#(By 'like' I mean I would be actively annoyed if Tav or Durge had voiced lines. I'm contrary this way)
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If NPCs must initiate dialogue with the companions instead of the character I'm actually playing I really wish the companions would talk for themselves. Like the Myconids decide to talk to Gale, Gale gets his own autonomous, voice acted back and forth with them that I have no input in rather than forcing me to pick the dialogue options while he stands there going :| . Seeing the companions shift from their own characters to the unvoiced pc when it's not their playthrough just throws me off. It'd also make it more interesting to sit through, rather than obnoxious. How dare you steal my spotlight when I'm the protagonist. Me. Meeee!
I have no idea why, I'd just prefer it this way. ...Actually I'd prefer NPCs not initiate dialogue with anybody but the current protagonist, but whatever.
#A large part of my lack of interest in companion origin playthroughs is that the dialogue is pretty much the same as for Tav and Durge#Also the fact that they don't speak.#I like unvoiced protagonists when they're customisable like Tav and Durge. The other six have voices and not hearing them is *weird*#(By 'like' I mean I would be actively annoyed if Tav or Durge had voiced lines. I'm contrary this way)#babbling#playthrough shenanigans
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