#2010 is very tonally different but not in a bad way. i enjoyed it a lot and of course you know me and @durandal-1707 looked like the soyjac
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rewatched 2001 yesterday AND watched 2010 for the first time today hal my sweetie my dearest creature my beloved my animal my friend my funnie box with eye. fuck everyone ever who is mean to him or calls him evil even in 2001 he is not evil he is upset and has tummy ache i would do that shit too if i was him i am so happy that he and dave got over the whole thing and now they can make out 4ever in space wherever they are. love wins. shoutout to @durandal-1707 for going tee hee every time during 2010 where i was like oh god oh fuck im so afraid oh god oh geez ohggod
#movies so good that they make me feel like ive run a marathon after watching them. my head hurt a little yesterday after watching 2001. ow#genuinely thou 2001 is crazyyyyyyy i dont think i will eevr be over it. movies that make you feel like ur about to throw up and fall down#2010 is very tonally different but not in a bad way. i enjoyed it a lot and of course you know me and @durandal-1707 looked like the soyjac#pointing meme whenever the funny creature was mentioned or appeared on screen#not shown: us sobbing when hal got a little pat on his eye. nice to him. weh.#sex.txt
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Cool Games I Played May 2022
My time on twitter somehow convinced me that posting on tumblr is only worth it if i have a small novel to write so here’s a new something i want to do more often
1. No More Heroes 2: Desperate Struggle (2010)
I already spent a couple of thousand words saying, essentially, that the game’s plot had some wasted potential. I missed the open world, even though there wasn’t really anything to do in it, having it there added a sense of scale to the world that simply wasn’t present when you were always just a second away from any location that you had to go to.
It’s not the worst suda51 game i’ve played (Shadows of the Damned), it’s just sort of okay. Squanders its potential and some of the fights are really annoying but it does have the best cat massaging animations in any video game I’ve ever played.
2. Bugsnax (2020)
Bugsnax is a really good game. I love the cute creatures. I love repeatedly saying Bunger to Forgie. The characters are neat, nicely varied and well voice acted. Eggabell and Lizabert are great I love these gay girls. I may or may not have gotten a little emotional with some of the background film reels you can find and relating a little too hard with Eggabell and anxiety. Floofty is also really great, I love the game’s absolute non-issue with them being non-binary. It’s cool and good. I did eventually turn them entirely into Bunger, but I eventually did everyone dirty like that it’s just the nature of the game.
The puzzles are sometimes kind of frustrating though, usually in the way that, you know what you need to do but managing to execute on that can be really tough, especially when the hot and cold elements start coming into play.
I won’t go into the story but like maybe skip ahead if you’re not interested in very vague spoilers. I was also really impressed how the game did eventually address the innate body horror of its premise. It was way past the point where I thought that the game was going to actually address any of that. Part of me wants to make an argument for the game secretly being a horror game, that even the cutesiness of the premise is an intentional malicious camoflauge. It’s obviously not that, but it is fun to think about how easily, how just a little redesign on some of the bugsnax at that key moment and tonally it would fit.
3. Travis Strikes Again: No More Heroes (2019)
My favourite suda51 game is Killer7. I love the inherent weirdness, the strange characters who recur with strange, idiosyncratic dialogue. A lot of people did not enjoy Travis Strikes Again from what I understand, but for me this game is the closest any suda game has come to recapturing the things I liked about Killer7.
And hey, the gameplay is fluid and fun. The only real downsides for me is how padded out the game feels and how little variation there is from one game to another.
And hey should I be including little summaries as to what these games are? Okay so Travis Strikes Again is a side game in the No More Heroes series. Renowned assassin Travis Touchdown is in hiding. The father of one of his victims is given a Death Ball; a thing which is simultaneously a video game to be played in an extremely discontinued games console the Death Drive, and also a mystical artefact capable of summoning a dragon and granting the user a wish. Collect the Death Balls, play the games on them and bring Bad Girl back to life.
With the premise involving going into different video games I was sort of hoping that the gameplay would be wildly varied from game to game. It isn’t so much. Each game has a slightly different structure but only the racing game offers a variation on genre.
Also the game, in the final level, doesn’t so much homage Hotline Miami so much as attempt a full on crossover. I was just sort of weirded out by that whole part of the experience. I never really know how to feel about Hotline Miami in general after that game’s sequel.
Aside from the crypticness, the amount of worldbuilding detail spent explaining the Death Drive, its creator and her goals and beliefs, the other thing that I really love about this game is, it’s a bridging of so many Suda51 games. There’s so many cameos; an entire level which is a full on sequel to Shadows of the Damned, Mondo Zappa from Killer is Dead appears, an implied grown up version of Juliet Starling from Lollipop Chainsaw, a bunch of people I don’t know because I’ve never played The Silver Case. Even a character from Killer7, even if it is a character I don’t care for.
Overall it’s not a perfect game but I got to put Travis in a Disco Elysium shirt and I think that’s pretty fun.
4. Supraland: Six Inches Under (2022)
Premise: Essentially set in an enormous sandbox populated by tiny living meeple figures, this is a sequel to Supraland (2018). A great cataclysm has come to the land. You are plunged into an underground world where class disparity and capitalism must be overcome before you can return your people to the surface. Mechanically it’s a difficult one to place. Sort of open world sandboxy but most of your interactions with the world are puzzles to solve and slowly you amass an arsenal of different tools that allow you to solve different puzzles and to progress along the game’s narrative.
I would absolutely recommend Supraland, and who knows this game might even be better. Its certainly more focused in on its puzzles and exploration. Combat is at a minimum as compared to the first game and it’s sort of a blessing and a curse. The combat was the weakest part of the first game it makes a lot of sense to pare it back, but it leaves you with a problem; I was always broke. Never had enough coins to get all the upgrades I wanted, even into the post-game. In Supraland I’m reasonably sure that any coin shortage was solved by going and finding a room full of enemies, and the same just isn’t available here.
There’s also a lot more post game content to puzzle your way through, and weirdly that sort of put me off. I 100% completed Supraland because by the end I was just mopping up the few remaining things I hadn’t been able to get my hands on earlier. In Six Inches Under I felt I’d already experienced a conclusion and didn’t have the patience for the amount of content still remaining.
And, one weird personal preference but the order in which the upgrades are given to you in this game kind of irritated me. The first upgrade from the first game is the last thing you get and by the end I really wanted that cube.
I sound pretty down on this one, but honestly the puzzles are good, the sense of humour is extremely silly and often reference based but you’re likely to get some chuckles out of it at least. I guess I was just a little underwhelmed only in comparison to the original.
5. A Juggler’s Tale (2021)
Premise: The game is presented through a puppet-show. Abby is a juggler at a cruel circus. They keep her in a cage when she is not performing. It’s weird. She escapes from the circus and is finally free, however the ringmaster and hired goons pursue her. She must fight for her freedom. Mechanically it’s very much like a Limbo, or an Inside or Little Nightmares. Easy to fail 2d platforming with emphasis on hiding, evading, simple physics puzzles.
The thing about this one is that
Well I kind of really hated this one. Its such a waste of its own premise. Skip ahead if you’re averse to spoilers because I’m just going for it.
Part of what’s interesting about this game is that the puppetry isn’t just an aesthetic of the game. It has a gameplay purpose. Abby cannot go underneath certain objects, her strings get stuck, so you have to find some way to navigate around this obstacle. And it has a narrative purpose.
This game has a narrator who early on emphasises how free Abby is once she’s run away from the circus. It immediately put me in mind of The Stanley Parable (2013), a game with an incredibly voiced narrator which is entirely about choice and the illusion of freedom in video games. Immediately I feel as though this is going for a similar idea; Abby is technically free of the circus but not free of the narrative. As the game progresses Abby gets recaptured and as the narrator gloats about how foolish she was to try to run away she eventually snaps her strings and she is free. Here the narrator turns full on antagonist and you play out the rest of the game escaping from a hunter under his control before going back to free everyone at the circus from their strings.
1) This game isn’t about juggling. If you idle you do a juggling animation. There’s no reason this should be a Juggler’s Tale specifically.
2) The comparison to the Stanley Parable is unfortunate because the voice actor for the narrator in this cannot hold a candle to the voice actor for the narrator in the Stanley Parable. I know that’s a particularly high bar, it’s an unfair comparison but the game is invoking the same ideas in the same ways I can’t help that my brain made this connection.
3) Also every line the narrator says is in a semi-rhyming couplet. Except they more often than not don’t rhyme even slightly. Just like a similar sound maybe. And the attempt to bring them into this rhyming scheme creates the most disjointed and unnatural sounding sentences. God I wish I remembered some examples here but it was really distracting. It was distracting enough that I was debating turning the sound of the narrator all the way down and only didn’t because I could tell it was going to become a vital plot element.
4) The metaphor falls apart when you continue to control Abby after her strings are cut. She has no palpable difference in her own freedom, her own agency before and after they are cut. Before and after she is under your control, still under the control of the narrative, not the narrator’s narrative but the structure of the video game. For this to really work, to really click, either the game has to end when her strings are cut, or you have to take control of someone else.
The game has her running from a hired hunter at this point and the much more interesting version of this game would be you are now forced to play as the hunter by this furious narrator and maybe there’s a way that this part could be structured so that you could play it straight, play your role as intended and capture Abby, or you could intentionally play in such a way that ends with her cutting your strings too. There was such potential here. Such a clear and direct metaphor for control in video games and it was so frustrating to see it underutilized.
6. Pokemon Shining Pearl (2021)
You have to complete the entire national pokedex before the game will even let you see an eevee. Not recommended.
7. Patrick’s Parabox (2022)
It’s a sokeban puzzle game where the boxes you push around can contain entire rooms and it takes this concept and exhaustively works through every possible permutation of what it could mean, what could be done with it. Every set of levels pushes the concept in some new direction, or toys with some aspect you may not have even considered up until that point. It’s probably going to be one of my games of the year just based on how thoroughly and effectively it explores its own premise.
8. #AkiRobots (2020)
#AkiRobots is a simple puzzle game about guiding a robot through a side on 2d level to an end point. It has growing complexity with different kinds of robots introduced that follow different rules.
It's kind of a disservice to have played this one immediately after Patrick’s Parabox. It’s a fine puzzle game, but it doesn’t have as concise or unique a mechanic as Parabox. It iterates on its own mechanics well enough and it has the added complexity that you control all of the robots in a level at once, requiring you to think more strategically about your moves. It’s neat but its not the puzzle game I would recommend this month.
9. Lost Nova (2022)
Premise: Ami is something of a workaholic, her best friend Quinn desperately wants her to take a vacation and suddenly she crash lands on an alien planet. She must repair her spaceship to leave, making friends and learning how to relax as she does so. In terms of gameplay it’s mostly exploration and resource collection focused. There’s no combat, just a fun little world to explore and lots of characters to meet.
It’s a really cute and chill game. It wears it’s themes pretty openly and manages to tie it into the narrative in a pretty neat way. I enjoyed it quite a bit and also by the way in the post game you can get a cute little axolotl friend. I love them so much.
10. The Room Two (2013)
Premise: There’s some kind evil black goo that your friend A.S. found and it’s making you solve puzzle rooms forever but maybe you can escape? God I do not even pretend to know the plot of this game series. It’s all told through little documents and seems to assume a baseline of knowledge that maybe I would have if I’d played the original recently but my memory is atrocious and I’m not actually convinced I ever really acquired the knowledge the game expects of me.
