#BUT I'VE NEVER. Had to do a boss fight from this angle. It's WEIRD
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This actually terrifies me tbh because in boss fights your team is ALWAYS on the bottom. Facing whoever is in front of you. You're the heroes and they're the villains. Except it's switched now;; Team Skull is on the bottom facing THEIR enemies. The protag is really turning out to be more and more of a threat, enough that even Team Skull is afraid of them;; are we. Going to be the villains of this story? That is INSANE to me
#Idk if this was a conscious choice of design or if it was just the most convenient#Bc they came in through the bottom#BUT I'VE NEVER. Had to do a boss fight from this angle. It's WEIRD#Even when you're surrounded you're always facing upwards#Pokemon#PMD#PMD EotS#PMD Explorers of the Spirit#CHRISSY WAKE UP. I DON'T LIKE THIS#Shima speaks
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I FINALLY BEAT THE BOSS OF THE SECOND DUNGEON IN OOA (which means i got past that room i was stuck on, thank u @pacicidal and @elegantcollectionkoala)
since i'm playing virtual console, i used a lot of save states to warp back to right before the fight to save time on retries and i've never used save states like this before so i had this really weird time loop sense like those fics where a character is trying something over and over again (of course, i would never write something like that) and it was interesting to see what conditions i set for myself to warrant a reset and experiencing the feeling of jumping back into the fight right after the start of the death animation played with new knowledge about how the fight would go down, but refreshed health and bombs, while the boss has no idea who i am and is seeing me for the first time. it just. it's giving me thoughts and feelings about time loops but this time with legend sklfjghsdfgkjsdf squido don't do it don't you dare
anyway i also beat twilight princess!!! (finally) i LOVE LOVE LOVE when you power up the master sword with the sol's in the twilight realm BECAUSE THE GLOW IS SO PRETTY DUDE THE LIGHTING ON THIS GAAAAAME but also i feel like coming back to this game, especially after screwing around in botw, it really hits me how they do a really great job of making the master sword feel like a total light saber and i am HERE for it!! you just feel so strong and powerful, and after having been so weak at the beginning of the game, having to smack things with your wooden stick and it taking forever to kill bokoblins with the ordon sword, just plowing through baddies is SO satisfying.
BUT THEN ALSO IT'S NOT JUST PLOWING THROUGH BADDIES BECAUSE THE COMBAT IS SO GOOD instead of just mashing Y, you're doing back slices and shield bashes and helm splitters and it's so much more fun and engaging and you feel SO COOL pulling it all off and aaaaah i love this game and how STRONG it makes you feel after working so hard to build up all these heart containers and learn all these skills and get and strengthen the master sword. what an adventure.
AND THE PUZZLES DUDE I DIDN'T WANT THE HYRULE CASTLE DUNGEON TO END it was just a playground of puzzles with all my items and shooting the paintings off the walls? clawshotting to the grates on lamps and chandeliers? i feel like this game perfected the art of observation-based puzzles. i feel like so many of the puzzles in this game amount to looking around, looking around differently (as a wolf, from different angles, with different items in mind, reexamining your surroundings and looking for new ways to interact with them) and i LOVE it!! i feel so clever when i finally spot The Thing that i was looking for and i usually endure zelda dungeons to get to the bosses and the story, but this is definitely the most fun i've ever had in zelda dungeons outside of link between worlds. i honestly believe the reason nintendo has deviated from their standard dungeons/items formula and has no intention of returning to it is that twilight princess PERFECTED IT in 3D so they have to try something else now (this is also why i think we haven't gotten a new traditional 2D zelda game in so long—albw perfected 2D zelda dungeon design).
BUT YEAH THEN THE ENDING OF COURSE RIPPED MY HEART OUT OF MY CHEST BECAUSE WHY WOULDN'T IT AND I WILL BE THINKING NONSTOP ABOUT HOW LINK RIDES OFF ON EPONA AND THEN STOPS YES I KNOW IT WAS ORIGINALLY A MISTAKE BUT THEY KEPT IT IN THE HD VERSION SO IT'S CANON NOW, BABY
anyway i love zelda games and I HAVEN'T PLAYED TOTK YET SO DON'T MENTION IT IN YOUR TAGS PLEASE CUZ I DO READ THEM ALL but yeah i'm getting totk soon and also just got minish cap and also i still have oos to play so yaaaaay i am once again feral for zelda games ALSO I CAN FINALLY PLAY ONE OF FOUR'S GAMES AND NOT SUBSIST SOLELY OFF WIKI ENTRIES WHEN WRITING HIM THANK GOODNESS
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I'm usually don't do this, and this won't sway the results at all, but I'm gonna rant a little about this actually
I got Skyward Sword for the Wii a few years back at a second hand store. I had to have my brother help adjust the graphics of the TV in order to actually see the game and not just a weird mash of low rez images, but aside from that the game works fine. So, all that is to say I have a decently running copy of sksw that I play on the Wii with motion controls.
Lemme also pepper in the fact that I'm a decently experienced Zelda gamer in general. On that same Wii, I played and finished Twilight Princess, and I don't recall ever dying during my playthrough. Like I swear I have decent skills in this area.
