#(also like off topic ish but i'm generally feeling like maybe i wanna do a following clean up again)
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theha1r · 28 days ago
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from now on if you're a solo st blog & you follow first, i'm hard blocking on sight. truly idc anymore, i'm tired of this rule of mine being ignored continuously time & time again, not only is it in my rules, but it's literally in my pinned post as well. i will make exceptions when i feel comfortable enough to do so & if i do, i will follow first. you're not going to be an exception if you do. you will be blocked. it's not your decision to make. thanks.
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orcboxer · 9 months ago
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having painstakingly looked through every palworld creature design, I can confidently say I ain't interested. I wanted my negative first impression to be wrong but lord amighty it does not look better up close.
I was an absolute pokemon kid growin up and I love seeing people's fakemon and fangames and the idea of a poke-like game appeals to me, so I have a lot of thoughts. if you feel defensive of palworld then uhhhh don't read this because tldr I think it looks awful
I thought it looked bad when it was announced so I wasn't paying close attention, but lookin through the pals quickly killed what little interest might have been lurking in me. like I don't wanna be unfair to anybody tryna make pokemon-like games, but these things weren't made with love I can tell you that for sure. there's maybe like 5 that look pretty good and original but the rest.... where do I begin
So first thing, the ripoff pokemon designs. I thought people were exaggerating but oh my god, they weren't. I would be disappointed to see one knockoff pokemon model, but there are dozens of them holy shit. Like at least half the dex is badly-tweaked pokemon models. This alone is enough to completely turn me off to the game because creature design is the heart and soul of this genre so if you ain't even gonna bother making your own damn creatures, what's the fuckin point? Even on some of the more "original" designs, I can point to at least one element that was straight up copy/pasted from an existing pokemon.
Second thing, recycled models within the game. Why do so many bird pals use the same (ripped off) body model? Why do so many pals suffer from same-face syndrome? The first pal I saw was Chillet, I thought it was cute. When I looked through the pals, I kept thinking "oh that face looks like Chillet. oh hey that face looks like Chillet. that one too." The overall effect of this is that a majority of the designs are forgettable, they blur together and feel indistinct from one another. the dex feels increasingly hollow with each reused asset. if you got 10 bird designs and 6 of them look the same, you really only got 5 bird designs.
Third thing (sort of. it's related to the other two), I noticed that there are no object-mon designs in palworld, which I would guess is intentional. I get the feeling that the devs were like, "object-mon are stupid, everything has to look like a creature," which is a common discourse topic in poke-like fan communities, and I think that maybe this played a part in the reusing of assets, because making animalistic creatures that look both natural and distinct from each other is hard! Trying to fill a whole dex with no inorganic-ish creatures is a daunting task, and at a certain point you either need a lot of time, or a lot of artists, otherwise you get same-face syndrome and heavy asset recycling. (I personally enjoy object-mons, as they're reminiscent of yokai, it's like hey here's a mundane object that has been inhabited by a little spirit! I think it's cute.)
Fourth thing, the silhouettes are too busy. Chillet works because it's simple and distinct. Most pals, though, have too many features going on at once, and you couldn't really play "who's that pokemon" with them. Again, this is a consequence of trying to mix-and-match the same pool of assets instead of designing from scratch. In order to make them look more distinct from each other you have to just add a bunch of unnecessary frills and appendages that makes for a cluttered visual impression.
Fifth thing, varying degrees of detail? Some of those pals have smooth, almost textureless skin/fur, but then others like jormuntide have super detailed texture? (also I know I've seen jormuntide's face before, it's from a different game on the tip of my tongue but I can't place it right now, but that's beside the point) You generally want to keep your creatures relatively consistent in terms of like, level of texture detail. It's like some of them are just higher resolution. Which if I'm being honest makes me think they stole assets from more than just Pokemon.
Finally, edginess. Maybe this is just me being too cynical but it feels like this game hates Pokemon. It feels like middle schoolers making jokes about hurhur what if somebody killed Barney the Dinosaur with a gun. The whole making them work in factories and butchering them? Who is the target audience here? There's a pal called Hangyu which vaguely resembles a noose and its dex entry says it was used to execute people by hanging them and also ripping their skin off....Come on man.
in terms of pal design, I give palworld 2/10 because Chillet is cute
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chaosstar290 · 5 years ago
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Reasons try out Tokyo Mirage Sessions #FE Encore.