The point of the game is to solve intricate little puzzle boxes. To manipulate switches and push buttons and occasionally find a code elsewhere and find a place to input it. The strange arcane set dressing is sort of unnecessary to the experience. As inpenetrable as the plot is it does provide a variety of interesting locales for puzzle solving.
The worst part of these games is the moments where you missed some small hidden compartment and the puzzle solving grinds to a halt for a minute as you have to comb over the entire room looking for the next spot you need to interact with. There is a hint feature that does at least point you in the right direction but the pixel hunting is definitely a problem.
The best part of these games is simply the intricate nature of the puzzles, sliding open secret compartments, unfolding elaborate contraptions. In writing this I learned that they were originally made for ipad and that makes a lot of sense to me. The focus on the tactile seems like it would be pretty well served for touchscreen devices.
11. The Room Three (2015)
The first two games in this series are very similar in pacing, in fairly incomprehensible narrative, in mechanics. I was expecting pretty much the same experience here, I was taken by surprise to find that the puzzles in this one were a lot more intricate and involved and that the story was a lot more approachable.
The big improvement mechanically is the ability to walk around between multiple set locations. Imagine Myst. It’s that. It was playing this game that I suddenly noticed the similarities to Myst. Lots of puzzles involving complicated machinery, and a plot I generally had a bit of a difficulty getting a handle on, delivered primarily through notes dotted throughout.
It’s not one to one though, Myst games are usually fairly sprawling with puzzle elements sprinkled around its world, here the puzzles are very condensed, just a couple of rooms per chapter. Also this game doesn’t present the same kind of beautiful otherworldly environments you might want from a Myst.
One of its other new mechanics is an upgrade to your looking glass that allows you to shrink (?) or if not actually shrink then somehow project yourself into a metaphysical space that exists within certain objects and machines. Allowing you to manipulate a puzzle from the inside. It’s essentially just another screen you can go to but it is used well to create some memorable moments and puzzles.
I was genuinely surprised how much The Room Three did to elevate itself. I don’t know if I’d suggest skipping the first two, they’re not bad they just lack some of the complexity.
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Followup with MGS4 Peace Walker and 5?
History has a funny way of repeating itself. :P
This one's actually gonna be long, so I'll cap it here to spare those uninterested in non-kink posts the burden of having to scroll past this fanboy rant. 'XD
Metal Gear Solid 4: Guns of the Patriots
3. It's Okay
Soooooo...not a controversial opinion to say that I don't think MGS4 is GREAT. I adored it when it first game out, and I still enjoy replaying it from time to time. But good lord, so many of the interviews shed light on a LOT of this games problems.
Some backstory is required. Hideo Kojima was done with MGS by this point. He planned to move on and leave the series to the younger generation. But then, there was a lot of internal conflict and struggle to determine what MGS4 should be after Fukushima quit (AND was rumored to have been murdered by the Yakuza...how that rumor started...and became a SERIOUS rumor that millions believe, I do not know...). So Kojima came back, course corrected, and the end result was kind of a giant mess.
I'm not talking story because, there's just way too much to unpack. But as a game, MGS4 can't decide what sort of video game it wants to be. It had a brilliant idea that had never been done before with its Battlefield Stealth, which were the best parts of the game. And then they get dropped two acts in, and what gets replaced in their stead is not nearly as fun.
The game had substantially less boss fights than its predecessor, and a lot of them were mechanically simplistic or just didn't let you get creative with how you fought them. And we later learned there were a lot more bosses planned, more gameplay sequences planned, and an entire other PMC group that got canned in favor of the Scarabs so Shadow Moses could be guarded by machines instead.
There's a lot about MGS4 that I love. I think the first two acts are amazing, ESPECIALLY Act 2. I think the mechanics are great. REX vs RAY is criminally fun. The sheer buffet of insane weapons gives the game a good amount of replay value. And the graphics still hold up to this day!
But what I finally realized is that the game juggles way too many ideas and doesn't give any idea the time they deserve to flourish. Battlefield Stealth could've CARRIED MGS4. But it gets dumped before we can get our moneys worth. A disguise sequence could've been really creative, having to juggle different identities with OctoMask every time one identity is burned. But it's only used once and wasted because it's only used for a terrible tailing mission that doesn't let you actually explore the European City. And too many of the action set pieces are kind of bland except the bosses and piloting Metal Gear.
MGS4 should've been MGS4. Not MGS's "Best Hits."
Metal Gear Solid: Peace Walker
1. LOVED it!
I know this is unpopular to say, but I'll say it. Peace Walker is one of the best Metal Gear games ever made. I adored almost everything about it. The gameplay improves on MGS4 in most ways because it doesn't juggle a billion ideas all at once. It's MGS4 stripped down to stealth action from start to finish, and that's all I wanted. The level design is great. The insane volume of guns changes the entire feel of combat in later post-campaign gameplay. The mission select options mean you can jump into all the parts of the game you enjoy the most. There's TONS of bonus missions that are really inventive and fun to replay. And the story is one of the best in the series. It's straight forward, very tight, characterized well, and is the best iteration of Big Boss to date.
Peace Walker's also the FUNNIEST MGS game by Kojima as well. There's so much more personality and levity to everything, to the point where Big Boss often feels like an MCU character. That might sound bad, but it's really not. That corniness fits MGS PERFECTLY, and I'd argue is tonally spot on for this series. MGS doesn't need to be dark, gory or explicit. It's a silly series that's about giant robots, corny bad ass super agents with an anti-nuke message.
The only downsides to Peace Walker are the QTE's and the boss fights. This was a feature that only ever appeared in this game and for good reason...it was fucking terrible. So basically, you had cutscenes that forced you to do various QTE's or else get dinged on your ratings at the end, even if you played perfectly. Fairly minimal, but then, you get to Strangelove's torture. And this is the single most rage-inducing part of any MGS game ever made. It's an insanely physically painful button mashing sequence that will leave your fingers raw and your PS3 triangle buttons jamming. And the ONLY way you can replay one of the best missions in the game (the prison escape where you have no items) is by redoing that sequence over and over. And the boss fights? While inventive, they're all just grindy bullet sponges with no personality, no stealth tactics, and no room for creativity the way you can get creative with every other MGS game's bosses. This was the biggest disappointment for me because the stealth and combat mechanics of PW are great and would've been SO good against human enemies like what Portable Ops had. Instead, every boss is a mini-Metal Gear all voiced by the VOCALOID AI from the mid 2000's, and each one takes forever to destroy. It sucks because PW had a TON of bosses, but only a few of them are any fun, and that's only if you have weapons that are strong enough that they don't take ages to destroy.
But asides from the bosses, the REST of the game is so damn good that I don't even care because that's just one element to a much larger, grander game. Which is even more impressive when you consider PW was originally on the PSP before the PS3 port. And this game has more content and replay value to it than most games I've played since.
Metal Gear Solid V: The Phantom Pain
1. LOVED it!
Hooooooookay...so, I've rambled about my storybook romance with MGSV for YEARS now. (Just ask @twistedtummies2, he's been subjected to my fanboying of this game more than anyone in existence XD) But there's a reason I regard this game as one of my all time favorites and the best MGS game to date.
It's REALLY freakin' fun.
Kojima had been re-energized by the time he got to MGSV. He'd been working on the game around the time he finished Peace Walker in 2010. He KNEW it was his final MGS game and wanted to do something completely different...
...He wanted to make a game where the central focus was on...waaaaait for it...the gameplay...
MGSV was designed to be, what he described, as a toybox. You have these missions that all take place in structurally unique outposts like any level in MGS. And the missions are designed with the structure needed so that they all feel different, but all remain so open ended that you can play them countless different ways.
MGSV's game model is everything GTA SHOULD'VE been. It fully embraces the open world freedom and incorporates that into the missions flawlessly. And it plays in such a way that stealth and combat both feel like they were the primary point. In MGS, combat is usually a last resort. But with MGSV, you can fly into an outpost blasting away on your helicopters mini-gun, shoot up the bad guys, rescue your target, throw them back into the chopper and fly away while "The Final Countdown" blares on your choppers loud speakers.
Every method of gameplay is valid and the controls, the enemy AI responsiveness, it's all, bar none, the best I've experienced in ANY video game. Sneaking around feels tight and tense and combat makes you feel like Jack Bauer on adrenaline. (I mean, he IS the voice of Venom Snake)
And I really like the story for the most part too. Its weaknesses are really glaring. Namely, the "Fun" of MGS is completely devoid in the story (which is really odd since it's FRONT AND CENTER in-game). Venom Snake only has maybe six minutes of dialogue in the entirety of this 30+ hour long game. And the way Skull Face gets completely undercut right at the home stretch is something I have NOT stopped bitching about for almost six years, and my friends can personally attest to that.
That and the ending feels too abrupt.
We know that Kojima got fired by Konami's VP and said VP scorched the entire production company after that and made a series of dickheaded decisions that pissed off a LOT of fans, burning much of the good will Konami IP fans had towards the company. But that had nothing to do with MGSV's abruptness. That was the plan from the start because only Kojima would think to end the entire series on a plot twist like that.
And I think the issue isn't the twist at all. In fact, I LOVE the twist. The issue is that the game should've continued beyond it so Venom Snake could cope with the truth and realize how badly he'd been screwed. I think even people who hated the twist could've been won over if there was a little more to the games epilogue than Episode 46.
Also, the games boss fights were a tad underwhelming. Not the fights themselves, I LOVED all five of the games bosses.
Oh? There were twelve?
No. I meant what I said. Because so many of the games bosses are rematches against the same bosses. All MGSV has is the Skulls, Quiet, Eli, The Man on Fire, and Metal Gear. They're great bosses that do everything the best MGS bosses always did; give you tons of options, incorporate combat AND stealth, have varied attacks AND even have multiple methods to sneak around the boss and avoid the fight completely. But for a game as long as MGS, you need more variety. And frankly, the bosses NEED more personality. Skull Face should've had more XOF assassins acting as the bosses in the game along with the ones we have. Elite assassins like Quiet, with their own powers and specialized weaponry so the fights feel completely different from the ones we have. And oh yeah, SKULL FACE HIMSELF SHOULD'VE HAD A GOD-FUCKING-DAMN BOSS FIGHT!!!!
Buuuuuuut those issues don't even matter if for all the games issues, I still replay it frequently when it's almost six years old.
So yeah! There's the massive rant you totally didn't ask for! :D
#ask belliesandburps#mgs4#mgsv#peace walker#metal gear#metal gear solid#seriously#i'm very very VERY bitter about how Kojima did Skull Face dirty#here's this really great villain with a super complex backstory and motivation#whadduya wanna do with him kojima-san?#I'VE GOT IT!!!!!!#we'll do...absolutely nothing!#he'll show up in five missions out of a thirty nine mission long game#he'll talk at venom snake a few times and do some cool things#then right around the time we're supposed to fight him?#a random twelve year old will hijack metal gear through a PSYCHIC twelve year old and crush Skull Face before we can do anything cool! :D#hold your applause children! :D#................we weren't clapping kojima-san...........#also sins of the father?#heaven's divide?#donna burke is amazing#seriously she is an in-freakin'-CREDIBLE singer#sorry cynthia hall#i got love#but...#whoooooa-HHHOOOOOOOOOOOOOOAAAAAAHHHH!!!!!!!
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controversial opinions?
Cold pizza actually not good. Tastes like angry bacteria.