Keeping all this in mind. Ok. I absolutely HATED every single Ghirahim fight.
I don't think I've ever died more against a boss in a Zelda game. I think I died less against the final boss fight of Ganondorf in totk, a fight which I went into with bad armour, zero useful food, and 4 usable hearts at the start and had to literally do a hitless run on to win. Which I did. Hell, I'm tempted to say I've died less against the Radiance in Hollow Knight, a game I'm actively still trying to beat.
Perhaps it's the Wii. People love to say the motion controls suck, and they don't! I love the motion controls, I think they're really responsive and work really well! With the SINGLE EXCEPTION of every single Ghirahim fight I've ever done. Perhaps it's how my motion controls track onto a screen that's been adjusted as much as that flat screen has, where they were never truly fully responsive, but were just responsive enough to get through most fights, but not enough for his.
His fights, especially the rematch, are very precise and very fast, at least in my experience. If you aren't striking from the right angle and quickly, he grabs your sword/blocks the attack. If you pause to line up the shot, then he grabs your sword/you get hit for being too slow. If you thought you did a good job of misdirecting him or aiming, he grabs your sword as you go to line up the new shot, or he BLOCKS YOU ANYWAYS. If you sheath your sword, he slaps you. The only times Im ever able to hold my ground is when he isn't in that I'm Bearing Down On You phase where you have to aim or die.
This may be a fun challenge to some! This may be something that is an engaging mechanic and makes him a fun fight for some people! But perhaps it is because of my Wii or my remotes or whatever, but no matter how much I perfect my aim or perfectly angle my strikes, I found he grabbed or blocked my sword more times than he didnt. I even looked up reddit threads and tutorials like "why tf is the first boss in this game killing me so much?!??"
Like I said earlier, I'm not an inexperienced Zelda player, so eventually I somehow managed to get past him and win. And then from that point forward. NONE OF THE BOSSES EVER KILLED ME SO MANY TIMES. I think each boss only killed me one time before I caught onto their gimmick, IF THAT. Like, Tentalus killed me zero times. I'm not example going in there panicking and flailing my remote around.
Meanwhile, I've got something to admit. I played it on my brother's Wii, so I don't often have access to that save file. But I don't need to access it to tell you I never truly finished the game. I got stuck at the fire sanctuary. Because I WAS NEVER ABLE TO BEAT THE SECOND FIGHT WITH GHIRAHIM.
ITS NOT LIKE IM JUST WILDLY SWINGING MY CONTROLLER AROUND. ITS NOT LIKE MY REMOTES ARENT CALIBRATED. THEYRE JUST SLIGHTLY NOT EXACT WITH MY MOVEMENTS ENOUGH THAT NO MATTER HOW MANY TIMES I DID THE DAMN FIGHT, HE ALWAYS BLOCKED MY ATTACKS AND KILLED ME. THE ONLY TIMES I EVER GOT ANY DAMAGE IN WAS IN THOSE STUPID RANGED ATTACKS HE DOES
I HATE HIMMMMMMM
He makes me feel like a child who doesn't have the coordination to play video games properly. Whatever the cause is, he ends up being way harder (in my imo an unfun way) because it feels like no matter what I do, I can't seem to hit him.
So yeah in my experience Ghirahim was the worst fight of all of the ones I got through. Imprisoned was dumb and boring but Ghirahim with my somewhat bad motion controls was physically impossible.
(Winners of the best boss polls are not included)
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Lazzle's Rune Factory 5 Review
Alright so here are my thoughts and experiences with RF5! This is a big boy so buckle in earthmates...
Obviously this review will contain spoilers, read at your own risk.
Initial thoughts upon playing...
Great opening! I enjoyed the jazz music~ I did feel like it leaned a bit more towards the male player though. It definitely feels like a rune factory game. It's familiar, and controls are easy to get accustomed to for the most part. The mold is there and rf5 doesn't stray too far from its predecessors which is comforting for veterans. That being said, I'm not going to pull any punches and will critique this game harshly. Keep in mind as updates for the game are released not all things discussed in this review will be as relevant overtime!
Let's hear some thoughts on...
The story/plot. The plot is enjoyable overall. I'm not crazy about the whole Seed organization thing but it was a neat idea. They address the Sechs Territory and it is confirmed that the game takes place some decades after RF4. But by the end of it, I didn't feel like I really accomplished anything because it felt like I barely did anything really. Also they left a lot of stuff unanswered. I'm not even sure I understood the message they were sending, if they were trying to send a message at all. The main story is too short, and it doesn't involve enough of the townsfolk. You're basically doing everything yourself in secret the whole time and the townsfolk barely know what's actually going on. Out of the love interests, Lucas plays the largest part in the story, followed by Priscilla and Scarlett. The story feels targeted at male audiences--at least that's how I felt. You, the player, have a larger role in the game, much like in RF3 and I was glad to see this. As of right now there are only two arcs. Praying for DLC 3rd arc...!