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Nintendo's been pretty casual with porting Wii U games over to the Switch, and for good reasons. Normally, I'm not all into porting games that I've already played, but my personal favorite games on the system that lack good marketing and advertising are now getting the attention and love they deserve.
Take Donkey Kong Country: Tropical Freeze for example, one of my favorite 2D platfomers. The game originally sold 1.72 million copies worldwide on the Wii U. Not very good numbers, huh? However, the Switch port managed to beat those sales numbers with 2.25 million units sold worldwide by the end of March 2019.
So while this could be seen as a way for Big N to earn more $$$, this is also a way for those who never owned a Wii U and missed out on some of the system's best titles to give these games a shot. Now we just need a port of Xenoblade Chronicles X and The Wonderful 101...and Star Fox Zero, I guess.
But that's a topic for another time. This post is specifically for my favorite JRPG on the Wii U only to be tied with Xenoblade Chronicles X....Tokyo Mirage Sessions #FE.
This'll be a long one, so here's hoping you'll stick with it until the end.
Development
Before I get into the reasons, lemme educate you guys a bit. Back in January 2013, both Atlus and Intelligent Systems made a teaser trailer for a potential Shin Megami Tensei x Fire Emblem crossover for the Wii U.
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The trailer was mostly just a slideshow with various character artwork. Despite this, there was a decent amount of hype surrounding it. But development around the game was pretty silent. That is, until we fast forward to the Nintendo Direct in April 1, 2015. We got a trailer of the ambitious SMT x FE crossover that fans were waiting for...but this was the final product.
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Needless to say...neither SMT nor FE fans were happy about this. The fandoms were incredibly salty and foaming at the mouths, basically calling it a Person 4 Lite with a hint of FE. Heck, they're probably still posts on this site from 5 years ago that'll show that.
Fast forward to the games initial release, and you'll see quite a few positive reviews and thoughts about TMS. Unfortunately, the sale numbers were not all that great for the game. Obvious reasons being that it was a Wii U game, and many fans of both SMT x FE were not happy with how it turned out.
And to be honest, I wasn't feeling the game myself at first. It seemed too lighthearted and upbeat, and the J-Pop, anime-ish aesthetics were very off-putting. However, the more I saw about the game, the more I was drawn into it. Somehow all that disappointment I had about TMS originally just washed away. And considering it was a new IP, I decided to give it a chance. And hoo boy...I was generally pleased.
With that outta the way, let's get into why I'm excited for the Switch port of game, and hoping people will give it a fairer chance.
The Setting
The plot of Tokyo Mirage Sessions #FE is mostly simple. You start out as high schooler Itsuki Aoi, the main character of the game encountering his childhood friend Tsubasa Oribe at an audition event to become a idol. It isn't until moments later in the game that the area gets overruned by shadowy creatures known as Mirages that suck out the creative energy known as Perso-- ah I mean Performa from the other idols and audience.
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Poor girl doesn't know what's gonna happen next.
Despite our main characters seeming unharmed by the effect, the Mirages drag Tsubasa into their world known as the Idolsphere. And of course, courageous Itsuki takes action to follow and rescue her.
After trying to make a daring rescue, Itsuki gets bombarded by a Mirage, but somehow manages to awaken it. Taking the form of Fire Emblem Awakening's protagonist Chrom. Itsuki does the same with the Mirage that captured Tsubasa that takes the form of Cedea from Fire Emblem Shadow Dragon. The two awakaned Mirages, however, suffer from a bit of amnesia and can't quite remember who and what they are.
From there on, Itsuki and Tsubasa form a partnership with Chrom and Cedea, encountering various characters trying to reach their way to stardom while trying to draw back the opposing forces from taking over Tokyo and the world. Typical RPG stuff, am I right?
It's a fairly standard and slightly cliche plot with some common anime tropes, but for this game...it works. It's a plot that's incredibly silly, upbeat, and over-the-top, but again...it works for this game. And I love it. It may not be original, deep, or complex, but the story does its best to not take itself too seriously, and it doesn't fail to keep a smile in my face.
Aside from the vanilla cookie-cutter MC Itsuki, the various casts that you meet are incredibly charming, and go through their own personal growth as celebrities. Though you mileage may vary on this.
The Gameplay
The combat is the real star of Tokyo Mirage Sessions. Basically, it's your standard turn-based combat system...but with a few twists. If you've ever played a SMT or Persona game, then don't be surprised that elemental weaknesses make an appearance here. Along with that, the Triangle Weapon system from Fire Emblem also makes an appearance in the game.