There’s a completely separate class of gay men who are in a different, rainbow-tinted plane of reality from the rest of us and I don’t like them. They push for “acceptance” via commercialization of the Pride movement, assimilation through over-exposure, and focus on sexualizing the movement to be “provocative” and writing annoying articles that reek of class privilege instead of something actually important like lgbtqa youth homelessness, job discrimination, and mental health awareness.
Coleslaw is good. You guys just suck in the kitchen.
Generational divides ARE real: a 16-year-old and a 60-year-old right now in 2021 could agree on every hot button sociopolitical topic and yet not even realize it because they communicate in entirely different ways.
Sam Wilson is a power bottom. No I will not elaborate.
Allison’s makeover in The Breakfast Club good, not bad. She kept literally and metaphorically dumping her trash out onto the table and it’s clearly a cry for help. Having the attention and affection of a smart, pretty girl doing her makeup for her was sweet and helped her open up to new experiences. Not every loner wants to BE a loner (see: Bender, who is fine being a lone wolf).
Movie/show recommendations that start with a detailed “representation” list read like status-effecting gear in an RPG and it’s actually a turn-off for me. I have to force myself to give something a try in spite of it.
Yelling at people to just “learn a new language” because clearly everyone who isn’t you and your immediate vicinity of friends must be a lazy ignorant white American is so fucking stupid, like I get it, you’re mad someone doesn’t immediately know how to pronounce your name or what something means. But I know 2 languages and am struggling with a 3rd when I can between 2 jobs and quite frankly, I don’t have the time to just absorb the entire kanji system into my brain to learn Japanese by tomorrow night, or suddenly learn Arabic or Welsh. There are 6500 recorded languages in the world, what’s the chance that one of 3 I’ve learn(ed?) is the one you’re yelling at me about. Yes this is referring to that post yelling at people for not knowing how to pronounce obscure Irish names and words. Sometimes just explaining something instead of admonishing people for not knowing something inherently in the belief that everyone must be lazy entitled privileged people is uh... better?
Stop fucking yelling at people. I despise feeling like someone is yelling at me or scolding me, it triggers my Violence Mode, you don’t run me, you are not God, fuck off. Worst fucking way to "educate” people, it just feels good in the moment to say or write and doesn’t help. Yes I’ve done it before.
Violence is good actually.
Characters doing bad things ≠ an endorsement of bad things. Characters doing bad things that are unquestioned by the entire rest of the cast = endorsement of bad things, or at the least, a power fantasy by the creator. See: Glee, in which Sue’s awfulness is constantly called out, while Mr. Shue’s awfulness rarely is because he’s “the hero.” See also: the Lightbringer series, in which the protagonist is a violent manipulator who is praised as clever, charming, diplomatic, and genius by every supporting character (enemies included), despite the text never demonstrating such.
Euphoria is good, actually. It falls into this niche of the past decade of “dark gritty teen shows” but actually has substance behind it, but the general vibe I get from passive-aggressive tumblr posts from casual viewers is that this show is The Devil, and the criticism of its racier content screams pearl-clutching “what about the children??” to me.
Describing all diagnosed psychopaths as violent criminals is a damaging slippery slope, sure. But I won’t be mad at anyone for inherently distrusting another human who does not have the ability to feel guilt and remorse, empathy, is a pathological liar, or proves to be cunning and manipulative.
It’s actually not easy to unconditionally support and love everyone everywhere when you’ve actually experienced the World. Your perspective and values will be challenged as you encounter difficult people, experience hardship, are torn between conflicting ideas and commitments, and fail. My vow to never ever call the cops on another black person was challenged when an employee’s boyfriend marched into the kitchen OF AN ESTABLISHMENT to scream at her, in a BUSINESS I MANAGED, and threaten to BEAT the SHIT out of her. Turns out I can hate cops and hate that motherfucker equally, I am more than capable of both.
Defending makeup culture bad, actually. Enjoy it, experiment, master it, but don’t paint it as something other than upholding exactly what they want from you. Even using makeup to “defy the heteropatriarchal oppressors!” is still putting cash in their pockets, no matter how camp...
Not every villain needs to be redeemed, some of you just never outgrew projecting yourself onto monsters and killers.
Writing teams and networks queerbaiting is not the same as individuals queerbaiting. Nick Jonas performing exclusively at gay clubs to generate an audience really isn’t criminal; if they paid to go see him, that’s on them, he didn’t promise anyone anything other than music and a show. Do not paint this as similar to wealthy, bigoted executives and writing teams trying to snatch up the LGBTQA demographic with vague ass marketing and manipulative screenplays, only to cop out so as not to alienate their conservative audiences. And ESPECIALLY when the artists/actors/creators accused of queerbaiting or lezploitation then come out as queer in some form later on.
Queer is not a bad word, and I’ve no clue how that remains one of few words hurled at LGBTQA people that can’t be reclaimed. It’s so archaic and underused at this point that I don’t get the reaction to it compared to others.
People who defend grown-woman Lorelai Gilmore’s childish actions and in the same breath heavily criticize teenage religious abuse victim Lane Kim’s actions are not to be trusted. Also Lane deserved better.
Keep your realism out of my media, or at least make it tonally consistent. Tired of shows and movies and books where some gritty, dark shit comes out of nowhere when the narrative was relatively Romantic beforehand.
Actually people should be writing characters different from themselves, this new wave in the past year of “If you aren’t [X] you shouldn’t be writing [X]” is a complete leap backward from the 2010s media diversity movement. And if [X] has to do with an invisible minority status (not immediately visible disabilities, or diverse sexual orientations and gender identities, persecuted religious affiliations, mental illness) it’s actually quite fucked up to assume the creator can’t be whatever [X] is or to demand receipts or details of someone’s personal life to then grant them “permission” to create something. I know, we’re upset an actual gay actor wasn’t casted to play this gay character, so let’s give them shit about it: and not lose a wink of sleep when 2 years later, this very actor comes out and gives a detailed account of the pressure to stay closeted if they wanted success in Hollywood.
Projecting an actor’s personal romantic life and gender identity onto the characters they play is actually many levels of fucked up, and not cute or funny. See: reinterpreting every character Elliot Page has played through a sapphic lens, and insulting his ability to play straight characters while straight actors play actual caricatures of us (See also: Jared Leto. Fuck him).
I’m fucking sick of DaBaby, he sucks. “I shot somebody, she suck my peepee” that’s 90% of whatever he raps about.
“Political Correctness” is not new. It was, at one point, unacceptable to walk into a fine establishment and inform the proprietor that you love a nice firm pair of tits in your face. 60 years ago, such a statement would get you throw out and possibly arrested under suspicion of public intoxication. But then something happened and I blame Woodstock and Nixon. And now I have to explain to a man 40 years my senior that no, you can’t casually mention to the staff here, many of whom are children, how you haven’t had a good fuck in a while. And then rant about the “Chinese who gave us the virus.” Can’t be that upset with them if you then refused to wear your mask for 20 minutes.
Triggering content should not have a blanket ban; trigger warnings are enough, and those who campaign otherwise need to understand the difference between helping people and taking away their agency. 13 Reasons Why inspired this one. Absolutely shitty show, sure, but it’s a choice to watch it knowing exactly what it contains.
Sasuke’s not a fucking INTJ, he’s an ISFP whose every decision is based off in-the-moment feelings and proves incapable of detailed and logical planning to accomplish his larger goals.
MCU critique manages to be both spot-on and pointless. Amazing stories have been told with these characters over the course of decades; but most of it is toilet paper. Expecting a Marvel movie to be a deeply detailed examination of American nationalism and imperialism painted with a colorful gauze of avant-garde film technique is like expecting filet mignon from McDonalds. Scarf down your quarter pounder or gtfo.
Disparagingly comparing the popularity and (marginal) success of BLM to another movement is anti-black. It is not only possible but also easy to ask for people’s support without throwing in “you all supported BLM for black people but won’t show support for [insert group]” how about you keep our name out your mouth? Black people owe the rest of the world nothing tbh until yall root out the anti-blackness in your own communities.
It is the personal demon/tragic flaw of every cis gay/bi/pan man to externalize and exorcize Shame: I’m talking about the innate compulsion to Shame, especially in the name of Pride and Progress. Shame for socioeconomic “success,” shame for status of outness, shame for fitness and health, shame for looks, shame for style and dress, shame for how one fits into the gender binary, shame for sexual positions and intimacy preferences, shame for fucking music tastes. Put down the weapon that They used to beat you. Becoming the Beater is not growth, it’s the worst-case scenario.
Works by minorities do not have to be focused on their marginalized identities. Some ladies want to ride dragons AND other ladies. The pressure on minorities to create the Next Great Minority Character Study that will inevitably get snuffed at the Oscars/Peabody Awards is some bullshit when straight white dudes walk around shitting out mediocre screenplays and books.
Canadians can stfu about how the US is handling COVID-19 actually. Love most of yall, but the number of Canadian snowbirds on vacation (VACATION??? VA.CAT.ION.) in the supposed “hotbed” of my region that I’ve had to inform our mask policies and social distancing to is ASTOUNDING. Incroyable! I guess your country has a sizable population of entitled, privileged, inconsiderate, wealthy, and ignorant people making things difficult for everyone, just like mine :)
No trick to eliminate glasses fog while wearing my mask has worked, not a single one, it actually has affected my job and work speed and is incredibly frustrating, and I have to deal with it and pretend it’s not a problem while still encouraging others to follow the rules for everyone’s safety and the cognitive dissonance is driving me insane.
It’s really really really not anti-Japanese... to be uncomfortable with the rampant pedophilia in manga and anime, and voice this. I really can’t compare western animation’s sneakier bullshit with pantyshots of a 12-year-old girl.
Most of the people in the cottagecore aesthetic/tag have zero interest in all the hard work that comes with maintaining an isolated property in the countryside, milking cows and tending crops before sunrise, etc. And that’s okay? They just like flowers and pretty pottery and homemade pastries. Idk where discourse about this came from.
You think mint chip ice-cream tastes like toothpaste because you’re missing a receptor that can distinguish the flavors, and that sucks for you. It’s a sort of “taste-blindness” that can make gum spicy to some while others can eat a ghost pepper without crying.
Being a spectacle for the oppressive class doesn’t make them respect us, it makes them unafraid of us. This means they continue to devour us, but without fear of our retaliation.
Only like 4 people on tumblr dot com are actually prepared for the full ramifications of an actual revolution. The rest of you just really imprinted onto Katniss, or grew up in the suburbs.
Straight crushes are normal. They’re people first, sexual orientation second. Can’t always know.
The road to body positivity is not easy, especially if what you desire is what you aren’t.
You’re actually personally responsible for not voluntarily bringing yourself into an environment that you know is not fit for you unless you have the resolve to manage it. Can’t break a glass ceiling without getting a few cuts. This one’s a shoutout to my homophobic temp coworkers who decided working a venue with a drag show would be a good idea. This is also is a shoutout to people who want to make waves but are surprised when the boat tips. And also a shoutout to people who—wait that’s it’s own controversial opinion hold up.
Straight people can and should stay the fuck out of gay bars and queer spaces. “yoUrE bEInG diVisiVe” go fuck yourself.
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Fantasia
Okay, where to even start with this. I think this is a super ambitious project that both works and doesn’t work. It’s like going to a two hour classical concert with visuals. Was it groundbreaking for its time, and somewhat revolutionary for music and animation? Yes! Can it be tedious to sit through? My god yes.
