#AAA Uncharted
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jflower278 · 4 months ago
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AAA SO MANY GREAT CINEMATIC SHOTS THIS EPISODE
We finally see what went on in the original timeline and wow a lot is different but also a lot is still the same
Even the OH SO HOT NC SCENE WITH THE GORGEOUS BUTT BITE SHOT
the tone is way different than the one great imagines in the other timeline but it was still kinda soft and slow, the sex was manipulation for revenge porn the attraction was real there
And I'm not surprised that Great wasn't bothered by the clip being posted he doesn't regret being with Tyme just how it happened
And we finally know why the first chest pain scene happens in the orange elevator, it's because that's where Tonkla shoots Great in the original timeline not when we fights with his mom like the other one :0
AND WHAT HAPPENS NEXT IS UNCHARTED TERRITORY AND THIS CLIFF HANGER, ONCE AGAIN, IS DESTROYING ME I DONT WANT TO WAIT A WEEK AAAAA
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askagamedev · 1 year ago
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Several genres have gone extinct in the AAA space. Point and click adventure games, plastic instrument rythme games, and others are on life support like RTSes. What other genres do you think are next of being unprofitable at AAA production values?
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I think it's likely to be regularly released titles that are in danger of slipping under the radar already, especially franchises that are losing steam. For example, I think fighting games that aren't Street Fighter or Mortal Kombat have little chance of AAA success nowadays. I think annual sports titles that aren't FIFA, Madden, or NBA 2K are slipping down there (e.g. UFC/MMA, PGA golf, WWE wrestling, skateboarding, etc.). You are correct about RTS games falling off - genre-adjacent games like MOBAs and Tower Defense games have fallen off alongside them. I think that shoot-em-ups, brawlers, and platformers fell down there a long time ago. I think simulation games like flight simulators are on their way into the sunset. I think short-form narrative games (e.g. Uncharted) have also become unsustainable outside of special circumstances like being platform exclusives.
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Basically, AAA budgets can't exist if enough people aren't actively interested in the type of game and willing to keep playing it for a long time. It's quite normal for genres to mature and a handful of established industry leaders to carve out a sustainable audience and everybody else to lose ground until they basically fall out completely.
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shiryawashere · 3 months ago
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i have a particular bone to pick with platforming in basically any PS3+ era AAA action game because they will all have realistic environments and physics so in order to not break the character models or scenery whenever your Rugged White Guy du jour grabs onto a ledge the game will always autocorrect the direction slightly to get him in the Right™ position whenever you're making a jump
and that's all fine and dandy except when the guy is a shit for brains and keeps insisting that what I really wanted was to jump onto that other thing next to where I'm actually jumping, which sometimes isn't even grabbable and he will simply fall and die, or when I'm relying on the autocorrect that I know exists it does not kick in and I get to watch as my boytoyman misses the ledge by the width of one (1) pinky and ragdolls unceremoniously down the face of a cliff because we may have realistic gravity but by god the dead bodies will never stop actING LIKE THEY'RE FILLED WITH HELIUM FOR SOME REASON-
...anyway i got a bit upset playing Uncharted
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everygame · 1 year ago
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Uncharted: The Lost Legacy (PS4)
Developed/Published by: Naughty Dog / Sony Interactive Entertainment Released: 22/8/2017 Completed: 12/05/2023 Completion: Beat it. Trophies / Achievements: n/a
After Days Gone, I thought I’d go for something… consistent, straight-forward, and not a billion hours long.
Which is what Uncharted: The Lost Legacy is. And it’s… fine. It suffers for not having characters that you particularly care about (who knew Nathan Drake was actually carrying these?) nor a particularly captivating story or antagonist, but you do all the things you expect to do in an Uncharted (climb things, solve puzzles where you move things back and forth and get a bit annoyed, and do a henchmen genocide) and it’s polished off in, like, less than eight hours, even if you do extra stuff in the tiny open world level.
I don’t honestly have much to say about it. It’s a little bland, but what I really appreciate about it is that it sets out to be what I think triple AAA games should be? A short, tight narrative experience that you complete in roughly the length of time of a season of prestige television? Why aren’t they all like this?
(Just be a bit more exciting, though.)
Will I ever play it again? I wouldn’t, but the nice thing is that I could.
Final Thought: One thing I can’t decide whether I give it props for or not: the series finally gives you a device that alerts you when there’s a treasure nearby (which are always stupidly impossible to notice in Uncharteds) but you have to basically do an entire lengthy quest to unlock it. It’s a fun enough quest and the reward is worthwhile, but… I’d already missed a bunch of treasures, so it felt a bit moot, meaning if you’re a hundred-percenter you’re going to be looking at a guide anyway. Hmm!
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blacksaber8 · 2 years ago
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Let’s play bad take roulette, where you have to guess which I agree with and which I do not
I think warzone should add black ops 2 c4s
Black ops three was the best cod game
The persona 3 story is overall mid
Dead cells is too easy, I prefer skyrim
Bethesda, activation, and Warner brothers are good companies that care about all of their employees and customers
Sonic is mid and tails is kinda annoying
The assassins creed series’ last good game was origins
Mortal kombat is the best fighting game series and the plot is airtight
Borderlands three has too many bosses.
borderlands 2 is not fun to play
Hollow knight is too big
Punch time explosion xl needs a remaster
Hades two was unwarranted
Terraria is not fun
Ark is not fun
The horizon series is not fun
Minecraft fell off when c418 was fired
The Arkham series had too much joker
The Arkham series is the truest form of Batman representation
I believe and throw away your mask are underwhelming songs
Infinite warfare is a good game
Battle passes and loot boxes both destroyed the AAA gaming industry
Chloe must die in life is strange.
