyone (including those you are about) die around you for money worth it?
struggling with life after winning Squid Games
the main character is an example of this
doesnât even want to spend his prize money
completely changed from the beginning
used to gamble his own motherâs money, now he has all this money and it has no value to him bc of what it took to get it
Gi-hun keeps his humanity, refuses to accept that anyone is disposable, ironically this authentic human element he retains make him the best player
sources:
How Amazon Crushes Unions
How Squid Game Critiques Capitalism (spoilers)
Netflix: Squid Game
Squid Game Cast & Character Guide
Squid Gameâs Real Message about Capitalism, Explained
The Guards of Squid Game Explained | Squid Game Explained
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The following review was written back in 2015 but I never got around to posting it. I believe I was waiting for the 10 year anniversary to post it, but I clearly forgot to do that. Iâve tweaked it a little here and there, but decided I should probably post it now with the remastered trilogy on the way.
Summary: Ripto comes seeking vengeance on Spyro. While trying to steal all the Dragonflies he accidentally scatterers the bugs all over the Dragon Realms. Now itâs up to Spyro to rescue them in Spyroâs first ever PS2 adventure: âSpyro: Enter the Dragonflyâ. Is it as bad as people say? Letâs take a look.
Overall: Despite being critically panned for all of its faults due to its rushed development, I still think this is a good game. Not great by any means, but still good. I still say the game looks great and has plenty of strong elements that warrant experiencing. It understands what a Spyro game is even if itâs worse than anything from the original trilogy. Even with clipped wings, Spyro: Enter the Dragonfly is one game Iâd recommend. Just try and get a newer copy and donât spend too much.
Controls: Spyro brings back just about every move. He jumps and glides with X, breathes breaths with Circle, charges with Square, and looks around with Triangle. He can switch between breathâs heâs unlocked by tapping L1 and can look at a pointless inventory with R1. The camera is now tied to the right stick and movement stays with the d-pad and left stick. The camera is actually a pain to control and I kind of miss the shoulder based control.
Gameplay:
Platforming: Spyro controls pretty much the same. Youâll explore each of the worlds with your abilities which havenât seen an update until this entry in the series. Spyro now getâs Ice breath, Electric breath, and Bubble breathe. These breaths rarely see much use outside of the occasional puzzle. In fact the only time they are related to enemies at all is in the final bout and the final level.
Controls feel as off as ever, but thatâs the price you pay with playing a quadruped. Many complain that the gliding and jumping are a pain and Iâd have to agree. I got used to them, but they are pretty annoying.
Worlds: As opposed to the original plan of having 25 worlds and multiple hub worlds, Enter the Dragonfly unfortunately has only one stupidly large hub and 8 levels. That being said themes donât really ever cross which is nice. You can draw parallels between Monkey Monastery and Dragon Dojo or Jurassic Jungle and Luau Island, but they mange to keep themselves pretty distinct. Some of my biggest problems with some of the previous titles is the repeated themes. Each title will have its own level to fill in every clichĂ© in gaming with a few original ideas. Here it may lack endless originality, but at least itâs not Winter Tundra repetitive. Here no Fodder or type of Riptoc repeats.
3 of the worlds have built in Speedways to help trim down the repeating themes and also keep them in the game. They only feature the time attack and race modes, but both are well designed and the races are really fun and much faster paced than in Year of the Dragon. Some of the worlds feature returning characters like Money Bags who charges Spyro a small fee and Bartholomew (Bentleyâs Brother) who has Spyro rescue some Yetis who sadly donât include Bentley. These character only appear once due to the games rushed development. Itâs particularly odd with Money Bags as after the first world he disappears making Gems pointless outside of getting 100% completion.
Now while Iâve mostly been trying to just pull positives out of negatives there are some really solid parts of this game. One of the final levels sees Spyro aiding the thieves whose treasure has been cursed and his come to life. The whole level feels like something out of the original game but with the full power of the next generation of games behind it. Also I really love the slides in this game. While in Year of the dragon they were built into the stages and were a pain to control, here they are massive in size and full of obstacles. In fact the levels in general tend to feel massive in scale with a few minor exceptions.
Boss: The game has one boss battle in the final fight with Ripto. Depending on how much of the game youâve completed this can range from 1 round to 3. Itâs not a very creative boss. Round 1 you chase him down and flame him when he throws crystals at you. Round 2 is the same, but this time you switch to ice breath to deal with his fire shield, and finally you use electric breath to over charge his scepter in round 3. Itâs a shame this is all we got as Crush and Gulp both appear in cut scenes and Nasty Norc was slated to be working with Ripto before deadlines kicked in. More cut content sadly. The oddest thing about this final boss battle is that it is shorter the less youâve completed. Get there with the bare minimum and itâs just the one round. To get all 3 you need to 100% the game.
Bugs/Glitches: This game has a lot of bug problems beneath its gameplay. First off the game is pretty poorly optimized. The game often runs with an incredibly slow frame rate. Also the loading screens are pretty bad. I bought a brand new factory sealed greatest hits copy off of Amazon which means this is the most  likely the most updated version out there meaning they either couldnât fix these problems or they just didnât care at that point.
While on the Dragonfly Dojo Speed-way the Riptocs had their polygons stretch out to what I assume is the center point in which they rotate about. Not only did it look bad, but this dropped the frame rate significantly. A similar bug occurred in Crop Circle Country when running towards one of the larger foes. This however only occurred the one time. Iâm not sure what caused it but on one occasion the Atlas Model didnât load when I pulled it up leaving the text displaying over a black screen.
Cloud 9 saw some of the Fodder not load in one of the tunnels between areas. The glow effect did though. In Monkey Monastery Sparx stopped working at one point. He wouldnât collect gems or eat butterflies. In Jurassic Jungle an entire areaâs textures failed to load leaving a giant invisible segment of the level. Also when Spyro spawned by an invincibility gate and charged through it, it would fail to activate.
The most hilarious big though was Super Spyro. I charged and jumped up a ledge and must have landed just right so that Spyroâs feet didnât go back until the normal sprint animation and remained in the jump and charge pose. He moved along the ground at his normal height as if he was charging, but his feet were off the ground. It was wonderful.
There is a reason for the bugs, the game was rushed out the door after the two inexperienced teams working on this title in tandem were taking to long on this ambitious game. It doesnât excuse the quality, but it does explain why at the very least.
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#WynonnaEarp Season 2 Episode 1 "Steel Bars and Stone Walls" aka Saving Mr. Dolls
Season 2 picks up literally seconds after Season 1 ended and Waves and Doc are on the move, running from whatever she shot at in the last moments of the S1 finale. The creature gets Docâs hat (RIP) but thankfully, Wynonna was right behind them and was able to gleefully Ty Cobb himâŠit?âŠinto next Tuesday before blowing it away.
Her plan is simple: use the creepy mouth thing she just blew away to get Dolls back. Somehow. Itâs a not fully fleshed out plan okay?
Speaking of Dolls, he used his time wisely and with the cell phone he had on him, called off the missile strike on Purgatory. Lucado, continuing to prove what a massive biatch she really is, throws a temper tantrum about this and the fact that Wynonna offed BoBo by zapping Dolls and gleefully telling him heâs gonna be shipped to a dark site somewhere.
Back in Purgatory, Wynonna walks in on Sheriff Nedley spinning a yarn that paints Wynonna Earp as the cause of all that went wrong at the end of last season with Bobo. Thanks for your continued support, Randy! At least he tells her in his own Nedley way that he appreciates what she did for everyoneâŠright before telling her Black Badge has swooped in and removed everything from the site.
