#190ps
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kaasiand · 2 years ago
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tenta missile dualies
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cavewolf · 2 years ago
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they have buffed two of my fav weapons! :D
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bapzap · 1 year ago
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i miss when splatoon 3 didnt have stuff like kraken or z+f charger making it such a lottery for if you were even allowed to have fun
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yatgb · 2 years ago
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EVERY WIPER DECO GET OUT OF MY FUVKING SIGHT
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splatsvilles-fashionista · 1 year ago
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Splatoon 3 Version 6.0 Patch Notes Breakdown
Been a little bit since I did one of these, but Nintendo released the Chill Season 2023 patch notes about three hour ago, and while in terms of balance changes this is one of the smallest patches ever, it's got a ton of quality-of-life changes, so let's dig in, shall we?
So let's start from the top. In terms of new content, this patch includes a new catalog, two new stages (Robo ROM-en and Bluefin Depot), two new Specials (Splattercolor Screen and Triple Splashdown), nine new weapons, two new multiplayer songs, the new King Salmonid Megalodontia, and eleven new Tableturf cards.
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Additionally, you'll note that they're including a line about giving you one Sheldon License at the end of each season. This is actually really relevant to a change coming down in line, so tuck that in the back of your mind for later.
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The balance changes are all buffs, but they're relatively minor, and only six Main weapons and one Special are seeing any changes this time around.
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Starting off, .96 Gal is having its ink efficiency buffed by 8%. It currently gets 40 shots on a full ink tank, so I wager this increases that number by about 5-10, but it's 5 AM my time at time of writing and I am bad at math, so I don't know for sure.
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Ranged Blaster's explosions get a 15% paint buff. Note that this applies only to the final explosion and not the trail, so it's not a straight 15% paint buff.
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Dread Wringer gets a 10% ink efficiency buff, and since it currently has ten sloshes on a full tank, that increases that number to eleven.
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And finally, for Main Weapon changes the Heavy Edit Splatling now paints more. Unlike the Ranged Blaster's paint buff this is a lot harder to gauge, but Heavy Edit's paint can be kind of spotty and inefficient, so this is undoubtedly a good thing for it.
After that, we've got only two points-for-Special changes.
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Jet Squelcher and L-3 Nozzlenose both get some points shaved off their Specials, taking their Ink Vac and Crab Tank to 180p and 190p respectively. On one hand, I am biased and hate the Jet Squelcher, and I think this buff was completely unwarranted and unnecessary, but on the other hand I love the L-3 and want only good things in life for it, so they balance each other out, in my book.
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And, for the final balance change of the entire patch, we've got a Reefslider buff, as it now makes you invulnerable during its startup 13 frames faster. The thing about this change is that like, it's a buff, and that is good, but the problem Reefslider has is not getting the Special off, it's that you very rarely survive the aftermath of using it, and this does nothing to solve that. With Triple Splashdown on the horizon I think things might be rough for this Special in the future.
And that's all of the balance changes! There being so few of them indicate two things to me: That Nintendo is overall happy with the the state of the game, and that they are wary of touching anything unless they have to. And one hand I get it, after all, competitive players are currently saying that there really isn't a meta at the moment, just picking weapons you're good at and playing well, and that's probably not an environment you want to shake up too much. But on the other hand, there are a lot of things like Line Marker, Undercover Brella, and Reefslider to name a few, that could really do with some sprucing up to help them keep up with the just the middle of the pack. I think raising the bottom bar a bit higher would be to everyone's benefit.
But we've got two Specials being added, so I suppose now's not the time to rock the boat too much. We'll see how things have shaken out come the mid-season patch in January.
But the balance changes are a very small part of these patch notes, and nowhere near the most interesting, so let's keep moving on.
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Anarchy Series and X Battles are receiving a whole slew of changes, the most prominent of which are some new badge rewards for win streaks and attaining high X Rankings. Additionally, matchmaking in X Battles is being changed to more strictly separate people with high and low X Ranks, as well as allowing more team compositions. To cut a long story short, weapons have a set of internal values that the game uses during matchmaking to try and balance the team compositions. Matchmaking in high-power X Rank infamously takes a very long time, so I have to imagine that this change aims to speed things up by making the matchmaking more lenient on that front.