Uncharted is a good series
Tomb raider is a good series
The Lego games are well thought out
Eruptor was the best skylander
Getting over it is a great game
Extinction was overrated and the ghosts campaign was underrated
NO ONE WANTS TO PLAY YOUR HARRY POTTER GAME ROWLING
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cavenewstimes · 10 days ago
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AAA video games struggle to keep up with the skyrocketing costs of realistic graphics
For decades, giants in the gaming industry like Sony and Microsoft banked on realistic visuals to captivate audiences. Other publishers like Naughty Dog (The Last of Us, Uncharted series), CD Projekt Red (The Witcher 3, Cyberpunk 2077), Rockstar Games (Red Dead Redemption 2, Grand Theft Auto V…Read More
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maximuswolf · 11 days ago
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Why do AAA games look so horrible?
Why do AAA games look so horrible? Now, I'm gonna be honest, I bought my first pc mainly to enjoy better graphics and detail that I couldn't get on my old laptop. I thought the laptop was the problem but after getting my pc and playing a couple of triple AAA titles, I am pretty dissapointed. Not to say there aren't any good games. I have finished uncharted and GOW series is my favourite but most games look like you rubbed an entire tub of vaseline on my screen which gets 10x worse when you move your camera or character.I have noticed this in many many games, such as rdr2 (I couldn't stand the blur and tried getting back into it 4 times but couldn't) star wars games, all of assassin creed. There were Games where it was bearable like last of us and I absolutely loved that game.Does anyone feel the same as me? Are there any good looking games besided indie? ( controversial opinion but I belive Roblox is a better looking game than most AAA titles just because it's sharp and doesn't have that shitty blur)Edit: I always turn off motion blur Submitted December 28, 2024 at 09:22PM by LoneBeast378 https://ift.tt/dJVA6ka via /r/gaming
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wozman23 · 18 days ago
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2024 Games of the Year and Most Anticipated
This year I finished 49 games, 46 of which were first time playthroughs. Here are my favorite 10, along with a few that slipped through the cracks previous years:
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1) ASTRO BOT 10/10
ASTRO BOT was my most anticipated AAA game since the day it was announced. I loved the character when he was introduced via PlayStation VR demos. The full VR game, ASTRO BOT Rescue Mission, was my GOTY back when it released. And ASTRO’s Playroom was one of my favorites from 2020.
One of my favorite plaformers of all time was the underappreciated Puppeteer that released late in the PS3 cycle. It was one of the last great games to come from Japan Studio. While I knew based on its abysmal commercial success that it would probably never get a sequel, I’d always hoped Sony would give that team another shot. Instead, they shuttered the bulk of Japan Studio, leaving only Team Asobi after they’d shown promise with the ASTRO BOT products. Team Asobi did absorb some of the former talent from Japan Studio. And I’d like to believe some of the creatives who worked on Puppeteer found work on ASTRO BOT. It shares a lot of the same design elements, and has the same amount of heart. Both were terrifically whimsical games that stood out due to incredible level design, boss designs, level themes and unique mechanics. In ASTRO BOT’s case, the power ups really stand out. They all felt really unique, carefully crafted, and dictated level designs that played to their strengths. It’s wild that the mouse power up was created and used in just one level. That’s a lot of hard work for one level, and I really appreciate when a developer devotes resources into perfecting something that may not even get that much screen time. They really gave the game a great amount of variety. ASTRO BOT also doubled down on referencing franchises from the past, and continued to incorporate PlayStation’s hardware and history right into its story. Hunting down every single bot was a joy, especially when they were the one’s I loved the most like Ratchet, Sly, or Kutaro. Although with the cases of Sly or Kutaro, or the absence of a Chimera from Resistance, there is a bittersweet feeling knowing those IPs are pretty much dead. Other third party representation were an unexpected surprise. When I found Amaterasu my jaw dropped. The highlights had to be the levels themed around Sony’s other IPs, like the God of War, Uncharted and Horizon levels. Prior to release I had just reupped on PlayStation Plus, and I finally went with the top tier, opening up a bunch of PlayStation classics that I’d never played. One of the franchises I played was LocoRoco, so playing that themed level with the games fresh in my mind made it so much better. Afterwards, I decided to play Ape Escape. I still log back in every time they update the game with a new level. And I will as long as they do. I really haven’t played a Nintendo game that I’ve enjoyed in a very long time. But when Puppeteer came out, I praised it as the most Nintendo-y game not on a Nintendo. ASTRO BOT is no different. I also applaud it for being a budget title with a 10-15 hour playtime. While the blockbuster games like The Last of Us Part II and massive open world RPGs are great, I really miss when AAA games were smaller and could come out every two years instead of three to four times the wait time.
The Game Awards was pretty great all around in terms of recognition and announcements. I'm really glad ASTRO BOT got the love it deserved with the GOTY win and multiple other awards. We need more games like this!
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2) Pepper Grinder 10/10
Pepper Grinder was my most anticipated indie. I’d been following it for what felt like forever after seeing it on Twitter. For a time, during the pandemic, I thought it might never see the light of day, as the developer took some personal time off. It was a joy. As expected, the traversal mechanic was brilliant as drilling was just so satisfying. The level designs were great, and the attention to detail with the pixel art and animation really brought the world to life. The evolution of mechanics and the way that hazards upped the stakes made for a really well crafted experience. My only complaint was that the game was short. It was definitely quality over quantity. But I’d rather that be the case than the opposite. And considering it came from a small indie developer over the course of what will perhaps (hopefully) be the strangest years of our lives, I’m just happy it exists.