Then Nedley asks what we all have asked at one point or another: Where on earth did Dolls live?? Because maybe thatâs where he stashed all his important info. Wynonna takes off searching for his digs to find what she can find and finally breaks into the right place. She realizes quickly itâs not quite as vacant as she was expecting as sheâs attacked by a half naked blonde bombshell with an attitude. They realize soon enough though theyâre bothâŠahemâŠfriends with Xavier and the guns are holstered.
Back at Casa del Earp, Waverly is busy patching up Nicole from the booboo she got at the end of last season (whatâs a gunshot wound tempered by a bullet proof vest between more than friends?) Kissing ensues but Haught has to put a stop to it due to her injuries. She does note though that Waves tastes differently. Just then Doc shows up and breaks up the party to check in on Waverly and how sheâs doing after losing Willa.
Meanwhile Wynonna and the blonde chickâŠwhose name we learn to be ElizaâŠare circling each other figuratively speaking then Wynnona blurts out that Black Badge took Dolls. Eliza tells her she needs her if theyâre gonna get Dolls back since heâll be taken to Black Rock if they donât rescue him in time. Either that or heâll be dead, or worse than dead. Well that sounds ominous.
Team Earp plus one gather to discuss their plan to infiltrate a Black Badge safe house at the Earp household. Nicole..now Agent HaughtâŠwill help keep the peace with the 62 remaining revnants with Waverly while the others go all in.
Wynonna, Doc and Eliza head back to Dolls old office (dealing with any problem Black Badge agents as they find them) and open Dollsâ safe. Bad news. Dolls doesnât have his dose and hasnât taken anything in 30 hours or so. Wynonna of course has no idea what theyâre talking about. Doc clues her in: Dolls isnât entirely a man. And by that, he means Dolls isnât a man at all.
Wynonna takes the news quite well, I think.
Unsurprisingly the BB agent gives up the goods and Team Earp is on the move to an old bread factory, where Dolls is. They arrive armed with a dead possum, stinking, and dressed in protective gear. The guard quickly motions them through, not interested in suffering the horrible stench for any longer than necessary.
Once inside, Eliza, fresh from the vents (she had to cut the security cam wires), meets up with them and theyâre off, down a stairway and trapped. Elizaâs ID isnât working for them anymore. Ruh roh. So much for Plan A.
Back home, Nicole and Waverly prepare for battle. Except things arenât what they seem (Waverlyâs weird black glowy eye thing aside) and Waverly confesses Wynonna had a secondary agenda for them in mind. Letâs call it Plan B. She shows up at the Black Badge site in disguise as some chick from Scotland Yard just in time, carting part of the weird mouth creature (âJohnny Big Mouthâ demon) from the start of the episode. Meanwhile, Nicole waits for everyone in the getaway car as the guard, who is apparently a blithering idiot who canât tell Waverlyâs lying through her teeth lets her through.
Lucado is with Dolls, taunting him that Elizaâs there and that sheâll stick with him till heâs carted off to Black Rock. She hates him, you see, because he chose to save Eliza over her husband on some op in Kabul back in the day and doesnât care when Dolls tells her that her husband told him to leave with Eliza since he was bleeding out and wasnât going to make it. Instead she lets him know Wynonna and Doc are with Eliza and theyâll pay for what he did. What a vindictive %#^@*^#⊠well, you get my drift.
Waverly arrives in the Black Badge laboratory which is stocked with all sorts of critters, including another Johnny Big Mouth demon. Wynonna calls her and tells her that itâs in fact time for Plan C. While she waits for Waverly to get toâŠwhatever it is sheâs gonna doâŠshe and Eliza have a heart to heart. Eliza clears up that she and Dolls are just friends but that sheâs there in Purgatory to find out what Black Badge did to Dolls, and to her. To find out what they were changed into. Eliza warns her though that it might be too late to save Dolls and that they might have to end him if heâs too far gone.
Meanwhile Waverly, in full on Plan C mode, is trying to distract? woo? flirt with? manipulate? the lab technician to get him to open the security doors so her sister and friends can escape. He unwittingly gives her the answer as to what she needs and she clobbers the poor guy, but not enough to actually knock him out, just make him bleed. Which is bad as one of the creatures in captivityâŠa Bulgarian devourer of soulsâŠbreaks free.
They escape and Waverly comes clean. Sheâs there for her sister and DollsâŠa good friend. And for some reason he helps her out and unlocks the doors for her. But before Wynonna can get out, Doc does and shuts the door behind him. Heâll get Dolls. Sheâll go with Eliza to save Waverly.
Doc finds Dolls in a cage and Lucado in front of said cage with a gun. But Docâs prepared for this eventuality.
Doc wants her to apologize to Xavier but before she can, Dolls grabs her from behind and knocks her clean out and Doc gets Dolls out of the cage and the room.
Waverly and her technician friend decide itâs safe to go back inside the lab, THOUGH WHY THEYâD WANT TO I HAVE NO IDEA. Except it isnât safe and the soul devourer is ticked off in the worse way. Testy little things, ainât they? Waverly steps forward though and goes all black eyes on the soul devourer, and heâŠit? backs down. Which begs the question on all of our minds: HUH? Wynonna shows up and grabs Peacemaker, who has been hidden in the Johnny Big Mouth demon head Waverly brought in there and she âpeacemakesâ the soul devourer before dragging Waves out of there.
Meanwhile Doc is having a tough time dragging Dolls and he offloads the dynamite near the opening of some boxâŠwhich Iâm sure certainly is not going to come up again in the future *WINK*⊠before giving Dolls a dose of his meds. Dolls eyes go all glowy before he whispers something in Docâs ears. Whatever it is, Doc isnât happy about it at all. Iâm guessing itâs pertaining to the fact he has to leave on his own because thatâs what Doc pushes him to do right as Black Badge agents fall on Docâs position.
Eliza, Wynonna, Waverly and the lab tech who we now know is named Jeremy (âsup!) run into a very unhappy Lucado whoâs ready to kill pretty much anyone in range right now. Sheâs stopped before she can by a Black Badge superior as other BB agents drag in Doc.
The big bad Black Badge boss (the B.B.B.B.B? Yikes what an acronym!) wants Wynonna and team to keep taking out revnants and also all the other new creatures popping up in the Ghost River Triangle but Doc is a hard no and Eliza warns her not to sign anything. Lucado adds her tuppence and insists someone pay for whatâs happened so the B.B.B.B.B. *smirk* picks up Lucadoâs gun and kills Eliza right in front of them. LE GASP!
Team Earp are then all forced to sign the contract in their own blood and the BB boss promises to help Wynonna break her familyâs curse as part of the package.
The Black Badge boss asks a final question: does anyone else knows about your mission? And Waves and Wynonna lie their asses off not wanting her to end up as poor Eliza did. Thankfully, Nicole has been listening in the whole time and is able to escape before being spotted.
Back at the Earp homestead, a visibly deflated Nicole apologizes for leaving and Waves insists it was necessary. Wynonna cuddles in Willaâs bed and finally allows herself to grieve. But her moment is interrupted with a light shining in her eyes and she goes to investigate and finds her key necklace hanging on a branch and a teary eyed yet smiling Xavier Dolls looking down from a cliff above.
Wynonna and Waverly share a tender sister bonding moment at the homestead before we switch over to the Black Badge facility where we see a hand stretch out from a box and igniting the dynamite left by Doc.
Told ya that would come back into play.
Steel Bars and Stone Walls was a fun start for Season 2 and really sets the stage for the season. I give it 9.5 peacemakers out of a possible 10.