When I was younger - I used to think Fantasia was four hours long. It’s only two but ngl, the second half of the film, I really struggled. I think if they had cut out at least two of the segments, I’d probably have been able to handle it a little better.
I’ll say this -- classical music, at least to me, is like trying to read a science textbook - it requires full attention at all times to retain what you’ve read. I think one of the reasons (for me personally) this film is hard is that to actually sit all the way through it requires a lot of focus, and that can be taxing. Classical music is great! And the animation here is (mostly) great. But it’s a lot to jam in two hours.
Alright - so let’s dig in here. (Get ready for some full on music nerdiness.)
Overview -
The film breaks down into segments that go along with classical pieces. You guys all know these pieces, even if you don’t know their names. Most of them have been used countless times in pop culture and commercials -- but I can see how this would be a bit revolutionary for the time because in the 40s there really wasn’t pop culture or commercials to devalue these these great musical art pieces. But -- that’s an entirely different tangent to go on.
So, the segments are broken up by a looming, silhouetted dude named Deems, who introduces us to each of the pieces. While Deems is entertaining just because he’s shrouded in darkness for most of his monologues - most of this could have been conveyed via title card - but I get that they were going for a concert-esque feel.
The Segments --
1. Toccata and Fugue in D Minor by Johann Sebastian Bach.
The play list is like a Now!Classical Music CD, and I’m not surprised that Bach kicks the whole thing off. Interestingly, they start off simple -- there’s not a whole lot of animation going on, just pictures and shapes and colors. It’s a lot like listening to music while watching a screen saver on your computer. I don’t consider that a criticism, either. It’s sort of a way to slide the audience into what they’re going to be doing for the rest of the film. And I almost like the abstract idea over some of the more story-focused segments they’ll do later on.
I love this piece in general - so I’m find with sitting the whole through the whole thing. The funniest part, though, was at the beginning when Deems talked about how this piece may not evoke a specific thing -- when in fact, if most of you heard the opening chords, you’ll most likely automatically think of Dracula. ;)
2. The Nutcracker Suite by Pyotr Ilyich Tchaikovsky.
This is the one I remember the most from when I was a kid - probably because it was the section I enjoyed the most since I knew the music.
The whole thing is nature based, and I really appreciate how they incorporated different cultures into the different dances. While it’s on the longer side, I think it’s one of the ones that works the best. It’s visually stunning and engaging. And it’s also super interesting to see the Suite without any Christmas or Ballet connotations.
3. The Sorcerer's Apprentice by Paul Dukas.
This is, perhaps, the most famous section of the film - since it’s about Mickey Mouse, and the imagery is used a lot in Disney commercialism.
It’s a fine little cartoon about Mickey being a sorcerer’s apprentice -- getting into a bit of hijinx. It plays out a lot like a traditional cartoon would (old Warner Brother’s classics come to mind - like Bugs Bunny singing Opera). It’s not the best section, nor the worst. It’s just kind of.. there.
4. Rite of Spring by Igor Stravinsky.
So, I should preface this with -- I’m not a fan of Stravinsky. Sorry. Yes - I get the guy was a genius, and really revolutionary, and pushing the boundaries of what Western Tonality could do. But I just don’t engage with his music very well.
That said, I don’t think this is a ‘bad’ section, it’s just unintentionally funny at times. It is -- a 1940′s view of the history of life on earth, which to someone living in the 2010s, feels very dated.
On the one hand - there’s some interesting visuals here - particularly the underwater life, even if it’s not at all accurate. On the other hand, the dinosaurs are kind of laughable, though there is one genuinely tense moment between a T-Rex and a Stegosaurus.
My biggest issue is that it feels like it just goes on and on. Part of it is the music, and the arrangement in particular. (Apparently Stravinsky was not a fan either.) And this is where my attention begins to wane.
5. There’s an Intermission at this point - complete with jazz music (almost a welcome break from the classical, which can be taxing to listen to for long periods of time), and an animated white string to show you what sound waves look like (which I’m sure was fascinating to people who’ve never seen what a sound wave looks like before).
6. The Pastoral Symphony by Ludwig van Beethoven.
So, I love Beethoven - he is my favorite classical composer. But this, man. I don’t know. The Pastoral is not my favorite symphony -- I feel like the 5th, the 9th, and even the 7th might have been more interesting choices here. But even more so - this is one of those times that I like to listen at my own leisure, and the animation on screen almost feels like a detriment to the piece itself.
The Pastoral is a collection of scenes from nature. Fantasia uses a Greek Myth theme, and ties into the whole nature-esque thing the music is doing. While I understand what they were going for, especially the ending with Zues throwing around lightning bolts during the ‘thunderstorm’ portion of the symphony, the whole thing feels a bit tedious and purposefully elongated.
The animation, I guess, is fine - it’s a bit more cartoon-ish than some of the more artfully done segments.
Also - this is a good point to mention that most of the second half of the music is slower in tempo and timbre and I’m not sure why they would do this.
7. Dance of the Hours by Amilcare Ponchielli.
And... this is where I had the most trouble focusing. Apparently this was all supposed to be comic. Maybe I just didn’t get it. Mostly, it’s a bunch of dancing animals, one mini-segment for each part of the day. And I found it incredibly boring.
Comparatively, the animation on this one seems the weakest. The backgrounds are dull and uninspired next to pretty much every other segment. The dancing animals didn’t seem all that engaging. Oh - and in case you’re wondering, the opening section of this was parodied in that old “Hello Muddah, Hello Faddah” short cartoon - so I kept thinking of that instead of the ostriches prancing around in tutus. Yeah.
8. Night on Bald Mountain by Modest Mussorgsky and Ave Maria by Franz Schubert.
This segment is actually really pretty cool, and something I would have enjoyed much better if I hadn’t been ready to be done with the film. It kind of depicts this darker spirits (and possibly The Devil) during the night, all leaving at dawn. The animation here really sells it -- it’s completely unlike anything that’s in the film prior to it, and unlike anything Disney did in his previous work. It’s really quite beautiful and haunting is a great piece to end on.
Final Thoughts: This is a tough one to talk about - because it’s one of those things where on one hand, you want to be intellectual about, and study and appreciate it as an art form. On the other hand - it can be tedious - especially if you’re attempting a casual watch through. I feel like you really have to be in the right mindset going in to enjoy it.
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Life in Film: Michael Tyburski.
The Sound of Silence director Michael Tyburski shares some insights into the making of his debut feature, and answers our new “life in film” questionnaire.
In The Sound of Silence, Peter Sarsgaard is Peter Lucian, a house tuner in New York City who believes that the notes emitted from a household’s appliances must harmonize in order to bring peace to its residents. However, his state of mind collapses when he struggles to apply his methods for a new client, Ellen (Rashida Jones).
Directed by Michael Tyburski and based on a short film he made with co-writer Ben Nabors in 2013, The Sound of Silence debuted at the Sundance Film Festival and stood out for its “remarkably silly” unique premise and strong performance from Sarsgaard. Fans of ASMR, get your headphones out; the film’s sound design will trigger those sensations.
The Sound of Silence started life as your short film Palimpsest. Is the ‘house tuner’ occupation at all based in reality? Michael Tyburski: The short answer is no, it’s a fictional profession. The character idea is something that my co-writer Ben Nabors brought to me. Right away, I loved the idea of a practise where someone shows up at your door and offers you a solution to the emotional problems that you’re having.
A lot of alternative therapies exist in New York City so it didn’t seem so far from reality that people would take someone intellectual, dressed well in a tweed blazer, with professional-looking tools, seriously. I really liked that as a conceit. We tried to base it in real science and looked at sound engineers and acousticians for what tools they would use. We tried to make it exist in a very real New York City; that’s why we have touchstones like the character being profiled in The New Yorker.
How has your research into music theory affected your own domestic space? Actually, I moved, for the first time in ten years—after living on a pretty noisy commercial street—during the course of developing and making this movie. Somehow, during the edit, I made my first apartment move within New York City, to a much quieter street. I also took a cue from the main character, Peter Lucian, because I moved my office below my apartment, in a subterranean space. At least I can control the sound a little bit more now that I’m cut off from the surface level, similar to the way Peter does it in his “fallout shelter”.
Michael Tyburski and Peter Sarsgaard on the set of The Sound of Silence. / Photo: James Chororos
The character Peter Lucian feels like a perfect fit for Peter Sarsgaard. When did you have him in mind? He was my first pick. I knew I wanted him from the beginning when I first started thinking about who would be the perfect house tuner. I feel so lucky to have him and fortunately the script resonated with him right away. He’s someone who’s very musically inclined and he plays a number of musical instruments. I was so gratified that he connected to the part so closely.
He’s such a chameleon of an actor. He can play a lot of dark roles, but also he has a very scientist-like intellect. I also think he has one of the best voices, it’s very unique and I enjoy hearing him. So for a movie about sound, it kind of seemed fitting that someone with those types of qualities would work for the role.
What was important to you about keeping Peter’s house-tuning technology analog instead of digital? I think he’s just someone who has the philosophy of “if it’s not broke, don’t fix it”. Even though his tools are a little more dated, they’re still as effective. They might not be as efficient as digital technology so he’s a little slower, but they still work. There is at least one sound engineer in New York City who we found in our research who measures the sound in rooms, and there’s one thing called a spectrum analyzer that we use in the film that we completely got from this guy’s tool bag.
Director Michael Tyburski.
The film is carefully crafted and you have Peter obsessing over every inch of New York City. What degree of obsession did you have in the making of the film? I’m pretty obsessive as an individual in general. I like to be very organized and have everything mapped out. We had been developing the screenplay for so many years that I got tired of reading it, so before we made the movie, the first thing I did after Peter came on board was sit down and record the entire script in audio format. I kind of had this radio edit of the movie. That transitioned into a rough animatic of the film that I put into the timeline and I was able to add in location references, tonal reference photos, dialogue in different room tones, and then music.
Logistics-wise, we only had 21 days to shoot the movie which is very conservative especially because we had a lot of ground to cover, but I just needed to be as efficient as possible, so it was helpful to have that thorough, animatic tool.
With all the technical departments it was a very close collaboration and I like to be very involved in all details. For the sound design, I wanted to re-record all of the tuning forks, which were kind of an aural motif through the film. When you’re shooting in the elements, you don’t always have the control over the environment, so I hand-recorded each one of the tuning forks myself. We were aiming for that level of precision.
We’d like to ask a few questions about your life in film. What was the film that made you want to become a filmmaker? My choice is probably not that unique but when I was 13, maybe a little too young, I got a VHS copy of Pulp Fiction. That stunned me and took me from A to B. It shook up how I thought contemporary American stories could be told.
Which film do you think is the best love letter to New York? Annie Hall, closely tied with Midnight Cowboy. I suppose I love that era of New York.
Which film has the greatest sound design work of all time? There’s a lot, but one of my favorites is Play Time.
Nice choice. Greatest production design of all-time too. Yeah, not bad. I used a few frames for my look book.
Jacques Tati’s ‘PlayTime’ (1967).
Which is the most overlooked performance from Peter Sarsgaard? I loved him in Experimenter, which I think is an underrated film. More recently too, Errol Morris’s Wormwood. I don’t know how many people went down that rabbit hole because it was long, but I think he was so good in it.
What films did you watch to prepare you for The Sound of Silence? There were three that we were looking at, for a lot of different reasons. We watched Jonathan Glazer’s Birth for the mood and that fairytale vibe it has in a mysterious, alternate New York City.