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3) Minishoot’ Adventures 9/10
At one point this year, I had a lull in my gaming. I don’t often turn to my Steam wishlist, but I’d heard good things about this release, and I did enjoy the demo when I tried it a few years back. So I picked this one up. This game was comfortably familiar, with a layout like the original Legend of Zelda – still my favorite entry in the series – and a great mix of metroidvania exploration, twin stick SHMUP mechanics, and some bullet hell. It also had a great sense of progression thanks to the consistent upgrades. I wouldn’t necessarily say it did anything unique or mindblowing, but it took all those elements, wrapped them up in a nice package, and resulting in something that was very enjoyable to play, even when it teetered away from the relaxing exploration and toward the tense, bullet hell bosses.
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4) Sheepy: A Short Adventure 9/10
This was another indie I found thanks to Twitter. And it was completely free. But when it released, by PC just got stuck on a blank screen. No solution was ever found. But the hard drive on my ten year old PC gave up the ghost in late October. And once I got my new PC up and running, Sheepy was the first game I turned to. It was a charming little hour long experience. The pixel art, the sound, the atmosphere – all great. I’m curious to see if something more comes from it. If so, I’ll probably throw some money its way.
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5) Seuna’s Saga: Hellblade II 9/10
I’ve loved Ninja Theory for quite some time. I’ve played most of their games, but think that love really started after Enslaved. Back when the original Hellblade released, I even made the official topic on NeoGAF. It was great. So great that I really didn’t want a sequel. The story about mental health felt like it didn’t need to continue. Senua’s character arc was complete. But once the sequel was announce, I knew I’d play it regardless. All the same strengths are here: excellent binaural audio, really clever puzzle mechanics that mirror mental health disorders, industry leading motion capture, and another terrific performance from Melina Juergens – whose Cinderella story of being a lowly Ninja Theory employee with no acting experience who was asked to stand in as Senua after an actress dropped out to becoming a multi-award winning, respected actress is really inspirational. I’m still not sure we needed a sequel, but it was great, and blazed a different trail than the original. The giants were downright creepy. The boss battles merged audio and visuals in some cool ways. And the water sections did an excellent job of creating anxiety, which mirrored the game and character’s moods well. I stream all games from the current Xbox generation via the cloud on my Xbox One. I assume the visuals are probably taking a hit. But even through streaming, the games look gorgeous. Watching the time lapse shots where the camera would pan was always majestically beautiful. For me the most standout moment happened after the game ended, as the credits rolled, and I was introduced to the lovely, haunting beautiful, cathartic song “Animal Soul” from AURORA. Ever since last year’s GOTY, Alan Wake II, released, with its beautifully haunting melodies, I’ve craved more of this weird, electro-pop-ish stuff. And this was right in that same vein.
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6) Animal Well 9/10
PlayStation Plus sometimes hands out a great free game. This was the one this year. The pixel art really created a great atmosphere. The world and the enemies felt tense and oppressive. The metroidvania-like world was a lot of fun to explore. And each unconventional unlockable abilities and mechanics made traversal and puzzles really unique interesting. This reminded me a lot of Fez or Tunic in the way it presents a fairly straight-forward game in the beginning, but you somewhat quickly figure out there’s so much more mystery in the world. I resorted to the internet to help me platinum it to sort out some of the more obscure paths and puzzles along the way, and there were still things I didn’t complete 100%. But I went into this one with almost zero expectations and left very impressed.
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7) Prince of Persia: The Lost Crown 9/10
I loved Ubisoft Montpellier – but mainly when they were led by Michel Ancel and released the great Rayman games and Beyond Good & Evil. And I loved the original Prince of Persia trilogy, along with the often criticized 2010 entry, The Forgotten Sands. This isn’t the first Prince of Persia reboot. The 2008 entry did nothing for me, mainly because it got rid of the iconic time rewinding mechanic to avoid death. While this game was much better than that one, I still miss the time rewinding mechanic as a means to get through puzzle challenges. This game was pretty paint by the numbers in terms of designing a metroidvania. As the large world opened up, and new abilities were gained, there were a lot of great challenges on the way toward unlocking the platinum here as well. But overall it didn’t really do anything super unique or move the genre forward in any way. Still, if there’s a mainstream metroidvania to experience this year, this is easily the one. Kinda wish it was a 3rd Rayman UbiArt game though, or what should be the real Beyond God & Evil sequel instead of that abomination that’s stuck in development hell and will probably never see the light of day – just as I expected the second it was announced.
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8) Indiana Jones and the Great Circle 8.5/10
MachineGames really love Nazis. We’ve fought them time and time again in Wolfenstein. And now we fight them as Indy. I’ve actually never seen any of the Indiana Jones movies. But they’re so ingrained in pop culture that I know a bit about them. Because of that I probably wouldn’t have given this game a look. But it was free for Game Pass members, so why not?! It does remind me a lot of Uncharted, which is a bit like the mythical ouroboros, since without Indy, Uncharted would have never been made. Naughty Dog clearly looked to Indy when they designed Uncharted. And MachineGames and every other developer, has looked to Naughty Dog’s games when they’ve designed games since Uncharted and The Last of Us’ successes. With cloud streaming I do very occasionally get some odd refreshing/screen tearing things that show up. But for the most part, games feel great to play through the cloud. There were some uncanny valley moments here with characters and animations that made it feel inferior to something like the latest and greatest Naughty Dog game. And the boat controls were sometimes frustrating. But the real hero here was the world. I particularly liked the Egypt level, as it’s one of the only places on this earth that really fascinates me. There were some big set pieces, and action packed moments. But I really loved when I could let the game breath and just explore the world to hunt down the upgrade books, and medicine bottles, and artifacts. I think they nailed a good balance between main quests and side quests. I think my playthrough took around 40 hours – however the last 2-3 were spent stubbornly trying to sort out the last, complex relic puzzle, which unbeknownst to me couldn’t be completed before the endgame since I was missing one relic. Much like Indy grabbing his hat, I just got this one in before the door slams shut on 2024, beating it last night, on the eve of my trip back home. Maybe I’ll go back to collect all the notes for 100% completion next year. Or maybe I’ll give the movies a look...