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My opinion about Kingdom hearts 3
This post contains Spoliar to the Kingdom Hearts 3, if you havenât played or beaten the game, I recommended you just move on the next post. I also will be talking about the Character, the Game, and the Fandom(mostly about the people who dislike Kairi role in this game) in this post, so if anything I said offended you by any meaning, Iâm sorry, but this is âMerica where Iâm at, so I canât feel bad about hurting someone feeling even if I just speak a specific group of them or dissing their favorite character. Wow, I havenât upload a thing in my account for years and now today is the day. oh, as for Kingdom hearts 3; love it. but I do wanna speak my opinion about this So just to get this out of the way, Kingdom hearts 3 have a pacing problem, and I'm pretty sure everyone knows that but I really donât have any issues with it, granted this is a very annoying issues because as a Kingdom hearts fan, we never had any issues with this kind of stuff, even the previous KH game like Kingdom hearts 0.2 and DDD, but as someone who watches anime being dub and that dub being out of pace is a very common thing and most of the times, the Series Dragon ball Super have suffered the same thing, people simply talking too fast and most of the time they get cut off, making their sentences seem like a waste of breaths, but in Kingdom hearts 3 The pace in there seem so slow until we move away from the Disney and Pixar worlds, the pacing seems okay in my opinion. well besides the âcharacter bring back to lifeâ pacing, but Iâll speak about that soon enough.
but, let talk about the worlds; Olympus - I really didnât enjoy this world, but that doesnât mean I hate it. I really like how Sora and the other interact with Herc and Hades and I like how you get to explore and literally goes up to heaven to help Herc and save Zeus. (though I am a bit disappointed that we wouldnât able to meet the other gods, like Herc Mom)the reason why I didnât enjoy these worlds it so Empty, even in Zeus home, where if you revisit Olympus and you enter the gate, the first area doesnât have any heartless until you progress through the area, but that first area is so big, perfect to fight those groups of heartless again like when we first get to that area to help Herc.
Toy Box - One of my favorite world so far, as a fan of the Toy Story series, its really good to see Woody and Buzz interact with Sora and the other, and I like how Buzz choose to keep an eye on Sora, Donald, and Goofy, even though he can be stupid, like the fact he doesnât believe he is in another world despite the fact he was able to shoot real Lazer, the fact there was no human ANYWHERE even the newest Toy story that was having their grand opening thus there should be Kids and Adults in there EVERYWHERE and the fact that the heartless appear as soon you couldnât find the other toy or Andy. Idk I just feel like he did all this and be controlled by the darkness, just so Woody can roast Young Xehanort and Sora saying âheart are everywhereâ for the 10th times lol
Kingdom Of Corona- My least favorite world, While I do enjoy the interaction between Sora and Rapunzel (make me surprise that nobody in the community ships them since she and Eugene never have like a romance development beside her and Sora. I also hate that when Rapunzel wanted you to swing with her into another area, you locked up into a slow walking and controlling Sora is so annoying, even the festival is confusing, even if I read the tutorial I still mess it all up until I realize that I have to button depend on what color of the circles, but even then when the dancer group up, how are they expect me to hit the Circles, let alone get a perfect in there if the beat doesnât even sync (in my opinion that is) plus the world seems a bit too big for me, even with a map, maybe its because the tree and grass look the same thing, but eh.
Monstropolis - once again, one of my favorite world, Mike and Sully even Boo (despite they reuse her voice from the movie) is enjoyable to see and the interact make it seen like their one big family just trying to protect boo, and I wish we get more of that in the Kingdom Hearts series, for now, Sora Donald and Goofy, as well as Sora Riku and Kairi, will have to do. It's also cool to go through the monster factory and see some new stuff we havenât seen before in the movie, I think that bits are pretty cool alone itself.
The Caribbean - My all times favorite world, as a fan of The Pirate of Caribbean this was a win for me, the Graphic, the world, even chasing the Black Pearl inside the Davy Jone Locker Kept me smiling throughout of the game. I thought the Crab collection is gonna be annoying, but I actually enjoy it, because it's everywhere, so you wonât be lost and worry about trying to find that last one crab. I am dissappointed about the water fight style, I know that we grow up in the previous game that we were able to use 3 combos in the beginning and the waterfight style shouldnât be different, but I feel like they couldâve done more other than âBubble, Swing, Swing, Whirlwindâ combos
Arendelle - I really donât understand why many people hate this world, I do understand that Sora doesnât have NO purpose to be in there beside without realizing that when Sora Compare Elsa and Riku and realize Riku have been pushing him away just to keep him safe (where that is pretty cute.) and half the cutscene doesnât help you what is going on what happened where its basically forces you to watch the movie, (similar what of Corona dealt with) to understand what is the relationship between Elsa and Anna, and why Elsa think that shes dangerous (Granted, Frozen is the 13th Grossed movie of all times so everyone with their mother must watch the movie, including Tangle) But other than that I enjoy the World, everytime when I see Sora run and able to see the snow actually move unlike what Halloween Town was able to do in KH2 when you get to see Santa, and able to find Olaf Body and his reaction to each body (and the fact that Sora literally grab a ball of poo) was great in my opinion. Also, you guys are very bold to expect âlet it goâ NOT to be in the game. that like Playing Kingdom hearts and know all of the character and story and expected Master Xehanort to NOT be the main antagonist.
San Fransokyo - Easily, one of the most boring world I had to go through. Sure you get to meet the Big Hero 6 and Sora making up the team names thus acting like a dumb puppy and the boss was interesting, but...that pretty much its. San Fransokyo wasnât even that interesting until you beat the world, basically, the world is âtalk to the person to progressâ kind of thing, cause most of the time, once you finish what you had to do, and you have an option to save or buy some stuff, and that it. if you want to move on to the story, talk to Hiro, making me think that they rushed this world mostly than Arendelle and Corona, and when they say this world to be in the game? 2015? to be honest, what a waste of a world.
Now we have done with that, let talk about the Pro and Cons
Pros:
I really enjoy the interaction between Vexen and Demyx, even though it was a one-time thing (sadly) it's really good to see Nobodies from Kh2 talking to the Nobodies from CoM, Kinda remind me of Pinky and the Brain from The Animaniacs
Goofy is still Smarter than anyone in this Universe and I LOVE IT.
Iâm glad that in Monstropolis, it takes place after the event of Monster Inc., so we can have more interact between Sully and Mike, I even like when sully say âits time to bring the scare outâ I think that alone is a good line.
I have the same ps4 that was announced back on 2012 and I used it when I played KH3, thus I never had a Ps4 pro, but even then, the game feel and look beautiful and I couldnât stop playing it.
I like the Gummiship section, I like how it gave you a choice if you should go and collect some items, but also give you a choice if you wanna annoyed them, then again, you do have to face the giant boss in that section, but you only get to face 3 of them and depend on how well you are, youâll be leveling up like crazy at the end of the day, I mean the ship was able Lvl. 26 when I reach to the Keyblade Graveyard.
The magic is powerful and useful to use.
Soraâs Smile special. That's all.
CAPTAIN MOTHER FUCKING JACK SPARROW
Cons:
I didnât enjoy the reaction command, sure the Keyblade Transformation is useful by itself, but when you have another command that you wanna use but if you hit Triangle before you hit R2 to switch, youâll waste your finisher just like that. and it also doesnât help if you just wanna get the treasure but wasted a useful command you been saving.
Master Yin sid alone. I hated him when he claimed Riku as a Keyblade Master, and I hated him just as much. because here a thing he has stated that Sora canât go with Riku or Mickey until he has the power of awakening, where he didnât use that until he follows Aqua to find Ventus, this man have the nerve to say that Sora isnât ready despite the fact that he was able to save 10+ world when he was just 14, granted he did lose his power thank to Xehanort in the events of DDD, but in KH3, he was able to turn into his second form and play similar as his full power as KH2 (when you unlock all his abilities) summon a Pirate ship, A blaster, was able to do his first Keyblade transform after he finishes with Olympus. and Yin sid, have the nerve to say that he needs the power of awakening to support Riku and the King, and yet he was able to save Aqua WHILE NOT BEING A KEYBLADE MASTER AS RIKU AND MICKEY IS ONE and wake up Ventus to after seeing aqua getting hurt without even learning how to even use the power. and uses the same power he doesnât know how to use to save his friends. Master Yin Sid is a horrible master and nothing will change my mind.
