#'in the basement of that cabin is a monster. youre here to slay them' and slaying him forces him to change
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dekupalace · 9 months ago
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in completely other news. I put a Slay The Princess song on the family bonds sif playlist (bonus points if you can guess which one) and that was my first mistake. cause now I'm Thinking
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saucy-mesothelioma · 15 days ago
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I don't think I ever asked you this back!!!! What would YOUR voices be? (Stp)
You didn't, and sorry this took me so long to answer! I'm just gonna choose two based on my personality traits; I'm not clever enough to come up with how the voices would come to be, but I'll attempt to try that as well as some dialogue.
-Voice of the Dude: As a Dudeist, I can't not have a Voice of the Dude. The Voice of the Dude is the epitome of taking it easy and saying "fuck it" and going with the flow while still knowing when to pull the plug. The Voice of the Dude would probably be created by going to the cabin and being skeptical of the princess, but refusing to slay her because "shit's fucking messed up, man". The VotD doesn't think the Princess is an innocent bean or a world-ending monster; she's just a lady trapped in a basement and it'd be pretty fucked up to just leave her to rot.
The Narrator: You're on a path in the woods, and at the end of that path is a cabin. And in the basement of that cabin is a Princess. You're here to slay her. If you don't, it will be the end of the world.
VotD: Woah, woah, woah, wait. "Slay" her?
The Narrator: Yes, that's what I said.
VotD: Yeah... Look, man... we're not doing that.
The Narrator: I don't believe you understand the gravity of the situation, so allow me to once again reiterate that she will end the world if she is left alive.
VotD: ...That's gotta be the biggest piece of bullshit I've ever heard. Have you even MET this lady?
The Narrator: I don't have to meet her to know that she-
VotD: Oh fuck no. If you want someone to do your dirty work, you'll have to find someone else. And why the hell'd you throw her in a fucking basement if you don't even KNOW her?!? This kind of aggression will not stand, man! That's not cool!
The Narrator: .....
-Voice of the Weaver: The Voice of the Weaver is all about connecting tropes to situations. Think of them like Randy Meeks from Scream: they've seen too many horror movies to know that heading into a basement unarmed is a terrible idea. They're a bit like the Voice of the Hunted in that they want to keep the player alive, but their reliance on identifying tropes is also their greatest weakness, as real life rarely ever follows the silver screen. They'd probably be created by following every option that most like a horror movie protagonist, then noping out at the last second once the player realized they probably fucked up in some way (sort've like getting The Nightmare route)
The Narrator: The interior of the cabin is almost entirely bare. The air is stale and musty and the floor and walls are painted in a fine layer of dust. The only furniture of note is a plain wooden table. Perched on that table is a pristine blade. The blade is your implement. You'll need it if you want to do this right.
VotW: "Do this right"? Who cares about that? We're about to go into a random basement and we have no idea what's waiting down there for us.
The Narrator: I just told you what's waiting for you: The Princess. It's really quite simple.
VotW: Oh please, it's never that simple.
VotH: Besides, I don't think that killing her is the best idea.
VotW: Don't get me wrong, I agree with you, but we still should take the blade. It's simply an insurance policy; better safe than sorry.
The Narrator: You don't need an "insurance policy", you need to slay the princess. There's no tricks, just the task at hand.
VotW: There's always a trick to things like this.
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