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9) Neva 8/10
In anticipation of Neva, I went back and played the studios last game, Gris. I remember enjoy it even though at the time I was working two jobs and often tired when gaming. It still held up. It was beautiful. Neva really never matched that for me. It was a pleasant sidescroller with a hand painted art style and a lovely story. But it neva... neva really did much in terms of gameplay. And I kind of prefer the clean, distinct visual style of Gris compared to the more fuzzy paint daubs.
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10) Flock 8/10
Flock was the indie Game Pass surprise for me. Developer Richard Hogg has been on my radar since sometime before 2014 thank to anticipating the weird, artsy Hohokum. He’s got a distinct style, and it’s a lot of Hohokum is present in Flock. The world was bright and full of vivid colors. The creatures and world were all outlandishly alien. It was really a refreshing, relaxing experience that I enjoyed even when it got a big grindy to hunt down the few final achievements. Correctly guessing which group each creature belonged to was a bit of a gamble, but there wasn’t any penalty for wrong guesses. I was more interested in just tracking them all down, then adding them to my flock as we cruised across the world as a colorful streak.
Honorable Mentions (that originally released in previous years):
Looper 10/10 – a cool, free, little minimalist indie on itch.io that explores a screen wrap mechanic
Dave the Diver 9/10 – it got a bit long in the tooth by the end, but the pixel art presentation was superb and funn, and it really nailed the juxtaposition between the beauty of the sea, and the terrors that lurk within it
Cult of the Lamb 9/10 – an enjoyable roguelike with a lot to upgrade, many animals to collect, and a fun mix of the silly occult stuff and general silliness
The Many Pieces of Mr. Coo 9/10 - I've never seen anything hand animated to this level of quality. The game was short, and the old-school point and click nature led to some frustration in one instance. But the animation was just so damn good!
Alan Wake II DLC 8/10 – I wanted and hoped for so much more, but I’ll never have enough from Remedy!
Quantum Break 10/10 - When it came out, I thought it was pretty average. But in the post-Alan Wake II universe, where more threads have been connected to the Remedy Connected Universe, I found myself fascinated by it this time. Is Tim Jack? Will he reunite with his redhead love? Is Hatch Door? Where is the Alan/Zane counterpart? Give me answers, Sam! No give me more stuff that only makes me ask more questions, Sam. I kinda like that more.
Unplayed with potential:
Black Myth: Wukong
Lego Horizon Adventures
Arranger: A Role-Puzzling Adventure
Slider (a cool looking, free, little indie I found a few days ago on someone else’s GOTY list)
And probably some other indie surprises...
Most Anticipated:
1) Intergalactic: The Heretic Prophet – It’s Naughty Dog. Nothing more needs to be said. But more will be. From the second the trailer started, I was like, “Is this Naughty Dog… it looks like the quality of Naught Dog...ooooh a Sony branded jukebox. This is Naughty Dog right?! Boom, Naughty Dog. I’m not particularly a fan of the outer space, sci-fi settings that we see in so many games. But the 80’s vibes here are pretty cool. And the small glimpse of gameplay looks promising. And the cherry on top: Trent Reznor and Atticus Ross are scoring it! I haven’t followed Trent as much these days, since there hasn’t been much NIN content. But this, and new NIN content both have me re-interested.
2) South of Midnight – I still kinda want to keep this at number 1. Let’s call it 1B. I’ve been seeing more clips of it on Twitter, and it looks amazing. I can’t wait to explore this Cajun world.
3) THRASHER – THUMPER was my jam. I haven’t looked into how this has been received on VR, but I can’t wait for a console release.
4) Screenbound – All four of these games could be #1. This looks really unique. It’s unlike anything I’ve ever played, somewhat akin to Toodee & Topdee, or Velocity 2X in the way it mixes 2D and 3D. The Plucky Squire disappointed in that realm this year. Here’s to hoping Screenbound can join the ranks of the GOTY quality 2D and 3D games.
5) Sword of the Sea – The atmosphere of Journey, with the fluid traversal of Tony Hawk. I really want to see more of this one!
6) Ghost of Yotei – It’s more Ghost from Sucker Punch. I expect an insanely gorgeous world that I want to explore every nook and cranny of.
7) Marvel’s Wolverine – When will we see more on this one? I love the X-Men far more than Spider-Man, so I’m curious to see what Insomniac does with this one.
8) REANIMA – Let’s all be honest. This is the real Little Nightmares III.
9) Split Fiction – Josef Fares is insane. It Takes Two did some really cool stuff when it came to asynchronous gameplay. I expect no less here.
10) Project Robot from Fumito Ueda – I know barely anything, but I’m still super hyped. Shadow of the Colossus is a generational great. The Last Guardian was enjoyable enough. Let’s hope for another generational great. The atmosphere is clearly there.
11) Control 2 – MORE REMEDY NOW!!! AND GIVE ME SOME ALAN WAKE LORE!!!
12) Hades II – I tend to favor new IPs over sequels, and Supergiant has a rich history of creating beautiful IPs, but Hades was so good, I’m willing to give them the benefit of the doubt.
13) Öooo – this could easily be my small, indie gem of the year. ElecHead was really enjoyable, so I trust NamaTakahashi. And I love platformers where the character has to find ways to traverse without the ability to jump.
14) FBC: Firebreak – SEE MY COMMENT ON CONTROL 2!!!