Donald being a bully, I never have seen Donald abuse Sora like this before, maybe it's having to do with Goofy being smarter than anyone in this universe, and I know that Donald personality was supposed to be annoying and him acting annoyed. But remember when Master Yin Sid and Pete stated that Sora was weaker than he was in the previous game, and how its really got into him, and remember Sora was able to save Aqua and Ventus without being a Keyblade master, since Yin Sid is basically saying that Riku was able to learn the Power of awakening thus that what make him Master, similar to Mickey. did you also remember Donald say âSora needs workâ and he says this AFTER he saves Aqua and Ventus, yeah, this Donald isnât the Donald I know and love in the KH universe?
This game gives us a lot more question than an answer. Like why did Roxas came from the sky where his Vessel suppose to be with Ienzo, how did they able to create Xion if she was a Clone of Sora, why did the old princess heart move on and seek a new princess heart (plus does that mean Kairi isnât a princess anymore), Shouldnât Elsa heart be more stronger than a Princess heart since she's a queen. and some that I canât even word it out.
The pacing, pretty sure you knew about that
The Final boss was...a little disappointed compared to the 1st 2 games of KH
Power level is bullsh*t (I'll be talking about that later)
Now I GOTTA speak my opinion about the Fandom reaction of the game and BOY there is a lot:
Regarding to Kairi:
 I have seen a lot of people both Kairi fan and non-fan usually say about how Kairi character have been downgraded to be a typical Love-interest to Sora (despite the fact that has always been a thing in KH1 and KH2, there literally canât be any more to hint to these two together) and how she basically basically the Damsel in distress, where I could say the same thing to these âwould-be-masterâ No hates on Riku Mickey or Aqua, but lemme recap, Riku earned the title âKeyblade Masterâ after he finished with his Mark of Mastery, after that and him learning more about Aqua, he contain and use an uniform where Yin sid say that itâll help him when he faces the heartless in realm of darkness, and Mickey confirm that even the weakest heartless can be dangerous in the realm of darkness. and His keyblade was destroyed and mickeyâs was badly damaged and wished Yin sid to upgrade the keyblade and make Riku a new one since he left the old one in the darkness, they return there only for mickey to be captured by the heartless, and Riku had to face Aqua and the heartless, (he even working together with his dark self), but even after all of that âHE STILL NEED SORAâ I understand that Sora is basically a golden child and have been fighting heartless more time than Riku since he worked with the darkness in KH1, but that doesnât mean he useless, he can fight, Both Sora and Riku have a Rival and it could be hint that they were using the wooden sword since they were kids, so they mustâve have SOME experience, and since this is the same dude who entitles a Keyblade master, and I know that some of you will say âbut you just say that Mickey confirm that the hearless is stronger in the Realm of Darknessâ and youâre would be right, if we didnât have Yin sid and Sora.
Yin sid basically told Sora 2-3 times that He needs the power of Awaken in order to go and help Riku and Mickey, even when Sora/Ventus say that heâll go and Save Aqua, what did master Yin sid say âYou need the Power of awakenâ but he didnât need to, He just needs to follow his heart, and he did, and he found Aqua keyblade and use that to reach to Riku, only for him to use that power to Ventus. after he saves Aqua.
and Sora; remember what Yin sid said (where I wonât repeat myself) and remember Pete say that he is weaker than he remembers, HOW DID HE ABLE TO DEFEAT A KEYBLADE MASTER AFTER COMPLETE 7 WORLDS? Granted, there could be a development where he could be getting stronger in each world he completed, but Yin sid say that the Darkness has Stripped his power and even Pete called him weak, there is no way that he was able to catch up to Riku level where he never lose power in the first place AND able to defeat a Master Keyblader by himself with no help and with no âpower of Awakenâ
in fact I could even say that both Riku and Mickey is more than a Damsel than Kairi since They have to be Saved by Sora twice where Kairi was being used of being Sora motivation to fight at his fullest, and Master Xehanort stated that he needs 9 clashes between 13 darkness and 7 lights to in order to forge the X-Blade and with Kairi Death being the 9th, she was used to create the X-blade.
and the fact that no-one even comments about these make me REALLY consider for the fandom, but you know my opinion.
Overall, I think Kingdom hearts 3 is a great game with a lot of Nostalgia in it, but I feel like Nomura tried to hard to make KH3 look pretty other than answering story, where there has been other games where you can have an interesting story and Gameplay before KH3 even release.
Overall, Please play this game with a grand of salt (for the people who havenât play KH3)
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Shantae: Half-Genie Hero (PS4) Review
Guest article by Wing See Li.
Another Day, Another Pirate Infestation

Figure 1: The title screen is accompanied with its theme and the theme song, âDance Through The Dangerâ.
Thereâs nothing like a pirate attack to start the day. Thatâs a day in the life for the belly-dancing, hair-whipping half-genie, half-human Shantae.
One night, Shantae suddenly wakes up from her deep sleep by a peculiar, blinding bright light shining through the bedroom window of her lighthouse. Curious to know where itâs originated from, she climbs out of the comfort of her bed and exits her home. After running along the long wooden bridge to her uncleâs home, she discovers Uncle Mimic snoring even as he sits in an upright position and the same blinding light emitting from an open trapdoor. She then jumped down, entering a subterranean cavern. While running through the cavern whilst avoiding the bats that were attempting to assault her, an odd voice lures her through it until she finally arrives at the source of the light and the voice. Demanding the voice to reveal itself, it materialises in a form of a white floating sparkle hovering above the mysterious, crystal clear water and it reveal itself as the messenger from the fabled Genie Realm. Before she manages to receive answers from it about her mum, the genies, the Genie Realm and her origins, everything is abruptly enveloped in a white colour, transporting Shantae to the real world. She suddenly sits upright in her bed, taking in everything that happened in her dream. Is there more to the dream than meets the eye or is it a vision foreshadowing the events that are yet to come?
The storyline itself isnât substantial as per se, Shantae and the Pirateâs Curse, but the gripping, suspenseful, dire and bone-chilling moments, plot twists, in-game jokes, innuendos, adult undertones and the outlandish, hilariously humorous script and dialogue make up for the lack of a deep plot as the story develop. To sum it all up, the game didnât take itself too seriously. However, the fourth wall-breaking humour and the game taking the mickey out of itself, memes, pop culture references and the internet got in the way of the burning desire to know more about the lore of Shantaeâs mum and dad, the genies and the Genie Realm. The aforesaid story is episodic where each level (and character) is comprised of their own mini or sub-plots.
Itâs difficult to tell whether Shantae: Half-Genie Hero serves as the fourth instalment of the Shantae series or itâs a reboot/soft reboot. Itâs probably both seeing as itâs not a relaunch, a remaster or a remake. Itâs released for PlayStation 4, Nintendo Wii U, Xbox One, Steam etc, on both physical and digital versions. Unfortunately, the Risky Beats Edition is only released in America, which leads to my next nitpick that will be explained in the review later. Strange enough, this game comes out on the PlayStation Vita instead of the Nintendo 3DS and New Nintendo 3DS this time. Later on after the initial release, a Risky Beats edition launched for these consoles, which comes with a physical CD soundtrack. Â

Figure 2: Just like the previous installments, this game does what it does best: break the fourth wall.