Protagonists. The latest protagonists to join the crew of Earthmates are...decent. Their designs are nothing special unfortunately, though I appreciate Alice's more than Ares's. Appearance-wise they lack personality and creativity. Personality wise I am pleasantly surprised with how sociable they are. They're not exactly quick witted and sassy like Lest/Frey were in rf4, or as endearing as Micah in rf3, but they have a certain realness to them that makes their reactions to things believable. I'm certain Xseed will see to making them a bit more sarcastic in their localizing efforts, so let's all look forward to that. Overall though, while I appreciate their mannerisms, they don't really measure up to all the previous amnesiacs we've grown to love over the decades.
Characters. Overall I enjoy all the characters introduced in Rune Factory 5! I feel like there is someone for everyone in this game on some level. The voice acting was pretty good for every character. The designs are very much Rune factory. Like OG runefa, compared to rf4 ( 4 kind of strayed from their usual style) which I like. Characters still have their own signature quirks that you find endearing. Although I would have liked to see more variety? Like we've had mermaids, univir, half monsters, vampires, etc in previous titles but rf5 only gives us the usual (half) elf, dwarf, and then a succubus (physically she doesn't have unique features aside from the ears and heart eyes), and some were-people. I was hoping for something more unique to really give that classic runefa vibe.
Dungeons/Battles. I'm pretty split on this one. On the one hand, the dungeons have more depth due to the 3D aspects. They've included more contraptions that are very fun to see even if they aren't executed that well. So I'm grateful for that. On the other hand, the dungeons are insanely short imo. It doesn't take long at all to get to the boss. The puzzles are also pretty subpar and few compared to RF4. Fighting monsters is similar to the other games. You can lock on now but I only use it when I'm trying to use my Seed Circle. The lock on feature is actually counter-intuitive and makes it harder to dodge. Weapon mechanics have shifted a bit. There’s a feature that makes you invincible to damage if you time the R button dash correctly. Axes and Hammers are significantly slower than in older games? Like. I thought I was in slow motion it was so slow. Lances are also harder to use as well? I'm questioning my sanity here. I don't know if it's a bug or intentional either.
Farming. Not much has changed from previous games mechanics wise. They added new types of special crops which is neat. The camera view changes to overhead when you go near your fields though, and it can make you dizzy/uncomfortable. It actually makes it a bit difficult to see at times so I wish there was a way to adjust the angle. If you are tilling corn or dried weeds to improve the soil, you need to place them separately if you don't want to use the entire stack. Otherwise, it will till the entire stack on the land if you place them all down at once. The flower shop is unlocked late in the story. Weird thing to do considering you need flowers to make medicine. Not to mention the fact that you wont have access to the fertilizer that increases defense against typhoons? During typhoon season? Thinking emoji...
The town. I have to say Rigbarth's design is poor compared to Sharance, Selphia, etc. It's too big and it takes too long to get around. Everything is too spaced out and there aren't enough warp points to make it easier on players. I don't want to walk an entire mile up a hill to talk to one person and then walk all the way down to the beach to speak to another. It doesn’t really feel like a ‘town’.
OST/BGM. Music was good, though nothing really stood out to me where I'd go "damn this slaps" or something. I think they might've had some old soundtracks from rf2 or something because it felt really nostalgic at times.
We need an exterminator. (Bugs Bugs Bugs)
Marvelous, I don't know how to tell you this buuut...your customers are NOT your testers. When you release a game, you need to make sure it's not littered with glitches because customers don't enjoy dealing with them and will drop the game!
Here are some of the types of glitches I encountered:
Crashing. Game would randomly crash or freeze and close at any moment. Sooooo frustrating! Sometimes you get lucky with the autosave feature, but the autosave only activates every morning at 6am in your room and then when you warp to a dungeon level/floor. So when you're in the middle of your daily tasks in town and it crashes, you have to start all over. Marveloussss no one enjoys losing their progress in a game I promise you that much.
Lag. The dialogue bar is seriously slow, especially after loading your file. Crafting/Cooking screen lags. When you press the Y button to skip through dialogue it lags like hell. Pretty much after every time you load the game will lag, the audio will lag if you're in a battle, everything is just. so. slow.
Repeating dialogue. So if you close your game entirely (or if it crashes) naturally you'll reload your file to continue where you left off. There's a bug that will cause all NPCs to repeat the last dialogue that occurred from whatever plot related thing you did last. So for example, if the last thing you did in the story was unlock Ludmilla, everyone in town will naturally have some dialogue about her. But even after seeing all this dialogue and even saving, if the game is closed and reloaded you'll have to read all that dialogue again from townsfolk. It got really annoying after a while.
Monster taming. One time I tamed a monster but once I named it and hit 'ok' the monster never showed up in my barns? Just. gone. Okaaaay then...? Additionally, I expanded one of my monster barns but all of the monsters I tamed wouldn't appear in the added room. You get 4 monsters for each room but the monsters I tamed would show up in the original room. Meaning I had like 7 monsters in one room! I tried to bring them into the newly added room but they would just warp back to the other room. Sad.