Being John Malkovich for its bizarro version of science, and I love the naturalistic quality to that film. And obviously The Conversation for its production design and how it follows a man obsessed with sound.
This is a nicely-timed, autumnal, gentle film. What films give you those peaceful autumn vibes? My favorite is Hannah and Her Sisters.
What mindfuck movie changed you for life? I’ll have a couple Kubrick on this list, but for this probably A Clockwork Orange.
It’s Halloween next month. What movie do you watch every Halloween? The Shining! There’s my next Kubrick.
As a teenager, what film character felt like a total mirror to what you were feeling at the time? One of my favorite coming-of-age films is Harold and Maude. I definitely identified with Harold.
What’s your go-to comfort movie? And how many times do you think you’ve seen it? My favorite film of all time, which I promise will be my last Kubrick, is Barry Lyndon. I think it’s just a perfect movie and I’ve certainly seen it dozens of times. I think it does everything I want in a movie. I don’t even know what genre to call it because it’s funny, it’s dramatic, it’s an epic. I love the idea of doing a perfect epic movie that covers a lot of ground.
Stanley Kubrick’s ‘Barry Lyndon’ (1975).
What film do you have fond memories of watching with your parents? We were a big Chevy Chase household and National Lampoon’s Vacation holds up as a fine movie.
What’s a classic you could just not get into? Maybe Brazil. Admittedly I think I need to rewatch it because I first saw it when I was 14 or 15 and I just didn’t quite get it at the time.
What classic are you embarrassed to say you haven’t seen? Two Kurosawa films; Rashomon and Seven Samurai. They’re always on my list to brush up and they seem to come up in conversation more and more.
Which movie scene makes you cry the most? Definitely the holiday classic It’s A Wonderful Life.
What film was your entry point into non-English language cinema? That was a good one, I like that question. I remember when I was in my freshman year of high school I was given two VHS copies from someone who knew I was getting into film. One of those films was Persona, but then the other one, which I knew I watched first, was a film called Woman in the Dunes.
What filmmaker—living or dead—do you envy the most? If Kubrick, go for living… If it’s Kubrick go for living? Oh my gosh.
I feel like you’re going to say Kubrick. Yeah. Envy is a funny word. Kubrick has an admirable career for the depth of his filmography. You know, like a lot of film nerds I’m a huge Paul Thomas Anderson fan.
Christopher Nolan’s ‘The Prestige’ (2006).
What’s a film that you wish you made? I would love to make a movie about magic but ever since I saw The Prestige I think it would be hard to compete with that. That period, that Victorian era of illusion, I don’t know if you can top that.
It’s time for best-of-decade lists. What’s the greatest film of the 2010s? If we went back even further it would be easier. For the last 10 years, I think Phantom Thread is pretty great.
‘The Sound of Silence’ was released on September 13 by IFC Films and is in select cinemas now.
#the sound of silence#michael tyburski#peter sarsgaard#new york#kubrick#filmmaker#director#best of#letterboxd
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OCD Marvel Costume Series: Black Widow
Ever since I did that post about Captain America’s theoretical onesie and the evolution of his costume, I’ve gotten a lot of requests to do a similar OCD breakdown analysis about Black Widow’s.
After Cap and Bucky, Widow’s easily my favourite MCU character, so I am all too happy to break it down. But just know this required me to wade through so many disgusting male comments about her costume and body that I wanted to flip my desk and set it on fire. Repeatedly. You’re welcome.
Here are the six costumes I’ll be looking at from 2010-2018.
From L to R: Iron Man 2, Avengers, Captain America: The Winter Soldier, Avengers: Age of Ultron, Captain America: Civil War, and Avengers: Infinity War.
Putting the rest under a read more because shit’s gonna get long.
Let’s begin: Iron Man 2.
This is the first time we meet Natasha in the MCU franchise, and I don’t know about you guys, but I remember there being a LOT of hype surrounding Scarlett being cast in a totally non-objectifying way. <_<
Just kidding. Here’s actual footage of every straight man watching/starring in Iron Man 2 when Nat’s on screen:
This, I think, is a good place to add a caveat that it’s difficult to address Natasha’s looks and clothing without sounding like I’m criticizing her appearance and sexuality, including her ability to weaponize those things or the fact that she is entitled to enjoy them in any way she likes. As a character, certainly she is, and to me that’s one of the really interesting aspects of her personality and an incredible skill. As a woman, those are things not worthy of criticizing, IMO. But the films present a grey area because they are all directed by men, and to a large extent for men. So it’s hard to find the line between what is meant to entice audiences and what is meant to tell us something important about who Nat is, and to what extent the latter is the original intent of the costume choices. How do you extricate the character from the male gaze when the male gaze permeates so much of comic book culture, and by extension the MCU? Let’s not forget how many gratuitous ass shots there are of Natasha in a given movie, although the Russos generally do a good job of evening the playing field by liberally sprinkling in plenty of Cap ass shots too. The Russos are like the salt baes of equal-opportunity and gender-neutral ass shots.
But back to Natasha. In Iron Man 2, she spends most of the movie in sexy wiggle dresses or low-cut blouses, presenting herself as an object of desire for all the men in the film (possibly some of the women) and a thorn in Pepper Potts’s side until they join forces against Tony. (Obviously her intention, since Natasha weaponizes everything about herself, but it was also pretty clearly for audience titillation as much as the character never does anything by accident.)
But then, surprise! It’s revealed she’s the Black Widow and capable of kicking more ass than just about anyone else in the film/on the planet, and can even do it in a skintight catsuit and crazy hair flying in her face at all times!
Natasha’s suit is probably the least functional in this movie because it’s designed to look like a sexy female comic book hero costume, not something a real agent would wear in a believable conflict situation. Or maybe they would, I don’t know. I’m not a spy. But objectively speaking, she has a totally useless belt with the Black Widow symbol around her middle, then the tactical belt, holsters, etc. The fabric looks shiny and stretchy but isn’t leather. That being said, you can’t get much more spot on in terms of the visual interpretation, if you look at how she’s drawn by J Scott Campbell. I am not positive whether IM2 Widow is an interpretation of this artist’s illustration or vice versa, but either way, she translates from film to comic and back again pretty flawlessly.
Just don’t even get me started on the hair because w h a t. Tell me you can’t hear it crackling when you look at this gif. Go on, I dare you.
No wonder ScarJo switched to wigs after this movie.
Ironically, even though this costume is pretty ridiculous in terms of offering any kind of practicality or protection from bullets/knives/explosions, I have to point out that Iron Man 2 is the only movie where Black Widow actually wears practical footwear.
Look at those things. Those are flat, FUNCTIONAL boots. You could do all the running, jumping, and punching things you wanted and not feel like your goddamn feet were going to fall off, or worse, plant you on your fucking face because you’re wearing heels into combat. RIP flat Widow boots.
Moving on. Avengers 1.
Much like the other costumes in this film, Natasha’s outfit is still pretty comic book-y, although to a less cartoonish extent than Captain America some. That is pretty much Joss Whedon’s trademark as a director, although shockingly, I felt Widow looked more serious and ready for battle. Alexandra Byrne did the costume design on Avengers and Ultron, as well as Thor and Guardians of the Galaxy (hence the trademark styles in A1 and A2, plus similarities between Natasha and Gamora’s costumes), and she has a distinct touch. Here the nods to practicality include less extravagant hair (though Natasha also has short hair plenty of times in the comics) and the fact that her suit looks like it could deflect a knife (possibly). Even her civilian clothing looks less hyperfeminine than that of Iron Man 2, and it’s here we begin to see that Nat’s outfit of choice is usually some combination of jeans, a jacket, and knee-high boots with a small heel. It always strikes me that this is probably what she’s most comfortable in when she’s not dressed as Black Widow. Even her stance here looks like that of a soldier, less of a stereotypically female pose.
I couldn’t help but feel a lot of this was intentional on Whedon’s part in order to avoid anyone accusing him of sexualizing Natasha and to look like a Real Director Who Takes Female Characters Seriously (TM). So he dresses women more realistically but then just assassinates their character in other ways, as you do. ¯\_(ツ)_/¯
As far as her suit is concerned, don’t get me wrong: it’s still textured plastic meant to stretch and allow movement and comfort and cling to certain... assets... and they still haven’t gotten rid of her totally useless Widow belt. But at least she looks a bit more like she means business and less like she’s just there to look hot.
However, in this film they also introduced the infamous heels to her costume.
In the immortal words of Shuri:
Like Cap’s ab window, this is one of those design choices I begrudgingly understand from a movie perspective--it looks ~sexier and ~more feminine and also reduces the height difference between ScarJo and her male costars (plus other female characters like Agent Hill wear heels too, and so does Wonder Woman in the DC franchise. They appear in the Black Widow comics too), but the reality of someone willingly wearing heels in this type of environment makes me want to facepalm real bad. Sure, you can argue fighting in heels is just one of Nat’s special abilities that makes her better than the rest of us, but--that’s probably not why.
And they don’t go away, even when the movie and writing quality drastically improves. Anyone who read my post on Cap’s suits will probably be able to guess that The Winter Soldier is my #1 Marvel film and had some of my favourite costumes in the MCU, and Nat is no exception there.
The way the Russos interpret her, through their writing and their vision for the overall look of the film and the way the costumes are designed (Judianna Makovsky did all the costumes for Winter Soldier, Civil War, and Infinity War, which makes total sense in ways I’ll explain in a moment), also reminds me a bit of Phil Noto and Nathan Edmonson’s Black Widow. Plenty of people might be inclined to disagree with me there, I’m sure, but Noto and Edmonson’s series, tonally and visually, is very similar to TWS in the sense that they feel like political thrillers, and the character styling in the film continues that theme. The story and the way the characters are written and styled crosses genres and blurs the line between comic book, thriller, and real life.
In TWS, Nat looks like a fucking badass, but also somehow more relatable and human despite her perfect hair and flawless skin. TWS was the film where she, for me (along with the rest of the cast, especially Steve), went from being a character to being a person with all the shades of greys, uncertainties, and ambiguities that entails. That’s where the Russos excel, making fictional characters come alive with nuance and layers. Kind of like how you know if they had done a Hawkeye movie, they’d have probably adapted Hawkeye #19.
Their unique way of finding the humanity in comic book characters and situating them in the real world translates interestingly through the costumes. Even her hair is the most natural-looking shade of copper red than any of the other films, where it tends to looks more dyed. Trust me, as someone who spent 9 years trying to achieve the perfect and most natural shade of copper red possible, I know how difficult it is to get right, even if this is obviously a wig.
If you look reeeeal close at the above pic, you can tell she’s graduated from stretchy plastic to something that resembles kevlar or some kind of protective utility material. You can just make out the lines and texture in the fabric. Still stretches and lets her move, obviously still skintight, but upgrades her to a higher degree of real-world believability in the same way the stealth suit did for Cap.
I find the back of her suit interesting too. There’s a panel sewn over her butt that looks identical to the full-seat equestrian breeches I wear riding, which are meant to offer reinforcement and grip. I’m not entirely sure why Nat needs either of those things in combat, but there you have it. (In all seriousness, it could be because the fabric they used is less stretchy or doesn’t hold its shape the same way, so they had to piece it together differently to allow for movement and shape retention through all the stunts.)
Actually, scratch that. Why wouldn’t you need reinforcement and grip when doing this?