15) Judas – Who knows what’s happening with a new Bioshock. But this could easily tide us over.
16) Little Nightmares III – I’m still going to give this one a look based on the IP alone, but handing it to a different developer doesn���t bode well.
17) The Midnight Walk – I’ve loved Zoink! Games since their start. And this one is coming from the same people who worked on many of their games, as if it wasn’t immediately apparent based on the twisted, macabre style.
18) The Eternal Life of Goldman – This looks like a great sidescroller with some quality art and beautiful animation. It looks like a Disney cartoon or Cuphead or Hollow Knight. And I’m always looking for the latest and greatest game with that cartoon-y art style.
19) UVSU – I’ve already mentioned Toodee & Topdee. This is the next game from that developer. It’s a simple concept where you have to complete the level, then stop your replay from completing the level, then find another way to complete the level while avoiding the you who just stopped the last you. The demo was great, and I’m curious to see how much they can iterate on the concept.
20) IKARO: Will Not Die – I’ve also already mentioned Velocity. Since Velocity 2X, I’ve just wanted more. I wasn’t completely impressed with this trailer, and the studio head left FuturLab, but the fact that it’s Velocity’s spiritual successor is enough alone.
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yesungsh27 · 2 months ago
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Teknologi HDR di PlayStation: Cara Menikmati Visual Terbaik di TV Kamu"
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High Dynamic Range (HDR) telah menjadi salah satu teknologi yang sangat penting dalam dunia gaming modern, terutama bagi mereka yang ingin menikmati kualitas visual yang lebih hidup dan realistis. Dengan hadirnya PlayStation 4 dan PlayStation 5 yang mendukung HDR, para gamer kini bisa merasakan pengalaman visual yang kaya warna dan detail. Artikel ini akan membahas bagaimana teknologi HDR di PlayStation bisa meningkatkan kualitas visual dan memberikan panduan untuk mendapatkan hasil maksimal dari fitur ini di TV kamu.
Apa Itu HDR dan Mengapa Penting di PlayStation?
HDR adalah teknologi yang memungkinkan TV menampilkan rentang warna dan kontras yang lebih luas. Sederhananya, HDR membuat area terang tampak lebih cerah dan area gelap tampak lebih dalam, menghasilkan gambar yang lebih dinamis dan mendetail. Di dunia gaming, HDR membawa keuntungan besar, terutama dalam menciptakan suasana dan detail yang imersif, baik di game dengan latar fantasy yang penuh warna maupun game bertema gelap dengan detail realisme tinggi.
PlayStation telah mendukung HDR sejak PS4 Pro dan melanjutkan dukungan ini di PS5, di mana game dengan grafis HDR dapat menampilkan visual yang sangat detail, lebih nyata, dan memberikan pengalaman bermain yang tak tertandingi. Banyak game eksklusif dan AAA di PlayStation yang telah dioptimalkan dengan HDR, seperti The Last of Us Part II, Horizon Forbidden West, dan Spider-Man: Miles Morales.
Bagaimana Teknologi HDR di PlayStation Bekerja?
Teknologi HDR di PlayStation bekerja dengan memanfaatkan data tambahan yang dikirimkan ke TV untuk memperluas kontras warna dan kecerahan. Ketika kamu menjalankan game yang mendukung HDR di PlayStation, konsol akan mengirimkan sinyal ke TV yang telah dioptimalkan untuk menampilkan rentang warna yang lebih luas dan tingkat kecerahan yang lebih tinggi.
PlayStation mendukung beberapa standar HDR, di antaranya HDR10, yang merupakan format paling umum dan kompatibel dengan hampir semua TV yang mendukung HDR. Selain itu, PS5 juga berpotensi mendukung format HDR yang lebih canggih, seperti Dolby Vision, melalui pembaruan di masa depan. Setiap format ini memungkinkan peningkatan kualitas visual, tetapi efek akhirnya tergantung pada kompatibilitas dan kemampuan TV kamu.
Manfaat Teknologi HDR di PlayStation
Berikut adalah beberapa manfaat yang bisa dirasakan dengan teknologi HDR di PlayStation:
Visual yang Lebih Hidup dan Detail HDR memberikan rentang warna yang lebih luas, menghasilkan visual yang lebih kaya dan nyata. Misalnya, langit biru, dedaunan hijau, dan sinar matahari yang menyinari area tertentu dalam game akan terlihat lebih realistis dengan HDR.
Pengalaman Immersif Dengan kontras warna yang tinggi dan tingkat kecerahan yang dioptimalkan, HDR mampu menciptakan pengalaman yang lebih mendalam, terutama dalam adegan-adegan gelap atau intens. Detail yang sebelumnya hilang di area gelap atau terlalu terang kini bisa terlihat lebih jelas.
Menambahkan Nilai Sinematik pada Game Bagi game PlayStation yang memiliki gaya sinematik, seperti God of War atau Uncharted, HDR menambah keindahan visualnya. Setiap adegan dalam game akan terasa seperti potongan film berkualitas tinggi, membuat gamer lebih terlibat secara emosional dengan cerita dan karakter.
Realistis untuk Dunia Terbuka Game dengan dunia terbuka seperti Ghost of Tsushima atau Horizon Zero Dawn benar-benar memanfaatkan HDR untuk memperkuat efek cuaca, siang dan malam, serta pencahayaan alami. Hal ini menciptakan dunia yang tampak hidup dan nyata, di mana pemain bisa menikmati keindahan alam atau kota dengan detail yang menakjubkan.