Pond Glitch. I fished in the pond located in Sasayaki Forest and left the fish I caught but didn't want laying around the water's edge. If you leave fish around the pond's edge and go to sleep, the next morning you will be teleported to the pond and trigger the fairy dialogue as if you had thrown all of the fish into the pond??? So the dialogue of her telling you she wants 'X item, not this!' will trigger over and over for all of the fish you left at the water's edge. RIP.
Party member Bug. I had Martin in my party and I made him leave. Then when I went into my monster barns to get a monster pal to join me instead it showed me Martin's portrait???? Also I've encountered a bug where I can no longer ask anyone to join my party for some unknown reason. The R &L button prompt was just gone when I reloaded.
Errors. When cooking or crafting, the dialogue box shows up sometimes...
Typos. Random average typo here and there. Not a real biggie but there is one instance where the heroine will use the japanese male pronoun "boku" instead of "watashi" which really convinced me that this game was completely intended for men lol.
Let's talk about Pros
The good stuff. The stuff that makes you all warm and fuzzy inside.
Plot Advancing. Now I'm gonna put this as a pro because I'm certain the average player will enjoy this even though I do not. There are now markers on the map to show you where to go to advance the plot. This is all well and dandy, but it also made the story less appealing for me because you don't need to go around town and speak to residents for clues or assistance to advance anything in the story.
3D Graphics The 3D models are all amazing. The interior designs of the houses/buildings are also incredibly detailed and realistic.
Collecting items. Now there's a feature that will allow you to collect items into your inventory just by walking over them. This is pretty neat and welcome for the most part. Once the item is sparkling, you can walk over it and it'll go into your rucksack automatically. This also makes lumbering and mining go much faster. Yay!
The miraculous L pocket. Now you can customize the categories that appear in your L pocket by going to the rucksack tab in the menu. This is a super neat feature that makes things easier on players who want to manage their items in a format that suits them.
Weapon/Tool Toggling. You can now toggle between your equipped weapon and tool by pressing the left or right buttons on the trackpad.
Collecting lumber/material stone. Oh lord this is probably the most welcome improvement moving forward from the previous game. You can now put all of the lumber and material stone from your inventory into its storage at once. This also applies to fodder for tamed monsters. Well done Hakama.
Autosave. This feature is a welcome addition to the series. The game will save your data every morning and every time you enter a dungeon. Autosave has really saved my ass a few times when I made a huge error in judgement so I'm incredibly grateful for this feature. And it doesn't save over your actual save file--there's a separate autosave file at the very top. So if you messed up something but already saved on your main file, you can still salvage your mistake by reloading the autosave! I just wish it activated a bit more often sometimes.
Warping. Now we can warp to each level in a dungeon as well as certain places on the map in town. It's pretty convenient for the most part.
Increased party members. Now you can have up to 3 members in your party! Hooray! Party members act more intelligently than in older games. Scarlett can use the Seed circle to assist you in fights. I think she also tosses healing potions at you occasionally. So far, no one has tossed a dish at me if I haven't eaten like Kiel and Clorica did in rf4. But I have been hit by a failed dish (from reinhardt?) and a healing potion (from scarlett). Scarlett, Priscilla, and Reinhardt are the most helpful when dungeon crawling in my experience. Some of them however, (looking at you Doug) don't shut the hell up with their one line of dialogue they have and repeat it constantly.
Seed Circle. This neat feature allows you to capture monsters. By charging it and releasing you can capture monsters for the bounty system or add them to your party temporarily. If you throw it without charging it, you can stun monsters in place momentarily or grab things from far away. When stunning monsters, it can also give you the monster's drop item occasionally. Unfortunately it uses a lot of RP so it can be difficult at times.
Combo attacks. This is a neat feature that I appreciate and use often for boss fights. They do some serious damage so it's good to save them for the bosses. The actual cutscenes aren't that impressive, and feel kind of subpar when you get down to it but I think it's a start in the right direction.
Farm Dragons. I'm listing this as a pro although I really just see it as a new feature. Farm dragons have fields on their backs that you can place monster barns on and farm on. Giving them certain crystals will give your fields boosts in certain criteria, like length of growth, soil quality, you get it. I personally don't use the crystals because I couldn't give a shit lmao I have men and women to woo here. But if you're into this kinda thing then it's a pro.
Storage. When opening your storage box, fridge, etc. you can actually hit the R & L buttons to switch between ALL of your other storages. Looooove thissss. Great addition. So much faster to put items away in their respective places.
Crafting/Forging. Now we can also use the R & L buttons to alternate between the different weapon types/accessory/gear types instead of having to exit the menu and going back in each time you want to make something different.
Cooking. More recipes have been added. Yay!
Days are longer now. More time to get shit doneeeee ayyyy
Fishing. They've added many more fish to the game! Now the player will shout something when you get a bite, making it easier for you to hit B at the right moment. Nice. Also if you fail or press B too early, the fish doesn't vanish most of the time. Also nice. There is now a feature to fish with another person's assistance. Once a day you can investigate the sign near the fishing station and someone might offer to lend you a hand. Press the B button at the right moments on the slider and you can get a rare fish that can't be caught normally.