Unlike the previous Shantae video games, Shantae: Half-Genie Hero is the first Shantae game to be crowd-funded. According to its Kickstarter campaign webpage, $776,084 is pledged to the game and have far exceeded the $400,000 goal thanks to 18,558 backers. Sadly, only $800k is reached, in terms of the stretch goals.

Figure 3: Risky Boots, the bodacious buccaneer, returns as the main antagonist of the Shantae series.

Figure 4: Sky and Wrench (the large bird) acts as the transportation for Shantae.
Sequin Land is divided into seven islands or rather⊠levels which are known as Scuttle Town Square, Scuttle Town Main Street, Mermaid Falls, Tassle Town, Cape Crustacean, Hypno Baronâs Castle and last but not least, Riskyâs Hideout. In this game, Wrench (Skyâs massive bird) acts as an aerial transportation for Shantae and a means for travelling from one island to another.
Before starting the first level, Scuttle Town Main Street, Sky hands Shantae a whistle to summon Wrench whenever she needs to. The fact that the whistle can be used whenever and wherever you want (even in areas for instance, the Tinkerbat Factory) surpasses the Pirate Flare from Shantae and the Pirateâs Curse since the aforesaid Pirate Flare can only be utilised outdoors and itâs not allowed to be used in the dungeons.

Figure 5: Pressing the Touchpad brings up the Subscreen (as mentioned by Sky and the other non-playable characters).
The gameplay at its core plays like a traditional old-school platformer: a 2D side-scrolling platformer with precision in terms of platforming and itâs jam packed with secret collectibles that are hidden from view, which encourages the player to search for them in every nook and cranny at your own pace. Hopping from one platform to another without grabbing on to platform ledges requires accuracy, concentration, eye-coordination and timing. Failure to do so will result in you falling to your death and you losing a tiny fragment of one of your hearts, which resembles your health.
Occasionally, the gameplay change depends on where you are in Sequin Land. The ever-changing gameplay can range from a 2D side-scrolling shooter before arriving at the Tinkerbat Factory to sliding down the diagonal slides outside of the factory in Mermaid Falls and escaping Riskyâs Hideout.
Here are the game controls: Â
·        Touchpad â Subscreen/Pause Screen
·        Left control stick â Move, choose options or decide on a transformation dance from any set included in the dance menu
·        D-Pad â Move, pick options or select a transformation dance from any set included in the dance menu
·        Right control stick â Unused
·        Square button â Elephant Dash/Charge
·        X button and Down â Elephant Stomp
·        X button â jump, press the X button twice to double jump in the spider form to stick to underneath the platforms using her spider web, confirm options or fly in the harpy form
·        Circle button/R2 â Use weapon/magic/item or transformation capability and cancel option
·        L1 or R2 â Cycle through weapons/magic/items
·        L2 - Backdash
·        Square button â Hairwhip, use transformation ability or speak to non-playable characters
·        Down D-Pad/direction â Crouch
·        Down D-Pad and Control stick â Crawl
·        Options button â Unused
·        Share button â Upload video, video clip or screenshot
·        PlayStation Logo button â Return to home screen
·        Triangle button â Cycle through transformation modes or cancel transformation
Aside from Shantaeâs monster whipper (her signature attack), her attacks are utilising magic that are named as Fireball, Triple Fireball and Flamethrower and weapons which are known as Scimitar (a pirate sword that first appeared in Shantae and the Pirateâs Curse), Pike Ball, Super Pike Ball, Storm Puff, Mega Puff and Super Mega Puff. Not to mention, her dancing in order to transform into an array of animals ranging from a monkey to a harpy, each with their own abilities, skills, strengths and weaknesses. In addition to her possessing a large number of animal dance transformations which sheâll take full advantage of at her disposal, there are other novelty dance transformations such as the Blobfish Dance, Gemjug Dance, Dryad Dance, Revive Dance, Super Revive Dance, Obliterate and Warp Dance, some are more useful than others. The Blobfish Dance, Gemjug Dance, Dryad Dance, Revive Dance, Super Revive Dance, Obliterate and Warp Dance are available to buy from a female snake merchant called Tuki who hides in a little purple pot or container.
Speaking of items, if you explore and uncover enough as the game progresses and the story unfolds, youâll eventually come across the game-breaking collectibles such as the Magical Tiara and the Invincibility bubble. With those combined, practically no one and nothing will touch you (not even lasers) with the exception of bottomless pits, deadly lava and one-hit kill spikes and these aforementioned items will render the game to an easy difficulty.
During the adventure you stumble across relics such as Shampoo, Super Shampoo, Mega Shampoo, Silky Cream, Super Silky Cream, Mega Silky Cream, Red Stone, Green Stone, Magic Bracelet, Bikini Armour, Metronome, Attract, Super Attract, Max Attract, Backdash, Monkey Bullet, Elephant Stomp, Crab Claw, Mouse Bite, Harpy Talon, Bat Sonar, Waterfall Relic, Spider Venom, Mermaid Bubble and so on which can either upgrade your hair and moveset, boost your defence or help you to advance. Thankfully, you can toggle on and off these relics at your own free will if you presume the game is deprived of a sense of challenge.
Besides the relics, you also come upon the whistle, Mega Potion, Roast, Orange, Gator Steak and Monster Egg which make up your inventory. Nearly all of these items are used to replenish your health and your adversaries drop them if you char them to a crisp or make use of a different attack. The quantity of these items you can carry with you is nine at maximum. If Iâm short on oranges, Iâm inclined to transform into Dryad form to harvest them without having to repetitively revisit Mermaid Falls to ride down the slide.
Along the way you happen upon Heart Holders you can uncover from treasure chests located in the secret areas, through the portals and a female, tall, but blonde, non-playable character you encounter in Scuttle Town Main Square who you have to take on a fetch quest for. Every time you obtain a Heart Holder, your health will increase by one heart. Think of these as Heart Containers from The Legend of Zelda series. If you want a real challenge, refrain yourself from collecting them.
On the subject of dance transformations, these can be acquired after defeating a boss, uncovering them in hidden locations via portals or searching for them in secret areas. Sometimes, animal abilities are found in these locations and just like the transformations, they are locked in treasure chests. Every animal have only one ability and these skills will help Shantae enter areas she couldnât gain access to previously because she didnât have the right transformation. Â
Another shortcoming this game had is there are certain transformation dances that I donât use frequently. WayForward shouldâve gone for the âless is moreâ approach given that the Crab Dance, Spider Dance, Mouse Dance, Bat Dance, Blobfish Dance, Gemjug Dance and Dryad Dance are redundant. They are either pointless, useless, I almost never bring them into play, a complete waste of my time or theyâre cluttering up my dance menu. I appreciate the game developing company for introducing new things or being a tad bit ambitious but I just wish it didnât bother, otherwise these aforementioned new aptitudes end up unused. Â
If youâre not exploring, most of the time youâre fighting. The combat is simple and not complicated for novices and veterans alike, in addition to tight and responsive controls. If you mess up, itâs not the gameâs fault but itâs rather your fault.
Although, this is not the case when the game throws a few curve balls at me, in terms of the difficulty. There are times when the difficulty catches me off guard and bite me in the rear like for example, when Iâm scaling up the Tassle Tower while running for my life from the screen-filling, memory-consuming worm, Wilbur. I ran like my life depended on it! Good gravy⊠who knows how many times I kept dying which results in me resorting to using profanity. Luckily for me, there are no lives to lose.