Cara Mengatur HDR di PlayStation Kamu
Untuk mendapatkan pengalaman HDR terbaik di PlayStation, kamu perlu memastikan bahwa konsol dan TV mendukung fitur ini. Berikut adalah langkah-langkah untuk mengatur HDR di PlayStation:
Periksa Dukungan HDR di TV Kamu Pastikan TV yang kamu gunakan memiliki dukungan HDR. Sebagian besar TV 4K modern mendukung HDR, tetapi perlu memastikan bahwa fitur ini diaktifkan. Biasanya, TV akan memiliki opsi untuk mengaktifkan HDR pada setiap port HDMI di pengaturan.
Hubungkan PlayStation ke Port HDMI yang Tepat Beberapa TV hanya mendukung HDR pada port HDMI tertentu. Pastikan kamu menghubungkan PlayStation ke port yang mendukung HDR, dan gunakan kabel HDMI berkualitas tinggi untuk memastikan transmisi sinyal yang optimal.
Aktifkan HDR di Pengaturan PlayStation Di PlayStation 5, kamu dapat mengaktifkan HDR dengan membuka Settings > Screen and Video > Video Output. Pastikan opsi HDR diatur ke “On When Supported” atau “Always On” untuk memastikan game yang mendukung HDR akan menampilkan grafis terbaik.
Kalibrasi Tampilan HDR di PlayStation PlayStation 5 menyediakan fitur kalibrasi HDR yang bisa diakses di Screen and Video > Adjust HDR. Fitur ini memungkinkan kamu menyesuaikan level kecerahan sesuai dengan kemampuan TV kamu, sehingga tampilan HDR lebih optimal dan tidak terlalu gelap atau terlalu terang.
Periksa Pengaturan TV untuk Kalibrasi Tambahan Beberapa TV memungkinkan kamu menyesuaikan tampilan HDR secara manual. Pengaturan seperti brightness, contrast, dan black level bisa disesuaikan agar hasil HDR terlihat maksimal sesuai preferensi kamu.
Tips Menikmati HDR Maksimal di Game PlayStation
Pilih Game yang Mendukung HDR secara Optimal Tidak semua game mendukung HDR secara maksimal. Game eksklusif PlayStation atau AAA biasanya sudah dioptimalkan untuk HDR. Sebaiknya pilih game seperti Ratchet & Clank: Rift Apart, Demon's Souls, atau Gran Turismo 7 untuk mendapatkan pengalaman HDR terbaik.
Periksa Pengaturan Grafis di Game Beberapa game memiliki opsi grafis yang memungkinkan kamu memilih antara mode Performance atau Quality. Jika ingin menampilkan HDR terbaik dengan resolusi tinggi, pilih mode Quality, yang biasanya mengutamakan visual daripada frame rate.
Mainkan di Ruangan dengan Pencahayaan Terbatas HDR paling terlihat ketika dimainkan di ruangan dengan pencahayaan minimal. Pencahayaan eksternal yang terlalu terang bisa mengurangi efek kontras HDR, sehingga sebaiknya mainkan game di ruangan dengan pencahayaan yang dapat diatur.
Gunakan Fitur Dynamic Tone Mapping (jika tersedia) Beberapa TV HDR memiliki fitur Dynamic Tone Mapping yang memungkinkan penyesuaian kontras dan kecerahan secara dinamis sesuai dengan adegan di game. Aktifkan fitur ini untuk meningkatkan detail gambar tanpa kehilangan kecerahan yang pas.
Game PlayStation Terbaik untuk Menikmati HDR
Ada beberapa game di PlayStation yang bisa memberikan pengalaman HDR terbaik:
The Last of Us Part II: Visual HDR yang mendetail, terutama pada elemen pencahayaan dan bayangan yang mempengaruhi atmosfer.
Spider-Man: Miles Morales: Kota New York yang penuh warna di malam hari terlihat spektakuler dengan HDR.
Ghost of Tsushima: Lanskap dunia terbuka yang memanjakan mata dengan warna dan kontras yang hidup.
Demon’s Souls: Menggunakan HDR untuk memberikan suasana misterius dengan pencahayaan yang detail.
Gran Turismo 7: Game balapan yang menghadirkan grafik realistis dengan dukungan HDR yang maksimal.
Kesimpulan
Dengan teknologi HDR, PlayStation memberikan kualitas visual yang semakin memukau dan meningkatkan pengalaman bermain. Dari game petualangan yang penuh aksi hingga dunia terbuka yang indah, HDR memungkinkan gamer untuk melihat detail yang sebelumnya tak terlihat, serta merasakan suasana yang lebih hidup dan emosional. Pastikan TV dan pengaturan PlayStation kamu sudah mendukung HDR untuk mendapatkan pengalaman gaming terbaik yang penuh warna, kontras, dan kecerahan yang memukau. Jadi, siap untuk merasakan grafis memukau dan bermain dengan pengalaman visual yang lebih maksimal di PlayStation?
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gourmetpunk · 3 months ago
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Someone Help Me Solve This Mystery: What Happened To The AAA Video Game Industry Between 2010 and 2016?
So if you're a nerd about the history of many big AAA video game franchises like I am, you might have noticed that the production of mainline games in their series moved at a pretty steady clip from about 1990-2010. Then something happened, and I'm not sure exactly what, but you can see it from the follow dates:
Super Mario Galaxy (2007) -> Super Mario Galaxy 2 (2010) -> Super Mario Odyssey (2017)
Skyward Sword (2011) -> Breath Of The Wild (2017)
Uncharted 3 (2011) -> Uncharted 4 (2016)
Final Fantasy XIII (2009) -> Final Fantasy XV (2016)*
Metroid Prime 3 (2007) -> Metroid: Other M (2010) -> Metroid Dread (2021)
Halo 4 (2012) -> Halo 5 (2015) -> Halo Infinite (2021)
Persona 4 (2008) -> Persona 5 (2016)
Borderlands 2 (2012) -> Borderlands 3 (2019)
God Of War III (2010) -> God Of War: Ascension (2013) -> God Of War [Reboot] (2018)
Devil May Cry 4 (2008) -> Devil May Cry 5 (2019)**
*I know this may look like I'm fudging the numbers since FFXIV came out between these two, making for a 2009->2013->2016 timeline, but consider that the last time SquareEnix had released a mainline/MMO/mainline trio like this, it was X (2001)->XI (2002)->XII (2006), which is notably shorter by 2 years.