Monsters. New types of monsters! Love the designs. Even the monsters that are the same but just have different skins are really neat. They look great in the 3D format too. You can even ride with up to two people on certain monsters! Some bosses had awesome designs while others...were bad.
New Types of Furniture. The carpenter store has a wide arrange of furniture you can buy for your home. It also has wallpapers and stuff which is really neat. Though unfortunately you can't even sit on some of the furniture so that's a shame.
Events. Now there is a system where events are triggered by approaching an icon on the map. This is probably an improvement to RF4's randomized system, though personally I found it annoying because it meant that I had to see the events before I could just enter a building normally. Sometimes I just wanted to get shit done and not have to read through walls of text for someone's love event when I just want to buy something.
Voiced Lines. The protagonist seems to have more voiced lines, as do other characters. Good!
Let's talk about Cons
Not including glitches. Oh boy. So many cons. Where do I start?
Dialogue. Probably the most notable con in the entire game. The dialogue is drastically minimal in comparison to previous games, especially rf4. There is probably a quarter of the amount of dialogue compared to rf4's insane amount of content if not less. Townsfolk repeat themselves. Often. Too often. Am I playing Harvest Moon? Originally I thought it was because the dialogue is randomized, but I think it's actually because more dialogue is unlocked as you raise townspeople's FP. Despite this, there's no linear build up where you start off as acquaintances and eventually become very close like in rf4 because of how sporadic the LP/FP is. Townsfolk don't even talk to each other. One of the greatest perks about runefa is the conversations townsfolk can have with one another. Residents randomly gathering in small groups to talk about anything. Previously you could add someone to your party and sometimes a dialogue will occur if you speak to the right person at the right time with that person in your party. This is nonexistent now. The only time they do this in rf5 is during the festivals. But, it will only trigger if you have unlocked all the characters in each marriageable lineup and they can't be in your party. The residents will talk about one another but that's pretty much it outside of town events. They got rid of all the minor dialogue that occurs too. Trying to sleep in someone's bed while they're right there? They wont comment. Inspecting objects in stores while the shopkeeper is present? Wont say anything. Take a character with you to a dungeon/boss fight? Their lips are sealed. Where's my sense of community? :(
FP/LP This ties into the dialogue issue. The rate at which LP/FP increases is sporadic as hell. You can go from 1FP/LP to 4FP/LP just by giving a gift sometimes. I wouldn't even speak to people and their affinity increased by like triple for no reason. Then it increases by like 2% for the longest time. Argh!!!
Graphics. I don't consider myself very picky when it comes to graphics. I don't really mind that the foliage and scenery are at the level of a ps2 game at best. I tried playing on my television initially, but the lag and camera operability was too much so I fully switched (haha puns) to handheld. One thing that sucked is that I literally cannot tell the difference between medicinal herbs, antidote grasses, and green grasses without the captions because the graphics are so indistinguishable. So when you're trying to pick up multiples of those items by holding the A button, you're just randomly walking over anything green in the hopes that you'll get the right ones...
Lack of Sound Effects. Something I noticed is they got rid of the sound effects that will play when you complete a puzzle or add someone to your party. When you try to brush a monster there's no sound for the '♪' they make when you successfully brush them. So it was hard for me to tell if I had actually brushed them or not. I was a bit saddened by the lack of cute sounds.
Too much free range. From the very beginning of the game, you're allowed to go pretty much wherever you want when leaving town. It was too easy to stumble into high enemy level territory without knowing, so when I was like level 5 so I got KO'd immediately.
Artwork. The portraits seem to be lower in quality somehow. Runefa has always had shitty portrait art imo but this time it's even worse. Many character's eyes looked fucked up. Though the 3D models are insanely good for mostly every character except Terry. Terry's 3D model looks Terryfying and I prefer his portrait.
Festivals. They've added some new festivals. Some I enjoy. Some not so much. They changed the format of the eating contest. It's horrible. Good luck with that one.
L pocket + R button? They got rid of the feature that lets you skip to the other end of your items when opening the L pocket by pressing R button. I really liked that feature because it made it faster to reach my items so I was bummed that they got rid of it.
Gotta go fast. Now when you speak to someone, it doesn't 'stop time' as you might say it did in previous games. So people are still moving about as you speak to someone, making it harder to catch up to people! Annoying!!!
Catch and release? Not in my farming simulator! Say goodbye to being able to toss a fish you caught back into the water. In fact, say goodbye to tossing anything you don't want anymore into the water. Now you just have an army of fish flopping on the ground around you. And with the auto pick up feature, they're probably going to end up in your inventory anyways once you try to move. There are still certain ponds with fairies that you can toss stuff into, but you'll have to deal with the fairy harping at you for giving her something she doesn't want.