Animation and presentation wise, for the first time Shantae, her friends, her enemies and the other non-playable characters are in HD, hand-drawn art. It took me a while to get used to the new art style since Iâm used to seeing them in pixels which WayForward is known for but the new art style instantly grew on me. The animation is fluid, streamlined and smooth and how well detailed the animations and the artwork were such as the way Shantae swayed her body and arms on the spot in rhythm to the music if sheâs left idle for a while to her feeling exhausted when sheâs low on health. Itâs the littlest of things such as this makes me appreciate the animation more. It felt like watching a Flash animation, a Saturday morning cartoon or an anime. The old style marries with the modern style incredibly well as both the 2D background and 3D foreground blends beautifully with each other. But if I have to be honest with myself, I actually miss the pixelated art style.
In light of character development, itâs somewhat lacking on account of how some of the characters are portrayed. For instance, Risky Boots is depicted as a stereotypical villain who is heartless, ruthless and selfish as well as completely void of any emotions, remorse and regret and she doesnât care who she hurts as long as she gets what she wants, even if it means causing mass destruction and ruining peopleâs lives in the process. Not to mention, she didnât acknowledge the events that ensued in Shantae and the Pirateâs Curse. Itâs like as if she isnât human. In the third Shantae game, at first sheâs unwilling to cooperate with Shantae but as you progress through the game, she begins to open herself up to the former half-genie and enlightens her with her account of her past and spoilers alert! She, Twitch and Vinegar assists Shantae in dealing out the final blows to the Pirate Master during the final showdown.
One of the minor issues Iâve come across is while Iâm playing the game, the framerate takes a dive or it stutters sometimes. Normally, itâs not noticeable because Iâm so immersed in the game but it occasionally dips whenever lots of things are going on at the same time, all on one screen. Take the side-scrolling shooting section prior to infiltrating the Tinkerbat Factory for instance, while Iâm repeatedly launching my Mermaid bubbles at the underwater enemies, sending them to their graves, shooting at the breakable blocks which are obstructing my pathway and temporarily recruiting more starfish creatures to my âswim teamâ, wave after wave of foes kept entering my line of vision and this is when things start to become frantically crazy. As a result, the framerate decreases as the game couldnât take any more.
But in between levels, youâre constantly backtracking which is to be expected in a Shantae or a platforming game and youâre embarking on countless fetch quests more than you can shake your belly and bum at. Theyâre mandatory since you need these items to progress. For example, you come across Twitch and Vinegar (the two girls who work for the Ammo Baron and first appeared in Shantae and the Pirateâs Curse) at Scuttle Town Square and they ask you to revisit the factory in Mermaid Falls to reduce the gators to smouldering ashes before you give the gator steaks to them. In return, they hand you a red-coloured race ticket. Itâs kind of like doing a chore unless you donât mind retracing your steps to the same levels over and over. Itâs tricky to estimate the amount of fetch quests you have to undertake but the total might be roughly the same as the total of fetch quests there are in Jak 2: Renegade and Jak 3.
Throughout the game, Iâve noticed this game ditches the dungeons to make way for a linear structure that I find jarring. Thereby, eliminating the Metroidvania genre this game is supposed to be attached to. In nearly every level, youâre going from point A to point B that Iâve seen a lot in modern, bog-standard Mario games. To be honest, it can get very old quickly and this is coming from a person who hates change with a burning passion. At least, Scuttle Town Square serves as the main hub area. At the end of each level there is a boss, which put your platforming and manoeuvring skills to the test in contrast to the repetitive modern Mario games. Each boss have their own weaknesses and weak spots and every battle can be just like puzzles as you figure out how to inflict damage to them.
Similar to the past instalments of the series, Scuttle Town function as the main hub place which contains Uncle Mimicâs workshop, Skyâs Hatchery, a shop, a Bath House, the Art Gallery etc along with the green-hued save guy who this time around doesnât have his own room or building. Instead, he is spotted at the far left side of the town near the workshop. The workshop is where Mimic lives and work on his groundbreaking inventions and technological devices, Skyâs Hatchery is where Shantae can hitch a ride on Skyâs bird, Wrench, to distant locales, the shop is where the half-genie protagonist can purchase important essentials for her escapade, a Bath House is where she can relax to recover her health and ask the bath house lady for hints and advice, an Art Gallery is where the main heroine can observe a lot of the artwork and concept art that goes into creating the game as well as fanart from the loyal fanbase and the backers of the aforementioned gameâs Kickstarter campaign. Conversely, some of the fanart arenât professionally done and are up to an amateur standard at best but most of them are the cream of the crop. In my opinion, the art gallery reminds me of the Insomniac Museum from the Ratchet & Clank series. Â
The other differences Iâve spotted are there are slide segments that kind of remind me of the slides from Super Mario 64 (sans the enemies, hazards and obstacles), the options menu is bare-bones in terms of how much content there are to toggle with and the save system is different. The save guy who seems to be fatter than usual tends to appear whenever I enter a new level, after I finish the level, before I confront a boss and after I emerged victorious from a boss fight. Basically, Iâve been prompted every five minutes if I want to save my progress or not which can get annoying and bothersome. Itâs like as if the aforesaid save guy is holding my hand. I prefer the old save system from Shantae and the Pirateâs Curse and Shantae: Riskyâs Revenge where I can find him in the numerous save rooms in Scuttle Town, the levels and the dungeons. In this day and age, I still find it strange none of the Shantae games feature an auto-save system.
Aside from the savepoints are checkpoints that are littered all over the place in each level in random spots. Youâll know if a spot is a checkpoint if you accidentally freefall into bottomless pits or if you touched one hit-kill spikes and youâll instantly respawn at the previous checkpoint you went past. Â Â
Another nitpick Iâd point out is the lack of a map. Without a map, there is little to no direction of where to go or what to do next. When Iâm not exploring the levels, the majority of the time I find myself wondering what to do and figuring out where to travel to next which caused me to read the guides on the GameFAQs website, which is something I normally wouldnât do when Iâm playing a Shantae game or a platformer. If you end up reading a guide, then thereâs something wrong.
On the subject of the map, whenever youâre at the level selection screen, said map shows which collectibles and animal transformation abilities are in your possession or what youâre missing underneath the name of the chosen area. This is extremely helpful for backtracking to previous levels, fetch quests and completing the game 100%.
Itâs hard to believe this video game originated from the Kickstarter website and how far WayForward have come, from the cartoon tie-in games such as American Dragon: Jake Long â Rise of the Huntsclan which is released on Game Boy Advance and American Dragon: Jake Long â Attack of the Dark Dragon which have come out on Nintendo DS to recent video games such as Ducktales Remastered and Shantae: Half-Genie Hero, to name a few. This is definitely a Kickstarter game done right. The game may be successfully funded but itâs a shame not all of the stretch goals were met. Â
Just like the Ratchet & Clank (2016) and Ratchet & Clank Movie soundtracks, I have mixed feelings with the Shantae: Half-Genie Hero soundtrack. Once again, Jake Kaufman reprises his role as the composer and he really knocked it out of the park! With a soundtrack like this, he could do no wrong! This time around he gives the aforementioned soundtrack a modernized touch in terms of the heart-pounding bass of the beats and how the music sounds overall which keeps me pumped up and motivated to complete the levels or handing the bosses humiliating defeats. Donât get me wrong, I love listening to the soundtrack but most of it is unmemorable, the majority of the music tracks are nothing to write home about and it falls short compared to the previous Shantae soundtracks such as Shantae and the Pirateâs Curse and Shantae: Riskyâs Revenge to be honest. At the end of the day, will you remember the soundtrack of Shantae: Half-Genie Hero in many years to come? Will you be able to hum all or most of the music tracks? In my opinion, I feel this is the gameâs lowest point. The reason why I feel this is the weakest soundtrack is most likely Jake have set the bar so high. But that doesnât mean I donât have favourite music tracks. Some of my favourites from said soundtrack are, âDance Through The Dangerâ, âA Mysterious Fountainâ, âScuttle Townâ, âNeo Burning Townâ, âMermaid Fallsâ, âTassle Townâ, âThe Sky Bridgeâ, âCape Crustaceanâ and âTinkerbat Factoryâ in no particular order. On the other hand, I still reckon some or most of the music tracks donât match well with their respective locations. Take the âTassle Townâ music for example, it doesnât complement well with Tassle Town itself due to the jazziness and funkiness of the music, which are music I normally donât associate with video game desert locales.