**This also might look like I'm fudging the numbers because I'm not counting DmC (2013), but consider the fact that that game was actually contracted out to an entirely different studio - I think this is significant in itself.
A few major series I was looking up don't quite follow this pattern, though some of these have noticeable quirks in themselves. The Souls series (including its offshoots like Bloodborne, Sekiro, etc.) started during this otherwise "barren" period and flourished, interestingly. The Call Of Duty series apparently kept releasing games this whole time, though it feels worth mentioning that I didn't really hear much about any of them between, say, Black Ops II (2012) and the Modern Warfare reboot (2019). Gears Of War moved from 3 in 2011 to prequel Judgement in 2013 before releasing 4 in 2016, but a brief glance at the Wikipedia entry for the prequel indicates it was something of a flop. Assassin's Creed kept moving at a steady pace throughout the decade, for better or for worse. I was going to list Pikmin 3->4 as having perhaps the longest gap (10 years!), but then I realized that 2->3 was almost as long (9!).
Another notable thing is the fact that several franchises simply seemed to fizzle out in the middle of the period, never getting a proper sequel. Dead Space and Bioshock are some examples, both effectively ending in 2013 (not counting remasters/re-releases, etc.)
Also worth mentioning is that if my memory is correct, indie games absolutely flourished during this period (don't ask me for examples, there are too many).
So my question is: what happened in this industry that resulted in so many long gaps between major franchise entries between approximately 2010 and 2016 (and more often 2017)? Was it as simple as the impacts of the 2009 recession hitting a few years late/delayed effects? Or is there something more complicated going on here? Something social, political, technological, all of the above? I'm serious, this is an open call, please tell me if you have any insights.
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market-news-24 · 8 months ago
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Gaming giant Activision is setting its sights on creating a new narrative-based AAA franchise with the opening of a brand new studio. The company is looking to dive deeper into storytelling in video games with this latest endeavor. Stay tuned for updates on this exciting development in the world of gaming. Click to Claim Latest Airdrop for FREE Claim in 15 seconds Scroll Down to End of This Post const downloadBtn = document.getElementById('download-btn'); const timerBtn = document.getElementById('timer-btn'); const downloadLinkBtn = document.getElementById('download-link-btn'); downloadBtn.addEventListener('click', () => downloadBtn.style.display = 'none'; timerBtn.style.display = 'block'; let timeLeft = 15; const timerInterval = setInterval(() => if (timeLeft === 0) clearInterval(timerInterval); timerBtn.style.display = 'none'; downloadLinkBtn.style.display = 'inline-block'; // Add your download functionality here console.log('Download started!'); else timerBtn.textContent = `Claim in $timeLeft seconds`; timeLeft--; , 1000); ); Win Up To 93% Of Your Trades With The World's #1 Most Profitable Trading Indicators [ad_1] Activision has just announced the launch of Elsewhere Entertainment, a new studio dedicated to creating a groundbreaking AAA franchise with a strong focus on storytelling. This new studio, based in Warsaw, Poland, is the second Polish studio under Activision, joining forces with the existing Infinity Ward Poland in Krakow. The team at Elsewhere Entertainment consists of seasoned "storytelling experts" who have previously worked on popular franchises such as The Last of Us, Uncharted, The Witcher, Cyberpunk, Destiny, The Division, and Far Cry. They are currently in the process of recruiting talented developers to work on what they describe as a "state-of-the-art and next-generation gaming experience," which is rumored to not be related to the Call of Duty series. While specific details about Elsewhere Entertainment's first franchise remain scarce, the studio aims to develop a franchise that will have a lasting impact and resonate beyond the realm of gaming. This suggests a potential transmedia project that could rival the success of The Last of Us and Fallout, or possibly even extend into the realm of theme parks. Historically, Activision has been best known for its work on the Call of Duty series, as well as titles like Sekiro: Shadows Die Twice and Destiny. The launch of Elsewhere Entertainment marks a significant addition to Activision's portfolio, especially in an industry where studio closures and layoffs have been prevalent. As for the release date of Elsewhere Entertainment's debut game, it remains uncertain but is likely a few years away. In the meantime, Activision is gearing up to unveil the next installment in the Call of Duty series at the upcoming Xbox Showcase in June. Stay tuned for more updates on this exciting new venture from Activision. Win Up To 93% Of Your Trades With The World's #1 Most Profitable Trading Indicators [ad_2] 1. What is Activision's new studio tasked with creating? The new studio is tasked with creating a narrative-based AAA franchise. 2. What kind of games will the new studio be developing? The new studio will be developing story-driven games with high production values. 3. Why is Activision focusing on narrative-based games? Activision sees a Market demand for engaging stories in games and wants to create a new franchise that can compete in this space. 4. Will the new franchise be similar to existing Activision titles? The new franchise is expected to be a departure from existing Activision titles, with a stronger emphasis on storytelling and character development. 5. Are there any details on the first game from the new studio? Details on the first game from the new studio have not been released yet, but fans can expect a focus on immersive storytelling and unique gameplay experiences.