Salmon Run, in addition to the new King Salmonid, is getting some significant changes, starting with some changes to the Specials:
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Kraken Royale and Triple Splashdown are being added to the pool of available Specials. Additionally, Mr. Grizz has finally agreed to always provide at least two workers on every team with a long-range Special to handle all the pesky Stingers and Flyfish. Be sure to thank your local union representative the next chance you get.
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This change is particularly spicy. Your Salmon Run stage badges will now boost your starting difficulty on their respective stages, adding more incentive to play beyond the two superbonuses, as well as making the grind for future badges easier. This certainly gives me more motivation to go for those VP 400+ badges.
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You'll now be able to tell what King Salmonid is present during each Shift, and the Salmometer will change to match it, as well. Can you believe they didn't change that when they added Horrorboros?
Also I am curious what this means for those Shifts where the King Salmonid was random. Will the Salmometer become a question mark? Are they not gonna do those anymore? We'll have to wait and see.
But this next change, is a big one, and it's for, what else, Big Run:
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Big Run trophy requirements will now be set in advance, and no longer scale off top 50%, 20% and 5% player results.
I am in two minds about this change. On one hand, I always thought that people complaining about overfishers in Big Run were kind of petulant and entitled, especially when the rewards were as minor as locker decorations and badges. Maybe that's mean-spirited of me, but there was never a way for me to read it as anything but people demanding to be given the same reward as the people working the hardest without putting in the effort themselves.
But on the other hand, the 5% cutoff has been steadily rising as overall Big Run participation decreased, which is just a natural result of time passing and casual players falling off the game, nothing weird there, but this means that the top becomes more stacked, further disincentivizing casual players as getting even the bronze trophies becomes harder and harder for them. Giving the players much clearer and more achievable goals will likely serve to pull a lot of people back into Big Runs, and that is undoubtedly a good thing.
And hey, I said the rewards weren't worth getting upset over, and by that same metric, I don't think it's worth getting upset over more people getting them, either. All the better, if it makes more folks happy. And as for the people who do want to grind their hearts out, well:
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There's still some recognition for that, too.
So that's the gist of the Salmon Run changes, so let's finish up with some miscellaneous changes.
Remember how I told you to keep that bonus Sheldon's License in mind for later?
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Players who own every currently available weapon will now be able to trade extra licenses in for Shell-Out Tokens. In other words, that extra license serves as a failsafe so you don't lock yourself out of buying future weapons by spending all your licenses on gacha rolls.
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The Splatfest Battle Pro queue is receiving the same matchmaking changes as X, presumably for much the same reasons.
And finally, the most important change of all:
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WANDERCRUST IS BACK!!! YEAH BABY!!!! WOO!!!
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ultramarine-spirit · 1 year ago
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WMMAP Volumes 3 & 4 (Traditional Chinese)
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Interstellar Publishing has announced the pre-orders for their translation of WMMAP's manhwa (volumes 3 & 4, limited edition)!
✦ Price: NT$ 1,399
✦ Pre-order date: 11/17 (Friday) 19:00-12/3 (Sunday) 23:59 (GMT+8)
✦ Merch description:
❶ 【Comics】 "Who Made Me A Princess" Volume 03
❷ 【Comics】 "Who Made Me A Princess" Volume 04
❸ Print-bronzing Acrylic Panel | The Emperor
◆ Specifications: 13 × 19cm/2mm acrylic/machine printing + partial white ink + partial gold printing
◆ Art by Korean artist Spoon
❹ Starry Postcard Set|Collect beautiful moments
◆ Specifications: 10 × 14.5cm/240G Starry Card + White Cowhide Envelope
◆ Art by Korean artist Spoon
❺ A5 PP Poster Set|Princess's daily life
◆ Specifications: 14.8 × 21cm/0.18mm fog-proof PP + partial white ink
◆ Art by Korean artist Spoon
❻ Silver Stamping Shikishi Board|Princess’s Debutante