Once again, Cristina Vee made a comeback to provide her voice for Shantae and Risky Boots for the fourth time. Originally, the game would have full English voice acting but alas, it isnât meant to be when the stretch goal isnât reached. In spite of this, the game containing some voice work is better than nothing.
I canât stress this enough (constantly in my mind) but the Shantae series have many things such as a colourful cast of characters and personalities, exciting, exotic locales and rich environments to explore which are exploding with various cultures and well-written, laugh-out-loud dialogues and scripts that the modern Paper Mario games (Paper Mario: Sticker Star and Paper Mario: Colour Splash) clearly lacked these days. Therefore, I jumped ship. In other words, for the first time ever I bought a PlayStation console first before any other video game console. In the past, naturally I buy a Nintendo console first before any other video game console. As sad as it is to say, Nintendo isnât âwowingâ me last year due to the lack of variety when it comes to 2D and 3D platforming games. Itâs all well and good to play as Mario or Kirby but what I really want is to play as other platforming mascots. The Shantae series might as well replace the Paper Mario series the way things are going.
Similar to the previous three Shantae games, there are good and bad endings. Your actions determine which kind of ending youâll unlock. If you strived for 100% completion, youâre most likely obtain the good ending. For example, spoilers alert! If you go out of your way to embark on fetch quests for the previous bosses (Techno Baron, Ammo Baron, Squid Baron and Hypno Baron) you engaged in battle, theyâll each hand over a piece of Riskyâs belongings (there are four altogether) in return for the items they requested. When you give Uncle Mimic all of the clues when you return to his workshop, he hands over the Magical Polarizer to you. Â
By the time I knew about the Shantae series, Iâm too late to back the game on Kickstarter. If only I knew about the series earlier, I wouldâve backed the abovementioned game in a heartbeat! I still regret not backing this game to this day.
Along with the main storyline mode/campaign is the Shantae Hero Mode where you start the game at the beginning from scratch but your dance transformations remains intact and the level designs, structures and layouts are varied. Itâs also usually reserved for speedruns. There isnât much known about the Risky Boots mode and the other character modes other than Rottytops, Bolo, Sky etc have their own stories, abilities and endings and these aforesaid modes might be paid downloadable content. However, the Risky Boots mode will or might coincide with the main storyline mode and Shantae Hero Mode. Sure, I loathe speedruns but this aforementioned mode and the character modes provide the game with replayability and replay value.
Most arguably my biggest issue or gripe with this game is the fact the physical version of the PlayStation 4, PlayStation Vita, Wii U, Xbox One etc ports are released only in America is inexcusable, unforgivable and a sin. I canât justify myself importing the game at an expensive price; despite it comes with the soundtrack. Thereâs more to the world than bloominâ America, you know. Although the digital version of the PlayStation 4 and PlayStation Vita ports cost ÂŁ15.99 in the PlayStation Store but thatâs nothing compared to how much it costs on the Amazon and Ebay websites. The Risky Beats edition costs ÂŁ39.95 on the UK Amazon website and ÂŁ25.90 (and ÂŁ14.64 postage) on the UK Ebay website for instance. It depends on which price youâre looking at. To make matters worse, if there are downloadable content, I have no choice but to set up another PlayStation Store account on the US PlayStation Store if I imported the Risky Beats edition of the abovementioned game. I hope there will be a UK physical version of the console ports in the future. I still find it exasperatingly irritating I have to resort to importing games from other countries outside of the UK. Â
As much as I enjoyed playing the game immensely, it didnât have what it takes to win the coveted âGame of 2016â title or trophy. In fact, my pessimistic criticisms prevented it from topping Ratchet & Clank (2016) as âMy Game of 2016â.
As it stands, Shantae: Half-Genie Hero is inferior to Shantae and the Pirateâs Curse (which is deemed to be the best of the series) due to the criticisms I outlined earlier. Regarding the series as a whole, Iâd reckon Shantae and the Pirateâs Curse tops the list, followed by Shantae: Half-Genie Hero in second place. As for third place, itâs either Shantae: Riskyâs Revenge or Shantae. Concerning the soundtracks, itâs Shantae and the Pirateâs Curse, Shantae: Half-Genie Hero, Shantae: Riskyâs Revenge and finally, Shantae, in ascending order.
Shantae: Half-Genie Hero is a retro-inspired platforming wish come true and a hidden gem among the ever-increasing line-up of platforming video games filled to the brim with nearly everything a platforming game fan ever wanted and itâs a breath of fresh air from the samey Mario and Kirby platforming antics. It introduced newcomers and a new generation of Shantae fans to the series while at the same time it stayed true to its nearly perfected gameplay and formula of what made the Shantae games insanely addictive, bundles and oodles of fun and extremely entertaining in the first place whilst the characters returned to form only to be let down by the slightly underwhelming, forgettable soundtrack, the short length of the game, fairly easy difficulty, the small dips in framerate whenever things become frantic and a ton of action takes up a lot of the screen, the absence of physical PlayStation 4, PlayStation Vita, Xbox One and Wii U copies and the physical Risky Beats edition soundtrack being released in my country and Europe, the price of the game which is ÂŁ15.99 in the PlayStation Store, the incorrect localisation (British English shouldâve been used instead of American English), typos and spelling and grammar mistakes, the lack of a map that result in little to no direction of where to go and what to do next, the non-existence of dungeons, the game-breaking items and the list goes on. Despite the negative criticisms, this game is worth every penny and I never regretted purchasing it from the PlayStation store. Unlike Intelligent Systems, Nintendo, Activision and Toys For Bob, WayForward didnât stray away from the phrase, âIf itâs not broke, donât fix itâ. To end this review on a positive note, Iâm delighted to say Shantae: Half-Genie Hero is one of the few reboots thatâs not abysmal and doesnât deter both sides of the Shantae fanbase. Intelligent Systems, Nintendo, Activision, Toys For Bob etc should take notes from WayForward of how not to screw up a winning formula and to stick to the status quo.
By Wing See Li for Tomb of Ash
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Aaron Draplin is a graphic designer and author that runs his own design business called draplin design co and he was born in Michigan on October 15 in 1973. He has worked with big clients like ford and is well known for minimalism and more of a retro style.
After watching videos about his design process and analyzing some of his designs I took some notes about how he works and what he is interested in.
Uses simple shapes
Tries to create logos that are timeless
Enjoys vintage things and simplicity
He brings letter forms back to basics
Enjoys minimalism
Starts by sketching
Makes notes on texture and color
Makes sure a design will look good on things like websites and items
works with negative space
creates lots of duplication to help his idea generation and outcome of his product Â
Makes sure his designs work in all sizes
Experiments with shapes gradients and text
Experiments with different layout variations
3 examples of his work and my thoughts and options on them
Assembly.
This logo is a clean sleek geometric logo. You can see how he has created the icon for this as the letter A completely made out of triangles. Its clever because all of it is essentially triangles making it seem complex but really the shapes and design is minimal and the color pallet consists of different shades of blue with the bass of the design being dark shades of blue then gradienting to a lighter shade at the top. Underneath There is a nice sans serif font thatâs not too bold but the weight and thickness of it is just right so you can clearly read it in a small and large size.Â
Peak Oil.