But if you're not familiar with either franchise then give you a basic example how this works. Say that you've encountered an armored Mirage wielding an axe. The weaknesses on that enemy are both lightning and swords, and Itsuki just so happens to have both the necessary element and weapon equipped.
In case you're wondering...how the Triangle Weapon mechanic works in FE is that Swords beat Axes, Axes beat Lances, and Lances beat Swords.
The interesting thing about this is that once you exploit an enemy's weakness, other characters will jump in and combo extra attacks. These are called Sessions, and their not only powerful...but also flashy as all hell and it's glorious. Not only that, but there's also Duo Arts where two certain characters will sometimes perform a song that unleashes a powerful attack...which also strings up more Sessions. As broken as this sounds, it actually is pretty strategic for taking down harder enemies, and they can also form Sessions...so be careful.
There's more to the gameplay like roaming Tokyo, exploring dungeons, and upgrading your characters and Mirages by Tiki from Fire Emblem Shadow Dragon as well.
There's mixed opinions on the dungeon aspects of Tokyo Mirage Sessions, but...I personally enjoyed them. Aside from the first one. Once you get past the first dungeon, they get better as the game progresses. From exploring a darker version of Shibuya where you have to avoid giant cameras from sending you back to the entrance of the of the room you currently entered, to venturing through a maze-like TV studio.
There's also side-missions that you can do with your main cast that'll help them grow and develop even further. You'll be rewarded with either a special cutscene or a special attack. Or maybe both.
The Visuals
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Go go...Persona Rangers?
If it wasn't obvious from the amount of images I'm posting, Tokyo Mirage Sessions is a very colorful game. Fitting with it's lighthearted theme, the amount of colors the game throws at you makes visuals aesthetically pleasing. Heck, you could make these your personal wallpaper on your phone or something.
Sure, Tokyo Mirage Sessions isn't nearly as strong as Persona 5 graphically or even artistically, but like most Nintendo games...what their games lack in terms of detailed ultra-hyper graphics, they make up for it with giving their games gorgeous artstyles.
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Also, this game has some reeeeeally good artwork.
The Music
J-Pop plays a pretty big role in Tokyo Mirage Sessions, so expect a lot of vocal tracks. If you're not into this kind of genre of music, then you might wanna stray away from this game. If you are (or if it doesn't bother you), then you're in for a treat. As someone who really isn't into J-Pop myself, the songs in this game are incredible and catchy followed by some beautiful cutscenes. Reincarnation from Kiria Kurono and Feel from Tsubasa Oribe are some of my personal favorites.
The music from outside the vocal tracks are pretty good too. The normal battle theme and the Illusion Shibuya dungeon theme are just to name a couple.
What's New?
Like I said before, Tokyo Mirage Sessions #FE Encore is a port of the Wii U version, but with added content. Any DLC that was added in the original game will part of the base game in the Switch version. But let's talk about the new stuff.
EX Story and Songs
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The EX Story is basically a dungeon that you explore in short bursts. Here you'll find new costumes such as a Joker outfit from Persona 5 for Itsuki, or an Annette outfit from Fire Emblem Three Houses for Mamori Minamoto. Or you can have a much easier time grinding for EXP. Also, much like the side-stories, this dungeon will also explore the main casts' issues and help them grow.
New songs will also be added in this port. A duo song called "She is..." sung by Tsubasa and Kiria is one of them.
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Sessions
By making Sessions even more powerful and ridiculous, unplayable characters like Tiki, Maiko Shimazaki, and Barry Goodman will also join in Sessions.
In addition, a Quick Session option will be added. Which is a major upgrade in my book. One of the big issues the Wii U version had was while the Sessions were fun to watch, they took forever to get through with the more characters that joined your party. There are also smaller improvements like the Switch version having faster loading times.
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Conclusion
Hopefully, this long as hell post will spark some interest into those who'll give the game a shot. I know there's small nitpicks like the lack of English voice acting and censorship, but the latter is a topic I'd rather not delve deep into.
Regardless, these small cons are greatly outweighed by the large pros this charming game has. If you're an Atlus fan, a lover of JRPGs, or wanting to play something that'll ease the wait for Persona 5 Royal, I highly recommend you give Tokyo Mirage Sessions #FE encore a shot.
If you're also waiting for Persona 5 to actually come to the Switch like me, this game is next best thing we've got for the time being.
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This is one of the most stylish menu screens ever.
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