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jcmarchi · 8 months ago
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Xbox's Activision Opens New Studio To Develop Narrative-Based Triple-A Franchise
New Post has been published on https://thedigitalinsider.com/xboxs-activision-opens-new-studio-to-develop-narrative-based-triple-a-franchise/
Xbox's Activision Opens New Studio To Develop Narrative-Based Triple-A Franchise
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Activision, the developer-publisher Microsoft and Xbox purchased for $69 billion last year, has formed a new studio called Elsewhere Entertainment, and it is developing a new “narrative-based and genre-defining AAA franchise.” The studio is based in Warsaw, Poland, and, according to a report from IGN, it is not working on a Call of Duty-related project. 
This studio, which has been formed behind-the-scenes before today’s public unveiling, arrives roughly one week after Xbox closed four Bethesda studios, including Hi-Fi Rush developer Tango Gameworks and Redfall team Arkane Austin. While the company has yet to publicly address the closures directly, Xbox president Sarah Bond said in an interview that the closures were about keeping the business healthy in the long-term. It’s why news of this new studio might be surprising, given one week ago, the parent company of Activision was closing studios to cut costs. 
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“Built from the ground up, Elsewhere Entertainment is a premier and standalone studio dedicated to establishing an environment that inspires bold and diverse ideas,” a blog post reads. “The team’s underlying mission encourages everyone to explore and collaborate creatively to craft a franchise with an enduring legacy that resonates far beyond games. [The] new studio has full access to Activision’s resources and tools as it continues to increase production and development. 
“Elsewhere is opening its search for best-in-class talent from across the industry and around the world to help create a state-of-the-art and next generation gaming experience.” 
Elsewhere is currently made up of developers with experience working on franchises like The Last of Us, Uncharted, The Witcher, Cyberpunk 2077, Destiny, Tom Clancy’s The Division, and Far Cry. 
What kind of game do you hope Elsewhere makes? Let us know in the comments below!
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neep-neep-neep · 1 year ago
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Forspoken is the only AAA game i've given a shit about since Uncharted The Lost Legacy (which was almost a U4 DLC anyway). I wish the people who put their hearts into making it could hear how much I love it after streamers had fun trashing their art over dialogue they didn't like. Forspoken's dialogue was fine. You couldn't make Ico today
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newsraag · 1 year ago
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God of War Ragnarok PC Release Date Announced!
God of War Ragnarok Pc Possible Release Date
August 20, 2018, saw the release of God of War for the PlayStation 4. Fans of Kratos couldn’t start his epic God-slaying escapades on PC until January 14, 2022. When it comes to the expected time it takes for PlayStation titles to be officially released on PC, that translates to approximately four years.
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Although GoW: God of War Ragnarok PC Release Date has not been officially confirmed by Sony, there is a very good probability that it will. There is a strong likelihood that Ragnarok will join this group given Sony’s strong commitment to providing AAA titles for PC releases like Days Gone, Horizon: Zero Dawn, Uncharted, and the two Marvel’s Spider-Man: Morales games. Hermen Hulst, the president of PlayStation Studios, also stated that popular PlayStation games may be ported to PC at least a year after their first release.
Having said that, it’s possible that GoW: Ragnarok may grace PCs at the earliest on November 9, 2023. However, it’s possible that Sony will make GoW: Ragnarok available on PS Plus in November 2023. This suggests that the release date for the PC version might be pushed back to the first quarter of 2024. One of the PlayStation executives made a hint about it, but let’s not get our hopes up just yet.
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emotionalmultimediaride · 1 year ago
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GOG release: "UNCHARTED: Legacy of Thieves Collection"
GOG’s Black Friday Sale got even hotter with a very big AAA release thanks to Naughty Dog and PlayStation PC‘s two action-adventures in the UNCHARTED: Legacy of Thieves Collection. After the GOG release of Horizon Zero Dawn: Complete Edition and later the GOG release of Days Gone I somehow thought about other AAA titles that were formerly Sony exclusives, but made their way to the PC platform,…
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maximuswolf · 2 months ago
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AAA Chase Massive Growth While Players Just Want Fun.
AAA Chase Massive Growth, While Players Just Want Fun. Lately, looking at the gaming market, it feels like gamers are just tired of all the trends. Maybe I’m not saying anything new here, but it seems like we’re over the constant push for free-to-play models, monetization schemes, and grandiose features. People just want solid games - good, classic games that provide a real experience. A strong story, real challenges, and yeah, we’re even willing to pay $100 if it’s actually worth it.Look at how games like Wukong are blowing up; it’s because they get it. AAA studios often seem out of touch with what players actually want, which opens up an awesome opportunity for a new generation of developers to step in and deliver the next great titles.Don’t get me wrong - there’s nothing wrong with devs wanting to make money through DLCs or extra modes. But when the big studios do it, it just feels... dirty. It’s like they see us as wallets they can milk for an extra $10, while new indie devs just want to create a genuine experience and get rewarded for it.Honestly, the only studio that has spent millions and consistently made it worth it is Rockstar with the GTA/Red Dead series. Other studios spending $300M on a single game? They’d be better off using that money as a funding pool, partnering with great indie developers, and releasing 15 quality titles instead of one buggy, recycled, delayed game no one asked for.My partner and I are developing a third-person action-adventure with a linear story, and honestly, I believe this classic format will always be the backbone of the gaming industry. Sure, co-op and multiplayer bring that dopamine hit, but we all love having those solo games in our library that let us chill and really get immersed.Not everyone agrees, but Uncharted 4, for example, will always be one of the best for me. It wasn’t overly complicated or super deep, but it was just pure fun - exactly what gaming should be.What do you guys think? Submitted November 02, 2024 at 05:34AM by Mindless-Cress8150 https://ift.tt/4gFCXAV via /r/gaming
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