◆ Specifications: 20 × 14cm/Fine art paper mounting + water-based light/hot laser silver
◆ Art by Korean artist Spoon
❼ Silver Stamping Ticket Set|Lonely Black Wolf & Soft Charisma
◆ Specifications: 21 × 8cm/250P copper + hot stamped full version laser silver/broken diamond film OPP bag
◆ Art by Korean artist Spoon
❽ Matte Book Box
◆ Specifications: 16.5 × 22.5 × 4.5cm/Full-page hot stamping/300P white copper + matte P
◆ Art by Korean artist Spoon
✦.【Pre-order bonus】 ✦. ✦.✦
❶ 1 Shining Badge (1 piece)
◆ Specifications: 58mm/Tinplate
◆ Art by Korean artist Spoon
❷ 2 Card Stickers (2 pieces)
◆ Specifications: 8.5 × 5.4cm
◆ Art by Korean artist Spoon
❸ 1 Transparent Card
◆ Specifications: 10.5 × 14.5cm
◆ Art by Korean artist Spoon
✦.【Giveaways】 ✦. ✦.✦
❶ Bonus Posters (3 pieces at random)
◆ Specifications: 72.8 × 50.2cm/190P snow bronze
◆ Art by Korean artist Spoon
❷ Special-designed Paper Bag
◆ Specifications: 23 × 27.5 × 13cm/150P matte special copper
【Additional bonus for pre-ordering the novel & comic's special editions】
❶ 2 Transparent Cards
◆ Specifications: 10.5 x 14.5cm
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seffien · 2 years ago
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apparently wiper deco only needs 190p for its special, tenta missiles, so get ready for reef-lux at launch part 2
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butchdarling · 2 years ago
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SODA
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[ID: An image of a fan made Splatoon 3 weapon kit for the Soda Slosher with Fizzy as the sub weapon and Tacticooler as the special for 190p. End ID]
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danndeemo · 8 months ago
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Looking through patch notes for the new version LMAO WHY THE HELL THEY MADE RANGE BLASTER 210P FROM 200P WHY WHAT WAS THE GOAL THERE RANGE ISNT EVEN A WAVEBREAKER SPAMMER ITS A BLASTER IT DOESNT PAINT
Gold dynamo going from 190p to 180p is alright though I don’t really care that much for the gold variant
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toriel-2 · 1 year ago
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and its not even like shooters are completely favored or completely dominate either cause sploosh has 2 bad kits and aerosprays still a shit main weapon and so is splattershot pro and nova and the nozzlenoses and its not like we havent seen alternatives to shooters get ran like theres 3 viable non-shooter zookas and of course for cooler options we see snipewriter and tri-nouveau and for bubbler options we HAVE seen roller and i assume some zimi and of course nautilus and stamper just completely shelf shooters with how they dominate mid-ranged engagements. but it really does feel like shooters are given so much for how fucking Easy they are to pick up and for how Samey many of them and how Many of them there are and for how often when a patch rolls around it feels like alot of the love goes to shooters. like they made .52 gal and vshot 190p purposefully like that was a purposeful buff they did after the fact and they buffed the spread on splattershot and nzap when they REALLY didnt need it and they buffed the strafe speed on the junior when it really didnt need it and they buffed the jump rng on the jet squelcher that one time when it REALLY didnt need it. its just like they really favor shooters more than any other class and its annoying when ALOT of main weapons and kits still kind of. need attention. (dynamo and goo tuber and dread wringer and dapples and undercover and Most Blasters and Both Bows cause they stink, and thats just MAIN weapon wise like theres still alot of specials that could absolutely be tweaked)
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mechanicalnemesis13 · 7 months ago
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My guess for new point for special of each new weapon
Vwell: 190p
Cwell: 190p
Mint: 190p
Charcoal: 200p
CRB: 210p
Nedit: 210p
Bamboo: 200p
Cycle: 190p
Chydra: 200p
Douser: 200p
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thegreatreviewer · 9 months ago
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Pumunta Ako Sa Palpitate Coffee Sa Antipolo (NO CLICKBAIT!!!!!!!!!!!!)
WHAT IS UP MGA KAKABAYAN!?
SO isang Sabado ako at ang kasama ko @bunmunch sa ✨Palpitate Coffee✨ sa Antipolo
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Ang Palpitate Coffee ay isang coffee shop/kainan. Nakapunta ako dati pero sa gala ko dito talaga ako kumain!!
SIGE NA, IREREBIYEW KO YUNG PAGKAIN :D
DRINK: PALPITATE LATTE
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Ang inorder kong drink ay ang signature Palpitate Coffee nila. Yung inorder ko is yung 12oz na 160P. Masarap siya!! Nagustuhan ko yung cocoa powder!! Good para sa presyo :-)
TARA SA PAGKAIN!!
