#'shouldnt you guys ACTUALLY be guarding the place when youre ON DUTY???'
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mcdbutgay · 3 years ago
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s1 garroth and laurance teasing dante every time he gets serious like "thats a lot coming from someone who just graduated from training school" <3
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tumblunni · 6 years ago
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Randomly thinking some more about that old game idea of mine that i just call Dark Pokemon for now, lol
Basically a monster catching game where they're treated as monsters? Normal people are all terrified of them and trainers get treated with a 50/50 mix of reverence and hatred. Because trainers are the only way that humans can try and exterminate the monsters, yet theyre seen as cursed people who dont even count as human anymore. Sort of a way to explain little cliches of the genre like kids being thrown out completely alone to travel the world, and you never really having any reason to revisit past towns after you beat the gym. I was thinking itd be a cool way to do it if the game started off seeming like a normal mon catching game and then before you get the big reveal of the darkness you can get subtle hints if you try and turn around and reenter the starting area. Because it goes against expectations it might be missed by a lot of players.
Also the towns are so small and the routes are so straight and narrow because thats how humanity builds society in a world of monster fear. 90% of the world is uninhabited wilderness where only monsters live. Human towns are sorta like sci fi dome cities without the scifi? Surrounded by protective salt barriers and charms and stuff. And if a monster even touches anything its considered cursed, so if one of them makes it past a salt barrier that town is abandoned and any people caught up in the chaos of the barrier's collapse are left to die just in case they've been corrupted. And the roads between the towns are manned by armed guards who are constantly vigilant to repair the salt barriers. But this means they have to live their entire life alone in these limbo spaces between society and the wild, and often most narrier breaches are caused by the guards getting paranoid from the pressure. You need to keep watch for monsters so any movement in the shadows could be one of them, right?? You get situations of roads being blocked off by some crazed guard who starts seeing people as monsters, or one of them pulling the alarm and getting a town falsely burnt down for being corrupted when the monster was really just a leaf blowing in the wind. Or the worst case scenario where nobody ever knows WHAT happened! You just find the road destroyed and the guard gone. It might have happened days ago and nobody knew until a merchant tries to travel between towns and discovers the only road of escape is gone and everyone is doomed to slow starvation. And you can still see the other end of the road just a few meters away, but the superstition is so strong that nobody will risk taking that single step into monster territory. You'll be cursed and that's worse than death, right? You don't want to turn into a trainer...
And then also nobody really knows what determines who's chosen to be a trainer. Inevitably whenever someone shows signs of powers the town will turn on them and make up any excuse that they somehow invited the curse by being promoscuous or athiest or something. And you need to be removed for everyone's safety! Thus begins the ten year old's journey walking the earth in search of a place they can belong...
Tho usually its not just kids, the protagonist and rival is a rare case. All your neighbours are torn between 'its so tragic it happened to kids' and 'they must be REALLY evil to get chosen despite their age!' And i think maybe the rival would be like a sympathetic gary type? Theyre so determined to be better than you because they think if they can prove theyre good then their parents will let them go back home. And this desperation leads them to make bad choices and reject the only friend they have left :( Also them being bad to their monster pals would feel more justified when they were raised in a society that says monster pals are evil and you cant let your guard down cos theyre just trying to tempt you. Listen to the assholes who dont care about you, because anyone being nice is a lying sinner!
Also i was thinking maybe you catch monsters with a magic song or throwing herbs at them or absorbing them into a jewel pendant or something else more magicky yknow? Maybe magical bandages enscribed with spell runes that wrap arpund them like a collar? And so trainers are divided up into weavers who make these catching tools, and then the actual kind of trainer who uses them to catch mons. Weavers are able to stay in human society and act like the pokeball shops, theyre sorta like a 'town witch' or something. Like 'we will tolerate your magic if you never actually make a contract with a monster'. But then of course catching monsters is necessary to defend against monsters, so weavers have to be allowed to make the catching threads and sell them to travellers. But only travellers are allowed to do that sinful mon hugging! But also hey sinful traveller will you please save us from our doom? Basically this is why most trainers work as mercenaries, all this bullshit means that you gotta be employed by some asshole who hates your guts just cos u need food to eat. But blablabla town limit of X days before you have to leave, etc etc...
