#(I'm talking about how the chest attachments aren't rigged/attached to the cuirass properly
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dumb ranting being mad at 343 for halo infinite's multiplayer
see, the issue is that while I don't think halo infinite's gameplay itself is bad (I think it's pretty enjoyable actually), my primary experience with halo infinite is its multiplayer*
and I'm australian
and btb is pretty much the only mode we can consistently find games for when there isn't an event. The thing is, because of how dead the game is (compared to other games like destiny 2, battlefield 1 and V, and even MCC), the only matches we can find are those with latencies of 170 to 330 (90% of our matches are 220-300ms). Which means I've become terribly aware of the game's piss netcode.
the core issues being ridiculous amounts of rubberbanding and grenades sucking ass
trying to use the grapple on anything long distance is a coin flip on whether you're going to end up where you want to go or if you're going to die in the stupidest way possible
(if you try to grapple on anything that's slightly too far away (and I think sometimes even things that are in range) your character will shoot out the grapple, have it ping off and snap back to you, then rapidly shoot out and retract the grapple another two to four times before you can do anything else that isn't walking. which is either just annoying or actively gets you killed if an enemy sees you while your character is figuring out how to use their arm properly)
jumping off any significant height causes you to rubberband at least once — usually two or three times — before landing (this one is mostly not annoying because it largely only really comes into play at the start of one map so eh)
using man-cannons is a death sentence about 70% of the time because the moment you hop in you just start getting rapidly rubberbanded back and forth between random points in the arc and the start of the man-cannon for 50-100% of the journey, which makes trying to aim and hit enemies nigh-impossible, but apparently enemies see you travel normally because they never seem to have a problem killing me when I'm getting rubberbanded
using the thruster for some reason always results in the animation and sound playing twice/1.5 times (this one is less annoying but is still very "why is this how this works". haven't checked if it actually sends you twice the distance yet. doubt it though)
I don't think this is normally as much of an issue in btb (sometimes it is but usually it seems to be alright), but when we played the castle wars mode today, the first match was at 70-90ms and was pretty good, but the following matches were at 170-220ms, and there was a very noticeable change in the effectiveness of grenades — namely, that grenades started doing the thing where they come out 150-300ms after your character finishes the throw animation. which sucks ass. especially when it means you miss a very easy plasma grenade stick against a warthog. (I also have issues with how infinite handles throwing things in general even without the latency but eh)
also for some reason there's a bug where if you grapple onto a warthog but get caught on something or otherwise fail to get in/on before the grapple disconnects your character forgets how to jump (and I think sprint as well). so good job on that 343
*I've played the campaign as well, but these days I only really play infinite with my friend who mostly plays multiplayer and firefight, so
#listen I think infinite's core gameplay is fine#but the netcode issues are just. stupid.#also wouldn't be an issue if the game wasn't so dead it has less than half the players battlefield 1 (which is 9 years old) has on steam#but y'know. the battle passes are among the worst out there and the progression still sucks and they didn't make any extra story dlc#and for some reason the chest attachments still don't work properly?#it's been an issue since the game launched (admittedly a very minor one compared to everything else)#but like. how do you mess up something that simple that badly and then not fix it for three years#(I'm talking about how the chest attachments aren't rigged/attached to the cuirass properly#so during the intro animation where you do a few punches your chest attachment just flops around about 500ms behind the cuirass)
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