Shop Hours. Oh god. The shop owners don't even open their stores at the correct hours? It says open at 9am. If you speak to them they won't open their store until like 9:07??? But Priscilla and Lucy will show up to work their part-time jobs at around 8:30am and you can buy stuff through them before 9am. So the actual shop owners (for the bread shop and general store) are pointless usually. Additionally, if the store is empty (but open) you can no longer add a shopkeeper into your party and then enter their store with them to buy things from them. Why. Just why. When you want to buy something that only a specific person sells (Only Hina sells fish, only Heinz sells misc items) you have to wait for them to finally decide to work in their own store. Wonderful.
Monster Item drops. Maybe I'm crazy but the monster drops are seriously a lot harder to get than in previous games. Especially boss drops. It's almost impossible to get the rare drops now. I don't even want to try anymore. And as far as I know, the only place to buy monster items is through Heinz, but his items are actually misc. items, not specifically monster drops. So you'll be lucky to check his store (whenever tf he decides to actually work) for any monster items you might want instead of farming for the drops. Sighs.
Difficulty. This game is too easy. There is little to no challenge whatsoever. I had to increase the difficulty setting to hard mode and it was still too easy. I beat it at level 139, never once did I need to grind or level. In fact, your character levels up way too quickly for the pace of the story. I had zero trouble with any of the bosses and even the final boss was a breeze. Quite sad. Though because I am not new to the franchise, it's likely that newcomers would have some trouble in the later parts of the story.
Fishing cons. Idk how you fck up fishing but they sure did. You have to stand further back now because the pole is so long that you'll miss the fish you're aiming for. In fact, it's seriously hard to aim period. You'll end up recasting more often than not. Fish come in the various sizes but they don't seem to have the darker or faded characteristics that can indicate whether it's a rare fish or not. The graphics make it hard to tell. The pros that i've already mentioned are welcomed but it doesn't negate the fact that I do not enjoy fishing like I did in previous games.
Mining/Lumbering Cons. You can no longer strike three times consecutively when mining/lumbering. This sucks lol. Even when you upgrade your axe or hammer, powering up the tool does nothing for getting wood and material stone--it only expands the area of your strike. So it takes longer to get wood/stone from stumps and rocks now since you have to strike the full 9 times but it's not too bad. It's also harder to aim now as well so that's also unfortunate.
Seasonal Fields? Kiss them goodbye! That's right, there are no seasonal fields in rf5 because devs are insane! You instead have the farm dragons that seem to look seasonal based on the fact that they are designed after elements like earth, water, and fire. But no, these dragons are simply extra fields for you to use. Here's a spoiler: you're not going to use those fields. You're just not. They're kinda useless unless you're obsessed with farming. Now you have to grow your crops out of season like the sad farmer that you are.
Farming cons. Seeds no longer tell you how long it takes to grow the crop. Why. As of June 29th, they fixed this with an update. But I still had to play the whole game without it so fuck you marvelous. The joystick is really sensitive? So when you're trying to use a fertilizer or something on your field you're likely to place it on the wrong 4x4 tile, wasting your fertilizer. So it’s best to hold down the R button when farming. Also the crops look uglie as hell.
Sleeping and warping cutscenes. Just like in rf4 there's a cutscene when you go to sleep that can be skipped easily by pressing A. In rf5, there's a cutscene to sleep and a cutscene when waking up. It takes a bit more than a second to skip these scenes so it gets annoying after a while. Warping is this new feature that replaces our beloved escape spell. Overall I appreciate the feature but I hate it for two reasons. One: there's an annoying ass cutscene for it each time you use it that could be much shorter. And Two: townsfolk now use warp even when inside the town. In previous games, someone exiting your party in town would just manually run to wherever they need to be. So you could easily chase after them if you need to talk to them or give them something. Now, party members use warp regardless of where you are at the time. So say you have someone at 7 hearts and you want to try confessing to them. You would have them join your party, save your game, and then have them leave your party and immediately speak to them and confess before they can run off. If it doesn't work you reload until it does. In RF5 this wouldn't work anymore because they will warp. Now you would have to save, run around town trying to find this person and hope they accept the confession. Otherwise you'll have to play hide and seek again because reloading your file will randomize the resident's locations (if they are not working in a shop)!!!! I often just waited until a festival day because then they will be at the plaza for most of the day and it has a warp point there.
Crafting/Forging/Cooking. They've removed the feature where you can press Y on the ingredients in the menu to add more of that particular item. I miss this feature :'(
Lacks incentive. There is no trophy room from my knowledge. The final dungeon that is meant to be like the sharance maze/rune prana isn't that hard to beat for skilled players and is only 20 floors. After you beat the main story and this dungeon there's not much else to do really.
Request Board. Unlike in rf4, you need to make sure you have accepted requests before you complete them or else it will not count. Previously, you could complete all sorts of tasks and Eliza would still recognize your work even if you accept their request after the fact. ie, shipping goods, harvesting crops, etc. So make sure you don't harvest your special crops before accepting the request it's for!
Return of the "Loli" Dragons... Yeah you read that right. We got more dragons in children's(???) bodies with skimpy clothes. I don't know anymore????¿¿¿
Can't marry the Milfs or Dilfs. Tragic.
Still no homo. Grow up Marvelous.