Also i was considering an element of different towns having different mythology around monsters and trainers? So you never really know whats real or if all of it is bullshit. Every time you go to a new place theyre equally fanatically convinced that some new thing is the real sin and everything the last guy said is eeeeeevil corruption. Sigh! And a subplot i was thinking of is a town with very sexist mythology, where the roles of weavers and tamers are seen as one gender only. And the town weaver is this nice grandma thats trapped in an abusive relationship with a super misogynist gramps. And one of those cloyingly fake-softspoken "rational" sexists who's all 'im just trying to protec u, wrong gender roles are bad for your immortal soul'. And has a million "logical" explanations for why his bigotry is true. Like technically he's "valuing her as important" by not letting her leave the house or socialize with friends, because yknow "im a nice guy who's nice to you trainers, i know your job is important so shouldnt the weavers be working 24/7 to support you?" The frustrating feeling of starting to trust a guy cos he's not bigoted against your particular minority, but then finding out he's bigoted against someone else... Ugh. So ultimately in the end you can succeed at this sidequest and help the grandma make a pact with a cute fairy monster and kick his ass and leave. And possibly get into a cute and mutually healthy relationship with another grandma in another town, so you get to see that and have a bonus happy note to the sidequest, yknow? Also they give you a hug and bake u cookies. (The monster is wearing a cute chef hat!) And then you'd have a place to stay in that town that doesnt have the 'it gets more expensive every night to try and make you leave' bullshit of all the normal inns. And you get to see a cute animation of your monsters all cuddled up in bed too cos they dont force you to leave them outside in the Designated Monster Containment Cage.
Oh! Also randomly i was thinking of another way of foreshadowing! Like when you go to the first inn you dont know any of this stuff about people hating monster tamers and not trusting your tamed mons even if theyre tame. So you'd probably just think that you not seeing your monsters when you sleep is just the game's limited graphics or you keep them in some pokeball equivelant thing. But when you walk arpund the outside of the inn you can see a door to a basement cellar that's got weirdly heavy duty chains and bars even if you assume they store their valuables down there. And maybe when you heal at the inn it never restores your mons to full health, always 10hp away from maximum or something? Or other small hints that theyre afraid of going to the inn and your protagonist is wary about doing it even if you'd think theres no downside to healing. Or maybe you can see another monster tamer visit the place at one point and you can hear banging and growling from the basement...? Or see some of the chains have bite marks in the morning. And the townsfolk wpuld be all 'can you believe how much noise they made?' and expressing fear about monsters being in the town, though itd have to be written carefully to remain vague. But yeah 'lets mistreat these small animals because we fear them' -> they panic and cry for their one human friend in the world while theyre forced to sleep in a damp dark tiny room -> 'that just proves theyre inherantly violent!' Also the trainer is an ungrateful bastard for acting so sullen when they couldnt sleep from worry over their friends :(
But it wont be all depressing yo!!! All the darkness of the setting is dark but the monster pals are still just as pals! I give u grimdark world so i can give u a protagonist of kindness who fights the system and saves people in every town who eventually rise up and are swayed by their kindness into fighting The Old Ways and making a better world as the story goes on! Its like an adventure of creating the pokemon world? You try and sell everyone on the idea of trusting cute monsters instead of being so damn paranoid you inflict all these atrocities upon other humans and even yourself because 'sacrifices are necessary to keep the monsters away'. Fight the symbol of all bigotry!!! The evil team is Team Bad Dads And Politicians!!!
...sorry lol my story ideas are Weird.
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