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Appetizer: Fish and Chip
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SARAP NA SARAP HALAAA. Sobra nagusto ko yung fish. Ang creamy at crispy!! Yung chips na sana mas marami asin pero masarap ito pang merienda!! Ang cost niya ay 190P . 1000/10
Main Dish: Carbonara
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Masarap!! Creamy at mabusugin siya :D Nagusto ko yung pagkaluto ng pasta!! ang preyso niya ay 275P. Isang 8/10!!
Snack: Grilled Cheese Sandwhich
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(haha funny low quality image)
Ito talaga na di alam kung masarap. Ang sabi ng menu may apple slices siya sa loob. Pero nawala ang takot ko! Yung slices ng apple ay maspinasarap ang grilled cheese. Ang preyso niy is 280P. Sa opiniyon ko, masyadong mahal para sa dawalang sandwhiches. Pero masarap naman siya! 8/10!!!
Ang Palpitate Coffee ay maganda talaga. Medyo mahal lang. Pero yung mga tao, lokasyon at saya ay tama na para sakin. 9/10
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isuzuhn · 1 year ago
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XE TẢI ISUZU FRR 650 – 7 TẤN THÙNG ĐÔNG LẠNH
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Xe tải isuzu frr 650 thuộc dòng xe tải hạng trung F-Series. Được trang bị những công nghệ hiện đại mới nhất của ISUZU Nhật Bản với động cơ Blue Power EURO 4. Đây cũng là mẫu xe được được isuzu trang bị đầy đủ mọi tính năng về kích thước, tải trọng và các loại thùng đóng hàng đa dạng.
Xe tải isuzu frr 650 7 tấn thùng đông lạnh được người tiêu dùng đánh giá rất cao về kiểu dáng cabin mới rộng rãi hiện đại. Động cơ Isuzu thế hệ mới 4HK1-E4CC với công nghệ Blue Power EURO 4 điều khiển điện tử tiên tiến nhất thị trường hiện nay.
Với cùng dung tích xy lanh 5193cc nhưng isuzu 650 lại có công suất tăng từ 150PS lên 190PS. Giúp cải thiện tối đa khả năng vận tải hàng hóa mà vẫn cực kỳ tiết kiệm nhiên liệu, khí thải sạch thân thiện với môi trường.
Là một trong những mã xe có tải trọng trung khá lớn. Nên hiện nay đây đang là một trong những mẫu xe được đánh giá đem lại doanh thu đáng kể cho thương hiệu isuzu trên toàn thị trường trong và ngoài nước.
Isuzu 650 thùng đông lạnh 7 tấn là một trong những cái tên được tìm kiếm nhiều nhất trên thị trường hiện nay từ đại đa số các khách hàng trên toàn quốc. Không phải ngẫu nhiên mà chúng lại trở thành mẫu xe được săn đón nhiều như vậy. Mà đó là bởi dòng xe này sở hữu những điểm khác biệt về ngoại thất, nội thất hoàn toàn vượt trội so với những dòng xe của thương hiệu khác. Giúp đáp ứng được tối đa nhu cầu và thị hiếu của người tiêu dùng
Xem chi tiết tại: https://isuzuhn.com/san-pham/isuzu-frr-650-7t-thung-dong-lanh/
isuzu_HàNội, #xe_tải_isuzu_FRR650_7t_thùngđông_lạnh
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splatsvilles-fashionista · 2 years ago
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Writing an enormous analysis of the patch is all well and good, but what do the balance changes actually mean for the meta?
Well, for one, I don't think any of the top tiers are going anywhere despite their nerfs, not even Sloshing Machine. Splash, Machine and Stamper all just have too much to recommend them. That said I think Neo Splash is probably leaving the top tiers, as with the paint and points for special nerfs it'll have a tough time competing with the Tentatek Splattershot for the short-range Triple Inkstrike Shooter niche (as a reminder, Ttek's Tri-Strike only costs 190p!)
The big, big winner this patch, however, is Ballpoint Splatling. It is the top tier weapon that got hit the least by a significant margin, only gaining another 10 points for its Inkjet, which only really undoes a buff it got in 3.0. Ballpoint was already considered a contender for the single best weapon in the game by a lot of pro players, and now it is no competition at all. Double Ballpoint is probably gonna become a pretty popular competitive team setup, and that would be bad for Splatana Stamper in particular, as it doesn't have a great matchup against Ballpoint (good lucking try to use Zipcaster while a Splatling is looking directly at you!). If Stamper exits the meta then this would be the reason, not the nerfs it got, though they hardly help.