Reverse Proposal? Reverse Uno card-- Laid low by the patriarchy. You now have to buy the double bed and craft an engagement ring to propose to your man if you're playing as Alice. Marvelous this isn't what we meant when we said we wanted equal rightsssssss This can be seen as a pro if you're a softhearted babey who doesn't like rejecting bachelors' proposals because you feel bad :'( But this is a con for me because I don't want to spend money and materials on a double bed dammit!!!
Misc. Still can't stack dishes or fish. There's no green elemental fairy???All the other elemental ones are there except the green one? why??? Still can't tame the giant Wooly. Some bosses that have insanely awesome designs cannot be tamed and makes me wanna eat glass.
Let's talk about Love~
Relationships. We want them. And half of us only play these games for them. I've only played as the female heroine so far but I'll be updating this review as soon as I finish with the bachelorettes as the male hero.
Confessions
As usual, we must raise the love points of our beloved to 7 hearts before we can attempt to date them. However unlike in rf4, if you fail at a confession once, you will need to raise the LP up an entire level before you can try again with any chance of success. It's imperative you save before attempting a confession now.
Love Events
Each love interest has two love events that must be seen before you can date them. They're reminiscent of older game's style but I felt they could have been a biiiit more interactive or so? Or involved the town a bit more for some of them.
Dating
Once you get your honey to be your bf/gf, you get to choose the nicknames as usual. Then you can go on dates. The first three (non-festival) dates are actually events. You need to see all three events to get married.
Marriage Event
The final event you need to clear before you can marry your sweetie. In my honest opinion, so far for the boys, these events were rather disappointing. They lacked the drama and angst that sort of 'test' the love between the two when compared to rf4. Also this is a huge con for me personally and a minor spoiler but there are no special cutscenes at the end of the marriage event like in rf4. Instead, the cutscene takes place during your actual wedding. I was saddened by this because it took away the depth from the marriage events and the actual character? As it is just a cut and paste type of thing instead of an original cutscene for each person. They lack individualism this way. Also it kinda felt like a way for devs to avoid gay relationships and cut corners :^/....sus.
First comes love, then comes marriage, then comes...
Children!!!!!! This is actually one of the coolest additions in the game. Just like in rf3, you can have up to 3 children again! Your first child will resemble you, and you will have the option to choose its gender as well as its personality. There are 6 different children, (3 boys and 3 girls), all with different hairstyles, mannerisms, and seiyuus. Your answers will determine which child you get. A year after your first child is born, you will get the option to have a second child. You'll end up with twins, both resembling your partner. You won't get to choose the genders (it will be a boy and girl) but you will get to choose the personalities once more. The children all have canon names too and each kid is incredibly cute. And of course, you're still able to take your kid with you in your party~ ...Though you can only take one kid with you at a time.
So is RF5 good?
Yeah it's a fun game! My theory is that Marvelous forced the devs to release the game earlier than they were ready for, and that's why it's so lacking. But that doesn't mean it's not worth playing! I'd rate it 3.5/5 stars hehe. Not nearly as good as RF4 (full stop 5/5), or RF3 (4/5) but enjoyable nonetheless. I wouldn't recommend it as a first game to play from the series for newcomers though, I feel it's best for vets who can overlook all the cons thanks to loyalty and nostalgia. By the time it’s released in the West, the bugs should all be dealt with too.
So! Definitely buy this game! We want the series to continue and we want RF6 to be better than this--and hopefully Marvelous will make sure of that next time. If you're not a picky person I think you'll enjoy rf5 a lot. If you're like me and have high standards then, well, still pick it up and let it run its course. Then dust off rf4sp and cleanse your gaming palette >;^)
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Yep still going haha
Look at this bagdeee
No wonder Lassie wants a piece
Of course he wants to hit THAT
It's an undeniably sexy badge
Wayy better than those losers at the fbi
Shawn is forced to pull out his badge for something and Lassie faints when he sees it
He forgets how to speak entirely
@pineapple-psychic "mouth dry, struggling to breath, cannot focus on anything else, staring at the badge and shawn and going HHHNNNNGG"
The gang is worried he's having another stroke
Shawn's plan B if it ever gets revealed that he was never a psychic is to admit he's CIA and pretend it was a mission that got out of hand 👀
After Shawn gets his CIA job back, Gus is constantly noticing him paying for stuff with money he KNOWS he did *not* get from Psych
When asks Shawn just shrugs like he doesn't know where the money came from
Gus is very confused and kinda concerned to say the least
The DESPEREAUX dynamic thooo
I do kinda like to imagine Despereaux as separate tho, he mentions Despereaux to any of his friends (or bosses) in the CIA and they're like ????? Who is this twink you've been chasing? Why are you chasing this guy??? Your side job is so fucking weird, man.