Weird butt panel notwithstanding, Nat’s TWS suit also introduces more protective details like leather and sewn-in kneepads, and her Widow belt actually serves to cinch in the costume instead of just sit there pointlessly, leaving her with just the tac belt. Still the dumb heels too, but I promise I’ll get over it. Maybe.
Next: Age of Ultron. People are going to side-eye the shit out of me for saying this, but... Widow’s costume continues to be less ridiculous than, say, Cap’s. Cartoonish, yes, with a lot of frankly baffling design choices, and visually I liked it the least. But weirdly enough, the construction of the suit and the fabric is less ridiculous than it seems at first glance; it looks like it’d actually offer a pretty high degree of protection in the field. Check it out.
There’s a matte leather and a similar kevlar/utility fabric as her suit in TWS, and the Widow belt and the tac belt have been combined into one so there are fewer pointless buckles.
I mean, too bad they ruin it by adding glowing blue parts that make her look like she’s about to go cosplay as Tron as soon as she finishes saving the world, and I will never understand why her gauntlets are suddenly red, but a detail that caught my eye is right on the bodice. See those seams under her bust?
It looks like it could be there just to draw attention to her boobs, but as a former fencer, I can tell you those are almost certainly for a chest plate or removable protective cups. (From a movie costuming perspective, they’re probably to give the bust more definition, as that’s literally an underwire construction. Yes, okay, I realize this. But if we consider the character, a chest plate makes far more sense.) And if you are a woman in a combat situation where you’re getting whacked in the tits a bunch of times, you need a fucking chest plate. She doesn’t appear to be wearing one in the other films, which is as absurd as Cap going into battle without wearing a cup. Have you ever been clocked in the tits before? With a weapon, no less? Because I have, and it’s not fun. It happens to you once, and you’re on Amazon buying a chest plate or protective cups literally the next day. Or, you know, from the toilet immediately after as you sit there crying and cradling your poor bruised boobs.
Another really practical detail is that she has proper kneepads in this costume, which is ideal if you’re sliding around on the ground a lot, or taking hard landings.
BUT WHY DO THEY GLOW IN THE DARK? /despair
Oddly enough, Nat’s suit in Captain America: Civil War was one of my least favourites--initially. But I was wrong to feel that way, and I’ll tell you why. Why didn’t I like it at first? Well, they pick up some of the same details as in TWS and add other more practical things like no-nonsense kneepads, but they also seem to add boning to the bodice of the suit, and lots of piping everywhere on the arms and torso that would probably rub unpleasantly if you were moving around that much. Unnecessary seams=friction. That’s a lesson any equestrian will tell you too.
I also was not a fan of the Farah Fawcett vibe I got from her hair, but that could just be me. Her suit here is functional, overall, but it doesn’t reinvent the wheel or make her look sleek and dangerous in the same way as TWS. It has less... style than her other suits and civilian outfits (which were my fave in this film), and after this many movies, I think we’ve come to associate the Black Widow suit with style and making certain death at her hands/thighs look good.
But there is a point to her suit looking more tactical, which you can better see here. From this angle, she looks almost military, certainly the most military of any of the other films, and that is intentional and significant later on.
Because much like Cap’s uniform carries over to Infinity War, so does Nat’s. That was a clever segue, in case you were wondering.
This is such a departure from anything else Nat wears in the other films that you kind of have to tip your hat at the designer and the Russos and Judianna Makovsky for having such a sharp eye for detail and a knack for letting costume tell a story. Not only does Natasha change her hair and eyebrow colour, but she changes the colour of her suit too, adding in some green and almost entirely eliminating the sex appeal of the other Widow costumes. But the continuity is most impressive of all.
It’s hard to tell, but just like Steve is wearing the same uniform as in Civil War, minus the star he clawed off with his bare hands, Nat is wearing the exact same Widow costume with a tactical vest on top and some new body armour (shoulder and elbow pads). Remember that piping on the arms, legs, and bodice I bitched about a second ago? If you look closely, it’s all clearly visible in the same spots, and it’s obvious the vest just goes over top. Her kneepads and boots are the exact same too. This girl did a complete 180 on her look with nothing more than a tac vest and an emergency appointment with Guy Tang for some blonde balayage.
It’s amazing that Steve and Sam think going incognito involves DIY distressing on their uniforms and growing some playoff beards, but Natasha can become an entirely different person just by changing a few key details. Especially the eyebrows. I once wrote a line in a fic about how her lighter eyebrows in Infinity War totally change the shape of her face. I think that’s a detail everyone noticed in the trailers, how strange she looked with those ultrablonde brows. But that’s perfect for this character and something Nat would intuitively pick up on, because it leaves her almost unrecognizable. Just like makeup can subtly change someone’s face shape, so can eyebrows, but she ditches makeup in Infinity War to the same effect. It’s the makeover equivalent of “walk, don’t run.” Kind of amazing to think she is so many steps ahead of everyone else that she can go down Dick’s Sporting Goods and CVS for nothing more than a tac vest and a box of hair dye, respectively, and literally emerge looking like a different person. When she says she’s figuring out a new cover, this is the stuff she means.
So there you have it. I hope this costume breakdown as as fun for you to read as it was to put together, and I continue to be impressed and occasionally stumped by the design choices made by the MCU costuming departments. They really do know their stuff and how important clothing is to the understanding of a character, and Nat, who is a master of tailoring her look for maximum effect, proves this rule more than almost anyone else.
Thanks for reading! I might tackle Bucky next, so stay tuned.
#natasha romanoff#black widow#avengers#captain america#natasha romanov#marvel#mcu#costuming#costume#fashion#long post
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Heartache, Optimism, and Pop-Punk: How The Upsides Changed My Outlook On Life
The best creations are born of pain. A sad consolation prize for the inflicted, the result of life experience and raw suffering. As listeners, we judge music based on how much life and “realness” bleed through it, but we also don’t experience anything in a vacuum. Art is tainted by our own memories and experiences. It’s the reason that two nearly-identical albums can feel so different. It’s the reason you enjoy A while I prefer B. Memory is where it all comes into play, and it’s what we add to art as humans. In experiencing art we inject a bit of our own story in the listening process and add on to the creation in whatever way we can.
This is how our tastes, perspectives, and very personalities are formed: through interaction with both art and the world around us. While a positive experience, association, or context can improve our perception of an album, the inverse can also ruin something that’s otherwise objectively good. Think about any album, movie, or TV show that you used to recover from a breakup. Hell, think about a restaurant that once gave you food poisoning. Whether it’s well-founded or not, there’s probably a negative association and personal bias at play skewing your opinion.
I’m of the school of thought that traditionally “great” music starts as something you don’t necessarily love on the first listen, but becomes better over time. Music with depth and complexity that reveals itself with each subsequent spin. Challenging its consumer to be better. Most of my favorite albums were records that I didn’t think much of (or simply didn’t like) upon first listen, but gradually kept burrowing their way further into my brain.
And while memories often retroactively color our impressions of art, sometimes there are also individual works that are able to overcome our own mental hang-ups. Art that’s so strong it’s able to break through our negative associations and emerge from the other side, still enjoyable.
This combination of growth over time and overcoming an uphill battle of negative associations is one of the reasons that The Wonder Years’ second album The Upsides is one of my favorite records of all time.
From a South Philly Basement
Before I get into weird personal history: some quick background info on the band. Founded in 2005, The Wonder Years are a pop-punk act from Lansdale, Pennsylvania. Following two years of singles, split and EPs the band released their debut album Get Stoked on It! In 2007. Taking queues from the early 2000’s easycore scene, the band’s first record was a keyboard-heavy form of biting pop-punk. Get Stoked is problematic, but also very symptomatic of the year it was made. It’s not a bad record, but it bears very few resemblances to the rest of the band’s work and has been retconned by the band for good reason.
The biggest point against Get Stoked on It! Is that most of the songs were written about generic late-2000’s pop cultural buzzwords. You got a track about a ninja, one about a cowboy, one about zombies, and much more! This is in direct conflict with the band’s later hyper-earnest heart-on-sleeve meditations that pulled from real life experiences and heartfelt emotions (as opposed to funny songs about astronauts). There are still some tracks like "Racing Trains" and "When Keeping It Real Goes Wrong" that foreshadow some of the band’s future stylistic leanings, but as a whole, the record is much more underdeveloped and juvenile than their later work.
The band would later go on to “decanonize” this release, publicly stating their distaste for it both in interviews and even referencing it in future songs. When a remastered version of the album came out in 2012, lead singer Daniel Campbell said “If you like the record, enjoy the new mixes. If you hate the record, I’m on your side” which is something I’ve seen very few bands do.
Within two years of their first album, original member and keyboardist Mikey Kelly left the band. His departure essentially represented a “soft reboot” for the band which allowed the remaining members to pivot the group’s sound and take their next album into a more “honest” direction. A year after Kelly’s departure the band released their sophomore album The Upsides in 2010, and my life would change forever.
B-rate Version of Me
In 2011 I went through a horrible breakup. It was my first real relationship, and it hit me as hard as you could imagine a 17-year-old being hit. I’d recently got my driver’s license, started my first job, and I was embarking on my final year of high school, so overall it was a turbulent time of change for me. One night midway through February I was spurred to purchase a digital copy of The Upsides on a whim based on a Tweet made by Amazon Music. This is something I never do, but I had just gotten off a shift at my job and wanted to fill the void with blind consumerism. The album was on sale for $5, so even for a cheap 17-year-old, there’s not much to lose at that price. I can’t even remember if I even previewed the album, but for whatever reason, that tweet was well-crafted enough to spur me into a purchase right then and there. I was in the mood for something new.
I downloaded the album, loaded it onto my iPod, hit play, and sunk into it.
I don’t know how well I’ll be able to articulate the particular brand of slacker malaise I was engaging in at this time, but most waking hours that weren’t spent school were spent in my room playing video games listening to podcasts and music. I was pretty much distracting all my senses and escaping from reality as much as humanly possible without the use of drugs or alcohol. I wasn’t depressed, but I was in a state. Nothing really cheered me up, so it was more of an ongoing war of attrition with my own brain.
I credit The Upsides with single-handedly lifting me out of this post-dump funk and getting me back to feeling like myself. With years of reflection, I was being far more dramatic than I’m giving myself credit for, but I guess that’s kinda the point of being seventeen. It wasn’t the end of the world, but it felt like it… until this album came along.
A Pop-Punk Oddessy
Upsides begins with a bait and switch. Most pop-punk detractors dislike the genre for pretty specific (and valid) reasons. Maybe they don’t like the genre’s propensity for bitter lovesick lyrics, or they’re turned off by the whiny vocals, but in most cases, they probably have a cartoonishly-exaggerated version of the scene in their head. Thanks to the genre’s explosion in popularity during the mid-90’s, most people just think the music consists solely of whiny Blink 182-types when that’s not the case. While there certainly is no shortage of nasally lovesick songs, that sound isn’t representative of the entire genre.
For better or worse, Upsides begins with exactly what people would expect from the genre. Within the first seconds of the album’s opening track “My Last Semester” a nasally slightly-filtered Campbell sings over a twinkling electric guitar “I’m not sad anymore / I’m just tired of this place.” Within 15 seconds the singing ceases and the guitar strings sustain. An electric whir emerges from the back of the mix and quickly overwhelms the held guitar notes. Suddenly the entire song, album, and band spin to life, energizing the track with a cacophony of brash drum strikes, a biting guitar riff, and a driving bassline. Campbell, now singing at the top of his lung repeats the first lyrics with an angry vitriolic twist, and with that, Upsides has officially begun.
