#And the wardens - if they're banished does the south stay warden-less? Do they attempt to create their own order to fill that gap?
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chronurgy · 2 months ago
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If they're writing around things to avoid touching on player choices then there are going to be a large number of subjects they just can't touch, which is going to result in a game and lore that feel disconnected from the rest of the series. Except that I would have called all of the countries of thedas that are involved with the chantry under the white divine something they couldn't touch because thanks to the end slides of inquisition/trespasser we know that the chantry takes radically different positions under each divine, positions which would obviously affect religion, politics, and daily life in those countries (compare a Leliana who gets rid of the circles and allows chantry priests to marry with a Cassandra who more or less keeps the status quo). So either our presence there will be so light that we learn nothing of the culture or those large differences will somehow translate into the same worldstate, which is patently ridiculous. My problem is that this creates either lore that is exceptionally vague or lore that is uninterested in exploring the effects it's purporting to be operating under. And that commitment to change, to exploring the consequences of various decisions, was part of what drew me to the series. Without that, it feels much closer to any other generic fantasy rpg. There's nothing wrong with a generic fantasy rpg, but I also don't play every generic fantasy rpg - I wait to see if it does something unique and interesting. And so far nothing I've seen has convinced me that this one does.
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