This logo is very minimal so it is simply a black and white logo. He has created the shape of the logo out of some sort of droplet to represent oil. He has used some techniques to add depth to this logo for example on one half of the droplet lines are taken out of it showing this negative space and it almost works as a shading affect. Another thing that he had done to make the type pop is put it in a black circle so its not lost in the shapes and negative space. For the text he has used a clean geometric sans serif font and used hierarchy with the work peak being larger than the word oil.
Nike.
His Nike logo is very text based and it look like a label. I really like this because it has a very vintage old school look to it. once again the general shapes are very basic and geometric but the lay out of all the different lines makes this logo look very strong and quick. Once again using hierarchy with his text as you can see in a more vintage looking serif nike logo at the top so you know which brand the design is for and about. One thing that I really like is the small iconic nike swoosh at the bottom which just makes a nice composition with the two nike logos being the bass and the top and then the rest of the type being centered in the middle of the box created by the geometric lines. This logo has a very simple color scheme as it just uses a nice bright teal cyan color and relies on negative space to create the back drop.
Saul bass
Saul Bass was born on may 8th in 1920 in the Bronx, New York were he was brought up by his Jewish parents. Saul Bass had a passion for art and he graduated from James Monroe High School in the Bronx and studied part-time at the Art Students League in Manhattan, He then went on to attending night classes with the painter György Kepes at Brooklyn College.
He started working in Hollywood in the 1940s were he worked making advertisements for print for films like Death of a salesman and The moon is Blue. A stepping stone in his career was when the director of The moon is blue asked Saul to design a film poster for the film Carmen Jones in 1954, The director called Preminger was so impressed with his work he asked him to produce the title sequence as well. After creating the title sequence he loved it and realised how it can positively enhance the film to the audience. He then went on to create many Posters and advertisements but also lots of film title sequences too.
Saul Bass enjoyed many elements of design and is mainly known for his posters and advertisements but he also did work creating logos for brands like AT&T Corporation (1969 and 1983) and Frontier Airlines (1978).
It was not just advertisements and logos he was a filmmaker for a while during the 1960s were he was asked by directors and producers to produce not only title sequences for their films, but also to visualize and storyboard key scenes and sequences within them.
I would say he is most well known for his film posters and he created some of his best known posters for films directed by Otto Preminger, Alfred Hitchcock, Billy Wilder, and Stanley Kubrick and more. His last commissioned film poster was created for Steven Spielberg's Schindler's List  in 1993 but it was never distributed.
Saul Bass won awards such as Academy Award, Best Documentary, Short Subjects and Why Man Creates. He then died in 1986.


I really like this poster by saul boss, I really like the rough shapes and I think the use of three plain colors could seem a little boring but I think the simplicity of the color scheme and shapes actually work well and looks good I also like how the background colors are not a fully saturated and are a little faded or softer making it easier on the eyes and it also allows the wording within the negative space of the body to pop. I enjoy how the poster looks like it has been cut out of bits of colored paper and then put together. One of the reasons a lot of his work is a little more simplistic is because the printing back then was not as advanced as it is today and this also applies to other elements of design like there was not digital software or it was not as advanced as it is today but I think the simplistic look comes across as a bit modern with minimalism being very popular. I think the large text in the body looks great because It stands out which makes sense because the tittle is very important, I don't like how the text is all messy and wonky but this might have been done so it fits the atmosphere of the poster with its rough cut out look.
It shows that Arron draplin takes inspiration from saul bass in his work in the way that he also works with simple shapes, colors and minimalism to help make things like logos live longer and work in all different sizes on different things.
Stefan Kanchev
Stefan was born on the 6th of august in 1915 in kalofer Bulgaria. He studied mural printing in the national art academy from 1940 to 1945. He worked in all areas of art from book covers to trade marks, advertisements and more. Kanchev participated in many galleries and exhibitions both locally and abroad from Budapest, Berlin, Moscow and much more. His work is said to be well know for his clear composition and his âfellicitiouse relation between fonts and shapesâ
His work and dedication to galleries popularized his work and style which led him to wining many competitions for typefaces, posters, trademarks, postcards, telegram forms, book designs etc, and his work became famous and could be viewed in the major applied arts encyclopedias. He then went on to win the âcyril and methodiusâ 1st calss in 1956, 1963 and 1969 for playing a big part in the development of Bulgarian culture. He proceeded with his work and won the Bulgarian state title of national artist in 1971.
Kanchev grew up around his father that was a info graphic artist which inspired him to do art. He has progressed to become a well known artist and draws all of his logos and work free hand it is said that his last moments were spent drawing and working before he got taken to hospital where he died in on august the 22nd in 2001 aged 86.
âSadalaâ â Burgas (Factory for underwater fishing equipment)
This logo is a simple black and white logo. It uses negative space and when you look at it there are only two shapes which are black and then when you add a background color which allows you too see the pattern in the negative it still only looks like there are maybe four shapes. This is a logo for something to do with fishing equipment and you can see how this is represented in the logo by the simple fish created out of negative space. The fish is surrounded by a black oval shape which creates a nice boarder which I think will help this design stand out. I Think from looking at this design you can tell that it is related to fish. I also think because of the simplicity of it with essentially just two black shapes and negative space I think this design would work very well on many things because of its simplicity it could be scaled down and still look good, one thing that I am not a huge fan of is the boarder of the fish is not a round circle its slightly stretched vertically and it might look more pleasing to the eye if it was an exact circle.
Hotel âShipkaâ
This design is for a hotel. the design only consists of black rectangles with the layout being one long rectangle at the bottom and then on top of it three rows of rectangles each row consists of 9 rectangles which are individually space out by columns and rows. If you look at the design as a whole its like one large rectangle made out of rectangles. The design is meant to represent the hotel and after looking at pictures of the hotel it has a very geometric shape to it and looks like one big rectangle and then rows of rectangles making up the window. This is a very simple design using a very very limited amount of shapes and black as the only color. I think When you know what this design is for it makes total sense but on its own it might be a bit hard to see its a hotel as it could be a block of flats a chocolate bar or a calculator so I think this design could be too minimal.
âSlavyankaâ (Port with fishing center)
This is a design for a fishing port. This design Uses thick line work with a circular border with lines coming off it colliding with other lines creating two fish which can be distinguished by the two small circles for eyes. Once again this design is just black but the shapes and pattern is a little more complex. I really like the flow of the pattern and the thickness of the lines as I feel if the lines were thinner it would be harder to see and if the lines were thicker and heavier the fish wouldn't look right. Just like all three designs this one also uses negative space. I think this design would work in many sizes just like the others as it uses just black and clean sharp line work with smooth curves. I think all three designs use good negative space and are able to express and represent imagery using minimal colors and shapes. But I think without any context it is tricky to understand what these designs are for.
I think his work is enjoyed and works well within the design industry because in most cases its simple but effective. The fact that its so minimal allows it to work on so many different platforms and materials, you could scale it down and enlarge it and it would still hold its form and you would still be able to recognize and identify the imagery and illustration he has created. The best type of design is a design thatâs timeless, now its very tricky to create something timeless as the design industry is constantly changing but as of today I feel like his work would still work as simplicity and strong composition and structure is heavily used so I think that his work may become outdated in the future but as of now it would work fine meaning his style of design has already lasted a long time.
I think both designers share certain things in common and one of the two things that they both heavily focus on is simplicity and composition and they are both good at creating design focusing heavily on these two things because when your making a minimal design if you have bad composition or something is slightly off its very noticeable because in some cases there are not a lot of elements/parts to the design. You can definatly see similarities in there styles and work and arron draplin talks about how he loves old things and believes that design is timeless and does not need to be complex and crowded which is something that Stefan Kanchev does very well so he could possibly be taking some inspiration from Stefan Kanchev.
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