Those first lines of the album sound stereotypical (great, another white dude talking about how sad he is) but upon closer inspection, they’re actually a beautifully-constructed phrase that flips the listener’s expectations on their head by talking about the futility of those sad feelings. It’s a notion that’s devoid of nostalgia, firmly present, and anxiously self-aware. This specific idea of not letting sadness win is a recurring theme throughout the album that the band circles back to frequently. The mantra comes full-circle on the album’s star-studded closer and is even developed further on subsequent releases. But in this first song, the singer articulates this concept by listing all the reasons he could be sad, but then explains that he opted to find the silver lining in his situation: his music. Campbell would go on to address this later in an interview explaining:
“I thought that I had kind of beaten my issues, but when you struggle with depression or anxiety, you never really win. You always carry it with you and the point I learned isn’t to win. The point is to keep fighting. It turned out that ‘I’m not sad anymore’ wasn’t a victory speech. It was a battle cry.”
The opening line pulls double duty by acting as the album’s thesis statement while also serving as the band’s new mission statement. This represents a far tonal shift from what we last heard on Get Stoked. They’re not the same group of 18-year-olds who were singing about pirates and zombies three years ago. They elude to this with the meta line “college hit those dudes like a ton of bricks.” The band did a lot of growing up since we’ve last heard from them, and they are guided by a new creative north star.
Art Imitates Life
The foundation that the band began to flesh out with this record (and would expand upon over the course of a trilogy of albums) is a style of hyper-intricate, self-referential, and pop-culture-obsessed rock that depicts the good and bad sides of a life well-lived. Early on the band used the term “realist pop-punk” when describing the sound of their artistic rebirth. Call it what you want, but it’s still one one of the most refreshingly honest and true approaches to music I’ve ever heard, and it was an absolute revelation to me at seventeen.
There’s beauty in simplicity, and sometimes real life is more compelling than anything you could ever make up. TWY’s music doesn’t revolve around sweeping epics, chasing material goods, or even the other, it’s all music that’s firmly told from one perspective and all bears the insecurities and imperfections that come with it. The focus of the music varies from song to song, but this singular perspective allows for a cohesive vision that the listener can simultaneously empathize with, and project themselves onto.
Throughout The Upsides, singer Dan “Soupy” Campbell flexes his now-well honed writing ability, making it obvious he’d time between albums studying and working on his craft. One of the most under-appreciated aspects of his style is his acute ability to write minuscule details. Small observations and references that add a layer of specificity that makes the album feel more realized and lived-in. Each line adds onto the story that the listener is building in their head until an entire narrative is formed around the character. You’re fleshing out your own universe built on the language of the album and developing a one-of-a-kind relationship with its narrator.
Sometimes The Upsides tackles big psychological issues like post-college listlessness, relationship dynamics, and even death. At other times they zoom down to view life on a macro level and vignette the little scenes that happen in life like a broken down car or going on a midnight pretzel run to the stand behind your house. Sometimes it’s funny and biting social commentary on the Westboro Baptist Church or the shitty fist-pumping people you meet at parties. It’s an album that encapsulates the life of a post-college 20-something from every possible dimension.
To me, the quintessential song on the album is the Deluxe Edition’s penultimate track “Logan Circle: A New Hope.” The song is a stripped-down reworking of the album’s second track “Logan Circle” that echoes many of the original track’s sentiments but also serves as an incremental update on the life of Campbell. “A New Hope” is redone in a slower, more pensive approach that allows the lyrics and instrumentation to shine through and glisten to their full potential, highlighting both the brilliance of the lyrics and the proficiency of the band members.
The first verse of the original “Logan Circle” contains a lyric that hooked me for the rest of the album: “We just can't blame the seasons / The Blue Man Group won't cure depression.” The line resonated with me originally because it’s an obvious Arrested Development reference, but it also doubles as a bit of life advice about optimism and outlook. This all circles back to the cliched idea that this album is something I needed to hear at the time. I wasn’t hopeless, but I needed something hopeful. I needed to be told how to handle these feelings I’d never felt before. I needed to be told how to combat them and move on with my life, and that’s exactly what The Upsides did for me. It was musical therapy.
Emergence
Though I didn’t consider it at the time, I’ve only recently come to realize that pop-punk has been the genre that I’ve listened to for the longest in my life. It’s partly a byproduct of when I was growing up (thanks, mid-90’s) but also it just happened to be one of the first genres that I really explored. As a result, there was something comforting about sinking back into the genre after spending some time away from it. I feel like It’s cheesy to admit an album about not feeling sad helped me stop feeling sad, but Upsides was instrumental in my emergence from sadness in the wake of this first relationship.
It wasn’t just the optimistic messages, it’s that the songs found the optimistic messages in the face of everything else. Feelings of sadness are not invalid, but with enough distance, you realize that there’s no reason for them, there’s nothing to be gained from them, only energy wasted. It was a realistic portrayal of exactly how I was feeling then. And more on-the-nose, the album’s breakup song “Melrose Diner” served as both a validation of my feelings and a cautionary tale about becoming the shitty, bitter ex.
My love for The Upsides grew exponentially with each listen, and within a year it became my most listened-to album of all time, a title that it still retains to this day. In fact, my love for Upsides grew with each subsequent album that the band released as future songs would call back to lyrics contained within their earlier works. By fall of 2011, I’d begun my first term of college and the band had released their third album Suburbia I've Given You All and Now I'm Nothing.
The Upsides marked the beginning of a three album “trilogy” that depict the arc of Campbell’s struggles with anxiety and depression, and with the trilogy’s conclusion in 2013, the band cemented themselves as my favorite act of all time. With three releases that were all equally impeccable, I’ve now spent roughly 12 days of my life listening to the band’s various releases, a number I wouldn’t take back if you paid me.
At the end of the day, The Upsides is one of a handful of albums that changed my life, and there’s no higher praise I can hoist upon it than that. It’s a well-crafted and powerfully intricate release that rewards close listens and spawned its own mythology. It engages the listener in a way that few other pieces of art do. There are lots of albums in my life where I can point to a clearly-defined “before” and “after” period, but Upsides is an album that changed my entire way of being. It shifted my world one step towards a more positive existence, and I can’t thank the band enough for that. It’s a radical powerhouse of a record that I still listen to nearly every week, and I can’t fathom my life in a world without it. It’s a beautiful creation, and the world is a more beautiful place for it.
Thank you for everything, Upsides.
#The wonder years#upsides#the upsides#pop-punk#punk#soupy#suburbia i've given you all and now i'm nothing#the greatest generation#music#poppunk#defend pop punk#album#review#life changing#breakup#sadness#lyrics#dan campbell#aaron west and the roaring twenties#emo#writeup#2010#hank the pigeon
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Top Games of the Decade
IT ME FAVOURITE GAMES OF THE LAST DECADE!!!!! OH SHIT!!!!!
Entirely predictable but here you go:
2010 - Demon's Souls
Fuck you! Came out in PAL territories, aka, me, in 2010, so it counts. I played the Souls series ass backwards, and played Demon's nearly last, but I completely and utterly fell in love with it. I've babbled like a fool about it before, but it boils down to its powerful atmosphere of horror and strange hostility, as well as its gameplay which holds up so well, it's still fluid and satisfying, the soundtrack is unique, its mechanics are baffling and weird and I just really, really honestly love it to bits. And you can get back online again with the fan server! Or emulate it if you have a powerbeast of a PC, but no online.
2011 - Dark Souls
I mean, I guess, I've played it four or five times now. It's actually my least favourite of the Souls games for gameplay, it's a step back from Demon's in terms of general movement and combat, but it can't be denied that its lore is so powerful. It sets up a fascinating mythological world of pseudo-materialist fantasy, it's full of implication and possibilities, full of holes and shit that makes no sense and we love it, it's perfect. It's enthralling. I might not enjoy actually playing it but I could talk about it for hours.
2012 - Dishonored
I was never one for stealth games, because I'm shit at them. But for some reason I checked this out and I'm REALLY glad I did. I found the gameplay really fun, the powers are super fun and the levels are great to explore. Also, time stop. But what I came out of the game with was a fascinating setting with a weird Victorian/Dieselpunk setting that goes HARD cosmic horror, but really subtly. Dishonored's world is incredibly well structured, the story of Corvo's revenge against the assassin who killed his girlfriend THE EMPRESS and kidnapped his daughter THE HEIR TO THE THRONE takes precedence, but throughout it all is a looming sense of a cold, hostile universe of weird alien horror. There's the ever-present implication that killing off the whales will make something horrible happen. There's the occult nature of the nameless Outsider and the people who worship it and try to contact it. There's a supercontinent across a monstrous ocean filled with who knows what horrible shit. The setting is so full of flavour and I love exploring it every playthrough.
2013 - Dragon's Dogma: Dark Arisen & MGR: Revengeance
This poor, poor fucking game. Gutted in production, whittled down, concepts stripped away, areas ripped out. The game isn't even half as big as it was in early production. And yet it is STILL amazing. A grand fantasy adventure with a rich, classic, mythological feel to it, with a fairly unique metaphysical component behind it all. Dragon's Dogma is the story of you, a no-name fucko whose comfy little village gets attacked by the best dragon in all of media, you're the only madman with the sheer balls to attack it, get slapped away, and then get your heart stolen and turned into a semi-immortal Arisen, who is goaded to go fight that fucking dragon. But there is a LOT going on behind the scenes, both in the Duchy of Gransys and the very universe. Dragon's Dogma is like the best loveletter to medieval European fantasy I've ever seen, its monsters have a gnarly medieval manuscript look to them, ripped right out of Classical mythology, folklore and traditional fantasy. There's court intrigue, dark secrets, much talk of destiny and epic quests. Everything about Dragon's Dogma is just pulsating with ADVENTURE. You get up to three other companions, your Pawns, inter-dimensional pseudo-humans whom only the Arisen can command. That's where it starts getting weird, the game has a whole theme about the power of will, cosmic cycles and shit. And that's not even mentioning the SICK FUCKING COMBAT. Directed by Hideaki Itsuno, he of Devil May Cry fame, the game has robust and really powerfully satisfying combat, even a DMC Stinger. You can climb on monsters to attack weak points, glide on harpies, your pawns mimic your strategies like re-lighting extinguished lanterns - there's so many little details you can discover for yourself in exploration and combat. Of course, the game also has the most visually impressive and satisfying magic of any videogame. You haven't felt powerful until you've played a Dragon's Dogma Sorcerer, calling down meteors, summoning spires of ice, point blank sniping drakes out of the fucking AIR, or piggy-backing on your Sorcrer pawn's in-progress spell to suddenly unleash a massive torrent of DAMAGE. Gransys is also a beautiful place to explore, and the main hub, Gran Soren, feels like a proper huge town, as well. The game has quirks, mainly in its slightly weird levelling system, as well as the delightful pawn chatter that reminds you at every turn how wolves hunt, or what goblins are weak to. But then there's Dark Arisen, a tragic tale set in a pocket dimension or possible 'outside' realm, pitting you against the rage of a former Arisen who spurned the cycle, a massive hard as shit megadungeon full of really great stuff. I just cannot recommend it enough, and it's on just about literally every fucking platform.