In response to the rising stocks of Ballpoint and Inkjet, people will start looking for an answer, and the newly buffed Big Bubbler might just be what they're looking for. It remains to be seen for sure, but after the buffs it takes an Inkjet four shots, basically half its duration, to break the bubbler shield, and that's when hitting the weak point. It still gets torn apart by Crab pretty fast, but Crab in turn is very weak to Inkjet, and hey, would you look at that, we've got a bit of a rock-papers-scissors thing going on.
The fun thing about the weapons with Big Bubbler is that I could see people going to any one of them for their Bubble needs. Jr is always a good go-to option, though it lacks punch in the fighting department. Blaster, Splat Roller, and Zink Mini Splatling are good alternatives if you want to scrap, though none of them have a lethal bomb, and that's broadly speaking a downside in competitive play. Finally, there's Squiffer and the new H-3D for long-range options, and I know some competitive players, like ThatSRB2Dude, were eying the latter even before the Big Bubbler buffs.
Another good thing about Big Bubbler is its new resistance to Tenta Missiles, and that might genuinely matter in the face of Wiper Deco (or Diper, as some people are rather condescendingly calling it), with its 190p(?!) Missiles. I really don't know why they cost that little, and I don't expect them to stay at that cost for very long. Missiles have always been very strong, but so far none of the weapons that have them, except Flingza, have had any meaningful impact on competitive play, and Flingza has been very heavily nerfed as a result. Wiper Deco does not just have the lowest points for special out of all Missiles weapon, it also the only one of them that can really fire off its Missiles and then go in to fight the people that are being targeted. This is a big reason why the Kensa Splattershot in 2 was as good as it was, and we've never had a weapon that could really replicate it, until now.
While Wiper Deco is looking threatening on the surface, it remains to be seen if it works out in practice. Without a bomb it will likely have a hard time dealing with Ballpoint, lacking the range and DPS to fight it effectively, and Ballpoint is looking to step up in a big way.
Speaking of unknown factors, there's also the S-Blast '92 and the Painbrush. S-Blast's kit is largely seen as underwhelming, but datamining has shown that the weapon itself is looking incredibly solid, a mix of many of the best traits of other Blasters with very few of their downsides, and that might be enough to carry it into competitive play. Painbrush is looking like it will have excellent range, damage and paint, but absolutely atrocious ink efficiency, some of the worst in the game, in fact. Inkbrush and Octobrush have both seen competitive success, though the former a lot more than the latter, and Painbrush might find a niche as well, especially in Splat Zones, though it remains to be seen.
But all of this is just speculation, though. All we can know for sure is that competitive play will very likely revolve heavily around Ballpoint for the foreseeable future, and that is going to be shaping the meta until the next patch. By hitting all of the top tiers with nerfs, some of them very hard, Nintendo more or less uprooted the status quo of competitive play even before you consider the new weapons, and I'll be very interested to see how things go from here.
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theoutofworld-blog · 1 year ago
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They need to do this and surpass the optional HUD elements from pre-PS3 Armored Core that cluttered up your screen with junk data like enemy heat readouts
also bring back the Riddler voice pack shit talking you when you exceed your generator capacity and go into cooldown
real talk tho absolutely bring the shitty radio, I want to switch on Junk Mail in 190p every time I fight an enemy AC
if there's one user-hostile feature I'd like in armored core as a franchise (in an ideal world, this isn't something I expect even a little bit to be in the new one) it'd have to be system shock style modular HUD, complete with nonsense garbage you can plug in on accident or purpose
you should be able to get an ai assistant and then as soon as you plug it in, you realise it just uselessly narrates everything you're doing with a half second delay. you should be able to buy a radio that lets you jukebox horribly compressed versions of songs off the soundtrack. "lens solarisation" that just makes the game slightly darker. that kind of stuff
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emmebook · 1 year ago
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MAIS QUE UM AMIGO DE ELIZABETH WINFREY PRIMEIRO AMOR
ORIGINAL: More Than a Friend 1999 Ática 190p ⭐⭐⭐⭐
SINOPSE: Kelly e Steve são amigos inseparáveis. Ambos estão sozinhos e resolvem apostar: devem encontrar uma nova paixão. Quando ela começa a sair com James, Steve percebe como foi bobo. De que adianta ter conquistado Rebecca, se não tira Kelly da cabeça? Agora corre o risco de perder seu verdadeiro amor…
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