I think the funniest thing is that in the ring episode, he pretends to be fbi
Like he COULD have pretended to be something he ACTUALLY was but he said No, fuck that, FBI
Can't have anyone suspecting he's tied to the CIA so he's gotta go FBI
And also he SAYS fbi then ACTS sooo cia which is even funnier
Most of the 57 weren't actually jobs, he's just counting all the covers he used for ✨️espionage ✨️
Sorry to bring back up the CIA au but it's all I've been thinking about all week,
I wanna see everyone, especially Henry, react to things he learned from the CIA
Henry KNOWS he didn't teach him that, how tf did he learn that, HENRY can't even do that
When asks he vaguely reference his "training" and now Henry is going crazy trying to figure out when he taught that
Imagine they catch Shawn and Scarlet sparring (literally just fighting, this barely counts as sparring)
They both are going over the top, it feels like a scene from a movie, scarlet jumps on a table and Shawn yells at her and she goes "Don't aim a gun at me scarlet, don't jump on the table scarlet, GOD you are impossible to please!", which is concerning, especially since Shawn is just *frustrated* about it
There's acrobatics, actual technique, they're throwing each other around like crazy, they're halfway talking in french
It'd be a great scene
If love to see the LOOK on everyone's faces
Especially Henry's
"Shawn, where did you learn to do all that??"
"My training"
"I DID NOT TEACH YOU THAT"
See also "Shawn, what do you mean you can withstand torture????" "I was trained against it." "Henry WHAT"
I just realised that Scarlet is pretty much just my own take on a River Song style character
She's just River Song but a different angle or smthn
You know those ||creepy serial killer apologists|| you see? Well I just had the thought that CIA Shawn has probably stopped some big bad guys and imagine he meets someone who is an apologist for some guy that he got locked up, and it wasn't an easy lock up, he got caught and ||tortured|| by this guy and this chick is talking about how he doesn't deserve to be locked up
And she's going on and on about how he isn't that bad a guy and Shawn's like "||He tortured people! You do know he tortured people, right?!||" and she responds "||Oh I'm sure it wasn't *that bad*. I bet all the people that reported him were just being *dramatic*.||" and Shawn is sitting there, eyes twitching, trying not to kill this bitch on the spot
@obsidiancreates "He pretends to be sent a psychic vision by a victim and described his own experience in detail"
Gus is sitting there like 👁👄👁 wut
@obsidiancreates ""Shawn how did-" "Let's not talk for a while""
I bet she doesn't even change her mind, those serial killer apologists are creepy and scary, like they genuinely scare me
Moving on to lighter territory, my girlfriend said it would be funny if all 57 of Shawn's jobs were under the CIA
He's just counting all his covers
@obsidiancreates ""This is a matter of national security." "I GET TO DRIVE THE WEINERMOBILE""
(Sid writes some of the best fanfiction I've ever seen and that might be the best line they've ever written)
You know that scene where Shawn is like "What, she's running!? In THOSE heels??" I think it'd be funny if he thought only CIA Agents could run in heels
For a split second he's like "Is this woman one of us,wtf??"
Back to the CIA thing for just a second because I feel like im gonna throw up if I don't share this idea right now, Operation Jury Duty is where Shawn goes on an elongated rant in the middle of the courtroom when Scar needs them distracted for some reason
He keeps going until she gives the signal that he can stop, the longest she ever made him keep going was 2 and a half hours
He was sooo mad at her. He was out of breath from nonstop talking and he looked like the craziest man alive
Making Shawn look dumber and crazier than usual is a feat that he is not happy she achieved
And that's all I have for now! ✨️🥳💕✨️🎉
PT6/6 ♡
Okay guys, time for a long overdue post
Welcome to my CIA!Shawn au
And yes most of this is copy-pasted from discord, leave me be
AU where Shawn used to be a spy 👀👀👀
Old spy partner coming to sb to ask for Shawn's help 👀
I'm more interested in how it would affect the *Despereaux* dynamic tbh
And yeah the traveling the world thing with the many many jobs was the perfect cover
Imagining secret agent Shawn au, him and his partner (her name is scarlet but he usually calls her one of those BAD James Bond ones) have a tactic they call Operation Stick It To The Man
Her name changes every mission like he pretends gus does, because she's a spy so sometimes she's Scarlet and other times she Sara or Debbie or whatever, ykniw
Stick it to the man: It's probably just Shawn goes in and fucks shit up, how he does it is up to him, judgement call, but being destructive is encouraged, while she sneaks in
Also, I don't know why I do this to myself but I came up with her real identity and it's Scarlet Featherman, don't ask why, it quite literally came to me in a dream
And yes she is fine with Shawn calling her Pussy Galore, she thinks is just as funny as he does
I love aus where it's like "Yeah, no, Shawn has had a SUPER high profile job before, in fact maybe he still has it now"
This includes but is not limited to "Oh no, he's a cop, just for a different department." "Yeahh Shawn is in the CIA, he's keeping so many government secrets right now" and "Shawn was a spy. He kinda left the organize and kinda didn't, it's complicated, let's go break something!"
The last one is mine btw lol
I've been thinking about it nonstop for daysssss
If I write it I'm naming the fic "Agent P as in Pineapple"
New OC: Scarly Feather
Lesson learned: Don't be eepy when thinking out an au
This is where we got a more specific channel and I moved there so I'll call that a good ending point
PT 1/?
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