I have never played a Metal Gear game before. I'm a shitter and they're kind of hard to track down where I am. Just how it is. I'm also massively intimidated by them. But then I watched Super Best Friends (RIP) play this fucking nonsense and I knew I had to feel it for myself. What is there to say? It's fun, it's goofy, it's played totally straight and quite serious at times, it's an absolute meme engine, it's so full of character and flavour, it is undistilled HYPE jammed into a disc by divine spirits and doled out to humanity. I'm not a character action man, never been good at DMC games, and I will never be good at them, or this, but by GOD do I have fun whenever I play it. Zandatsu is just the shit, forever, every song is GREAT, the game so expertly drives and controls moments of exciement and tension, it's like a big blockbuster movie that actually cares and has something complex at the core of it. Yeah there's like political and cultural concepts and musings and that's great, but I'm an idiot who wants to cut things with my sword. Everything and everyone is charismatic, and most importantly, totally earnest. It never really winks at you or says 'hurr we're sooo cuh-razy amirite', it just does its thing and nothing ever feels out of place. We can be talking about destabilizing impoverished nations with corporation-led private armies one moment and chuckling at MEMES DNA OF THE SOUL the next and it feels fucking normal. I'm rambling but I just really love Revengeance and I have no idea how to handle it. What an entry point into such a convoluted series.
2014 - Dark Souls II
Ah yes, the black sheep of the family, the only one not directed (but kinda overseen) by Miyazaki, with a notoriously troubled production whose director was fired halfway through and replaced, then the game kind of scrambled together. But, like Dragon's Dogma, it kind of worked out well. DaS2 is recognizably Dark Souls. But what I like most about it is, like a lot games I love, the story, the world, the feeling. Dark Souls 1 and 3 are grand, they're about cycles and fates and illusions, but DaS2 has a really personal angle. You came to Drangleic to free yourself of the curse. You're not a Chosen Undead or anything, you're someone that by their own hand, went out to cure themselves of the undead curse. You got there, and found the kingdom in shambles, the king gone, something horrible having happened. So you find out that he probably has the answer, and you go track him down, only slightly unwittingly following in his own footsteps, doing what he did. Before you know it, you're fit to become the next monarch. And when you finally do find the king, hollowed and mindless, well you best pick up the pieces and do this monarch thing. And you do it...maybe. You take the throne, the most powerful being in the world. It's up to you what happens next. Or maybe you don't, and leave to find another way out of the curse. I love the feel of Drangleic, it feels wartorn, I love the details put into making you feel like you're traversing an old battlefield with the hollowed out soldiers still following their last orders, their last memories. The Giants, as characters, are fascinating, however little we get of them. Revealed to not be monsters, but a people King Vendrick attacked and stole something from, who struck back in violent retalation for a horrible wrongdoing. Dark Souls 2 is just far enough removed from Dark Souls 1 that it could be its own things that brings over a few core ideas. I would have liked to see that happen in Dark Souls 3, but alas. My love of Dark Souls 2 is almost all lore, world, flavour. Its gameplay is actually fine, I think, a lot of people think its bad but I think DaS1 combat is pretty bad. The game has issues, like the doubling down on difficulty but not really getting it well, but for all the problems it has, it does a ton of things very well. It introduced some great ideas we never saw again, like bonfire ascetics, powerstancing, a changed up NG+, full left-hand movesets, and so on.
2015 - Bloodborne
You don't even know, you can't even comprehend, I doubt you could even imagine my love for this thing. It was my first 'Souls' game (although I think it's different enough it shouldn't be lumped under that banner) and it is, to this day, and forever shall be, my favourite. It is, in my opinion, THE best piece of modern Lovecraftian media out there. Period. It handles everything just so right, despite being an action game, it never betrays what makes Lovecraftian, and wider cosmic horror work. I could go on a very, very long time about all of this and one day I might. Bloodborne is just basically perfect, tonally, thematically, it's so rich and weird and intricate and it is, all of it, balanced with masterful precision. Gameplay-wise, it's just so f u c k i n g o o d. Like, this here, this is the best it's ever been. DaS1 feels like glacial ass compared to this, awkward, stuttering, lacking in energy. DaS2 is fine, in fact I think it's the best speed for the Souls game, but man are like all of the movesets just really bizarre and unsatsifying. DaS3 is just turbomode seizure-souls with zero weight, and don't get me started on the bossfights. But Bloodborne? It is both fast and heavy, the ferocity of attacks has weight, everything hits with satisfaction, every weapon is tailor made to be unique and feel unique. The game is a labour of love made with tech more than capable of realizing it, and it shows. There's nary a thing in the game that doesn't feel polished, that doesn't feel out of place. We know from datamining Bloodborne got switched around and whittled down a lot, but these were clearly necessary changes by a director honing a concept into perfection. And just as a weird cosmic horror gothic action game, it's so strange in just general existence it deserves to stand out and be praised. And although shitters and fools will bandie around the word edgy, they're tasteless jackasses with no ounce of aesthetic nuance.
2016 - Dark Souls III and Far Cry: Primal
CAVEMAN SHIT IS COOL AND WE REALLY DON'T GET ENOUGH OF IT. Never played a Far Cry game apart from this one, never plan to! I just like me unga bungas! What can I say, the land of Oros is gorgeous, the light, the trees, the mountains, the marshes, the animal sounds and deep rumble of caves, the proto Indo-European language crafted especially for the game, it's a place I just like walking around. It's supremely comfy and dangerous and exciting. Gameplay is a complete template sure, regardless of having never touched another Far Cry game I can feel that, but it sure as shit works.
Dark Souls 3 is a very complex game, because while it's a total smorgasbord of top tier dark fantasy aesthetics, none of it really comes together very well, it's a game oozing with creativity, but also feels like a haphazard mishmash. It's a game Miyazaki didn't really want to make, but had to, after the reception of DaS2. But for all that it's just Bloodborne Souls, it's still a fantastic game full of memorable enemies, areas, bosses, a game with a really unique general tone of exhaustion in every little detail, of a world falling apart at the seams. And you don't save it, either. The good end of Dark Souls 3 is the end of fire, but it doesn't really accomplish anything other than letting nature take its long diverted course. The DLCs don't fix that either, everything ends up in the Dreg Heap, all of 'human enterprise' for naught, but there's a smidgen of hope in the new painted world whose pigment is Dark. As you can tell I like DaS3 far more for its atmosphere and flavour rather than its story (which actually makes no sense whatsoever and is the worst in the series due to being literally incomprehensible and unfinished) or gameplay, which is perfectly fine and fun at many points, but the bossfights mostly boil down to flailing around like a fucking lunatic with 15 hit combos. There's concepts like the Deep which are so fundamentally important to major players but vague and with little to no elaboration. I literally couldn't tell you what Pontiff Sulyvahn was about, and he's supposed to be the main villain? DaS3 suffered its internal change arounds in a way that it came out weaker, with many other concepts dashed aside. But that doesn't stop it all from being fascinating and being a nicely definitive, if massively obscure, ending to a landmark series. When your game ends at the literal end of all time, you're done. Good night.
2017 - 2019 fucking nothing I guess
Yeah not even joking here, gaming more or less ended in 2016 for me. Yes I've played games since then but nothing's left an impact for me the ways the others have, and I played all those past their prime. All but two of my favourites were Japanese games, too.
Honourable Mentions:
The Elder Scrolls Skyrim
Gotta mention it. Dumped literal years into this fucking thing. And that was on Xbox 360 with no mods! But it proved far too shallow in the end, and even with the Special Edition that allowed mods on consoles, it's just not good enough. Frankly, Dark Souls has ruined videogames for me and I pray Bethesda pull up the slack with TES6 and reintroduce the flavour that makes TES what it is, and gives us more than serviceable combat. But as for Skyrim, it's fucking boring and shallow, story is rail-roady as fuck, combat is just terrible aside from some magick, although Shouts will be forever iconic, and will be one the more fun and interesting videogame powers for me.
Death Stranding
I got to this a little late, and had I played it earlier and completed it, it would likely be 2019's best game for me. As I'm still barely into it, I can't say much more than its mechanics are fantastically fresh, no game has made just walking around so enthralling and the world is compelling and bizarre. Every BT encounter is tense and boy are they fuckin spooky. I'm dying to know where it'll go next.
God of War
I'm a fan of the old GoW games because they're really fun and super over the top. GoW2 is one of my favourite games, it's incredibly well made, great environments and combat and bosses. It's a big ol' blockbuster. Dad of Boy is a very different beast. Scaled way, way down, and given the Sony Cinematic treatment, though not necessarily to its detriment. The game has problems. I mean, yeah, Kratos snapping Baldr's neck and saying 'violence is bad' is kind of fucking stupid, but I guess I get what they were going for. Gameplay-wise, pretty good. The axe is satisfying, though the Blades of Chaos are more so, and actual hits do feel nice and heavy, though I bemoan the lack of blood. What's most suprising is how it felt like a God of War game just from a different angle, the exploration and puzzles were familiar in feel. In fact I have a lot of praise for the game in its characters and gameplay, even its story. But I'll probably never play it again. Once completed I felt absolutely no want to go back again, despite the NG+ introduction. I hope they follow it up.
Star Wars: Jedi: Fallen Order
I was very unsure about this but something took a hold of me and one trade in of Skyrim later, I was home playing Star Wars. And oh look, it's the best piece of Star Wars media since the buyout! Mandalorian aside, but there's very little that feels 'Star Wars' about that other than the paintjob. Anyway. Fallen Order takes place somewhere between episodes 3 and 4 in a newly risen Empire before Luke and all that shit happens. Ex-Padawan Cal Kestis is hiding out on some junkyard scrapper world and has to run when he saves a buddy with the Force. He teams up with an ex-Jedi, a space goblin, the best droid buddy ever and eventually a goth alien to find a Jedi Holocron containing info on young Force-sensitives throughout the galaxy before the Empire gets it. It has a wonderful sense of adventure to it, and that really holds it together. I actually think it feels like a remaster of an older gen game, to be honest, especially the platforming which just feels far too videogamey, but that doesn't stop it from being fun. The combat is almost ripped right out of Sekiro but I like this waaaaay more than Sekiro. Effortlessly deflecting blaster shots back at Stormtroopers and taking out whole groups is the good shit. Fighting melee guys is challening but never oppresively so, and bossfights against Inquisitors are fairly gruelling but rewarding. If you're a shitter with no reaction times like me, you can switch that up almost on the fly so you don't end up feeling like every encounter is a chore. Best of all is the lightsaber customization, a necessity for any Jedi-centric Star Wars game and now you can even remove Cere Junda's ligthsaber switch with the latest update! But you know what? Unless they release DLC, like God of War, I don't know if I'll ever play it again.
Ziggurat
Combining wizards, Quake and rogue-likes, Ziggurat has you playing a wizard shooting your way through a trial to be accepted into an order of magicians. That's it. You get your wand and can pick up a rapid fire staff weapon, mid-range spell weapon and slow but powerful alchemy weapon. There's a bunch of different ones for each type, some better or more satisfying than others. There's talismans that can grant special abilities but with long recharge times. Most importantly there's the level up system where you must choose one or two random perks each time. This is where the variety and replay value comes in, making the most of perks you get and potentially building absolute beasts of characters over five levels. Games are short but sweet. You unlock different characters too, based on things achieved in-game. Each character starts with a number of perks and some have unique handicaps like low starting health or levelling up slower. Honestly, not much to say other than I really enjoy it, it's super fun to pick up for half an hour and play.
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